@wayward/types 2.14.4-beta.dev.20250307.1 → 2.14.4-beta.dev.20250310.1
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@@ -96,6 +96,7 @@ export default class Island extends EventEmitter.Host<IIslandEvents> implements
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biomeOptions?: unknown;
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biomeType: BiomeTypes;
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contaminatedWater: IWaterContamination[];
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+
lastPlayerGameTimeTicks?: number;
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loadCount: number;
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name?: string;
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position: IVector2;
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@@ -280,6 +281,7 @@ export default class Island extends EventEmitter.Host<IIslandEvents> implements
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* In manual turn mode, it will tick the humans stat timers & the game
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*/
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passTurn(human: Human, turnType?: TurnTypeFlag, dueToAction?: boolean): void;
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+
private travelTimeFastForward;
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/**
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* Fast forwards an island by running lots of ticks.
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* Defaults to IslandFastForward tick flag with no playing humans.
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@@ -67,13 +67,13 @@ export declare class GlobalMouseInfo extends EventEmitter.Host<IGlobalMouseInfoE
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* @param what A component, element, or selector.
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* @param recalcTarget Whether to recalculate the target before this operation. Defaults to `false`
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*/
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-
isWithin<W extends Component | Element | string | undefined>(what?: W, recalcTarget?: boolean):
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+
isWithin<W extends Component | Element | string | undefined>(what?: W, recalcTarget?: boolean): W extends undefined ? undefined : W extends Component ? W : W extends Element | string ? HTMLElement | undefined : never;
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/**
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* Returns whether the mouse is currently within the given component, element, or selector.
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* @param what A component, element, or selector.
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* @param recalcTarget Whether to recalculate the target before this operation. Defaults to `false`
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*/
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-
isTarget<W extends Component | Element | string | undefined>(what?: W, recalcTarget?: boolean):
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+
isTarget<W extends Component | Element | string | undefined>(what?: W, recalcTarget?: boolean): W extends undefined ? undefined : W extends Component ? W : W extends Element | string ? HTMLElement | undefined : never;
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clearTarget(target?: Element): void;
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private _updateTarget;
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}
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package/package.json
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