@wayward/types 2.14.4-beta.dev.20250219.1 → 2.14.4-beta.dev.20250224.1

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@@ -10,6 +10,7 @@
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  */
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  import type { BiomeType } from "@wayward/game/game/biome/IBiome";
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  import type { SkillType } from "@wayward/game/game/entity/IHuman";
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+ import type { ItemType } from "@wayward/game/game/item/IItem";
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  import type { TerrainType } from "@wayward/game/game/tile/ITerrain";
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  import type { ISerializedTranslation } from "@wayward/game/language/ITranslation";
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  import type { IEventEmitter } from "@wayward/utilities/event/EventEmitter";
@@ -21,9 +22,9 @@ export interface IObject<T> {
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  }
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  export interface IObjectDescription extends IHasImagePath {
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  /**
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- * Set to true if we want to store decay, but not have it active (in the case of torches)
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+ * Set to an item type that will derive its decayMax from when its state is changed. This property is set on unlit torches for example where we want to store the decay, but not use it.
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  */
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- storeDecay?: boolean;
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+ storeDecay?: ItemType;
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  /**
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  * number of game ticks until decay
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  */
@@ -13,9 +13,9 @@
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  * Otherwise you're going to slow down your IDE
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  */
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  export declare const actionDescriptionsSlow: {
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- 109: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory, [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/Absorb").IAbsorbCanUse, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
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+ 109: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/Absorb").IAbsorbCanUse, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
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  51: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/AddFuel").IAddFuelCanUse, [import("../../item/Item").default, import("../../item/Item").default]>;
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- 95: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory, [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/Alter").IAlterCanUse, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
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+ 95: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/Alter").IAlterCanUse, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
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  75: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("./actions/ConsumeItem").IConsumeItemCanUse, [import("../../item/Item").default]>;
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  139: import("./Action").Action<[], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, []>;
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  78: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/AttachContainer").IAttachContainerCanUse, [import("../../item/Item").default]>;
@@ -62,11 +62,11 @@ export declare const actionDescriptionsSlow: {
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  132: import("./Action").Action<[[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, import("@wayward/game/game/entity/action/IAction").ActionArgument.Doodad]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/DumpItems").IDumpItemsCanUse, [import("../../doodad/Doodad").default | import("../../item/Item").default]>;
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  7: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("./actions/ConsumeItem").IConsumeItemCanUse, [import("../../item/Item").default]>;
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  83: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/Enchant").IEnchantCanUse, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
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- 93: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory, [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/Enhance").IEnhanceCanUse, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
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+ 93: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/Enhance").IEnhanceCanUse, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
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  63: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, import("./argument/ActionArgumentEnum").default<import("../IHuman").EquipType, "None" | "Held" | "Legs" | "Chest" | "Head" | "Waist" | "Feet" | "Neck" | "Hands" | "Back" | "MainHand" | "OffHand" | "DualWield">], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, boolean, import("@wayward/game/game/entity/action/actions/Equip").IEquipCanUse, [import("../../item/Item").default, import("../IHuman").EquipType]>;
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  129: import("./Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Doodad]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, boolean, import("@wayward/game/game/entity/action/actions/SwapWithArmorStand").ISwapEquipment, [(import("../../doodad/Doodad").default | undefined)?]>;
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  38: import("./Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, import("@wayward/game/game/entity/action/IAction").ActionArgument.Doodad]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [(import("../../doodad/Doodad").default | import("../../item/Item").default | undefined)?]>;
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- 110: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory, [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/Exude").IExudeCanUse, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
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+ 110: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/Exude").IExudeCanUse, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
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  36: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/Attack").IAttackCloseUpCanUse | import("@wayward/game/game/entity/action/actions/Attack").IAttackThrowItemCanUse | import("@wayward/game/game/entity/action/actions/Attack").IAttackRangedWeaponCanUse, [import("../../item/Item").default]>;
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  22: import("./Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory], [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Tile]], import("../../doodad/Doodad").default | import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void | Promise<void>, import("@wayward/game/game/entity/action/actions/Gather").IGatherCanUse, [(import("../../item/Item").default | undefined)?, (import("../../tile/Tile").default | undefined)?]>;
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  15: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/GatherLiquid").IGatherLiquidCanUse, [import("../../item/Item").default]>;
@@ -172,7 +172,7 @@ export declare const actionDescriptionsSlow: {
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  112: import("./Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/ToggleTilled").ITillCanUse, [(import("../../item/Item").default | undefined)?]>;
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  102: import("./Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, import("@wayward/game/game/entity/action/IAction").ActionArgument.Doodad]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/ToggleVehicle").ToggleVehicleCanUse, [(import("../../doodad/Doodad").default | import("../../item/Item").default | undefined)?]>;
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  73: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.NPCNearby, [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("./actions/trade/TradeArgument").TradeArgument]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/NPCInteract").INPCInteractUsable, [import("../npc/NPC").default, (import("./actions/trade/TradeArgument").ITradeArgument | undefined)?]>;
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- 35: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory, [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/Transmogrify").ITransmogrifyCanUse, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
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+ 35: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/Transmogrify").ITransmogrifyCanUse, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
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  124: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/Uncage").IUncageCanUse, [import("../../item/Item").default]>;
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  64: import("./Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [(import("../../item/Item").default | undefined)?]>;
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  77: import("./Action").Action<[], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/ToggleHitch").IToggleHitchCanUse, []>;
@@ -17,5 +17,5 @@ export interface IAbsorbCanUse extends IActionUsable {
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  absorbTarget: Item;
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  magic: MagicalPropertyManager;
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  }
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- declare const _default: Action<[ActionArgument.ItemInventory, [arg1: ActionArgument.Undefined, ActionArgument.ItemInventory]], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IAbsorbCanUse, [Item, (Item | undefined)?]>;
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+ declare const _default: Action<[ActionArgument.ItemNearby, [arg1: ActionArgument.Undefined, ActionArgument.ItemNearby]], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IAbsorbCanUse, [Item, (Item | undefined)?]>;
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  export default _default;
@@ -17,5 +17,5 @@ export interface IAlterCanUse extends IActionUsable {
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  alterationTarget: Item;
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  targetMagic: MagicalPropertyManager;
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  }
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- declare const _default: Action<[ActionArgument.ItemInventory, [arg1: ActionArgument.Undefined, ActionArgument.ItemInventory]], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IAlterCanUse, [Item, (Item | undefined)?]>;
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+ declare const _default: Action<[ActionArgument.ItemNearby, [arg1: ActionArgument.Undefined, ActionArgument.ItemNearby]], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IAlterCanUse, [Item, (Item | undefined)?]>;
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  export default _default;
@@ -15,5 +15,5 @@ import type Item from "@wayward/game/game/item/Item";
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  export interface IEnhanceCanUse extends IActionUsable {
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  enhanceTarget: Item;
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  }
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- declare const _default: Action<[ActionArgument.ItemInventory, [arg1: ActionArgument.Undefined, ActionArgument.ItemInventory]], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IEnhanceCanUse, [Item, (Item | undefined)?]>;
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+ declare const _default: Action<[ActionArgument.ItemNearby, [arg1: ActionArgument.Undefined, ActionArgument.ItemNearby]], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IEnhanceCanUse, [Item, (Item | undefined)?]>;
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  export default _default;
@@ -17,5 +17,5 @@ export interface IExudeCanUse extends IActionUsable {
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  exudeTarget: Item;
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  exudeItemMagic: MagicalPropertyManager;
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  }
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- declare const _default: Action<[ActionArgument.ItemInventory, [arg1: ActionArgument.Undefined, ActionArgument.ItemInventory]], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IExudeCanUse, [Item, (Item | undefined)?]>;
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+ declare const _default: Action<[ActionArgument.ItemNearby, [arg1: ActionArgument.Undefined, ActionArgument.ItemNearby]], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IExudeCanUse, [Item, (Item | undefined)?]>;
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  export default _default;
@@ -15,5 +15,5 @@ import type Item from "@wayward/game/game/item/Item";
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  export interface ITransmogrifyCanUse extends IActionUsable {
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  transmogrifyTarget: Item;
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  }
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- declare const _default: Action<[ActionArgument.ItemInventory, [arg1: ActionArgument.Undefined, ActionArgument.ItemInventory]], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, ITransmogrifyCanUse, [Item, (Item | undefined)?]>;
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+ declare const _default: Action<[ActionArgument.ItemNearby, [arg1: ActionArgument.Undefined, ActionArgument.ItemNearby]], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, ITransmogrifyCanUse, [Item, (Item | undefined)?]>;
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  export default _default;
@@ -231,7 +231,7 @@ export default class Item extends EntityMovable<IItemDescription, ItemType, Refe
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  * Returns the maximum decay of an item, or undefined if the item does not have the decayMax or storeDecay property.
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  * @returns A number or undefined.
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  */
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- canDecay(): 1 | undefined;
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+ canDecay(): number | undefined;
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  getDecayRate(isClientSide: boolean): number;
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  getPreservationDecayMultiplier(): number;
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  getTemperatureDecayMultiplier(isClientSide: boolean): number;
@@ -0,0 +1,12 @@
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+ /*!
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+ * Copyright 2011-2024 Unlok
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+ * https://www.unlok.ca
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+ *
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+ * Credits & Thanks:
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+ * https://www.unlok.ca/credits-thanks/
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+ *
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+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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+ * https://github.com/WaywardGame/types/wiki
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+ */
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+ declare const _default: import("@wayward/game/save/upgrade/UpgradeVersion").IUpgradeVersionDefinition;
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+ export default _default;
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "@wayward/types",
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  "description": "TypeScript declarations for Wayward, used for modding.",
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- "version": "2.14.4-beta.dev.20250219.1",
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+ "version": "2.14.4-beta.dev.20250224.1",
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  "license": "MIT",
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  "repository": {
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  "type": "git",