@wayward/types 2.14.3-beta.dev.20241226.1 → 2.14.3-beta.dev.20241227.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/definitions/game/game/IGame.d.ts +2 -1
- package/definitions/game/game/item/Item.d.ts +0 -1
- package/definitions/game/game/meta/SaveLoad.d.ts +1 -1
- package/definitions/game/resource/IResourceLoader.d.ts +18 -18
- package/definitions/game/ui/screen/screens/game/component/container/ContainerBucketItemList.d.ts +1 -0
- package/definitions/game/utilities/dev/Debug.d.ts +4 -0
- package/definitions/game/utilities/memory/MemoryLeakDetector.d.ts +1 -1
- package/definitions/utilities/Functions.d.ts +1 -1
- package/definitions/utilities/Log.d.ts +4 -0
- package/definitions/utilities/dev/DebugShared.d.ts +23 -0
- package/definitions/utilities/prototype/Define.d.ts +2 -0
- package/package.json +1 -1
@@ -200,7 +200,6 @@ export default class Item extends EntityMovable<IItemDescription, ItemType, Refe
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*/
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getName(article?: Article, options?: Partial<IItemGetNameOptions>): TranslationImpl;
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protected get debug(): any;
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private getDebug;
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protected get typeEnum(): typeof ItemType;
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protected getDescription(): IItemDescription | undefined;
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get isTransient(): boolean;
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@@ -22,7 +22,7 @@ export declare class SaveLoad {
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* Saves the game (asynchronously)
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* Keep in sync with saveGameSynchronous
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*/
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save(saveType: SaveType, load?: Load): Promise<ISaveInfo | undefined>;
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save(saveType: SaveType, load?: Load, disableSave?: true): Promise<ISaveInfo | undefined>;
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/**
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* Saves the game (synchronously)
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* Keep in sync with saveGame
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@@ -10,24 +10,24 @@
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*/
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export declare enum PathType {
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Action = 0,
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-
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ActionInfoIcon = 1,
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ActionSlotItemMethod = 2,
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ActionSlotType = 3,
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AttackAnimation = 4,
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ChallengeIcon = 5,
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ChangelogChangeType = 6,
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ContainerTabAction = 7,
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Corpse = 8,
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Creature = 9,
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Damage = 10,
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Deity = 11,
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Doodad = 12,
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Equip = 13,
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EquipSlot = 14,
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GameOptionsIcon = 15,
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Hairstyle = 16,
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HelpArticleIcon = 17,
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InfoIcon = 18,
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InputIcon = 19,
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Island = 20,
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IslandModifier = 21,
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package/definitions/game/ui/screen/screens/game/component/container/ContainerBucketItemList.d.ts
CHANGED
@@ -146,6 +146,7 @@ export default class ContainerBucketItemList extends Component implements ISorta
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private getItemIdsInElements;
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private getItemElementId;
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private getItemComponentElements;
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private getItemComponentById;
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private regenerate;
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private transfer;
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private getSorter;
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@@ -8,8 +8,12 @@
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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import DebugShared from "@wayward/utilities/dev/DebugShared";
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declare namespace Debug {
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function typeIfRelevant(type: string, name: string): string | undefined;
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function where(thing: unknown): string | undefined;
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type JIT = DebugShared.JIT;
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const JIT: typeof DebugShared.JIT;
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const isJIT: typeof DebugShared.isJIT;
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}
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export default Debug;
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@@ -26,7 +26,7 @@ declare class MemoryLeakDetector {
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onScreenShow(_: any, screen: Screen): Promise<any>;
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private onReset;
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private runCheck;
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garbageCollect(): Promise<void>;
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garbageCollect(source: string): Promise<void>;
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private checkObjects;
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}
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export declare const memoryLeakDetector: MemoryLeakDetector;
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@@ -24,6 +24,7 @@ export interface ILog {
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trace(...args: any[]): void;
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warn(...args: any[]): void;
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setSources(...sources: string[]): void;
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ifEnabled(logger: (log: this) => any): void;
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}
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export interface ILogLine {
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type: LogLineType;
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@@ -35,6 +36,7 @@ declare abstract class BaseLog implements ILog {
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info: (...args: any[]) => void;
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trace: (...args: any[]) => void;
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warn: (...args: any[]) => void;
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ifEnabled: (logger: (log: this) => any) => void;
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protected sources: string[];
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constructor(...sources: Array<BaseLog | string>);
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setSources(...sources: Array<BaseLog | string>): void;
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@@ -118,6 +120,8 @@ declare namespace Log {
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* @param sources A list of sources to log to.
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*/
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function debug(...sources: string[]): (...args: any[]) => void;
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function ifEnabled(...sources: string[]): (logger: (log: ILog) => any) => void;
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function ifEnabled<LOG extends ILog>(log: LOG, ...sources: string[]): (logger: (log: LOG) => any) => void;
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/**
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* Returns a method that can be used to `Log.trace` with the given sources.
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* @param sources A list of sources to log to.
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@@ -0,0 +1,23 @@
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/*!
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* Copyright 2011-2024 Unlok
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* https://www.unlok.ca
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*
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* Credits & Thanks:
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* https://www.unlok.ca/credits-thanks/
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*
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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declare namespace DebugShared {
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const SYMBOL_JIT: unique symbol;
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export interface JIT<A extends any[] = []> {
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(): any;
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(...args: A): any;
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[SYMBOL_JIT]: true;
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}
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export function isJIT(value: unknown): value is JIT;
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export function JIT<A extends any[]>(debug: JIT, fn: (debug: any, ...args: A) => any): JIT<A>;
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export function JIT<A extends any[]>(fn: (...args: A) => any): JIT<A>;
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export {};
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}
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export default DebugShared;
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@@ -11,6 +11,8 @@
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type Implementation<P, K extends keyof P> = (this: P, ...args: P[K] extends (...args: infer A) => any ? A : []) => P[K] extends (...args: any[]) => infer R ? R : never;
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declare function Define<P, K extends string & keyof P>(proto: P, key: K, implementation: Implementation<P, K>): void;
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declare namespace Define {
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export function set<P, K extends string & keyof P>(proto: P, key: K, value: P[K]): P[K];
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export function set<V>(proto: any, key: PropertyKey, value: V): V;
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export function all<P, K extends string & keyof P>(protos: P[], key: K, implementation: Implementation<P, K>): void;
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interface IMagicImplementation<O, K extends string & keyof O> {
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get(this: O): O[K];
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package/package.json
CHANGED