@wayward/types 2.14.2-beta.dev.20241221.1 → 2.14.3-beta

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (101) hide show
  1. package/definitions/game/IGlobal.d.ts +3 -0
  2. package/definitions/game/event/EventBuses.d.ts +18 -10
  3. package/definitions/game/event/EventManager.d.ts +7 -5
  4. package/definitions/game/game/Game.d.ts +2 -0
  5. package/definitions/game/game/IGame.d.ts +2 -1
  6. package/definitions/game/game/doodad/Doodad.d.ts +1 -0
  7. package/definitions/game/game/entity/Entity.d.ts +15 -10
  8. package/definitions/game/game/entity/EntityWithStats.d.ts +2 -1
  9. package/definitions/game/game/entity/IEntity.d.ts +2 -1
  10. package/definitions/game/game/entity/action/ActionsRegistration.d.ts +1 -1
  11. package/definitions/game/game/entity/action/actions/StokeFire.d.ts +1 -1
  12. package/definitions/game/game/entity/action/actions/moveItem/MoveItemFilterArgument.d.ts +3 -0
  13. package/definitions/game/game/entity/action/usable/IUsableAction.d.ts +18 -2
  14. package/definitions/game/game/entity/action/usable/UsableAction.d.ts +19 -2
  15. package/definitions/game/game/entity/action/usable/UsableActionRegistrar.d.ts +7 -1
  16. package/definitions/game/game/entity/ai/AI.d.ts +4 -0
  17. package/definitions/game/game/entity/ai/AiManager.d.ts +2 -2
  18. package/definitions/game/game/entity/creature/Creature.d.ts +4 -3
  19. package/definitions/game/game/entity/creature/CreatureManager.d.ts +1 -1
  20. package/definitions/game/game/entity/creature/corpse/Corpse.d.ts +1 -0
  21. package/definitions/game/game/entity/npc/NPC.d.ts +7 -7
  22. package/definitions/game/game/entity/player/Player.d.ts +3 -2
  23. package/definitions/game/game/inspection/IInspection.d.ts +1 -4
  24. package/definitions/game/game/inspection/InfoProvider.d.ts +2 -1
  25. package/definitions/game/game/inspection/InspectionsHandler.d.ts +2 -1
  26. package/definitions/game/game/inspection/inspections/ActionInspection.d.ts +1 -0
  27. package/definitions/game/game/inspection/inspections/action/IActionInspection.d.ts +26 -0
  28. package/definitions/game/game/island/Island.d.ts +3 -0
  29. package/definitions/game/game/item/Item.d.ts +4 -1
  30. package/definitions/game/game/item/ItemFinder.d.ts +1 -1
  31. package/definitions/game/game/item/ItemManager.d.ts +2 -0
  32. package/definitions/game/game/meta/SaveLoad.d.ts +1 -1
  33. package/definitions/game/game/options/IGameOptions.d.ts +6 -1
  34. package/definitions/game/game/tile/Tile.d.ts +2 -0
  35. package/definitions/game/game/tile/TileEvent.d.ts +1 -0
  36. package/definitions/game/language/Dictionary.d.ts +128 -127
  37. package/definitions/game/language/DictionaryMap.d.ts +252 -249
  38. package/definitions/game/language/Translation.d.ts +2 -2
  39. package/definitions/game/language/english/ui/ActionSlotItemMethods.d.ts +1 -1
  40. package/definitions/game/language/english/ui/ActionSlotTypes.d.ts +13 -0
  41. package/definitions/game/language/segment/BindSegment.d.ts +2 -2
  42. package/definitions/game/language/segment/InterpolateArgumentSegment.d.ts +2 -2
  43. package/definitions/game/language/segment/NumberSegment.d.ts +4 -4
  44. package/definitions/game/language/segment/ReferenceSegment.d.ts +2 -2
  45. package/definitions/game/language/segment/ReformatSegment.d.ts +2 -2
  46. package/definitions/game/language/segment/Segments.d.ts +1 -1
  47. package/definitions/game/language/segment/TranslationSegment.d.ts +4 -4
  48. package/definitions/game/mod/IMod.d.ts +2 -1
  49. package/definitions/game/renderer/RenderersNotifiers.d.ts +1 -1
  50. package/definitions/game/renderer/notifier/Notifier.d.ts +4 -1
  51. package/definitions/game/renderer/world/WorldRenderer.d.ts +4 -0
  52. package/definitions/game/resource/IResourceLoader.d.ts +51 -48
  53. package/definitions/game/save/data/SaveData.d.ts +2 -0
  54. package/definitions/game/save/data/SaveDataGlobal.d.ts +2 -0
  55. package/definitions/game/save/serializer/PropertiesToSerialize.d.ts +6 -0
  56. package/definitions/game/save/upgrade/UpgradeVersion.d.ts +6 -1
  57. package/definitions/game/save/upgrade/versions/beta2.14.0/_beta.2.14.0-dev20240828.d.ts +1 -1
  58. package/definitions/game/save/upgrade/versions/beta2.14.0/{beta2.14.0-dev1.d.ts → beta2.14.0-dev00000001.d.ts} +1 -1
  59. package/definitions/game/save/upgrade/versions/beta2.14.0/{beta2.14.0-dev2.d.ts → beta2.14.0-dev00000002.d.ts} +1 -1
  60. package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev20240827.d.ts +1 -1
  61. package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev20240828.d.ts +1 -1
  62. package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev20240829.d.ts +1 -1
  63. package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev20240901.d.ts +1 -1
  64. package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev20240905.d.ts +1 -1
  65. package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev20241024.d.ts +1 -1
  66. package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev20241129.d.ts +1 -1
  67. package/definitions/game/save/upgrade/versions/beta2.14.3/beta2.14.3-dev20241223.d.ts +12 -0
  68. package/definitions/game/steamworks/ISteamworks.d.ts +1 -0
  69. package/definitions/game/steamworks/Steamworks.d.ts +15 -0
  70. package/definitions/game/ui/component/Component.d.ts +2 -0
  71. package/definitions/game/ui/component/ContextMenu.d.ts +1 -1
  72. package/definitions/game/ui/component/IComponent.d.ts +2 -1
  73. package/definitions/game/ui/old/OldUi.d.ts +1 -1
  74. package/definitions/game/ui/screen/screens/game/component/ItemComponent.d.ts +3 -99
  75. package/definitions/game/ui/screen/screens/game/component/container/ContainerBucketItemList.d.ts +9 -6
  76. package/definitions/game/ui/screen/screens/game/component/item/IItemComponent.d.ts +65 -0
  77. package/definitions/game/ui/screen/screens/game/component/item/ItemComponentEventBus.d.ts +39 -0
  78. package/definitions/game/ui/screen/screens/game/component/item/ItemComponentHandler.d.ts +46 -0
  79. package/definitions/game/ui/screen/screens/game/component/item/ItemComponentTradeManager.d.ts +32 -0
  80. package/definitions/game/ui/screen/screens/game/dialog/EquipmentDialog.d.ts +2 -2
  81. package/definitions/game/ui/screen/screens/game/static/actions/ActionSlot.d.ts +8 -10
  82. package/definitions/game/ui/screen/screens/game/static/actions/ActionSlotConfigurationColumn.d.ts +2 -1
  83. package/definitions/game/ui/screen/screens/game/static/actions/IActionsDrawer.d.ts +3 -3
  84. package/definitions/game/utilities/Version.d.ts +16 -7
  85. package/definitions/game/utilities/dev/Debug.d.ts +19 -0
  86. package/definitions/game/utilities/memory/MemoryLeakDetector.d.ts +1 -1
  87. package/definitions/game/utilities/object/Merge.d.ts +2 -0
  88. package/definitions/game/utilities/string/Interpolator.d.ts +37 -6
  89. package/definitions/hosts/shared/globalTypes.d.ts +4 -0
  90. package/definitions/hosts/shared/globals.d.ts +2 -2
  91. package/definitions/utilities/Errors.d.ts +10 -0
  92. package/definitions/utilities/Functions.d.ts +1 -1
  93. package/definitions/utilities/Log.d.ts +9 -0
  94. package/definitions/utilities/collection/map/IterableWeakMap.d.ts +35 -0
  95. package/definitions/utilities/collection/map/LimitedMap.d.ts +45 -0
  96. package/definitions/utilities/console/ConsoleUtility.d.ts +20 -0
  97. package/definitions/utilities/dev/DebugShared.d.ts +23 -0
  98. package/definitions/utilities/event/EventEmitter.d.ts +27 -3
  99. package/definitions/utilities/event/EventManager.d.ts +11 -1
  100. package/definitions/utilities/prototype/Define.d.ts +2 -0
  101. package/package.json +1 -1
@@ -20,7 +20,7 @@ import type { IMovementIntent, IPlayerEvents, PlayerTitle } from "@wayward/game/
20
20
  import MessageManager from "@wayward/game/game/entity/player/MessageManager";
21
21
  import NoteManager from "@wayward/game/game/entity/player/note/NoteManager";
22
22
  import QuestManager from "@wayward/game/game/entity/player/quest/QuestManager";
23
- import { StatusType } from "@wayward/game/game/entity/status/IStatus";
23
+ import { StatusApplicability } from "@wayward/game/game/entity/status/IStatus";
24
24
  import type { IslandId } from "@wayward/game/game/island/IIsland";
25
25
  import type { IContainer } from "@wayward/game/game/item/IItem";
26
26
  import { ItemType } from "@wayward/game/game/item/IItem";
@@ -63,6 +63,7 @@ export default class Player extends Human<undefined, number, ReferenceType.Playe
63
63
  delete(): void;
64
64
  get isValid(): boolean;
65
65
  get clientStore(): IClientStore;
66
+ protected get typeEnum(): {};
66
67
  getDescription(): undefined;
67
68
  createNoteManager(): NoteManager;
68
69
  createMessageManager(): MessageManager;
@@ -123,7 +124,7 @@ export default class Player extends Human<undefined, number, ReferenceType.Playe
123
124
  */
124
125
  isExploredClientSide(x: number, y: number, z: number): boolean;
125
126
  protected onSkillGain(skill: SkillType, fromValue: number, toValue: number, mod: number): void;
126
- protected getApplicableStatuses(): Set<StatusType> | undefined;
127
+ protected getStatusApplicability(): StatusApplicability | undefined;
127
128
  private canWriteInHours;
128
129
  private canWriteNote;
129
130
  private onWriteNote;
@@ -48,8 +48,5 @@ export declare enum InfoIcon {
48
48
  PinSelf = 2,
49
49
  PinFriend = 3,
50
50
  PinMap = 4,
51
- ActionUndiscovered = 5,
52
- ActionUsingAnyItem = 6,
53
- ActionUsingMissingItem = 7,
54
- PinLighthouse = 8
51
+ PinLighthouse = 5
55
52
  }
@@ -21,8 +21,9 @@ import type { ISerializedImagePath } from "@wayward/game/ui/util/ImagePath";
21
21
  import ImagePath from "@wayward/game/ui/util/ImagePath";
22
22
  import BaseObserver from "@wayward/game/utilities/Observer";
23
23
  import type { IStringSection } from "@wayward/game/utilities/string/Interpolator";
24
+ import type { IEventSubscriberEvents } from "@wayward/utilities/event/EventEmitter";
24
25
  import EventEmitter from "@wayward/utilities/event/EventEmitter";
25
- export interface IInfoProviderEvents {
26
+ export interface IInfoProviderEvents extends IEventSubscriberEvents {
26
27
  /**
27
28
  * Should be emitted when the info provider is starting to initialize its component.
28
29
  */
@@ -13,8 +13,9 @@ import type { InfoProviderContext } from "@wayward/game/game/inspection/InfoProv
13
13
  import type Inspection from "@wayward/game/game/inspection/Inspection";
14
14
  import type { ResolvedInspection } from "@wayward/game/game/inspection/InspectionTypeMap";
15
15
  import HashSet from "@wayward/utilities/collection/set/HashSet";
16
+ import type { IEventSubscriberEvents } from "@wayward/utilities/event/EventEmitter";
16
17
  import EventEmitter from "@wayward/utilities/event/EventEmitter";
17
- export interface IInspectionsHandlerEvents {
18
+ export interface IInspectionsHandlerEvents extends IEventSubscriberEvents {
18
19
  updatedInspections(type: InspectType, newInspections: HashSet<Inspection<any>>, oldInspections?: HashSet<Inspection<any>>): any;
19
20
  }
20
21
  export default abstract class InspectionsHandler extends EventEmitter.Host<IInspectionsHandlerEvents> {
@@ -43,6 +43,7 @@ export default class ActionInspection extends Inspection<ActionId | undefined> {
43
43
  protected getTitle(context: InfoProviderContext): Translation;
44
44
  protected getSubtitle(context: InfoProviderContext): Translation | undefined;
45
45
  protected getContent(context: InfoProviderContext): ArrayOr<Translation | InfoProvider | undefined>;
46
+ private getActionSlotType;
46
47
  private getActionSlotItemMode;
47
48
  private getTranslation;
48
49
  private getActionDiscovered;
@@ -0,0 +1,26 @@
1
+ /*!
2
+ * Copyright 2011-2024 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ export declare enum ActionInfoIcon {
12
+ Undiscovered = 0,
13
+ ItemMissing = 1
14
+ }
15
+ export declare enum ActionSlotItemMethod {
16
+ None = 0,
17
+ Exact = 1,
18
+ Hovered = 2,
19
+ Best = 3
20
+ }
21
+ export declare enum ActionSlotType {
22
+ None = 0,
23
+ History = 1,
24
+ TargetHoveredTile = 2,
25
+ AutoUse = 3
26
+ }
@@ -48,6 +48,7 @@ import Version from "@wayward/game/utilities/Version";
48
48
  import { Direction } from "@wayward/game/utilities/math/Direction";
49
49
  import type { IVector2, IVector3 } from "@wayward/game/utilities/math/IVector";
50
50
  import Vector2 from "@wayward/game/utilities/math/Vector2";
51
+ import type { IBuildId } from "@wayward/hosts/shared/globalTypes";
51
52
  import EventEmitter from "@wayward/utilities/event/EventEmitter";
52
53
  import type { Random } from "@wayward/utilities/random/Random";
53
54
  import type { LegacySeededGenerator } from "@wayward/utilities/random/generators/LegacySeededGenerator";
@@ -85,11 +86,13 @@ export default class Island extends EventEmitter.Host<IIslandEvents> implements
85
86
  */
86
87
  mapGenVersion: Version.String;
87
88
  mapGenBuildTime?: number;
89
+ mapGenBuildId?: IBuildId;
88
90
  /**
89
91
  * The version this island was last loaded on
90
92
  */
91
93
  saveVersion: Version.String;
92
94
  saveBuildTime: number;
95
+ saveBuildId: IBuildId | undefined;
93
96
  biomeOptions?: unknown;
94
97
  biomeType: BiomeTypes;
95
98
  contaminatedWater: IWaterContamination[];
@@ -29,7 +29,8 @@ import type Corpse from "@wayward/game/game/entity/creature/corpse/Corpse";
29
29
  import type NPC from "@wayward/game/game/entity/npc/NPC";
30
30
  import type Player from "@wayward/game/game/entity/player/Player";
31
31
  import type { IMobCheck, IslandId } from "@wayward/game/game/island/IIsland";
32
- import type { ContainerReference, DisplayableItemType, IConstructedInfo, IContainable, IContainer, IItemChangeIntoOptions, IItemDescription, IItemDisassembleResult, IItemDisassembly, IItemGetNameOptions, IItemUsed, IItemVehicle, IMagicalPropertyInfo, IItemMovementResult as IMoveToTileMobCheckResult, IMoveToTileOptions, ItemTag, ItemTypeExtra } from "@wayward/game/game/item/IItem";
32
+ import type { ContainerReference, DisplayableItemType, IConstructedInfo, IContainable, IContainer, IItemChangeIntoOptions, IItemDescription, IItemDisassembleResult, IItemDisassembly, IItemGetNameOptions, IItemUsed, IItemVehicle, IMagicalPropertyInfo, IItemMovementResult as IMoveToTileMobCheckResult, IMoveToTileOptions, ItemTag } from "@wayward/game/game/item/IItem";
33
+ import { ItemTypeExtra } from "@wayward/game/game/item/IItem";
33
34
  import { BookType, ContainerSort, ItemDamageResult, ItemType, ItemTypeGroup, ItemWeightChange, SYMBOL_CONTAINER_CACHED_REFERENCE } from "@wayward/game/game/item/IItem";
34
35
  import type { IPlaceOnTileOptions } from "@wayward/game/game/item/IItemManager";
35
36
  import ItemMapManager from "@wayward/game/game/item/ItemMapManager";
@@ -198,6 +199,8 @@ export default class Item extends EntityMovable<IItemDescription, ItemType, Refe
198
199
  * - `item.getName(undefined, 3)` // "stone axes"
199
200
  */
200
201
  getName(article?: Article, options?: Partial<IItemGetNameOptions>): TranslationImpl;
202
+ protected get debug(): any;
203
+ protected get typeEnum(): typeof ItemType;
201
204
  protected getDescription(): IItemDescription | undefined;
202
205
  get isTransient(): boolean;
203
206
  get isValid(): boolean;
@@ -47,7 +47,7 @@ declare class ItemFinder extends EventEmitter.Host<IItemFinderEvents> {
47
47
  markDirty(): void;
48
48
  markDirtyPostFilter(): void;
49
49
  track(): this;
50
- dispose(): this;
50
+ dispose(): void;
51
51
  protected onItemStateChange(item: Item, event: "durabilityChange" | "toggleProtected" | "qualityChange" | "transformed"): void;
52
52
  protected onContainerItemAdd(items: ItemManager, itemsAdded: Item[], containerAddedTo: IContainer): void;
53
53
  protected onContainerItemRemove(items: ItemManager, itemsRemoved: Item[], containerRemovedFrom?: IContainer): void;
@@ -69,6 +69,8 @@ export interface IItemManagerEvents extends Events<EntityManager<Item>> {
69
69
  containerUpdateOrder(container: IContainer): any;
70
70
  containerStack(container: IContainer, type: ItemType): any;
71
71
  containerUnstack(container: IContainer, type: ItemType): any;
72
+ /** Called at the end of inserting new items into a container, specifically when sorting the container was not necessary. */
73
+ containerItemAddDidNotSort(container: IContainer): any;
72
74
  /**
73
75
  * Called when an item is crafted
74
76
  * @param human The human object
@@ -22,7 +22,7 @@ export declare class SaveLoad {
22
22
  * Saves the game (asynchronously)
23
23
  * Keep in sync with saveGameSynchronous
24
24
  */
25
- save(saveType: SaveType, load?: Load): Promise<ISaveInfo | undefined>;
25
+ save(saveType: SaveType, load?: Load, disableSave?: true): Promise<ISaveInfo | undefined>;
26
26
  /**
27
27
  * Saves the game (synchronously)
28
28
  * Keep in sync with saveGame
@@ -482,7 +482,12 @@ export interface IGameOptionsItemMagic {
482
482
  */
483
483
  bonusChanceUsesContextualMultiplier: boolean;
484
484
  /**
485
- * Whether to randomize the magical properties as a flat range chance instead of applying bonusChance for every additional property.
485
+ * Whether to ignore the magical property quantity override from mastercrafting.
486
+ */
487
+ ignoreQuantityOverride: boolean;
488
+ /**
489
+ * Whether to randomize the magical properties as a value from a range with flat chances.
490
+ * Disables `bonusChance` and `bonusChanceUsesContextualMultiplier`.
486
491
  */
487
492
  randomizeAsRange: boolean;
488
493
  }
@@ -113,6 +113,8 @@ export default class Tile implements IVector4, Partial<ITileContainer>, IFieldOf
113
113
  constructor(island: Island, x: number, y: number, z: number, id: number, rendererData: number, quality: Quality, isFake?: true);
114
114
  get point(): IVector3;
115
115
  get description(): ITerrainDescription | undefined;
116
+ /** @deprecated Console helper */
117
+ protected get debug(): any;
116
118
  toString(): string;
117
119
  getName(layerIndex?: number, article?: Article, options?: ITileGetNameOptions): Translation;
118
120
  get type(): TerrainType;
@@ -88,6 +88,7 @@ export default class TileEvent extends EntityMovable<ITileEventDescription, Tile
88
88
  get point(): IVector3;
89
89
  get tile(): Tile;
90
90
  toString(): string;
91
+ protected get typeEnum(): typeof TileEventType;
91
92
  protected getDescription(): ITileEventDescription | undefined;
92
93
  getName(article?: Article, count?: number): TranslationImpl;
93
94
  getProducedTemperature(): number | undefined;
@@ -11,132 +11,133 @@
11
11
  declare enum Dictionary {
12
12
  Action = 0,
13
13
  ActionSlotItemMethod = 1,
14
- ActionSort = 2,
15
- AiType = 3,
16
- AutoSave = 4,
17
- BadTemperature = 5,
18
- Bindable = 6,
19
- BindableType = 7,
20
- Biome = 8,
21
- BleedLevel = 9,
22
- Book = 10,
23
- Challenge = 11,
24
- ChangelogChangeType = 12,
25
- CharacterSort = 13,
26
- CombatDangerLevel = 14,
27
- CombatStrength = 15,
28
- Command = 16,
29
- ContainerSort = 17,
30
- Corpse = 18,
31
- CraftEfficacy = 19,
32
- CraftingSort = 20,
33
- Creature = 21,
34
- CurseComponent = 22,
35
- DamageType = 23,
36
- Deity = 24,
37
- DeitySymbol = 25,
38
- Dialog = 26,
39
- Direction = 27,
40
- DisplayLevel = 28,
41
- DoctorCure = 29,
42
- DoctorMethod = 30,
43
- Doodad = 31,
44
- DoodadExtra = 32,
45
- DoodadGroup = 33,
46
- DrawnMapTheme = 34,
47
- DurabilityLevel = 35,
48
- EquipEffect = 36,
49
- EquipSlot = 37,
50
- ExhaustionLevel = 38,
51
- FireStage = 39,
52
- FontStyle = 40,
53
- GameEndMessage = 41,
54
- GameMode = 42,
55
- Growth = 43,
56
- GrowthFungus = 44,
57
- Health = 45,
58
- HealthAccuracy = 46,
59
- HelpArticle = 47,
60
- HighscoreSort = 48,
61
- HumanName = 49,
62
- HungerLevel = 50,
63
- Input = 51,
64
- InspectType = 52,
65
- InterruptChoice = 53,
66
- IslandModifier = 54,
67
- IslandName = 55,
68
- IslandNameBiomeDescriptor = 56,
69
- IslandNameBiomeNoun = 57,
70
- IslandNameModifierDescriptor = 58,
71
- IslandNameOverrunWithCreatureDescriptor = 59,
72
- Item = 60,
73
- ItemAffixPostReformat = 61,
74
- ItemAffixPreReformat = 62,
75
- ItemExtra = 63,
76
- ItemGroup = 64,
77
- JoinServerRetryReason = 65,
78
- Label = 66,
79
- Level = 67,
80
- LighthouseName = 68,
81
- Loading = 69,
82
- Macro = 70,
83
- MagicalPropertyType = 71,
84
- MapQuality = 72,
85
- MenuBarButton = 73,
86
- Message = 74,
87
- MessagesDefaultFilter = 75,
88
- MessagesTimestampMode = 76,
89
- Milestone = 77,
90
- MilestoneModifierGroup = 78,
91
- MilestoneSort = 79,
92
- Misc = 80,
93
- ModLoadError = 81,
94
- ModLoadFailureReason = 82,
95
- ModProvide = 83,
96
- ModSort = 84,
97
- ModType = 85,
98
- MultiplayerCompatibility = 86,
99
- MultiplayerDisconnectReason = 87,
100
- MusicPlaylist = 88,
101
- Note = 89,
102
- Npc = 90,
103
- Number = 91,
104
- PartOfDay = 92,
105
- Prompt = 93,
106
- QuadrantComponent = 94,
107
- QuadrantComponentContextMenuAction = 95,
108
- Quality = 96,
109
- Quest = 97,
110
- QuestRequirement = 98,
111
- RecipeLevel = 99,
112
- Region = 100,
113
- Riddle = 101,
114
- RunekeeperDomain = 102,
115
- RunekeeperDomainEvent = 103,
116
- SaveImportErrorReason = 104,
117
- SaveSlotSort = 105,
118
- Skill = 106,
119
- SkillsSort = 107,
120
- Source = 108,
121
- Stat = 109,
122
- Status = 110,
123
- StatusEffect = 111,
124
- StatusThreatLevel = 112,
125
- SteamInputKeyboardPosition = 113,
126
- TeamMemberResponsibility = 114,
127
- TemperatureType = 115,
128
- Term = 116,
129
- Terrain = 117,
130
- ThirstLevel = 118,
131
- TileEvent = 119,
132
- TooltipVisibilityOption = 120,
133
- Ui = 121,
134
- UiQuadrant = 122,
135
- UnableToJoinReason = 123,
136
- UnlockedRecipesStrategy = 124,
137
- UsableActionType = 125,
138
- Website = 126,
139
- WeightStatus = 127,
140
- WorldLayer = 128
14
+ ActionSlotType = 2,
15
+ ActionSort = 3,
16
+ AiType = 4,
17
+ AutoSave = 5,
18
+ BadTemperature = 6,
19
+ Bindable = 7,
20
+ BindableType = 8,
21
+ Biome = 9,
22
+ BleedLevel = 10,
23
+ Book = 11,
24
+ Challenge = 12,
25
+ ChangelogChangeType = 13,
26
+ CharacterSort = 14,
27
+ CombatDangerLevel = 15,
28
+ CombatStrength = 16,
29
+ Command = 17,
30
+ ContainerSort = 18,
31
+ Corpse = 19,
32
+ CraftEfficacy = 20,
33
+ CraftingSort = 21,
34
+ Creature = 22,
35
+ CurseComponent = 23,
36
+ DamageType = 24,
37
+ Deity = 25,
38
+ DeitySymbol = 26,
39
+ Dialog = 27,
40
+ Direction = 28,
41
+ DisplayLevel = 29,
42
+ DoctorCure = 30,
43
+ DoctorMethod = 31,
44
+ Doodad = 32,
45
+ DoodadExtra = 33,
46
+ DoodadGroup = 34,
47
+ DrawnMapTheme = 35,
48
+ DurabilityLevel = 36,
49
+ EquipEffect = 37,
50
+ EquipSlot = 38,
51
+ ExhaustionLevel = 39,
52
+ FireStage = 40,
53
+ FontStyle = 41,
54
+ GameEndMessage = 42,
55
+ GameMode = 43,
56
+ Growth = 44,
57
+ GrowthFungus = 45,
58
+ Health = 46,
59
+ HealthAccuracy = 47,
60
+ HelpArticle = 48,
61
+ HighscoreSort = 49,
62
+ HumanName = 50,
63
+ HungerLevel = 51,
64
+ Input = 52,
65
+ InspectType = 53,
66
+ InterruptChoice = 54,
67
+ IslandModifier = 55,
68
+ IslandName = 56,
69
+ IslandNameBiomeDescriptor = 57,
70
+ IslandNameBiomeNoun = 58,
71
+ IslandNameModifierDescriptor = 59,
72
+ IslandNameOverrunWithCreatureDescriptor = 60,
73
+ Item = 61,
74
+ ItemAffixPostReformat = 62,
75
+ ItemAffixPreReformat = 63,
76
+ ItemExtra = 64,
77
+ ItemGroup = 65,
78
+ JoinServerRetryReason = 66,
79
+ Label = 67,
80
+ Level = 68,
81
+ LighthouseName = 69,
82
+ Loading = 70,
83
+ Macro = 71,
84
+ MagicalPropertyType = 72,
85
+ MapQuality = 73,
86
+ MenuBarButton = 74,
87
+ Message = 75,
88
+ MessagesDefaultFilter = 76,
89
+ MessagesTimestampMode = 77,
90
+ Milestone = 78,
91
+ MilestoneModifierGroup = 79,
92
+ MilestoneSort = 80,
93
+ Misc = 81,
94
+ ModLoadError = 82,
95
+ ModLoadFailureReason = 83,
96
+ ModProvide = 84,
97
+ ModSort = 85,
98
+ ModType = 86,
99
+ MultiplayerCompatibility = 87,
100
+ MultiplayerDisconnectReason = 88,
101
+ MusicPlaylist = 89,
102
+ Note = 90,
103
+ Npc = 91,
104
+ Number = 92,
105
+ PartOfDay = 93,
106
+ Prompt = 94,
107
+ QuadrantComponent = 95,
108
+ QuadrantComponentContextMenuAction = 96,
109
+ Quality = 97,
110
+ Quest = 98,
111
+ QuestRequirement = 99,
112
+ RecipeLevel = 100,
113
+ Region = 101,
114
+ Riddle = 102,
115
+ RunekeeperDomain = 103,
116
+ RunekeeperDomainEvent = 104,
117
+ SaveImportErrorReason = 105,
118
+ SaveSlotSort = 106,
119
+ Skill = 107,
120
+ SkillsSort = 108,
121
+ Source = 109,
122
+ Stat = 110,
123
+ Status = 111,
124
+ StatusEffect = 112,
125
+ StatusThreatLevel = 113,
126
+ SteamInputKeyboardPosition = 114,
127
+ TeamMemberResponsibility = 115,
128
+ TemperatureType = 116,
129
+ Term = 117,
130
+ Terrain = 118,
131
+ ThirstLevel = 119,
132
+ TileEvent = 120,
133
+ TooltipVisibilityOption = 121,
134
+ Ui = 122,
135
+ UiQuadrant = 123,
136
+ UnableToJoinReason = 124,
137
+ UnlockedRecipesStrategy = 125,
138
+ UsableActionType = 126,
139
+ Website = 127,
140
+ WeightStatus = 128,
141
+ WorldLayer = 129
141
142
  }
142
143
  export default Dictionary;