@wayward/types 2.14.1-beta.dev.20241217.2 → 2.14.2-beta

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (34) hide show
  1. package/definitions/game/game/doodad/Doodad.d.ts +1 -0
  2. package/definitions/game/game/entity/Entity.d.ts +6 -3
  3. package/definitions/game/game/entity/EntityMovable.d.ts +2 -1
  4. package/definitions/game/game/entity/action/IAction.d.ts +4 -0
  5. package/definitions/game/game/entity/action/usable/UsableAction.d.ts +0 -1
  6. package/definitions/game/game/entity/creature/Creature.d.ts +1 -0
  7. package/definitions/game/game/entity/creature/corpse/Corpse.d.ts +1 -0
  8. package/definitions/game/game/entity/npc/NPC.d.ts +2 -1
  9. package/definitions/game/game/entity/player/Player.d.ts +1 -0
  10. package/definitions/game/game/inspection/InfoProvider.d.ts +1 -0
  11. package/definitions/game/game/inspection/InspectionsHandler.d.ts +1 -1
  12. package/definitions/game/game/item/Item.d.ts +5 -1
  13. package/definitions/game/game/item/ItemManager.d.ts +2 -0
  14. package/definitions/game/game/tile/Tile.d.ts +2 -0
  15. package/definitions/game/game/tile/TileEvent.d.ts +1 -0
  16. package/definitions/game/language/dictionary/UiTranslation.d.ts +60 -60
  17. package/definitions/game/ui/input/Bind.d.ts +3 -1
  18. package/definitions/game/ui/screen/screens/GameScreen.d.ts +2 -0
  19. package/definitions/game/ui/screen/screens/game/component/InspectionsList.d.ts +4 -2
  20. package/definitions/game/ui/screen/screens/game/component/ItemComponent.d.ts +1 -1
  21. package/definitions/game/ui/screen/screens/game/component/container/ContainerBucketItemList.d.ts +5 -1
  22. package/definitions/game/ui/screen/screens/game/dialog/EquipmentDialog.d.ts +1 -1
  23. package/definitions/game/ui/screen/screens/game/static/actions/ActionBarBindableManager.d.ts +0 -4
  24. package/definitions/game/ui/screen/screens/game/static/actions/ActionBarDefaultSlots.d.ts +14 -0
  25. package/definitions/game/ui/screen/screens/game/static/actions/ActionSlotConfigurationColumn.d.ts +0 -1
  26. package/definitions/game/ui/screen/screens/menu/menus/main/component/IWebsite.d.ts +2 -1
  27. package/definitions/game/ui/util/HighlightManager.d.ts +1 -1
  28. package/definitions/game/ui/util/IHighlight.d.ts +1 -1
  29. package/definitions/game/utilities/dev/Debug.d.ts +15 -0
  30. package/definitions/hosts/shared/globals.d.ts +2 -2
  31. package/definitions/utilities/console/ConsoleUtility.d.ts +20 -0
  32. package/definitions/utilities/promise/PromiseSequence.d.ts +20 -0
  33. package/package.json +1 -1
  34. /package/definitions/utilities/{Encoding.d.ts → RunLengthEncoding.d.ts} +0 -0
@@ -133,6 +133,7 @@ export default class Doodad extends EntityMovable<IDoodadDescription, DoodadType
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  private _isWell?;
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  private readonly _doodadGroupCache;
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  constructor(entityOptions?: IEntityConstructorOptions<DoodadType>, options?: IDoodadOptions);
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+ protected get typeEnum(): typeof DoodadType;
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  get asCorpse(): undefined;
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  get asCreature(): undefined;
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  get asDoodad(): Doodad | undefined;
@@ -31,7 +31,7 @@ import type { EntityReferenceTypes, IReferenceable, Reference } from "@wayward/g
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  import type { ITemperatureSource } from "@wayward/game/game/temperature/ITemperature";
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  import type Tile from "@wayward/game/game/tile/Tile";
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  import type TileEvent from "@wayward/game/game/tile/TileEvent";
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- import type { ISerializedTranslation } from "@wayward/game/language/ITranslation";
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+ import { type ISerializedTranslation } from "@wayward/game/language/ITranslation";
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  import type Translation from "@wayward/game/language/Translation";
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  import type { RenderSource, UpdateRenderFlag } from "@wayward/game/renderer/IRenderer";
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  import type { INotificationLocation, ItemNotifierType, MarkerIconType, StatNotificationType } from "@wayward/game/renderer/notifier/INotifier";
@@ -75,11 +75,14 @@ export default abstract class Entity<DescriptionType = unknown, TypeType extends
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  * Get the entities description
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  */
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  get description(): Readonly<DescriptionType> | undefined;
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+ protected abstract get typeEnum(): PartialRecord<string | TypeType, TypeType | string>;
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  /**
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  * Adds a referenceId to the entity if it doesn't already have one
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  */
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  addReferenceId(): void;
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  abstract getName(): Translation;
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+ /** @deprecated Console helper */
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+ protected get debug(): any;
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  /**
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  * Called when filling out the entities description for the first time
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  */
@@ -96,8 +99,8 @@ export default abstract class Entity<DescriptionType = unknown, TypeType extends
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  */
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  get tile(): Tile | undefined;
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  get tilesAround(): Tile[] | undefined;
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- protected setCachedTile(tile: Tile): void;
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- clearTileCache(): void;
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+ protected setCachedTile(tile: Tile | undefined): void;
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+ clearTileCache(): Tile | undefined;
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  isNearby(entity: Entity | Tile, includeCurrentTile?: boolean): boolean;
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  /**
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  * Updates the world renderer & flow field state for the tile
@@ -22,7 +22,7 @@ import { FieldOfView } from "@wayward/game/renderer/fieldOfView/FieldOfView";
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  import type { CanASeeBType } from "@wayward/game/renderer/fieldOfView/IFieldOfView";
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  import type { INotificationLocation } from "@wayward/game/renderer/notifier/INotifier";
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  import type { Direction } from "@wayward/game/utilities/math/Direction";
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- import type { IVector2 } from "@wayward/game/utilities/math/IVector";
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+ import type { IVector2, IVector3 } from "@wayward/game/utilities/math/IVector";
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  import Vector2 from "@wayward/game/utilities/math/Vector2";
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  import type { IEventEmitter } from "@wayward/utilities/event/EventEmitter";
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  export interface IEntityMovableEvents extends IEntityEvents {
@@ -107,6 +107,7 @@ export default abstract class EntityMovable<DescriptionType = unknown, TypeType
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  canSeeTile(type: CanASeeBType, tile: Tile, fieldOfView?: FieldOfView, customRadius?: number): boolean;
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  canSeePosition(type: CanASeeBType, islandId: IslandId, x: number, y: number, z: number, fieldOfView?: FieldOfView | undefined, customRadius?: number): boolean;
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  queueSoundEffectInFront(type: SfxType, delay?: number, speed?: number): void;
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+ runWhileFacing<T>(lambda: () => T, position: IVector3, direction?: Direction.Cardinal): T;
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  getMovementDelay(): number;
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  /**
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  * Move the entity to the tile
@@ -208,8 +208,11 @@ export declare enum ActionFlag {
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  * Used for hiding actions that can't currently be used from context menus.
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  */
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  export declare enum ActionDisplayLevel {
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+ /** This action is always displayed, whether usable or not. */
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  Always = 0,
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+ /** When the action can't be used, it is not displayed, *unless* you are right clicking on an item that has the action. */
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  Direct = 1,
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+ /** When the action can't be used, it is not displayed. */
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  Never = 2
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  }
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  export interface IActionUsable {
@@ -229,6 +232,7 @@ export interface IActionNotUsable {
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  mobCheckTile?: Tile;
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  message?: Message | INotUsableMessage;
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  sources?: ArrayOr<Source>;
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+ /** Whether the action should display or not in context menus due to this error. */
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  errorDisplayLevel?: ActionDisplayLevel;
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  args?: never;
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  arg?: never;
@@ -27,7 +27,6 @@ import Message from "@wayward/game/language/dictionary/Message";
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  import type { HighlightSelector } from "@wayward/game/ui/util/IHighlight";
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  import Observer from "@wayward/game/utilities/Observer";
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  import EventEmitter from "@wayward/utilities/event/EventEmitter";
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- export declare const USABLE_ACTION_USE_ON_MOVE_UNLOCK_AT = 20;
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  export interface IUsableActionEvents {
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  preExecute(player: Player, using: IUsableActionPossibleUsing, context: IUsableActionExecutionContext): any;
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  postExecute(player: Player, using: IUsableActionPossibleUsing, context: IUsableActionExecutionContext): any;
@@ -83,6 +83,7 @@ export default class Creature extends EntityWithStats<ICreatureDescription, Crea
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  * - `creature.getName(undefined, 3)` // "acid spitter demons"
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  */
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  getName(article?: Article, count?: number): Translation;
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+ protected get typeEnum(): typeof CreatureType;
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  protected getDescription(): ICreatureDescription | undefined;
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  get isHostile(): boolean;
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  get canAlert(): boolean;
@@ -90,6 +90,7 @@ export default class Corpse extends Entity<ICorpseDescription, CreatureType, Ref
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  * - `corpse.getName(undefined, 3)` // "acid spitter demons"
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  */
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  getName(article?: Article, count?: number): Translation;
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+ protected get typeEnum(): typeof CreatureType;
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  protected getDescription(): ICorpseDescription | undefined;
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  creatureDescription(): ICreatureDescription | undefined;
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  get isValid(): boolean;
@@ -21,7 +21,7 @@ import { AiType, ChangeAiType } from "@wayward/game/game/entity/ai/AI";
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  import type { IEntityAiEvents } from "@wayward/game/game/entity/ai/AiManager";
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  import AiManager from "@wayward/game/game/entity/ai/AiManager";
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  import type { INPCDescription } from "@wayward/game/game/entity/npc/INPC";
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- import type { NPCType } from "@wayward/game/game/entity/npc/INPCs";
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+ import { NPCType } from "@wayward/game/game/entity/npc/INPCs";
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  import type MerchantNPC from "@wayward/game/game/entity/npc/npcs/Merchant";
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  import type ShipperNPC from "@wayward/game/game/entity/npc/npcs/Shipper";
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  import { MessageManagerNoOp } from "@wayward/game/game/entity/player/MessageManager";
@@ -66,6 +66,7 @@ export default abstract class NPC extends Human<INPCDescription, NPCType, Refere
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  static getRegistrarId(): number;
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  static setRegistrarId(id: number): void;
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  constructor(entityOptions?: IEntityConstructorOptions<NPCType>);
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+ protected get typeEnum(): typeof NPCType;
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  getDescription(): INPCDescription | undefined;
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  getWeightCapacity(): number;
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  getRegistrarId(): number;
@@ -63,6 +63,7 @@ export default class Player extends Human<undefined, number, ReferenceType.Playe
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  delete(): void;
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  get isValid(): boolean;
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  get clientStore(): IClientStore;
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+ protected get typeEnum(): {};
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  getDescription(): undefined;
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  createNoteManager(): NoteManager;
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  createMessageManager(): MessageManager;
@@ -93,6 +93,7 @@ export declare abstract class InfoProvider extends EventEmitter.Host<IInfoProvid
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  protected component?: Component;
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  protected context?: InfoProviderContext;
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  private componentClass?;
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+ private listeningForRequestRemove?;
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  abstract get(context: InfoProviderContext): ArrayOr<TranslationGenerator | InfoProvider>;
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  abstract getClass(context: InfoProviderContext): string[];
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  getDefaultDisplayLevel(_context: InfoProviderContext): InfoDisplayLevel | Set<InfoDisplayLevel>;
@@ -32,7 +32,7 @@ export default abstract class InspectionsHandler extends EventEmitter.Host<IInsp
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  all(): IteratorObject<[InspectType, HashSet<Inspection<any>>]>;
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  getInspectTypes(): InspectType[];
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  register(): void;
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- deregister(): void;
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+ deregister(isBeingRemoved?: boolean): void;
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  protected getInspections?(inspectType: InspectType): HashSet<Inspection<any>>;
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  protected createInspectionSet(...values: Array<IterableOr<Inspection<any> | undefined>>): HashSet<Inspection<any>>;
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  protected updateInspections(...inspectTypes: InspectType[]): void;
@@ -29,7 +29,8 @@ import type Corpse from "@wayward/game/game/entity/creature/corpse/Corpse";
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  import type NPC from "@wayward/game/game/entity/npc/NPC";
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  import type Player from "@wayward/game/game/entity/player/Player";
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  import type { IMobCheck, IslandId } from "@wayward/game/game/island/IIsland";
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- import type { ContainerReference, DisplayableItemType, IConstructedInfo, IContainable, IContainer, IItemChangeIntoOptions, IItemDescription, IItemDisassembleResult, IItemDisassembly, IItemGetNameOptions, IItemUsed, IItemVehicle, IMagicalPropertyInfo, IItemMovementResult as IMoveToTileMobCheckResult, IMoveToTileOptions, ItemTag, ItemTypeExtra } from "@wayward/game/game/item/IItem";
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+ import type { ContainerReference, DisplayableItemType, IConstructedInfo, IContainable, IContainer, IItemChangeIntoOptions, IItemDescription, IItemDisassembleResult, IItemDisassembly, IItemGetNameOptions, IItemUsed, IItemVehicle, IMagicalPropertyInfo, IItemMovementResult as IMoveToTileMobCheckResult, IMoveToTileOptions, ItemTag } from "@wayward/game/game/item/IItem";
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+ import { ItemTypeExtra } from "@wayward/game/game/item/IItem";
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  import { BookType, ContainerSort, ItemDamageResult, ItemType, ItemTypeGroup, ItemWeightChange, SYMBOL_CONTAINER_CACHED_REFERENCE } from "@wayward/game/game/item/IItem";
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  import type { IPlaceOnTileOptions } from "@wayward/game/game/item/IItemManager";
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  import ItemMapManager from "@wayward/game/game/item/ItemMapManager";
@@ -198,6 +199,9 @@ export default class Item extends EntityMovable<IItemDescription, ItemType, Refe
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  * - `item.getName(undefined, 3)` // "stone axes"
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  */
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  getName(article?: Article, options?: Partial<IItemGetNameOptions>): TranslationImpl;
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+ protected get debug(): any;
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+ private getDebug;
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+ protected get typeEnum(): typeof ItemType;
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  protected getDescription(): IItemDescription | undefined;
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  get isTransient(): boolean;
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  get isValid(): boolean;
@@ -69,6 +69,8 @@ export interface IItemManagerEvents extends Events<EntityManager<Item>> {
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  containerUpdateOrder(container: IContainer): any;
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  containerStack(container: IContainer, type: ItemType): any;
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  containerUnstack(container: IContainer, type: ItemType): any;
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+ /** Called at the end of inserting new items into a container, specifically when sorting the container was not necessary. */
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+ containerItemAddDidNotSort(container: IContainer): any;
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  /**
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  * Called when an item is crafted
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  * @param human The human object
@@ -113,6 +113,8 @@ export default class Tile implements IVector4, Partial<ITileContainer>, IFieldOf
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  constructor(island: Island, x: number, y: number, z: number, id: number, rendererData: number, quality: Quality, isFake?: true);
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  get point(): IVector3;
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  get description(): ITerrainDescription | undefined;
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+ /** @deprecated Console helper */
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+ protected get debug(): any;
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  toString(): string;
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  getName(layerIndex?: number, article?: Article, options?: ITileGetNameOptions): Translation;
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  get type(): TerrainType;
@@ -88,6 +88,7 @@ export default class TileEvent extends EntityMovable<ITileEventDescription, Tile
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  get point(): IVector3;
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  get tile(): Tile;
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  toString(): string;
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+ protected get typeEnum(): typeof TileEventType;
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  protected getDescription(): ITileEventDescription | undefined;
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  getName(article?: Article, count?: number): TranslationImpl;
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  getProducedTemperature(): number | undefined;
@@ -314,66 +314,66 @@ declare enum UiTranslation {
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  GameActionBarConfigurationDrawerButtonUseOnMoveDescription = 299,
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  GameActionBarConfigurationDrawerButtonUseOnHoveredTile = 300,
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  GameActionBarConfigurationDrawerButtonUseOnHoveredTileDescription = 301,
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- GameActionBarConfigurationDrawerHintDiscoverMore = 302,
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- GameActionBarConfigurationDrawerModeUseExact = 303,
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- GameActionBarConfigurationDrawerModeUseExactNoItemSelected = 304,
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- GameActionBarConfigurationDrawerModeUseBest = 305,
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- GameActionBarConfigurationDrawerModeUseNone = 306,
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- GameActionBarConfigurationDrawerModeUseHovered = 307,
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- GameActionBarConfigurationDrawerItemDropdownAny = 308,
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- GameActionBarConfigurationDrawerItemDropdownNoTypeSelected = 309,
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- GameActionBarConfigurationDrawerButtonDone = 310,
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- GameActionBarConfigurationDrawerButtonCraftType = 311,
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- GameActionBarSlotTooltipHintUse = 312,
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- GameActionBarSlotTooltipHintConfigure = 313,
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- GameActionBarSlotTooltipHintUseOnMove = 314,
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- GameActionBarSlotTooltipHintUseSlottedItem = 315,
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- GameActionBarSlotTooltipHintClear = 316,
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- GameActionBarButtonToggleUseWhenMovingTooltip = 317,
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- GameActionBarButtonRemoveActionBarRowTooltip = 318,
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- GameActionBarButtonAddActionBarRowTooltip = 319,
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- GameActionBarButtonConfigureOptions = 320,
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- GameMessagesButtonSend = 321,
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- GameMessagesContextMenuShowAsDialog = 322,
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- GameMessagesContextMenuClear = 323,
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- GameMessagesContextMenuCopy = 324,
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- GameMessagesContextMenuExport = 325,
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- GameMessagesFilter = 326,
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- GameMessagesFiltersEdit = 327,
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- GameMessagesNewNote = 328,
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- GameMessagesTurn = 329,
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- GameMessagesDedicatedServerBackup = 330,
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- GameMessagesDedicatedServerBackupLimitReached = 331,
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- GameMessagesPlaceholderChat = 332,
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- GameMessagesButtonShowNewest = 333,
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- GameTileInspectionCannotSeeTile = 334,
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- MenuAboutTitle = 335,
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- MenuAboutDescription = 336,
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- MenuAboutGameDescription = 337,
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- MenuAboutSectionTeam = 338,
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- MenuAboutTeamMemberName = 339,
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- MenuAboutTeamMemberNickname = 340,
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- MenuAboutSectionContributors = 341,
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- MenuAboutSectionSpecialThanks = 342,
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- MenuAboutTextSpecialThanksTestorsAndDonators = 343,
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- MenuAboutSectionLibraries = 344,
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- MenuAboutSectionLibrariesDescription = 345,
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- MenuAboutLabelVersion = 346,
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- MenuAboutLabelVersionBuild = 347,
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- MenuAboutLabelVersionBuildTime = 348,
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- MenuBindings = 349,
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- MenuBindingsDescription = 350,
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- MenuBindingsTooltipBindConflicts = 351,
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- MenuBindingsManagedBindableGameActionBarUseSlot = 352,
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- MenuBindingsManagedBindableGameActionBarAssignSlot = 353,
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- MenuBindingsManagedBindableGameActionBarToggleUseOnMoveSlot = 354,
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- MenuChangelogTitle = 355,
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- MenuChangelogDescription = 356,
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- MenuChangelogHeadingUnchartedWaters = 357,
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- MenuChangelogFailedToLoadTitle = 358,
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- MenuChangelogFailedToLoadDescription = 359,
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- MenuChangelogHeadingChangeCount = 360,
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- MenuChangelogButtonCopyChangelog = 361,
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+ GameActionBarConfigurationDrawerModeUseExact = 302,
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+ GameActionBarConfigurationDrawerModeUseExactNoItemSelected = 303,
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+ GameActionBarConfigurationDrawerModeUseBest = 304,
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+ GameActionBarConfigurationDrawerModeUseNone = 305,
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+ GameActionBarConfigurationDrawerModeUseHovered = 306,
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+ GameActionBarConfigurationDrawerItemDropdownAny = 307,
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+ GameActionBarConfigurationDrawerItemDropdownNoTypeSelected = 308,
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+ GameActionBarConfigurationDrawerButtonDone = 309,
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+ GameActionBarConfigurationDrawerButtonCraftType = 310,
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+ GameActionBarSlotTooltipHintUse = 311,
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+ GameActionBarSlotTooltipHintConfigure = 312,
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+ GameActionBarSlotTooltipHintUseOnMove = 313,
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+ GameActionBarSlotTooltipHintUseSlottedItem = 314,
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+ GameActionBarSlotTooltipHintClear = 315,
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+ GameActionBarButtonToggleUseWhenMovingTooltip = 316,
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+ GameActionBarButtonRemoveActionBarRowTooltip = 317,
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+ GameActionBarButtonAddActionBarRowTooltip = 318,
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+ GameActionBarButtonConfigureOptions = 319,
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+ GameMessagesButtonSend = 320,
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+ GameMessagesContextMenuShowAsDialog = 321,
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+ GameMessagesContextMenuClear = 322,
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+ GameMessagesContextMenuCopy = 323,
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+ GameMessagesContextMenuExport = 324,
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+ GameMessagesFilter = 325,
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+ GameMessagesFiltersEdit = 326,
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+ GameMessagesNewNote = 327,
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+ GameMessagesTurn = 328,
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+ GameMessagesDedicatedServerBackup = 329,
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+ GameMessagesDedicatedServerBackupLimitReached = 330,
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+ GameMessagesPlaceholderChat = 331,
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+ GameMessagesButtonShowNewest = 332,
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+ GameTileInspectionCannotSeeTile = 333,
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+ MenuAboutTitle = 334,
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+ MenuAboutDescription = 335,
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+ MenuAboutGameDescription = 336,
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+ MenuAboutSectionTeam = 337,
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+ MenuAboutTeamMemberName = 338,
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+ MenuAboutTeamMemberNickname = 339,
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+ MenuAboutSectionContributors = 340,
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+ MenuAboutSectionSpecialThanks = 341,
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+ MenuAboutTextSpecialThanksTestorsAndDonators = 342,
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+ MenuAboutSectionLibraries = 343,
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+ MenuAboutSectionLibrariesDescription = 344,
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+ MenuAboutLabelVersion = 345,
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+ MenuAboutLabelVersionBuild = 346,
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+ MenuAboutLabelVersionBuildTime = 347,
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+ MenuBindings = 348,
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+ MenuBindingsDescription = 349,
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+ MenuBindingsTooltipBindConflicts = 350,
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+ MenuBindingsManagedBindableGameActionBarUseSlot = 351,
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+ MenuBindingsManagedBindableGameActionBarAssignSlot = 352,
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+ MenuBindingsManagedBindableGameActionBarToggleUseOnMoveSlot = 353,
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+ MenuChangelogTitle = 354,
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+ MenuChangelogDescription = 355,
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+ MenuChangelogHeadingUnchartedWaters = 356,
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+ MenuChangelogFailedToLoadTitle = 357,
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+ MenuChangelogFailedToLoadDescription = 358,
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+ MenuChangelogHeadingChangeCount = 359,
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+ MenuChangelogButtonCopyChangelog = 360,
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+ MenuChangelogButtonCopyAltChangelog = 361,
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  MenuCharacterCreationButtonRandomizeName = 362,
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  MenuCharacterCreationButtonExportTooltip = 363,
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  MenuCharacterCreationButtonImportTooltip = 364,
@@ -10,7 +10,8 @@
10
10
  */
11
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  import Bindable from "@wayward/game/ui/input/Bindable";
12
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  import { IInput } from "@wayward/game/ui/input/IInput";
13
- import type { GlobalInputInfo, GlobalMouseInfo, InputInfo } from "@wayward/game/ui/input/InputManager";
13
+ import type { GlobalInputInfo, GlobalMouseInfo } from "@wayward/game/ui/input/InputManager";
14
+ import { InputInfo } from "@wayward/game/ui/input/InputManager";
14
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  import type { Macro } from "@wayward/game/ui/input/Macros";
15
16
  import type { TypedPropertyDescriptorFunctionAnyNOfParams } from "@wayward/utilities/event/EventManager";
16
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  export interface IBindHandlerApi {
@@ -156,6 +157,7 @@ declare namespace Bind {
156
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  function deregisterHandlers(host: any): void;
157
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  const shouldLogHoldingEvent = false;
158
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  function emitEvent(event: BindingEventName, input: IInput, info: InputInfo, mouse: GlobalMouseInfo, globalInput: GlobalInputInfo): Set<Bindable>;
160
+ function handleMaybeNothingPressed(input: GlobalInputInfo, mouse: GlobalMouseInfo): void;
159
161
  namespace Modifiers {
160
162
  /**
161
163
  * Registers a handler for when the modifiers of the given `Bindable` are pressed. This event won't be fired again until the modifiers of the `Bindable` are then *released*.
@@ -153,6 +153,8 @@ export default class GameScreen extends Screen {
153
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  protected onRespawn(): void;
154
154
  protected onEntityMoved(object: EntityMovable, lastTile: Tile, tile: Tile): void;
155
155
  protected onAscendDescend(api: IBindHandlerApi): boolean;
156
+ protected onPickUpItem(api: IBindHandlerApi): boolean;
157
+ protected onPickUpAllItems(api: IBindHandlerApi): boolean;
156
158
  protected onZoom(api: IBindHandlerApi): boolean;
157
159
  protected onInspect(api: IBindHandlerApi): boolean;
158
160
  protected onScreenshotMode(): boolean;
@@ -18,7 +18,7 @@ import Component from "@wayward/game/ui/component/Component";
18
18
  import type { TranslationGenerator } from "@wayward/game/ui/component/IComponent";
19
19
  import type HashSet from "@wayward/utilities/collection/set/HashSet";
20
20
  import type { Events, IEventEmitter } from "@wayward/utilities/event/EventEmitter";
21
- import ResolvablePromise from "@wayward/utilities/promise/ResolvablePromise";
21
+ import { PromiseSequence } from "@wayward/utilities/promise/PromiseSequence";
22
22
  export interface ITileInspectionsEvents extends Events<Component> {
23
23
  refreshed(isValid?: boolean): any;
24
24
  updateInspectTypeFilter(): any;
@@ -30,8 +30,9 @@ export default abstract class InspectionsList<INSPECTIONS_HANDLER extends Inspec
30
30
  event: IEventEmitter<this, ITileInspectionsEvents>;
31
31
  private readonly paragraphInspectionsInvalid;
32
32
  private inspectTypeFilter;
33
+ private _removed?;
33
34
  protected inspectionsHandler?: InspectionsHandler;
34
- protected refreshInspectionsOfTypeRunning?: ResolvablePromise;
35
+ protected refreshPromiseSequence: PromiseSequence;
35
36
  protected inspectionsHandlerUpdatedInspectionsCallback?: (_: any, inspectType: InspectType, inspections: HashSet<Inspection<any>>, oldInspections: HashSet<Inspection<any>> | undefined) => void;
36
37
  private displayLevel;
37
38
  private readonly inspectTypeWrappers;
@@ -50,5 +51,6 @@ export default abstract class InspectionsList<INSPECTIONS_HANDLER extends Inspec
50
51
  protected getInvalidTranslation?(): TranslationGenerator | undefined;
51
52
  private deregisterInspectionsHandler;
52
53
  private refreshInspectionsOfType;
54
+ private _refreshInspectionsOfType;
53
55
  private initializeTooltipSection;
54
56
  }
@@ -241,7 +241,7 @@ export default class ItemComponent extends Component implements ItemSlot {
241
241
  get actionSlots(): ReadonlySet<number> | undefined;
242
242
  private _equipSlot;
243
243
  get equipSlot(): EquipType;
244
- refresh(refreshType: ItemRefreshType): this;
244
+ refresh(refreshType: ItemRefreshType, skipPlayingCheck?: boolean): this;
245
245
  clone(): this | undefined;
246
246
  setItemMenu(initialiser?: (contextMenu: ContextMenu<ActionId>) => any): this;
247
247
  private registeredItemHighlights;
@@ -82,7 +82,9 @@ export default class ContainerBucketItemList extends Component implements ISorta
82
82
  get container(): IContainer | undefined;
83
83
  isStacked(type?: ItemType): boolean;
84
84
  isStacked(item?: Item): boolean;
85
- getStackedItems(type?: ItemType): Item[];
85
+ isFirstVisiblyStacked(item?: Item, excluding?: Item): boolean;
86
+ getStackedItemsThatAreVisible(type?: ItemType, excluding?: Item): Item[];
87
+ getStackedItems(type?: ItemType, excluding?: Item): Item[];
86
88
  getStackIndex(type?: ItemType): number | undefined;
87
89
  constructor(container?: IContainer);
88
90
  private readonly activeReasons;
@@ -132,8 +134,10 @@ export default class ContainerBucketItemList extends Component implements ISorta
132
134
  protected onContainerOrderUpdate(manager: ItemManager, container: IContainer): void;
133
135
  protected onItemToggleProtected(item: Item): void;
134
136
  private getAppendStrategy;
137
+ private addItemAddedStacks?;
135
138
  protected onAddItem(manager: ItemManager, items: Item[], container: IContainer, index: number, options?: IMoveItemOptions): Promise<void>;
136
139
  protected onRemoveItem(manager: ItemManager, items: Item[], container?: IContainer, containerTile?: Tile): void;
140
+ protected onAddItemDidNotSort(manager: ItemManager, container: IContainer): void;
137
141
  protected onTransformItem(item: Item, newType: ItemType, oldType: ItemType): void;
138
142
  protected onStack(manager: ItemManager, container: IContainer, type: ItemType): void;
139
143
  protected onUnstack(manager: ItemManager, container: IContainer, type: ItemType): void;
@@ -45,7 +45,7 @@ export declare class EquipmentSlot extends ItemComponent {
45
45
  private overriddenItem?;
46
46
  equipItem(item: Item): Promise<void>;
47
47
  clear(): void;
48
- refresh(refreshType: ItemRefreshType): this;
48
+ refresh(refreshType: ItemRefreshType, skipPlayingCheck?: boolean): this;
49
49
  protected onEquipEvent(): void;
50
50
  protected onPickUp(api: IItemPickUpApi): void;
51
51
  protected onDropInto(api: IItemDropApi, fromSlot?: ItemSlot): boolean;
@@ -10,10 +10,6 @@
10
10
  */
11
11
  import BindableManager from "@wayward/game/ui/input/BindableManager";
12
12
  export default class ActionBarBindableManager extends BindableManager {
13
- /**
14
- * Default to 1 full action bar
15
- */
16
- static readonly DEFAULT_ACTION_BAR_SLOTS = 12;
17
13
  static readonly DEFAULT_ACTION_BAR_ROW_MODIFIER_ORDER: string;
18
14
  static readonly INSTANCE: ActionBarBindableManager;
19
15
  private requiredSlots;
@@ -0,0 +1,14 @@
1
+ /*!
2
+ * Copyright 2011-2024 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import type { IActionBarSlotData } from "@wayward/game/ui/screen/screens/game/static/actions/IActionBar";
12
+ export declare const ACTION_BAR_DEFAULT_SLOT_COUNT = 12;
13
+ declare const ACTION_BAR_DEFAULT_SLOTS: readonly IActionBarSlotData[];
14
+ export default ACTION_BAR_DEFAULT_SLOTS;
@@ -72,7 +72,6 @@ export default class ActionSlotConfigurationColumn extends Component {
72
72
  readonly hr0: HorizontalLine;
73
73
  readonly targetHoveredTileCheckButton: CheckButton;
74
74
  readonly autoUseCheckButton: CheckButton;
75
- readonly hintDiscoverMore: Paragraph;
76
75
  readonly hr1: HorizontalLine;
77
76
  readonly clearSlotButton: Button;
78
77
  readonly hr2: HorizontalLine;
@@ -19,6 +19,7 @@ export declare enum Website {
19
19
  Generic = 7,
20
20
  SteamStorePage = 8,
21
21
  Unlok = 9,
22
- Wayward = 10
22
+ Wayward = 10,
23
+ Bsky = 11
23
24
  }
24
25
  export declare const websiteLinks: Readonly<Record<Website, string>>;
@@ -18,7 +18,7 @@ export default class HighlightManager {
18
18
  *
19
19
  * Note: When not providing `until` events, the `remove` event will be subscribed to automatically.
20
20
  */
21
- register<C extends Component>(component: C, selector: HighlightSelector, ...until: Array<keyof Events<C>>): void;
21
+ register<C extends Component>(component: C, selector: HighlightSelector | undefined, ...until: Array<keyof Events<C>>): void;
22
22
  is(component: Component, selector: HighlightSelector): boolean;
23
23
  private getHighlightSelectorId;
24
24
  private getHighlightableComponents;
@@ -18,7 +18,7 @@ export interface IHighlight {
18
18
  class?: string;
19
19
  }
20
20
  export declare namespace IHighlight {
21
- function item(item: Item): HighlightSelector;
21
+ function item(item: Item): HighlightSelector | undefined;
22
22
  function optionalItem(item?: Item): HighlightSelector | undefined;
23
23
  function optionalEquipSlot(item?: Item): HighlightSelector | undefined;
24
24
  function container(container: IContainer): HighlightSelector;
@@ -0,0 +1,15 @@
1
+ /*!
2
+ * Copyright 2011-2024 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ declare namespace Debug {
12
+ function typeIfRelevant(type: string, name: string): string | undefined;
13
+ function where(thing: unknown): string | undefined;
14
+ }
15
+ export default Debug;
@@ -9,8 +9,8 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import type { IWaywardTitle } from "@wayward/hosts/shared/globalTypes";
12
- export declare const gameVersionStage = "beta", gameVersionMajor = 2, gameVersionMinor = 14, gameVersionPatch = 1, gameVersionName = "Runekeeper", gameVersionColor = 11015763;
13
- export declare const gameVersion = "beta2.14.1";
12
+ export declare const gameVersionStage = "beta", gameVersionMajor = 2, gameVersionMinor = 14, gameVersionPatch = 2, gameVersionName = "Runekeeper", gameVersionColor = 11015763;
13
+ export declare const gameVersion = "beta2.14.2";
14
14
  export declare const gameVersionTitleMajor = "Wayward: Runekeeper";
15
15
  export declare const gameVersionTitleMinor: string;
16
16
  export declare const gameVersionTitle: string;
@@ -0,0 +1,20 @@
1
+ /*!
2
+ * Copyright 2011-2024 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ export type ConsoleCreateMagic = <HOST extends WeakKey>(value: HOST, getter?: (value?: HOST) => any) => void;
12
+ export interface ConsoleMagic extends Record<string, any> {
13
+ magic: Record<string, ConsoleCreateMagic>;
14
+ }
15
+ /**
16
+ * A proxy for `window` when it's available. Assigning to this does nothing when it's not.
17
+ * Used to add utilities availble in the console
18
+ */
19
+ declare const _default: ConsoleMagic;
20
+ export default _default;
@@ -0,0 +1,20 @@
1
+ /*!
2
+ * Copyright 2011-2024 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ /**
12
+ * Allows queuing up a promise and resolving it once it runs.
13
+ * Promises will run sequentially in FIFO
14
+ */
15
+ export declare class PromiseSequence {
16
+ private readonly _promises;
17
+ get length(): number;
18
+ wait(): Promise<void>;
19
+ run<T>(executor: () => Promise<T>): Promise<T>;
20
+ }
package/package.json CHANGED
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "name": "@wayward/types",
3
3
  "description": "TypeScript declarations for Wayward, used for modding.",
4
- "version": "2.14.1-beta.dev.20241217.2",
4
+ "version": "2.14.2-beta",
5
5
  "license": "MIT",
6
6
  "repository": {
7
7
  "type": "git",