@wayward/types 2.14.0 → 2.14.1-beta.dev.20241215.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (146) hide show
  1. package/definitions/cplusplus/index.d.ts +2 -0
  2. package/definitions/game/game/Game.d.ts +1 -1
  3. package/definitions/game/game/IObject.d.ts +4 -0
  4. package/definitions/game/game/biome/template/Template.d.ts +3 -2
  5. package/definitions/game/game/deity/Deity.d.ts +1 -0
  6. package/definitions/game/game/doodad/Doodad.d.ts +1 -1
  7. package/definitions/game/game/doodad/IDoodad.d.ts +2 -0
  8. package/definitions/game/game/entity/CombatStrengthManager.d.ts +6 -5
  9. package/definitions/game/game/entity/Entity.d.ts +1 -1
  10. package/definitions/game/game/entity/EntityMovable.d.ts +3 -1
  11. package/definitions/game/game/entity/Human.d.ts +2 -2
  12. package/definitions/game/game/entity/IEntity.d.ts +1 -0
  13. package/definitions/game/game/entity/IHuman.d.ts +0 -1
  14. package/definitions/game/game/entity/action/Action.d.ts +2 -6
  15. package/definitions/game/game/entity/action/ActionExecutor.d.ts +1 -1
  16. package/definitions/game/game/entity/action/ActionsRegistration.d.ts +17 -8
  17. package/definitions/game/game/entity/action/IAction.d.ts +16 -11
  18. package/definitions/game/game/entity/action/actions/{Sacrifice.d.ts → AscendDescend.d.ts} +1 -8
  19. package/definitions/game/game/entity/action/actions/CageCreature.d.ts +1 -1
  20. package/definitions/game/game/entity/action/actions/ClearMessages.d.ts +1 -1
  21. package/definitions/game/game/entity/action/actions/Consecrate.d.ts +43 -0
  22. package/definitions/game/game/entity/action/actions/Craft.d.ts +1 -1
  23. package/definitions/game/game/entity/action/actions/CraftNew.d.ts +1 -1
  24. package/definitions/game/game/entity/action/actions/Dismantle.d.ts +1 -1
  25. package/definitions/game/game/entity/action/actions/Drop.d.ts +1 -1
  26. package/definitions/game/game/entity/action/actions/Eat.d.ts +1 -1
  27. package/definitions/game/game/entity/action/actions/GatherLiquid.d.ts +1 -1
  28. package/definitions/game/game/entity/action/actions/Harvest.d.ts +2 -1
  29. package/definitions/game/game/entity/action/actions/Ignite.d.ts +1 -1
  30. package/definitions/game/game/entity/action/actions/Plant.d.ts +2 -1
  31. package/definitions/game/game/entity/action/actions/SetCreatureAi.d.ts +1 -1
  32. package/definitions/game/game/entity/action/actions/SetCreatureAiAll.d.ts +1 -1
  33. package/definitions/game/game/entity/action/actions/SetTitle.d.ts +1 -1
  34. package/definitions/game/game/entity/action/actions/Stack.d.ts +2 -2
  35. package/definitions/game/game/entity/action/actions/Throw.d.ts +1 -1
  36. package/definitions/game/game/entity/action/usable/IUsableAction.d.ts +2 -1
  37. package/definitions/game/game/entity/action/usable/UsableAction.d.ts +3 -1
  38. package/definitions/game/game/entity/action/usable/UsableActionTranslator.d.ts +6 -6
  39. package/definitions/game/game/entity/action/usable/UsableActionType.d.ts +3 -1
  40. package/definitions/game/game/entity/action/usable/actions/UsableActionsDynamic.d.ts +3 -0
  41. package/definitions/game/game/entity/action/usable/actions/UsableActionsWorld.d.ts +1 -1
  42. package/definitions/game/game/entity/ai/AI.d.ts +7 -7
  43. package/definitions/game/game/entity/creature/zone/CreatureZone.d.ts +4 -3
  44. package/definitions/game/game/entity/creature/zone/CreatureZoneManager.d.ts +2 -2
  45. package/definitions/game/game/entity/creature/zone/ICreatureZone.d.ts +29 -1
  46. package/definitions/game/game/entity/creature/zone/zones/arid/AridCreatures.d.ts +12 -0
  47. package/definitions/game/game/entity/creature/zone/zones/arid/AridDoodadReplacements.d.ts +12 -0
  48. package/definitions/game/game/entity/creature/zone/zones/arid/AridGuardians.d.ts +12 -0
  49. package/definitions/game/game/entity/creature/zone/zones/arid/AridTileReplacements.d.ts +12 -0
  50. package/definitions/game/game/entity/creature/zone/zones/coastal/CoastalCreatures.d.ts +12 -0
  51. package/definitions/game/game/entity/creature/zone/zones/coastal/CoastalDoodadReplacements.d.ts +12 -0
  52. package/definitions/game/game/entity/creature/zone/zones/coastal/CoastalGuardians.d.ts +12 -0
  53. package/definitions/game/game/entity/creature/zone/zones/coastal/CoastalTileReplacements.d.ts +12 -0
  54. package/definitions/game/game/entity/creature/zone/zones/iceCap/IceCapCreatures.d.ts +12 -0
  55. package/definitions/game/game/entity/creature/zone/zones/iceCap/IceCapDoodadReplacements.d.ts +12 -0
  56. package/definitions/game/game/entity/creature/zone/zones/iceCap/IceCapGuardians.d.ts +12 -0
  57. package/definitions/game/game/entity/creature/zone/zones/iceCap/IceCapTileReplacements.d.ts +12 -0
  58. package/definitions/game/game/entity/creature/zone/zones/volcanic/VolcanicCreatures.d.ts +12 -0
  59. package/definitions/game/game/entity/creature/zone/zones/volcanic/VolcanicDoodadReplacements.d.ts +12 -0
  60. package/definitions/game/game/entity/creature/zone/zones/volcanic/VolcanicGuardians.d.ts +12 -0
  61. package/definitions/game/game/entity/creature/zone/zones/volcanic/VolcanicTileReplacements.d.ts +12 -0
  62. package/definitions/game/game/entity/creature/zone/zones/wetlands/WetlandsCreatures.d.ts +12 -0
  63. package/definitions/game/game/entity/creature/zone/zones/wetlands/WetlandsDoodadReplacements.d.ts +12 -0
  64. package/definitions/game/game/entity/creature/zone/zones/wetlands/WetlandsGuardians.d.ts +12 -0
  65. package/definitions/game/game/entity/creature/zone/zones/wetlands/WetlandsTileReplacements.d.ts +12 -0
  66. package/definitions/game/game/entity/flowfield/FlowFieldManager.d.ts +1 -1
  67. package/definitions/game/game/entity/player/IPlayer.d.ts +3 -4
  68. package/definitions/game/game/entity/player/quest/quest/Quest.d.ts +1 -0
  69. package/definitions/game/game/entity/status/IStatus.d.ts +3 -0
  70. package/definitions/game/game/inspection/InfoProvider.d.ts +3 -0
  71. package/definitions/game/game/inspection/Inspection.d.ts +1 -0
  72. package/definitions/game/game/inspection/infoProviders/item/use/ItemConsumeInfo.d.ts +1 -2
  73. package/definitions/game/game/inspection/infoProviders/item/use/ItemEquipInfo.d.ts +5 -8
  74. package/definitions/game/game/island/IIsland.d.ts +1 -1
  75. package/definitions/game/game/island/Island.d.ts +1 -1
  76. package/definitions/game/game/island/automation/Automation.d.ts +12 -3
  77. package/definitions/game/game/island/automation/AutomationStep.d.ts +1 -0
  78. package/definitions/game/game/island/automation/IAutomation.d.ts +103 -8
  79. package/definitions/game/game/island/automation/steps/ExecuteAction.d.ts +1 -1
  80. package/definitions/game/game/item/IItem.d.ts +25 -4
  81. package/definitions/game/game/item/IItemManager.d.ts +7 -3
  82. package/definitions/game/game/item/Item.d.ts +1 -0
  83. package/definitions/game/game/item/ItemFinder.d.ts +1 -0
  84. package/definitions/game/game/item/ItemManager.d.ts +6 -6
  85. package/definitions/game/game/magic/MagicalPropertyManager.d.ts +1 -3
  86. package/definitions/game/game/mapgen/IMapGen.d.ts +1 -1
  87. package/definitions/game/game/meta/prompt/IPrompt.d.ts +85 -83
  88. package/definitions/game/game/meta/prompt/PromptDescriptions.d.ts +2 -0
  89. package/definitions/game/game/milestones/MilestoneDefinition.d.ts +4 -4
  90. package/definitions/game/game/milestones/milestone/Runekeeper.d.ts +6 -2
  91. package/definitions/game/game/options/modifiers/milestone/modifiers/Versatile.d.ts +8 -2
  92. package/definitions/game/game/reference/IReferenceManager.d.ts +2 -2
  93. package/definitions/game/game/tile/Tile.d.ts +6 -4
  94. package/definitions/game/game/tile/TileEventManager.d.ts +5 -0
  95. package/definitions/game/language/DictionaryMap.d.ts +8 -8
  96. package/definitions/game/language/Translation.d.ts +9 -4
  97. package/definitions/game/language/dictionary/Message.d.ts +829 -848
  98. package/definitions/game/language/dictionary/Misc.d.ts +68 -69
  99. package/definitions/game/language/dictionary/Note.d.ts +1 -2
  100. package/definitions/game/language/dictionary/UiTranslation.d.ts +906 -924
  101. package/definitions/game/language/english/ui/RunekeeperDomains.d.ts +1 -1
  102. package/definitions/game/language/impl/TranslationImpl.d.ts +1 -0
  103. package/definitions/game/multiplayer/IMultiplayer.d.ts +68 -67
  104. package/definitions/game/renderer/IRenderer.d.ts +26 -24
  105. package/definitions/game/renderer/notifier/INotifier.d.ts +3 -1
  106. package/definitions/game/save/data/ISaveDataGlobal.d.ts +3 -0
  107. package/definitions/game/save/serializer/Serializer.d.ts +2 -1
  108. package/definitions/game/save/upgrade/UpgradeVersion.d.ts +3 -1
  109. package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev20241129.d.ts +12 -0
  110. package/definitions/game/steamworks/Steamworks.d.ts +7 -0
  111. package/definitions/game/ui/ServerJoinHandler.d.ts +1 -0
  112. package/definitions/game/ui/Ui.d.ts +1 -0
  113. package/definitions/game/ui/component/Component.d.ts +2 -1
  114. package/definitions/game/ui/input/Bindable.d.ts +222 -222
  115. package/definitions/game/ui/screen/screens/GameScreen.d.ts +3 -4
  116. package/definitions/game/ui/screen/screens/game/DialogMap.d.ts +2 -0
  117. package/definitions/game/ui/screen/screens/game/Dialogs.d.ts +2 -1
  118. package/definitions/game/ui/screen/screens/game/component/Dialog.d.ts +1 -0
  119. package/definitions/game/ui/screen/screens/game/component/ItemComponent.d.ts +2 -0
  120. package/definitions/game/ui/screen/screens/game/component/container/ContainerBucketItemList.d.ts +3 -3
  121. package/definitions/game/ui/screen/screens/game/dialog/AltarDialog.d.ts +38 -0
  122. package/definitions/game/ui/screen/screens/game/dialog/ContainerDialog.d.ts +1 -0
  123. package/definitions/game/ui/screen/screens/game/static/actions/ActionSlot.d.ts +2 -1
  124. package/definitions/game/ui/screen/screens/game/static/actions/ActionsSelector.d.ts +2 -1
  125. package/definitions/game/ui/screen/screens/game/static/actions/IActionBar.d.ts +3 -1
  126. package/definitions/game/ui/screen/screens/menu/menus/options/TabDeveloper.d.ts +3 -2
  127. package/definitions/game/ui/util/ComponentManipulator.d.ts +5 -4
  128. package/definitions/game/utilities/Version.d.ts +1 -1
  129. package/definitions/game/utilities/WebWorker.d.ts +4 -1
  130. package/definitions/game/utilities/math/Direction.d.ts +1 -1
  131. package/definitions/hosts/electron/main/ipc/handlers/electron/electron.d.ts +1 -0
  132. package/definitions/hosts/shared/globals.d.ts +2 -2
  133. package/definitions/hosts/shared/interfaces.d.ts +10 -0
  134. package/definitions/hosts/shared/ipc/electron.d.ts +1 -0
  135. package/definitions/matchmakingserver/dedicatedServer.d.ts +2 -1
  136. package/definitions/matchmakingserver/shared.d.ts +1 -38
  137. package/definitions/test/core/applicationInteractions.d.ts +4 -0
  138. package/definitions/test/core/applicationManager.d.ts +5 -4
  139. package/definitions/test/interfaces.d.ts +0 -63
  140. package/definitions/test/testRunner.d.ts +2 -2
  141. package/definitions/utilities/Errors.d.ts +1 -0
  142. package/definitions/utilities/enum/IEnum.d.ts +1 -1
  143. package/definitions/utilities/object/Objects.d.ts +5 -15
  144. package/package.json +1 -1
  145. package/definitions/game/game/entity/creature/zone/GuardianZones.d.ts +0 -16
  146. /package/definitions/game/save/upgrade/versions/beta2.14.0/{beta2.14.0-dev20240927.d.ts → beta2.14.0-dev20241024.d.ts} +0 -0
@@ -9,5 +9,5 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import Runekeeper from "@wayward/game/game/milestones/milestone/Runekeeper";
12
- declare const runekeeperDomains: Descriptions<Runekeeper.Domain, [name: string, domain: string]>;
12
+ declare const runekeeperDomains: Descriptions<Runekeeper.Domain, [name: string, domain?: string]>;
13
13
  export default runekeeperDomains;
@@ -117,6 +117,7 @@ export default class TranslationImpl implements Omit<ISerializable, "deserialize
117
117
  */
118
118
  setRandom(random?: Random): this;
119
119
  hasTranslation(): boolean;
120
+ orElse(translation: GetterOfOr<TranslationImpl>): TranslationImpl;
120
121
  orElse(translation?: GetterOfOr<TranslationImpl | undefined>): TranslationImpl | undefined;
121
122
  /**
122
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  * Returns this translation as a list of string sections
@@ -45,73 +45,74 @@ export declare enum MultiplayerSyncCheck {
45
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  CanASeeB = 5,
46
46
  Container = 6,
47
47
  Creature = 7,
48
- CreatureAiAdd = 8,
49
- CreatureAiEmit = 9,
50
- CreatureAiMaskAdd = 10,
51
- CreatureAiMaskRemove = 11,
52
- CreatureAiRemove = 12,
53
- CreatureAiSet = 13,
54
- CreatureCheckMove = 14,
55
- CreatureMovement = 15,
56
- CreatureNearestPlayer = 16,
57
- CreatureOffer = 17,
58
- CreatureStatChange = 18,
59
- Damage = 19,
60
- Dismantle = 20,
61
- Doodad = 21,
62
- DoodadManager = 22,
63
- EncumberedStatus = 23,
64
- Entity = 24,
65
- EntityPosition = 25,
66
- ExhaustedPreMove = 26,
67
- FlowFieldHashCode = 27,
68
- FlowFieldPenalty = 28,
69
- FlowFieldUpdate = 29,
70
- FlowFieldUpdateTile = 30,
71
- FlowFieldValue = 31,
72
- HandToUse = 32,
73
- HealthChange = 33,
74
- History = 34,
75
- InventoryCount = 35,
76
- Island = 36,
77
- IslandCivilizationScore = 37,
78
- Islands = 38,
79
- IsTileEmpty = 39,
80
- Item = 40,
81
- ItemCraft = 41,
82
- ItemDamage = 42,
83
- ItemOrder = 43,
84
- LastCreationIds = 44,
85
- Merchant = 45,
86
- MilestoneSeed = 46,
87
- Modifier = 47,
88
- MoveToTile = 48,
89
- NPC = 49,
90
- Option = 50,
91
- PenaltyFieldHashCode = 51,
92
- PlaceOnTile = 52,
93
- PlayerManager = 53,
94
- Players = 54,
95
- PlayerSetup = 55,
96
- Random = 56,
97
- Seed = 57,
98
- SeededGenerator = 58,
99
- SetPosition = 59,
100
- SetZ = 60,
101
- SkillGain = 61,
102
- StaminaChanges = 62,
103
- StatChange = 63,
104
- Stats = 64,
105
- Status = 65,
106
- StatusChange = 66,
107
- TemperatureManager = 67,
108
- Temporary = 68,
109
- Tick = 69,
110
- TileEvent = 70,
111
- Time = 71,
112
- UpdateDirection = 72,
113
- Weight = 73,
114
- WorldUpdateTile = 74
48
+ CreatureAi = 8,
49
+ CreatureAiAdd = 9,
50
+ CreatureAiEmit = 10,
51
+ CreatureAiMaskAdd = 11,
52
+ CreatureAiMaskRemove = 12,
53
+ CreatureAiRemove = 13,
54
+ CreatureAiSet = 14,
55
+ CreatureCheckMove = 15,
56
+ CreatureMovement = 16,
57
+ CreatureNearestPlayer = 17,
58
+ CreatureOffer = 18,
59
+ CreatureStatChange = 19,
60
+ Damage = 20,
61
+ Dismantle = 21,
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+ Doodad = 22,
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+ DoodadManager = 23,
64
+ EncumberedStatus = 24,
65
+ Entity = 25,
66
+ EntityPosition = 26,
67
+ ExhaustedPreMove = 27,
68
+ FlowFieldHashCode = 28,
69
+ FlowFieldPenalty = 29,
70
+ FlowFieldUpdate = 30,
71
+ FlowFieldUpdateTile = 31,
72
+ FlowFieldValue = 32,
73
+ HandToUse = 33,
74
+ HealthChange = 34,
75
+ History = 35,
76
+ InventoryCount = 36,
77
+ Island = 37,
78
+ IslandCivilizationScore = 38,
79
+ Islands = 39,
80
+ IsTileEmpty = 40,
81
+ Item = 41,
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+ ItemCraft = 42,
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+ ItemDamage = 43,
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+ ItemOrder = 44,
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+ LastCreationIds = 45,
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+ Merchant = 46,
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+ MilestoneSeed = 47,
88
+ Modifier = 48,
89
+ MoveToTile = 49,
90
+ NPC = 50,
91
+ Option = 51,
92
+ PenaltyFieldHashCode = 52,
93
+ PlaceOnTile = 53,
94
+ PlayerManager = 54,
95
+ Players = 55,
96
+ PlayerSetup = 56,
97
+ Random = 57,
98
+ Seed = 58,
99
+ SeededGenerator = 59,
100
+ SetPosition = 60,
101
+ SetZ = 61,
102
+ SkillGain = 62,
103
+ StaminaChanges = 63,
104
+ StatChange = 64,
105
+ Stats = 65,
106
+ Status = 66,
107
+ StatusChange = 67,
108
+ TemperatureManager = 68,
109
+ Temporary = 69,
110
+ Tick = 70,
111
+ TileEvent = 71,
112
+ Time = 72,
113
+ UpdateDirection = 73,
114
+ Weight = 74,
115
+ WorldUpdateTile = 75
115
116
  }
116
117
  export declare const maxPlayers = 32;
117
118
  export declare const packetTickRate = 16.6666;
@@ -102,30 +102,32 @@ export declare enum RenderSource {
102
102
  NotifierAddNotifierIcon = 37,
103
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  NotifierAddStat = 38,
104
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  NotifierAddStatusType = 39,
105
- OptionEquipment = 40,
106
- OptionVisionMode = 41,
107
- OptionZoomLevel = 42,
108
- Particles = 43,
109
- PlayerAdd = 44,
110
- PlayerKill = 45,
111
- PlayerNoclip = 46,
112
- PlayerProcessMovement = 47,
113
- PlayerReady = 48,
114
- PlayerRemove = 49,
115
- PlayerRespawn = 50,
116
- PlayerWalkToTilePath = 51,
117
- PlayerWalkToTilePathOverburdened = 52,
118
- PlayerWalkToTilePathPreview = 53,
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- PlayerWalkToTilePathReset = 54,
120
- RendererReinitialize = 55,
121
- Resize = 56,
122
- Sacrifice = 57,
123
- SetupGl = 58,
124
- SpawnAnimationStart = 59,
125
- StartGame = 60,
126
- Steamworks = 61,
127
- Thumbnail = 62,
128
- WorldLayerRendererFlush = 63
105
+ NotifierRemoveMarker = 40,
106
+ NotifierRemoveNotification = 41,
107
+ OptionEquipment = 42,
108
+ OptionVisionMode = 43,
109
+ OptionZoomLevel = 44,
110
+ Particles = 45,
111
+ PlayerAdd = 46,
112
+ PlayerKill = 47,
113
+ PlayerNoclip = 48,
114
+ PlayerProcessMovement = 49,
115
+ PlayerReady = 50,
116
+ PlayerRemove = 51,
117
+ PlayerRespawn = 52,
118
+ PlayerWalkToTilePath = 53,
119
+ PlayerWalkToTilePathOverburdened = 54,
120
+ PlayerWalkToTilePathPreview = 55,
121
+ PlayerWalkToTilePathReset = 56,
122
+ RendererReinitialize = 57,
123
+ Resize = 58,
124
+ Sacrifice = 59,
125
+ SetupGl = 60,
126
+ SpawnAnimationStart = 61,
127
+ StartGame = 62,
128
+ Steamworks = 63,
129
+ Thumbnail = 64,
130
+ WorldLayerRendererFlush = 65
129
131
  }
130
132
  export declare function calculateAmbientLightLevel(origin: IFieldOfViewOrigin, z: number): number;
131
133
  export declare const ZOOM_LEVEL_MIN = 1;
@@ -54,7 +54,9 @@ export declare enum NotifierIconType {
54
54
  DualWieldDisabled = 8
55
55
  }
56
56
  export declare enum MarkerIconType {
57
- Tamed = 0
57
+ Tamed = 0,
58
+ AlertedHostile = 1,
59
+ AlertedScared = 2
58
60
  }
59
61
  export declare const itemDamageNotifierThreshold = 3;
60
62
  export declare const doodadDamageNotifierThreshold = 5;
@@ -41,6 +41,8 @@ export interface IOptions {
41
41
  disableAcrylicTransparency: boolean;
42
42
  disableCraftingProtectedItems: boolean;
43
43
  disableHealthVignette: boolean;
44
+ disableItemNotifiers: boolean;
45
+ disableMilestones: boolean;
44
46
  disableMovementAnimations: boolean;
45
47
  disableOverlaySupport: boolean;
46
48
  disableQuitConfirmation: boolean;
@@ -87,6 +89,7 @@ export interface IOptions {
87
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  volumeEffects: number;
88
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  volumeMusic: number;
89
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  warnOnDangerousActions: boolean;
92
+ warnOnDestructiveActions: boolean;
90
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  warnWhenBreakingItems: boolean;
91
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  warnWhenBreakingItemsOnCraft: boolean;
92
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  windowMode: boolean;
@@ -20,6 +20,7 @@ export default class Serializer implements ISerializer {
20
20
  static convertStringToUint8Array(data: string): Uint8Array;
21
21
  private static array;
22
22
  private static usingArray;
23
+ private static alertUserAboutError;
23
24
  private static savedObjectCache;
24
25
  readonly metadata: Map<SerializerMetadataKey, any>;
25
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  dataView: DataView;
@@ -30,7 +31,7 @@ export default class Serializer implements ISerializer {
30
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  private readonly disableJitDeserialization;
31
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  constructor(game: Game, options: ISerializerOptions, stringTokenizer?: StringTokenizer | undefined);
32
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  private get isDeveloperMode();
33
- saveToUint8Array(object: any, objectKey: any): Uint8Array | undefined;
34
+ saveToUint8Array(object: any, objectKey: any, forceEnableChainLogging?: boolean): Uint8Array | undefined;
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  saveToString(object: any, objectKey: any): string | undefined;
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  convertUint8ArrayToString(bytes: Uint8Array, length?: number): string;
36
37
  load(object: any, objectKey: any, data: string | Uint8Array): void;
@@ -12,6 +12,7 @@ import type Doodad from "@wayward/game/game/doodad/Doodad";
12
12
  import type AiManager from "@wayward/game/game/entity/ai/AiManager";
13
13
  import type Corpse from "@wayward/game/game/entity/creature/corpse/Corpse";
14
14
  import type Creature from "@wayward/game/game/entity/creature/Creature";
15
+ import type { CreatureZone } from "@wayward/game/game/entity/creature/zone/CreatureZone";
15
16
  import type NPC from "@wayward/game/game/entity/npc/NPC";
16
17
  import type { IMessageManager } from "@wayward/game/game/entity/player/IMessageManager";
17
18
  import type Player from "@wayward/game/game/entity/player/Player";
@@ -24,7 +25,7 @@ import type { UpgradesArrayCompressedPusher } from "@wayward/game/save/upgrade/U
24
25
  import type Version from "@wayward/game/utilities/Version";
25
26
  export interface IUpgradeVersion {
26
27
  name?: string;
27
- applies(version: Version.Info): boolean;
28
+ applies(buildVersion: Version.Info): boolean;
28
29
  upgradeGlobal?(version: Version.Info, upgrades: UpgradesArrayCompressedPusher): any;
29
30
  upgradeGame?(version: Version.Info, upgrades: UpgradesArrayCompressedPusher, game: Game): any;
30
31
  upgradeIsland?(version: Version.Info, upgrades: UpgradesArrayCompressedPusher, island: Island): any;
@@ -38,6 +39,7 @@ export interface IUpgradeVersion {
38
39
  upgradeTileEvent?(version: Version.Info, upgrades: UpgradesArrayCompressedPusher, tileEvent: TileEvent): any;
39
40
  upgradeCorpse?(version: Version.Info, upgrades: UpgradesArrayCompressedPusher, corpse: Corpse): any;
40
41
  upgradeAi?(version: Version.Info, upgrades: UpgradesArrayCompressedPusher, ai: AiManager): any;
42
+ upgradeCreatureZone?(version: Version.Info, upgrades: UpgradesArrayCompressedPusher, zone: CreatureZone): any;
41
43
  }
42
44
  export type UpgradeType = Exclude<keyof IUpgradeVersion, "applies">;
43
45
  export type UpgradeParameters<TYPE extends UpgradeType> = Required<IUpgradeVersion>[TYPE] extends (_v: any, _u: any, ...params: infer PARAMS) => any ? PARAMS : never;
@@ -0,0 +1,12 @@
1
+ /*!
2
+ * Copyright 2011-2024 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ declare const _default: import("@wayward/game/save/upgrade/UpgradeVersion").IUpgradeVersion;
12
+ export default _default;
@@ -17,6 +17,7 @@ import type { ModInformation } from "@wayward/game/mod/ModInformation";
17
17
  import type { IJoinServerOptions, ServerInfo } from "@wayward/game/multiplayer/IMultiplayer";
18
18
  import type { IBuild, IDedicatedServerInfo, IModPath, ISteamworksEvents, SteamStatTypeValues } from "@wayward/game/steamworks/ISteamworks";
19
19
  import { SteamStatArea } from "@wayward/game/steamworks/ISteamworks";
20
+ import type { ISteamBeta } from "@wayward/hosts/shared/interfaces";
20
21
  import { type IMatchmakingServer, type INapiDiscordPresenceInfo, type IRemoteFile, type ISteamFriend, type ISteamId, type ISteamworksNetworking, type IWaywardPreload, type IWorkshopItem, type LobbyType } from "@wayward/hosts/shared/interfaces";
21
22
  import EventEmitter from "@wayward/utilities/event/EventEmitter";
22
23
  export default class Steamworks extends EventEmitter.Host<ISteamworksEvents> {
@@ -27,6 +28,7 @@ export default class Steamworks extends EventEmitter.Host<ISteamworksEvents> {
27
28
  private _build;
28
29
  private overlayWorks;
29
30
  private runningOnSteamDeck;
31
+ private runningOnSteamDeckDesktop;
30
32
  private runningOnBatteryPower;
31
33
  private floatingTextInputFocused;
32
34
  private floatingTextInputBlurTime;
@@ -63,6 +65,7 @@ export default class Steamworks extends EventEmitter.Host<ISteamworksEvents> {
63
65
  constructor(game: Game);
64
66
  get isGameOverlayActive(): boolean;
65
67
  get isRunningOnSteamDeck(): boolean;
68
+ get isRunningOnSteamDeckDesktop(): boolean;
66
69
  get isRunningOnBatteryPower(): boolean;
67
70
  get isLowPowerMode(): boolean;
68
71
  isElectron(): boolean;
@@ -119,6 +122,9 @@ export default class Steamworks extends EventEmitter.Host<ISteamworksEvents> {
119
122
  */
120
123
  incrementStat<T extends SteamStatArea>(area: T, type: SteamStatTypeValues<T>, name: string): void;
121
124
  getGlobalStatInt(name: string): number | undefined;
125
+ getCurrentBetaName(): string | undefined;
126
+ getBetas(): ISteamBeta[] | undefined;
127
+ setActiveBeta(betaName: string): boolean;
122
128
  isContentTracingRecording(): boolean;
123
129
  toggleContentTracingRecording(): Promise<boolean>;
124
130
  startPlaytimeTracking(): void;
@@ -183,6 +189,7 @@ export default class Steamworks extends EventEmitter.Host<ISteamworksEvents> {
183
189
  multiplayerLogWarn(...args: any[]): void;
184
190
  multiplayerLogError(...args: any[]): void;
185
191
  enumerateRemoteFiles(): IRemoteFile[];
192
+ writeGameStateJson(cleanup?: boolean): Promise<string>;
186
193
  private initializeGreenworks;
187
194
  private initializeNapi;
188
195
  private setupAndInitializeWorkshopMods;
@@ -11,6 +11,7 @@
11
11
  import type { ServerInfo } from "@wayward/game/multiplayer/IMultiplayer";
12
12
  import type Steamworks from "@wayward/game/steamworks/Steamworks";
13
13
  export default class ServerJoinHandler {
14
+ private triedToJoin;
14
15
  constructor();
15
16
  protected tryToJoinServer(): Promise<void>;
16
17
  protected onJoinServer(steamworks: Steamworks, serverInfo: ServerInfo): Promise<void>;
@@ -70,6 +70,7 @@ export declare class Ui extends EventEmitter.Host<IUiEvents> {
70
70
  * @param elements The elements to refresh translations inside
71
71
  */
72
72
  refreshTranslations(...elements: Array<HTMLElement | Component | undefined>): void;
73
+ isFullscreen(): boolean;
73
74
  storeElements(owner: Component, ...components: Component[]): void;
74
75
  /**
75
76
  * Registers an object as a "data host", which allows its fields to be saved to `saveData` or `saveDataGlobal`
@@ -80,13 +80,14 @@ export default class Component<E extends HTMLElement = HTMLElement> extends Even
80
80
  private tooltipInitializer?;
81
81
  private tooltipArgs?;
82
82
  private highlight;
83
- private readonly debounces;
83
+ private debounces?;
84
84
  private box?;
85
85
  private boxCacheLastScroll?;
86
86
  private boxCacheScrollable?;
87
87
  removed?: boolean | string;
88
88
  observing?: boolean;
89
89
  rooted: boolean;
90
+ protected parentComponent?: WeakRef<Component>;
90
91
  private eventListeners?;
91
92
  /**
92
93
  * The selectable layer of this element, or `false` if it is not selectable.