@wayward/types 2.14.0-beta.dev.20241121.1 → 2.14.0-beta.dev.20241123.1

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@@ -28,6 +28,7 @@ export default class Steamworks extends EventEmitter.Host<ISteamworksEvents> {
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  private _build;
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  private overlayWorks;
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  private runningOnSteamDeck;
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+ private runningOnSteamDeckDesktop;
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  private runningOnBatteryPower;
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  private floatingTextInputFocused;
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  private floatingTextInputBlurTime;
@@ -64,6 +65,7 @@ export default class Steamworks extends EventEmitter.Host<ISteamworksEvents> {
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  constructor(game: Game);
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  get isGameOverlayActive(): boolean;
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  get isRunningOnSteamDeck(): boolean;
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+ get isRunningOnSteamDeckDesktop(): boolean;
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  get isRunningOnBatteryPower(): boolean;
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  get isLowPowerMode(): boolean;
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  isElectron(): boolean;
@@ -70,6 +70,7 @@ export declare class Ui extends EventEmitter.Host<IUiEvents> {
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  * @param elements The elements to refresh translations inside
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  */
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  refreshTranslations(...elements: Array<HTMLElement | Component | undefined>): void;
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+ isFullscreen(): boolean;
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  storeElements(owner: Component, ...components: Component[]): void;
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  /**
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  * Registers an object as a "data host", which allows its fields to be saved to `saveData` or `saveDataGlobal`
@@ -71,6 +71,10 @@ export default class ApplicationInteractions {
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  setNewGameSeed(seed: string | number): Promise<void>;
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  setMultiplayerIdentifier(identifier: string): Promise<void>;
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  private importGame;
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+ /**
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+ * Executes a ascend/descend action
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+ */
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+ ascendDescend(): Promise<void>;
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  /**
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  * Executes a Move action
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  * @param direction Direction to move. Direction.None to Idle
@@ -74,8 +74,8 @@ export declare class ApplicationManager {
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  randomMovement(count: number): Promise<void>;
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  moveToTowardsIsland(app: Application, direction: Direction.Cardinal, recoverStats?: boolean): Promise<void>;
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  recoverStats(app: Application): Promise<void>;
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- idle(app: Application, steps?: number): Promise<void>;
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- moveInDirection(app: Application, direction: Direction.Cardinal, steps?: number): Promise<void>;
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+ ascendDesend(app: Application): Promise<void>;
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+ moveInDirection(app: Application, direction: Direction.Cardinal | Direction.None, steps?: number): Promise<void>;
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  executeAndWaitForNextTick(app: Application, executor: () => Promise<void>): Promise<void>;
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  waitForClientConsistency(): Promise<void>;
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  createInteraction(application: Application): ApplicationInteraction;
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "@wayward/types",
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  "description": "TypeScript declarations for Wayward, used for modding.",
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- "version": "2.14.0-beta.dev.20241121.1",
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+ "version": "2.14.0-beta.dev.20241123.1",
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  "license": "MIT",
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  "repository": {
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  "type": "git",