@wayward/types 2.14.0-beta.dev.20241118.1 → 2.14.0-beta.dev.20241119.1

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@@ -110,6 +110,7 @@ export interface INavigationNode {
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  disabled: boolean;
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  penalty: number;
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  connectTo(node: INavigationNode, direction: number): void;
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+ disconnectFrom(direction: number): void;
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  getConnection(direction: number): INavigationNode | undefined;
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  }
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  export interface IKDTree {
@@ -151,7 +151,7 @@ export default abstract class EntityMovable<DescriptionType = unknown, TypeType
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  * Animates the entity between a specific set of positions
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  */
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  animate(fromX: number, fromY: number, toX: number, toY: number, delay: Delay): void;
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- protected setMoving(fromX: number, fromY: number, toZ?: number, options?: IMoveToOptions): void;
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+ setMoving(fromX: number, fromY: number, toZ?: number, options?: IMoveToOptions): void;
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  protected setFromPosition(fromX?: number, fromY?: number): void;
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  animateAttack(damageType: DamageType[] | undefined): void;
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  getMovementPoint(timeStamp: number): IVector2;
@@ -472,7 +472,6 @@ export interface ICrafted {
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  }
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  export interface ICheckUnderOptions {
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  autoActions?: boolean;
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- enterCave?: boolean;
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  forcePickUp?: boolean;
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  skipDoodadEvents?: boolean;
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  burned?: boolean;
@@ -180,4 +180,5 @@ export declare const actionDescriptionsSlow: {
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  138: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.Tile], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, {
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  usable: true;
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  }, [import("../../tile/Tile").default]>;
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+ 139: import("./Action").Action<[], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, []>;
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  };
@@ -182,7 +182,8 @@ export declare enum ActionType {
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  Unstack = 135,
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  SetCreatureAiAll = 136,
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  CraftingIngredient = 137,
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- ViewItems = 138
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+ ViewItems = 138,
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+ AscendDescend = 139
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  }
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  export declare const ACTIONS_RECOMMENDED: ActionType[];
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  export declare enum ActionUsability {
@@ -0,0 +1,13 @@
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+ /*!
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+ * Copyright 2011-2024 Unlok
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+ * https://www.unlok.ca
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+ *
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+ * Credits & Thanks:
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+ * https://www.unlok.ca/credits-thanks/
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+ *
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+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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+ * https://github.com/WaywardGame/types/wiki
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+ */
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+ import { Action } from "@wayward/game/game/entity/action/Action";
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+ declare const _default: Action<[], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, []>;
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+ export default _default;
@@ -20,6 +20,9 @@ export interface IUsableActionDynamicDefinition {
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  bindable: Bindable;
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  displayLevel?: ActionDisplayLevel;
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  priority?: number;
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+ /**
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+ * Whether the action is visible in the action drawer by default (without using it normally first).
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+ */
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  discoveredByDefault?: true | (() => boolean);
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  translate?: (translator: UsableActionTranslator) => UsableActionTranslator;
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  /**
@@ -76,13 +76,13 @@ export declare enum AiMaskType {
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  CanSwapLayersIfTamed = 15
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  }
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  export declare enum AiMaskOrder {
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- NeutralIfScaredDisabled = 0,
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- ScaredIfLowHealth = 1,
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- HostileIfAberrant = 2,
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- ScaredInDaylight = 3,
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- LostInterest = 4,
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- IfTamed = 5,
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- Released = 6,
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+ Released = 0,
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+ NeutralIfScaredDisabled = 1,
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+ ScaredIfLowHealth = 2,
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+ HostileIfAberrant = 3,
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+ ScaredInDaylight = 4,
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+ LostInterest = 5,
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+ IfTamed = 6,
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  Hidden = 7,
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  Frenzied = 8,
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  Pacified = 9,
@@ -120,13 +120,12 @@ export interface IPlayerEvents extends Events<Human> {
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  }
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  export declare enum TurnTypeFlag {
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  CheckUnderPlayer = 1,
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- DontEnterCaves = 2,
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- Idle = 4,
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+ Idle = 2,
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  /**
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  * Indicates the turn is passing due to a movement
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  */
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- Movement = 8,
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- DontTickAnim = 16
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+ Movement = 4,
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+ DontTickAnim = 8
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  }
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  export interface IAttackHand {
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  mainHand: number;
@@ -36,7 +36,7 @@ import type { IRendererOrigin } from "@wayward/game/renderer/context/RendererOri
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  import { FieldOfView } from "@wayward/game/renderer/fieldOfView/FieldOfView";
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  import type { IFieldOfViewOrigin } from "@wayward/game/renderer/fieldOfView/IFieldOfView";
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  import { CanASeeBType } from "@wayward/game/renderer/fieldOfView/IFieldOfView";
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- import type { Direction } from "@wayward/game/utilities/math/Direction";
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+ import { Direction } from "@wayward/game/utilities/math/Direction";
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  import type { IVector2, IVector3 } from "@wayward/game/utilities/math/IVector";
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  import type { IVector4 } from "@wayward/game/utilities/math/Vector4";
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  import type { IRGB } from "@wayward/utilities/Color";
@@ -398,8 +398,9 @@ export default class Tile implements IVector4, Partial<ITileContainer>, IFieldOf
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  /**
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  * Checks things can slip on this tile
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  * @param isClientSide When true, it will assume puddles do not cause slipping
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+ * @param assumeEntitySlips When entity is undefined, set this to true to assume slippery tiles trigger for the entity
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  */
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- canSlip(entity: EntityMovable | undefined, isClientSide?: boolean): boolean;
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+ canSlip(entity: EntityMovable | undefined, isClientSide?: boolean, assumeEntitySlips?: boolean): boolean;
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  isAt(otherTile: Tile | IVector3): boolean;
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  isAdjacent(otherTile: Tile | IVector3): boolean;
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  isAround(otherTile: Tile | IVector3): boolean;
@@ -407,7 +408,7 @@ export default class Tile implements IVector4, Partial<ITileContainer>, IFieldOf
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  /**
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  * Gets the direction from this tile to the target tile
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  */
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- getDirectionToTile(tile: Tile): Direction.Cardinal;
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+ getDirectionToTile(tile: Tile): Direction.Cardinal | Direction.None;
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  /**
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  * Gets the adjacent tile in the direction
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  */
@@ -458,7 +459,7 @@ export default class Tile implements IVector4, Partial<ITileContainer>, IFieldOf
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  /**
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  * Returns whether the tile is blocked (completely impassible) for the human
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  */
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- isWalkToTileBlocked(human: Human, clientSide: boolean): boolean;
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+ isWalkToTileBlocked(human: Human, clientSide: boolean, forceDangerous?: boolean): boolean;
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  /**
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  * Returns the penalty of the given tile (just how much we *don't* want to step there)
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  */