@wayward/types 2.14.0-beta.dev.20241017.2 → 2.14.0-beta.dev.20241018.1

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@@ -224,7 +224,7 @@ export default abstract class Human<DescriptionType = unknown, TypeType extends
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  getDamageModifier(): number;
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  calculateDamageAmount(attackType: AttackType, weapon?: Item, ammoItem?: Item): number;
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  isDualWielding(): boolean;
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- getAttack(attack?: AttackType, weapon?: Item): IAttack;
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+ getAttack(attack?: AttackType, weapon?: Item, offHandWeapon?: Item): IAttack;
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  getSimplifiedCumulativeAttack(): number;
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  getSimplifiedCumulativeDefense(): number;
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  getCombatStrength(): number;
@@ -20,8 +20,8 @@ declare const _default: UseInfo<{
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  equip: import("@wayward/game/game/entity/IHuman").EquipType;
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  entityType: import("../../../../entity/IEntity").EntityType.Item;
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  value?: Item | undefined;
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- type: import("../../../../item/IItem").ItemType;
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- description: Readonly<import("../../../../item/IItem").IItemDescription>;
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+ type: import("@wayward/game/game/item/IItem").ItemType;
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+ description: Readonly<import("@wayward/game/game/item/IItem").IItemDescription>;
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  quality: import("../../../../IObject").Quality;
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  action: ActionType.Equip;
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  union: import("@wayward/game/game/inspection/infoProviders/UseInfo").IUseInfoBase<Item, ActionType.Equip>;