@wayward/types 2.14.0-beta.dev.20241005.1 → 2.14.0-beta.dev.20241007.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/definitions/game/game/entity/EntityMovable.d.ts +5 -4
- package/definitions/game/game/entity/Human.d.ts +0 -1
- package/definitions/game/multiplayer/packets/client/IslandTickPacket.d.ts +0 -1
- package/definitions/hosts/shared/interfaces.d.ts +1 -0
- package/definitions/test/core/applicationInteractions.d.ts +8 -4
- package/definitions/test/core/applicationManager.d.ts +1 -1
- package/definitions/test/testRunner.d.ts +0 -1
- package/package.json +1 -1
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@@ -50,10 +50,6 @@ export default abstract class EntityMovable<DescriptionType = unknown, TypeType
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* Note: This might not be a whole number.
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*/
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fromY?: number;
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/**
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* Not guaranteed to be synced between the server and client for Human entities
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*/
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isMoving?: boolean;
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/**
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* Only used for Human entities
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*/
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@@ -165,6 +161,11 @@ export default abstract class EntityMovable<DescriptionType = unknown, TypeType
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getMovementProgress(timeStamp: number): number;
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protected onMovementCompleted(movingData: IMovingData): void;
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get isFlying(): boolean;
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+
/**
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* Checks if the entity is moving.
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* This is based on the local client state (renderer).
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*/
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+
get isMovingClientside(): boolean;
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getMoveType(): MoveType;
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setMoveType(moveType: MoveType): void;
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canSwapWith(entity: EntityMovable, source: string | undefined): boolean;
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@@ -283,7 +283,6 @@ export default abstract class Human<DescriptionType = unknown, TypeType extends
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* Ordering is done via EmitHumanEventPacket
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*/
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protected onNoInput(): void;
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-
protected onMoveComplete(): void;
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/**
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* This is only ran on the server
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*/
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@@ -12,7 +12,6 @@ import type { IslandId } from "@wayward/game/game/island/IIsland";
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import ClientPacket from "@wayward/game/multiplayer/packets/ClientPacket";
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export default class IslandTickPacket extends ClientPacket {
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islandId: IslandId;
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-
isMoving: boolean[];
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getDebugInfo(): string;
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process(): void;
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protected getInitialBufferSize(): number;
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@@ -98,6 +98,7 @@ export interface ISteamworks {
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showFloatingGamepadTextInput(nTextFieldXPosition: number, nTextFieldYPosition: number, nTextFieldWidth: number, nTextFieldHeight: number): boolean;
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dismissFloatingGamepadTextInput(): boolean;
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setFloatingGamepadTextInputDismissedCallback(cb: () => void): void;
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overlayNeedsPresent(): boolean;
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getInputType(): SteamInputType;
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setTimelineGameMode(timelineGameMode: SteamTimelineGameMode): void;
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addTimelineEvent(marker: SteamTimelineMarker, title: string, description: string, clipPriority: SteamTimelineEventClipPriority): void;
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@@ -62,7 +62,10 @@ export default class ApplicationInteractions {
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isShowingPrompt(prompt: Prompt): Promise<boolean>;
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dismissPrompt(prompt: Prompt): Promise<void>;
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dismissPromptIfShown(prompt: Prompt): Promise<void>;
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-
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/**
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* Checks for a pause icon / if the game is caused
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*/
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ensureUnpaused(): Promise<void>;
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clickNewGameCheckbox(name: string): Promise<void>;
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clickButtonIfClickable(name: string): Promise<boolean>;
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setNewGameSeed(seed: string | number): Promise<void>;
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@@ -70,11 +73,12 @@ export default class ApplicationInteractions {
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private importGame;
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/**
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* Executes a Move action
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* @param direction Direction to move
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* @param direction Direction to move. Direction.None to Idle
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* @param steps Number of movements (steps)
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* @param verifyMovement True to verify the players position changed. Don't use this if the player is moving into the edge
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*/
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moveInDirection(direction: Direction.Cardinal, steps?: number, verifyMovement?: boolean): Promise<void>;
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moveInDirection(direction: Direction.Cardinal | Direction.None, steps?: number, verifyMovement?: boolean): Promise<void>;
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waitUntilCanMove(): Promise<void>;
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setSail(): Promise<void>;
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waitForGameEndScreen(isWinner: boolean): Promise<void>;
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returnToTitleScreen(): Promise<void>;
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@@ -100,7 +104,7 @@ export default class ApplicationInteractions {
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logFailure: boolean;
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}>): Promise<void>;
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increaseStat(stat: Stat, value: number): Promise<void>;
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-
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randomMovement(count: number): Promise<void>;
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pressKey(key: string, modifier?: string, duration?: number): Promise<void>;
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screenshot(suffix: string): Promise<void>;
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}
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@@ -71,7 +71,7 @@ export declare class ApplicationManager {
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returnToTitleScreen(): Promise<void>;
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waitUntilLoadingIsFinished(): Promise<void>;
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removeNearbyCreatures(): Promise<void>;
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-
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randomMovement(count: number): Promise<void>;
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moveToTowardsIsland(app: Application, direction: Direction.Cardinal, recoverStats?: boolean): Promise<void>;
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recoverStats(app: Application): Promise<void>;
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idle(app: Application, steps?: number): Promise<void>;
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@@ -212,7 +212,6 @@ export declare class TestRunContext extends BaseContext {
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private getCommonNUnitXmlAttributes;
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private sanitizeXmlText;
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}
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export declare const rootContext: TestSetupContext;
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export declare const before: (executor: TestExecutor) => void;
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export declare const after: (executor: TestExecutor) => void;
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export declare const beforeEach: (executor: TestExecutor) => void;
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package/package.json
CHANGED