@wayward/types 2.14.0-beta.dev.20240913.1 → 2.14.0-beta.dev.20240915.1

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Files changed (59) hide show
  1. package/definitions/game/game/entity/Human.d.ts +1 -1
  2. package/definitions/game/game/entity/action/Action.d.ts +2 -1
  3. package/definitions/game/game/entity/action/ActionsRegistration.d.ts +39 -36
  4. package/definitions/game/game/entity/action/IAction.d.ts +2 -1
  5. package/definitions/game/game/entity/action/actions/Absorb.d.ts +1 -1
  6. package/definitions/game/game/entity/action/actions/Alter.d.ts +1 -1
  7. package/definitions/game/game/entity/action/actions/Build.d.ts +1 -1
  8. package/definitions/game/game/entity/action/actions/CloseDoor.d.ts +1 -1
  9. package/definitions/game/game/entity/action/actions/DetachContainer.d.ts +1 -1
  10. package/definitions/game/game/entity/action/actions/Disassemble.d.ts +1 -1
  11. package/definitions/game/game/entity/action/actions/Dismantle.d.ts +1 -1
  12. package/definitions/game/game/entity/action/actions/Enchant.d.ts +1 -1
  13. package/definitions/game/game/entity/action/actions/Enhance.d.ts +1 -1
  14. package/definitions/game/game/entity/action/actions/Exude.d.ts +1 -1
  15. package/definitions/game/game/entity/action/actions/Harvest.d.ts +1 -1
  16. package/definitions/game/game/entity/action/actions/MoveTo.d.ts +1 -1
  17. package/definitions/game/game/entity/action/actions/OpenDoor.d.ts +1 -1
  18. package/definitions/game/game/entity/action/actions/PackGround.d.ts +1 -1
  19. package/definitions/game/game/entity/action/actions/PickUp.d.ts +1 -1
  20. package/definitions/game/game/entity/action/actions/PickUpExcrement.d.ts +1 -1
  21. package/definitions/game/game/entity/action/actions/PlaceDown.d.ts +1 -1
  22. package/definitions/game/game/entity/action/actions/Preserve.d.ts +1 -1
  23. package/definitions/game/game/entity/action/actions/PropOpenDoor.d.ts +1 -1
  24. package/definitions/game/game/entity/action/actions/Refine.d.ts +1 -1
  25. package/definitions/game/game/entity/action/actions/Reinforce.d.ts +1 -1
  26. package/definitions/game/game/entity/action/actions/Repair.d.ts +1 -1
  27. package/definitions/game/game/entity/action/actions/Reshape.d.ts +1 -1
  28. package/definitions/game/game/entity/action/actions/SailToCivilization.d.ts +1 -1
  29. package/definitions/game/game/entity/action/actions/SailToIsland.d.ts +1 -1
  30. package/definitions/game/game/entity/action/actions/ShipToIsland.d.ts +1 -1
  31. package/definitions/game/game/entity/action/actions/StartFire.d.ts +1 -1
  32. package/definitions/game/game/entity/action/actions/TestDepth.d.ts +1 -1
  33. package/definitions/game/game/entity/action/actions/Till.d.ts +1 -1
  34. package/definitions/game/game/entity/action/actions/ToggleDoor.d.ts +1 -1
  35. package/definitions/game/game/entity/action/actions/ToggleTilled.d.ts +1 -1
  36. package/definitions/game/game/entity/action/actions/Transmogrify.d.ts +1 -1
  37. package/definitions/game/game/entity/action/actions/Unequip.d.ts +1 -1
  38. package/definitions/game/game/entity/action/actions/UpdateDirection.d.ts +1 -1
  39. package/definitions/game/game/entity/action/actions/UpdateWalkTo.d.ts +1 -1
  40. package/definitions/game/game/entity/action/actions/Upgrade.d.ts +1 -1
  41. package/definitions/game/game/entity/action/actions/ViewItems.d.ts +16 -0
  42. package/definitions/game/game/entity/action/actions/helper/NotUsableMessage.d.ts +5 -3
  43. package/definitions/game/game/entity/action/usable/IUsableAction.d.ts +3 -1
  44. package/definitions/game/game/entity/action/usable/UsableActionType.d.ts +1 -1
  45. package/definitions/game/game/entity/action/usable/actions/UsableActionsWorld.d.ts +1 -1
  46. package/definitions/game/game/entity/creature/corpse/CorpseManager.d.ts +1 -2
  47. package/definitions/game/game/item/recipe/Crafter.d.ts +1 -2
  48. package/definitions/game/language/dictionary/Message.d.ts +744 -738
  49. package/definitions/game/renderer/Renderers.d.ts +2 -17
  50. package/definitions/game/renderer/RenderersNotifiers.d.ts +30 -0
  51. package/definitions/game/renderer/notifier/INotifier.d.ts +1 -0
  52. package/definitions/game/renderer/notifier/Notifier.d.ts +2 -5
  53. package/definitions/game/ui/screen/screens/game/static/ActionBar.d.ts +2 -2
  54. package/definitions/hosts/electron/main/ipc/handlers/os/os.d.ts +1 -1
  55. package/definitions/hosts/shared/ipc/handlers/os/os.d.ts +1 -1
  56. package/definitions/hosts/shared/ipc/os.d.ts +1 -1
  57. package/definitions/launcher/App.d.ts +1 -1
  58. package/definitions/utilities/object/Objects.d.ts +17 -2
  59. package/package.json +1 -1
@@ -257,7 +257,7 @@ export default abstract class Human<DescriptionType = unknown, TypeType extends
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  getCraftingDifficulty(level: RecipeLevel): number;
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  updateStatsAndAttributes(): void;
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  getMovementDelay(): number;
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- faceDirection(direction: Direction.Cardinal | Entity): Promise<boolean>;
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+ faceDirection(direction: Direction.Cardinal | Entity | Tile): Promise<boolean>;
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  get isWalkingTo(): boolean;
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  /**
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  * Returns a promise that resolves once the walk finishes
@@ -19,6 +19,7 @@ import type { EntityType } from "@wayward/game/game/entity/IEntity";
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  import type NPC from "@wayward/game/game/entity/npc/NPC";
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  import type Player from "@wayward/game/game/entity/player/Player";
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  import type Item from "@wayward/game/game/item/Item";
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+ import type Tile from "@wayward/game/game/tile/Tile";
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  import type TileEvent from "@wayward/game/game/tile/TileEvent";
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  import { Direction } from "@wayward/game/utilities/math/Direction";
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  import type { IVector3 } from "@wayward/game/utilities/math/IVector";
@@ -53,7 +54,7 @@ export declare class Action<A extends ActionArguments, E extends Entity = Entity
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  execute(actionApiOrExecutor: IActionApi<E, any> | E, ...args: AV): R | Promise<R> | Promise<R | undefined> | undefined;
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  executeAt(actionApiOrExecutor: IActionApi<E, any> | E, location: IActionTargetAdjacent, ...args: AV): Promise<R | undefined>;
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  executeRanged(actionApiOrExecutor: IActionApi<E, any> | E, target: IActionTargetTileRanged, ...args: AV): Promise<R | undefined>;
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- executeOn(actionApiOrExecutor: IActionApi<E, any> | E, targetEntity?: Entity | IActionTargetEntityRanged, ...args: AV): Promise<R | undefined>;
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+ executeOn(actionApiOrExecutor: IActionApi<E, any> | E, targetEntity?: Entity | Tile | IActionTargetEntityRanged, ...args: AV): Promise<R | undefined>;
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  executeConfirmer(actionApiOrExecutor: IActionApi<E, any> | E, args: AV): Promise<boolean>;
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  skipConfirmation(): this;
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  /**