@wayward/types 2.14.0-beta.dev.20240901.1 → 2.14.0-beta.dev.20240902.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/definitions/game/game/inspection/IInfoProvider.d.ts +4 -1
- package/definitions/game/language/ITranslation.d.ts +1 -1
- package/definitions/game/language/impl/TranslationImpl.d.ts +2 -2
- package/definitions/game/save/data/ISaveDataGlobal.d.ts +1 -1
- package/definitions/game/ui/IUi.d.ts +3 -0
- package/definitions/game/ui/Ui.d.ts +1 -0
- package/definitions/game/ui/component/Component.d.ts +2 -0
- package/definitions/game/ui/old/screens/InGameScreen.d.ts +2 -0
- package/definitions/game/ui/screen/Screen.d.ts +5 -0
- package/definitions/game/ui/screen/ScreenManager.d.ts +6 -0
- package/definitions/game/ui/screen/screens/GameScreen.d.ts +12 -1
- package/definitions/game/ui/screen/screens/game/component/ContainerBucket.d.ts +1 -0
- package/definitions/test/core/applicationInteractions.d.ts +2 -1
- package/definitions/utilities/prototype/Array.d.ts +2 -0
- package/definitions/utilities/string/XPath.d.ts +22 -0
- package/package.json +1 -1
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@@ -35,6 +35,9 @@ export declare enum InfoClass {
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Description = "info-provider-description",
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List = "info-provider-list",
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ListItem = "info-provider-list-item",
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-
MultiTextParagraph = "info-provider-multi-text-paragraph"
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MultiTextParagraph = "info-provider-multi-text-paragraph",
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DisplayRoot = "display-root",
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DisplayLevelExtra = "display-level-extra",
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DisplayLevelVerbose = "display-level-verbose"
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}
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export {};
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@@ -38,7 +38,7 @@ export interface ISerializedTranslation {
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reformatters?: Reformatter[];
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reference?: Reference;
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referenceContext?: InfoProviderContext;
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-
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forceInclude?: true;
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tooltip?: ISerializedTranslation | IStringSection[];
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tooltipWide?: true;
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interpolator?: ISerializedInterpolator;
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@@ -67,7 +67,7 @@ export default class TranslationImpl implements Omit<ISerializable, "deserialize
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private tooltipWide?;
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private reference?;
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private referenceContext?;
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private
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private forceInclude?;
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private classes?;
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constructor(dictionary: Dictionary | string, entry: number | string, index?: "random" | number);
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constructor(translationId: string);
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@@ -132,7 +132,7 @@ export default class TranslationImpl implements Omit<ISerializable, "deserialize
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private getCustomInterpolatorSegments;
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serializeObject(): ISerializedTranslation;
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serialize(depth?: number): ISerializedTranslation;
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static serializeTranslationArg(arg: any, depth?: number, maxSerializationDepth?: number):
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static serializeTranslationArg(arg: any, depth?: number, maxSerializationDepth?: number): TranslationArg | undefined;
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private canCache;
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private getCachedTranslation;
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/**
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@@ -43,6 +43,7 @@ export interface IOptions {
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disableHealthVignette: boolean;
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disableMovementAnimations: boolean;
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disableOverlaySupport: boolean;
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disableQuitConfirmation: boolean;
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disableSpritePack: boolean;
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disableUIEffects: boolean;
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disableUIOpacity: boolean;
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@@ -91,7 +92,6 @@ export interface IOptions {
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windowMode: boolean;
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zoomLevel: number;
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zoomSmoothing: boolean;
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disableQuitConfirmation: boolean;
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}
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export declare enum DropLocation {
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Facing = 0,
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@@ -67,5 +67,8 @@ export declare enum UiClasses {
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}
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export declare namespace UiClasses {
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function createDynamic<CLASS extends string, ENUM>(baseClass: CLASS, enm: ENUM): (enumValue: ENUM[keyof ENUM]) => `${CLASS}-${Lowercase<keyof ENUM & string>}`;
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/**
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* For raw classes use `InfoClass`
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*/
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function displayLevel(displayLevel: InfoDisplayLevel): string[];
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}
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@@ -97,6 +97,7 @@ export declare class Ui extends EventEmitter.Host<IUiEvents> {
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* @param save Whether or not to save the new scale into options. Defaults to true.
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*/
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setDialogOpacity(opacity?: number, save?: boolean): void;
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private stylesheetIndex;
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addStylesheet(path: string): void;
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removeStylesheet(path: string): void;
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private getStylesheet;
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@@ -97,6 +97,7 @@ export default class Component<E extends HTMLElement = HTMLElement> extends Even
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* Alias of `.element.addEventListener`, except it returns `this` instead and prevents memory leaks
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*/
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addEventListener<K extends keyof HTMLElementEventMap>(type: K, listener: (this: HTMLElement, ev: HTMLElementEventMap[K]) => any, options?: boolean | AddEventListenerOptions): this;
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addEventListener(type: string, listener: (this: HTMLElement, ev: Event) => any, options?: boolean | AddEventListenerOptions): this;
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removeEventListener<K extends keyof HTMLElementEventMap>(type: K, listener: (this: HTMLElement, ev: HTMLElementEventMap[K]) => any): this;
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getAs<C extends Component>(cls: AnyClass<C>): C | undefined;
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matches(selector: string): boolean;
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@@ -161,6 +162,7 @@ export default class Component<E extends HTMLElement = HTMLElement> extends Even
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* @param visible The new visiblity of this element.
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*/
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toggle(visible?: boolean, trustInternalState?: boolean): this;
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setInert(inert?: boolean): this;
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/**
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* Returns this component's parent component, if it exists.
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*/
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@@ -22,6 +22,7 @@ import { GlobalMouseInfo } from "@wayward/game/ui/input/InputManager";
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import type { IContainerSortInfo } from "@wayward/game/ui/old/IOldUi";
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import { CraftingSort, OldUiDialogId } from "@wayward/game/ui/old/IOldUi";
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import BaseScreen from "@wayward/game/ui/old/screens/BaseScreen";
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import type ScreenManager from "@wayward/game/ui/screen/ScreenManager";
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export type DialogIndexStrings = "inventory" | "crafting-tabs";
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export type DialogIndex = DialogIndexStrings | Reference<ReferenceType.Item | ReferenceType.Doodad | ReferenceType.NPC>;
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export type DereferencedDialogIndex = DialogIndexStrings | number;
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@@ -79,6 +80,7 @@ export default class InGameScreen extends BaseScreen {
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private derefenceDialogIndex;
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setupDialog(dialogId: OldUiDialogId, containerReference?: ContainerReference): JQueryUI.DialogOptions;
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blurInputs(): void;
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protected onScreenStateChange(screens: ScreenManager): void;
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toggleDialog(dialog: JQuery): boolean;
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openDialog(dialog: JQuery): boolean;
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onOpenDialog(dialog: JQuery): void;
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@@ -25,6 +25,10 @@ interface IScreenEvents extends Events<Component> {
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showDialog(dialog: Dialog): any;
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showContextMenu(contextMenu: ContextMenu): any;
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hideContextMenu(contextMenu: ContextMenu): any;
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/** Emitted when this screen is obscured by another */
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obscure(): any;
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/** Emitted when this screen is no longer obscured */
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reveal(): any;
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}
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export default abstract class Screen extends Component {
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readonly type: ScreenId;
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dialogs: DialogManager;
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visibleDialogs: IDialogStates;
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constructor(type: ScreenId);
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get isObscured(): boolean;
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remove(): this;
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getBackground(): Background;
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setBackground(background: Background): this;
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@@ -14,6 +14,11 @@ import Screen from "@wayward/game/ui/screen/Screen";
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import type { ScreenById } from "@wayward/game/ui/screen/ScreenMap";
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import Stream from "@wayward/goodstream/Stream";
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import EventEmitter from "@wayward/utilities/event/EventEmitter";
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export declare enum ScreenClasses {
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Main = "screen",
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_Top = "screen--top",
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_Obscured = "screen--obscured"
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}
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export interface IScreenManagerEvents {
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init(screen: Screen): any;
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show(screen: Screen): any;
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* Returns if the given screen id is a currently visible screen (either the main screen or the overlay screen).
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*/
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isVisible(screenId: ScreenId): boolean;
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hasOverlay(): boolean;
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/**
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* Shows a screen
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* @param screenId The id of the screen to show
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@@ -44,6 +44,13 @@ import InteractionManager from "@wayward/game/ui/screen/screens/game/util/moveme
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import type { Direction } from "@wayward/game/utilities/math/Direction";
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import type Stream from "@wayward/goodstream";
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import type { Events, IEventEmitter } from "@wayward/utilities/event/EventEmitter";
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export declare enum GameScreenClasses {
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PauseIcon = "pause-icon",
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PauseIcon_Paused = "pause-icon--paused",
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PauseIcon_Unpausable = "pause-icon--unpausable",
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PauseIcon_Visible = "pause-icon--visible",
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PauseIcon_Overlay = "pause-icon--overlay"
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}
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export type IDialogStates = {
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[key in `${DialogId}` | `${DialogId},${string}`]: boolean;
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};
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private readonly pausedPopupOverlay;
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private readonly nightPopupOverlay;
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private readonly buttonRespawn;
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private readonly buttonPause;
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constructor();
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get isTwoColumn(): boolean;
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private get gameCanvasComponent();
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* Returns the first unused `Quadrant`, or `Quadrant.None` if there are none.
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*/
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private getUnusedQuadrant;
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protected onObscureOrReveal(): void;
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private updatePauseIcon;
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private get
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private get canSelfUnpause();
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private get isRelevantlyPaused();
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private get couldBeRelevantlyPaused();
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}
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protected makeTopDialog(dialog: Dialog, order: number): void;
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protected onDialogMoveOrResize(dialog: Dialog): void;
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protected onContainerUpdateOrder(manager: ItemManager, container: IContainer): void;
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protected onRooted(): void;
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protected onMouseEnter(): void;
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protected onMouseLeave(): void;
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private updateDialogActive;
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clickJoinServer(): Promise<void>;
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clickDailyChallenge(): Promise<void>;
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clickBack(timeout?: number): Promise<void>;
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clickButton(
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clickButton(buttonText: string, options?: Partial<{
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force: boolean;
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selector: string;
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clickOnce: boolean;
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timeout: number;
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}>): Promise<void>;
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* @returns The new array length
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*/
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insertSorted(value: T, ...sorters: SortingFunction.List<T>): number;
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indexOfOrElse(value: T): number | undefined;
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findIndexOrElse(predicate: (value: T) => any): number | undefined;
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}
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}
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export default function (): void;
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declare namespace XPath {
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/**
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* Given a custom-formatted XPath selector, produces an XPath compatible version.
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* Custom syntax:
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* - No need to start the selector with `.//` to select from descendants
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* - No need to have a `*` before an element filter, as it is implied if there's no tagname
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* - `#id` — filters an element list down to only elements with this id (must be specified before .class)
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* - `.class` — filters an element list down to only elements with this class
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* - `[not(#id)]` — filters an element list down to only elements without this id
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* - `[not(.class)]` — filters an element list down to only elements without this class
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* - `text()*="text"` — filters down an element list to only elements with text containing "text"
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* - `text()~="text"` — filters down an element list to only elements with text containing the word(s) "text"
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* - `text()^="text"` — filters down an element list to only elements with text starting with "text"
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* - `text()$="text"` — filters down an element list to only elements with text ending with "text"
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* - `@attribute*="text"` — filters down an element list to only elements with the given attribute containing "text"
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* - `@attribute~="text"` — filters down an element list to only elements with the given attribute containing the word(s) "text"
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* - `@attribute^="text"` — filters down an element list to only elements with the given attribute starting with "text"
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* - `@attribute$="text"` — filters down an element list to only elements with the given attribute ending with "text"
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*/
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function selector(selector: string): string;
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}
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export default XPath;
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package/package.json
CHANGED