@wayward/types 2.14.0-beta.dev.20240824.3 → 2.14.0-beta.dev.20240825.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/definitions/game/game/entity/Entity.d.ts +1 -0
- package/definitions/game/game/entity/Human.d.ts +4 -0
- package/definitions/game/renderer/world/WorldLayer.d.ts +0 -1
- package/definitions/game/ui/screen/screens/game/static/messages/MessageLog.d.ts +1 -0
- package/definitions/test/core/application.d.ts +6 -4
- package/definitions/test/core/applicationManager.d.ts +1 -1
- package/definitions/test/interfaces.d.ts +12 -1
- package/package.json +1 -1
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@@ -179,6 +179,7 @@ export default abstract class Entity<DescriptionType = unknown, TypeType extends
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abstract isItem(): this is Item;
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abstract isTile(): this is Tile;
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abstract isContainer(): this is IUncastableContainer;
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asNot(entity: Entity): this | undefined;
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isEntity(): this is Entity;
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asType(type: TypeType): this | undefined;
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get asUnion(): Player | NPC | Creature | TileEvent | Item | Corpse | Doodad;
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@@ -510,6 +510,10 @@ export default abstract class Human<DescriptionType = unknown, TypeType extends
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isContainer(): this is IUncastableContainer;
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get point(): IVector3;
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get tile(): Tile;
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/**
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* Recompute lights around the human
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*/
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computeLights(): void;
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/**
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* Moves inventory items to the target island
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* This should be called before switching islands
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@@ -45,7 +45,6 @@ export declare class WorldLayer implements IPreSerializeCallback {
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onDoodadUpdates: Map<number, onDoodadUpdateDelegate>;
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private terrainMap;
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instance: IWorldLayerCPP | undefined;
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private _loadedLightLevelMap;
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private _loadedLightBlockMap;
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constructor(width: number | undefined, height: number, z: WorldZ);
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preSerializeObject(): void;
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@@ -8,18 +8,19 @@
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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import type { ActionType } from "@wayward/game/game/entity/action/IAction";
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import type Player from "@wayward/game/game/entity/player/Player";
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import { ItemType } from "@wayward/game/game/item/IItem";
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import type { Load } from "@wayward/game/game/meta/Loading";
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import type { Prompt } from "@wayward/game/game/meta/prompt/IPrompt";
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import type { ScreenId } from "@wayward/game/ui/screen/IScreen";
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import type { MenuId } from "@wayward/game/ui/screen/screens/menu/component/IMenu";
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import type { Random } from "@wayward/utilities/random/Random";
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import ApplicationInteractions from "@wayward/test/core/applicationInteractions";
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import type { ApplicationManager } from "@wayward/test/core/applicationManager";
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import { ItemComponentMarshal } from "@wayward/test/core/marshals/ui/itemComponentMarshal";
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import type { IAppPaths } from "@wayward/test/interfaces";
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import type { TestRunContext } from "@wayward/test/testRunner";
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import type
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import { ItemType } from "@wayward/game/game/item/IItem";
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import { ItemComponentMarshal } from "@wayward/test/core/marshals/ui/itemComponentMarshal";
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import type { Random } from "@wayward/utilities/random/Random";
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export interface IApplicationOptions {
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additionalArgs?: string[];
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mods?: string[];
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@@ -74,6 +75,7 @@ export declare class Application extends ApplicationInteractions {
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* Asserts some code on just this app
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*/
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assertScript(executor: (player: Player) => boolean, assertMessage?: string): Promise<void>;
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getActionCount(actionType: ActionType): Promise<number>;
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findItemComponents(itemType: ItemType): Promise<ItemComponentMarshal[]>;
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requestVideo(videoPath: string): void;
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private recordVideoFrame;
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@@ -11,8 +11,8 @@
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import type Player from "@wayward/game/game/entity/player/Player";
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import { Direction } from "@wayward/game/utilities/math/Direction";
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import type { Application, ITestState } from "@wayward/test/core/application";
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import type { INewGameOptions, ITestJoinServerOptions, ITestSetup } from "@wayward/test/interfaces";
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import { ApplicationInteraction } from "@wayward/test/core/applicationInteraction";
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import type { INewGameOptions, ITestJoinServerOptions, ITestSetup } from "@wayward/test/interfaces";
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export declare class ApplicationManager {
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private readonly _logs;
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private readonly _applications;
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@@ -8,15 +8,18 @@
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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import type { DoodadType } from "@wayward/game/game/doodad/IDoodad";
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import type { DoodadType, GrowingStage } from "@wayward/game/game/doodad/IDoodad";
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import type { ActionType } from "@wayward/game/game/entity/action/IAction";
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import type { Quality } from "@wayward/game/game/IObject";
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import type { INewIslandOverrides } from "@wayward/game/game/island/IIsland";
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import type { ContainerSort, ItemType } from "@wayward/game/game/item/IItem";
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import type { Milestone } from "@wayward/game/game/milestones/IMilestone";
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import type { GameMode } from "@wayward/game/game/options/IGameOptions";
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import type { IOptions } from "@wayward/game/save/data/ISaveDataGlobal";
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import type { SortDirection } from "@wayward/game/save/ISaveManager";
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import type { DialogId } from "@wayward/game/ui/screen/screens/game/Dialogs";
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import type { Direction } from "@wayward/game/utilities/math/Direction";
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import type { IVector3 } from "@wayward/game/utilities/math/IVector";
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export interface ICommonGameOptions {
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gameMode: GameMode;
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seed?: string | number;
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@@ -59,18 +62,26 @@ export interface IPaths extends Omit<IAppPaths, "saveZipPath"> {
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saveImportsPath: string;
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}
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export interface ITestSetup {
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options?: Partial<IOptions>;
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ui?: {
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dialogs?: PartialRecord<DialogId, boolean>;
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actionSlots?: Array<{
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itemType?: ItemType;
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actionType?: ActionType;
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autoUse?: boolean;
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}>;
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};
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world?: {
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doodads?: Array<{
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type: DoodadType;
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growingStage?: GrowingStage;
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x: number;
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y: number;
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inventory?: ITestSetupItemContainer;
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}>;
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};
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player?: {
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position?: IVector3;
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direction?: Direction.Cardinal;
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inventory?: ITestSetupItemContainer;
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};
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package/package.json
CHANGED