@wayward/types 2.14.0-beta.dev.20240412.1 → 2.14.0-beta.dev.20240413.1
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@@ -132,6 +132,7 @@ export declare const actionDescriptionsSlow: {
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34: import("./Action").Action<[[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined], [import("@wayward/game/game/entity/action/IAction").ActionArgument.Boolean, import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined]], import("../player/Player").default, void, import("@wayward/game/game/entity/action/actions/SailToCivilization").ISailToCivilizationCanUse, [(import("../../item/Item").default | undefined)?, (boolean | undefined)?]>;
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96: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.Integer32, import("@wayward/game/game/entity/action/IAction").ActionArgument.Integer32, [import("@wayward/game/game/entity/action/IAction").ActionArgument.Integer32, import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/SailToIsland").ISailToIslandCanUse, [number, number, (number | undefined)?]>;
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122: import("./Action").Action<[[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory, import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined], import("./argument/ActionArgumentEnum").default<import("../IEntity").AiType, "Attack" | "Tamed" | "Neutral" | "Random" | "Hostile" | "Scared" | "Hidden" | "Fearless" | "FollowClose" | "Retaliate" | "Fleeing" | "Waiting" | "FollowFar" | "Stay" | "AttackAdjacent" | "AttackInSight" | "Defend" | "Heel">], import("../Human").default<number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/SetCreatureAi").ISetCreatureAiCanUse, [import("../../item/Item").default | undefined, import("../IEntity").AiType]>;
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136: import("./Action").Action<[[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory, import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined], import("./argument/ActionArgumentEnum").default<import("../IEntity").AiType, "Attack" | "Tamed" | "Neutral" | "Random" | "Hostile" | "Scared" | "Hidden" | "Fearless" | "FollowClose" | "Retaliate" | "Fleeing" | "Waiting" | "FollowFar" | "Stay" | "AttackAdjacent" | "AttackInSight" | "Defend" | "Heel">], import("../Human").default<number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/SetCreatureAi").ISetCreatureAiCanUse, [import("../../item/Item").default | undefined, import("../IEntity").AiType]>;
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6: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/SetDown").ISetDownCanUse, [import("../../item/Item").default]>;
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123: import("./Action").Action<[[import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("./argument/ActionArgumentEnum").default<import("@wayward/game/game/entity/action/actions/SetTitle").TitleType, "Milestone" | "Skill">], [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("./argument/ActionArgumentEnum").default<Milestone, "Abnormalizer" | "Chef" | "Exterminator" | "Crafter" | "Gardener" | "Gatherer" | "Hunter" | "Locksmith" | "ReaperOfSouls" | "Survivor" | "Pitcher" | "Trapsetter" | "TreasureHunter" | "Collector" | "Explorer" | "Grandmaster" | "Prepared" | "Doctor" | "Artificer" | "Returned" | "Navigator" | "DragonSlayer" | "Treasurer" | "Pulchritudinous" | "Friendly" | "Malevolent" | "Benevolent" | "Boundless" | "Talented" | "Weathered" | "Seasoned" | "Pacifier" | "Merchant" | "Notekeeper" | "Operator" | "Huntsman" | "Contender" | "Challenger" | "DestroyerOfMagi" | "Helmsman" | "Multitasker" | "Apocryphal" | "Diverse" | "InternalDiscoveredBoats" | "Traitor" | "MasterOfAll" | "Rouseabout" | "Murderer" | "Retailer" | "Masochist" | "Versatile" | "InternalStatDiscovery" | "Dedicated" | "Hounded" | "Serene" | "InternalRuneOrAltarDiscovery" | "Curator" | "Thaumaturgic" | "Runekeeper" | "InternalDeityDiscovery" | "InternalMerchantsDiscovery">, import("./argument/ActionArgumentEnum").default<import("../IHuman").SkillType, "None" | "Chemistry" | "Anatomy" | "Marksmanship" | "Blacksmithing" | "Botany" | "Camping" | "Cartography" | "Claythrowing" | "Cooking" | "Fishing" | "Fletching" | "Glassblowing" | "Leatherworking" | "Lockpicking" | "Lumberjacking" | "Mining" | "Mycology" | "Parrying" | "Stonecrafting" | "Swimming" | "Tactics" | "Tailoring" | "Throwing" | "Tinkering" | "Trapping" | "Woodworking" | "Taming" | "Horticulture" | "Bartering" | "Seafaring" | "Thaumaturgy" | "DualWielding" | "Piety">]], import("../player/Player").default, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [(import("@wayward/game/game/entity/action/actions/SetTitle").TitleType | undefined)?, (Milestone | import("../IHuman").SkillType | undefined)?]>;
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119: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.NPCNearby, [import("@wayward/game/game/entity/action/IAction").ActionArgument.Island, import("@wayward/game/game/entity/action/IAction").ActionArgument.Vector2, import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined], [import("@wayward/game/game/entity/action/IAction").ActionArgument.Integer32, import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/ShipToIsland").IShipToIslandCanUse, [import("../npc/NPC").default, (import("../../island/Island").default | import("../../../utilities/math/IVector").IVector2 | undefined)?, (number | undefined)?]>;
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@@ -177,5 +178,4 @@ export declare const actionDescriptionsSlow: {
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105: import("./Action").Action<[import("./argument/ActionArgumentObjectKey").default<import("../../../save/data/ISaveDataGlobal").IOptions>, import("@wayward/game/game/entity/action/IAction").ActionArgument.Object], import("../Human").default<number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [keyof import("../../../save/data/ISaveDataGlobal").IOptions, any?]>;
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107: import("./Action").Action<[[import("@wayward/game/game/entity/action/IAction").ActionArgument.Vector2Array, import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined], [import("@wayward/game/game/entity/action/IAction").ActionArgument.Boolean, import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [(import("../../../utilities/math/IVector").IVector2[] | undefined)?, (boolean | undefined)?]>;
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92: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, [import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/Upgrade").IUpgradeCanUse, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
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136: import("./Action").Action<[[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory, import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined], import("./argument/ActionArgumentEnum").default<import("../IEntity").AiType, "Attack" | "Tamed" | "Neutral" | "Random" | "Hostile" | "Scared" | "Hidden" | "Fearless" | "FollowClose" | "Retaliate" | "Fleeing" | "Waiting" | "FollowFar" | "Stay" | "AttackAdjacent" | "AttackInSight" | "Defend" | "Heel">], import("../Human").default<number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/SetCreatureAi").ISetCreatureAiCanUse, [import("../../item/Item").default | undefined, import("../IEntity").AiType]>;
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};
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@@ -828,10 +828,10 @@ declare enum Message {
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YouHaveBeenCut = 816,
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YouHaveCaged = 817,
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YouHaveCommanded = 818,
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YouHaveDied = 819,
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YouHaveHealedOther = 820,
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833
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YouHaveKilled = 821,
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YouHaveNotCommanded = 822,
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YouHaveReleased = 823,
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YouHaveSummoned = 824,
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YouHaveTamed = 825,
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package/package.json
CHANGED