@wayward/types 2.14.0-beta.dev.20240325.1 → 2.14.0-beta.dev.20240327.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/definitions/game/game/deity/Curse.d.ts +10 -0
- package/definitions/game/game/entity/Human.d.ts +1 -1
- package/definitions/game/game/entity/IStats.d.ts +2 -1
- package/definitions/game/game/entity/creature/Creature.d.ts +14 -0
- package/definitions/game/game/entity/creature/ICreature.d.ts +3 -0
- package/definitions/game/game/entity/npc/NPC.d.ts +1 -1
- package/definitions/game/game/options/IGameOptions.d.ts +1 -1
- package/package.json +1 -1
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@@ -1,3 +1,13 @@
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/*!
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* Copyright 2011-2023 Unlok
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* https://www.unlok.ca
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*
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* Credits & Thanks:
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* https://www.unlok.ca/credits-thanks/
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*
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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import type Human from "@wayward/game/game/entity/Human";
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import { SkillType } from "@wayward/game/game/entity/IHuman";
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export declare enum CurseComponent {
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@@ -389,7 +389,7 @@ export default abstract class Human<TypeType extends number = number, EntityRefe
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getBarteringBonus(baseCredits: number): number;
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getProducedTemperature(): number | undefined;
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getInsulation(type: TempType): number;
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resetStatTimers(type?: StatChangeCurrentTimerStrategy): void;
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resetStatTimers(type?: StatChangeCurrentTimerStrategy, isNPC?: boolean): void;
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resetChangeTimers(): void;
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private getBaseStatBonuses;
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protected getApplicableStatusEffects(): Set<StatusType> | undefined;
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@@ -18,6 +18,7 @@ import type Human from "@wayward/game/game/entity/Human";
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import type { IEntityConstructorOptions, IStatChangeInfo } from "@wayward/game/game/entity/IEntity";
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import { AiType, Defense, EntityType, MoveType } from "@wayward/game/game/entity/IEntity";
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import type { IStat } from "@wayward/game/game/entity/IStats";
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import { ActionType } from "@wayward/game/game/entity/action/IAction";
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import type { CreatureAttackOutcome, CreatureType, ICreatureAttackOutcomeAttack, ICreatureCheckMoveOptions, ICreatureDescription, ICreatureEvents, IDamageInfo, IHitch } from "@wayward/game/game/entity/creature/ICreature";
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import type Corpse from "@wayward/game/game/entity/creature/corpse/Corpse";
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import type NPC from "@wayward/game/game/entity/npc/NPC";
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@@ -93,7 +94,15 @@ export default class Creature extends EntityWithStats<ICreatureDescription, Crea
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checkForBurn(moveType?: MoveType): boolean;
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private setOwner;
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tame(human: Human, bonus?: number): boolean;
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/**
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* Increases the creature's maximum health in the event of offering/re-taming and petting (to a lesser extent)
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*/
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increaseMaxHealth(action: ActionType): void;
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increaseTamedCount(): void;
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/**
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* Increases the number of times the creature has been petted.
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*/
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increasePettedCount(): void;
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release(remainTamed?: boolean): boolean;
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unhitch(): void;
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animateSpawn(): void;
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* @returns number if the creature has been tamed (0 if it has never been tamed).
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*/
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get timesTamed(): number;
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/**
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* Returns the times a creature has been petted.
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* @returns number if the creature has been petted (0 if it has never been petted).
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*/
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get timesPetted(): number;
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private findHumansWithinRadius;
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private shouldSpecialAttack;
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private specialAttack;
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@@ -450,6 +450,9 @@ export declare const CREATURE_FLEE_DISTANCE_SQ: number;
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export declare const TAMED_CREATURE_FOLLOW_CLOSE_DISTANCE = 1;
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export declare const TAMED_CREATURE_FOLLOW_FAR_DISTANCE = 6;
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export declare const settableAiTypes: Set<AiType>;
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export declare const CREATURE_MAX_HEALTH_BONUS_TAME = 1.1;
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export declare const CREATURE_MAX_HEALTH_BONUS_OFFER = 1.05;
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export declare const CREATURE_MAX_HEALTH_BONUS_PET = 1.01;
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export interface ICreatureAttackOutcomeBase {
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enemy?: Human | Creature;
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willAttack: boolean;
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@@ -90,7 +90,7 @@ export default abstract class NPC extends Human<NPCType, ReferenceType.NPC> {
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* @returns True if an npc can move / attack / do other things while not in anyones field of view
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*/
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protected canUpdateOutsideFov(): boolean;
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protected runCommonProcesses(inventoryItems: Item[]):
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protected runCommonProcesses(inventoryItems: Item[]): number | undefined;
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kill(): boolean;
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isHostile(): boolean;
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isWaiting(): boolean;
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@@ -84,7 +84,7 @@ export interface IGameOptions {
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*/
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spawnRateMultiplier: number;
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/**
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* Multiplier for how much max/min HP bonus is given on each tame
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* Multiplier for how much max/min HP bonus is given on each tame/offer/pet
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*/
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tameHealthMultiplier: number;
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/**
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package/package.json
CHANGED