@wayward/types 2.14.0-beta.dev.20240323.1 → 2.14.0-beta.dev.20240325.1

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@@ -0,0 +1,28 @@
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+ import type Human from "@wayward/game/game/entity/Human";
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+ import { SkillType } from "@wayward/game/game/entity/IHuman";
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+ export declare enum CurseComponent {
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+ Skill = 0,
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+ HighestAttack = 1,
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+ HighestDefense = 2,
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+ CumulativeEvilCrafting = 3,
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+ Equipment = 4
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+ }
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+ export declare const CURSE_WEIGHTS: Record<CurseComponent, number>;
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+ export declare const CURSE_ATTACK_MAX = 50;
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+ export declare const CURSE_DEFENSE_MAX = 100;
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+ export declare const CURSE_CRAFTING_MAX = 100;
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+ export declare const CURSE_SKILL_MAX = 100;
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+ export declare const CURSE_COMPONENTS: Record<CurseComponent, (human: Human) => number>;
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+ /**
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+ * Gets the highest value of either current or max skill multiplied by the "evilness" of each skill (from rune chance)
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+ * (Basically, high values in any of the evil-er skills make curse go brrrr)
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+ */
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+ declare function getSkillValue(human: Human): {
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+ value: number;
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+ skill: SkillType;
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+ };
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+ declare namespace Curse {
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+ const getSkill: typeof getSkillValue;
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+ function getValue(human: Human): number;
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+ }
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+ export default Curse;
@@ -118,6 +118,9 @@ export default abstract class Human<TypeType extends number = number, EntityRefe
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  quests: IQuestManager;
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  messages: IMessageManager;
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  notes: INoteManager;
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+ highestAttack?: number;
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+ highestDefense?: number;
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+ cumulativeEvilCrafting: number;
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  /** @deprecated (use the entity itself) */
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  readonly inventory: IContainer;
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  private readonly privateStore;
@@ -215,6 +218,7 @@ export default abstract class Human<TypeType extends number = number, EntityRefe
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  isDualWielding(): boolean;
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  getAttack(attack?: AttackType, weapon?: Item): IAttack;
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  getSimplifiedCumulativeAttack(): number;
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+ getSimplifiedCumulativeDefense(): number;
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  getCombatStrength(): number;
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  private getAttackType;
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  private getAttackSkillBonus;
@@ -230,6 +234,7 @@ export default abstract class Human<TypeType extends number = number, EntityRefe
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  getEquippedItem(slot: EquipType, includeDisabled?: true): Item | undefined;
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  isOffHandDisabled(): boolean;
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  getEquipSlotForItem(item: Item, includeDisabled?: true): EquipType | undefined;
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+ getCurse(): number;
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  canSeePosition(type: CanASeeBType, islandId: IslandId, x: number, y: number, z: number, fieldOfView?: FieldOfView, customRadius?: number): boolean;
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  /**
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  * Gets the max health of the player.
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "@wayward/types",
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  "description": "TypeScript declarations for Wayward, used for modding.",
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- "version": "2.14.0-beta.dev.20240323.1",
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+ "version": "2.14.0-beta.dev.20240325.1",
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  "license": "MIT",
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  "repository": {
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  "type": "git",