@wayward/types 2.14.0-beta.dev.20240313.1 → 2.14.0-beta.dev.20240315.1

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@@ -20,6 +20,7 @@ export interface IMoveItemFilterArgument {
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  quality?: ArrayOr<Quality>;
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  text?: string;
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  excludeProtected?: boolean;
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+ excludeEquipped?: boolean;
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  }
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  export declare class MoveItemFilterArgument<FILTER extends IMoveItemFilterArgument> extends ActionArgumentCustom<FILTER> {
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  static canUse(filter: IMoveItemFilterArgument, item: Item, actionName?: Translation): IActionUsable | IActionNotUsable;
@@ -167,7 +167,8 @@ export type UsableActionUsability<REQUIREMENTS extends IUsableActionRequirements
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  export declare enum UsableActionExecutionContext {
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  Generic = 0,
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  ContextMenu = 1,
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- ActionBar = 2
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+ ActionBar = 2,
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+ ActionBarAutoUse = 3
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  }
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  export interface IUsableActionExecutionContext {
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  context: UsableActionExecutionContext;
@@ -11,7 +11,7 @@
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  import type { Deity } from "@wayward/game/game/deity/Deity";
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  import type Doodad from "@wayward/game/game/doodad/Doodad";
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  import { ActionType } from "@wayward/game/game/entity/action/IAction";
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- import type { ActionId, IUsableActionDefinition, IUsableActionDefinitionExecutable, IUsableActionExecutionContext, IUsableActionPossibleUsing, IUsableActionRequirements, IUsableActionUsing, UsableActionUsability } from "@wayward/game/game/entity/action/usable/IUsableAction";
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+ import type { ActionId, IUsableActionDefinition, IUsableActionDefinitionExecutable, IUsableActionExecutionContext, IUsableActionItemRequirement, IUsableActionPossibleUsing, IUsableActionRequirements, IUsableActionUsing, UsableActionUsability } from "@wayward/game/game/entity/action/usable/IUsableAction";
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  import { IUsableActionNotUsable, UsableActionDisplayContext, UsableActionExecutionContext } from "@wayward/game/game/entity/action/usable/IUsableAction";
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  import UsableActionRegistrar from "@wayward/game/game/entity/action/usable/UsableActionRegistrar";
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  import type { ActionWhichTranslation } from "@wayward/game/game/entity/action/usable/UsableActionTranslator";
@@ -60,7 +60,7 @@ declare class UsableAction<REQUIREMENTS extends IUsableActionRequirements = IUsa
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  resolveUsing(player: Player, using: IUsableActionUsing<REQUIREMENTS>): Message.UiActionCannotUseRequiresCreature | Message.UiActionCannotUseRequiresDoodad | Message.UiActionCannotUseRequiresItem | Message.UiActionCannotUseRequiresNPC | Message.UiActionCannotUseRequiresVehicle | IUsableActionUsing<REQUIREMENTS>;
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  resolveUsingOrUndefined(player: Player, using: IUsableActionUsing<REQUIREMENTS>): IUsableActionUsing<REQUIREMENTS> | undefined;
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  isUsable(player: Player, provided: IUsableActionUsing<REQUIREMENTS>, context: UsableActionExecutionContext | IUsableActionExecutionContext): UsableActionUsability<REQUIREMENTS>;
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- isApplicable(player: Player, provided?: IUsableActionPossibleUsing, fullUsabilityCheck?: boolean): provided is IUsableActionUsing<REQUIREMENTS>;
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+ isApplicable(player: Player, provided?: IUsableActionPossibleUsing, fullUsabilityCheck?: boolean, requireItem?: boolean): provided is IUsableActionUsing<REQUIREMENTS>;
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  private isItemApplicable;
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  private isDoodadApplicable;
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  private isCreatureApplicable;
@@ -82,6 +82,11 @@ declare class UsableAction<REQUIREMENTS extends IUsableActionRequirements = IUsa
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  getHighlightSelectors(using?: IUsableActionPossibleUsing): Array<HighlightSelector | undefined>;
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  private translator?;
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  getTranslation(using?: IUsableActionPossibleUsing, which?: ActionWhichTranslation, context?: UsableActionDisplayContext): Translation | undefined;
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+ /**
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+ * Determines whether this action is an item action, using `requirements.item`
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+ */
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+ isItemAction(predicate?: (requirements: IUsableActionItemRequirement) => any): boolean;
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+ get itemRequirementObject(): IUsableActionItemRequirement | undefined;
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  getOrder(using?: IUsableActionPossibleUsing): number;
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  getContextualLevel(using?: IUsableActionPossibleUsing): number;
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  canUseOnMoveWhenDiscovered(): boolean;
@@ -18,7 +18,7 @@ import type { TranslationArg } from "@wayward/game/language/ITranslation";
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  import Translation from "@wayward/game/language/Translation";
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  import type { IActionUseContextUsing } from "@wayward/game/ui/screen/screens/game/static/actions/IActionBar";
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  export type UsableActionTranslationArguments = [using: IActionUseContextUsing, action: UsableAction, context: UsableActionDisplayContext, inspectionContext?: InfoProviderContext];
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- export type ActionWhichTranslation = ActionTranslation | "useExact" | "useBest" | "useNone";
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+ export type ActionWhichTranslation = ActionTranslation | "useExact" | "useBest" | "useNone" | "useHovered";
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  export declare class UsableActionTranslator {
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  readonly id: ActionId;
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  static translateId(id: ActionId, which?: ActionTranslation): TranslationImpl | undefined;
@@ -27,6 +27,7 @@ export declare class UsableActionTranslator {
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  private useExactSupplier?;
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  private useBestSupplier?;
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  private useNoneSupplier?;
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+ private useHoveredSupplier?;
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  private readonly args;
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  private internalAction?;
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  constructor(id: ActionId);
@@ -39,5 +40,6 @@ export declare class UsableActionTranslator {
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  useExact(supplier: SupplierOr<Translation, UsableActionTranslationArguments>): this;
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  useBest(supplier: SupplierOr<Translation, UsableActionTranslationArguments>): this;
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  useNone(supplier: SupplierOr<Translation, UsableActionTranslationArguments>): this;
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+ useHovered(supplier: SupplierOr<Translation, UsableActionTranslationArguments>): this;
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  get(action: UsableAction, using?: IUsableActionPossibleUsing, which?: ActionWhichTranslation, context?: UsableActionDisplayContext, inspectionContext?: InfoProviderContext): Translation | undefined;
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  }
@@ -21,7 +21,7 @@ export declare enum ShipperNPCInteractType {
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  export declare const MERCHANT_MAX_TRADES = 6;
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  export declare const MERCHANT_SELL_PRICE_MULTIPLIER = 1.5;
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  export declare const MERCHANT_ALREADY_TRADED_MULTIPLIER = 1.1;
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- export declare const NPC_SPAWN_CHANCE_MERCHANT_CIV_SCORE_MULTIPLIER = 0.0001;
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+ export declare const NPC_SPAWN_CHANCE_MERCHANT_CIV_SCORE_MULTIPLIER = 0.001;
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  export declare const NPC_SPAWN_CHANCE_SHIPPER_CIV_SCORE_MULTIPLIER = 0.00005;
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  export declare const NPC_SPAWN_CHANCE_MERCHANT_DISTANCE_PENALTY_MULTIPLIER = 0.1;
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  export declare const NPC_SPAWN_CHANCE_SHIPPER_DISTANCE_BONUS_MULTIPLIER = 0.05;