@wayward/types 2.14.0-beta.dev.20240213.1 → 2.14.0-beta.dev.20240216.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/definitions/game/game/Game.d.ts +1 -0
- package/definitions/game/game/IGame.d.ts +6 -0
- package/definitions/game/game/deity/AlignmentManager.d.ts +2 -2
- package/definitions/game/game/doodad/Doodad.d.ts +5 -1
- package/definitions/game/game/doodad/IDoodad.d.ts +4 -0
- package/definitions/game/game/entity/Entity.d.ts +9 -2
- package/definitions/game/game/entity/Human.d.ts +16 -5
- package/definitions/game/game/entity/IEntity.d.ts +34 -0
- package/definitions/game/game/entity/action/ActionsRegistration.d.ts +4 -4
- package/definitions/game/game/entity/action/actions/Craft.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/CraftNew.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Exude.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/SetCreatureAi.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Stack.d.ts +2 -2
- package/definitions/game/game/entity/action/usable/UsableActionType.d.ts +2 -1
- package/definitions/game/game/entity/action/usable/actions/UsableActionsWorld.d.ts +1 -1
- package/definitions/game/game/entity/creature/Creature.d.ts +5 -0
- package/definitions/game/game/entity/creature/corpse/Corpse.d.ts +13 -11
- package/definitions/game/game/entity/npc/npcs/Controllable.d.ts +1 -1
- package/definitions/game/game/entity/npc/npcs/Merchant.d.ts +2 -1
- package/definitions/game/game/inspection/handlers/TilePositionInspection.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/skill/MagicalItemBonuses.d.ts +12 -0
- package/definitions/game/game/item/IItem.d.ts +10 -8
- package/definitions/game/game/item/Item.d.ts +3 -1
- package/definitions/game/game/item/ItemManager.d.ts +5 -4
- package/definitions/game/game/item/ItemRecipeRequirementChecker.d.ts +2 -2
- package/definitions/game/game/item/WorldContainer.d.ts +62 -0
- package/definitions/game/game/options/IGameOptions.d.ts +4 -0
- package/definitions/game/game/reference/IReferenceManager.d.ts +103 -103
- package/definitions/game/game/tile/ITerrain.d.ts +4 -3
- package/definitions/game/game/tile/Tile.d.ts +36 -8
- package/definitions/game/game/tile/TileEvent.d.ts +13 -8
- package/definitions/game/language/dictionary/Message.d.ts +805 -804
- package/definitions/game/language/dictionary/Misc.d.ts +2 -1
- package/definitions/game/language/dictionary/UiTranslation.d.ts +727 -723
- package/definitions/game/language/english/ui/UsableActionTypes.d.ts +1 -1
- package/definitions/game/ui/UiExperiments.d.ts +1 -2
- package/definitions/game/ui/input/Bindable.d.ts +2 -1
- package/definitions/game/ui/screen/screens/GameScreen.d.ts +1 -1
- package/definitions/game/ui/screen/screens/game/component/ItemComponent.d.ts +1 -1
- package/definitions/game/ui/screen/screens/game/dialog/ContainerDialog.d.ts +4 -0
- package/definitions/game/ui/screen/screens/game/dialog/EquipmentDialog.d.ts +1 -1
- package/definitions/game/ui/screen/screens/game/dialog/InventoryDialog.d.ts +2 -0
- package/package.json +1 -1
- package/definitions/game/game/item/TileItemContainer.d.ts +0 -25
|
@@ -174,6 +174,7 @@ export declare class Game extends EventEmitter.Host<IGameEvents> {
|
|
|
174
174
|
getGameMode(): GameMode;
|
|
175
175
|
getGameOptionsBeforeModifiers(): IGameOptions;
|
|
176
176
|
getGameOptions(): IGameOptions;
|
|
177
|
+
uncacheGameOptions(): void;
|
|
177
178
|
updateGameOptions(gameOptions: IGameOptions): void;
|
|
178
179
|
initializeGameOptions(seed: string | number, mode?: GameMode, options?: IGameOptions, milestoneModifiers?: Set<Milestone>): void;
|
|
179
180
|
initializeModifiers(): void;
|
|
@@ -33,6 +33,12 @@ import type Version from "@wayward/game/utilities/Version";
|
|
|
33
33
|
import type { IVector2, IVector3 } from "@wayward/game/utilities/math/IVector";
|
|
34
34
|
import type { IRange } from "@wayward/utilities/math/Range";
|
|
35
35
|
export interface IGameEvents {
|
|
36
|
+
/**
|
|
37
|
+
* Called when game options are first processed, after modifiers are applied.
|
|
38
|
+
*
|
|
39
|
+
* You can use this combined with `game.uncacheGameOptions()` to dynamically modify game options.
|
|
40
|
+
*/
|
|
41
|
+
getGameOptions(gameOptions: IGameOptions): IGameOptions;
|
|
36
42
|
/**
|
|
37
43
|
* Called when the game is starting
|
|
38
44
|
* @param isLoadingSave True if a save game was loaded
|
|
@@ -53,7 +53,7 @@ export declare class Alignment implements IReadableAlignment {
|
|
|
53
53
|
/**
|
|
54
54
|
* Reduce the "good" of the player. The value will be rounded and clamped.
|
|
55
55
|
*/
|
|
56
|
-
reduceGood(value: number,
|
|
56
|
+
reduceGood(value: number, capCheck?: boolean): this;
|
|
57
57
|
get goodCap(): number;
|
|
58
58
|
/**
|
|
59
59
|
* The current "evil" of the player. A positive integer from 0 to maximum value.
|
|
@@ -71,7 +71,7 @@ export declare class Alignment implements IReadableAlignment {
|
|
|
71
71
|
/**
|
|
72
72
|
* Reduce the "evil" of the player. The value will be rounded and clamped.
|
|
73
73
|
*/
|
|
74
|
-
reduceEvil(value: number,
|
|
74
|
+
reduceEvil(value: number, capCheck?: boolean): this;
|
|
75
75
|
get evilCap(): number;
|
|
76
76
|
get fraction(): number;
|
|
77
77
|
get deity(): number;
|
|
@@ -27,7 +27,7 @@ import type NPC from "@wayward/game/game/entity/npc/NPC";
|
|
|
27
27
|
import type Player from "@wayward/game/game/entity/player/Player";
|
|
28
28
|
import type { IWell } from "@wayward/game/game/island/IIsland";
|
|
29
29
|
import { LiquidType } from "@wayward/game/game/island/IIsland";
|
|
30
|
-
import type { ContainerSort, DisplayableItemType, IContainer, IItemVehicle, ILiquidGather, ItemTypeExtra } from "@wayward/game/game/item/IItem";
|
|
30
|
+
import type { ContainerSort, DisplayableItemType, IContainer, IItemVehicle, ILiquidGather, IUncastableContainer, ItemTypeExtra } from "@wayward/game/game/item/IItem";
|
|
31
31
|
import { ItemType } from "@wayward/game/game/item/IItem";
|
|
32
32
|
import type Item from "@wayward/game/game/item/Item";
|
|
33
33
|
import type { IHasMagic } from "@wayward/game/game/magic/MagicalPropertyManager";
|
|
@@ -137,6 +137,7 @@ export default class Doodad extends EntityMovable<IDoodadDescription, DoodadType
|
|
|
137
137
|
get asPlayer(): undefined;
|
|
138
138
|
get asTileEvent(): undefined;
|
|
139
139
|
get asItem(): undefined;
|
|
140
|
+
get asTile(): undefined;
|
|
140
141
|
get asContainer(): this & IContainer | undefined;
|
|
141
142
|
isCorpse(): this is Corpse;
|
|
142
143
|
isCreature(): this is Creature;
|
|
@@ -147,6 +148,8 @@ export default class Doodad extends EntityMovable<IDoodadDescription, DoodadType
|
|
|
147
148
|
isPlayer(): this is Player;
|
|
148
149
|
isTileEvent(): this is TileEvent;
|
|
149
150
|
isItem(): this is Item;
|
|
151
|
+
isTile(): this is Tile;
|
|
152
|
+
isContainer(): this is IUncastableContainer;
|
|
150
153
|
toString(): string;
|
|
151
154
|
getRegistrarId(): number;
|
|
152
155
|
/**
|
|
@@ -281,6 +284,7 @@ export default class Doodad extends EntityMovable<IDoodadDescription, DoodadType
|
|
|
281
284
|
* @param growthBonus The bonus that is applied (on top of a default of 10) to the plants decay (so it grows faster).
|
|
282
285
|
*/
|
|
283
286
|
healOrHarmPlant(liquid: LiquidType, growthBonus?: number): void;
|
|
287
|
+
initializeMagicalPropertyManager(): MagicalPropertyManager;
|
|
284
288
|
isLitAndCanRevert(): boolean;
|
|
285
289
|
/**
|
|
286
290
|
* Reverts lit doodads if they provide fire and have a revert doodad type set.
|
|
@@ -138,6 +138,10 @@ export interface IDoodadDescription extends IObjectDescription, IModdable, ICaus
|
|
|
138
138
|
tileOverLayerType?: TileLayerType;
|
|
139
139
|
trapDamage?: number;
|
|
140
140
|
waterStill?: boolean;
|
|
141
|
+
/**
|
|
142
|
+
* Whether magical properties have no effect on this doodad.
|
|
143
|
+
*/
|
|
144
|
+
magicInert?: true;
|
|
141
145
|
/**
|
|
142
146
|
* The region where items are stacked.
|
|
143
147
|
* The default region is { xMin: 0, xMax: 0, yMin: 1, yMax: 1 }
|
|
@@ -15,7 +15,7 @@ import type Doodad from "@wayward/game/game/doodad/Doodad";
|
|
|
15
15
|
import type EntityMovable from "@wayward/game/game/entity/EntityMovable";
|
|
16
16
|
import type EntityWithStats from "@wayward/game/game/entity/EntityWithStats";
|
|
17
17
|
import type Human from "@wayward/game/game/entity/Human";
|
|
18
|
-
import type { IEntityConstructorOptions, IEntityEvents } from "@wayward/game/game/entity/IEntity";
|
|
18
|
+
import type { ICastable, IEntityConstructorOptions, IEntityEvents } from "@wayward/game/game/entity/IEntity";
|
|
19
19
|
import { EntityType } from "@wayward/game/game/entity/IEntity";
|
|
20
20
|
import type { IHumanBound } from "@wayward/game/game/entity/IEntityManager";
|
|
21
21
|
import type { ActionType } from "@wayward/game/game/entity/action/IAction";
|
|
@@ -26,6 +26,7 @@ import type Player from "@wayward/game/game/entity/player/Player";
|
|
|
26
26
|
import type { IInspector } from "@wayward/game/game/inspection/IInfoProvider";
|
|
27
27
|
import type { IslandId } from "@wayward/game/game/island/IIsland";
|
|
28
28
|
import type Island from "@wayward/game/game/island/Island";
|
|
29
|
+
import type { IUncastableContainer } from "@wayward/game/game/item/IItem";
|
|
29
30
|
import type Item from "@wayward/game/game/item/Item";
|
|
30
31
|
import type { EntityReferenceTypes, IReferenceable, Reference } from "@wayward/game/game/reference/IReferenceManager";
|
|
31
32
|
import type { ITemperatureSource } from "@wayward/game/game/temperature/ITemperature";
|
|
@@ -39,7 +40,7 @@ import type { IVector3 } from "@wayward/game/utilities/math/IVector";
|
|
|
39
40
|
import type { IVector4 } from "@wayward/game/utilities/math/Vector4";
|
|
40
41
|
import EventEmitter from "@wayward/utilities/event/EventEmitter";
|
|
41
42
|
import type { WorldZ } from "@wayward/utilities/game/WorldZ";
|
|
42
|
-
export default abstract class Entity<DescriptionType = unknown, TypeType extends number = number, EntityReferenceType extends EntityReferenceTypes = EntityReferenceTypes, TagType = unknown> extends EventEmitter.Host<IEntityEvents> implements IReferenceable, IInspector, ITemperatureSource, INotificationLocation, IVector4 {
|
|
43
|
+
export default abstract class Entity<DescriptionType = unknown, TypeType extends number = number, EntityReferenceType extends EntityReferenceTypes = EntityReferenceTypes, TagType = unknown> extends EventEmitter.Host<IEntityEvents> implements IReferenceable, IInspector, ITemperatureSource, INotificationLocation, IVector4, ICastable {
|
|
43
44
|
abstract readonly entityType: EntityType;
|
|
44
45
|
abstract readonly tileUpdateType: TileUpdateType;
|
|
45
46
|
id: number;
|
|
@@ -157,6 +158,8 @@ export default abstract class Entity<DescriptionType = unknown, TypeType extends
|
|
|
157
158
|
abstract get asPlayer(): Player | undefined;
|
|
158
159
|
abstract get asTileEvent(): TileEvent | undefined;
|
|
159
160
|
abstract get asItem(): Item | undefined;
|
|
161
|
+
abstract get asTile(): Tile | undefined;
|
|
162
|
+
abstract get asContainer(): (this & IUncastableContainer) | undefined;
|
|
160
163
|
abstract isCorpse(): this is Corpse;
|
|
161
164
|
abstract isCreature(): this is Creature;
|
|
162
165
|
abstract isDoodad(): this is Doodad;
|
|
@@ -166,5 +169,9 @@ export default abstract class Entity<DescriptionType = unknown, TypeType extends
|
|
|
166
169
|
abstract isPlayer(): this is Player;
|
|
167
170
|
abstract isTileEvent(): this is TileEvent;
|
|
168
171
|
abstract isItem(): this is Item;
|
|
172
|
+
abstract isTile(): this is Tile;
|
|
173
|
+
abstract isContainer(): this is IUncastableContainer;
|
|
174
|
+
isEntity(): this is Entity;
|
|
169
175
|
asType(type: TypeType): this | undefined;
|
|
176
|
+
get asUnion(): Player | NPC | Creature | TileEvent | Item | Corpse | Doodad;
|
|
170
177
|
}
|
|
@@ -36,7 +36,7 @@ import type { ISkillAttribute } from "@wayward/game/game/entity/skill/ISkills";
|
|
|
36
36
|
import SkillManager from "@wayward/game/game/entity/skill/SkillManager";
|
|
37
37
|
import type { IMobCheck, IMoveToIslandOptions, IslandId } from "@wayward/game/game/island/IIsland";
|
|
38
38
|
import type Island from "@wayward/game/game/island/Island";
|
|
39
|
-
import type { EquipEffectByType, EquipEffects, IContainer, IRanged, RecipeLevel } from "@wayward/game/game/item/IItem";
|
|
39
|
+
import type { ContainerSort, ContainerType, EquipEffectByType, EquipEffects, IContainer, IRanged, IUncastableContainer, RecipeLevel } from "@wayward/game/game/item/IItem";
|
|
40
40
|
import { EquipEffect, ItemType, ItemTypeGroup } from "@wayward/game/game/item/IItem";
|
|
41
41
|
import type Item from "@wayward/game/game/item/Item";
|
|
42
42
|
import ItemReference from "@wayward/game/game/item/ItemReference";
|
|
@@ -55,6 +55,7 @@ import Message from "@wayward/game/language/dictionary/Message";
|
|
|
55
55
|
import type TranslationImpl from "@wayward/game/language/impl/TranslationImpl";
|
|
56
56
|
import type { FieldOfView } from "@wayward/game/renderer/fieldOfView/FieldOfView";
|
|
57
57
|
import { CanASeeBType } from "@wayward/game/renderer/fieldOfView/IFieldOfView";
|
|
58
|
+
import type { SortDirection } from "@wayward/game/save/ISaveManager";
|
|
58
59
|
import type { IOptions } from "@wayward/game/save/data/ISaveDataGlobal";
|
|
59
60
|
import { Direction } from "@wayward/game/utilities/math/Direction";
|
|
60
61
|
import type { IVector2, IVector3 } from "@wayward/game/utilities/math/IVector";
|
|
@@ -65,7 +66,7 @@ interface IEquip {
|
|
|
65
66
|
item: Item;
|
|
66
67
|
equipType: EquipType;
|
|
67
68
|
}
|
|
68
|
-
export default abstract class Human<TypeType extends number = number, EntityReferenceType extends ReferenceType.Player | ReferenceType.NPC = ReferenceType.Player | ReferenceType.NPC> extends EntityWithStats<unknown, TypeType, EntityReferenceType> implements IHasInsulation {
|
|
69
|
+
export default abstract class Human<TypeType extends number = number, EntityReferenceType extends ReferenceType.Player | ReferenceType.NPC = ReferenceType.Player | ReferenceType.NPC> extends EntityWithStats<unknown, TypeType, EntityReferenceType> implements IHasInsulation, IContainer {
|
|
69
70
|
static getNameTranslation(): TranslationImpl;
|
|
70
71
|
event: IEventEmitter<this, IHumanEvents>;
|
|
71
72
|
anim: number;
|
|
@@ -88,7 +89,6 @@ export default abstract class Human<TypeType extends number = number, EntityRefe
|
|
|
88
89
|
equippedReferences: Map<EquipType, ItemReference>;
|
|
89
90
|
flyingDelay?: number;
|
|
90
91
|
handEquippedToLast: EquipType.OffHand | EquipType.MainHand;
|
|
91
|
-
inventory: IContainer;
|
|
92
92
|
isConnecting: boolean;
|
|
93
93
|
lastAttackedByReference?: Reference;
|
|
94
94
|
manualTickActionDelay?: number;
|
|
@@ -108,6 +108,9 @@ export default abstract class Human<TypeType extends number = number, EntityRefe
|
|
|
108
108
|
vehicleItemReference: ItemReference | undefined;
|
|
109
109
|
connectedVehicleId?: number;
|
|
110
110
|
walkSoundCounter: number;
|
|
111
|
+
containedItems: Item[];
|
|
112
|
+
sort?: ContainerSort;
|
|
113
|
+
sortDirection?: SortDirection;
|
|
111
114
|
readonly movementIntent: IMovementIntent;
|
|
112
115
|
walkPath?: IWalkPath;
|
|
113
116
|
identifier: string;
|
|
@@ -115,7 +118,10 @@ export default abstract class Human<TypeType extends number = number, EntityRefe
|
|
|
115
118
|
quests: IQuestManager;
|
|
116
119
|
messages: IMessageManager;
|
|
117
120
|
notes: INoteManager;
|
|
121
|
+
/** @deprecated (use the entity itself) */
|
|
122
|
+
readonly inventory: IContainer;
|
|
118
123
|
private readonly privateStore;
|
|
124
|
+
containerType?: ContainerType;
|
|
119
125
|
nextMoveTime: number;
|
|
120
126
|
nextMoveDirection?: Direction.Cardinal | Direction.None;
|
|
121
127
|
private lastVehicleMoveDirection?;
|
|
@@ -131,7 +137,7 @@ export default abstract class Human<TypeType extends number = number, EntityRefe
|
|
|
131
137
|
protected gameOptionsCached?: IGameOptionsPlayer;
|
|
132
138
|
protected cachedMovementPenalty?: number;
|
|
133
139
|
constructor(entityOptions?: IEntityConstructorOptions<TypeType>);
|
|
134
|
-
protected getDescription():
|
|
140
|
+
protected getDescription(): undefined;
|
|
135
141
|
abstract createNoteManager(): INoteManager;
|
|
136
142
|
abstract createMessageManager(): IMessageManager;
|
|
137
143
|
abstract createQuestManager(): IQuestManager;
|
|
@@ -452,15 +458,20 @@ export default abstract class Human<TypeType extends number = number, EntityRefe
|
|
|
452
458
|
get asCorpse(): undefined;
|
|
453
459
|
get asCreature(): undefined;
|
|
454
460
|
get asDoodad(): undefined;
|
|
455
|
-
get asHuman():
|
|
461
|
+
get asHuman(): this;
|
|
462
|
+
get asGenericHuman(): Human;
|
|
456
463
|
get asTileEvent(): undefined;
|
|
457
464
|
get asItem(): undefined;
|
|
465
|
+
get asTile(): undefined;
|
|
466
|
+
get asContainer(): this & IUncastableContainer;
|
|
458
467
|
isCorpse(): this is Corpse;
|
|
459
468
|
isCreature(): this is Creature;
|
|
460
469
|
isDoodad(): this is Doodad;
|
|
461
470
|
isHuman(): this is Human;
|
|
462
471
|
isTileEvent(): this is TileEvent;
|
|
463
472
|
isItem(): this is Item;
|
|
473
|
+
isTile(): this is Tile;
|
|
474
|
+
isContainer(): this is IUncastableContainer;
|
|
464
475
|
get point(): IVector3;
|
|
465
476
|
get tile(): Tile;
|
|
466
477
|
/**
|
|
@@ -11,10 +11,17 @@
|
|
|
11
11
|
import type { IMovementTime } from "@wayward/game/game/IGame";
|
|
12
12
|
import type Doodad from "@wayward/game/game/doodad/Doodad";
|
|
13
13
|
import type Entity from "@wayward/game/game/entity/Entity";
|
|
14
|
+
import type Human from "@wayward/game/game/entity/Human";
|
|
14
15
|
import type { Delay, MovingState, SkillType } from "@wayward/game/game/entity/IHuman";
|
|
15
16
|
import type { ActionType } from "@wayward/game/game/entity/action/IAction";
|
|
17
|
+
import type Creature from "@wayward/game/game/entity/creature/Creature";
|
|
18
|
+
import type Corpse from "@wayward/game/game/entity/creature/corpse/Corpse";
|
|
19
|
+
import type NPC from "@wayward/game/game/entity/npc/NPC";
|
|
20
|
+
import type Player from "@wayward/game/game/entity/player/Player";
|
|
21
|
+
import type { IUncastableContainer } from "@wayward/game/game/item/IItem";
|
|
16
22
|
import type Item from "@wayward/game/game/item/Item";
|
|
17
23
|
import type Tile from "@wayward/game/game/tile/Tile";
|
|
24
|
+
import type TileEvent from "@wayward/game/game/tile/TileEvent";
|
|
18
25
|
import type { Direction } from "@wayward/game/utilities/math/Direction";
|
|
19
26
|
export interface IEntityEvents {
|
|
20
27
|
/**
|
|
@@ -42,6 +49,33 @@ export interface IEntityConstructorOptions<TypeType extends number> {
|
|
|
42
49
|
tile: Tile;
|
|
43
50
|
}
|
|
44
51
|
export declare function asEntity(value?: unknown): Entity | undefined;
|
|
52
|
+
export interface ICastable {
|
|
53
|
+
get asEntity(): Entity | undefined;
|
|
54
|
+
get asUnion(): Corpse | Creature | Doodad | Human | NPC | Player | TileEvent | Item | Tile | undefined;
|
|
55
|
+
get asCorpse(): Corpse | undefined;
|
|
56
|
+
get asCreature(): Creature | undefined;
|
|
57
|
+
get asDoodad(): Doodad | undefined;
|
|
58
|
+
get asHuman(): Human | undefined;
|
|
59
|
+
get asNPC(): NPC | undefined;
|
|
60
|
+
get asPlayer(): Player | undefined;
|
|
61
|
+
get asLocalPlayer(): Player | undefined;
|
|
62
|
+
get asTileEvent(): TileEvent | undefined;
|
|
63
|
+
get asItem(): Item | undefined;
|
|
64
|
+
get asTile(): Tile | undefined;
|
|
65
|
+
get asContainer(): (this & IUncastableContainer) | undefined;
|
|
66
|
+
isEntity(): this is Entity;
|
|
67
|
+
isCorpse(): this is Corpse;
|
|
68
|
+
isCreature(): this is Creature;
|
|
69
|
+
isDoodad(): this is Doodad;
|
|
70
|
+
isHuman(): this is Human;
|
|
71
|
+
isNPC(): this is NPC;
|
|
72
|
+
isPlayer(): this is Player;
|
|
73
|
+
get isLocalPlayer(): boolean;
|
|
74
|
+
isTileEvent(): this is TileEvent;
|
|
75
|
+
isItem(): this is Item;
|
|
76
|
+
isTile(): this is Tile;
|
|
77
|
+
isContainer(): this is IUncastableContainer;
|
|
78
|
+
}
|
|
45
79
|
export declare enum StatusEffectChangeReason {
|
|
46
80
|
Gained = 0,
|
|
47
81
|
Passed = 1,
|