@wayward/types 2.14.0-beta.dev.20231227.1 → 2.14.0-beta.dev.20231229.1

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Files changed (29) hide show
  1. package/definitions/game/game/Game.d.ts +1 -1
  2. package/definitions/game/game/entity/Human.d.ts +1 -0
  3. package/definitions/game/game/entity/action/ActionExecutor.d.ts +2 -0
  4. package/definitions/game/game/entity/action/ActionsRegistration.d.ts +49 -50
  5. package/definitions/game/game/entity/action/IAction.d.ts +53 -50
  6. package/definitions/game/game/entity/action/IActionContext.d.ts +1 -0
  7. package/definitions/game/game/entity/action/usable/UsableActionType.d.ts +7 -1
  8. package/definitions/game/game/entity/action/usable/actions/UsableActionsMain.d.ts +1 -1
  9. package/definitions/game/game/entity/action/usable/actions/UsableActionsWorld.d.ts +1 -1
  10. package/definitions/game/game/entity/action/usable/actions/doodad/IUsableActionsDoodad.d.ts +5 -1
  11. package/definitions/game/game/entity/action/usable/actions/item/UsableActionsItemMove.d.ts +2 -3
  12. package/definitions/game/game/entity/npc/NPC.d.ts +2 -0
  13. package/definitions/game/game/inspection/infoProviders/doodad/WaterPurification.d.ts +1 -1
  14. package/definitions/game/game/inspection/inspections/IslandInspection.d.ts +1 -1
  15. package/definitions/game/game/inspection/inspections/RecipeInspection.d.ts +1 -0
  16. package/definitions/game/game/inspection/inspections/TileEventInspection.d.ts +1 -1
  17. package/definitions/game/game/meta/Loading.d.ts +0 -1
  18. package/definitions/game/language/dictionary/Message.d.ts +580 -579
  19. package/definitions/game/ui/component/Component.d.ts +0 -1
  20. package/definitions/game/ui/component/GameIcons.d.ts +1 -1
  21. package/definitions/game/ui/component/Loading.d.ts +21 -0
  22. package/definitions/game/ui/input/Bindable.d.ts +40 -39
  23. package/definitions/game/ui/input/BindableManager.d.ts +2 -2
  24. package/definitions/game/ui/screen/screens/game/util/item/SpriteEditor.d.ts +7 -0
  25. package/definitions/game/ui/screen/screens/menu/menus/InterruptMenu.d.ts +1 -1
  26. package/definitions/game/ui/util/IInterrupt.d.ts +2 -1
  27. package/definitions/game/ui/util/InterruptFactory.d.ts +2 -1
  28. package/package.json +1 -1
  29. package/definitions/game/game/entity/action/actions/GrabAll.d.ts +0 -12
@@ -22,7 +22,7 @@ import type { Defense } from "@wayward/game/game/entity/IEntity";
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  import { DamageType } from "@wayward/game/game/entity/IEntity";
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  import type { Delay } from "@wayward/game/game/entity/IHuman";
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  import ActionExecutor from "@wayward/game/game/entity/action/ActionExecutor";
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- import type IActionContext from "@wayward/game/game/entity/action/IActionContext";
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+ import IActionContext from "@wayward/game/game/entity/action/IActionContext";
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  import PlayerManager from "@wayward/game/game/entity/player/PlayerManager";
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  import IslandManager from "@wayward/game/game/island/IslandManager";
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  import { AutoSave } from "@wayward/game/game/meta/AutoSave";
@@ -377,6 +377,7 @@ export default abstract class Human<TypeType extends number = number, EntityRefe
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  getProducedTemperature(): number | undefined;
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  getInsulation(type: TempType): number;
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  resetStatTimers(type?: StatChangeCurrentTimerStrategy): void;
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+ resetChangeTimers(): void;
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  private getBaseStatBonuses;
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  protected getApplicableStatusEffects(): Set<StatusType> | undefined;
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  private getSkillGainMultiplier;
@@ -130,6 +130,8 @@ export default class ActionExecutor<A extends ActionArguments, E extends Entity,
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  setItemsUsed(used?: boolean): this;
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  confirmItemsBroken(executor: E): Promise<boolean>;
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  private checkConfirmer;
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+ private silent?;
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+ setSilent(silent?: boolean): this;
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  private executeInternalOrMultiplayer;
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  private executeInternal;
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  private createActionPacket;