@wayward/types 2.14.0-beta.dev.20231227.1 → 2.14.0-beta.dev.20231229.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/definitions/game/game/Game.d.ts +1 -1
- package/definitions/game/game/entity/Human.d.ts +1 -0
- package/definitions/game/game/entity/action/ActionExecutor.d.ts +2 -0
- package/definitions/game/game/entity/action/ActionsRegistration.d.ts +49 -50
- package/definitions/game/game/entity/action/IAction.d.ts +53 -50
- package/definitions/game/game/entity/action/IActionContext.d.ts +1 -0
- package/definitions/game/game/entity/action/usable/UsableActionType.d.ts +7 -1
- package/definitions/game/game/entity/action/usable/actions/UsableActionsMain.d.ts +1 -1
- package/definitions/game/game/entity/action/usable/actions/UsableActionsWorld.d.ts +1 -1
- package/definitions/game/game/entity/action/usable/actions/doodad/IUsableActionsDoodad.d.ts +5 -1
- package/definitions/game/game/entity/action/usable/actions/item/UsableActionsItemMove.d.ts +2 -3
- package/definitions/game/game/entity/npc/NPC.d.ts +2 -0
- package/definitions/game/game/inspection/infoProviders/doodad/WaterPurification.d.ts +1 -1
- package/definitions/game/game/inspection/inspections/IslandInspection.d.ts +1 -1
- package/definitions/game/game/inspection/inspections/RecipeInspection.d.ts +1 -0
- package/definitions/game/game/inspection/inspections/TileEventInspection.d.ts +1 -1
- package/definitions/game/game/meta/Loading.d.ts +0 -1
- package/definitions/game/language/dictionary/Message.d.ts +580 -579
- package/definitions/game/ui/component/Component.d.ts +0 -1
- package/definitions/game/ui/component/GameIcons.d.ts +1 -1
- package/definitions/game/ui/component/Loading.d.ts +21 -0
- package/definitions/game/ui/input/Bindable.d.ts +40 -39
- package/definitions/game/ui/input/BindableManager.d.ts +2 -2
- package/definitions/game/ui/screen/screens/game/util/item/SpriteEditor.d.ts +7 -0
- package/definitions/game/ui/screen/screens/menu/menus/InterruptMenu.d.ts +1 -1
- package/definitions/game/ui/util/IInterrupt.d.ts +2 -1
- package/definitions/game/ui/util/InterruptFactory.d.ts +2 -1
- package/package.json +1 -1
- package/definitions/game/game/entity/action/actions/GrabAll.d.ts +0 -12
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@@ -22,7 +22,7 @@ import type { Defense } from "@wayward/game/game/entity/IEntity";
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import { DamageType } from "@wayward/game/game/entity/IEntity";
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import type { Delay } from "@wayward/game/game/entity/IHuman";
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import ActionExecutor from "@wayward/game/game/entity/action/ActionExecutor";
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-
import
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import IActionContext from "@wayward/game/game/entity/action/IActionContext";
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import PlayerManager from "@wayward/game/game/entity/player/PlayerManager";
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import IslandManager from "@wayward/game/game/island/IslandManager";
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import { AutoSave } from "@wayward/game/game/meta/AutoSave";
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@@ -377,6 +377,7 @@ export default abstract class Human<TypeType extends number = number, EntityRefe
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getProducedTemperature(): number | undefined;
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getInsulation(type: TempType): number;
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resetStatTimers(type?: StatChangeCurrentTimerStrategy): void;
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resetChangeTimers(): void;
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private getBaseStatBonuses;
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protected getApplicableStatusEffects(): Set<StatusType> | undefined;
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private getSkillGainMultiplier;
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@@ -130,6 +130,8 @@ export default class ActionExecutor<A extends ActionArguments, E extends Entity,
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setItemsUsed(used?: boolean): this;
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confirmItemsBroken(executor: E): Promise<boolean>;
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private checkConfirmer;
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private silent?;
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setSilent(silent?: boolean): this;
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private executeInternalOrMultiplayer;
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private executeInternal;
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private createActionPacket;
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