@wayward/types 2.14.0-beta.dev.20231210.2 → 2.14.0-beta.dev.20231212.1
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- package/definitions/game/renderer/context/IRendererContext.d.ts +1 -1
- package/definitions/game/renderer/platform/webgl/SpriteBatchWebGl2.d.ts +1 -1
- package/definitions/game/renderer/platform/webgl/SpriteBatchWebGlBase.d.ts +2 -1
- package/definitions/game/renderer/platform/webgl/WebGlRendererContext.d.ts +1 -1
- package/package.json +1 -1
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@@ -36,7 +36,7 @@ export interface IRendererContext {
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createWorldRenderer(worldRenderer: WorldRenderer): IWorldRendererPlatform;
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createWorldLayerRenderer(worldLayerRenderer: WorldLayerRenderer): IWorldLayerRendererPlatform;
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createParticleRenderer(maxParticles: number, positionSizeData: Float32Array, colorData: Uint8Array): IParticleRendererPlatform;
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createSpriteBatch(capacity: number, depthOffset?: number, yOffset?: number, enableAlphaMultiplcation?: boolean, enforceBeginAndEnd?: boolean): ISpriteBatch;
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createSpriteBatch(capacity: number, depthOffset?: number, yOffset?: number, enableAlphaMultiplcation?: boolean, enforceBeginAndEnd?: boolean, roundToNearestPixel?: boolean): ISpriteBatch;
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createPersistantSpriteBatch(depthOffset?: number, yOffset?: number, enableAlphaMultiplcation?: boolean): PersistantSpriteBatch;
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prepareViewportRender(viewportOffsetX: number, rendererWidth: number, canvasHeight: number, post?: boolean): void;
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render(timeStamp: number, renderersOrder: Set<Renderer>): void;
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@@ -15,7 +15,7 @@ import { SpriteBatchWebGlBase } from "@wayward/game/renderer/platform/webgl/Spri
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*/
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export default class SpriteBatchWebGl2 extends SpriteBatchWebGlBase {
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protected readonly vertexArray: WebGLVertexArrayObject;
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constructor(context: WebGlRendererContext, capacity: number, depthOffset: number, yOffset: number, enableAlphaMultiplcation: boolean, enforceBeginAndEnd: boolean);
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constructor(context: WebGlRendererContext, capacity: number, depthOffset: number, yOffset: number, enableAlphaMultiplcation: boolean, enforceBeginAndEnd: boolean, roundToNearestPixel: boolean);
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setup(): void;
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delete(): void;
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bindBuffers(): void;
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@@ -25,6 +25,7 @@ export declare abstract class SpriteBatchWebGlBase implements ISpriteBatch {
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protected readonly yRenderOffset: number;
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protected readonly enableAlphaMultiplcation: boolean;
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protected readonly enforceBeginAndEnd: boolean;
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protected readonly roundToNearestPixel: boolean;
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protected readonly shaderProgram: WebGlCompiledProgram;
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texSprites: WebGLTexture | undefined;
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inverseSpriteTextureSize: Vector2 | undefined;
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@@ -37,7 +38,7 @@ export declare abstract class SpriteBatchWebGlBase implements ISpriteBatch {
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protected begun: boolean;
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protected _setup: boolean;
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static initializePrograms(webGlContext: WebGlContext): Promise<void>;
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constructor(context: WebGlRendererContext, capacity: number, depthOffset: number, yRenderOffset: number, enableAlphaMultiplcation: boolean, enforceBeginAndEnd: boolean);
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constructor(context: WebGlRendererContext, capacity: number, depthOffset: number, yRenderOffset: number, enableAlphaMultiplcation: boolean, enforceBeginAndEnd: boolean, roundToNearestPixel: boolean);
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abstract setup(): void;
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protected abstract bindBuffers(): void;
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abstract render(x: number, y: number, tileScale: number, viewportWidth: number, viewportHeight: number): void;
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@@ -43,7 +43,7 @@ export declare class WebGlRendererContext implements IRendererContext {
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createWorldRenderer(worldRenderer: WorldRenderer): IWorldRendererPlatform;
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createWorldLayerRenderer(worldLayerRenderer: WorldLayerRenderer): IWorldLayerRendererPlatform;
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createParticleRenderer(maxParticles: number, positionSizeData: Float32Array, colorData: Uint8Array): IParticleRendererPlatform;
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createSpriteBatch(capacity: number, depthOffset?: number, yOffset?: number, enableAlphaMultiplcation?: boolean, enforceBeginAndEnd?: boolean): ISpriteBatch;
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createSpriteBatch(capacity: number, depthOffset?: number, yOffset?: number, enableAlphaMultiplcation?: boolean, enforceBeginAndEnd?: boolean, roundToNearestPixel?: boolean): ISpriteBatch;
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createPersistantSpriteBatch(depthOffset?: number, yOffset?: number, enableAlphaMultiplcation?: boolean): PersistantSpriteBatch;
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prepareViewportRender(viewportOffsetX: number, rendererWidth: number, canvasHeight: number, post?: boolean): void;
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/**
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package/package.json
CHANGED