@wayward/types 2.14.0-beta.dev.20231205.1 → 2.14.0-beta.dev.20231207.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -32,7 +32,8 @@ export default class AlignmentManager {
32
32
  }
33
33
  export declare class Alignment implements IReadableAlignment {
34
34
  private readonly alignment;
35
- static calculateNightlyEvilAlignment(human?: Human): number;
35
+ static calculateNightlyEvilAlignment(human?: Human, modifier?: number): number;
36
+ private static calculateRampFraction;
36
37
  private readonly humanRef;
37
38
  private get human();
38
39
  constructor(human: Human, alignment: AlignmentDetails);
@@ -82,6 +83,7 @@ export declare class Alignment implements IReadableAlignment {
82
83
  * A multiplier for the amount of evil that the player will receive tomorrow night. (IE delayed by one day.)
83
84
  */
84
85
  get nightlyEvilMultiplier(): number;
86
+ get atMaxRamp(): boolean;
85
87
  /**
86
88
  * A multiplier for the amount of evil that the player will receive tomorrow night. (IE delayed by one day.)
87
89
  */
@@ -28,7 +28,7 @@ export declare const DEITY_RUNE_CHANCE_BASE_MAX = 0.1;
28
28
  *
29
29
  * The piety chance is combined with the base chance in the rune dropping calculation.
30
30
  */
31
- export declare const DEITY_RUNE_CHANCE_PIETY_MAX = 0.06;
31
+ export declare const DEITY_RUNE_CHANCE_PIETY_MAX = 0.1;
32
32
  /**
33
33
  * The chance that a rune drop is replaced with a neutral rune drop.
34
34
  */
@@ -40,7 +40,15 @@ export declare const DEITY_ALIGNMENT_EVIL_NIGHTLY_RAMP_RANGE: IRange;
40
40
  /**
41
41
  * The number of days it takes for nightly evil alignment to fully ramp up.
42
42
  */
43
- export declare const DEITY_ALIGNMENT_EVIL_NIGHTLY_RAMP_TIME = 15;
43
+ export declare const DEITY_ALIGNMENT_EVIL_NIGHTLY_RAMP_TIME = 50;
44
+ /**
45
+ * A multiplier for chance values that get added to the nightly evil multiplier.
46
+ */
47
+ export declare const DEITY_ALIGNMENT_EVIL_NIGHTLY_MULTIPLIER_CHANCE_VALUE_MULTIPLIER: number;
48
+ /**
49
+ * The chance of adding to the nightly evil multiplier.
50
+ */
51
+ export declare const DEITY_ALIGNMENT_EVIL_NIGHTLY_MULTIPLIER_CHANCE_VALUE_CHANCE: number;
44
52
  export interface IReadableAlignment {
45
53
  /**
46
54
  * The current Deity aligned to.
@@ -12,8 +12,7 @@ import { TileUpdateType } from "@wayward/game/game/IGame";
12
12
  import type { IObject } from "@wayward/game/game/IObject";
13
13
  import { Quality } from "@wayward/game/game/IObject";
14
14
  import type { DisplayableDoodadType, DoodadTypeExtra, DoorOrientation, IDoodadDescription, IDoodadOptions, IHasBuilder, IHasWater } from "@wayward/game/game/doodad/IDoodad";
15
- import { DoodadTag } from "@wayward/game/game/doodad/IDoodad";
16
- import { DoodadType, DoodadTypeGroup, GrowingStage } from "@wayward/game/game/doodad/IDoodad";
15
+ import { DoodadTag, DoodadType, DoodadTypeGroup, GrowingStage } from "@wayward/game/game/doodad/IDoodad";
17
16
  import type { IEntityMovableEvents } from "@wayward/game/game/entity/EntityMovable";
18
17
  import EntityMovable from "@wayward/game/game/entity/EntityMovable";
19
18
  import type Human from "@wayward/game/game/entity/Human";
@@ -28,7 +27,7 @@ import type NPC from "@wayward/game/game/entity/npc/NPC";
28
27
  import type Player from "@wayward/game/game/entity/player/Player";
29
28
  import type { IWell } from "@wayward/game/game/island/IIsland";
30
29
  import { LiquidType } from "@wayward/game/game/island/IIsland";
31
- import type { DisplayableItemType, IContainer, ILiquidGather, ContainerSort, IItemVehicle, ItemTypeExtra } from "@wayward/game/game/item/IItem";
30
+ import type { ContainerSort, DisplayableItemType, IContainer, IItemVehicle, ILiquidGather, ItemTypeExtra } from "@wayward/game/game/item/IItem";
32
31
  import { ItemType } from "@wayward/game/game/item/IItem";
33
32
  import type Item from "@wayward/game/game/item/Item";
34
33
  import type { IHasMagic } from "@wayward/game/game/magic/MagicalPropertyManager";
@@ -78,6 +77,7 @@ export interface IDoodadEvents extends IEntityMovableEvents {
78
77
  transformed(newType: DoodadType, oldType: DoodadType): any;
79
78
  durabilityChange(durability: number, oldDurability: number): any;
80
79
  durabilityMaxChange(durability: number, oldDurability: number): any;
80
+ revertToItem(item: Item): any;
81
81
  }
82
82
  export default class Doodad extends EntityMovable<IDoodadDescription, DoodadType, ReferenceType.Doodad, DoodadTag> implements IUnserializedCallback, IObject<DoodadType>, IDoodadOptions, Partial<IContainer>, IHasInsulation, IHasBuilder, IHasMagic {
83
83
  static is(value: any): value is Doodad;
@@ -122,6 +122,14 @@ export interface IDoodadDescription extends IObjectDescription, IModdable, ICaus
122
122
  * Works with "Gather"-based actions.
123
123
  */
124
124
  gatherPickUp?: ILootItem[];
125
+ /**
126
+ * If this is a doodad container, you can set this to true to make the doodad considered one where you can only "place items onto" the doodad,
127
+ * rather than storing the items within the doodad.
128
+ * - Changes messages when putting items in the container to "placed onto"
129
+ * - Prevents using the item as a container when in your inventory
130
+ * - Prevents picking up the doodad when
131
+ */
132
+ placeOnContainer?: true;
125
133
  providesFire?: boolean;
126
134
  providesLight?: number;
127
135
  reduceDurabilityOnGather?: boolean;
@@ -314,7 +314,8 @@ export default abstract class Human<TypeType extends number = number, EntityRefe
314
314
  calculateEquipmentStats(): void;
315
315
  private recalculateInsulation;
316
316
  private getEquipmentInsulation;
317
- discoverRecipe(recipeType: ItemType, crafted?: ICrafted, discoveredClientSide?: boolean): void;
317
+ discoverRecipes(recipes: Array<[recipeType: ItemType, crafted: ICrafted]>, discoveredClientSide?: boolean): void;
318
+ discoverRecipe(recipeType: ItemType, crafted?: ICrafted, discoveredClientSide?: boolean, emit?: boolean): void;
318
319
  incrementIslandTickCount(): void;
319
320
  protected onPostMove(lastTile: Tile, tile: Tile): void;
320
321
  passTurn(turnType?: TurnTypeFlag): void;
@@ -280,7 +280,7 @@ export interface IHumanEvents extends Events<EntityWithStats>, ISkillEvents {
280
280
  * Luck is a multiplier applied to some chance calculations. 1 is default, 0.5 would mean chances are halved, 2 would mean chances are doubled, etc.
281
281
  */
282
282
  getLuckMultiplier(multiplier: number): number;
283
- discoverRecipe(recipeType: ItemType, crafted: ICrafted): any;
283
+ discoverRecipes(recipes: Array<[recipeType: ItemType, crafted: ICrafted]>): any;
284
284
  undiscoverRecipes(): any;
285
285
  }
286
286
  export interface IHairstyleDescription extends IModdable, IHasImagePath {
@@ -133,7 +133,7 @@ export declare const actionDescriptionsSlow: {
133
133
  96: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.Integer32, import("@wayward/game/game/entity/action/IAction").ActionArgument.Integer32, [import("@wayward/game/game/entity/action/IAction").ActionArgument.Integer32, import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/SailToIsland").ISailToIslandCanUse, [number, number, (number | undefined)?]>;
134
134
  122: import("./Action").Action<[import("./argument/ActionArgumentEnum").default<import("../IEntity").AiType, "Attack" | "Tamed" | "Stay" | "Defend" | "Heel" | "Random" | "Neutral" | "Hostile" | "Scared" | "Hidden" | "Fearless" | "FollowClose" | "Retaliate" | "Fleeing" | "Waiting" | "FollowFar" | "AttackAdjacent" | "AttackInSight">], import("../Human").default<number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/SetCreatureAi").ISetCreatureAiCanUse, [import("../IEntity").AiType]>;
135
135
  6: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/SetDown").ISetDownCanUse, [import("../../item/Item").default]>;
136
- 123: import("./Action").Action<[[import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("./argument/ActionArgumentEnum").default<import("@wayward/game/game/entity/action/actions/SetTitle").TitleType, "Milestone" | "Skill">], [import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("./argument/ActionArgumentEnum").default<Milestone, "Abnormalizer" | "Chef" | "Exterminator" | "Crafter" | "Gardener" | "Gatherer" | "Hunter" | "Locksmith" | "ReaperOfSouls" | "Survivor" | "Pitcher" | "Trapsetter" | "TreasureHunter" | "Collector" | "Explorer" | "Grandmaster" | "Prepared" | "Doctor" | "Artificer" | "Returned" | "Navigator" | "DragonSlayer" | "Treasurer" | "Pulchritudinous" | "Friendly" | "Malevolent" | "Benevolent" | "Boundless" | "Talented" | "Weathered" | "Seasoned" | "Pacifier" | "Merchant" | "Notekeeper" | "Operator" | "Huntsman" | "Contender" | "Challenger" | "DestroyerOfMagi" | "Helmsman" | "Multitasker" | "Apocryphal" | "Diverse" | "InternalDiscoveredBoats" | "Traitor" | "MasterOfAll" | "Rouseabout" | "Murderer" | "Retailer" | "Masochist" | "Versatile" | "InternalStatDiscovery" | "Dedicated" | "Hounded" | "Serene" | "InternalRuneOrAltarDiscovery" | "Curator" | "Thaumaturgic" | "Runekeeper" | "InternalDeityDiscovery">, import("./argument/ActionArgumentEnum").default<import("../IHuman").SkillType, "None" | "Chemistry" | "Anatomy" | "Marksmanship" | "Blacksmithing" | "Botany" | "Camping" | "Cartography" | "Claythrowing" | "Cooking" | "Fishing" | "Fletching" | "Glassblowing" | "Leatherworking" | "Lockpicking" | "Lumberjacking" | "Mining" | "Mycology" | "Parrying" | "Stonecrafting" | "Swimming" | "Tactics" | "Tailoring" | "Throwing" | "Tinkering" | "Trapping" | "Woodworking" | "Taming" | "Horticulture" | "Bartering" | "Seafaring" | "Thaumaturgy" | "DualWielding" | "Piety">]], import("../player/Player").default, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [(import("@wayward/game/game/entity/action/actions/SetTitle").TitleType | undefined)?, (Milestone | import("../IHuman").SkillType | undefined)?]>;
136
+ 123: import("./Action").Action<[[import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("./argument/ActionArgumentEnum").default<import("@wayward/game/game/entity/action/actions/SetTitle").TitleType, "Milestone" | "Skill">], [import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("./argument/ActionArgumentEnum").default<Milestone, "Abnormalizer" | "Chef" | "Exterminator" | "Crafter" | "Gardener" | "Gatherer" | "Hunter" | "Locksmith" | "ReaperOfSouls" | "Survivor" | "Pitcher" | "Trapsetter" | "TreasureHunter" | "Collector" | "Explorer" | "Grandmaster" | "Prepared" | "Doctor" | "Artificer" | "Returned" | "Navigator" | "DragonSlayer" | "Treasurer" | "Pulchritudinous" | "Friendly" | "Malevolent" | "Benevolent" | "Boundless" | "Talented" | "Weathered" | "Seasoned" | "Pacifier" | "Merchant" | "Notekeeper" | "Operator" | "Huntsman" | "Contender" | "Challenger" | "DestroyerOfMagi" | "Helmsman" | "Multitasker" | "Apocryphal" | "Diverse" | "InternalDiscoveredBoats" | "Traitor" | "MasterOfAll" | "Rouseabout" | "Murderer" | "Retailer" | "Masochist" | "Versatile" | "InternalStatDiscovery" | "Dedicated" | "Hounded" | "Serene" | "InternalRuneOrAltarDiscovery" | "Curator" | "Thaumaturgic" | "Runekeeper" | "InternalDeityDiscovery" | "InternalMerchantsDiscovery">, import("./argument/ActionArgumentEnum").default<import("../IHuman").SkillType, "None" | "Chemistry" | "Anatomy" | "Marksmanship" | "Blacksmithing" | "Botany" | "Camping" | "Cartography" | "Claythrowing" | "Cooking" | "Fishing" | "Fletching" | "Glassblowing" | "Leatherworking" | "Lockpicking" | "Lumberjacking" | "Mining" | "Mycology" | "Parrying" | "Stonecrafting" | "Swimming" | "Tactics" | "Tailoring" | "Throwing" | "Tinkering" | "Trapping" | "Woodworking" | "Taming" | "Horticulture" | "Bartering" | "Seafaring" | "Thaumaturgy" | "DualWielding" | "Piety">]], import("../player/Player").default, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [(import("@wayward/game/game/entity/action/actions/SetTitle").TitleType | undefined)?, (Milestone | import("../IHuman").SkillType | undefined)?]>;
137
137
  119: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.NPCNearby, [import("@wayward/game/game/entity/action/IAction").ActionArgument.Island, import("@wayward/game/game/entity/action/IAction").ActionArgument.Vector2, import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined], [import("@wayward/game/game/entity/action/IAction").ActionArgument.Integer32, import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/ShipToIsland").IShipToIslandCanUse, [import("../npc/NPC").default, (import("../../island/Island").default | import("../../../utilities/math/IVector").IVector2 | undefined)?, (number | undefined)?]>;
138
138
  94: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/Shoot").IShootCanUse, [import("../../item/Item").default]>;
139
139
  11: import("./Action").Action<[[import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, import("@wayward/game/game/entity/action/IAction").ActionArgument.Doodad], [import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("./argument/ActionArgumentEnum").default<import("../IHuman").RestType, "Resting" | "Sleeping">]], import("../Human").default<number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/Rest").IRestCanUse, [(import("../../doodad/Doodad").default | import("../../item/Item").default | undefined)?, (import("../IHuman").RestType | undefined)?]>;
@@ -16,5 +16,5 @@ export declare enum TitleType {
16
16
  Milestone = 0,
17
17
  Skill = 1
18
18
  }
19
- declare const _default: Action<[[ActionArgument.Undefined, import("../argument/ActionArgumentEnum").default<TitleType, "Milestone" | "Skill">], [ActionArgument.Undefined, import("../argument/ActionArgumentEnum").default<Milestone, "Abnormalizer" | "Chef" | "Exterminator" | "Crafter" | "Gardener" | "Gatherer" | "Hunter" | "Locksmith" | "ReaperOfSouls" | "Survivor" | "Pitcher" | "Trapsetter" | "TreasureHunter" | "Collector" | "Explorer" | "Grandmaster" | "Prepared" | "Doctor" | "Artificer" | "Returned" | "Navigator" | "DragonSlayer" | "Treasurer" | "Pulchritudinous" | "Friendly" | "Malevolent" | "Benevolent" | "Boundless" | "Talented" | "Weathered" | "Seasoned" | "Pacifier" | "Merchant" | "Notekeeper" | "Operator" | "Huntsman" | "Contender" | "Challenger" | "DestroyerOfMagi" | "Helmsman" | "Multitasker" | "Apocryphal" | "Diverse" | "InternalDiscoveredBoats" | "Traitor" | "MasterOfAll" | "Rouseabout" | "Murderer" | "Retailer" | "Masochist" | "Versatile" | "InternalStatDiscovery" | "Dedicated" | "Hounded" | "Serene" | "InternalRuneOrAltarDiscovery" | "Curator" | "Thaumaturgic" | "Runekeeper" | "InternalDeityDiscovery">, import("../argument/ActionArgumentEnum").default<SkillType, "None" | "Chemistry" | "Anatomy" | "Marksmanship" | "Blacksmithing" | "Botany" | "Camping" | "Cartography" | "Claythrowing" | "Cooking" | "Fishing" | "Fletching" | "Glassblowing" | "Leatherworking" | "Lockpicking" | "Lumberjacking" | "Mining" | "Mycology" | "Parrying" | "Stonecrafting" | "Swimming" | "Tactics" | "Tailoring" | "Throwing" | "Tinkering" | "Trapping" | "Woodworking" | "Taming" | "Horticulture" | "Bartering" | "Seafaring" | "Thaumaturgy" | "DualWielding" | "Piety">]], import("../../player/Player").default, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [(TitleType | undefined)?, (Milestone | SkillType | undefined)?]>;
19
+ declare const _default: Action<[[ActionArgument.Undefined, import("../argument/ActionArgumentEnum").default<TitleType, "Milestone" | "Skill">], [ActionArgument.Undefined, import("../argument/ActionArgumentEnum").default<Milestone, "Abnormalizer" | "Chef" | "Exterminator" | "Crafter" | "Gardener" | "Gatherer" | "Hunter" | "Locksmith" | "ReaperOfSouls" | "Survivor" | "Pitcher" | "Trapsetter" | "TreasureHunter" | "Collector" | "Explorer" | "Grandmaster" | "Prepared" | "Doctor" | "Artificer" | "Returned" | "Navigator" | "DragonSlayer" | "Treasurer" | "Pulchritudinous" | "Friendly" | "Malevolent" | "Benevolent" | "Boundless" | "Talented" | "Weathered" | "Seasoned" | "Pacifier" | "Merchant" | "Notekeeper" | "Operator" | "Huntsman" | "Contender" | "Challenger" | "DestroyerOfMagi" | "Helmsman" | "Multitasker" | "Apocryphal" | "Diverse" | "InternalDiscoveredBoats" | "Traitor" | "MasterOfAll" | "Rouseabout" | "Murderer" | "Retailer" | "Masochist" | "Versatile" | "InternalStatDiscovery" | "Dedicated" | "Hounded" | "Serene" | "InternalRuneOrAltarDiscovery" | "Curator" | "Thaumaturgic" | "Runekeeper" | "InternalDeityDiscovery" | "InternalMerchantsDiscovery">, import("../argument/ActionArgumentEnum").default<SkillType, "None" | "Chemistry" | "Anatomy" | "Marksmanship" | "Blacksmithing" | "Botany" | "Camping" | "Cartography" | "Claythrowing" | "Cooking" | "Fishing" | "Fletching" | "Glassblowing" | "Leatherworking" | "Lockpicking" | "Lumberjacking" | "Mining" | "Mycology" | "Parrying" | "Stonecrafting" | "Swimming" | "Tactics" | "Tailoring" | "Throwing" | "Tinkering" | "Trapping" | "Woodworking" | "Taming" | "Horticulture" | "Bartering" | "Seafaring" | "Thaumaturgy" | "DualWielding" | "Piety">]], import("../../player/Player").default, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [(TitleType | undefined)?, (Milestone | SkillType | undefined)?]>;
20
20
  export default _default;
@@ -12,6 +12,7 @@ import { TileUpdateType } from "@wayward/game/game/IGame";
12
12
  import type { IObject, IObjectOptions } from "@wayward/game/game/IObject";
13
13
  import { Quality } from "@wayward/game/game/IObject";
14
14
  import type Doodad from "@wayward/game/game/doodad/Doodad";
15
+ import type { IDoodadDescription } from "@wayward/game/game/doodad/IDoodad";
15
16
  import type Entity from "@wayward/game/game/entity/Entity";
16
17
  import type { IEntityMovableEvents } from "@wayward/game/game/entity/EntityMovable";
17
18
  import EntityMovable from "@wayward/game/game/entity/EntityMovable";
@@ -153,6 +154,7 @@ export default class Item extends EntityMovable<IItemDescription, ItemType, Refe
153
154
  set durabilityMax(value: number);
154
155
  getDisplayItem(): DisplayableItemType;
155
156
  isContainer(): this is Item & IContainer;
157
+ get builtDescription(): IDoodadDescription | undefined;
156
158
  countTradesWith(human?: Human): number;
157
159
  /**
158
160
  * Gets the owner of this item.
@@ -33,99 +33,100 @@ export declare enum Prompt {
33
33
  GameLoadFailure = 16,
34
34
  GameNoHealingRequired = 17,
35
35
  GameNoSaveOnDeath = 18,
36
- GamePickUpStillWithWater = 19,
37
- GameReleaseCreature = 20,
38
- GameUncage = 21,
39
- GameRenameGeneric = 22,
40
- GameRenameCreature = 23,
41
- GameRenameDoodad = 24,
42
- GameRenameItem = 25,
43
- GameReturnToTitleScreen = 26,
44
- GameReturnToTitleScreenChallenge = 27,
45
- GameSailAwayEnd = 28,
46
- GameSailAwayReturnable = 29,
47
- GameSaveFailure = 30,
48
- GameIslandTravelConfirmation = 31,
49
- GameWellConvert = 32,
50
- GameSolarStillWontWorkInTemperature = 33,
51
- GameSolarStillWontWorkInCave = 34,
52
- GameShipToIslandPayment = 35,
53
- GamePause = 36,
54
- GameWin = 37,
55
- GameOver = 38,
56
- GameHelp = 39,
57
- GameMultiplayerOptions = 40,
58
- GameEditBindings = 41,
59
- MenuCharacterCreationImportCharacterFailure = 42,
60
- MenuCharacterSelectionDeleteCharacter = 43,
61
- MenuGameEndGhostDeleteSave = 44,
62
- MenuGameEndWonDeleteSave = 45,
63
- MenuGameEndReturnToTitleScreen = 46,
64
- MenuGameEndReturnToTitleScreenChallengeMultiplayer = 47,
65
- MenuGameEndReturnToTitleScreenChallenge = 48,
66
- MenuGameEndReturnToTitleScreenMultiplayer = 49,
67
- MenuLoadGameDeleteSave = 50,
68
- MenuLoadGameDeleteSaves = 51,
69
- MenuLoadGameExportType = 52,
70
- MenuLoadGameImportSaveFailure = 53,
71
- MenuLoadGameMissingMod = 54,
72
- MenuLoadGameOldBuildTime = 55,
73
- MenuLoadGamePublishError = 56,
74
- MenuMainWelcomeToVersion = 57,
75
- MenuMainOldVersionWarning = 58,
76
- MenuModsConfirmPublish = 59,
77
- MenuModsConfirmPublishUpdate = 60,
78
- MenuModsModEnableMultipleLanguages = 61,
79
- MenuModsModEnableUseLanguage = 62,
80
- MenuModsPublishedReminderRequiredModsOnWorkshop = 63,
81
- MenuModsPublishError = 64,
82
- MenuModsPublishUpdateError = 65,
83
- MenuModsInfoMissingDependencies = 66,
84
- MenuModsConfirmEnableDisabledDependencies = 67,
85
- MenuModsConfirmDisableDependents = 68,
86
- MenuModsConfirmUninstallMod = 69,
87
- MenuModsUnloadableSaveGameMod = 70,
88
- MenuModsSubmenuEditInternalModsModsListChangeReload = 71,
89
- MenuMultiplayerCannotJoinFailedToLoadMods = 72,
90
- MenuMultiplayerCannotJoinMissingMods = 73,
91
- MenuNewGameTooManySaves = 74,
92
- MenuCustomGameOptionsConfirmImport = 75,
93
- MenuCustomGameOptionsImportFailure = 76,
94
- MenuMilestoneModifiersConfirmImport = 77,
95
- MenuMilestoneModifiersImportFailure = 78,
96
- MenuOptionsReloadGame = 79,
97
- MenuOptionsChangeReload = 80,
98
- MenuOptionsConfirmUnlockMilestones = 81,
99
- MenuOptionsConfirmDiscoverActions = 82,
100
- MenuOptionsConfirmUnlockRecipes = 83,
101
- MenuOptionsSaveDataClearAll = 84,
102
- MenuOptionsSaveDataClearCharacters = 85,
103
- MenuOptionsSaveDataClearHighscores = 86,
104
- MenuOptionsSaveDataClearMilestones = 87,
105
- MenuOptionsSaveDataClearOptions = 88,
106
- MenuOptionsSaveDataClearSaves = 89,
107
- MenuOptionsSaveDataClearCraftingRecipes = 90,
108
- MenuOptionsSaveDataClearBindings = 91,
109
- MenuOptionsConfirmImportGlobalData = 92,
110
- MenuPauseGhostKeepSave = 93,
111
- MenuPauseReturnToTitleScreen = 94,
112
- MenuPauseReturnToTitleScreenChallenge = 95,
113
- MenuPauseReturnToTitleScreenChallengeMultiplayer = 96,
114
- MenuPauseReturnToTitleScreenMultiplayer = 97,
115
- MultiplayerFailedToConnect = 98,
116
- MultiplayerRestartServerAfterLoadingSave = 99,
117
- MultiplayerDisconnect = 100,
118
- MultiplayerDisconnectRejoin = 101,
119
- MultiplayerServerHasUnpublishedMods = 102,
120
- SteamworksURLOpenedInBrowser = 103,
121
- SteamworksWorkshopOpenedInBrowser = 104,
122
- SteamworksModWithNameAlreadyExists = 105,
123
- SteamworksModImportSaveGameFailure = 106,
124
- SteamworksModImportedSaveGame = 107,
125
- SteamworksOpenFolderFailure = 108,
126
- SteamworksModPublishModJsonUpdateFailed = 109,
127
- SteamworksNotAvailableOnSteamDeck = 110,
128
- UiSaveDrop = 111
36
+ GamePickUpDoodadWillBeDestroyed = 19,
37
+ GamePickUpStillWithWater = 20,
38
+ GameReleaseCreature = 21,
39
+ GameUncage = 22,
40
+ GameRenameGeneric = 23,
41
+ GameRenameCreature = 24,
42
+ GameRenameDoodad = 25,
43
+ GameRenameItem = 26,
44
+ GameReturnToTitleScreen = 27,
45
+ GameReturnToTitleScreenChallenge = 28,
46
+ GameSailAwayEnd = 29,
47
+ GameSailAwayReturnable = 30,
48
+ GameSaveFailure = 31,
49
+ GameIslandTravelConfirmation = 32,
50
+ GameWellConvert = 33,
51
+ GameSolarStillWontWorkInTemperature = 34,
52
+ GameSolarStillWontWorkInCave = 35,
53
+ GameShipToIslandPayment = 36,
54
+ GamePause = 37,
55
+ GameWin = 38,
56
+ GameOver = 39,
57
+ GameHelp = 40,
58
+ GameMultiplayerOptions = 41,
59
+ GameEditBindings = 42,
60
+ MenuCharacterCreationImportCharacterFailure = 43,
61
+ MenuCharacterSelectionDeleteCharacter = 44,
62
+ MenuGameEndGhostDeleteSave = 45,
63
+ MenuGameEndWonDeleteSave = 46,
64
+ MenuGameEndReturnToTitleScreen = 47,
65
+ MenuGameEndReturnToTitleScreenChallengeMultiplayer = 48,
66
+ MenuGameEndReturnToTitleScreenChallenge = 49,
67
+ MenuGameEndReturnToTitleScreenMultiplayer = 50,
68
+ MenuLoadGameDeleteSave = 51,
69
+ MenuLoadGameDeleteSaves = 52,
70
+ MenuLoadGameExportType = 53,
71
+ MenuLoadGameImportSaveFailure = 54,
72
+ MenuLoadGameMissingMod = 55,
73
+ MenuLoadGameOldBuildTime = 56,
74
+ MenuLoadGamePublishError = 57,
75
+ MenuMainWelcomeToVersion = 58,
76
+ MenuMainOldVersionWarning = 59,
77
+ MenuModsConfirmPublish = 60,
78
+ MenuModsConfirmPublishUpdate = 61,
79
+ MenuModsModEnableMultipleLanguages = 62,
80
+ MenuModsModEnableUseLanguage = 63,
81
+ MenuModsPublishedReminderRequiredModsOnWorkshop = 64,
82
+ MenuModsPublishError = 65,
83
+ MenuModsPublishUpdateError = 66,
84
+ MenuModsInfoMissingDependencies = 67,
85
+ MenuModsConfirmEnableDisabledDependencies = 68,
86
+ MenuModsConfirmDisableDependents = 69,
87
+ MenuModsConfirmUninstallMod = 70,
88
+ MenuModsUnloadableSaveGameMod = 71,
89
+ MenuModsSubmenuEditInternalModsModsListChangeReload = 72,
90
+ MenuMultiplayerCannotJoinFailedToLoadMods = 73,
91
+ MenuMultiplayerCannotJoinMissingMods = 74,
92
+ MenuNewGameTooManySaves = 75,
93
+ MenuCustomGameOptionsConfirmImport = 76,
94
+ MenuCustomGameOptionsImportFailure = 77,
95
+ MenuMilestoneModifiersConfirmImport = 78,
96
+ MenuMilestoneModifiersImportFailure = 79,
97
+ MenuOptionsReloadGame = 80,
98
+ MenuOptionsChangeReload = 81,
99
+ MenuOptionsConfirmUnlockMilestones = 82,
100
+ MenuOptionsConfirmDiscoverActions = 83,
101
+ MenuOptionsConfirmUnlockRecipes = 84,
102
+ MenuOptionsSaveDataClearAll = 85,
103
+ MenuOptionsSaveDataClearCharacters = 86,
104
+ MenuOptionsSaveDataClearHighscores = 87,
105
+ MenuOptionsSaveDataClearMilestones = 88,
106
+ MenuOptionsSaveDataClearOptions = 89,
107
+ MenuOptionsSaveDataClearSaves = 90,
108
+ MenuOptionsSaveDataClearCraftingRecipes = 91,
109
+ MenuOptionsSaveDataClearBindings = 92,
110
+ MenuOptionsConfirmImportGlobalData = 93,
111
+ MenuPauseGhostKeepSave = 94,
112
+ MenuPauseReturnToTitleScreen = 95,
113
+ MenuPauseReturnToTitleScreenChallenge = 96,
114
+ MenuPauseReturnToTitleScreenChallengeMultiplayer = 97,
115
+ MenuPauseReturnToTitleScreenMultiplayer = 98,
116
+ MultiplayerFailedToConnect = 99,
117
+ MultiplayerRestartServerAfterLoadingSave = 100,
118
+ MultiplayerDisconnect = 101,
119
+ MultiplayerDisconnectRejoin = 102,
120
+ MultiplayerServerHasUnpublishedMods = 103,
121
+ SteamworksURLOpenedInBrowser = 104,
122
+ SteamworksWorkshopOpenedInBrowser = 105,
123
+ SteamworksModWithNameAlreadyExists = 106,
124
+ SteamworksModImportSaveGameFailure = 107,
125
+ SteamworksModImportedSaveGame = 108,
126
+ SteamworksOpenFolderFailure = 109,
127
+ SteamworksModPublishModJsonUpdateFailed = 110,
128
+ SteamworksNotAvailableOnSteamDeck = 111,
129
+ UiSaveDrop = 112
129
130
  }
130
131
  export declare enum PromptType {
131
132
  Info = 0,
@@ -40,6 +40,7 @@ export declare const promptGameItemsMayBeDestroyedOnUse: import("@wayward/game/g
40
40
  export declare const promptGameLoadFailure: import("@wayward/game/game/meta/prompt/IPrompt").IPromptInfoDescription<[]>;
41
41
  export declare const promptGameNoHealingRequired: import("@wayward/game/game/meta/prompt/IPrompt").IPromptConfirmDescription<[]>;
42
42
  export declare const promptGameNoSaveOnDeath: import("@wayward/game/game/meta/prompt/IPrompt").IPromptInfoDescription<[]>;
43
+ export declare const promptGamePickUpDoodadWillBeDestroyed: import("@wayward/game/game/meta/prompt/IPrompt").IPromptConfirmDescription<[doodad: Text]>;
43
44
  export declare const promptGamePickUpStillWithWater: import("@wayward/game/game/meta/prompt/IPrompt").IPromptConfirmDescription<[dripstoneOrStill: Text]>;
44
45
  export declare const promptGameReleaseCreature: import("@wayward/game/game/meta/prompt/IPrompt").IPromptConfirmDescription<[creatureName: Text]>;
45
46
  export declare const promptGameUncage: import("@wayward/game/game/meta/prompt/IPrompt").IPromptConfirmDescription<[creatureName: Text]>;
@@ -68,7 +68,8 @@ export declare enum Milestone {
68
68
  Curator = 56,
69
69
  Thaumaturgic = 57,
70
70
  Runekeeper = 58,
71
- InternalDeityDiscovery = 59
71
+ InternalDeityDiscovery = 59,
72
+ InternalMerchantsDiscovery = 60
72
73
  }
73
74
  export type ExcludeInternalMilestones<MILESTONE extends Milestone> = PickValueKeys<typeof Milestone, MILESTONE> extends `Internal${string}` ? never : MILESTONE;
74
75
  export declare enum MilestoneVisibility {
@@ -181,6 +181,7 @@ declare namespace Translation {
181
181
  private readonly components;
182
182
  private combinedComponent?;
183
183
  private get combinedValue();
184
+ private get relevant();
184
185
  private skipParenthesis?;
185
186
  constructor(base?: FVal);
186
187
  noParenthesis(): this;