@wayward/types 2.13.5-beta.dev.20230806.1 → 2.14.0-beta
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.github/workflows/main.yml +70 -0
- package/definitions/cplusplus/index.d.ts +10 -2
- package/definitions/devserver/Router.d.ts +13 -0
- package/definitions/{game/ui/screen/screens/game/static/menubar/descriptions/QuestsButtonDescription.d.ts → devserver/index.d.ts} +2 -1
- package/definitions/devserver/middleware/CustomInternalMods.d.ts +13 -0
- package/definitions/devserver/middleware/E404.d.ts +13 -0
- package/definitions/devserver/middleware/SaveFolder.d.ts +13 -0
- package/definitions/devserver/middleware/Static.d.ts +13 -0
- package/definitions/devserver/middleware/Validate.d.ts +13 -0
- package/definitions/devserver/middleware/util/GameLogFilter.d.ts +14 -0
- package/definitions/devserver/middleware/util/Middleware.d.ts +22 -0
- package/definitions/devserver/middleware/util/SendFile.d.ts +13 -0
- package/definitions/devserver/util/Log.d.ts +17 -0
- package/definitions/eslint.config.d.mts +2 -0
- package/definitions/game/IGlobal.d.ts +28 -37
- package/definitions/game/Init.d.ts +5 -5
- package/definitions/game/Production.d.ts +3 -1
- package/definitions/game/Uninit.d.ts +3 -2
- package/definitions/game/audio/Audio.d.ts +6 -6
- package/definitions/game/audio/DefaultMusicHandler.d.ts +3 -3
- package/definitions/game/audio/IAudio.d.ts +54 -30
- package/definitions/game/audio/IMusic.d.ts +2 -2
- package/definitions/game/audio/Music.d.ts +2 -2
- package/definitions/game/audio/SoundEffects.d.ts +3 -3
- package/definitions/game/command/CommandManager.d.ts +10 -11
- package/definitions/game/command/Commands.d.ts +3 -3
- package/definitions/game/command/ICommand.d.ts +5 -4
- package/definitions/game/command/ICommandManager.d.ts +6 -4
- package/definitions/game/command/commands/Backup.d.ts +2 -2
- package/definitions/game/command/commands/Ban.d.ts +2 -2
- package/definitions/game/command/commands/Banned.d.ts +2 -2
- package/definitions/game/command/commands/Commands.d.ts +2 -2
- package/definitions/game/command/commands/Kick.d.ts +2 -2
- package/definitions/game/command/commands/Noclip.d.ts +2 -2
- package/definitions/game/command/commands/Pause.d.ts +2 -2
- package/definitions/game/command/commands/Ping.d.ts +2 -2
- package/definitions/game/command/commands/Players.d.ts +2 -2
- package/definitions/game/command/commands/Save.d.ts +2 -2
- package/definitions/game/command/commands/Sync.d.ts +2 -2
- package/definitions/game/command/commands/Unban.d.ts +2 -2
- package/definitions/game/event/EventBuses.d.ts +131 -61
- package/definitions/game/event/EventManager.d.ts +60 -35
- package/definitions/game/game/Game.d.ts +104 -80
- package/definitions/game/game/IGame.d.ts +72 -54
- package/definitions/game/game/ILoot.d.ts +2 -2
- package/definitions/game/game/IObject.d.ts +36 -8
- package/definitions/game/game/ItemDoodadGroups.d.ts +3 -3
- package/definitions/game/game/ObjectManager.d.ts +16 -7
- package/definitions/game/game/TickHelper.d.ts +57 -0
- package/definitions/game/game/VotingManager.d.ts +5 -5
- package/definitions/game/game/biome/Biomes.d.ts +2 -2
- package/definitions/game/game/biome/IBiome.d.ts +24 -21
- package/definitions/game/game/biome/arid/Arid.d.ts +5 -21
- package/definitions/game/game/biome/arid/mapGen/2.10.0.d.ts +2 -2
- package/definitions/game/game/biome/arid/mapGen/2.11.0.d.ts +2 -2
- package/definitions/game/game/biome/arid/mapGen/2.12.0.d.ts +2 -2
- package/definitions/game/game/biome/arid/mapGen/2.13.0.d.ts +2 -2
- package/definitions/game/game/biome/arid/mapGen/2.13.2.d.ts +2 -2
- package/definitions/game/game/biome/arid/mapGen/2.14.0.d.ts +12 -0
- package/definitions/game/game/biome/arid/mapGen/2.9.0.d.ts +2 -2
- package/definitions/game/game/biome/coastal/Coastal.d.ts +5 -21
- package/definitions/game/game/biome/coastal/mapGen/2.10.0.d.ts +2 -2
- package/definitions/game/game/biome/coastal/mapGen/2.11.0.d.ts +2 -2
- package/definitions/game/game/biome/coastal/mapGen/2.12.0.d.ts +2 -2
- package/definitions/game/game/biome/coastal/mapGen/2.12.1.d.ts +2 -2
- package/definitions/game/game/biome/coastal/mapGen/2.13.0.d.ts +2 -2
- package/definitions/game/game/biome/coastal/mapGen/2.13.2.d.ts +2 -2
- package/definitions/game/game/biome/coastal/mapGen/2.14.0.d.ts +12 -0
- package/definitions/game/game/biome/coastal/mapGen/2.9.0.d.ts +2 -2
- package/definitions/game/game/biome/dungeon/Dungeon.d.ts +30 -0
- package/definitions/game/game/biome/dungeon/DungeonRoom.d.ts +32 -0
- package/definitions/game/game/biome/dungeon/IDungeon.d.ts +25 -0
- package/definitions/game/game/biome/dungeon/IDungeonHallway.d.ts +29 -0
- package/definitions/game/game/biome/dungeon/IDungeonOptions.d.ts +53 -0
- package/definitions/game/game/biome/dungeon/mapGen/2.14.0.d.ts +23 -0
- package/definitions/game/game/biome/iceCap/IceCap.d.ts +5 -21
- package/definitions/game/game/biome/iceCap/mapGen/2.10.0.d.ts +2 -2
- package/definitions/game/game/biome/iceCap/mapGen/2.11.0.d.ts +2 -2
- package/definitions/game/game/biome/iceCap/mapGen/2.12.0.d.ts +2 -2
- package/definitions/game/game/biome/iceCap/mapGen/2.12.1.d.ts +2 -2
- package/definitions/game/game/biome/iceCap/mapGen/2.13.0.d.ts +2 -2
- package/definitions/game/game/biome/iceCap/mapGen/2.13.2.d.ts +2 -2
- package/definitions/game/game/biome/iceCap/mapGen/2.14.0.d.ts +12 -0
- package/definitions/game/game/biome/iceCap/mapGen/2.9.0.d.ts +2 -2
- package/definitions/game/game/biome/template/Template.d.ts +14 -9
- package/definitions/game/game/biome/template/mapGen/2.12.0.d.ts +4 -3
- package/definitions/game/game/biome/template/mapGen/2.13.0.d.ts +4 -3
- package/definitions/game/game/biome/template/mapGen/2.14.0.d.ts +13 -0
- package/definitions/game/game/biome/volcanic/Volcanic.d.ts +5 -21
- package/definitions/game/game/biome/volcanic/mapGen/2.11.0.d.ts +2 -2
- package/definitions/game/game/biome/volcanic/mapGen/2.12.0.d.ts +2 -2
- package/definitions/game/game/biome/volcanic/mapGen/2.13.0.d.ts +2 -2
- package/definitions/game/game/biome/volcanic/mapGen/2.13.2.d.ts +2 -2
- package/definitions/game/game/biome/volcanic/mapGen/2.14.0.d.ts +12 -0
- package/definitions/game/game/biome/wetlands/Wetlands.d.ts +5 -21
- package/definitions/game/game/biome/wetlands/mapGen/2.12.0.d.ts +2 -2
- package/definitions/game/game/biome/wetlands/mapGen/2.13.0.d.ts +2 -2
- package/definitions/game/game/biome/wetlands/mapGen/2.13.2.d.ts +2 -2
- package/definitions/game/game/biome/wetlands/mapGen/2.14.0.d.ts +12 -0
- package/definitions/game/game/deity/Chaos.d.ts +23 -0
- package/definitions/game/game/deity/Curse.d.ts +40 -0
- package/definitions/game/game/deity/Deity.d.ts +31 -0
- package/definitions/game/game/deity/IDeities.d.ts +49 -51
- package/definitions/game/game/doodad/Doodad.d.ts +111 -47
- package/definitions/game/game/doodad/DoodadInfo.d.ts +7 -7
- package/definitions/game/game/doodad/DoodadManager.d.ts +24 -35
- package/definitions/game/game/doodad/Doodads.d.ts +3 -3
- package/definitions/game/game/doodad/IDoodad.d.ts +121 -64
- package/definitions/game/game/entity/CombatStrengthManager.d.ts +11 -10
- package/definitions/game/game/entity/Entity.d.ts +84 -48
- package/definitions/game/game/entity/EntityManager.d.ts +22 -9
- package/definitions/game/game/entity/EntityMovable.d.ts +84 -37
- package/definitions/game/game/entity/EntityWithStats.d.ts +29 -20
- package/definitions/game/game/entity/Human.d.ts +218 -121
- package/definitions/game/game/entity/IEntity.d.ts +98 -97
- package/definitions/game/game/entity/IEntityManager.d.ts +4 -4
- package/definitions/game/game/entity/IHuman.d.ts +107 -69
- package/definitions/game/game/entity/IStats.d.ts +27 -26
- package/definitions/game/game/entity/StatDescriptions.d.ts +6 -4
- package/definitions/game/game/entity/StatFactory.d.ts +5 -5
- package/definitions/game/game/entity/Stats.d.ts +6 -6
- package/definitions/game/game/entity/action/Action.d.ts +40 -24
- package/definitions/game/game/entity/action/{ActionArguments.d.ts → ActionArgumentHelper.d.ts} +7 -5
- package/definitions/game/game/entity/action/ActionExecutor.d.ts +43 -28
- package/definitions/game/game/entity/action/Actions.d.ts +3 -3
- package/definitions/game/game/entity/action/ActionsRegistration.d.ts +151 -132
- package/definitions/game/game/entity/action/IAction.d.ts +233 -103
- package/definitions/game/game/entity/action/IActionContext.d.ts +43 -0
- package/definitions/game/game/entity/action/actions/Absorb.d.ts +7 -7
- package/definitions/game/game/entity/action/actions/AddFuel.d.ts +5 -5
- package/definitions/game/game/entity/action/actions/Alter.d.ts +7 -7
- package/definitions/game/game/entity/action/actions/Apply.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/AscendDescend.d.ts +13 -0
- package/definitions/game/game/entity/action/actions/AttachContainer.d.ts +7 -6
- package/definitions/game/game/entity/action/actions/Attack.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/Build.d.ts +8 -7
- package/definitions/game/game/entity/action/actions/Butcher.d.ts +7 -7
- package/definitions/game/game/entity/action/actions/CageCreature.d.ts +7 -7
- package/definitions/game/game/entity/action/actions/Cast.d.ts +9 -8
- package/definitions/game/game/entity/action/actions/Chop.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/ClearMessages.d.ts +13 -0
- package/definitions/game/game/entity/action/actions/CloseContainer.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/CloseDoor.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Consecrate.d.ts +43 -0
- package/definitions/game/game/entity/action/actions/ConsumeItem.d.ts +6 -6
- package/definitions/game/game/entity/action/actions/CopyMap.d.ts +9 -8
- package/definitions/game/game/entity/action/actions/Craft.d.ts +8 -7
- package/definitions/game/game/entity/action/actions/CraftNew.d.ts +7 -7
- package/definitions/game/game/entity/action/actions/CreateControllableNPC.d.ts +4 -4
- package/definitions/game/game/entity/action/actions/Cure.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/DamageMap.d.ts +4 -4
- package/definitions/game/game/entity/action/actions/DetachContainer.d.ts +7 -7
- package/definitions/game/game/entity/action/actions/Dig.d.ts +9 -9
- package/definitions/game/game/entity/action/actions/Disassemble.d.ts +8 -8
- package/definitions/game/game/entity/action/actions/Dismantle.d.ts +7 -7
- package/definitions/game/game/entity/action/actions/Dismount.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/DisplayItem.d.ts +20 -0
- package/definitions/game/game/entity/action/actions/DrawMap.d.ts +4 -4
- package/definitions/game/game/entity/action/actions/DrinkInFront.d.ts +8 -8
- package/definitions/game/game/entity/action/actions/DrinkItem.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Drop.d.ts +40 -11
- package/definitions/game/game/entity/action/actions/DumpItems.d.ts +21 -0
- package/definitions/game/game/entity/action/actions/Eat.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Enchant.d.ts +6 -6
- package/definitions/game/game/entity/action/actions/Enhance.d.ts +6 -6
- package/definitions/game/game/entity/action/actions/Equip.d.ts +6 -6
- package/definitions/game/game/entity/action/actions/EquipFromArmorStand.d.ts +12 -0
- package/definitions/game/game/entity/action/actions/Extinguish.d.ts +4 -4
- package/definitions/game/game/entity/action/actions/Exude.d.ts +7 -7
- package/definitions/game/game/entity/action/actions/Fire.d.ts +4 -4
- package/definitions/game/game/entity/action/actions/Gather.d.ts +21 -20
- package/definitions/game/game/entity/action/actions/GatherLiquid.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Grasp.d.ts +6 -6
- package/definitions/game/game/entity/action/actions/Harvest.d.ts +10 -9
- package/definitions/game/game/entity/action/actions/Heal.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/HealOther.d.ts +9 -9
- package/definitions/game/game/entity/action/actions/Hitch.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Idle.d.ts +3 -3
- package/definitions/game/game/entity/action/actions/Ignite.d.ts +6 -6
- package/definitions/game/game/entity/action/actions/Invoke.d.ts +20 -0
- package/definitions/game/game/entity/action/actions/Jump.d.ts +6 -6
- package/definitions/game/game/entity/action/actions/Kneel.d.ts +14 -0
- package/definitions/game/game/entity/action/actions/Learn.d.ts +9 -4
- package/definitions/game/game/entity/action/actions/Lockpick.d.ts +7 -7
- package/definitions/game/game/entity/action/actions/Melee.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Mine.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Move.d.ts +8 -8
- package/definitions/game/game/entity/action/actions/MoveItem.d.ts +13 -36
- package/definitions/game/game/entity/action/actions/MoveTo.d.ts +10 -9
- package/definitions/game/game/entity/action/actions/NPCInteract.d.ts +5 -5
- package/definitions/game/game/entity/action/actions/Navigate.d.ts +4 -4
- package/definitions/game/game/entity/action/actions/Noclip.d.ts +4 -4
- package/definitions/game/game/entity/action/actions/Offer.d.ts +6 -6
- package/definitions/game/game/entity/action/actions/OpenBottle.d.ts +4 -4
- package/definitions/game/game/entity/action/actions/OpenContainer.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/OpenDoor.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/PackGround.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Pet.d.ts +5 -5
- package/definitions/game/game/entity/action/actions/PickUp.d.ts +12 -11
- package/definitions/game/game/entity/action/actions/PickUpAllItems.d.ts +6 -5
- package/definitions/game/game/entity/action/actions/PickUpExcrement.d.ts +9 -8
- package/definitions/game/game/entity/action/actions/PickUpItem.d.ts +9 -3
- package/definitions/game/game/entity/action/actions/PlaceDown.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Plant.d.ts +10 -8
- package/definitions/game/game/entity/action/actions/Pour.d.ts +11 -11
- package/definitions/game/game/entity/action/actions/PourOnYourself.d.ts +6 -6
- package/definitions/game/game/entity/action/actions/Preserve.d.ts +7 -7
- package/definitions/game/game/entity/action/actions/PromptResponse.d.ts +7 -7
- package/definitions/game/game/entity/action/actions/PropOpenDoor.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/ProtectItem.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Read.d.ts +8 -8
- package/definitions/game/game/entity/action/actions/ReadMap.d.ts +4 -4
- package/definitions/game/game/entity/action/actions/Refine.d.ts +6 -6
- package/definitions/game/game/entity/action/actions/Reinforce.d.ts +6 -6
- package/definitions/game/game/entity/action/actions/Release.d.ts +5 -5
- package/definitions/game/game/entity/action/actions/RemoveControllableNPC.d.ts +4 -4
- package/definitions/game/game/entity/action/actions/Rename.d.ts +5 -5
- package/definitions/game/game/entity/action/actions/RenameIsland.d.ts +4 -4
- package/definitions/game/game/entity/action/actions/Repair.d.ts +9 -9
- package/definitions/game/game/entity/action/actions/Reshape.d.ts +19 -0
- package/definitions/game/game/entity/action/actions/Respawn.d.ts +3 -3
- package/definitions/game/game/entity/action/actions/Rest.d.ts +8 -8
- package/definitions/game/game/entity/action/actions/RestCancel.d.ts +3 -3
- package/definitions/game/game/entity/action/actions/Ride.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Rotate.d.ts +19 -0
- package/definitions/game/game/entity/action/actions/SailToCivilization.d.ts +6 -6
- package/definitions/game/game/entity/action/actions/SailToIsland.d.ts +5 -5
- package/definitions/game/game/entity/action/actions/SetCreatureAi.d.ts +10 -10
- package/definitions/game/game/entity/action/actions/SetCreatureAiAll.d.ts +12 -0
- package/definitions/game/game/entity/action/actions/SetDown.d.ts +9 -8
- package/definitions/game/game/entity/action/actions/SetTitle.d.ts +10 -4
- package/definitions/game/game/entity/action/actions/ShipToIsland.d.ts +10 -10
- package/definitions/game/game/entity/action/actions/Shoot.d.ts +6 -6
- package/definitions/game/game/entity/action/actions/Sleep.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/SmotherFire.d.ts +11 -10
- package/definitions/game/game/entity/action/actions/Squeeze.d.ts +4 -4
- package/definitions/game/game/entity/action/actions/Stack.d.ts +15 -0
- package/definitions/game/game/entity/action/actions/StartFire.d.ts +9 -9
- package/definitions/game/game/entity/action/actions/StokeFire.d.ts +9 -8
- package/definitions/game/game/entity/action/actions/Summon.d.ts +7 -6
- package/definitions/game/game/entity/action/actions/SwapWithArmorStand.d.ts +19 -0
- package/definitions/game/game/entity/action/actions/TakeFromArmorStand.d.ts +12 -0
- package/definitions/game/game/entity/action/actions/Tame.d.ts +5 -5
- package/definitions/game/game/entity/action/actions/Teleport.d.ts +4 -4
- package/definitions/game/game/entity/action/actions/TellTime.d.ts +4 -4
- package/definitions/game/game/entity/action/actions/TestDepth.d.ts +7 -7
- package/definitions/game/game/entity/action/actions/Throw.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Till.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/ToggleContainer.d.ts +9 -12
- package/definitions/game/game/entity/action/actions/ToggleDoor.d.ts +8 -8
- package/definitions/game/game/entity/action/actions/ToggleHitch.d.ts +6 -6
- package/definitions/game/game/entity/action/actions/ToggleProtectItem.d.ts +4 -4
- package/definitions/game/game/entity/action/actions/ToggleTilled.d.ts +7 -7
- package/definitions/game/game/entity/action/actions/ToggleVehicle.d.ts +9 -9
- package/definitions/game/game/entity/action/actions/Trade.d.ts +5 -4
- package/definitions/game/game/entity/action/actions/Transmogrify.d.ts +6 -6
- package/definitions/game/game/entity/action/actions/Uncage.d.ts +8 -8
- package/definitions/game/game/entity/action/actions/Unequip.d.ts +4 -4
- package/definitions/game/game/entity/action/actions/Unhitch.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/UnprotectItem.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/UpdateDirection.d.ts +7 -7
- package/definitions/game/game/entity/action/actions/UpdateGameOption.d.ts +4 -4
- package/definitions/game/game/entity/action/actions/UpdateItemOrder.d.ts +12 -4
- package/definitions/game/game/entity/action/actions/UpdateOption.d.ts +4 -4
- package/definitions/game/game/entity/action/actions/UpdateWalkTo.d.ts +24 -0
- package/definitions/game/game/entity/action/actions/Upgrade.d.ts +8 -8
- package/definitions/game/game/entity/action/actions/ViewItems.d.ts +16 -0
- package/definitions/game/game/entity/action/actions/helper/ConfirmGatherHarvest.d.ts +4 -4
- package/definitions/game/game/entity/action/actions/helper/ConfirmHealUninjured.d.ts +3 -3
- package/definitions/game/game/entity/action/actions/helper/ConfirmItemOnFire.d.ts +3 -3
- package/definitions/game/game/entity/action/actions/helper/ConfirmOnFire.d.ts +6 -6
- package/definitions/game/game/entity/action/actions/helper/ConsumeItemType.d.ts +6 -6
- package/definitions/game/game/entity/action/actions/helper/Inventories.d.ts +6 -6
- package/definitions/game/game/entity/action/actions/helper/NotUsableMessage.d.ts +63 -0
- package/definitions/game/game/entity/action/actions/helper/TreasureGathering.d.ts +7 -7
- package/definitions/game/game/entity/action/actions/map/GetObfuscation.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/map/MapQuality.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/moveItem/MoveItemFilterArgument.d.ts +30 -0
- package/definitions/game/game/entity/action/actions/moveItem/MoveItemMerchant.d.ts +21 -0
- package/definitions/game/game/entity/action/actions/moveItem/MoveItemOptionsArgument.d.ts +21 -0
- package/definitions/game/game/entity/action/actions/moveItem/MoveItemsSourceArgument.d.ts +36 -0
- package/definitions/game/game/entity/action/actions/trade/TradeArgument.d.ts +22 -0
- package/definitions/game/game/entity/action/argument/ActionArgumentCustom.d.ts +23 -0
- package/definitions/game/game/entity/action/argument/ActionArgumentEnum.d.ts +21 -0
- package/definitions/game/game/entity/action/argument/ActionArgumentObjectKey.d.ts +23 -0
- package/definitions/game/game/entity/action/usable/IUsableAction.d.ts +148 -53
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- package/definitions/game/language/english/misc/InspectTypes.d.ts +2 -2
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- package/definitions/game/language/english/player/milestone/DoctorCureTypes.d.ts +13 -0
- package/definitions/game/language/english/player/milestone/DoctorMethods.d.ts +13 -0
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- package/definitions/game/language/english/player/status/BleedLevels.d.ts +4 -9
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- package/definitions/game/language/english/player/status/ThirstLevels.d.ts +14 -0
- package/definitions/game/language/english/player/{WeightStatuses.d.ts → status/WeightStatuses.d.ts} +4 -3
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- package/definitions/game/language/english/ui/MessagesTimestampModes.d.ts +2 -2
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- package/definitions/game/language/english/ui/ModLoadErrors.d.ts +2 -2
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- package/definitions/game/language/english/ui/RunekeeperDomains.d.ts +13 -0
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- package/definitions/game/language/english/ui/StatusThreatLevels.d.ts +13 -0
- package/definitions/game/language/english/ui/SteamInputKeyboardPosition.d.ts +2 -2
- package/definitions/game/language/english/ui/TeamMemberResponsibilities.d.ts +2 -2
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- package/definitions/game/language/english/ui/UsableActionTypes.d.ts +3 -3
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- package/definitions/game/language/english/ui/interrupt/ModLoadFailureReasons.d.ts +2 -2
- package/definitions/game/language/english/ui/interrupt/MultiplayerDisconnectReasons.d.ts +2 -2
- package/definitions/game/language/english/ui/interrupt/MultiplayerJoinServerRetryReason.d.ts +2 -2
- package/definitions/game/language/english/ui/interrupt/MultiplayerUnableToJoinReason.d.ts +2 -2
- package/definitions/game/language/english/ui/interrupt/Prompts.d.ts +2 -2
- package/definitions/game/language/english/ui/interrupt/SaveImportErrorReasons.d.ts +2 -2
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- package/definitions/game/language/english/ui/quadrant/QuadrantComponentMap.d.ts +5 -5
- package/definitions/game/language/english/ui/quadrant/QuadrantComponents.d.ts +2 -2
- package/definitions/game/language/english/ui/quadrant/UiQuadrants.d.ts +2 -2
- package/definitions/game/language/english/ui/sort/ActionSorts.d.ts +2 -2
- package/definitions/game/language/english/ui/sort/CharacterSorts.d.ts +2 -2
- package/definitions/game/language/english/ui/sort/HighscoreSorts.d.ts +2 -2
- package/definitions/game/language/english/ui/sort/MilestoneSorts.d.ts +2 -2
- package/definitions/game/language/english/ui/sort/ModSorts.d.ts +2 -2
- package/definitions/game/language/english/ui/sort/SaveSlotSorts.d.ts +2 -2
- package/definitions/game/language/english/ui/sort/SkillSorts.d.ts +2 -2
- package/definitions/game/language/impl/TranslationImpl.d.ts +50 -20
- package/definitions/game/language/segment/BindSegment.d.ts +3 -3
- package/definitions/game/language/segment/CapitalizationSegment.d.ts +4 -4
- package/definitions/game/language/segment/ColorSegment.d.ts +2 -3
- package/definitions/game/language/segment/FormatListSegment.d.ts +5 -5
- package/definitions/game/language/segment/HeadingSegment.d.ts +2 -2
- package/definitions/game/language/segment/InterpolateArgumentSegment.d.ts +2 -2
- package/definitions/game/language/segment/LinkSegment.d.ts +3 -5
- package/definitions/game/language/segment/ListSegment.d.ts +6 -3
- package/definitions/game/language/segment/NumberSegment.d.ts +5 -5
- package/definitions/game/language/segment/RandomizationSegment.d.ts +2 -2
- package/definitions/game/language/segment/ReferenceSegment.d.ts +19 -0
- package/definitions/game/language/segment/ReformatSegment.d.ts +2 -2
- package/definitions/game/language/segment/Segments.d.ts +5 -3
- package/definitions/game/language/segment/SimplificationSegment.d.ts +29 -0
- package/definitions/game/language/segment/TextDecorationSegments.d.ts +8 -10
- package/definitions/game/language/segment/TooltipSegment.d.ts +5 -4
- package/definitions/game/language/segment/TranslationSegment.d.ts +5 -5
- package/definitions/game/language/utility/TranslationListBuilder.d.ts +25 -0
- package/definitions/game/language/utility/TranslationSorter.d.ts +4 -4
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- package/definitions/game/mod/IMod.d.ts +9 -2
- package/definitions/game/mod/{IModInfo.d.ts → IModInformation.d.ts} +20 -33
- package/definitions/game/mod/IModManager.d.ts +3 -2
- package/definitions/game/mod/InterModRegistry.d.ts +2 -2
- package/definitions/game/mod/InterModRegistryManager.d.ts +5 -5
- package/definitions/game/mod/InternalMods.d.ts +23 -0
- package/definitions/game/mod/Mod.d.ts +5 -5
- package/definitions/game/mod/ModInformation.d.ts +123 -0
- package/definitions/game/mod/ModManager.d.ts +28 -99
- package/definitions/game/mod/ModRegistry.d.ts +229 -173
- package/definitions/game/multiplayer/IMultiplayer.d.ts +91 -80
- package/definitions/game/multiplayer/Multiplayer.d.ts +21 -21
- package/definitions/game/{renderer/Shaders.d.ts → multiplayer/RandomSychronization.d.ts} +2 -4
- package/definitions/game/multiplayer/dedicatedServer/ssh/DefaultShell.d.ts +7 -7
- package/definitions/game/multiplayer/dedicatedServer/ssh/ISsh.d.ts +2 -2
- package/definitions/game/multiplayer/dedicatedServer/ssh/ISshCommand.d.ts +3 -3
- package/definitions/game/multiplayer/dedicatedServer/ssh/ISshCommandManager.d.ts +4 -4
- package/definitions/game/multiplayer/dedicatedServer/ssh/ISshShell.d.ts +4 -4
- package/definitions/game/multiplayer/dedicatedServer/ssh/Shell.d.ts +6 -6
- package/definitions/game/multiplayer/dedicatedServer/ssh/SshCommand.d.ts +3 -3
- package/definitions/game/multiplayer/dedicatedServer/ssh/SshCommandManager.d.ts +9 -10
- package/definitions/game/multiplayer/dedicatedServer/ssh/SshServer.d.ts +3 -3
- package/definitions/game/multiplayer/dedicatedServer/ssh/commands/Backup.d.ts +3 -3
- package/definitions/game/multiplayer/dedicatedServer/ssh/commands/Ban.d.ts +3 -3
- package/definitions/game/multiplayer/dedicatedServer/ssh/commands/Chat.d.ts +3 -3
- package/definitions/game/multiplayer/dedicatedServer/ssh/commands/End.d.ts +3 -3
- package/definitions/game/multiplayer/dedicatedServer/ssh/commands/Exit.d.ts +3 -3
- package/definitions/game/multiplayer/dedicatedServer/ssh/commands/Help.d.ts +3 -3
- package/definitions/game/multiplayer/dedicatedServer/ssh/commands/Kick.d.ts +3 -3
- package/definitions/game/multiplayer/dedicatedServer/ssh/commands/Load.d.ts +3 -3
- package/definitions/game/multiplayer/dedicatedServer/ssh/commands/Ls.d.ts +3 -3
- package/definitions/game/multiplayer/dedicatedServer/ssh/commands/Motd.d.ts +3 -3
- package/definitions/game/multiplayer/dedicatedServer/ssh/commands/New.d.ts +3 -3
- package/definitions/game/multiplayer/dedicatedServer/ssh/commands/Save.d.ts +3 -3
- package/definitions/game/multiplayer/dedicatedServer/ssh/commands/Send.d.ts +3 -3
- package/definitions/game/multiplayer/dedicatedServer/ssh/commands/Shutdown.d.ts +3 -3
- package/definitions/game/multiplayer/dedicatedServer/ssh/commands/Status.d.ts +3 -3
- package/definitions/game/multiplayer/dedicatedServer/ssh/commands/Sync.d.ts +3 -3
- package/definitions/game/multiplayer/dedicatedServer/ssh/commands/Unban.d.ts +3 -3
- package/definitions/game/multiplayer/matchmaking/IMatchmaking.d.ts +6 -6
- package/definitions/game/multiplayer/matchmaking/Matchmaking.d.ts +5 -5
- package/definitions/game/multiplayer/networking/Connection.d.ts +9 -8
- package/definitions/game/multiplayer/networking/IConnection.d.ts +6 -5
- package/definitions/game/multiplayer/networking/SmartConnection.d.ts +6 -6
- package/definitions/game/multiplayer/networking/SteamNetworkConnection.d.ts +6 -6
- package/definitions/game/multiplayer/networking/WebRTCConnection.d.ts +4 -4
- package/definitions/game/multiplayer/networking/WebSocketConnection.d.ts +4 -4
- package/definitions/game/multiplayer/networking/WebWorkerConnection.d.ts +6 -6
- package/definitions/game/multiplayer/packets/BasePacket.d.ts +41 -20
- package/definitions/game/multiplayer/packets/ClientPacket.d.ts +3 -3
- package/definitions/game/multiplayer/packets/EntityTargetedSharedPacket.d.ts +3 -3
- package/definitions/game/multiplayer/packets/HumanTargetedClientPacket.d.ts +3 -3
- package/definitions/game/multiplayer/packets/IPacket.d.ts +4 -4
- package/definitions/game/multiplayer/packets/IndexedPacket.d.ts +15 -15
- package/definitions/game/multiplayer/packets/Packet.d.ts +6 -6
- package/definitions/game/multiplayer/packets/Packets.d.ts +5 -5
- package/definitions/game/multiplayer/packets/PlayerTargetedClientPacket.d.ts +3 -3
- package/definitions/game/multiplayer/packets/PlayerTargetedPacket.d.ts +3 -3
- package/definitions/game/multiplayer/packets/PlayerTargetedServerPacket.d.ts +3 -3
- package/definitions/game/multiplayer/packets/PlayerTargetedSharedPacket.d.ts +3 -3
- package/definitions/game/multiplayer/packets/ServerPacket.d.ts +3 -3
- package/definitions/game/multiplayer/packets/SharedPacket.d.ts +3 -3
- package/definitions/game/multiplayer/packets/client/AddPlayerPacket.d.ts +3 -3
- package/definitions/game/multiplayer/packets/client/CaughtUpPacket.d.ts +2 -2
- package/definitions/game/multiplayer/packets/client/ClearSyncPacketWaitingPacket.d.ts +2 -2
- package/definitions/game/multiplayer/packets/client/EmitHumanEventPacket.d.ts +2 -2
- package/definitions/game/multiplayer/packets/client/GameTickPacket.d.ts +18 -0
- package/definitions/game/multiplayer/packets/client/HideLoadingScreenPacket.d.ts +3 -3
- package/definitions/game/multiplayer/packets/client/{TickPacket.d.ts → IslandTickPacket.d.ts} +5 -4
- package/definitions/game/multiplayer/packets/client/LoadIslandPacket.d.ts +3 -3
- package/definitions/game/multiplayer/packets/client/PausePacket.d.ts +3 -3
- package/definitions/game/multiplayer/packets/client/PongPacket.d.ts +2 -2
- package/definitions/game/multiplayer/packets/client/PromptPacket.d.ts +3 -3
- package/definitions/game/multiplayer/packets/client/ReadyPlayerPacket.d.ts +2 -2
- package/definitions/game/multiplayer/packets/client/RemovePlayerPacket.d.ts +3 -3
- package/definitions/game/multiplayer/packets/client/SendMessagePacket.d.ts +4 -4
- package/definitions/game/multiplayer/packets/client/SetHumanZPacket.d.ts +2 -2
- package/definitions/game/multiplayer/packets/client/ShowLoadingScreenPacket.d.ts +3 -3
- package/definitions/game/multiplayer/packets/client/SynchronizeGameStatePacket.d.ts +2 -2
- package/definitions/game/multiplayer/packets/client/SynchronizeStatesPacket.d.ts +3 -3
- package/definitions/game/multiplayer/packets/client/WorldPacket.d.ts +4 -4
- package/definitions/game/multiplayer/packets/server/AddMessageHistoryPacket.d.ts +3 -3
- package/definitions/game/multiplayer/packets/server/ConnectPacket.d.ts +4 -4
- package/definitions/game/multiplayer/packets/server/ConnectedPacket.d.ts +3 -3
- package/definitions/game/multiplayer/packets/server/DesyncPacket.d.ts +3 -3
- package/definitions/game/multiplayer/packets/server/MarkAsExploredPacket.d.ts +2 -2
- package/definitions/game/multiplayer/packets/server/PingPacket.d.ts +2 -2
- package/definitions/game/multiplayer/packets/server/ReadyPacket.d.ts +3 -3
- package/definitions/game/multiplayer/packets/server/UpdateActionBarPacket.d.ts +3 -3
- package/definitions/game/multiplayer/packets/server/UpdateMovementIntentPacket.d.ts +3 -3
- package/definitions/game/multiplayer/packets/server/UpdateUiDataPacket.d.ts +3 -3
- package/definitions/game/multiplayer/packets/server/UpdateUiInfoPacket.d.ts +3 -3
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- package/definitions/game/multiplayer/packets/shared/ActionPacketBase.d.ts +7 -6
- package/definitions/game/multiplayer/packets/shared/ChatMessagePacket.d.ts +2 -2
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- package/definitions/game/multiplayer/packets/shared/DiscoverRecipePacket.d.ts +3 -3
- package/definitions/game/multiplayer/packets/shared/LogsPacket.d.ts +3 -3
- package/definitions/game/multiplayer/packets/shared/UpdateMultiplayerOptionsPacket.d.ts +3 -3
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- package/definitions/game/renderer/ISpriteInfo.d.ts +2 -3
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- package/definitions/game/renderer/Overlays.d.ts +4 -4
- package/definitions/game/renderer/Renderer.d.ts +37 -28
- package/definitions/game/renderer/RendererConstants.d.ts +17 -14
- package/definitions/game/renderer/Renderers.d.ts +14 -27
- package/definitions/game/renderer/RenderersNotifiers.d.ts +30 -0
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- package/definitions/game/renderer/context/IRendererContext.d.ts +43 -0
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- package/definitions/game/renderer/exploreMap/ByteGrid.d.ts +2 -2
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- package/definitions/game/renderer/fieldOfView/IByteGrid.d.ts +1 -1
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- package/definitions/game/renderer/fieldOfView/IFieldOfViewPlatform.d.ts +23 -0
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- package/definitions/game/renderer/particle/IParticleRendererPlatform.d.ts +14 -0
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- package/definitions/game/renderer/platform/webgl/ParticleRendererWebGl1.d.ts +30 -0
- package/definitions/game/renderer/platform/webgl/ParticleRendererWebGl2.d.ts +32 -0
- package/definitions/game/renderer/{spriteBatch/SpriteBatch1.d.ts → platform/webgl/SpriteBatchWebGl1.d.ts} +4 -4
- package/definitions/game/renderer/{spriteBatch/SpriteBatch2.d.ts → platform/webgl/SpriteBatchWebGl2.d.ts} +6 -6
- package/definitions/game/renderer/{spriteBatch/SpriteBatchBase.d.ts → platform/webgl/SpriteBatchWebGlBase.d.ts} +13 -11
- package/definitions/game/renderer/platform/webgl/SpritePackerWebGl.d.ts +20 -0
- package/definitions/game/renderer/platform/webgl/TileLayerRendererWebGl.d.ts +55 -0
- package/definitions/game/renderer/{CompiledProgram.d.ts → platform/webgl/WebGlCompiledProgram.d.ts} +2 -2
- package/definitions/game/renderer/{WebGlContext.d.ts → platform/webgl/WebGlContext.d.ts} +9 -8
- package/definitions/game/renderer/platform/webgl/WebGlRendererContext.d.ts +53 -0
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- package/definitions/game/renderer/platform/webgl/WorldLayerRendererWebGl.d.ts +27 -0
- package/definitions/game/renderer/platform/webgl/WorldRendererWebGl.d.ts +44 -0
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- package/definitions/game/renderer/platform/webgpu/ParticleRendererWebGpu.d.ts +17 -0
- package/definitions/game/renderer/platform/webgpu/SpriteBatchWebGpu.d.ts +36 -0
- package/definitions/game/renderer/platform/webgpu/SpritePackerWebGpu.d.ts +21 -0
- package/definitions/game/renderer/platform/webgpu/TileLayerRendererWebGpu.d.ts +21 -0
- package/definitions/game/renderer/platform/webgpu/WebGpuRendererContext.d.ts +56 -0
- package/definitions/game/renderer/platform/webgpu/WorldLayerRendererWebGpu.d.ts +22 -0
- package/definitions/game/renderer/platform/webgpu/WorldRendererWebGpu.d.ts +26 -0
- package/definitions/game/renderer/resources/IResourceContainer.d.ts +21 -0
- package/definitions/game/renderer/resources/ISpritePacker.d.ts +31 -0
- package/definitions/game/renderer/resources/SpriteAtlasNode.d.ts +20 -0
- package/definitions/game/renderer/resources/SpritePackerBase.d.ts +34 -0
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- package/definitions/game/renderer/spriteBatch/PersistantSpriteBatch.d.ts +2 -2
- package/definitions/game/renderer/tile/ITileLayerRendererPlatform.d.ts +47 -0
- package/definitions/game/renderer/tile/TerrainTileInfo.d.ts +2 -2
- package/definitions/game/renderer/tile/TileAdaptors.d.ts +7 -7
- package/definitions/game/renderer/tile/{TileLayer.d.ts → TileLayerRendererBase.d.ts} +24 -32
- package/definitions/game/renderer/tile/adaptors/Default.d.ts +8 -8
- package/definitions/game/renderer/tile/adaptors/DoodadLike.d.ts +6 -6
- package/definitions/game/renderer/tile/adaptors/Dug.d.ts +18 -0
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- package/definitions/game/renderer/tile/adaptors/Fished.d.ts +15 -0
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- package/definitions/game/renderer/tile/adaptors/Lava.d.ts +6 -6
- package/definitions/game/renderer/tile/adaptors/Mountain.d.ts +6 -6
- package/definitions/game/renderer/tile/adaptors/MountainGround.d.ts +6 -6
- package/definitions/game/renderer/tile/adaptors/Till.d.ts +5 -5
- package/definitions/game/renderer/tile/adaptors/Track.d.ts +6 -6
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- package/definitions/game/renderer/tile/atlas/ITileAtlas.d.ts +5 -5
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- package/definitions/game/renderer/world/IWorldLayerRendererPlatform.d.ts +18 -0
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- package/definitions/game/renderer/world/IWorldRendererPlatform.d.ts +20 -0
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- package/definitions/game/renderer/world/WorldLayer.d.ts +19 -13
- package/definitions/game/renderer/world/WorldLayerRenderer.d.ts +44 -34
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- package/definitions/utilities/random/RandomUtilities.d.ts +37 -0
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- package/definitions/{game/utilities → utilities}/random/generators/LegacySeededGenerator.d.ts +4 -3
- package/definitions/{game/utilities → utilities}/random/generators/PCGSeededGenerator.d.ts +10 -4
- package/definitions/utilities/string/Strings.d.ts +14 -0
- package/definitions/utilities/string/XPath.d.ts +32 -0
- package/definitions/{game/utilities → utilities}/types/Assert.d.ts +5 -4
- package/definitions/{game/utilities → utilities}/typesglobal/Class.d.ts +4 -3
- package/definitions/{game/utilities → utilities}/typesglobal/Descriptions.d.ts +3 -3
- package/definitions/{game/utilities → utilities}/typesglobal/Function.d.ts +4 -4
- package/definitions/utilities/typesglobal/Immutable.d.ts +22 -0
- package/definitions/{game/utilities → utilities}/typesglobal/Iterables.d.ts +3 -3
- package/definitions/{game/utilities → utilities}/typesglobal/Misc.d.ts +4 -6
- package/definitions/{game/utilities → utilities}/typesglobal/Objects.d.ts +14 -3
- package/definitions/{game/utilities → utilities}/typesglobal/Types.d.ts +3 -3
- package/package.json +5 -9
- package/tsconfig.json +7 -6
- package/tsconfig.mod.base.json +45 -44
- package/definitions/game/game/entity/StatusEffects.d.ts +0 -35
- package/definitions/game/game/entity/action/actions/GrabAll.d.ts +0 -12
- package/definitions/game/game/entity/action/actions/UpdateWalkPath.d.ts +0 -14
- package/definitions/game/game/entity/creature/CreatureSpawning.d.ts +0 -33
- package/definitions/game/game/entity/flowfield/FlowFieldDebugRenderer.d.ts +0 -23
- package/definitions/game/game/entity/status/StatusEffect.d.ts +0 -127
- package/definitions/game/game/entity/status/handler/Bleeding.d.ts +0 -29
- package/definitions/game/game/inspection/infoProviders/Quality.d.ts +0 -29
- package/definitions/game/game/inspection/infoProviders/creature/Difficulty.d.ts +0 -25
- package/definitions/game/game/inspection/infoProviders/stat/FerocityInfo.d.ts +0 -28
- package/definitions/game/game/inspection/inspections/ListInspection.d.ts +0 -21
- package/definitions/game/renderer/context/BaseRendererContext.d.ts +0 -24
- package/definitions/game/renderer/context/RendererContext.d.ts +0 -30
- package/definitions/game/renderer/fieldOfView/FieldOfViewDebugRenderer.d.ts +0 -23
- package/definitions/game/renderer/particle/IParticleRenderer.d.ts +0 -16
- package/definitions/game/renderer/particle/ParticleRenderer1.d.ts +0 -26
- package/definitions/game/renderer/particle/ParticleRenderer2.d.ts +0 -28
- package/definitions/game/resource/SpritePacker.d.ts +0 -37
- package/definitions/game/ui/old/functional/FunctionalSortable.d.ts +0 -37
- package/definitions/game/ui/old/functional/IFunctionalSortable.d.ts +0 -52
- package/definitions/game/ui/screen/screens/game/static/stats/Attack.d.ts +0 -13
- package/definitions/game/ui/screen/screens/game/static/stats/Defense.d.ts +0 -13
- package/definitions/game/ui/screen/screens/game/static/stats/Ferocity.d.ts +0 -18
- package/definitions/game/ui/screen/screens/game/static/stats/component/Stat.d.ts +0 -103
- package/definitions/game/ui/screen/screens/game/static/stats/component/StatusEffects.d.ts +0 -27
- package/definitions/game/ui/screen/screens/game/util/item/SpriteGlow.d.ts +0 -31
- package/definitions/game/ui/screen/screens/menu/menus/newgame/customgameoptions/TabStatusEffects.d.ts +0 -15
- package/definitions/game/utilities/Debouncer.d.ts +0 -15
- package/definitions/game/utilities/Log.d.ts +0 -209
- package/definitions/game/utilities/WebWorkerHelpers.d.ts +0 -23
- package/definitions/game/utilities/collection/sort/Sorter.d.ts +0 -43
- package/definitions/game/utilities/object/Objects.d.ts +0 -49
- package/definitions/game/utilities/promise/Async.d.ts +0 -19
- package/definitions/game/utilities/prototype/Array.d.ts +0 -27
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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import { type EventBus, type EventBuses } from "@wayward/game/event/EventBuses";
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import type { Events, IEventEmitterHost } from "@wayward/utilities/event/EventEmitter";
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import type { Event, Emitter, EmitterOrBus, Handler, TypedPropertyDescriptorFunctionAnyNOfParams, EventBusHost } from "@wayward/utilities/event/EventManager";
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export declare const eventManager: EventManager<EventBus, {
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0(): import("../game/entity/action/ActionExecutor").default<any, any, any, any, any>;
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1(): import("../audio/Audio").default;
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2(): import("../game/entity/creature/corpse/CorpseManager").default;
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3(): import("../game/entity/creature/corpse/Corpse").default;
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16(): import("../language/LanguageManager").default;
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17(): import("../game/meta/Loading").default.Events;
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18(): import("../game/island/Island").default;
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19(): import("../game/entity/player/Player").default;
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20(): import("../game/entity/npc/npcs/Merchant").default;
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27(): import("../game/entity/player/Player").default;
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28(): import("../game/meta/prompt/Prompts").default.Events;
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29(): import("../renderer/Renderer").Renderer;
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30(): import("../save/SaveManager").default;
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32(): import("../steamworks/Steamworks").default;
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33(): import("../game/tile/TileEventManager").default;
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35(): typeof ui;
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36(): import("../ui/screen/screens/game/static/ActionBar").default;
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37(): import("../ui/screen/screens/game/util/movement/ActionMenuHandler").default;
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38(): import("../ui/screen/screens/GameScreen").default;
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39(): import("../ui/screen/screens/game/util/HoveredTileTracker").default;
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40(): import("../ui/screen/screens/game/util/movement/InteractionManager").default;
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41(): import("../ui/screen/screens/game/util/movement/MovementHandler").default;
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42(): import("../ui/screen/screens/game/util/movement/PathingHandler").default;
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43(): import("../game/entity/action/usable/UsableAction").default;
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export declare function EventHandler<E extends GameEmitterOrBus, K extends Event<EventBus, EventBuses, E>>(emitter: E, event: K, priority?: number): (host: any, property2: string | number | symbol, descriptor: TypedPropertyDescriptorFunctionAnyNOfParams<Handler<EventBus, EventBuses, E, K>>) => void;
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export declare function EventHandler<E extends Emitter, K extends keyof Events<E>>(emitter: E, event: K, priority?: number): (host: any, property2: string | number | symbol, descriptor: TypedPropertyDescriptorFunctionAnyNOfParams<Handler<EventBus, EventBuses, IEventEmitterHost<Events<E>>, K>>) => void;
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* Marks that this class, whenever instantiated, should be an event subscriber.
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export type TypedPropertyDescriptorFunctionAnyNOfParams<T extends AnyFunction> = TypedPropertyDescriptor<(...args: ArgumentsOf<T>) => ReturnTypeLenient<T>> | TypedPropertyDescriptor<(a0: ArgumentsOf<T>[0], a1: ArgumentsOf<T>[1], a2: ArgumentsOf<T>[2], a3: ArgumentsOf<T>[3], a4: ArgumentsOf<T>[4], a5: ArgumentsOf<T>[5], a6: ArgumentsOf<T>[6], a7: ArgumentsOf<T>[7], a8: ArgumentsOf<T>[8], a9: ArgumentsOf<T>[9]) => ReturnTypeLenient<T>> | TypedPropertyDescriptor<(a0: ArgumentsOf<T>[0], a1: ArgumentsOf<T>[1], a2: ArgumentsOf<T>[2], a3: ArgumentsOf<T>[3], a4: ArgumentsOf<T>[4], a5: ArgumentsOf<T>[5], a6: ArgumentsOf<T>[6], a7: ArgumentsOf<T>[7], a8: ArgumentsOf<T>[8]) => ReturnTypeLenient<T>> | TypedPropertyDescriptor<(a0: ArgumentsOf<T>[0], a1: ArgumentsOf<T>[1], a2: ArgumentsOf<T>[2], a3: ArgumentsOf<T>[3], a4: ArgumentsOf<T>[4], a5: ArgumentsOf<T>[5], a6: ArgumentsOf<T>[6], a7: ArgumentsOf<T>[7]) => ReturnTypeLenient<T>> | TypedPropertyDescriptor<(a0: ArgumentsOf<T>[0], a1: ArgumentsOf<T>[1], a2: ArgumentsOf<T>[2], a3: ArgumentsOf<T>[3], a4: ArgumentsOf<T>[4], a5: ArgumentsOf<T>[5], a6: ArgumentsOf<T>[6]) => ReturnTypeLenient<T>> | TypedPropertyDescriptor<(a0: ArgumentsOf<T>[0], a1: ArgumentsOf<T>[1], a2: ArgumentsOf<T>[2], a3: ArgumentsOf<T>[3], a4: ArgumentsOf<T>[4], a5: ArgumentsOf<T>[5]) => ReturnTypeLenient<T>> | TypedPropertyDescriptor<(a0: ArgumentsOf<T>[0], a1: ArgumentsOf<T>[1], a2: ArgumentsOf<T>[2], a3: ArgumentsOf<T>[3], a4: ArgumentsOf<T>[4]) => ReturnTypeLenient<T>> | TypedPropertyDescriptor<(a0: ArgumentsOf<T>[0], a1: ArgumentsOf<T>[1], a2: ArgumentsOf<T>[2], a3: ArgumentsOf<T>[3]) => ReturnTypeLenient<T>> | TypedPropertyDescriptor<(a0: ArgumentsOf<T>[0], a1: ArgumentsOf<T>[1], a2: ArgumentsOf<T>[2]) => ReturnTypeLenient<T>> | TypedPropertyDescriptor<(a0: ArgumentsOf<T>[0], a1: ArgumentsOf<T>[1]) => ReturnTypeLenient<T>> | TypedPropertyDescriptor<(a0: ArgumentsOf<T>[0]) => ReturnTypeLenient<T>> | TypedPropertyDescriptor<() => ReturnTypeLenient<T>> | TypedPropertyDescriptor<T> | TypedPropertyDescriptor<(a0: ArgumentsOf<T>[0], a1: ArgumentsOf<T>[1], a2: ArgumentsOf<T>[2], a3: ArgumentsOf<T>[3], a4: ArgumentsOf<T>[4], a5: ArgumentsOf<T>[5], a6: ArgumentsOf<T>[6], a7: ArgumentsOf<T>[7], a8: ArgumentsOf<T>[8], a9: ArgumentsOf<T>[9]) => ReturnType<T>> | TypedPropertyDescriptor<(a0: ArgumentsOf<T>[0], a1: ArgumentsOf<T>[1], a2: ArgumentsOf<T>[2], a3: ArgumentsOf<T>[3], a4: ArgumentsOf<T>[4], a5: ArgumentsOf<T>[5], a6: ArgumentsOf<T>[6], a7: ArgumentsOf<T>[7], a8: ArgumentsOf<T>[8]) => ReturnType<T>> | TypedPropertyDescriptor<(a0: ArgumentsOf<T>[0], a1: ArgumentsOf<T>[1], a2: ArgumentsOf<T>[2], a3: ArgumentsOf<T>[3], a4: ArgumentsOf<T>[4], a5: ArgumentsOf<T>[5], a6: ArgumentsOf<T>[6], a7: ArgumentsOf<T>[7]) => ReturnType<T>> | TypedPropertyDescriptor<(a0: ArgumentsOf<T>[0], a1: ArgumentsOf<T>[1], a2: ArgumentsOf<T>[2], a3: ArgumentsOf<T>[3], a4: ArgumentsOf<T>[4], a5: ArgumentsOf<T>[5], a6: ArgumentsOf<T>[6]) => ReturnType<T>> | TypedPropertyDescriptor<(a0: ArgumentsOf<T>[0], a1: ArgumentsOf<T>[1], a2: ArgumentsOf<T>[2], a3: ArgumentsOf<T>[3], a4: ArgumentsOf<T>[4], a5: ArgumentsOf<T>[5]) => ReturnType<T>> | TypedPropertyDescriptor<(a0: ArgumentsOf<T>[0], a1: ArgumentsOf<T>[1], a2: ArgumentsOf<T>[2], a3: ArgumentsOf<T>[3], a4: ArgumentsOf<T>[4]) => ReturnType<T>> | TypedPropertyDescriptor<(a0: ArgumentsOf<T>[0], a1: ArgumentsOf<T>[1], a2: ArgumentsOf<T>[2], a3: ArgumentsOf<T>[3]) => ReturnType<T>> | TypedPropertyDescriptor<(a0: ArgumentsOf<T>[0], a1: ArgumentsOf<T>[1], a2: ArgumentsOf<T>[2]) => ReturnType<T>> | TypedPropertyDescriptor<(a0: ArgumentsOf<T>[0], a1: ArgumentsOf<T>[1]) => ReturnType<T>> | TypedPropertyDescriptor<(a0: ArgumentsOf<T>[0]) => ReturnType<T>> | TypedPropertyDescriptor<() => ReturnType<T>>;
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export declare function OwnEventHandler<T extends IEventEmitterHostClass<any>, E extends keyof Events<T>>(cls: T, event: E, priority?: number): (host: InstanceOf<T>, property2: string | number | symbol, descriptor: TypedPropertyDescriptorFunctionAnyNOfParams<Events<T>[E]>) => void;
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export declare function EventHandler<E extends EmitterOrBus, K extends Event<E>>(emitter: E, event: K, priority?: number): (host: any, property2: string | number | symbol, descriptor: TypedPropertyDescriptorFunctionAnyNOfParams<Handler<E, K>>) => void;
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export declare function EventHandler<E extends Emitter, K extends keyof Events<E>>(emitter: E, event: K, priority?: number): (host: any, property2: string | number | symbol, descriptor: TypedPropertyDescriptorFunctionAnyNOfParams<Handler<IEventEmitterHost<Events<E>>, K>>) => void;
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* Credits & Thanks:
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@@ -8,58 +8,58 @@
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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import IslandManager from "game/island/IslandManager";
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import { AutoSave } from "game/meta/AutoSave";
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import {
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import {
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import
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import {
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import type { ChallengeModifiersCollection } from "game/options/modifiers/challenge/ChallengeModifiers";
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import
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import
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import ModManager from "mod/ModManager";
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import type { IRendererOrigin } from "renderer/context/RendererOrigin";
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import type WebGlContext from "renderer/WebGlContext";
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import ReplayManager from "replay/ReplayManager";
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import {
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import { Uninit } from "@wayward/game/Uninit";
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import CommandManager from "@wayward/game/command/CommandManager";
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import type { IGameEvents, IMovementTime, IPlayOptions, ISynchronizeState } from "@wayward/game/game/IGame";
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import { PauseSource, SaveType, TurnMode } from "@wayward/game/game/IGame";
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import { TickHelper } from "@wayward/game/game/TickHelper";
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import type { BiomeTypes } from "@wayward/game/game/biome/IBiome";
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import { BiomeType } from "@wayward/game/game/biome/IBiome";
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import type Entity from "@wayward/game/game/entity/Entity";
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import type Human from "@wayward/game/game/entity/Human";
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import type { Defense } from "@wayward/game/game/entity/IEntity";
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import { DamageType } from "@wayward/game/game/entity/IEntity";
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import type { Delay } from "@wayward/game/game/entity/IHuman";
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import ActionExecutor from "@wayward/game/game/entity/action/ActionExecutor";
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import IActionContext from "@wayward/game/game/entity/action/IActionContext";
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import PlayerManager from "@wayward/game/game/entity/player/PlayerManager";
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import IslandManager from "@wayward/game/game/island/IslandManager";
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import { AutoSave } from "@wayward/game/game/meta/AutoSave";
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import { SaveLoad } from "@wayward/game/game/meta/SaveLoad";
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import type { Milestone } from "@wayward/game/game/milestones/IMilestone";
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import { MilestoneManager } from "@wayward/game/game/milestones/MilestoneManager";
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import type { IGameOptions } from "@wayward/game/game/options/IGameOptions";
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import { GameMode } from "@wayward/game/game/options/IGameOptions";
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import type { GameplayModifiersCollection } from "@wayward/game/game/options/modifiers/GameplayModifiersManager";
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import type { ChallengeModifiersCollection } from "@wayward/game/game/options/modifiers/challenge/ChallengeModifiers";
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import type MilestoneModifier from "@wayward/game/game/options/modifiers/milestone/MilestoneModifier";
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import ReferenceManager from "@wayward/game/game/reference/ReferenceManager";
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import TimeManager from "@wayward/game/game/time/TimeManager";
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import LanguageManager from "@wayward/game/language/LanguageManager";
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import ModManager from "@wayward/game/mod/ModManager";
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import type { IRendererOrigin } from "@wayward/game/renderer/context/RendererOrigin";
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import type { WebGlContext } from "@wayward/game/renderer/platform/webgl/WebGlContext";
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import ReplayManager from "@wayward/game/replay/ReplayManager";
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import SaveManager from "@wayward/game/save/SaveManager";
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import type { IOptions } from "@wayward/game/save/data/ISaveDataGlobal";
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import type { ISerializer } from "@wayward/game/save/serializer/ISerializer";
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import type StringTokenizer from "@wayward/game/save/serializer/StringTokenizer";
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import Steamworks from "@wayward/game/steamworks/Steamworks";
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import type { IVersionInfo } from "@wayward/game/utilities/Version";
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import Version from "@wayward/game/utilities/Version";
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import type { IVector2 } from "@wayward/game/utilities/math/IVector";
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import { WebWorkerManager } from "@wayward/game/webWorker/WebWorkerManager";
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import EventEmitter from "@wayward/utilities/event/EventEmitter";
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import type { Random } from "@wayward/utilities/random/Random";
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export declare class Game extends EventEmitter.Host<IGameEvents> {
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get isChallenge(): boolean;
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private difficultyOptions;
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customMilestoneModifiersAllowed: boolean;
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difficulty: GameMode;
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gameplayModifierData:
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gameplayModifierData: SaferNumberIndexedObject<any>;
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history: IActionContext[];
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replay: ReplayManager | undefined;
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saveVersion: Version.String;
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shouldUpdateTablesAndWeight: boolean;
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tickSpeed: number;
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time: TimeManager;
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turnMode: TurnMode;
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* The version the save was originally created on
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*/
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version: Version.String;
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lastSaveVersion?: Version.String;
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lastSaveBuildTime?: number;
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readonly interval = 16.6666;
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readonly autoSave: AutoSave;
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readonly commandManager: CommandManager;
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readonly languageManager: LanguageManager;
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readonly milestoneManager: MilestoneManager;
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readonly modManager: ModManager;
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readonly saveLoad: SaveLoad;
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readonly steamworks: Steamworks;
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readonly uninit: Uninit;
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readonly webWorkerManager: WebWorkerManager;
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/**
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*/
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readonly tickHelper: TickHelper;
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get actionExecutor(): typeof ActionExecutor;
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readonly islands: IslandManager;
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readonly playerManager: PlayerManager;
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readonly references: ReferenceManager;
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absoluteTime: number;
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challengeCollection?: ChallengeModifiersCollection;
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initialThumbnailTimeout:
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lastTickTime: number | undefined;
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initialThumbnailTimeout: number | undefined;
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milestonesCollection?: GameplayModifiersCollection<MilestoneModifier, Milestone>;
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nextTickTime: number | undefined;
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paused: Set<PauseSource>;
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playing: boolean;
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resetting: Promise<void> | undefined;
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previousSaveVersion: IVersionInfo;
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saveClear: boolean;
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saveSize?: string;
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@@ -99,15 +106,17 @@ export declare class Game extends EventEmitter.Host<IGameEvents> {
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protected stringTokenizer: StringTokenizer | undefined;
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private gameOptionsCached?;
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private synchronizeStateId;
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readonly itemStylesheetHandler: ItemStylesheetHandler | undefined;
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visible: boolean;
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webGlContext: WebGlContext | undefined;
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private rendererCanvasElement;
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private initializedGlCount;
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private gameLoopLogicTimer;
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private readonly serializedSizeTracker;
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initialize(): Promise<void>;
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uninitialize(): Promise<void>;
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toString(): string;
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get isPaused(): boolean;
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private get shouldCreateRenderer();
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/**
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* Get humans in the game; ie, players, NPCs, and other non-player humans.
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* Parameters include additional players that may not be relevant, such as ghosts, connecting players, absent players, the dedicated server fake player.
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@@ -119,25 +128,29 @@ export declare class Game extends EventEmitter.Host<IGameEvents> {
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* @returns Array of Human objects
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*/
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getPlayingHumans(includeGhosts?: boolean, includeConnecting?: boolean, includeDedicatedServer?: boolean, includeAbsent?: boolean): Human[];
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getNonPlayerHumans(): Human[];
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getPlayingHuman(identifier: string): Human
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initializeRenderer(): void;
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getNonPlayerHumans(excludeTransientIslands?: boolean): Human[];
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getPlayingHuman(identifier: string): Human | undefined;
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/**
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* It's important that this is lowest, so that it happens after modManager's globalSlotReady event
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*/
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globalSlotReady(): void;
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initializeRenderer(options?: {
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clearSpritePackCache?: boolean;
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}): Promise<void>;
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/**
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* @param forceWebGlVersion Set to force a specific webgl version
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*/
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private initializeWebGl;
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/**
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*
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* Initializes WebGpu
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*/
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-
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private initializeWebGpu;
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loseWebGlContext(): void;
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updateRendererSizes(): void;
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private setRendererContextSize;
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private setRendererCanvasSize;
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updateRendererViewportSize(): void;
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setPaused(pause: boolean, source: PauseSource): void;
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|
onPlayingEntityChange(_manager: any, entity: Entity): void;
|
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gameLogicLoop: () => void;
|
|
@@ -149,7 +162,7 @@ export declare class Game extends EventEmitter.Host<IGameEvents> {
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* Triggers a game logic loop to run in the next javascript event loop
|
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*/
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|
triggerGameLogicLoop(): void;
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|
-
isSimulatedOrRealTimeMode(): boolean;
|
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+
get isSimulatedOrRealTimeMode(): boolean;
|
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|
getTurnMode(): TurnMode;
|
|
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|
setTurnMode(turnMode: TurnMode): void;
|
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|
/**
|
|
@@ -159,10 +172,11 @@ export declare class Game extends EventEmitter.Host<IGameEvents> {
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|
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|
isTurnModeAllowed(turnMode: TurnMode): boolean;
|
|
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|
getTickSpeed(): number;
|
|
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|
setTickSpeed(tickSpeed: number): void;
|
|
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|
-
selectBiome(position: IVector2, random: Random): BiomeTypes;
|
|
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|
+
selectBiome(position: IVector2 | undefined, random: Random): BiomeTypes;
|
|
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|
getGameMode(): GameMode;
|
|
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|
getGameOptionsBeforeModifiers(): IGameOptions;
|
|
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|
getGameOptions(): IGameOptions;
|
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|
+
uncacheGameOptions(): void;
|
|
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|
updateGameOptions(gameOptions: IGameOptions): void;
|
|
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|
initializeGameOptions(seed: string | number, mode?: GameMode, options?: IGameOptions, milestoneModifiers?: Set<Milestone>): void;
|
|
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|
initializeModifiers(): void;
|
|
@@ -170,13 +184,6 @@ export declare class Game extends EventEmitter.Host<IGameEvents> {
|
|
|
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|
getMovementProgress(timeStamp: number, movementTime: IMovementTime | undefined): number;
|
|
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|
getSynchronizeState(identifier: string): ISynchronizeState;
|
|
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|
synchronizeState(synchronizeState: ISynchronizeState): void;
|
|
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|
-
/**
|
|
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|
-
* Marks that the human had a turn
|
|
175
|
-
* In manual turn mode, it will tick the humans stat timers & the game
|
|
176
|
-
*/
|
|
177
|
-
passTurn(human: Human, turnType?: TurnTypeFlag, dueToAction?: boolean): void;
|
|
178
|
-
tickRealtime(): void;
|
|
179
|
-
updateTablesAndWeight(): void;
|
|
180
187
|
/**
|
|
181
188
|
* Gets the largest damage type weaknesses of a human or creature based on a type and damage value
|
|
182
189
|
* @param defense Defense of the human or creature
|
|
@@ -190,19 +197,11 @@ export declare class Game extends EventEmitter.Host<IGameEvents> {
|
|
|
190
197
|
* Do not call this directly. Use updateOption instead
|
|
191
198
|
*/
|
|
192
199
|
updateOptionInternal(id: keyof IOptions, value: boolean | number, human?: Human): void;
|
|
193
|
-
/**
|
|
194
|
-
* Collection of things to perform on each tick
|
|
195
|
-
*/
|
|
196
|
-
tick(ticks?: number, playingHumans?: Human[], tickFlag?: TickFlag, dueToAction?: boolean): void;
|
|
197
|
-
/**
|
|
198
|
-
* Collection of things to perform on each tick
|
|
199
|
-
*/
|
|
200
|
-
tickAsync(island: Island, ticks: number, playingHumans: Human<number>[] | undefined, tickFlag: TickFlag | undefined, onProgress: (progess: number) => Promise<void>, dueToAction?: boolean): Promise<void>;
|
|
201
200
|
/**
|
|
202
201
|
* Creates the renderer.
|
|
203
202
|
* Should only be called once when starting / loading a save
|
|
204
203
|
*/
|
|
205
|
-
createRenderer(origin: IRendererOrigin): void
|
|
204
|
+
createRenderer(origin: IRendererOrigin): Promise<void>;
|
|
206
205
|
/**
|
|
207
206
|
* Resets the game state. This should be called when returning to the main menu from a game and/or right before starting/joining a game.
|
|
208
207
|
* This method should be able to be called multiple times in a row and nothing unexpected should occur.
|
|
@@ -211,7 +210,32 @@ export declare class Game extends EventEmitter.Host<IGameEvents> {
|
|
|
211
210
|
* @param hasDisconnected Marks if the game just disconnected from multiplayer. Defaults to false.
|
|
212
211
|
*/
|
|
213
212
|
reset(saveType?: SaveType | false, shouldDisconnect?: boolean, hasDisconnected?: boolean): Promise<void>;
|
|
214
|
-
fastForwardIsland(island: Island, ticks: number, multiplayerLoadingDescription?: MultiplayerLoadingDescription): Promise<void>;
|
|
215
213
|
testFastForwardSpeed(ticks?: number, biomeType?: BiomeType): Promise<void>;
|
|
216
|
-
|
|
214
|
+
/**
|
|
215
|
+
* This is called on each game tick (16ms) when in simulated mode.
|
|
216
|
+
* Time ticks are desychronized with island ticks.
|
|
217
|
+
* Each island can tick on its own schedule.
|
|
218
|
+
*/
|
|
219
|
+
private processSimulatedTick;
|
|
220
|
+
/**
|
|
221
|
+
* This is called on each game tick (16ms) when in real-time mode.
|
|
222
|
+
* Time ticks are synchronized with island ticks.
|
|
223
|
+
* All islands tick at the same time.
|
|
224
|
+
*/
|
|
225
|
+
private processRealtimeTick;
|
|
226
|
+
/**
|
|
227
|
+
* Called when an Island is ticking.
|
|
228
|
+
* Always tick time immediately in manual mode.
|
|
229
|
+
* Schedules a time tick in simulated mode.
|
|
230
|
+
* @param isIslandTimeAdjustment True if it's due to island fast forwarding
|
|
231
|
+
*/
|
|
232
|
+
tickTime(isIslandTimeAdjustment: boolean): void;
|
|
233
|
+
addHistory(executor: Entity, context: IActionContext): void;
|
|
234
|
+
/**
|
|
235
|
+
* Serialization tracking
|
|
236
|
+
*/
|
|
237
|
+
preSerializeObject(serializer: ISerializer): void;
|
|
238
|
+
postSerializeObject(serializer: ISerializer): void;
|
|
239
|
+
preSerializeProperty(serializer: ISerializer, key: string): void;
|
|
240
|
+
postSerializeProperty(serializer: ISerializer, key: string): void;
|
|
217
241
|
}
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
/*!
|
|
2
|
-
* Copyright 2011-
|
|
2
|
+
* Copyright 2011-2024 Unlok
|
|
3
3
|
* https://www.unlok.ca
|
|
4
4
|
*
|
|
5
5
|
* Credits & Thanks:
|
|
@@ -8,30 +8,37 @@
|
|
|
8
8
|
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
9
|
* https://github.com/WaywardGame/types/wiki
|
|
10
10
|
*/
|
|
11
|
-
import type {
|
|
12
|
-
import type {
|
|
13
|
-
import type Doodad from "game/doodad/Doodad";
|
|
14
|
-
import type
|
|
15
|
-
import type
|
|
16
|
-
import type
|
|
17
|
-
import type
|
|
18
|
-
import type
|
|
19
|
-
import type
|
|
20
|
-
import type {
|
|
21
|
-
import type
|
|
22
|
-
import type
|
|
23
|
-
import type {
|
|
24
|
-
import type {
|
|
25
|
-
import type
|
|
26
|
-
import type
|
|
27
|
-
import type
|
|
28
|
-
import type
|
|
29
|
-
import type {
|
|
30
|
-
import type {
|
|
31
|
-
import type {
|
|
32
|
-
import type
|
|
33
|
-
import type
|
|
11
|
+
import type { Game } from "@wayward/game/game/Game";
|
|
12
|
+
import type { BiomeTypes } from "@wayward/game/game/biome/IBiome";
|
|
13
|
+
import type Doodad from "@wayward/game/game/doodad/Doodad";
|
|
14
|
+
import type Entity from "@wayward/game/game/entity/Entity";
|
|
15
|
+
import type { ICharacter, ICrafted } from "@wayward/game/game/entity/IHuman";
|
|
16
|
+
import type IActionContext from "@wayward/game/game/entity/action/IActionContext";
|
|
17
|
+
import type Creature from "@wayward/game/game/entity/creature/Creature";
|
|
18
|
+
import type Corpse from "@wayward/game/game/entity/creature/corpse/Corpse";
|
|
19
|
+
import type NPC from "@wayward/game/game/entity/npc/NPC";
|
|
20
|
+
import type { PlayerState } from "@wayward/game/game/entity/player/IPlayer";
|
|
21
|
+
import type { ILegacySeeds, INewIslandOverrides, IWell, IslandId } from "@wayward/game/game/island/IIsland";
|
|
22
|
+
import type Item from "@wayward/game/game/item/Item";
|
|
23
|
+
import type { Milestone } from "@wayward/game/game/milestones/IMilestone";
|
|
24
|
+
import type { GameMode, IGameOptions } from "@wayward/game/game/options/IGameOptions";
|
|
25
|
+
import type { ITileContainer, ITileData } from "@wayward/game/game/tile/ITerrain";
|
|
26
|
+
import type TileEvent from "@wayward/game/game/tile/TileEvent";
|
|
27
|
+
import type TimeManager from "@wayward/game/game/time/TimeManager";
|
|
28
|
+
import type { IMultiplayerOptions, IMultiplayerWorldData, ServerInfo } from "@wayward/game/multiplayer/IMultiplayer";
|
|
29
|
+
import type { Renderer } from "@wayward/game/renderer/Renderer";
|
|
30
|
+
import type { IReplayLogEntry } from "@wayward/game/replay/IReplayLogEntry";
|
|
31
|
+
import type { IHighscoreOld, IOptions } from "@wayward/game/save/data/ISaveDataGlobal";
|
|
32
|
+
import type Version from "@wayward/game/utilities/Version";
|
|
33
|
+
import type { IVector2, IVector3 } from "@wayward/game/utilities/math/IVector";
|
|
34
|
+
import type { IRange } from "@wayward/utilities/math/Range";
|
|
34
35
|
export interface IGameEvents {
|
|
36
|
+
/**
|
|
37
|
+
* Called when game options are first processed, after modifiers are applied.
|
|
38
|
+
*
|
|
39
|
+
* You can use this combined with `game.uncacheGameOptions()` to dynamically modify game options.
|
|
40
|
+
*/
|
|
41
|
+
getGameOptions(gameOptions: IGameOptions): IGameOptions;
|
|
35
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/**
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36
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* Called when the game is starting
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37
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* @param isLoadingSave True if a save game was loaded
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@@ -44,16 +51,23 @@ export interface IGameEvents {
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exploreAsGhost(): any;
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45
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preSaveGame(saveType: SaveType): any;
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46
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postSaveGame(saveType: SaveType): any;
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54
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+
initializeGameplayModifiers(): any;
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55
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+
uninitializeGameplayModifiers(): any;
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47
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/**
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48
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* Called when the game is stopping being played
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49
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* @param state The state of the player (why the game is ending)
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50
59
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*/
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51
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-
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60
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+
stoppingPlayPreSave(state: PlayerState): any;
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61
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+
/**
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62
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+
* Called when the game is stopping being played, and it has saved
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63
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+
* @param state The state of the player (why the game is ending)
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64
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+
*/
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65
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+
stoppingPlayPostSave(state: PlayerState): any;
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52
66
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/**
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53
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* Called when the game has stopped being played
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54
68
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* @param state The state of the player (why the game ended)
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55
69
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*/
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56
|
-
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70
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+
stoppedPlay(state: PlayerState): any;
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57
71
|
loadStep(): any;
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58
72
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/**
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59
73
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* Called when all game state was reset
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@@ -65,14 +79,12 @@ export interface IGameEvents {
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65
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getBiomeTypeChances(): Array<[number, BiomeTypes]> | undefined;
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66
80
|
/**
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67
81
|
* Called when selecting the biome type for and island
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68
|
-
* @param positon Island position
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82
|
+
* @param positon Island position, or undefined if this is not related to island initialisation
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69
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|
* @param biomeType Biome type
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70
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|
*/
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71
|
-
getBiomeType(positon: IVector2, biomeType: BiomeTypes): BiomeTypes | undefined;
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|
85
|
+
getBiomeType(positon: IVector2 | undefined, biomeType: BiomeTypes): BiomeTypes | undefined;
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72
86
|
pause(): any;
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73
87
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resume(): any;
|
|
74
|
-
tickStart(tickFlag: TickFlag, ticks: number, dueToAction: boolean): any;
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|
75
|
-
tickEnd(tickFlag: TickFlag, ticks: number, dueToAction: boolean): any;
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|
76
88
|
/**
|
|
77
89
|
* Called when the playing entity count changes
|
|
78
90
|
*/
|
|
@@ -81,9 +93,10 @@ export interface IGameEvents {
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|
81
93
|
* Called when the turn mode is set
|
|
82
94
|
*/
|
|
83
95
|
setTurnMode(turnMode: TurnMode): any;
|
|
84
|
-
|
|
85
|
-
|
|
86
|
-
|
|
96
|
+
/**
|
|
97
|
+
* Called when the renderer is configured during game startup
|
|
98
|
+
*/
|
|
99
|
+
rendererReady(): any;
|
|
87
100
|
/**
|
|
88
101
|
* Called when the game creates the primary renderer
|
|
89
102
|
*/
|
|
@@ -92,6 +105,11 @@ export interface IGameEvents {
|
|
|
92
105
|
* Called after the field of view has initialized
|
|
93
106
|
*/
|
|
94
107
|
postFieldOfView?(): void;
|
|
108
|
+
addHistoricalAction(executor: Entity, context: IActionContext): any;
|
|
109
|
+
/**
|
|
110
|
+
* Called as the game is closing
|
|
111
|
+
*/
|
|
112
|
+
uninit(): any;
|
|
95
113
|
}
|
|
96
114
|
export declare enum TickFlag {
|
|
97
115
|
None = 0,
|
|
@@ -103,12 +121,13 @@ export declare enum TickFlag {
|
|
|
103
121
|
Creatures = 32,
|
|
104
122
|
NPCs = 64,
|
|
105
123
|
RandomEvents = 128,
|
|
106
|
-
|
|
124
|
+
Statuses = 256,
|
|
107
125
|
FlowFields = 512,
|
|
108
126
|
PlayerNotes = 1024,
|
|
109
127
|
Items = 2048,
|
|
110
|
-
|
|
111
|
-
|
|
128
|
+
Lights = 4096,
|
|
129
|
+
IslandFastForward = 6174,
|
|
130
|
+
All = 65535
|
|
112
131
|
}
|
|
113
132
|
/**
|
|
114
133
|
* This number * game.interval (16.666) is the tick time in milliseconds
|
|
@@ -171,11 +190,7 @@ export interface IPlayOptions {
|
|
|
171
190
|
replayLog?: IReplayLogEntry[];
|
|
172
191
|
replyCompletedMilestoneCount?: number;
|
|
173
192
|
skipServerOpen?: boolean;
|
|
174
|
-
|
|
175
|
-
}
|
|
176
|
-
export interface IIslandTemplate {
|
|
177
|
-
mapSize: number;
|
|
178
|
-
options: ITemplateBiomeOptions;
|
|
193
|
+
startingIslandOverrides?: Partial<INewIslandOverrides>;
|
|
179
194
|
}
|
|
180
195
|
export interface IPlayerOptions {
|
|
181
196
|
id?: number;
|
|
@@ -185,7 +200,7 @@ export interface IPlayerOptions {
|
|
|
185
200
|
spawnIslandId?: IslandId;
|
|
186
201
|
spawnPosition?: IVector3;
|
|
187
202
|
character: ICharacter;
|
|
188
|
-
crafted?:
|
|
203
|
+
crafted?: SaferNumberIndexedObject<ICrafted>;
|
|
189
204
|
milestoneModifiers?: Set<Milestone>;
|
|
190
205
|
}
|
|
191
206
|
export declare enum FireType {
|
|
@@ -223,17 +238,20 @@ export declare enum TileUpdateType {
|
|
|
223
238
|
DoodadOverHidden = 15,
|
|
224
239
|
DoodadRemove = 16,
|
|
225
240
|
DoodadAddWater = 17,
|
|
226
|
-
|
|
227
|
-
|
|
228
|
-
|
|
229
|
-
|
|
230
|
-
|
|
231
|
-
|
|
232
|
-
|
|
233
|
-
|
|
234
|
-
|
|
235
|
-
|
|
236
|
-
|
|
241
|
+
DoodadDisplay = 18,
|
|
242
|
+
Item = 19,
|
|
243
|
+
ItemDrop = 20,
|
|
244
|
+
ItemMovement = 21,
|
|
245
|
+
Mod = 22,
|
|
246
|
+
NPC = 23,
|
|
247
|
+
NPCSpawn = 24,
|
|
248
|
+
Player = 25,
|
|
249
|
+
Terrain = 26,
|
|
250
|
+
TileEvent = 27,
|
|
251
|
+
TileEventManager = 28,
|
|
252
|
+
Tilled = 29,
|
|
253
|
+
Dug = 30,
|
|
254
|
+
Fished = 31
|
|
237
255
|
}
|
|
238
256
|
export declare enum PauseSource {
|
|
239
257
|
/**
|
|
@@ -291,6 +309,6 @@ export declare const INTERVAL = 16.6666;
|
|
|
291
309
|
export declare const REAL_TIME_MIN_START_DELAY = 1000;
|
|
292
310
|
export declare const TURN_DELAY_MAX: number;
|
|
293
311
|
export declare const TURN_DELAY_DEFAULT: number;
|
|
294
|
-
export declare const LIGHT_COLOR_DEFAULT: import("utilities/Color").IRGB;
|
|
312
|
+
export declare const LIGHT_COLOR_DEFAULT: import("@wayward/utilities/Color").IRGB;
|
|
295
313
|
export declare const TOOLTIP_DELAY_DEFAULT = 0;
|
|
296
314
|
export declare const TOOLTIP_DELAY_MAX = 3000;
|