@wayward/types 2.13.5-beta.dev.20230805.1 → 2.14.0-beta

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1713) hide show
  1. package/.github/workflows/main.yml +70 -0
  2. package/definitions/cplusplus/index.d.ts +10 -2
  3. package/definitions/devserver/Router.d.ts +13 -0
  4. package/definitions/{game/ui/screen/screens/game/static/menubar/descriptions/QuestsButtonDescription.d.ts → devserver/index.d.ts} +2 -1
  5. package/definitions/devserver/middleware/CustomInternalMods.d.ts +13 -0
  6. package/definitions/devserver/middleware/E404.d.ts +13 -0
  7. package/definitions/devserver/middleware/SaveFolder.d.ts +13 -0
  8. package/definitions/devserver/middleware/Static.d.ts +13 -0
  9. package/definitions/devserver/middleware/Validate.d.ts +13 -0
  10. package/definitions/devserver/middleware/util/GameLogFilter.d.ts +14 -0
  11. package/definitions/devserver/middleware/util/Middleware.d.ts +22 -0
  12. package/definitions/devserver/middleware/util/SendFile.d.ts +13 -0
  13. package/definitions/devserver/util/Log.d.ts +17 -0
  14. package/definitions/eslint.config.d.mts +2 -0
  15. package/definitions/game/IGlobal.d.ts +28 -37
  16. package/definitions/game/Init.d.ts +5 -5
  17. package/definitions/game/Production.d.ts +3 -1
  18. package/definitions/game/Uninit.d.ts +3 -2
  19. package/definitions/game/audio/Audio.d.ts +6 -6
  20. package/definitions/game/audio/DefaultMusicHandler.d.ts +3 -3
  21. package/definitions/game/audio/IAudio.d.ts +54 -30
  22. package/definitions/game/audio/IMusic.d.ts +2 -2
  23. package/definitions/game/audio/Music.d.ts +2 -2
  24. package/definitions/game/audio/SoundEffects.d.ts +3 -3
  25. package/definitions/game/command/CommandManager.d.ts +10 -11
  26. package/definitions/game/command/Commands.d.ts +3 -3
  27. package/definitions/game/command/ICommand.d.ts +5 -4
  28. package/definitions/game/command/ICommandManager.d.ts +6 -4
  29. package/definitions/game/command/commands/Backup.d.ts +2 -2
  30. package/definitions/game/command/commands/Ban.d.ts +2 -2
  31. package/definitions/game/command/commands/Banned.d.ts +2 -2
  32. package/definitions/game/command/commands/Commands.d.ts +2 -2
  33. package/definitions/game/command/commands/Kick.d.ts +2 -2
  34. package/definitions/game/command/commands/Noclip.d.ts +2 -2
  35. package/definitions/game/command/commands/Pause.d.ts +2 -2
  36. package/definitions/game/command/commands/Ping.d.ts +2 -2
  37. package/definitions/game/command/commands/Players.d.ts +2 -2
  38. package/definitions/game/command/commands/Save.d.ts +2 -2
  39. package/definitions/game/command/commands/Sync.d.ts +2 -2
  40. package/definitions/game/command/commands/Unban.d.ts +2 -2
  41. package/definitions/game/event/EventBuses.d.ts +131 -61
  42. package/definitions/game/event/EventManager.d.ts +60 -35
  43. package/definitions/game/game/Game.d.ts +104 -80
  44. package/definitions/game/game/IGame.d.ts +72 -54
  45. package/definitions/game/game/ILoot.d.ts +2 -2
  46. package/definitions/game/game/IObject.d.ts +36 -8
  47. package/definitions/game/game/ItemDoodadGroups.d.ts +3 -3
  48. package/definitions/game/game/ObjectManager.d.ts +16 -7
  49. package/definitions/game/game/TickHelper.d.ts +57 -0
  50. package/definitions/game/game/VotingManager.d.ts +5 -5
  51. package/definitions/game/game/biome/Biomes.d.ts +2 -2
  52. package/definitions/game/game/biome/IBiome.d.ts +24 -21
  53. package/definitions/game/game/biome/arid/Arid.d.ts +5 -21
  54. package/definitions/game/game/biome/arid/mapGen/2.10.0.d.ts +2 -2
  55. package/definitions/game/game/biome/arid/mapGen/2.11.0.d.ts +2 -2
  56. package/definitions/game/game/biome/arid/mapGen/2.12.0.d.ts +2 -2
  57. package/definitions/game/game/biome/arid/mapGen/2.13.0.d.ts +2 -2
  58. package/definitions/game/game/biome/arid/mapGen/2.13.2.d.ts +2 -2
  59. package/definitions/game/game/biome/arid/mapGen/2.14.0.d.ts +12 -0
  60. package/definitions/game/game/biome/arid/mapGen/2.9.0.d.ts +2 -2
  61. package/definitions/game/game/biome/coastal/Coastal.d.ts +5 -21
  62. package/definitions/game/game/biome/coastal/mapGen/2.10.0.d.ts +2 -2
  63. package/definitions/game/game/biome/coastal/mapGen/2.11.0.d.ts +2 -2
  64. package/definitions/game/game/biome/coastal/mapGen/2.12.0.d.ts +2 -2
  65. package/definitions/game/game/biome/coastal/mapGen/2.12.1.d.ts +2 -2
  66. package/definitions/game/game/biome/coastal/mapGen/2.13.0.d.ts +2 -2
  67. package/definitions/game/game/biome/coastal/mapGen/2.13.2.d.ts +2 -2
  68. package/definitions/game/game/biome/coastal/mapGen/2.14.0.d.ts +12 -0
  69. package/definitions/game/game/biome/coastal/mapGen/2.9.0.d.ts +2 -2
  70. package/definitions/game/game/biome/dungeon/Dungeon.d.ts +30 -0
  71. package/definitions/game/game/biome/dungeon/DungeonRoom.d.ts +32 -0
  72. package/definitions/game/game/biome/dungeon/IDungeon.d.ts +25 -0
  73. package/definitions/game/game/biome/dungeon/IDungeonHallway.d.ts +29 -0
  74. package/definitions/game/game/biome/dungeon/IDungeonOptions.d.ts +53 -0
  75. package/definitions/game/game/biome/dungeon/mapGen/2.14.0.d.ts +23 -0
  76. package/definitions/game/game/biome/iceCap/IceCap.d.ts +5 -21
  77. package/definitions/game/game/biome/iceCap/mapGen/2.10.0.d.ts +2 -2
  78. package/definitions/game/game/biome/iceCap/mapGen/2.11.0.d.ts +2 -2
  79. package/definitions/game/game/biome/iceCap/mapGen/2.12.0.d.ts +2 -2
  80. package/definitions/game/game/biome/iceCap/mapGen/2.12.1.d.ts +2 -2
  81. package/definitions/game/game/biome/iceCap/mapGen/2.13.0.d.ts +2 -2
  82. package/definitions/game/game/biome/iceCap/mapGen/2.13.2.d.ts +2 -2
  83. package/definitions/game/game/biome/iceCap/mapGen/2.14.0.d.ts +12 -0
  84. package/definitions/game/game/biome/iceCap/mapGen/2.9.0.d.ts +2 -2
  85. package/definitions/game/game/biome/template/Template.d.ts +14 -9
  86. package/definitions/game/game/biome/template/mapGen/2.12.0.d.ts +4 -3
  87. package/definitions/game/game/biome/template/mapGen/2.13.0.d.ts +4 -3
  88. package/definitions/game/game/biome/template/mapGen/2.14.0.d.ts +13 -0
  89. package/definitions/game/game/biome/volcanic/Volcanic.d.ts +5 -21
  90. package/definitions/game/game/biome/volcanic/mapGen/2.11.0.d.ts +2 -2
  91. package/definitions/game/game/biome/volcanic/mapGen/2.12.0.d.ts +2 -2
  92. package/definitions/game/game/biome/volcanic/mapGen/2.13.0.d.ts +2 -2
  93. package/definitions/game/game/biome/volcanic/mapGen/2.13.2.d.ts +2 -2
  94. package/definitions/game/game/biome/volcanic/mapGen/2.14.0.d.ts +12 -0
  95. package/definitions/game/game/biome/wetlands/Wetlands.d.ts +5 -21
  96. package/definitions/game/game/biome/wetlands/mapGen/2.12.0.d.ts +2 -2
  97. package/definitions/game/game/biome/wetlands/mapGen/2.13.0.d.ts +2 -2
  98. package/definitions/game/game/biome/wetlands/mapGen/2.13.2.d.ts +2 -2
  99. package/definitions/game/game/biome/wetlands/mapGen/2.14.0.d.ts +12 -0
  100. package/definitions/game/game/deity/Chaos.d.ts +23 -0
  101. package/definitions/game/game/deity/Curse.d.ts +40 -0
  102. package/definitions/game/game/deity/Deity.d.ts +31 -0
  103. package/definitions/game/game/deity/IDeities.d.ts +49 -51
  104. package/definitions/game/game/doodad/Doodad.d.ts +111 -47
  105. package/definitions/game/game/doodad/DoodadInfo.d.ts +7 -7
  106. package/definitions/game/game/doodad/DoodadManager.d.ts +24 -35
  107. package/definitions/game/game/doodad/Doodads.d.ts +3 -3
  108. package/definitions/game/game/doodad/IDoodad.d.ts +121 -64
  109. package/definitions/game/game/entity/CombatStrengthManager.d.ts +11 -10
  110. package/definitions/game/game/entity/Entity.d.ts +84 -48
  111. package/definitions/game/game/entity/EntityManager.d.ts +22 -9
  112. package/definitions/game/game/entity/EntityMovable.d.ts +84 -37
  113. package/definitions/game/game/entity/EntityWithStats.d.ts +29 -20
  114. package/definitions/game/game/entity/Human.d.ts +218 -121
  115. package/definitions/game/game/entity/IEntity.d.ts +98 -97
  116. package/definitions/game/game/entity/IEntityManager.d.ts +4 -4
  117. package/definitions/game/game/entity/IHuman.d.ts +107 -69
  118. package/definitions/game/game/entity/IStats.d.ts +27 -26
  119. package/definitions/game/game/entity/StatDescriptions.d.ts +6 -4
  120. package/definitions/game/game/entity/StatFactory.d.ts +5 -5
  121. package/definitions/game/game/entity/Stats.d.ts +6 -6
  122. package/definitions/game/game/entity/action/Action.d.ts +40 -24
  123. package/definitions/game/game/entity/action/{ActionArguments.d.ts → ActionArgumentHelper.d.ts} +7 -5
  124. package/definitions/game/game/entity/action/ActionExecutor.d.ts +43 -28
  125. package/definitions/game/game/entity/action/Actions.d.ts +3 -3
  126. package/definitions/game/game/entity/action/ActionsRegistration.d.ts +151 -132
  127. package/definitions/game/game/entity/action/IAction.d.ts +233 -103
  128. package/definitions/game/game/entity/action/IActionContext.d.ts +43 -0
  129. package/definitions/game/game/entity/action/actions/Absorb.d.ts +7 -7
  130. package/definitions/game/game/entity/action/actions/AddFuel.d.ts +5 -5
  131. package/definitions/game/game/entity/action/actions/Alter.d.ts +7 -7
  132. package/definitions/game/game/entity/action/actions/Apply.d.ts +2 -2
  133. package/definitions/game/game/entity/action/actions/AscendDescend.d.ts +13 -0
  134. package/definitions/game/game/entity/action/actions/AttachContainer.d.ts +7 -6
  135. package/definitions/game/game/entity/action/actions/Attack.d.ts +13 -13
  136. package/definitions/game/game/entity/action/actions/Build.d.ts +8 -7
  137. package/definitions/game/game/entity/action/actions/Butcher.d.ts +7 -7
  138. package/definitions/game/game/entity/action/actions/CageCreature.d.ts +7 -7
  139. package/definitions/game/game/entity/action/actions/Cast.d.ts +9 -8
  140. package/definitions/game/game/entity/action/actions/Chop.d.ts +2 -2
  141. package/definitions/game/game/entity/action/actions/ClearMessages.d.ts +13 -0
  142. package/definitions/game/game/entity/action/actions/CloseContainer.d.ts +2 -2
  143. package/definitions/game/game/entity/action/actions/CloseDoor.d.ts +2 -2
  144. package/definitions/game/game/entity/action/actions/Consecrate.d.ts +43 -0
  145. package/definitions/game/game/entity/action/actions/ConsumeItem.d.ts +6 -6
  146. package/definitions/game/game/entity/action/actions/CopyMap.d.ts +9 -8
  147. package/definitions/game/game/entity/action/actions/Craft.d.ts +8 -7
  148. package/definitions/game/game/entity/action/actions/CraftNew.d.ts +7 -7
  149. package/definitions/game/game/entity/action/actions/CreateControllableNPC.d.ts +4 -4
  150. package/definitions/game/game/entity/action/actions/Cure.d.ts +2 -2
  151. package/definitions/game/game/entity/action/actions/DamageMap.d.ts +4 -4
  152. package/definitions/game/game/entity/action/actions/DetachContainer.d.ts +7 -7
  153. package/definitions/game/game/entity/action/actions/Dig.d.ts +9 -9
  154. package/definitions/game/game/entity/action/actions/Disassemble.d.ts +8 -8
  155. package/definitions/game/game/entity/action/actions/Dismantle.d.ts +7 -7
  156. package/definitions/game/game/entity/action/actions/Dismount.d.ts +2 -2
  157. package/definitions/game/game/entity/action/actions/DisplayItem.d.ts +20 -0
  158. package/definitions/game/game/entity/action/actions/DrawMap.d.ts +4 -4
  159. package/definitions/game/game/entity/action/actions/DrinkInFront.d.ts +8 -8
  160. package/definitions/game/game/entity/action/actions/DrinkItem.d.ts +2 -2
  161. package/definitions/game/game/entity/action/actions/Drop.d.ts +40 -11
  162. package/definitions/game/game/entity/action/actions/DumpItems.d.ts +21 -0
  163. package/definitions/game/game/entity/action/actions/Eat.d.ts +2 -2
  164. package/definitions/game/game/entity/action/actions/Enchant.d.ts +6 -6
  165. package/definitions/game/game/entity/action/actions/Enhance.d.ts +6 -6
  166. package/definitions/game/game/entity/action/actions/Equip.d.ts +6 -6
  167. package/definitions/game/game/entity/action/actions/EquipFromArmorStand.d.ts +12 -0
  168. package/definitions/game/game/entity/action/actions/Extinguish.d.ts +4 -4
  169. package/definitions/game/game/entity/action/actions/Exude.d.ts +7 -7
  170. package/definitions/game/game/entity/action/actions/Fire.d.ts +4 -4
  171. package/definitions/game/game/entity/action/actions/Gather.d.ts +21 -20
  172. package/definitions/game/game/entity/action/actions/GatherLiquid.d.ts +12 -12
  173. package/definitions/game/game/entity/action/actions/Grasp.d.ts +6 -6
  174. package/definitions/game/game/entity/action/actions/Harvest.d.ts +10 -9
  175. package/definitions/game/game/entity/action/actions/Heal.d.ts +2 -2
  176. package/definitions/game/game/entity/action/actions/HealOther.d.ts +9 -9
  177. package/definitions/game/game/entity/action/actions/Hitch.d.ts +2 -2
  178. package/definitions/game/game/entity/action/actions/Idle.d.ts +3 -3
  179. package/definitions/game/game/entity/action/actions/Ignite.d.ts +6 -6
  180. package/definitions/game/game/entity/action/actions/Invoke.d.ts +20 -0
  181. package/definitions/game/game/entity/action/actions/Jump.d.ts +6 -6
  182. package/definitions/game/game/entity/action/actions/Kneel.d.ts +14 -0
  183. package/definitions/game/game/entity/action/actions/Learn.d.ts +9 -4
  184. package/definitions/game/game/entity/action/actions/Lockpick.d.ts +7 -7
  185. package/definitions/game/game/entity/action/actions/Melee.d.ts +2 -2
  186. package/definitions/game/game/entity/action/actions/Mine.d.ts +2 -2
  187. package/definitions/game/game/entity/action/actions/Move.d.ts +8 -8
  188. package/definitions/game/game/entity/action/actions/MoveItem.d.ts +13 -36
  189. package/definitions/game/game/entity/action/actions/MoveTo.d.ts +10 -9
  190. package/definitions/game/game/entity/action/actions/NPCInteract.d.ts +5 -5
  191. package/definitions/game/game/entity/action/actions/Navigate.d.ts +4 -4
  192. package/definitions/game/game/entity/action/actions/Noclip.d.ts +4 -4
  193. package/definitions/game/game/entity/action/actions/Offer.d.ts +6 -6
  194. package/definitions/game/game/entity/action/actions/OpenBottle.d.ts +4 -4
  195. package/definitions/game/game/entity/action/actions/OpenContainer.d.ts +2 -2
  196. package/definitions/game/game/entity/action/actions/OpenDoor.d.ts +2 -2
  197. package/definitions/game/game/entity/action/actions/PackGround.d.ts +2 -2
  198. package/definitions/game/game/entity/action/actions/Pet.d.ts +5 -5
  199. package/definitions/game/game/entity/action/actions/PickUp.d.ts +12 -11
  200. package/definitions/game/game/entity/action/actions/PickUpAllItems.d.ts +6 -5
  201. package/definitions/game/game/entity/action/actions/PickUpExcrement.d.ts +9 -8
  202. package/definitions/game/game/entity/action/actions/PickUpItem.d.ts +9 -3
  203. package/definitions/game/game/entity/action/actions/PlaceDown.d.ts +2 -2
  204. package/definitions/game/game/entity/action/actions/Plant.d.ts +10 -8
  205. package/definitions/game/game/entity/action/actions/Pour.d.ts +11 -11
  206. package/definitions/game/game/entity/action/actions/PourOnYourself.d.ts +6 -6
  207. package/definitions/game/game/entity/action/actions/Preserve.d.ts +7 -7
  208. package/definitions/game/game/entity/action/actions/PromptResponse.d.ts +7 -7
  209. package/definitions/game/game/entity/action/actions/PropOpenDoor.d.ts +2 -2
  210. package/definitions/game/game/entity/action/actions/ProtectItem.d.ts +2 -2
  211. package/definitions/game/game/entity/action/actions/Read.d.ts +8 -8
  212. package/definitions/game/game/entity/action/actions/ReadMap.d.ts +4 -4
  213. package/definitions/game/game/entity/action/actions/Refine.d.ts +6 -6
  214. package/definitions/game/game/entity/action/actions/Reinforce.d.ts +6 -6
  215. package/definitions/game/game/entity/action/actions/Release.d.ts +5 -5
  216. package/definitions/game/game/entity/action/actions/RemoveControllableNPC.d.ts +4 -4
  217. package/definitions/game/game/entity/action/actions/Rename.d.ts +5 -5
  218. package/definitions/game/game/entity/action/actions/RenameIsland.d.ts +4 -4
  219. package/definitions/game/game/entity/action/actions/Repair.d.ts +9 -9
  220. package/definitions/game/game/entity/action/actions/Reshape.d.ts +19 -0
  221. package/definitions/game/game/entity/action/actions/Respawn.d.ts +3 -3
  222. package/definitions/game/game/entity/action/actions/Rest.d.ts +8 -8
  223. package/definitions/game/game/entity/action/actions/RestCancel.d.ts +3 -3
  224. package/definitions/game/game/entity/action/actions/Ride.d.ts +2 -2
  225. package/definitions/game/game/entity/action/actions/Rotate.d.ts +19 -0
  226. package/definitions/game/game/entity/action/actions/SailToCivilization.d.ts +6 -6
  227. package/definitions/game/game/entity/action/actions/SailToIsland.d.ts +5 -5
  228. package/definitions/game/game/entity/action/actions/SetCreatureAi.d.ts +10 -10
  229. package/definitions/game/game/entity/action/actions/SetCreatureAiAll.d.ts +12 -0
  230. package/definitions/game/game/entity/action/actions/SetDown.d.ts +9 -8
  231. package/definitions/game/game/entity/action/actions/SetTitle.d.ts +10 -4
  232. package/definitions/game/game/entity/action/actions/ShipToIsland.d.ts +10 -10
  233. package/definitions/game/game/entity/action/actions/Shoot.d.ts +6 -6
  234. package/definitions/game/game/entity/action/actions/Sleep.d.ts +2 -2
  235. package/definitions/game/game/entity/action/actions/SmotherFire.d.ts +11 -10
  236. package/definitions/game/game/entity/action/actions/Squeeze.d.ts +4 -4
  237. package/definitions/game/game/entity/action/actions/Stack.d.ts +15 -0
  238. package/definitions/game/game/entity/action/actions/StartFire.d.ts +9 -9
  239. package/definitions/game/game/entity/action/actions/StokeFire.d.ts +9 -8
  240. package/definitions/game/game/entity/action/actions/Summon.d.ts +7 -6
  241. package/definitions/game/game/entity/action/actions/SwapWithArmorStand.d.ts +19 -0
  242. package/definitions/game/game/entity/action/actions/TakeFromArmorStand.d.ts +12 -0
  243. package/definitions/game/game/entity/action/actions/Tame.d.ts +5 -5
  244. package/definitions/game/game/entity/action/actions/Teleport.d.ts +4 -4
  245. package/definitions/game/game/entity/action/actions/TellTime.d.ts +4 -4
  246. package/definitions/game/game/entity/action/actions/TestDepth.d.ts +7 -7
  247. package/definitions/game/game/entity/action/actions/Throw.d.ts +2 -2
  248. package/definitions/game/game/entity/action/actions/Till.d.ts +2 -2
  249. package/definitions/game/game/entity/action/actions/ToggleContainer.d.ts +9 -12
  250. package/definitions/game/game/entity/action/actions/ToggleDoor.d.ts +8 -8
  251. package/definitions/game/game/entity/action/actions/ToggleHitch.d.ts +6 -6
  252. package/definitions/game/game/entity/action/actions/ToggleProtectItem.d.ts +4 -4
  253. package/definitions/game/game/entity/action/actions/ToggleTilled.d.ts +7 -7
  254. package/definitions/game/game/entity/action/actions/ToggleVehicle.d.ts +9 -9
  255. package/definitions/game/game/entity/action/actions/Trade.d.ts +5 -4
  256. package/definitions/game/game/entity/action/actions/Transmogrify.d.ts +6 -6
  257. package/definitions/game/game/entity/action/actions/Uncage.d.ts +8 -8
  258. package/definitions/game/game/entity/action/actions/Unequip.d.ts +4 -4
  259. package/definitions/game/game/entity/action/actions/Unhitch.d.ts +2 -2
  260. package/definitions/game/game/entity/action/actions/UnprotectItem.d.ts +2 -2
  261. package/definitions/game/game/entity/action/actions/UpdateDirection.d.ts +7 -7
  262. package/definitions/game/game/entity/action/actions/UpdateGameOption.d.ts +4 -4
  263. package/definitions/game/game/entity/action/actions/UpdateItemOrder.d.ts +12 -4
  264. package/definitions/game/game/entity/action/actions/UpdateOption.d.ts +4 -4
  265. package/definitions/game/game/entity/action/actions/UpdateWalkTo.d.ts +24 -0
  266. package/definitions/game/game/entity/action/actions/Upgrade.d.ts +8 -8
  267. package/definitions/game/game/entity/action/actions/ViewItems.d.ts +16 -0
  268. package/definitions/game/game/entity/action/actions/helper/ConfirmGatherHarvest.d.ts +4 -4
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  1024. package/definitions/game/renderer/RenderersNotifiers.d.ts +30 -0
  1025. package/definitions/game/renderer/{StatusEffectRenderer.d.ts → StatusRenderer.d.ts} +11 -11
  1026. package/definitions/game/renderer/context/IRendererContext.d.ts +43 -0
  1027. package/definitions/game/renderer/context/RendererOrigin.d.ts +11 -11
  1028. package/definitions/game/renderer/exploreMap/ByteGrid.d.ts +2 -2
  1029. package/definitions/game/renderer/exploreMap/ExploreMap.d.ts +2 -2
  1030. package/definitions/game/renderer/fieldOfView/FieldOfView.d.ts +22 -39
  1031. package/definitions/game/renderer/fieldOfView/IByteGrid.d.ts +1 -1
  1032. package/definitions/game/renderer/fieldOfView/IFieldOfView.d.ts +7 -6
  1033. package/definitions/game/renderer/fieldOfView/IFieldOfViewPlatform.d.ts +23 -0
  1034. package/definitions/game/renderer/notifier/INotifier.d.ts +18 -8
  1035. package/definitions/game/renderer/notifier/Notifier.d.ts +18 -19
  1036. package/definitions/game/renderer/overlay/GenericOverlay.d.ts +4 -4
  1037. package/definitions/game/renderer/overlay/UniversalOverlay.d.ts +7 -6
  1038. package/definitions/game/renderer/particle/IParticle.d.ts +1 -1
  1039. package/definitions/game/renderer/particle/IParticleRendererPlatform.d.ts +14 -0
  1040. package/definitions/game/renderer/particle/ParticleSystem.d.ts +13 -11
  1041. package/definitions/game/renderer/particle/Particles.d.ts +3 -3
  1042. package/definitions/game/renderer/platform/webgl/FieldOfViewWebGl.d.ts +43 -0
  1043. package/definitions/game/renderer/platform/webgl/ParticleRendererWebGl1.d.ts +30 -0
  1044. package/definitions/game/renderer/platform/webgl/ParticleRendererWebGl2.d.ts +32 -0
  1045. package/definitions/game/renderer/{spriteBatch/SpriteBatch1.d.ts → platform/webgl/SpriteBatchWebGl1.d.ts} +4 -4
  1046. package/definitions/game/renderer/{spriteBatch/SpriteBatch2.d.ts → platform/webgl/SpriteBatchWebGl2.d.ts} +6 -6
  1047. package/definitions/game/renderer/{spriteBatch/SpriteBatchBase.d.ts → platform/webgl/SpriteBatchWebGlBase.d.ts} +13 -11
  1048. package/definitions/game/renderer/platform/webgl/SpritePackerWebGl.d.ts +20 -0
  1049. package/definitions/game/renderer/platform/webgl/TileLayerRendererWebGl.d.ts +55 -0
  1050. package/definitions/game/renderer/{CompiledProgram.d.ts → platform/webgl/WebGlCompiledProgram.d.ts} +2 -2
  1051. package/definitions/game/renderer/{WebGlContext.d.ts → platform/webgl/WebGlContext.d.ts} +9 -8
  1052. package/definitions/game/renderer/platform/webgl/WebGlRendererContext.d.ts +53 -0
  1053. package/definitions/game/{game/entity/flowfield/IFlowFieldDebugRenderer.d.ts → renderer/platform/webgl/WebGlShaders.d.ts} +2 -4
  1054. package/definitions/game/renderer/platform/webgl/WorldLayerRendererWebGl.d.ts +27 -0
  1055. package/definitions/game/renderer/platform/webgl/WorldRendererWebGl.d.ts +44 -0
  1056. package/definitions/game/renderer/platform/webgpu/FieldOfViewWebGpu.d.ts +23 -0
  1057. package/definitions/game/renderer/platform/webgpu/ParticleRendererWebGpu.d.ts +17 -0
  1058. package/definitions/game/renderer/platform/webgpu/SpriteBatchWebGpu.d.ts +36 -0
  1059. package/definitions/game/renderer/platform/webgpu/SpritePackerWebGpu.d.ts +21 -0
  1060. package/definitions/game/renderer/platform/webgpu/TileLayerRendererWebGpu.d.ts +21 -0
  1061. package/definitions/game/renderer/platform/webgpu/WebGpuRendererContext.d.ts +56 -0
  1062. package/definitions/game/renderer/platform/webgpu/WorldLayerRendererWebGpu.d.ts +22 -0
  1063. package/definitions/game/renderer/platform/webgpu/WorldRendererWebGpu.d.ts +26 -0
  1064. package/definitions/game/renderer/resources/IResourceContainer.d.ts +21 -0
  1065. package/definitions/game/renderer/resources/ISpritePacker.d.ts +31 -0
  1066. package/definitions/game/renderer/resources/SpriteAtlasNode.d.ts +20 -0
  1067. package/definitions/game/renderer/resources/SpritePackerBase.d.ts +34 -0
  1068. package/definitions/game/renderer/spriteBatch/ISpriteBatch.d.ts +3 -3
  1069. package/definitions/game/renderer/spriteBatch/PersistantSpriteBatch.d.ts +2 -2
  1070. package/definitions/game/renderer/tile/ITileLayerRendererPlatform.d.ts +47 -0
  1071. package/definitions/game/renderer/tile/TerrainTileInfo.d.ts +2 -2
  1072. package/definitions/game/renderer/tile/TileAdaptors.d.ts +7 -7
  1073. package/definitions/game/renderer/tile/{TileLayer.d.ts → TileLayerRendererBase.d.ts} +24 -32
  1074. package/definitions/game/renderer/tile/adaptors/Default.d.ts +8 -8
  1075. package/definitions/game/renderer/tile/adaptors/DoodadLike.d.ts +6 -6
  1076. package/definitions/game/renderer/tile/adaptors/Dug.d.ts +18 -0
  1077. package/definitions/game/renderer/tile/adaptors/Fence.d.ts +5 -5
  1078. package/definitions/game/renderer/tile/adaptors/Fished.d.ts +15 -0
  1079. package/definitions/game/renderer/tile/adaptors/Floor.d.ts +6 -6
  1080. package/definitions/game/renderer/tile/adaptors/Lava.d.ts +6 -6
  1081. package/definitions/game/renderer/tile/adaptors/Mountain.d.ts +6 -6
  1082. package/definitions/game/renderer/tile/adaptors/MountainGround.d.ts +6 -6
  1083. package/definitions/game/renderer/tile/adaptors/Till.d.ts +5 -5
  1084. package/definitions/game/renderer/tile/adaptors/Track.d.ts +6 -6
  1085. package/definitions/game/renderer/tile/adaptors/Wall.d.ts +5 -5
  1086. package/definitions/game/renderer/tile/adaptors/Water.d.ts +6 -6
  1087. package/definitions/game/renderer/tile/atlas/ITileAtlas.d.ts +5 -5
  1088. package/definitions/game/renderer/tile/atlas/TileAtlas.d.ts +16 -10
  1089. package/definitions/game/renderer/world/IWorldLayer.d.ts +8 -9
  1090. package/definitions/game/renderer/world/IWorldLayerRenderer.d.ts +4 -4
  1091. package/definitions/game/renderer/world/IWorldLayerRendererPlatform.d.ts +18 -0
  1092. package/definitions/game/renderer/world/IWorldRenderer.d.ts +6 -4
  1093. package/definitions/game/renderer/world/IWorldRendererPlatform.d.ts +20 -0
  1094. package/definitions/game/renderer/world/World.d.ts +8 -8
  1095. package/definitions/game/renderer/world/WorldLayer.d.ts +19 -13
  1096. package/definitions/game/renderer/world/WorldLayerRenderer.d.ts +44 -34
  1097. package/definitions/game/renderer/world/WorldRenderer.d.ts +37 -52
  1098. package/definitions/game/replay/IReplayLogEntry.d.ts +4 -3
  1099. package/definitions/game/replay/ReplayLogEntry.d.ts +6 -5
  1100. package/definitions/game/replay/ReplayManager.d.ts +6 -5
  1101. package/definitions/game/resource/IResourceLoader.d.ts +46 -48
  1102. package/definitions/game/resource/IResourcePath.d.ts +10 -6
  1103. package/definitions/game/resource/ISpriteAtlas.d.ts +2 -2
  1104. package/definitions/game/resource/ImageOverrides.d.ts +3 -3
  1105. package/definitions/game/resource/ResourceLoader.d.ts +7 -13
  1106. package/definitions/game/resource/ResourcePath.d.ts +10 -7
  1107. package/definitions/game/resource/SpriteAtlas.d.ts +6 -5
  1108. package/definitions/game/resource/SpriteInfo.d.ts +3 -3
  1109. package/definitions/game/resource/SpritePack.d.ts +3 -3
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  1111. package/definitions/game/save/SaveManager.d.ts +34 -22
  1112. package/definitions/game/save/SaveMetadata.d.ts +41 -0
  1113. package/definitions/game/save/clientStore/ClientData.d.ts +2 -2
  1114. package/definitions/game/save/clientStore/ClientStore.d.ts +3 -3
  1115. package/definitions/game/save/clientStore/IClientStore.d.ts +4 -4
  1116. package/definitions/game/save/clientStore/clientData/ExploredMap.d.ts +4 -4
  1117. package/definitions/game/save/clientStore/clientData/MultiplayerClientData.d.ts +1 -1
  1118. package/definitions/game/save/clientStore/clientData/UiData.d.ts +1 -1
  1119. package/definitions/game/save/data/ISaveDataGlobal.d.ts +53 -40
  1120. package/definitions/game/save/data/SaveData.d.ts +7 -7
  1121. package/definitions/game/save/data/SaveDataGlobal.d.ts +13 -12
  1122. package/definitions/game/save/datastorage/FileDataStorage.d.ts +5 -5
  1123. package/definitions/game/save/datastorage/IAsyncDataStorage.d.ts +2 -2
  1124. package/definitions/game/save/datastorage/IDataStorage.d.ts +3 -3
  1125. package/definitions/game/save/datastorage/IndexedDbDataStorage.d.ts +5 -4
  1126. package/definitions/game/save/datastorage/LocalStorageDataStorage.d.ts +3 -3
  1127. package/definitions/game/save/serializer/ISerializer.d.ts +10 -4
  1128. package/definitions/game/save/serializer/IStringTokenizer.d.ts +1 -1
  1129. package/definitions/game/save/serializer/PropertiesToSerialize.d.ts +165 -4
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  1131. package/definitions/game/save/serializer/Serializer.d.ts +9 -15
  1132. package/definitions/game/save/serializer/StringTokenizer.d.ts +2 -2
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  1135. package/definitions/game/save/upgrade/UpgradePlayer.d.ts +6 -5
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  1137. package/definitions/game/save/upgrade/UpgradeVersion.d.ts +47 -0
  1138. package/definitions/game/save/upgrade/UpgradeVersionRegistry.d.ts +18 -0
  1139. package/definitions/game/save/upgrade/UpgradesArray.d.ts +18 -0
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  1141. package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev1.d.ts +12 -0
  1142. package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev2.d.ts +12 -0
  1143. package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev20240827.d.ts +12 -0
  1144. package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev20240828.d.ts +12 -0
  1145. package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev20240829.d.ts +12 -0
  1146. package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev20240901.d.ts +12 -0
  1147. package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev20240905.d.ts +12 -0
  1148. package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev20241024.d.ts +12 -0
  1149. package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev20241129.d.ts +12 -0
  1150. package/definitions/game/steamworks/ISteamworks.d.ts +17 -6
  1151. package/definitions/game/steamworks/Steamworks.d.ts +51 -20
  1152. package/definitions/game/typings/jquery.d.ts +1 -1
  1153. package/definitions/game/typings/jqueryui.d.ts +1 -1
  1154. package/definitions/game/ui/IUi.d.ts +17 -4
  1155. package/definitions/game/ui/LoadingBridge.d.ts +3 -3
  1156. package/definitions/game/ui/PromptsBridge.d.ts +6 -6
  1157. package/definitions/game/ui/SaveDropHandler.d.ts +6 -4
  1158. package/definitions/game/ui/ServerJoinHandler.d.ts +4 -3
  1159. package/definitions/game/ui/Ui.d.ts +55 -29
  1160. package/definitions/game/ui/UiExperiments.d.ts +3 -4
  1161. package/definitions/game/ui/component/ArticleComponent.d.ts +2 -2
  1162. package/definitions/game/ui/component/Bindings.d.ts +6 -6
  1163. package/definitions/game/ui/component/Block.d.ts +3 -3
  1164. package/definitions/game/ui/component/BlockRow.d.ts +3 -2
  1165. package/definitions/game/ui/component/Button.d.ts +14 -11
  1166. package/definitions/game/ui/component/CheckButton.d.ts +16 -7
  1167. package/definitions/game/ui/component/CheckButtonRange.d.ts +7 -7
  1168. package/definitions/game/ui/component/ChoiceList.d.ts +25 -14
  1169. package/definitions/game/ui/component/Component.d.ts +60 -34
  1170. package/definitions/game/ui/component/Contenteditable.d.ts +2 -2
  1171. package/definitions/game/ui/component/ContextMenu.d.ts +45 -22
  1172. package/definitions/game/ui/component/Details.d.ts +17 -3
  1173. package/definitions/game/ui/component/Divider.d.ts +2 -2
  1174. package/definitions/game/ui/component/Dropdown.d.ts +41 -14
  1175. package/definitions/game/ui/component/EnableDisableAllRow.d.ts +4 -4
  1176. package/definitions/game/ui/component/EnumContextMenu.d.ts +2 -2
  1177. package/definitions/game/ui/component/FilterRow.d.ts +2 -2
  1178. package/definitions/game/ui/component/GameIcons.d.ts +11 -11
  1179. package/definitions/game/ui/component/GroupDropdown.d.ts +8 -8
  1180. package/definitions/game/ui/component/HorizontalLine.d.ts +2 -2
  1181. package/definitions/game/ui/component/IComponent.d.ts +20 -19
  1182. package/definitions/game/ui/component/IThreeStateButton.d.ts +2 -2
  1183. package/definitions/game/ui/component/Icon.d.ts +16 -0
  1184. package/definitions/game/ui/component/Input.d.ts +6 -6
  1185. package/definitions/game/ui/component/InputButton.d.ts +4 -4
  1186. package/definitions/game/ui/component/InputRow.d.ts +5 -5
  1187. package/definitions/game/ui/component/LabeledButtonRow.d.ts +4 -4
  1188. package/definitions/game/ui/component/LabelledRow.d.ts +3 -3
  1189. package/definitions/game/ui/component/Lightbox.d.ts +5 -5
  1190. package/definitions/game/ui/component/List.d.ts +4 -4
  1191. package/definitions/game/ui/component/Loading.d.ts +21 -0
  1192. package/definitions/game/ui/component/RangeChoiceList.d.ts +51 -0
  1193. package/definitions/game/ui/component/RangeInput.d.ts +6 -6
  1194. package/definitions/game/ui/component/RangeInputValueDisplay.d.ts +3 -3
  1195. package/definitions/game/ui/component/RangeRow.d.ts +17 -13
  1196. package/definitions/game/ui/component/Refreshable.d.ts +1 -1
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  1198. package/definitions/game/ui/component/SortRow.d.ts +28 -16
  1199. package/definitions/game/ui/component/TabContainer.d.ts +43 -0
  1200. package/definitions/game/ui/component/Text.d.ts +58 -37
  1201. package/definitions/game/ui/component/Textarea.d.ts +2 -2
  1202. package/definitions/game/ui/component/ThreeStateButton.d.ts +6 -6
  1203. package/definitions/game/ui/component/TransientIslandComponent.d.ts +7 -7
  1204. package/definitions/game/ui/component/WarningRow.d.ts +5 -5
  1205. package/definitions/game/ui/component/dropdown/CorpseDropdown.d.ts +6 -5
  1206. package/definitions/game/ui/component/dropdown/CreatureDropdown.d.ts +4 -4
  1207. package/definitions/game/ui/component/dropdown/DoodadDropdown.d.ts +4 -4
  1208. package/definitions/game/ui/component/dropdown/EnumDropdown.d.ts +21 -11
  1209. package/definitions/game/ui/component/dropdown/IslandDropdown.d.ts +11 -8
  1210. package/definitions/game/ui/component/dropdown/IslandPortsDropdown.d.ts +6 -6
  1211. package/definitions/game/ui/component/dropdown/ItemDropdown.d.ts +18 -5
  1212. package/definitions/game/ui/component/dropdown/MagicalPropertyDropdown.d.ts +29 -0
  1213. package/definitions/game/ui/component/dropdown/NPCDropdown.d.ts +6 -5
  1214. package/definitions/game/ui/component/dropdown/NPCTypeDropdown.d.ts +4 -4
  1215. package/definitions/game/ui/component/dropdown/PlayerDropdown.d.ts +6 -5
  1216. package/definitions/game/ui/component/dropdown/SkillDropdown.d.ts +4 -4
  1217. package/definitions/game/ui/component/dropdown/TerrainDropdown.d.ts +4 -4
  1218. package/definitions/game/ui/component/dropdown/TileEventDropdown.d.ts +4 -4
  1219. package/definitions/game/ui/input/Bind.d.ts +53 -8
  1220. package/definitions/game/ui/input/Bindable.d.ts +232 -199
  1221. package/definitions/game/ui/input/BindableManager.d.ts +7 -7
  1222. package/definitions/game/ui/input/Bindables.d.ts +5 -5
  1223. package/definitions/game/ui/input/Bindings.d.ts +9 -8
  1224. package/definitions/game/ui/input/Defaults.d.ts +5 -5
  1225. package/definitions/game/ui/input/IIInput.d.ts +2 -2
  1226. package/definitions/game/ui/input/IInput.d.ts +10 -6
  1227. package/definitions/game/ui/input/InputManager.d.ts +9 -9
  1228. package/definitions/game/ui/input/Macros.d.ts +10 -10
  1229. package/definitions/game/ui/old/IOldUi.d.ts +9 -22
  1230. package/definitions/game/ui/old/OldUi.d.ts +3 -26
  1231. package/definitions/game/ui/old/screens/BaseScreen.d.ts +2 -3
  1232. package/definitions/game/ui/old/screens/InGameScreen.d.ts +21 -160
  1233. package/definitions/game/ui/screen/IScreen.d.ts +1 -1
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  1236. package/definitions/game/ui/screen/ScreenMap.d.ts +7 -7
  1237. package/definitions/game/ui/screen/screens/DedicatedServerScreen.d.ts +2 -2
  1238. package/definitions/game/ui/screen/screens/GameScreen.d.ts +96 -35
  1239. package/definitions/game/ui/screen/screens/InterruptScreen.d.ts +5 -5
  1240. package/definitions/game/ui/screen/screens/MainMenuScreen.d.ts +2 -2
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  1243. package/definitions/game/ui/screen/screens/game/DialogMap.d.ts +23 -15
  1244. package/definitions/game/ui/screen/screens/game/Dialogs.d.ts +14 -6
  1245. package/definitions/game/ui/screen/screens/game/IGameScreenApi.d.ts +42 -8
  1246. package/definitions/game/ui/screen/screens/game/IMessages.d.ts +3 -3
  1247. package/definitions/game/ui/screen/screens/game/InspectionHandlers.d.ts +5 -4
  1248. package/definitions/game/ui/screen/screens/game/InspectionsTooltipHandler.d.ts +8 -8
  1249. package/definitions/game/ui/screen/screens/game/ReferenceIconRenderer.d.ts +8 -5
  1250. package/definitions/game/ui/screen/screens/game/ReferenceTooltipHandler.d.ts +9 -9
  1251. package/definitions/game/ui/screen/screens/game/WorldTooltipHandler.d.ts +10 -5
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  1255. package/definitions/game/ui/screen/screens/game/component/DialogSortFilter.d.ts +64 -0
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  1270. package/definitions/game/ui/screen/screens/game/dialog/AltarDialog.d.ts +38 -0
  1271. package/definitions/game/ui/screen/screens/game/dialog/BookDialog.d.ts +8 -5
  1272. package/definitions/game/ui/screen/screens/game/dialog/ContainerDialog.d.ts +43 -0
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  1275. package/definitions/game/ui/screen/screens/game/dialog/IMilestonesDialog.d.ts +3 -2
  1276. package/definitions/game/ui/screen/screens/game/dialog/ISkillsDialog.d.ts +3 -2
  1277. package/definitions/game/ui/screen/screens/game/dialog/InspectDialog.d.ts +23 -13
  1278. package/definitions/game/ui/screen/screens/game/dialog/InventoryDialog.d.ts +23 -0
  1279. package/definitions/game/ui/screen/screens/game/dialog/IslandsSailDialog.d.ts +8 -8
  1280. package/definitions/game/ui/screen/screens/game/dialog/IslandsShippingDialog.d.ts +6 -6
  1281. package/definitions/game/ui/screen/screens/game/dialog/MapDialog.d.ts +14 -9
  1282. package/definitions/game/ui/screen/screens/game/dialog/MessagesDialog.d.ts +4 -4
  1283. package/definitions/game/ui/screen/screens/game/dialog/MessagesEditFiltersDialog.d.ts +4 -4
  1284. package/definitions/game/ui/screen/screens/game/dialog/MilestonesDialog.d.ts +26 -16
  1285. package/definitions/game/ui/screen/screens/game/dialog/NotesDialog.d.ts +6 -6
  1286. package/definitions/game/ui/screen/screens/game/dialog/QuestDialog.d.ts +10 -4
  1287. package/definitions/game/ui/screen/screens/game/dialog/QuickSettingsDialog.d.ts +5 -5
  1288. package/definitions/game/ui/screen/screens/game/dialog/SkillsDialog.d.ts +29 -18
  1289. package/definitions/game/ui/screen/screens/game/dialog/TradeDialog.d.ts +75 -0
  1290. package/definitions/game/ui/screen/screens/game/dialog/crafting/RecipeButton.d.ts +5 -5
  1291. package/definitions/game/ui/screen/screens/game/dialog/crafting/RecipeCache.d.ts +6 -5
  1292. package/definitions/game/ui/screen/screens/game/dialog/equipment/EquipmentSlotTooltip.d.ts +15 -14
  1293. package/definitions/game/ui/screen/screens/game/dialog/islands/IIslandsDialog.d.ts +7 -6
  1294. package/definitions/game/ui/screen/screens/game/dialog/islands/IslandsDialog.d.ts +12 -12
  1295. package/definitions/game/ui/screen/screens/game/dialog/unlockables/UnlockablesDialog.d.ts +70 -0
  1296. package/definitions/game/ui/screen/screens/game/static/ActionBar.d.ts +53 -99
  1297. package/definitions/game/ui/screen/screens/game/static/MenuBar.d.ts +14 -11
  1298. package/definitions/game/ui/screen/screens/game/static/Messages.d.ts +41 -36
  1299. package/definitions/game/ui/screen/screens/game/static/Placeholder.d.ts +4 -4
  1300. package/definitions/game/ui/screen/screens/game/static/Stats.d.ts +15 -8
  1301. package/definitions/game/ui/screen/screens/game/static/actions/ActionBarBindableManager.d.ts +2 -2
  1302. package/definitions/game/ui/screen/screens/game/static/actions/ActionSlot.d.ts +130 -0
  1303. package/definitions/game/ui/screen/screens/game/static/actions/ActionSlotConfigurationColumn.d.ts +120 -0
  1304. package/definitions/game/ui/screen/screens/game/static/actions/ActionSlotTooltip.d.ts +12 -11
  1305. package/definitions/game/ui/screen/screens/game/static/actions/ActionsDrawer.d.ts +20 -94
  1306. package/definitions/game/ui/screen/screens/game/static/actions/ActionsList.d.ts +71 -0
  1307. package/definitions/game/ui/screen/screens/game/static/actions/ActionsSelector.d.ts +69 -0
  1308. package/definitions/game/ui/screen/screens/game/static/actions/IActionBar.d.ts +49 -24
  1309. package/definitions/game/ui/screen/screens/game/static/actions/IActionsDrawer.d.ts +2 -4
  1310. package/definitions/game/ui/screen/screens/game/static/menubar/IMenuBarButton.d.ts +8 -8
  1311. package/definitions/game/ui/screen/screens/game/static/menubar/MenuBarButton.d.ts +4 -4
  1312. package/definitions/game/ui/screen/screens/game/static/menubar/MenuBarButtonDescriptions.d.ts +3 -3
  1313. package/definitions/game/ui/screen/screens/game/static/menubar/descriptions/IslandsButtonDescription.d.ts +9 -8
  1314. package/definitions/game/ui/screen/screens/game/static/menubar/descriptions/NotesButtonDescription.d.ts +7 -6
  1315. package/definitions/game/ui/screen/screens/game/static/messages/MessageLog.d.ts +83 -0
  1316. package/definitions/game/{game/entity/action/actions/RubClockwise.d.ts → ui/screen/screens/game/static/stats/AttackDefenseDisplay.d.ts} +3 -4
  1317. package/definitions/game/{game/entity/action/actions/RubCounterClockwise.d.ts → ui/screen/screens/game/static/stats/AttackDisplay.d.ts} +3 -4
  1318. package/definitions/game/ui/screen/screens/game/static/stats/CurseDisplay.d.ts +13 -0
  1319. package/definitions/game/ui/screen/screens/game/static/stats/DefenseDisplay.d.ts +13 -0
  1320. package/definitions/game/ui/screen/screens/game/static/stats/GenericStatsDisplay.d.ts +13 -0
  1321. package/definitions/game/ui/screen/screens/game/static/stats/HealthDisplay.d.ts +14 -0
  1322. package/definitions/game/ui/screen/screens/game/static/stats/HungerDisplay.d.ts +13 -0
  1323. package/definitions/game/ui/screen/screens/game/static/stats/IStatDisplayDescription.d.ts +42 -15
  1324. package/definitions/game/ui/screen/screens/game/static/stats/StaminaDisplay.d.ts +13 -0
  1325. package/definitions/game/ui/screen/screens/game/static/stats/StatDisplayDescriptions.d.ts +3 -3
  1326. package/definitions/game/ui/screen/screens/game/static/stats/ThirstDisplay.d.ts +14 -0
  1327. package/definitions/game/ui/screen/screens/game/static/stats/WeightDisplay.d.ts +13 -0
  1328. package/definitions/game/ui/screen/screens/game/static/stats/component/StatComponent.d.ts +118 -0
  1329. package/definitions/game/ui/screen/screens/game/static/stats/component/StatusContext.d.ts +22 -0
  1330. package/definitions/game/ui/screen/screens/game/static/stats/component/StatusIcon.d.ts +31 -0
  1331. package/definitions/game/ui/screen/screens/game/static/stats/component/Statuses.d.ts +53 -0
  1332. package/definitions/game/ui/screen/screens/game/util/HoveredTileTracker.d.ts +28 -0
  1333. package/definitions/game/ui/screen/screens/game/util/item/ItemStylesheet.d.ts +23 -10
  1334. package/definitions/game/ui/screen/screens/game/util/item/SpriteEditor.d.ts +54 -0
  1335. package/definitions/game/ui/screen/screens/game/util/movement/ActionMenuHandler.d.ts +36 -0
  1336. package/definitions/game/ui/screen/screens/game/util/movement/InteractionHandler.d.ts +42 -0
  1337. package/definitions/game/ui/screen/screens/game/util/movement/InteractionManager.d.ts +30 -0
  1338. package/definitions/game/ui/screen/screens/game/util/movement/MovementHandler.d.ts +14 -14
  1339. package/definitions/game/ui/screen/screens/game/util/movement/PathOverlayArrows.d.ts +3 -3
  1340. package/definitions/game/ui/screen/screens/game/util/movement/PathOverlayFootPrints.d.ts +3 -3
  1341. package/definitions/game/ui/screen/screens/game/util/movement/PathOverlayWalkDots.d.ts +3 -3
  1342. package/definitions/game/ui/screen/screens/game/util/movement/{WalkToTileHandler.d.ts → PathingHandler.d.ts} +14 -29
  1343. package/definitions/game/ui/screen/screens/menu/MenuManager.d.ts +6 -6
  1344. package/definitions/game/ui/screen/screens/menu/MenuMap.d.ts +19 -19
  1345. package/definitions/game/ui/screen/screens/menu/component/ChoiceListTurnModes.d.ts +3 -3
  1346. package/definitions/game/ui/screen/screens/menu/component/HighscoreRow.d.ts +4 -4
  1347. package/definitions/game/ui/screen/screens/menu/component/IMenu.d.ts +3 -3
  1348. package/definitions/game/ui/screen/screens/menu/component/Menu.d.ts +27 -11
  1349. package/definitions/game/ui/screen/screens/menu/component/MilestoneModifierCheckButton.d.ts +3 -3
  1350. package/definitions/game/ui/screen/screens/menu/component/MilestoneModifiers.d.ts +5 -5
  1351. package/definitions/game/ui/screen/screens/menu/component/MilestonesNotUnlockableWarning.d.ts +4 -4
  1352. package/definitions/game/ui/screen/screens/menu/component/SelectionHandler.d.ts +5 -5
  1353. package/definitions/game/ui/screen/screens/menu/component/Spacer.d.ts +2 -2
  1354. package/definitions/game/ui/screen/screens/menu/menus/BindingsMenu.d.ts +3 -3
  1355. package/definitions/game/ui/screen/screens/menu/menus/CharacterSelectionMenu.d.ts +3 -3
  1356. package/definitions/game/ui/screen/screens/menu/menus/GameEndMenu.d.ts +5 -5
  1357. package/definitions/game/ui/screen/screens/menu/menus/HelpArticleMenu.d.ts +3 -3
  1358. package/definitions/game/ui/screen/screens/menu/menus/HelpMenu.d.ts +3 -3
  1359. package/definitions/game/ui/screen/screens/menu/menus/HighscoresMenu.d.ts +2 -2
  1360. package/definitions/game/ui/screen/screens/menu/menus/InterruptMenu.d.ts +12 -12
  1361. package/definitions/game/ui/screen/screens/menu/menus/JoinServerChooseModifiersMenu.d.ts +5 -5
  1362. package/definitions/game/ui/screen/screens/menu/menus/JoinServerMenu.d.ts +5 -5
  1363. package/definitions/game/ui/screen/screens/menu/menus/LoadGameMenu.d.ts +12 -17
  1364. package/definitions/game/ui/screen/screens/menu/menus/MainMenu.d.ts +7 -6
  1365. package/definitions/game/ui/screen/screens/menu/menus/MilestoneModifiersMenu.d.ts +8 -8
  1366. package/definitions/game/ui/screen/screens/menu/menus/ModsMenu.d.ts +12 -11
  1367. package/definitions/game/ui/screen/screens/menu/menus/MultiplayerMenu.d.ts +2 -2
  1368. package/definitions/game/ui/screen/screens/menu/menus/NewGameMenu.d.ts +16 -10
  1369. package/definitions/game/ui/screen/screens/menu/menus/OptionsMenu.d.ts +2 -2
  1370. package/definitions/game/ui/screen/screens/menu/menus/PauseMenu.d.ts +13 -11
  1371. package/definitions/game/ui/screen/screens/menu/menus/character/Character.d.ts +2 -2
  1372. package/definitions/game/ui/screen/screens/menu/menus/character/CharacterButton.d.ts +4 -4
  1373. package/definitions/game/ui/screen/screens/menu/menus/character/CharacterCreationMenu.d.ts +4 -4
  1374. package/definitions/game/ui/screen/screens/menu/menus/character/CharacterPreview.d.ts +4 -4
  1375. package/definitions/game/ui/screen/screens/menu/menus/character/HairstyleChoice.d.ts +5 -5
  1376. package/definitions/game/ui/screen/screens/menu/menus/character/Swatch.d.ts +3 -3
  1377. package/definitions/game/ui/screen/screens/menu/menus/help/HelpArticleDescriptions.d.ts +5 -5
  1378. package/definitions/game/ui/screen/screens/menu/menus/help/IHelpArticle.d.ts +7 -6
  1379. package/definitions/game/ui/screen/screens/menu/menus/highscores/IHighscoresMenu.d.ts +1 -1
  1380. package/definitions/game/ui/screen/screens/menu/menus/loadgame/ImportFoldersList.d.ts +59 -0
  1381. package/definitions/game/ui/screen/screens/menu/menus/loadgame/SaveSlot.d.ts +21 -34
  1382. package/definitions/game/ui/screen/screens/menu/menus/loadgame/SaveSlotList.d.ts +29 -0
  1383. package/definitions/game/ui/screen/screens/menu/menus/loadgame/SavedGamesList.d.ts +43 -0
  1384. package/definitions/game/ui/screen/screens/menu/menus/main/AboutMenu.d.ts +2 -2
  1385. package/definitions/game/ui/screen/screens/menu/menus/main/ChangelogMenu.d.ts +3 -3
  1386. package/definitions/game/ui/screen/screens/menu/menus/main/IAbout.d.ts +4 -6
  1387. package/definitions/game/ui/screen/screens/menu/menus/main/NewsMenu.d.ts +2 -2
  1388. package/definitions/game/ui/screen/screens/menu/menus/main/component/IWebsite.d.ts +1 -1
  1389. package/definitions/game/ui/screen/screens/menu/menus/main/component/SocialRow.d.ts +3 -3
  1390. package/definitions/game/ui/screen/screens/menu/menus/mods/EditInternalModsMenu.d.ts +30 -3
  1391. package/definitions/game/ui/screen/screens/menu/menus/mods/IModsMenu.d.ts +1 -1
  1392. package/definitions/game/ui/screen/screens/menu/menus/mods/ModButtonInserter.d.ts +6 -7
  1393. package/definitions/game/ui/screen/screens/menu/menus/mods/ModInfoMenu.d.ts +7 -7
  1394. package/definitions/game/ui/screen/screens/menu/menus/mods/ModMetadataInserter.d.ts +7 -6
  1395. package/definitions/game/ui/screen/screens/menu/menus/mods/ModRow.d.ts +6 -7
  1396. package/definitions/game/ui/screen/screens/menu/menus/multiplayer/ServerRow.d.ts +9 -9
  1397. package/definitions/game/ui/screen/screens/menu/menus/newgame/CustomGameOptionsMenu.d.ts +5 -5
  1398. package/definitions/game/ui/screen/screens/menu/menus/newgame/TabGameMode.d.ts +7 -7
  1399. package/definitions/game/ui/screen/screens/menu/menus/newgame/TabGameplayModifiers.d.ts +8 -8
  1400. package/definitions/game/ui/screen/screens/menu/menus/newgame/TabMultiplayer.d.ts +7 -7
  1401. package/definitions/game/ui/screen/screens/menu/menus/newgame/customgameoptions/CustomGameOptionsTab.d.ts +8 -9
  1402. package/definitions/game/ui/screen/screens/menu/menus/newgame/customgameoptions/Multiplier.d.ts +1 -1
  1403. package/definitions/game/ui/screen/screens/menu/menus/newgame/customgameoptions/TabCreatures.d.ts +4 -4
  1404. package/definitions/game/ui/screen/screens/menu/menus/newgame/customgameoptions/TabGeneral.d.ts +3 -3
  1405. package/definitions/game/ui/screen/screens/menu/menus/newgame/customgameoptions/TabItems.d.ts +3 -3
  1406. package/definitions/game/ui/screen/screens/menu/menus/newgame/customgameoptions/TabSkills.d.ts +4 -4
  1407. package/definitions/game/ui/screen/screens/menu/menus/newgame/customgameoptions/TabStats.d.ts +3 -3
  1408. package/definitions/game/ui/screen/screens/menu/menus/newgame/customgameoptions/{TabReputation.d.ts → TabStatuses.d.ts} +4 -4
  1409. package/definitions/game/ui/screen/screens/menu/menus/newgame/customgameoptions/TabTime.d.ts +7 -7
  1410. package/definitions/game/ui/screen/screens/menu/menus/newgame/customgameoptions/TabTravel.d.ts +3 -3
  1411. package/definitions/game/ui/screen/screens/menu/menus/options/BindRow.d.ts +10 -10
  1412. package/definitions/game/ui/screen/screens/menu/menus/options/IOptionsTabs.d.ts +4 -4
  1413. package/definitions/game/ui/screen/screens/menu/menus/options/TabAudio.d.ts +3 -3
  1414. package/definitions/game/ui/screen/screens/menu/menus/options/TabControls.d.ts +3 -3
  1415. package/definitions/game/ui/screen/screens/menu/menus/options/TabDeveloper.d.ts +11 -14
  1416. package/definitions/game/ui/screen/screens/menu/menus/options/TabGameplay.d.ts +4 -4
  1417. package/definitions/game/ui/screen/screens/menu/menus/options/TabLanguage.d.ts +3 -3
  1418. package/definitions/game/ui/screen/screens/menu/menus/options/TabMods.d.ts +8 -7
  1419. package/definitions/game/ui/screen/screens/menu/menus/options/TabOther.d.ts +3 -5
  1420. package/definitions/game/ui/screen/screens/menu/menus/options/TabPerformance.d.ts +3 -3
  1421. package/definitions/game/ui/screen/screens/menu/menus/options/TabSaveData.d.ts +5 -4
  1422. package/definitions/game/ui/screen/screens/menu/menus/options/TabTooltips.d.ts +3 -3
  1423. package/definitions/game/ui/screen/screens/menu/menus/options/TabVideo.d.ts +9 -6
  1424. package/definitions/game/ui/screen/screens/menu/menus/pause/GameOptionsIcons.d.ts +21 -22
  1425. package/definitions/game/ui/screen/screens/menu/menus/pause/GameSettingsMenu.d.ts +4 -5
  1426. package/definitions/game/ui/screen/screens/menu/menus/pause/MultiplayerOptionsMenu.d.ts +3 -2
  1427. package/definitions/game/ui/screen/screens/splash/DevelopmentBranchNotice.d.ts +14 -0
  1428. package/definitions/game/ui/screen/screens/splash/Notice.d.ts +46 -0
  1429. package/definitions/game/ui/tooltip/Tooltip.d.ts +20 -14
  1430. package/definitions/game/ui/tooltip/TooltipLocationHandler.d.ts +8 -5
  1431. package/definitions/game/ui/tooltip/TooltipManager.d.ts +6 -5
  1432. package/definitions/game/ui/util/ComponentManipulator.d.ts +10 -11
  1433. package/definitions/game/ui/util/DataCache.d.ts +26 -0
  1434. package/definitions/game/ui/util/Database.d.ts +93 -0
  1435. package/definitions/game/ui/util/Draggable.d.ts +13 -9
  1436. package/definitions/game/ui/util/FocusManager.d.ts +34 -0
  1437. package/definitions/game/ui/util/HighlightManager.d.ts +6 -4
  1438. package/definitions/game/ui/util/HudWidthManager.d.ts +1 -1
  1439. package/definitions/game/ui/util/IHighlight.d.ts +15 -4
  1440. package/definitions/game/ui/util/IInterrupt.d.ts +9 -8
  1441. package/definitions/game/ui/util/ImagePath.d.ts +8 -7
  1442. package/definitions/game/ui/util/InterruptFactory.d.ts +11 -10
  1443. package/definitions/game/ui/util/Misc.d.ts +5 -6
  1444. package/definitions/game/ui/util/ScaleManager.d.ts +7 -2
  1445. package/definitions/game/ui/util/ScrollableHandler.d.ts +3 -3
  1446. package/definitions/game/ui/util/Sortable.d.ts +75 -9
  1447. package/definitions/game/ui/util/Store.d.ts +27 -0
  1448. package/definitions/game/utilities/CommandLine.d.ts +3 -3
  1449. package/definitions/game/utilities/Files.d.ts +5 -2
  1450. package/definitions/game/utilities/Observer.d.ts +64 -0
  1451. package/definitions/game/utilities/Optional.d.ts +26 -0
  1452. package/definitions/game/utilities/PerfCache.d.ts +20 -0
  1453. package/definitions/game/utilities/UUID.d.ts +3 -3
  1454. package/definitions/game/utilities/Version.d.ts +4 -4
  1455. package/definitions/game/utilities/WebWorker.d.ts +31 -0
  1456. package/definitions/game/utilities/collection/Graceful.d.ts +3 -4
  1457. package/definitions/game/utilities/collection/graph/DelaunayTriangulation.d.ts +26 -0
  1458. package/definitions/game/utilities/collection/graph/MinimumSpanningTree.d.ts +34 -0
  1459. package/definitions/game/utilities/collection/graph/Vertex.d.ts +22 -0
  1460. package/definitions/game/utilities/collection/{tree → kdtree}/KdNearestPoints.d.ts +2 -2
  1461. package/definitions/game/utilities/collection/{tree → kdtree}/KdTree.d.ts +4 -4
  1462. package/definitions/game/utilities/collection/{tree → kdtree}/KdTreeNode.d.ts +2 -2
  1463. package/definitions/game/utilities/collection/map/DefaultMap.d.ts +6 -4
  1464. package/definitions/game/utilities/dev/Performance2.d.ts +1 -1
  1465. package/definitions/game/utilities/dev/Reflection.d.ts +13 -4
  1466. package/definitions/game/utilities/enum/EnumCursor.d.ts +2 -2
  1467. package/definitions/game/utilities/enum/EnumInfo.d.ts +4 -3
  1468. package/definitions/game/utilities/enum/EnumManager.d.ts +11 -9
  1469. package/definitions/game/utilities/enum/Enums.d.ts +32 -19
  1470. package/definitions/game/utilities/generic/GenericManager.d.ts +5 -6
  1471. package/definitions/game/utilities/generic/IGenericManager.d.ts +1 -1
  1472. package/definitions/game/utilities/math/Bound3.d.ts +2 -2
  1473. package/definitions/game/utilities/math/Direction.d.ts +12 -5
  1474. package/definitions/game/utilities/math/IVector.d.ts +3 -9
  1475. package/definitions/game/utilities/math/Sampler.d.ts +2 -2
  1476. package/definitions/game/utilities/math/Vector2.d.ts +31 -8
  1477. package/definitions/game/utilities/math/Vector3.d.ts +6 -4
  1478. package/definitions/game/utilities/math/Vector4.d.ts +4 -4
  1479. package/definitions/game/utilities/math/shapes/Arc.d.ts +19 -0
  1480. package/definitions/game/utilities/math/shapes/Circle.d.ts +27 -0
  1481. package/definitions/game/utilities/math/shapes/Edge.d.ts +37 -0
  1482. package/definitions/game/utilities/math/{Rectangle.d.ts → shapes/Rectangle.d.ts} +11 -6
  1483. package/definitions/game/utilities/math/shapes/Triangle.d.ts +31 -0
  1484. package/definitions/game/utilities/memory/MemoryLeakDetector.d.ts +4 -3
  1485. package/definitions/game/utilities/object/Descriptions.d.ts +4 -5
  1486. package/definitions/game/utilities/object/FancyJsonSerializer.d.ts +2 -2
  1487. package/definitions/game/utilities/object/Instantiate.d.ts +1 -1
  1488. package/definitions/game/utilities/object/JsonC.d.ts +2 -2
  1489. package/definitions/game/utilities/object/JsonHelper.d.ts +2 -2
  1490. package/definitions/game/utilities/object/Merge.d.ts +4 -4
  1491. package/definitions/game/utilities/object/PrettyJsonStringify.d.ts +1 -1
  1492. package/definitions/game/utilities/prototype/Apply.d.ts +1 -1
  1493. package/definitions/game/utilities/random/RandomReference.d.ts +4 -4
  1494. package/definitions/game/utilities/random/RandomUtilities.d.ts +6 -23
  1495. package/definitions/game/utilities/random/RandomValueGenerator.d.ts +8 -5
  1496. package/definitions/game/utilities/random/generators/specific/RandomItem.d.ts +13 -10
  1497. package/definitions/game/utilities/random/generators/specific/RandomRange.d.ts +6 -6
  1498. package/definitions/game/utilities/string/Interpolator.d.ts +17 -9
  1499. package/definitions/game/utilities/string/Strings.d.ts +2 -2
  1500. package/definitions/game/utilities/trello/ITrello.d.ts +3 -2
  1501. package/definitions/game/utilities/trello/Trello.d.ts +4 -3
  1502. package/definitions/game/utilities/types/Recursive.d.ts +3 -3
  1503. package/definitions/game/webWorker/WebWorkerClient.d.ts +4 -4
  1504. package/definitions/game/webWorker/WebWorkerManager.d.ts +5 -5
  1505. package/definitions/game/webWorker/WebWorkerMessages.d.ts +2 -2
  1506. package/definitions/hosts/browser/browserLoader.d.ts +3 -4
  1507. package/definitions/hosts/browser/index.d.ts +1 -1
  1508. package/definitions/hosts/browser/load.d.ts +1 -1
  1509. package/definitions/hosts/electron/main/cmd/mod.d.ts +2 -2
  1510. package/definitions/hosts/electron/main/index.d.ts +1 -1
  1511. package/definitions/hosts/electron/main/interfaces.d.ts +18 -5
  1512. package/definitions/hosts/electron/main/ipc/handlers/electron/electron.d.ts +3 -1
  1513. package/definitions/hosts/electron/main/ipc/handlers/fileSystem/fileSystem.d.ts +1 -1
  1514. package/definitions/hosts/electron/main/ipc/handlers/os/os.d.ts +2 -2
  1515. package/definitions/hosts/electron/main/ipc/interfaces.d.ts +1 -1
  1516. package/definitions/hosts/electron/main/ipc/ipc.d.ts +1 -1
  1517. package/definitions/hosts/electron/main/launchOptions.d.ts +2 -5
  1518. package/definitions/hosts/electron/main/util/file.d.ts +4 -4
  1519. package/definitions/hosts/electron/main/util/game.d.ts +1 -1
  1520. package/definitions/hosts/electron/main/util/objects.d.ts +1 -1
  1521. package/definitions/hosts/electron/preload/greenworks.d.ts +1 -1
  1522. package/definitions/hosts/electron/preload/index.d.ts +1 -1
  1523. package/definitions/hosts/electron/preload/ipc.d.ts +1 -1
  1524. package/definitions/hosts/electron/preload/wayward-napi.d.ts +1 -1
  1525. package/definitions/hosts/node/index.d.ts +1 -1
  1526. package/definitions/hosts/node/nodeLoader.d.ts +5 -5
  1527. package/definitions/hosts/shared/args.d.ts +1 -1
  1528. package/definitions/hosts/shared/baseLoader.d.ts +1 -1
  1529. package/definitions/hosts/shared/globalTypes.d.ts +17 -3
  1530. package/definitions/hosts/shared/globals.d.ts +6 -5
  1531. package/definitions/hosts/shared/interfaces.d.ts +47 -15
  1532. package/definitions/hosts/shared/ipc/electron.d.ts +3 -1
  1533. package/definitions/hosts/shared/ipc/fileSystem.d.ts +2 -5
  1534. package/definitions/hosts/shared/ipc/handlers/fileSystem/fileSystem.d.ts +5 -7
  1535. package/definitions/hosts/shared/ipc/handlers/fileSystem/logFile.d.ts +1 -1
  1536. package/definitions/hosts/shared/ipc/handlers/os/os.d.ts +3 -5
  1537. package/definitions/hosts/shared/ipc/os.d.ts +2 -4
  1538. package/definitions/hosts/shared/ipc.d.ts +1 -1
  1539. package/definitions/hosts/webworker/index.d.ts +1 -1
  1540. package/definitions/hosts/webworker/load.d.ts +1 -1
  1541. package/definitions/language-sync/index.d.ts +1 -1
  1542. package/definitions/language-sync/language.d.ts +1 -1
  1543. package/definitions/launcher/App.d.ts +2 -2
  1544. package/definitions/launcher/Init.d.ts +3 -3
  1545. package/definitions/launcher/Production.d.ts +3 -1
  1546. package/definitions/launcher/ui/LauncherUI.d.ts +13 -10
  1547. package/definitions/launcher/ui/component/Article.d.ts +2 -2
  1548. package/definitions/launcher/ui/component/Button.d.ts +2 -2
  1549. package/definitions/launcher/ui/component/Component.d.ts +2 -2
  1550. package/definitions/launcher/ui/component/InputButton.d.ts +4 -4
  1551. package/definitions/launcher/ui/component/Section.d.ts +2 -2
  1552. package/definitions/launcher/ui/launcher/FolderButton.d.ts +6 -6
  1553. package/definitions/launcher/ui/launcher/FolderSelector.d.ts +6 -6
  1554. package/definitions/launcher/ui/launcher/Mods.d.ts +3 -3
  1555. package/definitions/launcher/ui/launcher/Resources.d.ts +3 -3
  1556. package/definitions/launcher/ui/launcher/Saves.d.ts +3 -3
  1557. package/definitions/launcher/utilities/Data.d.ts +1 -1
  1558. package/definitions/launcher/utilities/EventManager.d.ts +3 -3
  1559. package/definitions/launcher/utilities/prototype/Apply.d.ts +1 -1
  1560. package/definitions/matchmakingserver/dedicatedServer.d.ts +3 -2
  1561. package/definitions/matchmakingserver/directoryConnection.d.ts +1 -2
  1562. package/definitions/matchmakingserver/globalMatchmaking.d.ts +1 -1
  1563. package/definitions/matchmakingserver/globalServerDirectory.d.ts +1 -1
  1564. package/definitions/matchmakingserver/index.d.ts +1 -1
  1565. package/definitions/matchmakingserver/server.d.ts +1 -1
  1566. package/definitions/matchmakingserver/shared.d.ts +4 -41
  1567. package/definitions/matchmakingserver/vps.d.ts +1 -1
  1568. package/definitions/test/core/application.d.ts +18 -4
  1569. package/definitions/test/core/applicationDom.d.ts +9 -5
  1570. package/definitions/test/core/applicationInteraction.d.ts +51 -0
  1571. package/definitions/test/core/applicationInteractions.d.ts +22 -13
  1572. package/definitions/test/core/applicationLogger.d.ts +1 -2
  1573. package/definitions/test/core/applicationManager.d.ts +11 -4
  1574. package/definitions/test/core/chromeDriver.d.ts +1 -1
  1575. package/definitions/test/core/marshals/ui/ContainerBucketMarshal.d.ts +13 -0
  1576. package/definitions/test/core/marshals/ui/itemComponentMarshal.d.ts +25 -0
  1577. package/definitions/test/index.d.ts +2 -1
  1578. package/definitions/test/interfaces.d.ts +6 -1
  1579. package/definitions/test/suite/functionalTests/multiplayer/Multiplayer.spec.d.ts +1 -1
  1580. package/definitions/test/suite/functionalTests/singleplayer/SaveImport.spec.d.ts +1 -1
  1581. package/definitions/test/suite/functionalTests/singleplayer/Singleplayer.spec.d.ts +1 -1
  1582. package/definitions/{game/language/english/ui/InventorySorts.d.ts → test/suite/functionalTests/singleplayer/creature/PathThroughCaveEntrancesIfTamed.d.ts} +4 -4
  1583. package/definitions/test/suite/functionalTests/singleplayer/ui/ItemComponentLeak.d.ts +13 -0
  1584. package/definitions/test/suite/saveward/Saveward.spec.d.ts +13 -0
  1585. package/definitions/test/suite/unitTests/NodeJs.spec.d.ts +13 -0
  1586. package/definitions/test/suite/unitTests/game/Actions.spec.d.ts +1 -1
  1587. package/definitions/test/suite/unitTests/game/Island.spec.d.ts +1 -1
  1588. package/definitions/test/suite/unitTests/game/Upgrades.spec.d.ts +13 -0
  1589. package/definitions/test/suite/unitTests/utilities/KdTree.spec.d.ts +1 -1
  1590. package/definitions/test/suite/unitTests/utilities/MagicalPropertyManager.spec.d.ts +1 -1
  1591. package/definitions/test/testRunner.d.ts +3 -5
  1592. package/definitions/{game/language/english/game/FerocityLevels.d.ts → test/util/Test.d.ts} +3 -4
  1593. package/definitions/test/util/helpers.d.ts +1 -1
  1594. package/definitions/test/util/javascript.d.ts +12 -0
  1595. package/definitions/test/util/logs.d.ts +1 -1
  1596. package/definitions/test/util/ports.d.ts +1 -1
  1597. package/definitions/test/util/random.d.ts +2 -2
  1598. package/definitions/test/util/template/templateEmpty32.d.ts +13 -0
  1599. package/definitions/utilities/Checksum.d.ts +19 -0
  1600. package/definitions/{game/utilities → utilities}/Clipboard.d.ts +2 -2
  1601. package/definitions/{game/utilities → utilities}/Color.d.ts +2 -2
  1602. package/definitions/{game/utilities → utilities}/Decorators.d.ts +9 -3
  1603. package/definitions/{game/utilities → utilities}/Encoding.d.ts +2 -2
  1604. package/definitions/{game/utilities → utilities}/Errors.d.ts +3 -2
  1605. package/definitions/{game/utilities → utilities}/Functions.d.ts +4 -3
  1606. package/definitions/utilities/IGlobal.d.ts +16 -0
  1607. package/definitions/utilities/Log.d.ts +131 -0
  1608. package/definitions/{game/utilities → utilities}/Registrar.d.ts +1 -1
  1609. package/definitions/{game/utilities → utilities}/SearchParams.d.ts +2 -2
  1610. package/definitions/{game/utilities → utilities}/StackTrace.d.ts +1 -1
  1611. package/definitions/{game/utilities → utilities}/Time.d.ts +3 -3
  1612. package/definitions/{game/utilities → utilities}/Timer.d.ts +5 -6
  1613. package/definitions/{game/utilities → utilities}/Uint1Array.d.ts +1 -1
  1614. package/definitions/{game/utilities → utilities}/WebAssemblyHelpers.d.ts +2 -2
  1615. package/definitions/{game/ui/screen/screens/game/component/QuadrantComponentContextMenuAction.d.ts → utilities/_.d.ts} +2 -1
  1616. package/definitions/{game/utilities → utilities}/class/Classes.d.ts +2 -2
  1617. package/definitions/{game/utilities → utilities}/class/Inject.d.ts +11 -5
  1618. package/definitions/{game/utilities → utilities}/collection/Arrays.d.ts +29 -6
  1619. package/definitions/{game/utilities → utilities}/collection/Iterables.d.ts +2 -2
  1620. package/definitions/{game/utilities → utilities}/collection/Tuple.d.ts +2 -2
  1621. package/definitions/utilities/collection/graph/AStar.d.ts +16 -0
  1622. package/definitions/{game/utilities → utilities}/collection/map/HashMap.d.ts +1 -1
  1623. package/definitions/{game/utilities → utilities}/collection/map/PriorityMap.d.ts +4 -2
  1624. package/definitions/{game/utilities → utilities}/collection/map/StackMap.d.ts +1 -1
  1625. package/definitions/utilities/collection/map/WeakishMap.d.ts +23 -0
  1626. package/definitions/{game/utilities → utilities}/collection/queue/PriorityQueue.d.ts +2 -2
  1627. package/definitions/{game/utilities → utilities}/collection/queue/Queue.d.ts +1 -1
  1628. package/definitions/{game/utilities → utilities}/collection/set/HashSet.d.ts +5 -8
  1629. package/definitions/utilities/collection/set/WeakishSet.d.ts +22 -0
  1630. package/definitions/utilities/collection/sort/Sorter.d.ts +41 -0
  1631. package/definitions/utilities/console/ANSI.d.ts +80 -0
  1632. package/definitions/{game/utilities → utilities}/dependency/DependencyManager.d.ts +2 -2
  1633. package/definitions/{game/utilities → utilities}/enum/IEnum.d.ts +10 -6
  1634. package/definitions/utilities/event/EventBusManager.d.ts +24 -0
  1635. package/definitions/{game → utilities}/event/EventEmitter.d.ts +19 -11
  1636. package/definitions/utilities/event/EventManager.d.ts +68 -0
  1637. package/definitions/utilities/game/DeveloperMode.d.ts +11 -0
  1638. package/definitions/{game → utilities}/game/WorldZ.d.ts +4 -3
  1639. package/definitions/{game/utilities → utilities}/math/Bezier.d.ts +1 -1
  1640. package/definitions/{game/utilities → utilities}/math/Math2.d.ts +26 -2
  1641. package/definitions/{game/utilities → utilities}/math/Range.d.ts +10 -2
  1642. package/definitions/{game/utilities → utilities}/memory/GarbageCollection.d.ts +2 -2
  1643. package/definitions/{game/utilities → utilities}/memory/ILifetime.d.ts +1 -1
  1644. package/definitions/{game/utilities → utilities}/memory/IMemoryLeakDetector.d.ts +2 -2
  1645. package/definitions/utilities/object/Objects.d.ts +62 -0
  1646. package/definitions/utilities/promise/Async.d.ts +141 -0
  1647. package/definitions/utilities/promise/CancelablePromise.d.ts +20 -0
  1648. package/definitions/utilities/promise/Parallel.d.ts +26 -0
  1649. package/definitions/{game/utilities → utilities}/promise/ResolvablePromise.d.ts +1 -1
  1650. package/definitions/utilities/promise/Task.d.ts +21 -0
  1651. package/definitions/utilities/prototype/Array.d.ts +74 -0
  1652. package/definitions/{game/utilities → utilities}/prototype/Define.d.ts +2 -2
  1653. package/definitions/utilities/prototype/Element.d.ts +36 -0
  1654. package/definitions/utilities/prototype/Map.d.ts +21 -0
  1655. package/definitions/{game/utilities → utilities}/prototype/Node.d.ts +1 -1
  1656. package/definitions/{game/utilities → utilities}/prototype/Promise.d.ts +1 -1
  1657. package/definitions/{game/utilities → utilities}/prototype/RegExp.d.ts +1 -1
  1658. package/definitions/utilities/prototype/Set.d.ts +27 -0
  1659. package/definitions/utilities/prototype/util/SortingFunction.d.ts +19 -0
  1660. package/definitions/{game/utilities → utilities}/random/IRandom.d.ts +5 -2
  1661. package/definitions/{game/utilities → utilities}/random/Random.d.ts +6 -6
  1662. package/definitions/utilities/random/RandomUtilities.d.ts +37 -0
  1663. package/definitions/{game/utilities → utilities}/random/SeededGenerator.d.ts +12 -5
  1664. package/definitions/{game/utilities → utilities}/random/generators/LegacySeededGenerator.d.ts +4 -3
  1665. package/definitions/{game/utilities → utilities}/random/generators/PCGSeededGenerator.d.ts +10 -4
  1666. package/definitions/utilities/string/Strings.d.ts +14 -0
  1667. package/definitions/utilities/string/XPath.d.ts +32 -0
  1668. package/definitions/{game/utilities → utilities}/types/Assert.d.ts +5 -4
  1669. package/definitions/{game/utilities → utilities}/typesglobal/Class.d.ts +4 -3
  1670. package/definitions/{game/utilities → utilities}/typesglobal/Descriptions.d.ts +3 -3
  1671. package/definitions/{game/utilities → utilities}/typesglobal/Function.d.ts +4 -4
  1672. package/definitions/utilities/typesglobal/Immutable.d.ts +22 -0
  1673. package/definitions/{game/utilities → utilities}/typesglobal/Iterables.d.ts +3 -3
  1674. package/definitions/{game/utilities → utilities}/typesglobal/Misc.d.ts +4 -6
  1675. package/definitions/{game/utilities → utilities}/typesglobal/Objects.d.ts +14 -3
  1676. package/definitions/{game/utilities → utilities}/typesglobal/Types.d.ts +3 -3
  1677. package/package.json +5 -9
  1678. package/tsconfig.json +7 -6
  1679. package/tsconfig.mod.base.json +45 -44
  1680. package/definitions/game/game/entity/StatusEffects.d.ts +0 -35
  1681. package/definitions/game/game/entity/action/actions/GrabAll.d.ts +0 -12
  1682. package/definitions/game/game/entity/action/actions/UpdateWalkPath.d.ts +0 -14
  1683. package/definitions/game/game/entity/creature/CreatureSpawning.d.ts +0 -33
  1684. package/definitions/game/game/entity/flowfield/FlowFieldDebugRenderer.d.ts +0 -23
  1685. package/definitions/game/game/entity/status/StatusEffect.d.ts +0 -127
  1686. package/definitions/game/game/entity/status/handler/Bleeding.d.ts +0 -29
  1687. package/definitions/game/game/inspection/infoProviders/Quality.d.ts +0 -29
  1688. package/definitions/game/game/inspection/infoProviders/creature/Difficulty.d.ts +0 -25
  1689. package/definitions/game/game/inspection/infoProviders/stat/FerocityInfo.d.ts +0 -28
  1690. package/definitions/game/game/inspection/inspections/ListInspection.d.ts +0 -21
  1691. package/definitions/game/renderer/context/BaseRendererContext.d.ts +0 -24
  1692. package/definitions/game/renderer/context/RendererContext.d.ts +0 -30
  1693. package/definitions/game/renderer/fieldOfView/FieldOfViewDebugRenderer.d.ts +0 -23
  1694. package/definitions/game/renderer/particle/IParticleRenderer.d.ts +0 -16
  1695. package/definitions/game/renderer/particle/ParticleRenderer1.d.ts +0 -26
  1696. package/definitions/game/renderer/particle/ParticleRenderer2.d.ts +0 -28
  1697. package/definitions/game/resource/SpritePacker.d.ts +0 -37
  1698. package/definitions/game/ui/old/functional/FunctionalSortable.d.ts +0 -37
  1699. package/definitions/game/ui/old/functional/IFunctionalSortable.d.ts +0 -52
  1700. package/definitions/game/ui/screen/screens/game/static/stats/Attack.d.ts +0 -13
  1701. package/definitions/game/ui/screen/screens/game/static/stats/Defense.d.ts +0 -13
  1702. package/definitions/game/ui/screen/screens/game/static/stats/Ferocity.d.ts +0 -18
  1703. package/definitions/game/ui/screen/screens/game/static/stats/component/Stat.d.ts +0 -103
  1704. package/definitions/game/ui/screen/screens/game/static/stats/component/StatusEffects.d.ts +0 -27
  1705. package/definitions/game/ui/screen/screens/game/util/item/SpriteGlow.d.ts +0 -31
  1706. package/definitions/game/ui/screen/screens/menu/menus/newgame/customgameoptions/TabStatusEffects.d.ts +0 -15
  1707. package/definitions/game/utilities/Debouncer.d.ts +0 -15
  1708. package/definitions/game/utilities/Log.d.ts +0 -209
  1709. package/definitions/game/utilities/WebWorkerHelpers.d.ts +0 -23
  1710. package/definitions/game/utilities/collection/sort/Sorter.d.ts +0 -43
  1711. package/definitions/game/utilities/object/Objects.d.ts +0 -49
  1712. package/definitions/game/utilities/promise/Async.d.ts +0 -19
  1713. package/definitions/game/utilities/prototype/Array.d.ts +0 -27
@@ -0,0 +1,61 @@
1
+ /*!
2
+ * Copyright 2011-2024 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import type EntityWithStats from "@wayward/game/game/entity/EntityWithStats";
12
+ import type { IStatusDescription, StatusThreatLevel } from "@wayward/game/game/entity/status/IStatus";
13
+ import { StatusType } from "@wayward/game/game/entity/status/IStatus";
14
+ import IStatusContext from "@wayward/game/game/entity/status/IStatusContext";
15
+ import type Status from "@wayward/game/game/entity/status/Status";
16
+ import { InspectType } from "@wayward/game/game/inspection/IInspection";
17
+ import type { SimpleInfoProvider } from "@wayward/game/game/inspection/InfoProvider";
18
+ import { InfoProvider } from "@wayward/game/game/inspection/InfoProvider";
19
+ import type { InfoProviderContext } from "@wayward/game/game/inspection/InfoProviderContext";
20
+ import Inspection from "@wayward/game/game/inspection/Inspection";
21
+ import { ReferenceType } from "@wayward/game/game/reference/IReferenceManager";
22
+ import Translation from "@wayward/game/language/Translation";
23
+ import type Component from "@wayward/game/ui/component/Component";
24
+ export declare enum StatusInspectionClasses {
25
+ Main = "inspection-type-status",
26
+ Effect = "inspection-type-status-effect",
27
+ NextThresholdHint = "inspection-type-status-next-threshold-hint",
28
+ ColorContext = "inspection-type-status-color-context",
29
+ _Instanced = "inspection-type-status--instanced",
30
+ Title = "inspection-type-status-title",
31
+ Effects = "inspection-type-status-effects",
32
+ LevelDescription = "inspection-type-status-level-description",
33
+ Cures = "inspection-type-status-cures"
34
+ }
35
+ export default class StatusInspection extends Inspection<StatusType> {
36
+ static getAdjective(type: StatusType, status?: Status, threatGroup?: StatusThreatLevel): Translation;
37
+ static handles: (type: InspectType, value: unknown, context?: InfoProviderContext) => boolean;
38
+ get statusContext(): IStatusContext;
39
+ get status(): Status | undefined;
40
+ get entity(): EntityWithStats | undefined;
41
+ get definition(): IStatusDescription | undefined;
42
+ constructor([, type]: [ReferenceType, StatusType], context?: InfoProviderContext);
43
+ getId(): string;
44
+ private getHighestThreatGroup;
45
+ private getThreatGroups;
46
+ private getThreatGroupMessageType;
47
+ getBorder(): string | undefined;
48
+ getClass(context: InfoProviderContext): string[];
49
+ protected getTitle(context: InfoProviderContext): Translation | SimpleInfoProvider | undefined;
50
+ private getLevelsTitle;
51
+ protected getSubtitle(context: InfoProviderContext): Translation | SimpleInfoProvider | undefined;
52
+ protected getIconComponent(context: InfoProviderContext): Component | undefined;
53
+ protected getColorContext(context: InfoProviderContext): Translation | SimpleInfoProvider | undefined;
54
+ protected getContent(context: InfoProviderContext): ArrayOr<Translation | InfoProvider | undefined>;
55
+ private getAllPossibleLevels;
56
+ private getLevel;
57
+ private getDescription;
58
+ private getEffect;
59
+ private getNextThresholdHint;
60
+ private getCures;
61
+ }
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * Copyright 2011-2023 Unlok
2
+ * Copyright 2011-2024 Unlok
3
3
  * https://www.unlok.ca
4
4
  *
5
5
  * Credits & Thanks:
@@ -8,30 +8,32 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- import { InfoDisplayLevel } from "game/inspection/IInfoProvider";
12
- import { InspectType } from "game/inspection/IInspection";
13
- import { InfoProvider } from "game/inspection/InfoProvider";
14
- import type { InfoProviderContext } from "game/inspection/InfoProviderContext";
15
- import Inspection from "game/inspection/Inspection";
16
- import ListInspection from "game/inspection/inspections/ListInspection";
17
- import type Tile from "game/tile/Tile";
18
- import TileEvent from "game/tile/TileEvent";
19
- import Translation from "language/Translation";
20
- import type { TranslationGenerator } from "ui/component/IComponent";
21
- import Text from "ui/component/Text";
11
+ import { InfoDisplayLevel } from "@wayward/game/game/inspection/IInfoProvider";
12
+ import { InspectType } from "@wayward/game/game/inspection/IInspection";
13
+ import { InfoProvider } from "@wayward/game/game/inspection/InfoProvider";
14
+ import type { InfoProviderContext } from "@wayward/game/game/inspection/InfoProviderContext";
15
+ import Inspection from "@wayward/game/game/inspection/Inspection";
16
+ import ListInspection from "@wayward/game/game/inspection/ListInspection";
17
+ import type Tile from "@wayward/game/game/tile/Tile";
18
+ import TileEvent from "@wayward/game/game/tile/TileEvent";
19
+ import Translation from "@wayward/game/language/Translation";
20
+ import type { TranslationGenerator } from "@wayward/game/ui/component/IComponent";
21
+ import Text from "@wayward/game/ui/component/Text";
22
22
  declare class TileEventInspection extends Inspection<TileEvent> {
23
- static getFromTile(tile: Tile): TileEventInspection[];
24
- static getFromTileFiltered(tile: Tile, minorEvents: boolean): TileEventInspection[];
23
+ static getFromTile(tile: Tile, context?: InfoProviderContext): TileEventInspection[];
24
+ static getFromTileFiltered(tile: Tile, minorEvents: boolean, context?: InfoProviderContext): TileEventInspection[];
25
25
  static handles(type: InspectType, tileEvent: unknown): boolean;
26
- constructor(tileEvent: TileEvent, inspectType?: InspectType);
26
+ constructor(tileEvent: TileEvent, context?: InfoProviderContext);
27
27
  getId(): string;
28
- get(context: InfoProviderContext): Array<Translation | InfoProvider>;
28
+ protected getTitle(context: InfoProviderContext): Translation | undefined;
29
+ protected getSubtitle(context: InfoProviderContext): Translation | undefined;
30
+ protected getContent(context: InfoProviderContext): ArrayOr<Translation | InfoProvider | undefined>;
29
31
  onRemove(_: any, event: TileEvent): void;
30
32
  }
31
- declare module TileEventInspection {
33
+ declare namespace TileEventInspection {
32
34
  class Minors extends ListInspection<TileEventInspection> {
33
- static getFromTile(tile: Tile): never[] | Minors;
34
- constructor(...inspections: TileEventInspection[]);
35
+ static getFromTile(tile: Tile, context?: InfoProviderContext): never[] | Minors;
36
+ constructor(inspections: TileEventInspection[], context?: InfoProviderContext);
35
37
  get(context: InfoProviderContext): ArrayOr<TranslationGenerator | InfoProvider>;
36
38
  getDefaultDisplayLevel(): InfoDisplayLevel;
37
39
  protected initChildTextComponent(text: TranslationGenerator): Text;
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * Copyright 2011-2023 Unlok
2
+ * Copyright 2011-2024 Unlok
3
3
  * https://www.unlok.ca
4
4
  *
5
5
  * Credits & Thanks:
@@ -8,20 +8,29 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- import type { InfoProvider } from "game/inspection/InfoProvider";
12
- import type { InfoProviderContext } from "game/inspection/InfoProviderContext";
13
- import Inspection from "game/inspection/Inspection";
14
- import type Tile from "game/tile/Tile";
15
- import type { TranslationGenerator } from "ui/component/IComponent";
16
- import Text from "ui/component/Text";
11
+ import { InfoProvider } from "@wayward/game/game/inspection/InfoProvider";
12
+ import type { InfoProviderContext } from "@wayward/game/game/inspection/InfoProviderContext";
13
+ import Inspection from "@wayward/game/game/inspection/Inspection";
14
+ import type Tile from "@wayward/game/game/tile/Tile";
15
+ import type Translation from "@wayward/game/language/Translation";
16
+ import type { TranslationGenerator } from "@wayward/game/ui/component/IComponent";
17
+ import Text from "@wayward/game/ui/component/Text";
18
+ export declare enum TileInspectionClasses {
19
+ Main = "inspection-type-tile",
20
+ Layer = "inspection-type-tile-layer",
21
+ LayerTitle = "inspection-type-tile-layer-title"
22
+ }
17
23
  export default class TileInspection extends Inspection<Tile> {
18
- static getFromTile(tile: Tile): TileInspection;
19
- constructor(tile: Tile);
24
+ static getFromTile(tile: Tile, context?: InfoProviderContext): TileInspection;
25
+ constructor(tile: Tile, context?: InfoProviderContext);
20
26
  getId(): string;
21
27
  getBorder(): string | undefined;
22
- get(context: InfoProviderContext): ArrayOr<TranslationGenerator | InfoProvider>;
28
+ protected getTitle(context: InfoProviderContext): Translation | undefined;
29
+ protected getSubtitle(context: InfoProviderContext): Translation | undefined;
30
+ protected getContent(context: InfoProviderContext): ArrayOr<Translation | InfoProvider | undefined>;
23
31
  onUpdateTile(_: any, tile: Tile): void;
24
32
  protected initChildTextComponent(text: TranslationGenerator): Text;
25
33
  private getQualityColorName;
26
34
  private getQuality;
35
+ private getTileDescription;
27
36
  }
@@ -0,0 +1,21 @@
1
+ /*!
2
+ * Copyright 2011-2024 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import type { CollapsibleInfoProviderTabs } from "@wayward/game/game/inspection/infoProviders/CollapsableInfoProvider";
12
+ import Runekeeper from "@wayward/game/game/milestones/milestone/Runekeeper";
13
+ declare namespace RunekeeperInspection {
14
+ enum Classes {
15
+ Main = "inspection-type-milestone-runekeeper",
16
+ Domain = "inspection-type-milestone-runekeeper-domain",
17
+ Summary = "inspection-type-milestone-runekeeper-summary"
18
+ }
19
+ function getTabs(discovered: Runekeeper.DomainData[]): CollapsibleInfoProviderTabs;
20
+ }
21
+ export default RunekeeperInspection;
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * Copyright 2011-2023 Unlok
2
+ * Copyright 2011-2024 Unlok
3
3
  * https://www.unlok.ca
4
4
  *
5
5
  * Credits & Thanks:
@@ -8,23 +8,23 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- import type { BiomeType } from "game/biome/IBiome";
12
- import type Creature from "game/entity/creature/Creature";
13
- import type { CreatureType, IDamageOutcome, IDamageOutcomeInput } from "game/entity/creature/ICreature";
14
- import type Human from "game/entity/Human";
15
- import type { DamageType, Defense } from "game/entity/IEntity";
16
- import type NPC from "game/entity/npc/NPC";
17
- import type { IIslandTemplate, TickFlag, TileUpdateType } from "game/IGame";
18
- import type Port from "game/island/Port";
19
- import type { MultiplayerLoadingDescription } from "game/meta/Loading";
20
- import type { TerrainType } from "game/tile/ITerrain";
21
- import type Tile from "game/tile/Tile";
22
- import type { ISerializedTranslation } from "language/ITranslation";
23
- import type World from "renderer/world/World";
24
- import type { IVector2, IVector3 } from "utilities/math/IVector";
25
- import type { SeedType } from "utilities/random/IRandom";
11
+ import type { BiomeType } from "@wayward/game/game/biome/IBiome";
12
+ import type Creature from "@wayward/game/game/entity/creature/Creature";
13
+ import type { CreatureType, IDamageInfo, IDamageOutcome, IDamageOutcomeInput } from "@wayward/game/game/entity/creature/ICreature";
14
+ import type Human from "@wayward/game/game/entity/Human";
15
+ import type { DamageType, Defense } from "@wayward/game/game/entity/IEntity";
16
+ import type NPC from "@wayward/game/game/entity/npc/NPC";
17
+ import type { TickFlag, TileUpdateType } from "@wayward/game/game/IGame";
18
+ import type Port from "@wayward/game/game/island/Port";
19
+ import type { MultiplayerLoadingDescription } from "@wayward/game/game/meta/Loading";
20
+ import type { TerrainType } from "@wayward/game/game/tile/ITerrain";
21
+ import type Tile from "@wayward/game/game/tile/Tile";
22
+ import type { ISerializedTranslation } from "@wayward/game/language/ITranslation";
23
+ import type World from "@wayward/game/renderer/world/World";
24
+ import type { IVector2, IVector3 } from "@wayward/game/utilities/math/IVector";
25
+ import type { SeedType } from "@wayward/utilities/random/IRandom";
26
26
  export type IslandId = `${number},${number}`;
27
- export declare module IslandPosition {
27
+ export declare namespace IslandPosition {
28
28
  function toId(position: IVector2): IslandId;
29
29
  function fromId(id: IslandId): IVector2 | undefined;
30
30
  function isTransient(id: IslandId): boolean;
@@ -49,8 +49,8 @@ export interface IIslandEvents {
49
49
  * Called when the island is deleted
50
50
  */
51
51
  delete(): void;
52
- tickStart(tickFlag: TickFlag, ticks: number): any;
53
- tickEnd(tickFlag: TickFlag, ticks: number): any;
52
+ tickStart(options: IIslandTickOptions): any;
53
+ tickEnd(options: IIslandTickOptions): any;
54
54
  /**
55
55
  * Called when a tile is updated (tile type changed, doodad created on it, etc)
56
56
  * @param tile The tile that was updated
@@ -97,11 +97,22 @@ export interface IIslandEvents {
97
97
  getDefense(defense: Defense | undefined, target: Human | Creature | CreatureType, damageType?: DamageType): Defense | undefined;
98
98
  calculateAttackOutcome(damageOutcome: IDamageOutcome, input: IDamageOutcomeInput, attackValue: number, defenseValue: number): IDamageOutcome | undefined;
99
99
  /**
100
- * Called when determining how many ticks to process when fast forwarding an island during traveling
100
+ * Called when determining how many ticks to process when fast forwarding an island
101
101
  * @param fastForwardAmount Fast forward amount
102
- * @param travelTime Travel time
103
102
  */
104
- getFastForwardAmount(fastForwardAmount: number, travelTime: number): number | undefined;
103
+ getFastForwardAmount(fastForwardAmount: number): number | undefined;
104
+ fastForwardStart(): any;
105
+ fastForwardEnd(): any;
106
+ /**
107
+ * Emitted when random events are attempting to run on a tile.
108
+ * @returns `false` to cancel default events
109
+ */
110
+ randomEvents(tile: Tile, human: Human): boolean | undefined | void;
111
+ /**
112
+ * Called when damaging an entity
113
+ * @returns `false` to cancel default damage
114
+ */
115
+ damage(target: Human | Creature, damageInfo: IDamageInfo, attackOutcome: number): false | void;
105
116
  }
106
117
  export interface ILegacySeeds {
107
118
  type: SeedType.Legacy;
@@ -138,8 +149,9 @@ export interface IMoveToIslandOptions {
138
149
  nestedTravelCount: number;
139
150
  }
140
151
  export interface INewIslandOverrides {
152
+ mapSize: number;
141
153
  biomeType: BiomeType;
142
- template: IIslandTemplate;
154
+ biomeOptions: unknown;
143
155
  }
144
156
  export interface IWell {
145
157
  quantity: number;
@@ -209,3 +221,15 @@ export interface ICopyHumanOptions {
209
221
  copyStats?: false;
210
222
  copyStatus?: false;
211
223
  }
224
+ export interface IIslandTickOptions {
225
+ ticks: number;
226
+ tickFlags?: TickFlag;
227
+ playingHumans?: Human[];
228
+ dueToAction?: Human;
229
+ }
230
+ export interface IIslandTickAsyncOptions extends IIslandTickOptions {
231
+ onProgress?: (progess: number) => Promise<void>;
232
+ }
233
+ export interface IIslandFastForwardOptions extends IIslandTickAsyncOptions {
234
+ multiplayerLoadingDescription?: MultiplayerLoadingDescription;
235
+ }
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * Copyright 2011-2023 Unlok
2
+ * Copyright 2011-2024 Unlok
3
3
  * https://www.unlok.ca
4
4
  *
5
5
  * Credits & Thanks:
@@ -8,55 +8,56 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- import EventEmitter from "event/EventEmitter";
12
- import type { Game } from "game/Game";
13
- import type { IGameOld } from "game/IGame";
14
- import { TickFlag, TileUpdateType } from "game/IGame";
15
- import { Quality } from "game/IObject";
16
- import type { BiomeTypes } from "game/biome/IBiome";
17
- import type { ITemplateBiomeOptions } from "game/biome/template/Template";
18
- import DoodadManager from "game/doodad/DoodadManager";
19
- import Human from "game/entity/Human";
20
- import type { SkillType } from "game/entity/IHuman";
21
- import Creature from "game/entity/creature/Creature";
22
- import CreatureManager from "game/entity/creature/CreatureManager";
23
- import type { IDamageInfo, IDamageOutcome, IDamageOutcomeInput } from "game/entity/creature/ICreature";
24
- import CorpseManager from "game/entity/creature/corpse/CorpseManager";
25
- import FlowFieldManager from "game/entity/flowfield/FlowFieldManager";
26
- import NPCManager from "game/entity/npc/NPCManager";
27
- import type { IIslandEvents, IIslandLoadOptions, IMobCheck, ISeeds, IWaterContamination, IWaterFill, IWaterFillReturn, IWell, IslandId } from "game/island/IIsland";
28
- import { WaterType } from "game/island/IIsland";
29
- import { PortManager } from "game/island/Port";
30
- import type { ILiquidGather } from "game/item/IItem";
31
- import type { IRequirementInfo } from "game/item/IItemManager";
32
- import ItemManager from "game/item/ItemManager";
33
- import type DrawnMap from "game/mapping/DrawnMap";
34
- import type { IGameOptions } from "game/options/IGameOptions";
35
- import type { IslandModifiersCollection } from "game/options/modifiers/island/IslandModifiers";
36
- import type { IReferenceable } from "game/reference/IReferenceManager";
37
- import TemperatureManager from "game/temperature/TemperatureManager";
38
- import type { ITerrainDescription, ITileContainer, ITileData } from "game/tile/ITerrain";
39
- import { TerrainType } from "game/tile/ITerrain";
40
- import type { ITerrainLoot, ITerrainLootItem } from "game/tile/TerrainResources";
41
- import Tile from "game/tile/Tile";
42
- import TileEventManager from "game/tile/TileEventManager";
43
- import TimeManager from "game/time/TimeManager";
44
- import Translation from "language/Translation";
45
- import World from "renderer/world/World";
46
- import type { IPostSerializeCallback, IPreSerializeCallback, ISerializer } from "save/serializer/ISerializer";
47
- import type { IVersionInfo } from "utilities/Version";
48
- import Version from "utilities/Version";
49
- import { Direction } from "utilities/math/Direction";
50
- import type { IVector2, IVector3 } from "utilities/math/IVector";
51
- import type { Random } from "utilities/random/Random";
52
- import type { LegacySeededGenerator } from "utilities/random/generators/LegacySeededGenerator";
53
- import type { PCGSeededGenerator } from "utilities/random/generators/PCGSeededGenerator";
11
+ import type { Game } from "@wayward/game/game/Game";
12
+ import type { IGameOld } from "@wayward/game/game/IGame";
13
+ import { Quality } from "@wayward/game/game/IObject";
14
+ import { TickHelper } from "@wayward/game/game/TickHelper";
15
+ import type { BiomeTypes, IBiomeDescription } from "@wayward/game/game/biome/IBiome";
16
+ import DoodadManager from "@wayward/game/game/doodad/DoodadManager";
17
+ import Human from "@wayward/game/game/entity/Human";
18
+ import type { SkillType } from "@wayward/game/game/entity/IHuman";
19
+ import Creature from "@wayward/game/game/entity/creature/Creature";
20
+ import CreatureManager from "@wayward/game/game/entity/creature/CreatureManager";
21
+ import type { IDamageInfo, IDamageOutcome, IDamageOutcomeInput } from "@wayward/game/game/entity/creature/ICreature";
22
+ import CorpseManager from "@wayward/game/game/entity/creature/corpse/CorpseManager";
23
+ import CreatureZoneManager from "@wayward/game/game/entity/creature/zone/CreatureZoneManager";
24
+ import FlowFieldManager from "@wayward/game/game/entity/flowfield/FlowFieldManager";
25
+ import NPCManager from "@wayward/game/game/entity/npc/NPCManager";
26
+ import type { TurnTypeFlag } from "@wayward/game/game/entity/player/IPlayer";
27
+ import type { IIslandEvents, IIslandFastForwardOptions, IIslandLoadOptions, IIslandTickOptions, IMobCheck, ISeeds, IslandId, IWaterContamination, IWaterFill, IWaterFillReturn, IWell } from "@wayward/game/game/island/IIsland";
28
+ import { WaterType } from "@wayward/game/game/island/IIsland";
29
+ import { PortManager } from "@wayward/game/game/island/Port";
30
+ import type { ILiquidGather, IRangedResolvedDirection } from "@wayward/game/game/item/IItem";
31
+ import type { IRequirementInfo } from "@wayward/game/game/item/IItemManager";
32
+ import ItemManager from "@wayward/game/game/item/ItemManager";
33
+ import type DrawnMap from "@wayward/game/game/mapping/DrawnMap";
34
+ import type { IGameOptions } from "@wayward/game/game/options/IGameOptions";
35
+ import type { IslandModifiersCollection } from "@wayward/game/game/options/modifiers/island/IslandModifiers";
36
+ import type { IReferenceable } from "@wayward/game/game/reference/IReferenceManager";
37
+ import TemperatureManager from "@wayward/game/game/temperature/TemperatureManager";
38
+ import type { ITerrainDescription, ITileContainer, ITileData } from "@wayward/game/game/tile/ITerrain";
39
+ import { TerrainType } from "@wayward/game/game/tile/ITerrain";
40
+ import type { ITerrainLoot, ITerrainLootItem } from "@wayward/game/game/tile/TerrainResources";
41
+ import Tile from "@wayward/game/game/tile/Tile";
42
+ import TileEventManager from "@wayward/game/game/tile/TileEventManager";
43
+ import Translation from "@wayward/game/language/Translation";
44
+ import World from "@wayward/game/renderer/world/World";
45
+ import type { IPostSerializeCallback, IPreSerializeCallback, ISerializer } from "@wayward/game/save/serializer/ISerializer";
46
+ import type { IVersionInfo } from "@wayward/game/utilities/Version";
47
+ import Version from "@wayward/game/utilities/Version";
48
+ import { Direction } from "@wayward/game/utilities/math/Direction";
49
+ import type { IVector2, IVector3 } from "@wayward/game/utilities/math/IVector";
50
+ import Vector2 from "@wayward/game/utilities/math/Vector2";
51
+ import EventEmitter from "@wayward/utilities/event/EventEmitter";
52
+ import type { Random } from "@wayward/utilities/random/Random";
53
+ import type { LegacySeededGenerator } from "@wayward/utilities/random/generators/LegacySeededGenerator";
54
+ import type { PCGSeededGenerator } from "@wayward/utilities/random/generators/PCGSeededGenerator";
54
55
  export interface IIslandDetails {
55
56
  seed: number;
56
57
  biomeType: BiomeTypes;
57
58
  offset: IVector2;
58
59
  }
59
- export declare module IIslandDetails {
60
+ export declare namespace IIslandDetails {
60
61
  const NOOP: IIslandDetails;
61
62
  }
62
63
  /**
@@ -73,8 +74,8 @@ export default class Island extends EventEmitter.Host<IIslandEvents> implements
73
74
  readonly ports: PortManager;
74
75
  readonly temperature: TemperatureManager;
75
76
  readonly tileEvents: TileEventManager;
76
- readonly time: TimeManager;
77
77
  readonly world: World;
78
+ readonly zones: CreatureZoneManager;
78
79
  /**
79
80
  * The version this island was originally made on
80
81
  */
@@ -89,11 +90,9 @@ export default class Island extends EventEmitter.Host<IIslandEvents> implements
89
90
  */
90
91
  saveVersion: Version.String;
91
92
  saveBuildTime: number;
93
+ biomeOptions?: unknown;
92
94
  biomeType: BiomeTypes;
93
- civilizationScore: number;
94
- civilizationScoreTiles: Record<number, number>;
95
95
  contaminatedWater: IWaterContamination[];
96
- creatureSpawnTimer: number;
97
96
  loadCount: number;
98
97
  name?: string;
99
98
  position: IVector2;
@@ -101,7 +100,6 @@ export default class Island extends EventEmitter.Host<IIslandEvents> implements
101
100
  readonly treasureMaps: DrawnMap[];
102
101
  readonly wellData: SaferNumberIndexedObject<IWell>;
103
102
  referenceId?: number;
104
- templateBiomeOptions: ITemplateBiomeOptions | undefined;
105
103
  tileContainers: ITileContainer[];
106
104
  tileData: SaferNumberIndexedObject<SaferNumberIndexedObject<SaferNumberIndexedObject<ITileData[]>>>;
107
105
  readonly seeds: ISeeds;
@@ -111,11 +109,15 @@ export default class Island extends EventEmitter.Host<IIslandEvents> implements
111
109
  /**
112
110
  * Set of players on this island
113
111
  */
114
- readonly players: Set<Human<number>>;
112
+ readonly players: Set<Human<unknown, number, import("@wayward/game/game/reference/IReferenceManager").ReferenceType.NPC | import("@wayward/game/game/reference/IReferenceManager").ReferenceType.Player>>;
115
113
  /**
116
114
  * Entity move types in fov on this island
117
115
  */
118
- readonly moveTypesInFov: Map<"-1-0" | "-1-1" | "-1-2" | "-1-4" | "-1-8" | "-1-16" | "-1-32" | "-1-64" | "-1-128" | "-1-256" | "-1-512" | "-1-1024" | "-1-15" | "0-0" | "0-1" | "0-2" | "0-4" | "0-8" | "0-16" | "0-32" | "0-64" | "0-128" | "0-256" | "0-512" | "0-1024" | "0-15" | "1-0" | "1-1" | "1-2" | "1-4" | "1-8" | "1-16" | "1-32" | "1-64" | "1-128" | "1-256" | "1-512" | "1-1024" | "1-15", Set<Human<number>>>;
116
+ readonly moveTypesInFov: Map<"-1-0" | "-1-1" | "-1-2" | "-1-4" | "-1-8" | "-1-16" | "-1-32" | "-1-64" | "-1-128" | "-1-256" | "-1-512" | "-1-1024" | "-1-2048" | "-1-4096" | "-1-15" | "0-0" | "0-1" | "0-2" | "0-4" | "0-8" | "0-16" | "0-32" | "0-64" | "0-128" | "0-256" | "0-512" | "0-1024" | "0-2048" | "0-4096" | "0-15" | "1-0" | "1-1" | "1-2" | "1-4" | "1-8" | "1-16" | "1-32" | "1-64" | "1-128" | "1-256" | "1-512" | "1-1024" | "1-2048" | "1-4096" | "1-15", Set<Human<unknown, number, import("@wayward/game/game/reference/IReferenceManager").ReferenceType.NPC | import("@wayward/game/game/reference/IReferenceManager").ReferenceType.Player>>>;
117
+ /**
118
+ * Helps instruct when to tick when in simulated turn mode
119
+ */
120
+ readonly simulatedTickHelper: TickHelper;
119
121
  previousSaveVersion: IVersionInfo | undefined;
120
122
  brokenReferencesCount: number;
121
123
  readonly id: IslandId;
@@ -127,18 +129,21 @@ export default class Island extends EventEmitter.Host<IIslandEvents> implements
127
129
  modifiersCollection?: IslandModifiersCollection;
128
130
  details?: IIslandDetails;
129
131
  private _ranUpgrade;
130
- private serializeObjectStats?;
132
+ private readonly serializedSizeTracker;
133
+ private _isFastForwarding;
134
+ get isFastForwarding(): boolean;
131
135
  constructor(game?: Game, position?: IVector2, seed?: number, mapSize?: number);
132
136
  toString(): string;
137
+ createStaticRandom(seed?: number): Random<PCGSeededGenerator>;
133
138
  private registerMemoryLeakDetector;
134
139
  preSerializeObject(serializer: ISerializer): void;
135
140
  postSerializeObject(serializer: ISerializer): void;
136
141
  preSerializeProperty(serializer: ISerializer, key: string): void;
137
142
  postSerializeProperty(serializer: ISerializer, key: string): void;
138
143
  onUnserialized(serializer: ISerializer): void;
139
- get biome(): import("game/biome/IBiome").IBiomeDescription;
144
+ get biome(): IBiomeDescription;
140
145
  get isLoaded(): boolean;
141
- get tiles(): Record<number, Tile | undefined>;
146
+ get tiles(): SaferNumberIndexedObject<Tile>;
142
147
  get hasLoadedItemReferences(): boolean;
143
148
  get isLocalIsland(): boolean;
144
149
  /**
@@ -163,7 +168,7 @@ export default class Island extends EventEmitter.Host<IIslandEvents> implements
163
168
  */
164
169
  private deactivate;
165
170
  private gameOptionsCached?;
166
- getGameOptions(): IGameOptions;
171
+ getGameOptions(): ImmutableObject<IGameOptions>;
167
172
  clearGameOptionsCache(): void;
168
173
  rename(human: Human, newName: string): void;
169
174
  private generatedName?;
@@ -185,7 +190,6 @@ export default class Island extends EventEmitter.Host<IIslandEvents> implements
185
190
  unload(): void;
186
191
  delete(): void;
187
192
  private deleteIfDeserialized;
188
- private fastForward;
189
193
  hydrateFromOldGame(oldGame: IGameOld): void;
190
194
  /**
191
195
  * Gets the total distance away the current island is from 0, 0 as a positive value.
@@ -205,23 +209,18 @@ export default class Island extends EventEmitter.Host<IIslandEvents> implements
205
209
  createTile(x: number, y: number, z: number, index: number, rendererData: number, quality: Quality): Tile;
206
210
  setTile(x: number, y: number, z: number, tile: Tile): Tile;
207
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  getOrCreateTile(index: number, x: number, y: number, z: number, rendererData: number, quality: Quality): Tile;
208
- updateFlowFieldTile(tile: Tile, tileUpdateType: TileUpdateType, updatedRenderer?: boolean): void;
209
212
  /**
210
213
  * Checks if island.tileData is synced with Tile.data
211
214
  */
212
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  checkTileState(): void;
213
216
  processWaterContamination(): void;
214
- addPlayer(human: Human, refreshStatusEffects?: boolean): void;
217
+ addPlayer(human: Human, refreshStatuses?: boolean): void;
215
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  removePlayer(human: Human, isAbsentPlayer?: boolean): void;
216
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  getPlayers(includeGhosts?: boolean, includeConnecting?: boolean): Human[];
217
- getReputation(): number;
218
- getMalignity(): number;
219
- getBenignity(): number;
220
220
  getMaxHealth(): number;
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  getMaxWeight(): number;
222
222
  getSkillPercent(skill: SkillType): number;
223
223
  getPlayerAverage(calc: (player: Human) => number | undefined, round?: boolean): number;
224
- updateReputation(reputation: number): void;
225
224
  /**
226
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  * Check the amount of water tiles there is connected to a supplied x/y area
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  */
@@ -231,34 +230,74 @@ export default class Island extends EventEmitter.Host<IIslandEvents> implements
231
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  calculateDamageOutcome(input: IDamageOutcomeInput): IDamageOutcome | undefined;
232
231
  damage(target: Human | Creature, damageInfo: IDamageInfo, causesBlood?: boolean): number | undefined;
233
232
  /**
234
- * Calculates the light level of a tile.
233
+ * Calculates the light level and light color of a tile.
235
234
  * @returns 32bit number representing RED GREEN BLUE ALPHA
236
235
  */
237
236
  calculateTileLightLevel(tile: Tile): number;
238
237
  getLightSourceAt(x: number, y: number, z: number): number;
239
- checkForTargetInRange(tile: Tile, direction: Direction.Cardinal, range: number, includePlayers?: boolean): IMobCheck;
240
- fireBreath(x: number, y: number, z: number, facingDirection: Direction, itemName?: Translation, player?: boolean): void;
241
- coolFires(requirements: IRequirementInfo, human: Human): void;
242
238
  /**
243
- * Resets & recalculates the civilization score
239
+ * @param tile The tile to apply from
240
+ * @param towardsTileOrDirection The `Tile`, `Vector2` (direction vector, not point), or `Direction` to do the ranged action towards
241
+ * @param range The range to use the action at. If `towardsTileOrDirection` is a `Tile`, this will be capped by the tile's distance
242
+ * @param accuracy 1.0 = perfectly accurate in target direction, 0.5 = can be perpendicular, 0.0 = can be in any direction around the check tile
244
243
  */
245
- recalculateCivilizationScore(): void;
244
+ applyRangedAccuracy(tile: Tile, towardsTileOrDirection: Tile | Vector2 | Direction, range: number, accuracy?: number): IRangedResolvedDirection;
246
245
  /**
247
- * Refreshes the provided civ score for the given tile
246
+ * @param tile The tile to apply from
247
+ * @param towardsTileOrDirection The `Tile`, `Vector2` (direction vector, not point), or `Direction` to do the ranged action towards
248
+ * @param range The range to use the action at. If `towardsTileOrDirection` is a `Tile`, this will be capped by the tile's distance
249
+ * @param accuracy 1.0 = perfectly accurate in target direction, 0.5 = can be perpendicular, 0.0 = can be in any direction around the check tile
250
+ * @param clientSide Returns a list of directions to raycast to that ensures that all potential end tiles will be tested against
248
251
  */
249
- refreshTileCivilizationScore(tile: Tile, isRecalculating?: boolean): void;
252
+ applyRangedAccuracy(tile: Tile, towardsTileOrDirection: Tile | Vector2 | Direction, range: number, accuracy: number | undefined, clientSide: true): IRangedResolvedDirection[];
250
253
  /**
251
- * Adds civilization score
254
+ * @param tile The tile to check from
255
+ * @param ranged The range & direction vector to check towards. Generate this information using `applyRangedAccuracy`
256
+ * @param includePlayers Whether players can be hit by this check
252
257
  */
253
- addCivilizationScore(score: number, source: string | undefined): void;
258
+ checkForTargetInRange(tile: Tile, ranged: IRangedResolvedDirection, includePlayers?: boolean): IMobCheck;
259
+ fireBreath(x: number, y: number, z: number, facingDirection: Direction, itemName?: Translation, human?: Human): void;
260
+ coolFires(requirements: IRequirementInfo, human: Human): void;
254
261
  /**
255
262
  * Gets the growing speed (or chance to grow more every tick).
256
263
  * @param quality Quality of the item or tile to check the growing speed of.
257
264
  */
258
265
  getGrowingSpeed(terrainType: TerrainType, quality?: Quality, magicValue?: number): number;
259
- processTickFlags(tickFlag: TickFlag, ticks: number, playingHumans: Human[]): void;
260
- processTickFlagsAsync(tickFlag: TickFlag, ticks: number, playingHumans: Human[], onProgress: (progess: number) => Promise<void>): Promise<void>;
266
+ /**
267
+ * This is called on each active island on each game tick (16ms) when in simulated mode
268
+ */
269
+ processSimulateTick(timeStamp: number): void;
270
+ triggerTickPacket(playingHumans?: Human[]): void;
271
+ /**
272
+ * Called when the island is ticking during simulated or real-time mode
273
+ */
274
+ tickRealtime(): void;
275
+ /**
276
+ * Marks that the human had a turn
277
+ * In manual turn mode, it will tick the humans stat timers & the game
278
+ */
279
+ passTurn(human: Human, turnType?: TurnTypeFlag, dueToAction?: boolean): void;
280
+ /**
281
+ * Fast forwards an island by running lots of ticks.
282
+ * Defaults to IslandFastForward tick flag with no playing humans.
283
+ */
284
+ fastForward(options: IIslandFastForwardOptions): Promise<void>;
285
+ /**
286
+ * Collection of things to perform on each tick
287
+ */
288
+ tick(options?: IIslandTickOptions): void;
289
+ /**
290
+ * Collection of things to perform on each tick
291
+ */
292
+ private tickAsync;
293
+ private processTickFlags;
294
+ private processTickFlagsAsync;
295
+ private updateTablesAndWeight;
261
296
  private updateEntityFov;
297
+ /**
298
+ * Compute lights around each human
299
+ */
300
+ private processLights;
262
301
  private processTimers;
263
302
  private runRandomEvents;
264
303
  /**
@@ -269,7 +308,7 @@ export default class Island extends EventEmitter.Host<IIslandEvents> implements
269
308
  /**
270
309
  * @returns a range value for the weapon being shot based on the weapon range and the players skill with that weapon type. This value then becomes the maximum potential range of the current shot.
271
310
  */
272
- rangeFinder(weaponRange: number, playerSkillLevel: number, get?: "random" | "min" | "max"): number;
311
+ rangeFinder(weaponRange: number, human: Human, skillUse: SkillType, get?: "random" | "min" | "max"): number;
273
312
  getRandomQuality(bonusQuality?: number): Quality.None | Quality.Superior | Quality.Remarkable | Quality.Exceptional;
274
313
  getQualityDurabilityBonus(quality: Quality, itemDurability: number, getMax?: boolean): number;
275
314
  /**