@wayward/types 2.13.5-beta.dev.20230805.1 → 2.14.0-beta
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.github/workflows/main.yml +70 -0
- package/definitions/cplusplus/index.d.ts +10 -2
- package/definitions/devserver/Router.d.ts +13 -0
- package/definitions/{game/ui/screen/screens/game/static/menubar/descriptions/QuestsButtonDescription.d.ts → devserver/index.d.ts} +2 -1
- package/definitions/devserver/middleware/CustomInternalMods.d.ts +13 -0
- package/definitions/devserver/middleware/E404.d.ts +13 -0
- package/definitions/devserver/middleware/SaveFolder.d.ts +13 -0
- package/definitions/devserver/middleware/Static.d.ts +13 -0
- package/definitions/devserver/middleware/Validate.d.ts +13 -0
- package/definitions/devserver/middleware/util/GameLogFilter.d.ts +14 -0
- package/definitions/devserver/middleware/util/Middleware.d.ts +22 -0
- package/definitions/devserver/middleware/util/SendFile.d.ts +13 -0
- package/definitions/devserver/util/Log.d.ts +17 -0
- package/definitions/eslint.config.d.mts +2 -0
- package/definitions/game/IGlobal.d.ts +28 -37
- package/definitions/game/Init.d.ts +5 -5
- package/definitions/game/Production.d.ts +3 -1
- package/definitions/game/Uninit.d.ts +3 -2
- package/definitions/game/audio/Audio.d.ts +6 -6
- package/definitions/game/audio/DefaultMusicHandler.d.ts +3 -3
- package/definitions/game/audio/IAudio.d.ts +54 -30
- package/definitions/game/audio/IMusic.d.ts +2 -2
- package/definitions/game/audio/Music.d.ts +2 -2
- package/definitions/game/audio/SoundEffects.d.ts +3 -3
- package/definitions/game/command/CommandManager.d.ts +10 -11
- package/definitions/game/command/Commands.d.ts +3 -3
- package/definitions/game/command/ICommand.d.ts +5 -4
- package/definitions/game/command/ICommandManager.d.ts +6 -4
- package/definitions/game/command/commands/Backup.d.ts +2 -2
- package/definitions/game/command/commands/Ban.d.ts +2 -2
- package/definitions/game/command/commands/Banned.d.ts +2 -2
- package/definitions/game/command/commands/Commands.d.ts +2 -2
- package/definitions/game/command/commands/Kick.d.ts +2 -2
- package/definitions/game/command/commands/Noclip.d.ts +2 -2
- package/definitions/game/command/commands/Pause.d.ts +2 -2
- package/definitions/game/command/commands/Ping.d.ts +2 -2
- package/definitions/game/command/commands/Players.d.ts +2 -2
- package/definitions/game/command/commands/Save.d.ts +2 -2
- package/definitions/game/command/commands/Sync.d.ts +2 -2
- package/definitions/game/command/commands/Unban.d.ts +2 -2
- package/definitions/game/event/EventBuses.d.ts +131 -61
- package/definitions/game/event/EventManager.d.ts +60 -35
- package/definitions/game/game/Game.d.ts +104 -80
- package/definitions/game/game/IGame.d.ts +72 -54
- package/definitions/game/game/ILoot.d.ts +2 -2
- package/definitions/game/game/IObject.d.ts +36 -8
- package/definitions/game/game/ItemDoodadGroups.d.ts +3 -3
- package/definitions/game/game/ObjectManager.d.ts +16 -7
- package/definitions/game/game/TickHelper.d.ts +57 -0
- package/definitions/game/game/VotingManager.d.ts +5 -5
- package/definitions/game/game/biome/Biomes.d.ts +2 -2
- package/definitions/game/game/biome/IBiome.d.ts +24 -21
- package/definitions/game/game/biome/arid/Arid.d.ts +5 -21
- package/definitions/game/game/biome/arid/mapGen/2.10.0.d.ts +2 -2
- package/definitions/game/game/biome/arid/mapGen/2.11.0.d.ts +2 -2
- package/definitions/game/game/biome/arid/mapGen/2.12.0.d.ts +2 -2
- package/definitions/game/game/biome/arid/mapGen/2.13.0.d.ts +2 -2
- package/definitions/game/game/biome/arid/mapGen/2.13.2.d.ts +2 -2
- package/definitions/game/game/biome/arid/mapGen/2.14.0.d.ts +12 -0
- package/definitions/game/game/biome/arid/mapGen/2.9.0.d.ts +2 -2
- package/definitions/game/game/biome/coastal/Coastal.d.ts +5 -21
- package/definitions/game/game/biome/coastal/mapGen/2.10.0.d.ts +2 -2
- package/definitions/game/game/biome/coastal/mapGen/2.11.0.d.ts +2 -2
- package/definitions/game/game/biome/coastal/mapGen/2.12.0.d.ts +2 -2
- package/definitions/game/game/biome/coastal/mapGen/2.12.1.d.ts +2 -2
- package/definitions/game/game/biome/coastal/mapGen/2.13.0.d.ts +2 -2
- package/definitions/game/game/biome/coastal/mapGen/2.13.2.d.ts +2 -2
- package/definitions/game/game/biome/coastal/mapGen/2.14.0.d.ts +12 -0
- package/definitions/game/game/biome/coastal/mapGen/2.9.0.d.ts +2 -2
- package/definitions/game/game/biome/dungeon/Dungeon.d.ts +30 -0
- package/definitions/game/game/biome/dungeon/DungeonRoom.d.ts +32 -0
- package/definitions/game/game/biome/dungeon/IDungeon.d.ts +25 -0
- package/definitions/game/game/biome/dungeon/IDungeonHallway.d.ts +29 -0
- package/definitions/game/game/biome/dungeon/IDungeonOptions.d.ts +53 -0
- package/definitions/game/game/biome/dungeon/mapGen/2.14.0.d.ts +23 -0
- package/definitions/game/game/biome/iceCap/IceCap.d.ts +5 -21
- package/definitions/game/game/biome/iceCap/mapGen/2.10.0.d.ts +2 -2
- package/definitions/game/game/biome/iceCap/mapGen/2.11.0.d.ts +2 -2
- package/definitions/game/game/biome/iceCap/mapGen/2.12.0.d.ts +2 -2
- package/definitions/game/game/biome/iceCap/mapGen/2.12.1.d.ts +2 -2
- package/definitions/game/game/biome/iceCap/mapGen/2.13.0.d.ts +2 -2
- package/definitions/game/game/biome/iceCap/mapGen/2.13.2.d.ts +2 -2
- package/definitions/game/game/biome/iceCap/mapGen/2.14.0.d.ts +12 -0
- package/definitions/game/game/biome/iceCap/mapGen/2.9.0.d.ts +2 -2
- package/definitions/game/game/biome/template/Template.d.ts +14 -9
- package/definitions/game/game/biome/template/mapGen/2.12.0.d.ts +4 -3
- package/definitions/game/game/biome/template/mapGen/2.13.0.d.ts +4 -3
- package/definitions/game/game/biome/template/mapGen/2.14.0.d.ts +13 -0
- package/definitions/game/game/biome/volcanic/Volcanic.d.ts +5 -21
- package/definitions/game/game/biome/volcanic/mapGen/2.11.0.d.ts +2 -2
- package/definitions/game/game/biome/volcanic/mapGen/2.12.0.d.ts +2 -2
- package/definitions/game/game/biome/volcanic/mapGen/2.13.0.d.ts +2 -2
- package/definitions/game/game/biome/volcanic/mapGen/2.13.2.d.ts +2 -2
- package/definitions/game/game/biome/volcanic/mapGen/2.14.0.d.ts +12 -0
- package/definitions/game/game/biome/wetlands/Wetlands.d.ts +5 -21
- package/definitions/game/game/biome/wetlands/mapGen/2.12.0.d.ts +2 -2
- package/definitions/game/game/biome/wetlands/mapGen/2.13.0.d.ts +2 -2
- package/definitions/game/game/biome/wetlands/mapGen/2.13.2.d.ts +2 -2
- package/definitions/game/game/biome/wetlands/mapGen/2.14.0.d.ts +12 -0
- package/definitions/game/game/deity/Chaos.d.ts +23 -0
- package/definitions/game/game/deity/Curse.d.ts +40 -0
- package/definitions/game/game/deity/Deity.d.ts +31 -0
- package/definitions/game/game/deity/IDeities.d.ts +49 -51
- package/definitions/game/game/doodad/Doodad.d.ts +111 -47
- package/definitions/game/game/doodad/DoodadInfo.d.ts +7 -7
- package/definitions/game/game/doodad/DoodadManager.d.ts +24 -35
- package/definitions/game/game/doodad/Doodads.d.ts +3 -3
- package/definitions/game/game/doodad/IDoodad.d.ts +121 -64
- package/definitions/game/game/entity/CombatStrengthManager.d.ts +11 -10
- package/definitions/game/game/entity/Entity.d.ts +84 -48
- package/definitions/game/game/entity/EntityManager.d.ts +22 -9
- package/definitions/game/game/entity/EntityMovable.d.ts +84 -37
- package/definitions/game/game/entity/EntityWithStats.d.ts +29 -20
- package/definitions/game/game/entity/Human.d.ts +218 -121
- package/definitions/game/game/entity/IEntity.d.ts +98 -97
- package/definitions/game/game/entity/IEntityManager.d.ts +4 -4
- package/definitions/game/game/entity/IHuman.d.ts +107 -69
- package/definitions/game/game/entity/IStats.d.ts +27 -26
- package/definitions/game/game/entity/StatDescriptions.d.ts +6 -4
- package/definitions/game/game/entity/StatFactory.d.ts +5 -5
- package/definitions/game/game/entity/Stats.d.ts +6 -6
- package/definitions/game/game/entity/action/Action.d.ts +40 -24
- package/definitions/game/game/entity/action/{ActionArguments.d.ts → ActionArgumentHelper.d.ts} +7 -5
- package/definitions/game/game/entity/action/ActionExecutor.d.ts +43 -28
- package/definitions/game/game/entity/action/Actions.d.ts +3 -3
- package/definitions/game/game/entity/action/ActionsRegistration.d.ts +151 -132
- package/definitions/game/game/entity/action/IAction.d.ts +233 -103
- package/definitions/game/game/entity/action/IActionContext.d.ts +43 -0
- package/definitions/game/game/entity/action/actions/Absorb.d.ts +7 -7
- package/definitions/game/game/entity/action/actions/AddFuel.d.ts +5 -5
- package/definitions/game/game/entity/action/actions/Alter.d.ts +7 -7
- package/definitions/game/game/entity/action/actions/Apply.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/AscendDescend.d.ts +13 -0
- package/definitions/game/game/entity/action/actions/AttachContainer.d.ts +7 -6
- package/definitions/game/game/entity/action/actions/Attack.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/Build.d.ts +8 -7
- package/definitions/game/game/entity/action/actions/Butcher.d.ts +7 -7
- package/definitions/game/game/entity/action/actions/CageCreature.d.ts +7 -7
- package/definitions/game/game/entity/action/actions/Cast.d.ts +9 -8
- package/definitions/game/game/entity/action/actions/Chop.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/ClearMessages.d.ts +13 -0
- package/definitions/game/game/entity/action/actions/CloseContainer.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/CloseDoor.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Consecrate.d.ts +43 -0
- package/definitions/game/game/entity/action/actions/ConsumeItem.d.ts +6 -6
- package/definitions/game/game/entity/action/actions/CopyMap.d.ts +9 -8
- package/definitions/game/game/entity/action/actions/Craft.d.ts +8 -7
- package/definitions/game/game/entity/action/actions/CraftNew.d.ts +7 -7
- package/definitions/game/game/entity/action/actions/CreateControllableNPC.d.ts +4 -4
- package/definitions/game/game/entity/action/actions/Cure.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/DamageMap.d.ts +4 -4
- package/definitions/game/game/entity/action/actions/DetachContainer.d.ts +7 -7
- package/definitions/game/game/entity/action/actions/Dig.d.ts +9 -9
- package/definitions/game/game/entity/action/actions/Disassemble.d.ts +8 -8
- package/definitions/game/game/entity/action/actions/Dismantle.d.ts +7 -7
- package/definitions/game/game/entity/action/actions/Dismount.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/DisplayItem.d.ts +20 -0
- package/definitions/game/game/entity/action/actions/DrawMap.d.ts +4 -4
- package/definitions/game/game/entity/action/actions/DrinkInFront.d.ts +8 -8
- package/definitions/game/game/entity/action/actions/DrinkItem.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Drop.d.ts +40 -11
- package/definitions/game/game/entity/action/actions/DumpItems.d.ts +21 -0
- package/definitions/game/game/entity/action/actions/Eat.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Enchant.d.ts +6 -6
- package/definitions/game/game/entity/action/actions/Enhance.d.ts +6 -6
- package/definitions/game/game/entity/action/actions/Equip.d.ts +6 -6
- package/definitions/game/game/entity/action/actions/EquipFromArmorStand.d.ts +12 -0
- package/definitions/game/game/entity/action/actions/Extinguish.d.ts +4 -4
- package/definitions/game/game/entity/action/actions/Exude.d.ts +7 -7
- package/definitions/game/game/entity/action/actions/Fire.d.ts +4 -4
- package/definitions/game/game/entity/action/actions/Gather.d.ts +21 -20
- package/definitions/game/game/entity/action/actions/GatherLiquid.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Grasp.d.ts +6 -6
- package/definitions/game/game/entity/action/actions/Harvest.d.ts +10 -9
- package/definitions/game/game/entity/action/actions/Heal.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/HealOther.d.ts +9 -9
- package/definitions/game/game/entity/action/actions/Hitch.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Idle.d.ts +3 -3
- package/definitions/game/game/entity/action/actions/Ignite.d.ts +6 -6
- package/definitions/game/game/entity/action/actions/Invoke.d.ts +20 -0
- package/definitions/game/game/entity/action/actions/Jump.d.ts +6 -6
- package/definitions/game/game/entity/action/actions/Kneel.d.ts +14 -0
- package/definitions/game/game/entity/action/actions/Learn.d.ts +9 -4
- package/definitions/game/game/entity/action/actions/Lockpick.d.ts +7 -7
- package/definitions/game/game/entity/action/actions/Melee.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Mine.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Move.d.ts +8 -8
- package/definitions/game/game/entity/action/actions/MoveItem.d.ts +13 -36
- package/definitions/game/game/entity/action/actions/MoveTo.d.ts +10 -9
- package/definitions/game/game/entity/action/actions/NPCInteract.d.ts +5 -5
- package/definitions/game/game/entity/action/actions/Navigate.d.ts +4 -4
- package/definitions/game/game/entity/action/actions/Noclip.d.ts +4 -4
- package/definitions/game/game/entity/action/actions/Offer.d.ts +6 -6
- package/definitions/game/game/entity/action/actions/OpenBottle.d.ts +4 -4
- package/definitions/game/game/entity/action/actions/OpenContainer.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/OpenDoor.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/PackGround.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Pet.d.ts +5 -5
- package/definitions/game/game/entity/action/actions/PickUp.d.ts +12 -11
- package/definitions/game/game/entity/action/actions/PickUpAllItems.d.ts +6 -5
- package/definitions/game/game/entity/action/actions/PickUpExcrement.d.ts +9 -8
- package/definitions/game/game/entity/action/actions/PickUpItem.d.ts +9 -3
- package/definitions/game/game/entity/action/actions/PlaceDown.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Plant.d.ts +10 -8
- package/definitions/game/game/entity/action/actions/Pour.d.ts +11 -11
- package/definitions/game/game/entity/action/actions/PourOnYourself.d.ts +6 -6
- package/definitions/game/game/entity/action/actions/Preserve.d.ts +7 -7
- package/definitions/game/game/entity/action/actions/PromptResponse.d.ts +7 -7
- package/definitions/game/game/entity/action/actions/PropOpenDoor.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/ProtectItem.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Read.d.ts +8 -8
- package/definitions/game/game/entity/action/actions/ReadMap.d.ts +4 -4
- package/definitions/game/game/entity/action/actions/Refine.d.ts +6 -6
- package/definitions/game/game/entity/action/actions/Reinforce.d.ts +6 -6
- package/definitions/game/game/entity/action/actions/Release.d.ts +5 -5
- package/definitions/game/game/entity/action/actions/RemoveControllableNPC.d.ts +4 -4
- package/definitions/game/game/entity/action/actions/Rename.d.ts +5 -5
- package/definitions/game/game/entity/action/actions/RenameIsland.d.ts +4 -4
- package/definitions/game/game/entity/action/actions/Repair.d.ts +9 -9
- package/definitions/game/game/entity/action/actions/Reshape.d.ts +19 -0
- package/definitions/game/game/entity/action/actions/Respawn.d.ts +3 -3
- package/definitions/game/game/entity/action/actions/Rest.d.ts +8 -8
- package/definitions/game/game/entity/action/actions/RestCancel.d.ts +3 -3
- package/definitions/game/game/entity/action/actions/Ride.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Rotate.d.ts +19 -0
- package/definitions/game/game/entity/action/actions/SailToCivilization.d.ts +6 -6
- package/definitions/game/game/entity/action/actions/SailToIsland.d.ts +5 -5
- package/definitions/game/game/entity/action/actions/SetCreatureAi.d.ts +10 -10
- package/definitions/game/game/entity/action/actions/SetCreatureAiAll.d.ts +12 -0
- package/definitions/game/game/entity/action/actions/SetDown.d.ts +9 -8
- package/definitions/game/game/entity/action/actions/SetTitle.d.ts +10 -4
- package/definitions/game/game/entity/action/actions/ShipToIsland.d.ts +10 -10
- package/definitions/game/game/entity/action/actions/Shoot.d.ts +6 -6
- package/definitions/game/game/entity/action/actions/Sleep.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/SmotherFire.d.ts +11 -10
- package/definitions/game/game/entity/action/actions/Squeeze.d.ts +4 -4
- package/definitions/game/game/entity/action/actions/Stack.d.ts +15 -0
- package/definitions/game/game/entity/action/actions/StartFire.d.ts +9 -9
- package/definitions/game/game/entity/action/actions/StokeFire.d.ts +9 -8
- package/definitions/game/game/entity/action/actions/Summon.d.ts +7 -6
- package/definitions/game/game/entity/action/actions/SwapWithArmorStand.d.ts +19 -0
- package/definitions/game/game/entity/action/actions/TakeFromArmorStand.d.ts +12 -0
- package/definitions/game/game/entity/action/actions/Tame.d.ts +5 -5
- package/definitions/game/game/entity/action/actions/Teleport.d.ts +4 -4
- package/definitions/game/game/entity/action/actions/TellTime.d.ts +4 -4
- package/definitions/game/game/entity/action/actions/TestDepth.d.ts +7 -7
- package/definitions/game/game/entity/action/actions/Throw.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Till.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/ToggleContainer.d.ts +9 -12
- package/definitions/game/game/entity/action/actions/ToggleDoor.d.ts +8 -8
- package/definitions/game/game/entity/action/actions/ToggleHitch.d.ts +6 -6
- package/definitions/game/game/entity/action/actions/ToggleProtectItem.d.ts +4 -4
- package/definitions/game/game/entity/action/actions/ToggleTilled.d.ts +7 -7
- package/definitions/game/game/entity/action/actions/ToggleVehicle.d.ts +9 -9
- package/definitions/game/game/entity/action/actions/Trade.d.ts +5 -4
- package/definitions/game/game/entity/action/actions/Transmogrify.d.ts +6 -6
- package/definitions/game/game/entity/action/actions/Uncage.d.ts +8 -8
- package/definitions/game/game/entity/action/actions/Unequip.d.ts +4 -4
- package/definitions/game/game/entity/action/actions/Unhitch.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/UnprotectItem.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/UpdateDirection.d.ts +7 -7
- package/definitions/game/game/entity/action/actions/UpdateGameOption.d.ts +4 -4
- package/definitions/game/game/entity/action/actions/UpdateItemOrder.d.ts +12 -4
- package/definitions/game/game/entity/action/actions/UpdateOption.d.ts +4 -4
- package/definitions/game/game/entity/action/actions/UpdateWalkTo.d.ts +24 -0
- package/definitions/game/game/entity/action/actions/Upgrade.d.ts +8 -8
- package/definitions/game/game/entity/action/actions/ViewItems.d.ts +16 -0
- package/definitions/game/game/entity/action/actions/helper/ConfirmGatherHarvest.d.ts +4 -4
- package/definitions/game/game/entity/action/actions/helper/ConfirmHealUninjured.d.ts +3 -3
- package/definitions/game/game/entity/action/actions/helper/ConfirmItemOnFire.d.ts +3 -3
- package/definitions/game/game/entity/action/actions/helper/ConfirmOnFire.d.ts +6 -6
- package/definitions/game/game/entity/action/actions/helper/ConsumeItemType.d.ts +6 -6
- package/definitions/game/game/entity/action/actions/helper/Inventories.d.ts +6 -6
- package/definitions/game/game/entity/action/actions/helper/NotUsableMessage.d.ts +63 -0
- package/definitions/game/game/entity/action/actions/helper/TreasureGathering.d.ts +7 -7
- package/definitions/game/game/entity/action/actions/map/GetObfuscation.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/map/MapQuality.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/moveItem/MoveItemFilterArgument.d.ts +30 -0
- package/definitions/game/game/entity/action/actions/moveItem/MoveItemMerchant.d.ts +21 -0
- package/definitions/game/game/entity/action/actions/moveItem/MoveItemOptionsArgument.d.ts +21 -0
- package/definitions/game/game/entity/action/actions/moveItem/MoveItemsSourceArgument.d.ts +36 -0
- package/definitions/game/game/entity/action/actions/trade/TradeArgument.d.ts +22 -0
- package/definitions/game/game/entity/action/argument/ActionArgumentCustom.d.ts +23 -0
- package/definitions/game/game/entity/action/argument/ActionArgumentEnum.d.ts +21 -0
- package/definitions/game/game/entity/action/argument/ActionArgumentObjectKey.d.ts +23 -0
- package/definitions/game/game/entity/action/usable/IUsableAction.d.ts +148 -53
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- package/definitions/game/language/english/misc/InspectTypes.d.ts +2 -2
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- package/definitions/game/language/english/player/milestone/DoctorCureTypes.d.ts +13 -0
- package/definitions/game/language/english/player/milestone/DoctorMethods.d.ts +13 -0
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- package/definitions/game/language/english/player/status/BleedLevels.d.ts +4 -9
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- package/definitions/game/language/english/player/status/ThirstLevels.d.ts +14 -0
- package/definitions/game/language/english/player/{WeightStatuses.d.ts → status/WeightStatuses.d.ts} +4 -3
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- package/definitions/game/language/english/ui/MessagesTimestampModes.d.ts +2 -2
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- package/definitions/game/language/english/ui/ModLoadErrors.d.ts +2 -2
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- package/definitions/game/language/english/ui/RunekeeperDomains.d.ts +13 -0
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- package/definitions/game/language/english/ui/StatusThreatLevels.d.ts +13 -0
- package/definitions/game/language/english/ui/SteamInputKeyboardPosition.d.ts +2 -2
- package/definitions/game/language/english/ui/TeamMemberResponsibilities.d.ts +2 -2
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- package/definitions/game/language/english/ui/UsableActionTypes.d.ts +3 -3
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- package/definitions/game/language/english/ui/interrupt/ModLoadFailureReasons.d.ts +2 -2
- package/definitions/game/language/english/ui/interrupt/MultiplayerDisconnectReasons.d.ts +2 -2
- package/definitions/game/language/english/ui/interrupt/MultiplayerJoinServerRetryReason.d.ts +2 -2
- package/definitions/game/language/english/ui/interrupt/MultiplayerUnableToJoinReason.d.ts +2 -2
- package/definitions/game/language/english/ui/interrupt/Prompts.d.ts +2 -2
- package/definitions/game/language/english/ui/interrupt/SaveImportErrorReasons.d.ts +2 -2
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- package/definitions/game/language/english/ui/quadrant/QuadrantComponentMap.d.ts +5 -5
- package/definitions/game/language/english/ui/quadrant/QuadrantComponents.d.ts +2 -2
- package/definitions/game/language/english/ui/quadrant/UiQuadrants.d.ts +2 -2
- package/definitions/game/language/english/ui/sort/ActionSorts.d.ts +2 -2
- package/definitions/game/language/english/ui/sort/CharacterSorts.d.ts +2 -2
- package/definitions/game/language/english/ui/sort/HighscoreSorts.d.ts +2 -2
- package/definitions/game/language/english/ui/sort/MilestoneSorts.d.ts +2 -2
- package/definitions/game/language/english/ui/sort/ModSorts.d.ts +2 -2
- package/definitions/game/language/english/ui/sort/SaveSlotSorts.d.ts +2 -2
- package/definitions/game/language/english/ui/sort/SkillSorts.d.ts +2 -2
- package/definitions/game/language/impl/TranslationImpl.d.ts +50 -20
- package/definitions/game/language/segment/BindSegment.d.ts +3 -3
- package/definitions/game/language/segment/CapitalizationSegment.d.ts +4 -4
- package/definitions/game/language/segment/ColorSegment.d.ts +2 -3
- package/definitions/game/language/segment/FormatListSegment.d.ts +5 -5
- package/definitions/game/language/segment/HeadingSegment.d.ts +2 -2
- package/definitions/game/language/segment/InterpolateArgumentSegment.d.ts +2 -2
- package/definitions/game/language/segment/LinkSegment.d.ts +3 -5
- package/definitions/game/language/segment/ListSegment.d.ts +6 -3
- package/definitions/game/language/segment/NumberSegment.d.ts +5 -5
- package/definitions/game/language/segment/RandomizationSegment.d.ts +2 -2
- package/definitions/game/language/segment/ReferenceSegment.d.ts +19 -0
- package/definitions/game/language/segment/ReformatSegment.d.ts +2 -2
- package/definitions/game/language/segment/Segments.d.ts +5 -3
- package/definitions/game/language/segment/SimplificationSegment.d.ts +29 -0
- package/definitions/game/language/segment/TextDecorationSegments.d.ts +8 -10
- package/definitions/game/language/segment/TooltipSegment.d.ts +5 -4
- package/definitions/game/language/segment/TranslationSegment.d.ts +5 -5
- package/definitions/game/language/utility/TranslationListBuilder.d.ts +25 -0
- package/definitions/game/language/utility/TranslationSorter.d.ts +4 -4
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- package/definitions/game/mod/IMod.d.ts +9 -2
- package/definitions/game/mod/{IModInfo.d.ts → IModInformation.d.ts} +20 -33
- package/definitions/game/mod/IModManager.d.ts +3 -2
- package/definitions/game/mod/InterModRegistry.d.ts +2 -2
- package/definitions/game/mod/InterModRegistryManager.d.ts +5 -5
- package/definitions/game/mod/InternalMods.d.ts +23 -0
- package/definitions/game/mod/Mod.d.ts +5 -5
- package/definitions/game/mod/ModInformation.d.ts +123 -0
- package/definitions/game/mod/ModManager.d.ts +28 -99
- package/definitions/game/mod/ModRegistry.d.ts +229 -173
- package/definitions/game/multiplayer/IMultiplayer.d.ts +91 -80
- package/definitions/game/multiplayer/Multiplayer.d.ts +21 -21
- package/definitions/game/{renderer/Shaders.d.ts → multiplayer/RandomSychronization.d.ts} +2 -4
- package/definitions/game/multiplayer/dedicatedServer/ssh/DefaultShell.d.ts +7 -7
- package/definitions/game/multiplayer/dedicatedServer/ssh/ISsh.d.ts +2 -2
- package/definitions/game/multiplayer/dedicatedServer/ssh/ISshCommand.d.ts +3 -3
- package/definitions/game/multiplayer/dedicatedServer/ssh/ISshCommandManager.d.ts +4 -4
- package/definitions/game/multiplayer/dedicatedServer/ssh/ISshShell.d.ts +4 -4
- package/definitions/game/multiplayer/dedicatedServer/ssh/Shell.d.ts +6 -6
- package/definitions/game/multiplayer/dedicatedServer/ssh/SshCommand.d.ts +3 -3
- package/definitions/game/multiplayer/dedicatedServer/ssh/SshCommandManager.d.ts +9 -10
- package/definitions/game/multiplayer/dedicatedServer/ssh/SshServer.d.ts +3 -3
- package/definitions/game/multiplayer/dedicatedServer/ssh/commands/Backup.d.ts +3 -3
- package/definitions/game/multiplayer/dedicatedServer/ssh/commands/Ban.d.ts +3 -3
- package/definitions/game/multiplayer/dedicatedServer/ssh/commands/Chat.d.ts +3 -3
- package/definitions/game/multiplayer/dedicatedServer/ssh/commands/End.d.ts +3 -3
- package/definitions/game/multiplayer/dedicatedServer/ssh/commands/Exit.d.ts +3 -3
- package/definitions/game/multiplayer/dedicatedServer/ssh/commands/Help.d.ts +3 -3
- package/definitions/game/multiplayer/dedicatedServer/ssh/commands/Kick.d.ts +3 -3
- package/definitions/game/multiplayer/dedicatedServer/ssh/commands/Load.d.ts +3 -3
- package/definitions/game/multiplayer/dedicatedServer/ssh/commands/Ls.d.ts +3 -3
- package/definitions/game/multiplayer/dedicatedServer/ssh/commands/Motd.d.ts +3 -3
- package/definitions/game/multiplayer/dedicatedServer/ssh/commands/New.d.ts +3 -3
- package/definitions/game/multiplayer/dedicatedServer/ssh/commands/Save.d.ts +3 -3
- package/definitions/game/multiplayer/dedicatedServer/ssh/commands/Send.d.ts +3 -3
- package/definitions/game/multiplayer/dedicatedServer/ssh/commands/Shutdown.d.ts +3 -3
- package/definitions/game/multiplayer/dedicatedServer/ssh/commands/Status.d.ts +3 -3
- package/definitions/game/multiplayer/dedicatedServer/ssh/commands/Sync.d.ts +3 -3
- package/definitions/game/multiplayer/dedicatedServer/ssh/commands/Unban.d.ts +3 -3
- package/definitions/game/multiplayer/matchmaking/IMatchmaking.d.ts +6 -6
- package/definitions/game/multiplayer/matchmaking/Matchmaking.d.ts +5 -5
- package/definitions/game/multiplayer/networking/Connection.d.ts +9 -8
- package/definitions/game/multiplayer/networking/IConnection.d.ts +6 -5
- package/definitions/game/multiplayer/networking/SmartConnection.d.ts +6 -6
- package/definitions/game/multiplayer/networking/SteamNetworkConnection.d.ts +6 -6
- package/definitions/game/multiplayer/networking/WebRTCConnection.d.ts +4 -4
- package/definitions/game/multiplayer/networking/WebSocketConnection.d.ts +4 -4
- package/definitions/game/multiplayer/networking/WebWorkerConnection.d.ts +6 -6
- package/definitions/game/multiplayer/packets/BasePacket.d.ts +41 -20
- package/definitions/game/multiplayer/packets/ClientPacket.d.ts +3 -3
- package/definitions/game/multiplayer/packets/EntityTargetedSharedPacket.d.ts +3 -3
- package/definitions/game/multiplayer/packets/HumanTargetedClientPacket.d.ts +3 -3
- package/definitions/game/multiplayer/packets/IPacket.d.ts +4 -4
- package/definitions/game/multiplayer/packets/IndexedPacket.d.ts +15 -15
- package/definitions/game/multiplayer/packets/Packet.d.ts +6 -6
- package/definitions/game/multiplayer/packets/Packets.d.ts +5 -5
- package/definitions/game/multiplayer/packets/PlayerTargetedClientPacket.d.ts +3 -3
- package/definitions/game/multiplayer/packets/PlayerTargetedPacket.d.ts +3 -3
- package/definitions/game/multiplayer/packets/PlayerTargetedServerPacket.d.ts +3 -3
- package/definitions/game/multiplayer/packets/PlayerTargetedSharedPacket.d.ts +3 -3
- package/definitions/game/multiplayer/packets/ServerPacket.d.ts +3 -3
- package/definitions/game/multiplayer/packets/SharedPacket.d.ts +3 -3
- package/definitions/game/multiplayer/packets/client/AddPlayerPacket.d.ts +3 -3
- package/definitions/game/multiplayer/packets/client/CaughtUpPacket.d.ts +2 -2
- package/definitions/game/multiplayer/packets/client/ClearSyncPacketWaitingPacket.d.ts +2 -2
- package/definitions/game/multiplayer/packets/client/EmitHumanEventPacket.d.ts +2 -2
- package/definitions/game/multiplayer/packets/client/GameTickPacket.d.ts +18 -0
- package/definitions/game/multiplayer/packets/client/HideLoadingScreenPacket.d.ts +3 -3
- package/definitions/game/multiplayer/packets/client/{TickPacket.d.ts → IslandTickPacket.d.ts} +5 -4
- package/definitions/game/multiplayer/packets/client/LoadIslandPacket.d.ts +3 -3
- package/definitions/game/multiplayer/packets/client/PausePacket.d.ts +3 -3
- package/definitions/game/multiplayer/packets/client/PongPacket.d.ts +2 -2
- package/definitions/game/multiplayer/packets/client/PromptPacket.d.ts +3 -3
- package/definitions/game/multiplayer/packets/client/ReadyPlayerPacket.d.ts +2 -2
- package/definitions/game/multiplayer/packets/client/RemovePlayerPacket.d.ts +3 -3
- package/definitions/game/multiplayer/packets/client/SendMessagePacket.d.ts +4 -4
- package/definitions/game/multiplayer/packets/client/SetHumanZPacket.d.ts +2 -2
- package/definitions/game/multiplayer/packets/client/ShowLoadingScreenPacket.d.ts +3 -3
- package/definitions/game/multiplayer/packets/client/SynchronizeGameStatePacket.d.ts +2 -2
- package/definitions/game/multiplayer/packets/client/SynchronizeStatesPacket.d.ts +3 -3
- package/definitions/game/multiplayer/packets/client/WorldPacket.d.ts +4 -4
- package/definitions/game/multiplayer/packets/server/AddMessageHistoryPacket.d.ts +3 -3
- package/definitions/game/multiplayer/packets/server/ConnectPacket.d.ts +4 -4
- package/definitions/game/multiplayer/packets/server/ConnectedPacket.d.ts +3 -3
- package/definitions/game/multiplayer/packets/server/DesyncPacket.d.ts +3 -3
- package/definitions/game/multiplayer/packets/server/MarkAsExploredPacket.d.ts +2 -2
- package/definitions/game/multiplayer/packets/server/PingPacket.d.ts +2 -2
- package/definitions/game/multiplayer/packets/server/ReadyPacket.d.ts +3 -3
- package/definitions/game/multiplayer/packets/server/UpdateActionBarPacket.d.ts +3 -3
- package/definitions/game/multiplayer/packets/server/UpdateMovementIntentPacket.d.ts +3 -3
- package/definitions/game/multiplayer/packets/server/UpdateUiDataPacket.d.ts +3 -3
- package/definitions/game/multiplayer/packets/server/UpdateUiInfoPacket.d.ts +3 -3
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- package/definitions/game/multiplayer/packets/shared/ActionPacketBase.d.ts +7 -6
- package/definitions/game/multiplayer/packets/shared/ChatMessagePacket.d.ts +2 -2
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- package/definitions/game/multiplayer/packets/shared/DiscoverRecipePacket.d.ts +3 -3
- package/definitions/game/multiplayer/packets/shared/LogsPacket.d.ts +3 -3
- package/definitions/game/multiplayer/packets/shared/UpdateMultiplayerOptionsPacket.d.ts +3 -3
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- package/definitions/game/renderer/ISpriteInfo.d.ts +2 -3
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- package/definitions/game/renderer/Overlays.d.ts +4 -4
- package/definitions/game/renderer/Renderer.d.ts +37 -28
- package/definitions/game/renderer/RendererConstants.d.ts +17 -14
- package/definitions/game/renderer/Renderers.d.ts +14 -27
- package/definitions/game/renderer/RenderersNotifiers.d.ts +30 -0
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- package/definitions/game/renderer/context/IRendererContext.d.ts +43 -0
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- package/definitions/game/renderer/exploreMap/ByteGrid.d.ts +2 -2
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- package/definitions/game/renderer/fieldOfView/IByteGrid.d.ts +1 -1
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- package/definitions/game/renderer/fieldOfView/IFieldOfViewPlatform.d.ts +23 -0
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- package/definitions/game/renderer/particle/IParticleRendererPlatform.d.ts +14 -0
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- package/definitions/game/renderer/platform/webgl/ParticleRendererWebGl1.d.ts +30 -0
- package/definitions/game/renderer/platform/webgl/ParticleRendererWebGl2.d.ts +32 -0
- package/definitions/game/renderer/{spriteBatch/SpriteBatch1.d.ts → platform/webgl/SpriteBatchWebGl1.d.ts} +4 -4
- package/definitions/game/renderer/{spriteBatch/SpriteBatch2.d.ts → platform/webgl/SpriteBatchWebGl2.d.ts} +6 -6
- package/definitions/game/renderer/{spriteBatch/SpriteBatchBase.d.ts → platform/webgl/SpriteBatchWebGlBase.d.ts} +13 -11
- package/definitions/game/renderer/platform/webgl/SpritePackerWebGl.d.ts +20 -0
- package/definitions/game/renderer/platform/webgl/TileLayerRendererWebGl.d.ts +55 -0
- package/definitions/game/renderer/{CompiledProgram.d.ts → platform/webgl/WebGlCompiledProgram.d.ts} +2 -2
- package/definitions/game/renderer/{WebGlContext.d.ts → platform/webgl/WebGlContext.d.ts} +9 -8
- package/definitions/game/renderer/platform/webgl/WebGlRendererContext.d.ts +53 -0
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- package/definitions/game/renderer/platform/webgl/WorldLayerRendererWebGl.d.ts +27 -0
- package/definitions/game/renderer/platform/webgl/WorldRendererWebGl.d.ts +44 -0
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- package/definitions/game/renderer/platform/webgpu/ParticleRendererWebGpu.d.ts +17 -0
- package/definitions/game/renderer/platform/webgpu/SpriteBatchWebGpu.d.ts +36 -0
- package/definitions/game/renderer/platform/webgpu/SpritePackerWebGpu.d.ts +21 -0
- package/definitions/game/renderer/platform/webgpu/TileLayerRendererWebGpu.d.ts +21 -0
- package/definitions/game/renderer/platform/webgpu/WebGpuRendererContext.d.ts +56 -0
- package/definitions/game/renderer/platform/webgpu/WorldLayerRendererWebGpu.d.ts +22 -0
- package/definitions/game/renderer/platform/webgpu/WorldRendererWebGpu.d.ts +26 -0
- package/definitions/game/renderer/resources/IResourceContainer.d.ts +21 -0
- package/definitions/game/renderer/resources/ISpritePacker.d.ts +31 -0
- package/definitions/game/renderer/resources/SpriteAtlasNode.d.ts +20 -0
- package/definitions/game/renderer/resources/SpritePackerBase.d.ts +34 -0
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- package/definitions/game/renderer/spriteBatch/PersistantSpriteBatch.d.ts +2 -2
- package/definitions/game/renderer/tile/ITileLayerRendererPlatform.d.ts +47 -0
- package/definitions/game/renderer/tile/TerrainTileInfo.d.ts +2 -2
- package/definitions/game/renderer/tile/TileAdaptors.d.ts +7 -7
- package/definitions/game/renderer/tile/{TileLayer.d.ts → TileLayerRendererBase.d.ts} +24 -32
- package/definitions/game/renderer/tile/adaptors/Default.d.ts +8 -8
- package/definitions/game/renderer/tile/adaptors/DoodadLike.d.ts +6 -6
- package/definitions/game/renderer/tile/adaptors/Dug.d.ts +18 -0
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- package/definitions/game/renderer/tile/adaptors/Fished.d.ts +15 -0
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- package/definitions/game/renderer/tile/adaptors/Lava.d.ts +6 -6
- package/definitions/game/renderer/tile/adaptors/Mountain.d.ts +6 -6
- package/definitions/game/renderer/tile/adaptors/MountainGround.d.ts +6 -6
- package/definitions/game/renderer/tile/adaptors/Till.d.ts +5 -5
- package/definitions/game/renderer/tile/adaptors/Track.d.ts +6 -6
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- package/definitions/game/renderer/tile/atlas/ITileAtlas.d.ts +5 -5
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- package/definitions/game/renderer/world/IWorldLayerRendererPlatform.d.ts +18 -0
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- package/definitions/game/renderer/world/IWorldRendererPlatform.d.ts +20 -0
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- package/definitions/game/renderer/world/WorldLayer.d.ts +19 -13
- package/definitions/game/renderer/world/WorldLayerRenderer.d.ts +44 -34
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- package/definitions/utilities/random/RandomUtilities.d.ts +37 -0
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- package/definitions/{game/utilities → utilities}/random/generators/LegacySeededGenerator.d.ts +4 -3
- package/definitions/{game/utilities → utilities}/random/generators/PCGSeededGenerator.d.ts +10 -4
- package/definitions/utilities/string/Strings.d.ts +14 -0
- package/definitions/utilities/string/XPath.d.ts +32 -0
- package/definitions/{game/utilities → utilities}/types/Assert.d.ts +5 -4
- package/definitions/{game/utilities → utilities}/typesglobal/Class.d.ts +4 -3
- package/definitions/{game/utilities → utilities}/typesglobal/Descriptions.d.ts +3 -3
- package/definitions/{game/utilities → utilities}/typesglobal/Function.d.ts +4 -4
- package/definitions/utilities/typesglobal/Immutable.d.ts +22 -0
- package/definitions/{game/utilities → utilities}/typesglobal/Iterables.d.ts +3 -3
- package/definitions/{game/utilities → utilities}/typesglobal/Misc.d.ts +4 -6
- package/definitions/{game/utilities → utilities}/typesglobal/Objects.d.ts +14 -3
- package/definitions/{game/utilities → utilities}/typesglobal/Types.d.ts +3 -3
- package/package.json +5 -9
- package/tsconfig.json +7 -6
- package/tsconfig.mod.base.json +45 -44
- package/definitions/game/game/entity/StatusEffects.d.ts +0 -35
- package/definitions/game/game/entity/action/actions/GrabAll.d.ts +0 -12
- package/definitions/game/game/entity/action/actions/UpdateWalkPath.d.ts +0 -14
- package/definitions/game/game/entity/creature/CreatureSpawning.d.ts +0 -33
- package/definitions/game/game/entity/flowfield/FlowFieldDebugRenderer.d.ts +0 -23
- package/definitions/game/game/entity/status/StatusEffect.d.ts +0 -127
- package/definitions/game/game/entity/status/handler/Bleeding.d.ts +0 -29
- package/definitions/game/game/inspection/infoProviders/Quality.d.ts +0 -29
- package/definitions/game/game/inspection/infoProviders/creature/Difficulty.d.ts +0 -25
- package/definitions/game/game/inspection/infoProviders/stat/FerocityInfo.d.ts +0 -28
- package/definitions/game/game/inspection/inspections/ListInspection.d.ts +0 -21
- package/definitions/game/renderer/context/BaseRendererContext.d.ts +0 -24
- package/definitions/game/renderer/context/RendererContext.d.ts +0 -30
- package/definitions/game/renderer/fieldOfView/FieldOfViewDebugRenderer.d.ts +0 -23
- package/definitions/game/renderer/particle/IParticleRenderer.d.ts +0 -16
- package/definitions/game/renderer/particle/ParticleRenderer1.d.ts +0 -26
- package/definitions/game/renderer/particle/ParticleRenderer2.d.ts +0 -28
- package/definitions/game/resource/SpritePacker.d.ts +0 -37
- package/definitions/game/ui/old/functional/FunctionalSortable.d.ts +0 -37
- package/definitions/game/ui/old/functional/IFunctionalSortable.d.ts +0 -52
- package/definitions/game/ui/screen/screens/game/static/stats/Attack.d.ts +0 -13
- package/definitions/game/ui/screen/screens/game/static/stats/Defense.d.ts +0 -13
- package/definitions/game/ui/screen/screens/game/static/stats/Ferocity.d.ts +0 -18
- package/definitions/game/ui/screen/screens/game/static/stats/component/Stat.d.ts +0 -103
- package/definitions/game/ui/screen/screens/game/static/stats/component/StatusEffects.d.ts +0 -27
- package/definitions/game/ui/screen/screens/game/util/item/SpriteGlow.d.ts +0 -31
- package/definitions/game/ui/screen/screens/menu/menus/newgame/customgameoptions/TabStatusEffects.d.ts +0 -15
- package/definitions/game/utilities/Debouncer.d.ts +0 -15
- package/definitions/game/utilities/Log.d.ts +0 -209
- package/definitions/game/utilities/WebWorkerHelpers.d.ts +0 -23
- package/definitions/game/utilities/collection/sort/Sorter.d.ts +0 -43
- package/definitions/game/utilities/object/Objects.d.ts +0 -49
- package/definitions/game/utilities/promise/Async.d.ts +0 -19
- package/definitions/game/utilities/prototype/Array.d.ts +0 -27
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/*!
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* Copyright 2011-2024 Unlok
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* https://www.unlok.ca
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*
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*
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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import type EntityWithStats from "@wayward/game/game/entity/EntityWithStats";
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import type { IStatusDescription, StatusThreatLevel } from "@wayward/game/game/entity/status/IStatus";
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import IStatusContext from "@wayward/game/game/entity/status/IStatusContext";
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import type Status from "@wayward/game/game/entity/status/Status";
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import { InspectType } from "@wayward/game/game/inspection/IInspection";
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import type { SimpleInfoProvider } from "@wayward/game/game/inspection/InfoProvider";
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import { InfoProvider } from "@wayward/game/game/inspection/InfoProvider";
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import type { InfoProviderContext } from "@wayward/game/game/inspection/InfoProviderContext";
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import Inspection from "@wayward/game/game/inspection/Inspection";
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import { ReferenceType } from "@wayward/game/game/reference/IReferenceManager";
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import Translation from "@wayward/game/language/Translation";
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import type Component from "@wayward/game/ui/component/Component";
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export declare enum StatusInspectionClasses {
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Main = "inspection-type-status",
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Effect = "inspection-type-status-effect",
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NextThresholdHint = "inspection-type-status-next-threshold-hint",
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ColorContext = "inspection-type-status-color-context",
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_Instanced = "inspection-type-status--instanced",
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Title = "inspection-type-status-title",
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Effects = "inspection-type-status-effects",
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LevelDescription = "inspection-type-status-level-description",
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Cures = "inspection-type-status-cures"
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}
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export default class StatusInspection extends Inspection<StatusType> {
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static getAdjective(type: StatusType, status?: Status, threatGroup?: StatusThreatLevel): Translation;
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static handles: (type: InspectType, value: unknown, context?: InfoProviderContext) => boolean;
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get statusContext(): IStatusContext;
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get status(): Status | undefined;
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get entity(): EntityWithStats | undefined;
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get definition(): IStatusDescription | undefined;
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constructor([, type]: [ReferenceType, StatusType], context?: InfoProviderContext);
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getId(): string;
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private getHighestThreatGroup;
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private getThreatGroups;
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private getThreatGroupMessageType;
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getBorder(): string | undefined;
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getClass(context: InfoProviderContext): string[];
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protected getTitle(context: InfoProviderContext): Translation | SimpleInfoProvider | undefined;
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private getLevelsTitle;
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protected getSubtitle(context: InfoProviderContext): Translation | SimpleInfoProvider | undefined;
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protected getIconComponent(context: InfoProviderContext): Component | undefined;
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protected getColorContext(context: InfoProviderContext): Translation | SimpleInfoProvider | undefined;
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protected getContent(context: InfoProviderContext): ArrayOr<Translation | InfoProvider | undefined>;
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private getAllPossibleLevels;
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private getLevel;
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private getDescription;
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private getEffect;
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}
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* Copyright 2011-
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* Copyright 2011-2024 Unlok
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* https://www.unlok.ca
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* Credits & Thanks:
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@@ -8,30 +8,32 @@
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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import { InfoDisplayLevel } from "game/inspection/IInfoProvider";
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import { InspectType } from "game/inspection/IInspection";
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import { InfoProvider } from "game/inspection/InfoProvider";
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import type { InfoProviderContext } from "game/inspection/InfoProviderContext";
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import Inspection from "game/inspection/Inspection";
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import ListInspection from "game/inspection/
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import type Tile from "game/tile/Tile";
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import TileEvent from "game/tile/TileEvent";
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import Translation from "language/Translation";
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import type { TranslationGenerator } from "ui/component/IComponent";
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import Text from "ui/component/Text";
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import { InfoDisplayLevel } from "@wayward/game/game/inspection/IInfoProvider";
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import { InspectType } from "@wayward/game/game/inspection/IInspection";
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import { InfoProvider } from "@wayward/game/game/inspection/InfoProvider";
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import type { InfoProviderContext } from "@wayward/game/game/inspection/InfoProviderContext";
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import Inspection from "@wayward/game/game/inspection/Inspection";
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import ListInspection from "@wayward/game/game/inspection/ListInspection";
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import type Tile from "@wayward/game/game/tile/Tile";
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import TileEvent from "@wayward/game/game/tile/TileEvent";
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import Translation from "@wayward/game/language/Translation";
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import type { TranslationGenerator } from "@wayward/game/ui/component/IComponent";
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declare class TileEventInspection extends Inspection<TileEvent> {
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static getFromTile(tile: Tile): TileEventInspection[];
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static getFromTileFiltered(tile: Tile, minorEvents: boolean): TileEventInspection[];
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static getFromTile(tile: Tile, context?: InfoProviderContext): TileEventInspection[];
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static getFromTileFiltered(tile: Tile, minorEvents: boolean, context?: InfoProviderContext): TileEventInspection[];
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constructor(tileEvent: TileEvent,
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constructor(tileEvent: TileEvent, context?: InfoProviderContext);
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getId(): string;
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protected getTitle(context: InfoProviderContext): Translation | undefined;
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protected getSubtitle(context: InfoProviderContext): Translation | undefined;
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protected getContent(context: InfoProviderContext): ArrayOr<Translation | InfoProvider | undefined>;
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onRemove(_: any, event: TileEvent): void;
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}
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declare
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declare namespace TileEventInspection {
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class Minors extends ListInspection<TileEventInspection> {
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static getFromTile(tile: Tile): never[] | Minors;
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constructor(
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static getFromTile(tile: Tile, context?: InfoProviderContext): never[] | Minors;
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constructor(inspections: TileEventInspection[], context?: InfoProviderContext);
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get(context: InfoProviderContext): ArrayOr<TranslationGenerator | InfoProvider>;
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getDefaultDisplayLevel(): InfoDisplayLevel;
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protected initChildTextComponent(text: TranslationGenerator): Text;
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/*!
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* Copyright 2011-
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* Copyright 2011-2024 Unlok
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* https://www.unlok.ca
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*
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* Credits & Thanks:
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@@ -8,20 +8,29 @@
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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import
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import Inspection from "game/inspection/Inspection";
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import type Tile from "game/tile/Tile";
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import type
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import
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import { InfoProvider } from "@wayward/game/game/inspection/InfoProvider";
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import type { InfoProviderContext } from "@wayward/game/game/inspection/InfoProviderContext";
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import Inspection from "@wayward/game/game/inspection/Inspection";
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import type Tile from "@wayward/game/game/tile/Tile";
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import type Translation from "@wayward/game/language/Translation";
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import type { TranslationGenerator } from "@wayward/game/ui/component/IComponent";
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import Text from "@wayward/game/ui/component/Text";
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export declare enum TileInspectionClasses {
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Main = "inspection-type-tile",
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Layer = "inspection-type-tile-layer",
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LayerTitle = "inspection-type-tile-layer-title"
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}
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export default class TileInspection extends Inspection<Tile> {
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static getFromTile(tile: Tile): TileInspection;
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constructor(tile: Tile);
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static getFromTile(tile: Tile, context?: InfoProviderContext): TileInspection;
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constructor(tile: Tile, context?: InfoProviderContext);
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getId(): string;
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getBorder(): string | undefined;
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protected getTitle(context: InfoProviderContext): Translation | undefined;
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protected getSubtitle(context: InfoProviderContext): Translation | undefined;
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protected getContent(context: InfoProviderContext): ArrayOr<Translation | InfoProvider | undefined>;
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onUpdateTile(_: any, tile: Tile): void;
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protected initChildTextComponent(text: TranslationGenerator): Text;
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private getQualityColorName;
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private getQuality;
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private getTileDescription;
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}
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@@ -0,0 +1,21 @@
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/*!
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* Copyright 2011-2024 Unlok
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* https://www.unlok.ca
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*
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* Credits & Thanks:
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* https://www.unlok.ca/credits-thanks/
|
|
7
|
+
*
|
|
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|
+
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
|
+
* https://github.com/WaywardGame/types/wiki
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*/
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import type { CollapsibleInfoProviderTabs } from "@wayward/game/game/inspection/infoProviders/CollapsableInfoProvider";
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import Runekeeper from "@wayward/game/game/milestones/milestone/Runekeeper";
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declare namespace RunekeeperInspection {
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enum Classes {
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Main = "inspection-type-milestone-runekeeper",
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Domain = "inspection-type-milestone-runekeeper-domain",
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Summary = "inspection-type-milestone-runekeeper-summary"
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}
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function getTabs(discovered: Runekeeper.DomainData[]): CollapsibleInfoProviderTabs;
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}
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export default RunekeeperInspection;
|
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@@ -1,5 +1,5 @@
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/*!
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* Copyright 2011-
|
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* Copyright 2011-2024 Unlok
|
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3
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* https://www.unlok.ca
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|
4
4
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*
|
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5
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* Credits & Thanks:
|
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@@ -8,23 +8,23 @@
|
|
|
8
8
|
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
9
|
* https://github.com/WaywardGame/types/wiki
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10
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*/
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import type { BiomeType } from "game/biome/IBiome";
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import type Creature from "game/entity/creature/Creature";
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import type { CreatureType, IDamageOutcome, IDamageOutcomeInput } from "game/entity/creature/ICreature";
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import type Human from "game/entity/Human";
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import type { DamageType, Defense } from "game/entity/IEntity";
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import type NPC from "game/entity/npc/NPC";
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import type {
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import type Port from "game/island/Port";
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import type { MultiplayerLoadingDescription } from "game/meta/Loading";
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import type { TerrainType } from "game/tile/ITerrain";
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import type Tile from "game/tile/Tile";
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import type { ISerializedTranslation } from "language/ITranslation";
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import type World from "renderer/world/World";
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import type { IVector2, IVector3 } from "utilities/math/IVector";
|
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import type { SeedType } from "utilities/random/IRandom";
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import type { BiomeType } from "@wayward/game/game/biome/IBiome";
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import type Creature from "@wayward/game/game/entity/creature/Creature";
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import type { CreatureType, IDamageInfo, IDamageOutcome, IDamageOutcomeInput } from "@wayward/game/game/entity/creature/ICreature";
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import type Human from "@wayward/game/game/entity/Human";
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import type { DamageType, Defense } from "@wayward/game/game/entity/IEntity";
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import type NPC from "@wayward/game/game/entity/npc/NPC";
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import type { TickFlag, TileUpdateType } from "@wayward/game/game/IGame";
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import type Port from "@wayward/game/game/island/Port";
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import type { MultiplayerLoadingDescription } from "@wayward/game/game/meta/Loading";
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import type { TerrainType } from "@wayward/game/game/tile/ITerrain";
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import type Tile from "@wayward/game/game/tile/Tile";
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import type { ISerializedTranslation } from "@wayward/game/language/ITranslation";
|
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import type World from "@wayward/game/renderer/world/World";
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import type { IVector2, IVector3 } from "@wayward/game/utilities/math/IVector";
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import type { SeedType } from "@wayward/utilities/random/IRandom";
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export type IslandId = `${number},${number}`;
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export declare
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export declare namespace IslandPosition {
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function toId(position: IVector2): IslandId;
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function fromId(id: IslandId): IVector2 | undefined;
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function isTransient(id: IslandId): boolean;
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*/
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delete(): void;
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tickStart(
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tickEnd(
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tickStart(options: IIslandTickOptions): any;
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tickEnd(options: IIslandTickOptions): any;
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getDefense(defense: Defense | undefined, target: Human | Creature | CreatureType, damageType?: DamageType): Defense | undefined;
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calculateAttackOutcome(damageOutcome: IDamageOutcome, input: IDamageOutcomeInput, attackValue: number, defenseValue: number): IDamageOutcome | undefined;
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getFastForwardAmount(fastForwardAmount: number): number | undefined;
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fastForwardStart(): any;
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fastForwardEnd(): any;
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/**
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*/
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randomEvents(tile: Tile, human: Human): boolean | undefined | void;
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/**
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*/
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damage(target: Human | Creature, damageInfo: IDamageInfo, attackOutcome: number): false | void;
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}
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export interface ILegacySeeds {
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type: SeedType.Legacy;
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nestedTravelCount: number;
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}
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export interface INewIslandOverrides {
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mapSize: number;
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biomeType: BiomeType;
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biomeOptions: unknown;
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}
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export interface IWell {
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quantity: number;
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copyStats?: false;
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copyStatus?: false;
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}
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export interface IIslandTickOptions {
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ticks: number;
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tickFlags?: TickFlag;
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playingHumans?: Human[];
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dueToAction?: Human;
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}
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export interface IIslandTickAsyncOptions extends IIslandTickOptions {
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onProgress?: (progess: number) => Promise<void>;
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}
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export interface IIslandFastForwardOptions extends IIslandTickAsyncOptions {
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multiplayerLoadingDescription?: MultiplayerLoadingDescription;
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}
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@@ -1,5 +1,5 @@
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1
1
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/*!
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* Copyright 2011-
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* Copyright 2011-2024 Unlok
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* https://www.unlok.ca
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*
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* Credits & Thanks:
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@@ -8,55 +8,56 @@
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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import
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import type {
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import
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import {
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import {
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import
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import
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import
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-
import
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import
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import
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import
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import
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import
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import
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import
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-
import type { IIslandEvents, IIslandLoadOptions, IMobCheck, ISeeds, IWaterContamination, IWaterFill, IWaterFillReturn, IWell
|
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import { WaterType } from "game/island/IIsland";
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import { PortManager } from "game/island/Port";
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import type { ILiquidGather } from "game/item/IItem";
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import type { IRequirementInfo } from "game/item/IItemManager";
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import ItemManager from "game/item/ItemManager";
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import type DrawnMap from "game/mapping/DrawnMap";
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import type { IGameOptions } from "game/options/IGameOptions";
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|
-
import type { IslandModifiersCollection } from "game/options/modifiers/island/IslandModifiers";
|
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-
import type { IReferenceable } from "game/reference/IReferenceManager";
|
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-
import TemperatureManager from "game/temperature/TemperatureManager";
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|
-
import type { ITerrainDescription, ITileContainer, ITileData } from "game/tile/ITerrain";
|
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|
-
import { TerrainType } from "game/tile/ITerrain";
|
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|
-
import type { ITerrainLoot, ITerrainLootItem } from "game/tile/TerrainResources";
|
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|
-
import Tile from "game/tile/Tile";
|
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import TileEventManager from "game/tile/TileEventManager";
|
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import
|
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import
|
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-
import
|
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-
import type {
|
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|
-
import
|
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-
import
|
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-
import {
|
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-
import
|
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-
import
|
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-
import type {
|
|
53
|
-
import type {
|
|
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|
+
import type { Game } from "@wayward/game/game/Game";
|
|
12
|
+
import type { IGameOld } from "@wayward/game/game/IGame";
|
|
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|
+
import { Quality } from "@wayward/game/game/IObject";
|
|
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|
+
import { TickHelper } from "@wayward/game/game/TickHelper";
|
|
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|
+
import type { BiomeTypes, IBiomeDescription } from "@wayward/game/game/biome/IBiome";
|
|
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|
+
import DoodadManager from "@wayward/game/game/doodad/DoodadManager";
|
|
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|
+
import Human from "@wayward/game/game/entity/Human";
|
|
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|
+
import type { SkillType } from "@wayward/game/game/entity/IHuman";
|
|
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|
+
import Creature from "@wayward/game/game/entity/creature/Creature";
|
|
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|
+
import CreatureManager from "@wayward/game/game/entity/creature/CreatureManager";
|
|
21
|
+
import type { IDamageInfo, IDamageOutcome, IDamageOutcomeInput } from "@wayward/game/game/entity/creature/ICreature";
|
|
22
|
+
import CorpseManager from "@wayward/game/game/entity/creature/corpse/CorpseManager";
|
|
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|
+
import CreatureZoneManager from "@wayward/game/game/entity/creature/zone/CreatureZoneManager";
|
|
24
|
+
import FlowFieldManager from "@wayward/game/game/entity/flowfield/FlowFieldManager";
|
|
25
|
+
import NPCManager from "@wayward/game/game/entity/npc/NPCManager";
|
|
26
|
+
import type { TurnTypeFlag } from "@wayward/game/game/entity/player/IPlayer";
|
|
27
|
+
import type { IIslandEvents, IIslandFastForwardOptions, IIslandLoadOptions, IIslandTickOptions, IMobCheck, ISeeds, IslandId, IWaterContamination, IWaterFill, IWaterFillReturn, IWell } from "@wayward/game/game/island/IIsland";
|
|
28
|
+
import { WaterType } from "@wayward/game/game/island/IIsland";
|
|
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|
+
import { PortManager } from "@wayward/game/game/island/Port";
|
|
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|
+
import type { ILiquidGather, IRangedResolvedDirection } from "@wayward/game/game/item/IItem";
|
|
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|
+
import type { IRequirementInfo } from "@wayward/game/game/item/IItemManager";
|
|
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|
+
import ItemManager from "@wayward/game/game/item/ItemManager";
|
|
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|
+
import type DrawnMap from "@wayward/game/game/mapping/DrawnMap";
|
|
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|
+
import type { IGameOptions } from "@wayward/game/game/options/IGameOptions";
|
|
35
|
+
import type { IslandModifiersCollection } from "@wayward/game/game/options/modifiers/island/IslandModifiers";
|
|
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|
+
import type { IReferenceable } from "@wayward/game/game/reference/IReferenceManager";
|
|
37
|
+
import TemperatureManager from "@wayward/game/game/temperature/TemperatureManager";
|
|
38
|
+
import type { ITerrainDescription, ITileContainer, ITileData } from "@wayward/game/game/tile/ITerrain";
|
|
39
|
+
import { TerrainType } from "@wayward/game/game/tile/ITerrain";
|
|
40
|
+
import type { ITerrainLoot, ITerrainLootItem } from "@wayward/game/game/tile/TerrainResources";
|
|
41
|
+
import Tile from "@wayward/game/game/tile/Tile";
|
|
42
|
+
import TileEventManager from "@wayward/game/game/tile/TileEventManager";
|
|
43
|
+
import Translation from "@wayward/game/language/Translation";
|
|
44
|
+
import World from "@wayward/game/renderer/world/World";
|
|
45
|
+
import type { IPostSerializeCallback, IPreSerializeCallback, ISerializer } from "@wayward/game/save/serializer/ISerializer";
|
|
46
|
+
import type { IVersionInfo } from "@wayward/game/utilities/Version";
|
|
47
|
+
import Version from "@wayward/game/utilities/Version";
|
|
48
|
+
import { Direction } from "@wayward/game/utilities/math/Direction";
|
|
49
|
+
import type { IVector2, IVector3 } from "@wayward/game/utilities/math/IVector";
|
|
50
|
+
import Vector2 from "@wayward/game/utilities/math/Vector2";
|
|
51
|
+
import EventEmitter from "@wayward/utilities/event/EventEmitter";
|
|
52
|
+
import type { Random } from "@wayward/utilities/random/Random";
|
|
53
|
+
import type { LegacySeededGenerator } from "@wayward/utilities/random/generators/LegacySeededGenerator";
|
|
54
|
+
import type { PCGSeededGenerator } from "@wayward/utilities/random/generators/PCGSeededGenerator";
|
|
54
55
|
export interface IIslandDetails {
|
|
55
56
|
seed: number;
|
|
56
57
|
biomeType: BiomeTypes;
|
|
57
58
|
offset: IVector2;
|
|
58
59
|
}
|
|
59
|
-
export declare
|
|
60
|
+
export declare namespace IIslandDetails {
|
|
60
61
|
const NOOP: IIslandDetails;
|
|
61
62
|
}
|
|
62
63
|
/**
|
|
@@ -73,8 +74,8 @@ export default class Island extends EventEmitter.Host<IIslandEvents> implements
|
|
|
73
74
|
readonly ports: PortManager;
|
|
74
75
|
readonly temperature: TemperatureManager;
|
|
75
76
|
readonly tileEvents: TileEventManager;
|
|
76
|
-
readonly time: TimeManager;
|
|
77
77
|
readonly world: World;
|
|
78
|
+
readonly zones: CreatureZoneManager;
|
|
78
79
|
/**
|
|
79
80
|
* The version this island was originally made on
|
|
80
81
|
*/
|
|
@@ -89,11 +90,9 @@ export default class Island extends EventEmitter.Host<IIslandEvents> implements
|
|
|
89
90
|
*/
|
|
90
91
|
saveVersion: Version.String;
|
|
91
92
|
saveBuildTime: number;
|
|
93
|
+
biomeOptions?: unknown;
|
|
92
94
|
biomeType: BiomeTypes;
|
|
93
|
-
civilizationScore: number;
|
|
94
|
-
civilizationScoreTiles: Record<number, number>;
|
|
95
95
|
contaminatedWater: IWaterContamination[];
|
|
96
|
-
creatureSpawnTimer: number;
|
|
97
96
|
loadCount: number;
|
|
98
97
|
name?: string;
|
|
99
98
|
position: IVector2;
|
|
@@ -101,7 +100,6 @@ export default class Island extends EventEmitter.Host<IIslandEvents> implements
|
|
|
101
100
|
readonly treasureMaps: DrawnMap[];
|
|
102
101
|
readonly wellData: SaferNumberIndexedObject<IWell>;
|
|
103
102
|
referenceId?: number;
|
|
104
|
-
templateBiomeOptions: ITemplateBiomeOptions | undefined;
|
|
105
103
|
tileContainers: ITileContainer[];
|
|
106
104
|
tileData: SaferNumberIndexedObject<SaferNumberIndexedObject<SaferNumberIndexedObject<ITileData[]>>>;
|
|
107
105
|
readonly seeds: ISeeds;
|
|
@@ -111,11 +109,15 @@ export default class Island extends EventEmitter.Host<IIslandEvents> implements
|
|
|
111
109
|
/**
|
|
112
110
|
* Set of players on this island
|
|
113
111
|
*/
|
|
114
|
-
readonly players: Set<Human<number>>;
|
|
112
|
+
readonly players: Set<Human<unknown, number, import("@wayward/game/game/reference/IReferenceManager").ReferenceType.NPC | import("@wayward/game/game/reference/IReferenceManager").ReferenceType.Player>>;
|
|
115
113
|
/**
|
|
116
114
|
* Entity move types in fov on this island
|
|
117
115
|
*/
|
|
118
|
-
readonly moveTypesInFov: Map<"-1-0" | "-1-1" | "-1-2" | "-1-4" | "-1-8" | "-1-16" | "-1-32" | "-1-64" | "-1-128" | "-1-256" | "-1-512" | "-1-1024" | "-1-15" | "0-0" | "0-1" | "0-2" | "0-4" | "0-8" | "0-16" | "0-32" | "0-64" | "0-128" | "0-256" | "0-512" | "0-1024" | "0-15" | "1-0" | "1-1" | "1-2" | "1-4" | "1-8" | "1-16" | "1-32" | "1-64" | "1-128" | "1-256" | "1-512" | "1-1024" | "1-15", Set<Human<number>>>;
|
|
116
|
+
readonly moveTypesInFov: Map<"-1-0" | "-1-1" | "-1-2" | "-1-4" | "-1-8" | "-1-16" | "-1-32" | "-1-64" | "-1-128" | "-1-256" | "-1-512" | "-1-1024" | "-1-2048" | "-1-4096" | "-1-15" | "0-0" | "0-1" | "0-2" | "0-4" | "0-8" | "0-16" | "0-32" | "0-64" | "0-128" | "0-256" | "0-512" | "0-1024" | "0-2048" | "0-4096" | "0-15" | "1-0" | "1-1" | "1-2" | "1-4" | "1-8" | "1-16" | "1-32" | "1-64" | "1-128" | "1-256" | "1-512" | "1-1024" | "1-2048" | "1-4096" | "1-15", Set<Human<unknown, number, import("@wayward/game/game/reference/IReferenceManager").ReferenceType.NPC | import("@wayward/game/game/reference/IReferenceManager").ReferenceType.Player>>>;
|
|
117
|
+
/**
|
|
118
|
+
* Helps instruct when to tick when in simulated turn mode
|
|
119
|
+
*/
|
|
120
|
+
readonly simulatedTickHelper: TickHelper;
|
|
119
121
|
previousSaveVersion: IVersionInfo | undefined;
|
|
120
122
|
brokenReferencesCount: number;
|
|
121
123
|
readonly id: IslandId;
|
|
@@ -127,18 +129,21 @@ export default class Island extends EventEmitter.Host<IIslandEvents> implements
|
|
|
127
129
|
modifiersCollection?: IslandModifiersCollection;
|
|
128
130
|
details?: IIslandDetails;
|
|
129
131
|
private _ranUpgrade;
|
|
130
|
-
private
|
|
132
|
+
private readonly serializedSizeTracker;
|
|
133
|
+
private _isFastForwarding;
|
|
134
|
+
get isFastForwarding(): boolean;
|
|
131
135
|
constructor(game?: Game, position?: IVector2, seed?: number, mapSize?: number);
|
|
132
136
|
toString(): string;
|
|
137
|
+
createStaticRandom(seed?: number): Random<PCGSeededGenerator>;
|
|
133
138
|
private registerMemoryLeakDetector;
|
|
134
139
|
preSerializeObject(serializer: ISerializer): void;
|
|
135
140
|
postSerializeObject(serializer: ISerializer): void;
|
|
136
141
|
preSerializeProperty(serializer: ISerializer, key: string): void;
|
|
137
142
|
postSerializeProperty(serializer: ISerializer, key: string): void;
|
|
138
143
|
onUnserialized(serializer: ISerializer): void;
|
|
139
|
-
get biome():
|
|
144
|
+
get biome(): IBiomeDescription;
|
|
140
145
|
get isLoaded(): boolean;
|
|
141
|
-
get tiles():
|
|
146
|
+
get tiles(): SaferNumberIndexedObject<Tile>;
|
|
142
147
|
get hasLoadedItemReferences(): boolean;
|
|
143
148
|
get isLocalIsland(): boolean;
|
|
144
149
|
/**
|
|
@@ -163,7 +168,7 @@ export default class Island extends EventEmitter.Host<IIslandEvents> implements
|
|
|
163
168
|
*/
|
|
164
169
|
private deactivate;
|
|
165
170
|
private gameOptionsCached?;
|
|
166
|
-
getGameOptions(): IGameOptions
|
|
171
|
+
getGameOptions(): ImmutableObject<IGameOptions>;
|
|
167
172
|
clearGameOptionsCache(): void;
|
|
168
173
|
rename(human: Human, newName: string): void;
|
|
169
174
|
private generatedName?;
|
|
@@ -185,7 +190,6 @@ export default class Island extends EventEmitter.Host<IIslandEvents> implements
|
|
|
185
190
|
unload(): void;
|
|
186
191
|
delete(): void;
|
|
187
192
|
private deleteIfDeserialized;
|
|
188
|
-
private fastForward;
|
|
189
193
|
hydrateFromOldGame(oldGame: IGameOld): void;
|
|
190
194
|
/**
|
|
191
195
|
* Gets the total distance away the current island is from 0, 0 as a positive value.
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@@ -205,23 +209,18 @@ export default class Island extends EventEmitter.Host<IIslandEvents> implements
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createTile(x: number, y: number, z: number, index: number, rendererData: number, quality: Quality): Tile;
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setTile(x: number, y: number, z: number, tile: Tile): Tile;
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getOrCreateTile(index: number, x: number, y: number, z: number, rendererData: number, quality: Quality): Tile;
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updateFlowFieldTile(tile: Tile, tileUpdateType: TileUpdateType, updatedRenderer?: boolean): void;
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/**
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* Checks if island.tileData is synced with Tile.data
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*/
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checkTileState(): void;
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processWaterContamination(): void;
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addPlayer(human: Human,
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addPlayer(human: Human, refreshStatuses?: boolean): void;
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removePlayer(human: Human, isAbsentPlayer?: boolean): void;
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getPlayers(includeGhosts?: boolean, includeConnecting?: boolean): Human[];
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getReputation(): number;
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getMalignity(): number;
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getBenignity(): number;
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getMaxHealth(): number;
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getMaxWeight(): number;
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getSkillPercent(skill: SkillType): number;
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getPlayerAverage(calc: (player: Human) => number | undefined, round?: boolean): number;
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updateReputation(reputation: number): void;
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/**
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* Check the amount of water tiles there is connected to a supplied x/y area
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*/
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@@ -231,34 +230,74 @@ export default class Island extends EventEmitter.Host<IIslandEvents> implements
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calculateDamageOutcome(input: IDamageOutcomeInput): IDamageOutcome | undefined;
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damage(target: Human | Creature, damageInfo: IDamageInfo, causesBlood?: boolean): number | undefined;
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/**
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* Calculates the light level of a tile.
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* Calculates the light level and light color of a tile.
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* @returns 32bit number representing RED GREEN BLUE ALPHA
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*/
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calculateTileLightLevel(tile: Tile): number;
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getLightSourceAt(x: number, y: number, z: number): number;
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checkForTargetInRange(tile: Tile, direction: Direction.Cardinal, range: number, includePlayers?: boolean): IMobCheck;
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fireBreath(x: number, y: number, z: number, facingDirection: Direction, itemName?: Translation, player?: boolean): void;
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coolFires(requirements: IRequirementInfo, human: Human): void;
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/**
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*
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* @param tile The tile to apply from
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* @param towardsTileOrDirection The `Tile`, `Vector2` (direction vector, not point), or `Direction` to do the ranged action towards
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* @param range The range to use the action at. If `towardsTileOrDirection` is a `Tile`, this will be capped by the tile's distance
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* @param accuracy 1.0 = perfectly accurate in target direction, 0.5 = can be perpendicular, 0.0 = can be in any direction around the check tile
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*/
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applyRangedAccuracy(tile: Tile, towardsTileOrDirection: Tile | Vector2 | Direction, range: number, accuracy?: number): IRangedResolvedDirection;
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/**
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*
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* @param tile The tile to apply from
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* @param towardsTileOrDirection The `Tile`, `Vector2` (direction vector, not point), or `Direction` to do the ranged action towards
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* @param range The range to use the action at. If `towardsTileOrDirection` is a `Tile`, this will be capped by the tile's distance
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* @param accuracy 1.0 = perfectly accurate in target direction, 0.5 = can be perpendicular, 0.0 = can be in any direction around the check tile
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* @param clientSide Returns a list of directions to raycast to that ensures that all potential end tiles will be tested against
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*/
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applyRangedAccuracy(tile: Tile, towardsTileOrDirection: Tile | Vector2 | Direction, range: number, accuracy: number | undefined, clientSide: true): IRangedResolvedDirection[];
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/**
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*
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* @param tile The tile to check from
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* @param ranged The range & direction vector to check towards. Generate this information using `applyRangedAccuracy`
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* @param includePlayers Whether players can be hit by this check
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*/
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checkForTargetInRange(tile: Tile, ranged: IRangedResolvedDirection, includePlayers?: boolean): IMobCheck;
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fireBreath(x: number, y: number, z: number, facingDirection: Direction, itemName?: Translation, human?: Human): void;
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coolFires(requirements: IRequirementInfo, human: Human): void;
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/**
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* Gets the growing speed (or chance to grow more every tick).
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* @param quality Quality of the item or tile to check the growing speed of.
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*/
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getGrowingSpeed(terrainType: TerrainType, quality?: Quality, magicValue?: number): number;
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/**
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* This is called on each active island on each game tick (16ms) when in simulated mode
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*/
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processSimulateTick(timeStamp: number): void;
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triggerTickPacket(playingHumans?: Human[]): void;
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/**
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* Called when the island is ticking during simulated or real-time mode
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*/
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tickRealtime(): void;
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/**
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* Marks that the human had a turn
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* In manual turn mode, it will tick the humans stat timers & the game
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*/
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passTurn(human: Human, turnType?: TurnTypeFlag, dueToAction?: boolean): void;
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/**
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* Fast forwards an island by running lots of ticks.
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* Defaults to IslandFastForward tick flag with no playing humans.
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*/
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fastForward(options: IIslandFastForwardOptions): Promise<void>;
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/**
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* Collection of things to perform on each tick
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*/
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tick(options?: IIslandTickOptions): void;
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/**
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* Collection of things to perform on each tick
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*/
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private tickAsync;
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private processTickFlags;
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private processTickFlagsAsync;
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private updateTablesAndWeight;
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private updateEntityFov;
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/**
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* Compute lights around each human
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*/
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private processLights;
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private processTimers;
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private runRandomEvents;
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/**
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@@ -269,7 +308,7 @@ export default class Island extends EventEmitter.Host<IIslandEvents> implements
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/**
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* @returns a range value for the weapon being shot based on the weapon range and the players skill with that weapon type. This value then becomes the maximum potential range of the current shot.
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*/
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rangeFinder(weaponRange: number,
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rangeFinder(weaponRange: number, human: Human, skillUse: SkillType, get?: "random" | "min" | "max"): number;
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getRandomQuality(bonusQuality?: number): Quality.None | Quality.Superior | Quality.Remarkable | Quality.Exceptional;
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getQualityDurabilityBonus(quality: Quality, itemDurability: number, getMax?: boolean): number;
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/**
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