@wayward/types 2.13.5-beta.dev.20230726.1 → 2.13.5-beta.dev.20230727.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -16,7 +16,7 @@ import { CreatureType } from "game/entity/creature/ICreature";
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import EntityWithStats from "game/entity/EntityWithStats";
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import type { IAttack, ICausesDamage, IEntityConstructorOptions } from "game/entity/IEntity";
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import { AttackType, DamageType, IStatChangeInfo, StatusEffectChangeReason, StatusType } from "game/entity/IEntity";
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import type { ICheckUnderOptions, ICrafted, ICustomizations, IHumanEvents, ILoadOnIslandOptions, IRestData, IVoyageInfo } from "game/entity/IHuman";
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import type { ICheckUnderOptions, ICrafted, ICustomizations, IHumanEvents, ILoadOnIslandOptions, IRestData, IVoyageInfo, WalkPathChangeReason } from "game/entity/IHuman";
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import { EquipType, RestCancelReason, SkillType } from "game/entity/IHuman";
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import type { IStat } from "game/entity/IStats";
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import { Stat } from "game/entity/IStats";
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@@ -254,7 +254,7 @@ export default abstract class Human<TypeType extends number = number> extends En
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getMovementIntent(): IMovementIntent;
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updateMovementIntent(movementIntent: IMovementIntent): boolean;
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hasWalkPath(): boolean;
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-
setWalkPath(path: IVector2[] | undefined, force?: boolean): void;
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setWalkPath(path: IVector2[] | undefined, force?: boolean, reason?: WalkPathChangeReason): void;
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protected onDie(): void;
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checkUnder(inFacingDirection?: boolean, options?: ICheckUnderOptions): ICheckUnderOptions;
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trampleFire(fireEvent: TileEvent): void;
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@@ -159,6 +159,11 @@ export interface IHumanEvents extends Events<EntityWithStats>, ISkillEvents {
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* @returns The movement intent of the player or undefined to use the default logic
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*/
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getMovementIntent(): IMovementIntent | undefined;
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/**
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* Called when the walk path of the player is about to change.
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* @returns False to prevent the walk path change or undefined to use the default logic
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*/
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canChangeWalkPath(walkPath: IVector2[] | undefined, reason: WalkPathChangeReason): false | undefined;
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/**
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* Called when the walk path of the player changes.
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*/
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@@ -376,6 +381,7 @@ export declare enum RestCancelReason {
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WaterPoured = 7
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}
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export declare const restCancelReasonMessageMap: Record<RestCancelReason, Message | undefined>;
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export type WalkPathChangeReason = "Damage" | "Overburdened" | "Unknown";
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export interface IRestData {
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type: RestType;
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startHealth: number;
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package/package.json
CHANGED