@wayward/types 2.13.4-beta.dev.20230705.3 → 2.13.5-beta
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +20 -20
- package/README.md +27 -27
- package/definitions/game/game/entity/Human.d.ts +2 -2
- package/definitions/game/game/entity/IHuman.d.ts +6 -0
- package/definitions/game/game/entity/action/ActionsRegistration.d.ts +9 -9
- package/definitions/game/game/entity/action/actions/Dismount.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Drop.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Extinguish.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/InterruptResponse.d.ts +14 -0
- package/definitions/game/game/entity/action/actions/Paddle.d.ts +14 -0
- package/definitions/game/game/entity/action/actions/Rename.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Repair.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Rest.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Ride.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Sleep.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/ToggleVehicle.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/UpdateItemQuickSlot.d.ts +14 -0
- package/definitions/game/game/entity/action/actions/Upgrade.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/UseItem.d.ts +14 -0
- package/definitions/game/game/entity/action/actions/helper/GatherTreasure.d.ts +22 -0
- package/definitions/game/game/entity/action/usable/actions/UsableActionsWorld.d.ts +1 -1
- package/definitions/game/game/entity/creature/Pathing.d.ts +30 -0
- package/definitions/game/game/entity/npc/NPC.d.ts +1 -1
- package/definitions/game/game/entity/npc/npcs/IMerchant.d.ts +12 -0
- package/definitions/game/game/entity/npc/npcs/Shipper.d.ts +1 -1
- package/definitions/game/game/entity/player/quest/Requirements.d.ts +4 -4
- package/definitions/game/game/entity/player/quest/requirement/BuildRequirement.d.ts +1 -1
- package/definitions/game/game/entity/player/quest/requirement/CollectItemRequirement.d.ts +1 -1
- package/definitions/game/game/entity/player/quest/requirement/CraftRequirement.d.ts +1 -1
- package/definitions/game/game/entity/player/quest/requirement/DismantleRequirement.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/creature/CreatureHealth.d.ts +17 -0
- package/definitions/game/game/inspection/infoProviders/creature/CreatureTamedInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/creature/Happiness.d.ts +22 -0
- package/definitions/game/game/inspection/infoProviders/item/ItemDetails.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/ItemUses.d.ts +74 -74
- package/definitions/game/game/inspection/infoProviders/item/use/ItemDisassembleInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/shared/SharedLightSourceInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/stat/AttackInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/stat/FerocityInfo.d.ts +1 -1
- package/definitions/game/game/inspection/inspections/CorpseInspection.d.ts +1 -1
- package/definitions/game/game/item/Item.d.ts +1 -2
- package/definitions/game/game/item/ItemManager.d.ts +8 -1
- package/definitions/game/game/magic/MagicalPropertyManager.d.ts +1 -1
- package/definitions/game/game/options/modifiers/milestone/MilestoneModifiersManager.d.ts +1 -1
- package/definitions/game/game/reference/IReferenceManager.d.ts +1 -1
- package/definitions/game/game/reference/ReferenceManager.d.ts +3 -2
- package/definitions/game/language/Dictionary.d.ts +14 -13
- package/definitions/game/language/DictionaryMap.d.ts +29 -27
- package/definitions/game/language/dictionary/Misc.d.ts +4 -0
- package/definitions/game/language/dictionary/UiTranslation.d.ts +604 -600
- package/definitions/game/language/english/player/BadTemperatureLevels.d.ts +13 -0
- package/definitions/game/language/english/player/ExhaustionLevels.d.ts +13 -0
- package/definitions/game/language/english/player/Slot.d.ts +13 -0
- package/definitions/game/language/english/ui/ChangelogSections.d.ts +13 -0
- package/definitions/game/language/english/ui/PowerModes.d.ts +13 -0
- package/definitions/game/language/english/ui/SteamInputKeyboardPosition.d.ts +13 -0
- package/definitions/game/multiplayer/Multiplayer.d.ts +5 -0
- package/definitions/game/multiplayer/packets/client/DisplayInterruptPacket.d.ts +19 -0
- package/definitions/game/multiplayer/packets/client/EmitPlayerEventPacket.d.ts +20 -0
- package/definitions/game/multiplayer/packets/client/SetPlayerZPacket.d.ts +16 -0
- package/definitions/game/multiplayer/packets/server/KeepAlivePacket.d.ts +21 -0
- package/definitions/game/multiplayer/packets/server/LogsPacket.d.ts +19 -0
- package/definitions/game/multiplayer/packets/server/UiDataUpdatePacket.d.ts +18 -0
- package/definitions/game/multiplayer/packets/server/UpdateDialogInfoPacket.d.ts +20 -0
- package/definitions/game/multiplayer/packets/server/UpdateQuickSlotInfoPacket.d.ts +20 -0
- package/definitions/game/multiplayer/packets/shared/MarkAsExploredPacket.d.ts +18 -0
- package/definitions/game/multiplayer/packets/shared/UpdateMovementIntentPacket.d.ts +18 -0
- package/definitions/game/multiplayer/packets/shared/UpdateWalkPathPacket.d.ts +20 -0
- package/definitions/game/renderer/particle/Particle.d.ts +41 -0
- package/definitions/game/renderer/spriteBatch/SpriteBatch.d.ts +13 -0
- package/definitions/game/save/data/ISaveDataGlobal.d.ts +6 -0
- package/definitions/game/ui/component/Article.d.ts +14 -0
- package/definitions/game/ui/component/Input.d.ts +6 -1
- package/definitions/game/ui/component/InputButton.d.ts +0 -1
- package/definitions/game/ui/input/BindableManager.d.ts +2 -2
- package/definitions/game/ui/input/IInput.d.ts +1 -1
- package/definitions/game/ui/old/functional/FunctionalTooltip.d.ts +11 -0
- package/definitions/game/ui/old/functional/IFunctionalTooltip.d.ts +37 -0
- package/definitions/game/ui/screen/screens/game/component/Item.d.ts +131 -0
- package/definitions/game/ui/screen/screens/game/component/ItemComponent.d.ts +1 -1
- package/definitions/game/ui/screen/screens/game/component/QuadrantComponent.d.ts +1 -1
- package/definitions/game/ui/screen/screens/game/dialog/EquipmentDialog.d.ts +1 -1
- package/definitions/game/ui/screen/screens/game/dialog/IslandsDialog.d.ts +65 -0
- package/definitions/game/ui/screen/screens/game/static/ActionBar.d.ts +6 -1
- package/definitions/game/ui/screen/screens/game/static/Quickslots.d.ts +20 -0
- package/definitions/game/ui/screen/screens/game/static/actions/ActionBarBindableManager.d.ts +5 -5
- package/definitions/game/ui/screen/screens/game/static/stats/IStatDisplayDescription.d.ts +1 -1
- package/definitions/game/ui/screen/screens/game/static/stats/Reputation.d.ts +13 -0
- package/definitions/game/ui/screen/screens/menu/menus/HelpArticle.d.ts +16 -0
- package/definitions/game/ui/screen/screens/menu/menus/newgame/customgameoptions/TabInventory.d.ts +15 -0
- package/definitions/game/ui/screen/screens/menu/menus/newgame/customgameoptions/TabIsland.d.ts +15 -0
- package/definitions/game/ui/screen/screens/menu/menus/options/BindingsMenu.d.ts +23 -0
- package/definitions/game/ui/screen/screens/menu/menus/pause/ModesMenu.d.ts +22 -0
- package/definitions/game/utilities/collection/Arrays.d.ts +1 -0
- package/definitions/game/utilities/game/TileHelpers.d.ts +123 -0
- package/definitions/game/utilities/game/TilePosition.d.ts +12 -0
- package/definitions/game/utilities/random/generators/RandomItem.d.ts +26 -0
- package/definitions/game/utilities/random/generators/RandomRange.d.ts +26 -0
- package/definitions/hosts/shared/globals.d.ts +1 -1
- package/definitions/language-sync/language.d.ts +11 -0
- package/definitions/test/util/mochaNUnitReporter.d.ts +38 -0
- package/package.json +24 -24
- package/tsconfig.json +7 -7
- package/tsconfig.mod.base.json +45 -44
- /package/definitions/game/game/entity/action/actions/{PickUp.d.ts → Pickup.d.ts} +0 -0
- /package/definitions/game/game/entity/action/actions/{PickUpAllItems.d.ts → PickupAllItems.d.ts} +0 -0
- /package/definitions/game/game/entity/action/actions/{PickUpExcrement.d.ts → PickupExcrement.d.ts} +0 -0
- /package/definitions/game/game/entity/action/actions/{PickUpItem.d.ts → PickupItem.d.ts} +0 -0
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@@ -22,6 +22,6 @@ export default class CreatureTamedInfoProvider extends InfoProvider {
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constructor(creature: Creature);
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getClass(): string[];
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hasContent(): boolean;
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get(): (
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get(): (import("game/inspection/InfoProvider").SimpleInfoProvider | LabelledValue)[];
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private getHappinessMessage;
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}
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/*!
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* Copyright 2011-2021 Unlok
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* https://www.unlok.ca
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*
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* Credits & Thanks:
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* https://www.unlok.ca/credits-thanks/
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*
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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import type Creature from "game/entity/creature/Creature";
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import { InfoProvider } from "game/inspection/InfoProvider";
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export default class HappinessInfoProvider extends InfoProvider {
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private readonly creature;
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private message;
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constructor(creature: Creature);
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getClass(): string[];
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hasContent(): boolean;
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get(): import("../../../../language/impl/TranslationImpl").default;
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onTickEnd(): void;
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private getHappinessMessage;
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}
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private readonly description;
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constructor(item: Item | ItemType);
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getClass(): string[];
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get(): (0 |
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get(): (0 | import("game/inspection/InfoProvider").SimpleInfoProvider | LabelledValue | ItemWorthInfoProvider)[];
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private getInsulation;
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private getPreservation;
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private getGroupings;
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protected getUses(description: IItemDescription): ActionType[];
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protected getUseDisplayLevel(action: ActionType, context: InfoProviderContext): InfoDisplayLevel;
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protected getUseInfoHandlers(): (import("../UseInfo").default<{
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civilizationScore: number | undefined;
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equip: import("../../../entity/IHuman").EquipType;
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entityType: EntityType.Item;
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value?: Item | undefined;
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type: ItemType;
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description: IItemDescription;
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quality: import("../../../IObject").Quality;
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action: ActionType.
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union: import("../UseInfo").IUseInfoBase<Item, ActionType.
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action: ActionType.Equip;
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union: import("../UseInfo").IUseInfoBase<Item, ActionType.Equip>;
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details: Set<symbol>;
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}, ActionType.
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}, ActionType.Equip, {
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getMagicalEquipTypes: () => Set<import("../../../magic/MagicalPropertyType").MagicalPropertyType>;
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} & {
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getMagicalPropertyLabels: () => Map<import("../../../magic/MagicalPropertyType").MagicalPropertyType, UiTranslation>;
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} & {
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isMagicalPropertyPercentage: (property: import("../../../magic/MagicalPropertyType").MagicalPropertyType) => boolean;
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} & {
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isMagicalPropertyPercentagePremultiplied: (property: import("../../../magic/MagicalPropertyType").MagicalPropertyType) => boolean;
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} & {
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getAttack: () => import("../MagicalPropertyValue").default | undefined;
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} & {
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getDefense: () => (TranslationImpl | import("../MagicalPropertyValue").default)[];
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} & {
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formatInsulation: (insulation?: number | undefined, type?: import("../../../temperature/ITemperature").TempType | undefined) => import("../LabelledValue").default;
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} & {
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getInsulationOfType: (type: import("../../../temperature/ITemperature").TempType) => import("../LabelledValue").default | undefined;
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} & {
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getInsulation: () => (import("../LabelledValue").default | undefined)[];
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} & {
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getMagicEffect: (magic: import("../../../magic/MagicalPropertyManager").MagicalPropertyEntry) => import("../LabelledValue").default;
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} & {
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getMagic: () => import("../LabelledValue").default[];
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}, Item> | import("../UseInfo").default<{
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dismantle: import("game/item/IItem").IDismantleDescription;
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entityType: EntityType.Item;
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value?: Item | undefined;
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type: ItemType;
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description: IItemDescription;
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quality: import("../../../IObject").Quality;
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action: ActionType.Dismantle;
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union: import("../UseInfo").IUseInfoBase<Item, ActionType.Dismantle>;
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details: Set<symbol>;
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}, ActionType.Dismantle, {}, Item> | import("../UseInfo").default<{
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onConsume: [import("../../../entity/IStats").Stat, number][];
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skill: import("../../../entity/IHuman").SkillType | undefined;
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}, ActionType.Eat | ActionType.DrinkItem | ActionType.Heal | ActionType.Cure | ActionType.HealOther, {
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generateUseConsumeTooltip: () => (tooltip: import("../../../../ui/tooltip/Tooltip").default, stat: import("../../../entity/IStats").Stat, base: number) => import("../../../../ui/tooltip/Tooltip").default;
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}, Item> | import("../UseInfo").default<{
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doodadContainer: import("../../../doodad/IDoodad").IDoodadDescription | undefined;
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civilizationScore: number | undefined;
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entityType: EntityType.Item;
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value?: Item | undefined;
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type: ItemType;
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union: import("../UseInfo").IUseInfoBase<Item, ActionType.Offer>;
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details: Set<symbol>;
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stoke: number;
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quality: import("../../../IObject").Quality;
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action: ActionType.StokeFire;
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}, ActionType.StokeFire, {}, Item> | import("../UseInfo").default<{
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civilizationScore: number | undefined;
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growingSpeed: number | undefined;
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} & {
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ranged: import("game/item/IItem").IRanged;
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type: ItemType;
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description: IItemDescription;
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quality: import("../../../IObject").Quality;
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action: ActionType.Cast | ActionType.Fire;
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union: import("../UseInfo").IUseInfoBase<Item, ActionType.Cast | ActionType.Fire>;
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details: Set<symbol>;
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}, ActionType.Cast | ActionType.Fire, {}, Item> | import("../UseInfo").default<import("../UseInfo").IUseInfoBase<Item, ActionType.StartFire | ActionType.Ignite | ActionType.Equip>, ActionType.StartFire | ActionType.Ignite | ActionType.Equip, {}, Item> | import("../UseInfo").default<{
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telescopy: number;
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action: ActionType.
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action: ActionType.Equip;
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union: import("../UseInfo").IUseInfoBase<Item, ActionType.Equip>;
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}, ActionType.Equip, {}, Item> | import("../UseInfo").default<{
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requiredItems: (import("game/item/IItem").ItemTypeGroup | ItemType)[];
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entityType: EntityType.Item;
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value?: Item | undefined;
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quality: import("../../../IObject").Quality;
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action: ActionType.
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union: import("../UseInfo").IUseInfoBase<Item, ActionType.
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action: ActionType.Disassemble;
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union: import("../UseInfo").IUseInfoBase<Item, ActionType.Disassemble>;
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details: Set<symbol>;
|
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}, ActionType.
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}, ActionType.Disassemble, {
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getRequiredItems: () => TranslationImpl[];
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}, Item> | import("../UseInfo").default<{
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damage: number;
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value?: Item | undefined;
|
|
@@ -205,7 +196,16 @@ export default class ItemUses extends Uses<Item> {
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action: ActionType.Build;
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union: import("../UseInfo").IUseInfoBase<Item, ActionType.Build>;
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details: Set<symbol>;
|
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|
-
}, ActionType.Build, {}, Item> | import("../UseInfo").default<
|
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}, ActionType.Build, {}, Item> | import("../UseInfo").default<{
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value?: Item | undefined;
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type: ItemType;
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description: IItemDescription;
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quality: import("../../../IObject").Quality;
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action: ActionType.Craft;
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union: import("../UseInfo").IUseInfoBase<Item, ActionType.Craft>;
|
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+
details: Set<symbol>;
|
|
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+
}, ActionType.Craft, {}, Item>)[];
|
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|
protected getUse(description: IItemDescription, action: ActionType): TranslationImpl;
|
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}
|
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|
declare module "game/inspection/InfoProviderContext" {
|
|
@@ -12,7 +12,7 @@ import { ActionType } from "game/entity/action/IAction";
|
|
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12
12
|
import UseInfo from "game/inspection/infoProviders/UseInfo";
|
|
13
13
|
import type Item from "game/item/Item";
|
|
14
14
|
declare const _default: UseInfo<{
|
|
15
|
-
requiredItems: (import("../../../../item/IItem").
|
|
15
|
+
requiredItems: (import("../../../../item/IItem").ItemTypeGroup | import("../../../../item/IItem").ItemType)[];
|
|
16
16
|
entityType: import("../../../../entity/IEntity").EntityType.Item;
|
|
17
17
|
value?: Item | undefined;
|
|
18
18
|
type: import("../../../../item/IItem").ItemType;
|
|
@@ -33,5 +33,5 @@ declare const _default: UseInfo<{
|
|
|
33
33
|
action: ActionType.StartFire | ActionType.Ignite | ActionType.Equip;
|
|
34
34
|
union: import("game/inspection/infoProviders/UseInfo").IUseInfoBase<Doodad, ActionType.StartFire | ActionType.Ignite | ActionType.Equip>;
|
|
35
35
|
details: Set<symbol>;
|
|
36
|
-
}, ActionType.StartFire | ActionType.Ignite | ActionType.Equip, {},
|
|
36
|
+
}, ActionType.StartFire | ActionType.Ignite | ActionType.Equip, {}, Item | Doodad>;
|
|
37
37
|
export default _default;
|
|
@@ -12,7 +12,7 @@ import LabelledValue from "game/inspection/infoProviders/LabelledValue";
|
|
|
12
12
|
import { StatInfo } from "game/inspection/infoProviders/stat/StatInfo";
|
|
13
13
|
export default class AttackInfo extends StatInfo {
|
|
14
14
|
getClass(): string[];
|
|
15
|
-
get(): (
|
|
15
|
+
get(): (import("game/inspection/InfoProvider").SimpleInfoProvider | LabelledValue)[];
|
|
16
16
|
private getTactics;
|
|
17
17
|
private getMainHand;
|
|
18
18
|
private getOffHand;
|
|
@@ -24,5 +24,5 @@ export default class FerocityInfo extends StatInfo {
|
|
|
24
24
|
readonly ticks: InfoProvider.Observer<number>;
|
|
25
25
|
getTitle(stat: Stat): SimpleInfoProvider;
|
|
26
26
|
getClass(): string[];
|
|
27
|
-
get(): (
|
|
27
|
+
get(): (SimpleInfoProvider | LabelledValue)[];
|
|
28
28
|
}
|
|
@@ -19,7 +19,7 @@ export default class CorpseInspection extends Inspection<Corpse> {
|
|
|
19
19
|
static getFromTile(tile: Tile): CorpseInspection[];
|
|
20
20
|
static handles(type: InspectType, corpse: unknown): boolean;
|
|
21
21
|
constructor(corpse: Corpse);
|
|
22
|
-
get(context: InfoProviderContext): (0 |
|
|
22
|
+
get(context: InfoProviderContext): (0 | import("game/inspection/InfoProvider").SimpleInfoProvider | LabelledValue)[];
|
|
23
23
|
private getDecay;
|
|
24
24
|
private decay;
|
|
25
25
|
private shouldRefreshDecay;
|
|
@@ -190,12 +190,11 @@ export default class Item extends EntityMovable<IItemDescription, ItemType, Item
|
|
|
190
190
|
getPreservationDecayMultiplier(): number;
|
|
191
191
|
getTemperatureDecayMultiplier(isClientSide: boolean): number;
|
|
192
192
|
getTotalWeight(bypassContainer?: boolean, targetContainer?: IContainer): number;
|
|
193
|
-
getDisassemblyWeight(): number;
|
|
194
193
|
getDisassemblyItems(): IItemDisassembleResult | undefined;
|
|
195
194
|
isNearby(executor: Entity, allowNearby?: boolean): boolean;
|
|
196
195
|
/**
|
|
197
196
|
* Fixes item issues.
|
|
198
|
-
* Note:
|
|
197
|
+
* Note: This is not called by clients joining a mp game.
|
|
199
198
|
*/
|
|
200
199
|
verifyAndFixItem(): void;
|
|
201
200
|
/**
|
|
@@ -134,7 +134,7 @@ export default class ItemManager extends ObjectManager<Item, IItemManagerEvents>
|
|
|
134
134
|
* @returns Tile or undefined
|
|
135
135
|
*/
|
|
136
136
|
getTile(itemOrContainer?: Item | IContainer): Tile | undefined;
|
|
137
|
-
resolveContainer(container?: IContainer): Doodad |
|
|
137
|
+
resolveContainer(container?: IContainer): Item | Doodad | NPC | Player | Tile | IContainer | undefined;
|
|
138
138
|
getContainerReference(containable: IContainable | undefined, source: ContainerReferenceSource | undefined): ContainerReference;
|
|
139
139
|
derefenceContainerReference(containerReference: ContainerReference, showWarnings?: boolean): IContainable | undefined;
|
|
140
140
|
hashContainer(containable: IContainable, containerReferenceSource?: ContainerReferenceSource): string;
|
|
@@ -358,6 +358,13 @@ export default class ItemManager extends ObjectManager<Item, IItemManagerEvents>
|
|
|
358
358
|
* @returns number that corresponds to how much civilization score is contained within.
|
|
359
359
|
*/
|
|
360
360
|
getCivilizationContentsScore(container: Item | Doodad): number;
|
|
361
|
+
/**
|
|
362
|
+
* Gets the item or doodad's weight based on disassembly.
|
|
363
|
+
* @param itemDoodad An Item or Doodad to get the weight for.
|
|
364
|
+
* @param itemType Pass an ItemType when checking for Doodads since reducedWeight is only available on item descriptions.
|
|
365
|
+
* @returns number equal to the weight.
|
|
366
|
+
*/
|
|
367
|
+
getDisassemblyWeight(itemDoodad: Item | Doodad, itemType?: ItemType): number;
|
|
361
368
|
/**
|
|
362
369
|
* Runs a thing the container + parent containers
|
|
363
370
|
*/
|
|
@@ -99,13 +99,13 @@ export interface IMagicalPropertyManagerEvents {
|
|
|
99
99
|
}
|
|
100
100
|
export default class MagicalPropertyManager extends EventEmitter.Host<IMagicalPropertyManagerEvents> {
|
|
101
101
|
private properties;
|
|
102
|
+
private inert?;
|
|
102
103
|
private cachedCount?;
|
|
103
104
|
private cachedEntries?;
|
|
104
105
|
private cachedTypes?;
|
|
105
106
|
private cachedNormalTypes?;
|
|
106
107
|
private cachedSubTypes?;
|
|
107
108
|
private cachedHash?;
|
|
108
|
-
private inert?;
|
|
109
109
|
static inherit(source: IHasMagic | MagicalPropertyManager | undefined, target: IHasMagic): void;
|
|
110
110
|
constructor(properties?: Partial<Record<MagicalPropertyType, AnyMagicalProperty>>);
|
|
111
111
|
setInert(inert?: boolean): this;
|
|
@@ -20,7 +20,7 @@ declare class MilestoneModifiersManager extends GameplayModifiersManager<Milesto
|
|
|
20
20
|
isGlobal(milestone: Milestone): boolean;
|
|
21
21
|
isNotGlobal(milestone: Milestone): boolean;
|
|
22
22
|
getGroup(milestone: Milestone): import("game/options/modifiers/milestone/MilestoneModifier").MilestoneModifierGroup | undefined;
|
|
23
|
-
sort(a: Milestone, b: Milestone): 1 |
|
|
23
|
+
sort(a: Milestone, b: Milestone): 1 | 0 | -1;
|
|
24
24
|
}
|
|
25
25
|
declare const _default: MilestoneModifiersManager;
|
|
26
26
|
export default _default;
|
|
@@ -70,7 +70,7 @@ export interface IReferenceTypeMap {
|
|
|
70
70
|
}
|
|
71
71
|
export type ReferenceContext = [number, ReferenceType?];
|
|
72
72
|
type ReferenceId<REFTYPE extends ReferenceType> = IReferenceTypeMap[REFTYPE] extends [REFTYPE, infer IdType, any?] ? IdType : number;
|
|
73
|
-
export type Reference<REFTYPE extends ReferenceType | undefined = ReferenceType | undefined> = REFTYPE extends ReferenceType ? [id: ReferenceId<REFTYPE>, type: REFTYPE, context?: ReferenceContext, islandId?: IslandId] : [number];
|
|
73
|
+
export type Reference<REFTYPE extends ReferenceType | undefined = ReferenceType | undefined> = REFTYPE extends ReferenceType ? [id: ReferenceId<REFTYPE>, type: REFTYPE, context?: ReferenceContext, islandId?: IslandId, objectId?: number] : [number];
|
|
74
74
|
export type Referenceable = IReferenceTypeMap[ReferenceableReferenceTypes];
|
|
75
75
|
export type ResolveReference<REFTYPE extends ReferenceType> = IReferenceTypeMap[REFTYPE];
|
|
76
76
|
export type EnumReferenceResolved<REFTYPE extends EnumReferenceTypes = EnumReferenceTypes> = IReferenceTypeMap[REFTYPE];
|
|
@@ -21,7 +21,7 @@ import Island from "game/island/Island";
|
|
|
21
21
|
import { ItemType } from "game/item/IItem";
|
|
22
22
|
import Item from "game/item/Item";
|
|
23
23
|
import { Milestone } from "game/milestones/IMilestone";
|
|
24
|
-
import type { EnumReferenceTypes, IReferenceTypeMap,
|
|
24
|
+
import type { EnumReferenceTypes, IReferenceTypeMap, Reference, Referenceable } from "game/reference/IReferenceManager";
|
|
25
25
|
import { ReferenceType } from "game/reference/IReferenceManager";
|
|
26
26
|
import ReferenceTooltipHandler from "ui/screen/screens/game/ReferenceTooltipHandler";
|
|
27
27
|
import type Tooltip from "ui/tooltip/Tooltip";
|
|
@@ -31,10 +31,11 @@ export default class ReferenceManager {
|
|
|
31
31
|
static get(thing: Referenceable): Reference | undefined;
|
|
32
32
|
static getReferenceType(thing: Value<IReferenceTypeMap>): ReferenceType;
|
|
33
33
|
private referenceCursor;
|
|
34
|
+
private readonly referencesCache;
|
|
34
35
|
constructor(game: Game);
|
|
35
36
|
create(): number;
|
|
36
37
|
reset(): void;
|
|
37
|
-
getList(type: ReferenceType, gameIsland?: Island): import("../
|
|
38
|
+
getList(type: ReferenceType, gameIsland?: Island): import("../item/ItemManager").default | import("../entity/creature/corpse/CorpseManager").default | import("../entity/creature/CreatureManager").default | import("../doodad/DoodadManager").default | import("../entity/npc/NPCManager").default | import("../tile/TileEventManager").default | readonly SkillType[] | readonly ItemType[] | Player[] | readonly Milestone[] | import("game/entity/IHuman").EquipType[] | readonly Stat[] | IterableIterator<Island> | (string | ActionType)[];
|
|
38
39
|
get(thing: Item): Reference<ReferenceType.Item> | undefined;
|
|
39
40
|
get(thing: Doodad): Reference<ReferenceType.Doodad> | undefined;
|
|
40
41
|
get(thing: Creature): Reference<ReferenceType.Creature> | undefined;
|
|
@@ -109,18 +109,19 @@ declare enum Dictionary {
|
|
|
109
109
|
Source = 97,
|
|
110
110
|
Stat = 98,
|
|
111
111
|
StatusEffect = 99,
|
|
112
|
-
|
|
113
|
-
|
|
114
|
-
|
|
115
|
-
|
|
116
|
-
|
|
117
|
-
|
|
118
|
-
|
|
119
|
-
|
|
120
|
-
|
|
121
|
-
|
|
122
|
-
|
|
123
|
-
|
|
124
|
-
|
|
112
|
+
SteamInputKeyboardPosition = 100,
|
|
113
|
+
TeamMemberResponsibility = 101,
|
|
114
|
+
TemperatureType = 102,
|
|
115
|
+
Terrain = 103,
|
|
116
|
+
TileEvent = 104,
|
|
117
|
+
TooltipVisibilityOption = 105,
|
|
118
|
+
Ui = 106,
|
|
119
|
+
UiQuadrant = 107,
|
|
120
|
+
UnableToJoinReason = 108,
|
|
121
|
+
UnlockedRecipesStrategy = 109,
|
|
122
|
+
UsableActionType = 110,
|
|
123
|
+
Website = 111,
|
|
124
|
+
WeightStatus = 112,
|
|
125
|
+
WorldLayer = 113
|
|
125
126
|
}
|
|
126
127
|
export default Dictionary;
|
|
@@ -68,7 +68,7 @@ import { ModProvide, ModType } from "mod/IModInfo";
|
|
|
68
68
|
import { CanLoadState, ModLoadFailureReason } from "mod/IModManager";
|
|
69
69
|
import { DisconnectReason, JoinServerRetryReason, UnableToJoinReason } from "multiplayer/IMultiplayer";
|
|
70
70
|
import { SaveImportErrorReason, SaveSort } from "save/ISaveManager";
|
|
71
|
-
import { MusicPlaylist, TooltipVisibilityOption } from "save/data/ISaveDataGlobal";
|
|
71
|
+
import { MusicPlaylist, SteamInputKeyboardPosition, TooltipVisibilityOption } from "save/data/ISaveDataGlobal";
|
|
72
72
|
import { FontStyle } from "ui/IUi";
|
|
73
73
|
import Bindable, { BindableType } from "ui/input/Bindable";
|
|
74
74
|
import { SortType } from "ui/old/IOldUi";
|
|
@@ -191,19 +191,20 @@ declare const dictionaryMap: {
|
|
|
191
191
|
97: typeof Source;
|
|
192
192
|
98: typeof Stat;
|
|
193
193
|
99: typeof StatusType;
|
|
194
|
-
100: typeof
|
|
195
|
-
101: typeof
|
|
196
|
-
102: typeof
|
|
197
|
-
103: typeof
|
|
198
|
-
104: typeof
|
|
199
|
-
105: typeof
|
|
200
|
-
106: typeof
|
|
201
|
-
107: typeof
|
|
202
|
-
108: typeof
|
|
203
|
-
109: typeof
|
|
204
|
-
110: typeof
|
|
205
|
-
111: typeof
|
|
206
|
-
112: typeof
|
|
194
|
+
100: typeof SteamInputKeyboardPosition;
|
|
195
|
+
101: typeof Responsibility;
|
|
196
|
+
102: typeof TempType;
|
|
197
|
+
103: typeof TerrainType;
|
|
198
|
+
104: typeof TileEventType;
|
|
199
|
+
105: typeof TooltipVisibilityOption;
|
|
200
|
+
106: typeof UiTranslation;
|
|
201
|
+
107: typeof Quadrant;
|
|
202
|
+
108: typeof UnableToJoinReason;
|
|
203
|
+
109: typeof UnlockedRecipesStrategy;
|
|
204
|
+
110: typeof UsableActionType;
|
|
205
|
+
111: typeof Website;
|
|
206
|
+
112: typeof WeightStatus;
|
|
207
|
+
113: typeof WorldZ;
|
|
207
208
|
};
|
|
208
209
|
export declare const strictDictionaries: {
|
|
209
210
|
0: typeof ActionType;
|
|
@@ -306,19 +307,20 @@ export declare const strictDictionaries: {
|
|
|
306
307
|
97: typeof Source;
|
|
307
308
|
98: typeof Stat;
|
|
308
309
|
99: typeof StatusType;
|
|
309
|
-
100: typeof
|
|
310
|
-
101: typeof
|
|
311
|
-
102: typeof
|
|
312
|
-
103: typeof
|
|
313
|
-
104: typeof
|
|
314
|
-
105: typeof
|
|
315
|
-
106: typeof
|
|
316
|
-
107: typeof
|
|
317
|
-
108: typeof
|
|
318
|
-
109: typeof
|
|
319
|
-
110: typeof
|
|
320
|
-
111: typeof
|
|
321
|
-
112: typeof
|
|
310
|
+
100: typeof SteamInputKeyboardPosition;
|
|
311
|
+
101: typeof Responsibility;
|
|
312
|
+
102: typeof TempType;
|
|
313
|
+
103: typeof TerrainType;
|
|
314
|
+
104: typeof TileEventType;
|
|
315
|
+
105: typeof TooltipVisibilityOption;
|
|
316
|
+
106: typeof UiTranslation;
|
|
317
|
+
107: typeof Quadrant;
|
|
318
|
+
108: typeof UnableToJoinReason;
|
|
319
|
+
109: typeof UnlockedRecipesStrategy;
|
|
320
|
+
110: typeof UsableActionType;
|
|
321
|
+
111: typeof Website;
|
|
322
|
+
112: typeof WeightStatus;
|
|
323
|
+
113: typeof WorldZ;
|
|
322
324
|
};
|
|
323
325
|
export type DictionaryEnum = (typeof dictionaryMap)[Dictionary];
|
|
324
326
|
export type DictionaryEntryEnums = {
|