@wayward/types 2.13.4-beta.dev.20230705.3 → 2.13.5-beta

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (108) hide show
  1. package/LICENSE +20 -20
  2. package/README.md +27 -27
  3. package/definitions/game/game/entity/Human.d.ts +2 -2
  4. package/definitions/game/game/entity/IHuman.d.ts +6 -0
  5. package/definitions/game/game/entity/action/ActionsRegistration.d.ts +9 -9
  6. package/definitions/game/game/entity/action/actions/Dismount.d.ts +1 -1
  7. package/definitions/game/game/entity/action/actions/Drop.d.ts +1 -1
  8. package/definitions/game/game/entity/action/actions/Extinguish.d.ts +1 -1
  9. package/definitions/game/game/entity/action/actions/InterruptResponse.d.ts +14 -0
  10. package/definitions/game/game/entity/action/actions/Paddle.d.ts +14 -0
  11. package/definitions/game/game/entity/action/actions/Rename.d.ts +1 -1
  12. package/definitions/game/game/entity/action/actions/Repair.d.ts +1 -1
  13. package/definitions/game/game/entity/action/actions/Rest.d.ts +1 -1
  14. package/definitions/game/game/entity/action/actions/Ride.d.ts +1 -1
  15. package/definitions/game/game/entity/action/actions/Sleep.d.ts +1 -1
  16. package/definitions/game/game/entity/action/actions/ToggleVehicle.d.ts +1 -1
  17. package/definitions/game/game/entity/action/actions/UpdateItemQuickSlot.d.ts +14 -0
  18. package/definitions/game/game/entity/action/actions/Upgrade.d.ts +1 -1
  19. package/definitions/game/game/entity/action/actions/UseItem.d.ts +14 -0
  20. package/definitions/game/game/entity/action/actions/helper/GatherTreasure.d.ts +22 -0
  21. package/definitions/game/game/entity/action/usable/actions/UsableActionsWorld.d.ts +1 -1
  22. package/definitions/game/game/entity/creature/Pathing.d.ts +30 -0
  23. package/definitions/game/game/entity/npc/NPC.d.ts +1 -1
  24. package/definitions/game/game/entity/npc/npcs/IMerchant.d.ts +12 -0
  25. package/definitions/game/game/entity/npc/npcs/Shipper.d.ts +1 -1
  26. package/definitions/game/game/entity/player/quest/Requirements.d.ts +4 -4
  27. package/definitions/game/game/entity/player/quest/requirement/BuildRequirement.d.ts +1 -1
  28. package/definitions/game/game/entity/player/quest/requirement/CollectItemRequirement.d.ts +1 -1
  29. package/definitions/game/game/entity/player/quest/requirement/CraftRequirement.d.ts +1 -1
  30. package/definitions/game/game/entity/player/quest/requirement/DismantleRequirement.d.ts +1 -1
  31. package/definitions/game/game/inspection/infoProviders/creature/CreatureHealth.d.ts +17 -0
  32. package/definitions/game/game/inspection/infoProviders/creature/CreatureTamedInfo.d.ts +1 -1
  33. package/definitions/game/game/inspection/infoProviders/creature/Happiness.d.ts +22 -0
  34. package/definitions/game/game/inspection/infoProviders/item/ItemDetails.d.ts +1 -1
  35. package/definitions/game/game/inspection/infoProviders/item/ItemUses.d.ts +74 -74
  36. package/definitions/game/game/inspection/infoProviders/item/use/ItemDisassembleInfo.d.ts +1 -1
  37. package/definitions/game/game/inspection/infoProviders/shared/SharedLightSourceInfo.d.ts +1 -1
  38. package/definitions/game/game/inspection/infoProviders/stat/AttackInfo.d.ts +1 -1
  39. package/definitions/game/game/inspection/infoProviders/stat/FerocityInfo.d.ts +1 -1
  40. package/definitions/game/game/inspection/inspections/CorpseInspection.d.ts +1 -1
  41. package/definitions/game/game/item/Item.d.ts +1 -2
  42. package/definitions/game/game/item/ItemManager.d.ts +8 -1
  43. package/definitions/game/game/magic/MagicalPropertyManager.d.ts +1 -1
  44. package/definitions/game/game/options/modifiers/milestone/MilestoneModifiersManager.d.ts +1 -1
  45. package/definitions/game/game/reference/IReferenceManager.d.ts +1 -1
  46. package/definitions/game/game/reference/ReferenceManager.d.ts +3 -2
  47. package/definitions/game/language/Dictionary.d.ts +14 -13
  48. package/definitions/game/language/DictionaryMap.d.ts +29 -27
  49. package/definitions/game/language/dictionary/Misc.d.ts +4 -0
  50. package/definitions/game/language/dictionary/UiTranslation.d.ts +604 -600
  51. package/definitions/game/language/english/player/BadTemperatureLevels.d.ts +13 -0
  52. package/definitions/game/language/english/player/ExhaustionLevels.d.ts +13 -0
  53. package/definitions/game/language/english/player/Slot.d.ts +13 -0
  54. package/definitions/game/language/english/ui/ChangelogSections.d.ts +13 -0
  55. package/definitions/game/language/english/ui/PowerModes.d.ts +13 -0
  56. package/definitions/game/language/english/ui/SteamInputKeyboardPosition.d.ts +13 -0
  57. package/definitions/game/multiplayer/Multiplayer.d.ts +5 -0
  58. package/definitions/game/multiplayer/packets/client/DisplayInterruptPacket.d.ts +19 -0
  59. package/definitions/game/multiplayer/packets/client/EmitPlayerEventPacket.d.ts +20 -0
  60. package/definitions/game/multiplayer/packets/client/SetPlayerZPacket.d.ts +16 -0
  61. package/definitions/game/multiplayer/packets/server/KeepAlivePacket.d.ts +21 -0
  62. package/definitions/game/multiplayer/packets/server/LogsPacket.d.ts +19 -0
  63. package/definitions/game/multiplayer/packets/server/UiDataUpdatePacket.d.ts +18 -0
  64. package/definitions/game/multiplayer/packets/server/UpdateDialogInfoPacket.d.ts +20 -0
  65. package/definitions/game/multiplayer/packets/server/UpdateQuickSlotInfoPacket.d.ts +20 -0
  66. package/definitions/game/multiplayer/packets/shared/MarkAsExploredPacket.d.ts +18 -0
  67. package/definitions/game/multiplayer/packets/shared/UpdateMovementIntentPacket.d.ts +18 -0
  68. package/definitions/game/multiplayer/packets/shared/UpdateWalkPathPacket.d.ts +20 -0
  69. package/definitions/game/renderer/particle/Particle.d.ts +41 -0
  70. package/definitions/game/renderer/spriteBatch/SpriteBatch.d.ts +13 -0
  71. package/definitions/game/save/data/ISaveDataGlobal.d.ts +6 -0
  72. package/definitions/game/ui/component/Article.d.ts +14 -0
  73. package/definitions/game/ui/component/Input.d.ts +6 -1
  74. package/definitions/game/ui/component/InputButton.d.ts +0 -1
  75. package/definitions/game/ui/input/BindableManager.d.ts +2 -2
  76. package/definitions/game/ui/input/IInput.d.ts +1 -1
  77. package/definitions/game/ui/old/functional/FunctionalTooltip.d.ts +11 -0
  78. package/definitions/game/ui/old/functional/IFunctionalTooltip.d.ts +37 -0
  79. package/definitions/game/ui/screen/screens/game/component/Item.d.ts +131 -0
  80. package/definitions/game/ui/screen/screens/game/component/ItemComponent.d.ts +1 -1
  81. package/definitions/game/ui/screen/screens/game/component/QuadrantComponent.d.ts +1 -1
  82. package/definitions/game/ui/screen/screens/game/dialog/EquipmentDialog.d.ts +1 -1
  83. package/definitions/game/ui/screen/screens/game/dialog/IslandsDialog.d.ts +65 -0
  84. package/definitions/game/ui/screen/screens/game/static/ActionBar.d.ts +6 -1
  85. package/definitions/game/ui/screen/screens/game/static/Quickslots.d.ts +20 -0
  86. package/definitions/game/ui/screen/screens/game/static/actions/ActionBarBindableManager.d.ts +5 -5
  87. package/definitions/game/ui/screen/screens/game/static/stats/IStatDisplayDescription.d.ts +1 -1
  88. package/definitions/game/ui/screen/screens/game/static/stats/Reputation.d.ts +13 -0
  89. package/definitions/game/ui/screen/screens/menu/menus/HelpArticle.d.ts +16 -0
  90. package/definitions/game/ui/screen/screens/menu/menus/newgame/customgameoptions/TabInventory.d.ts +15 -0
  91. package/definitions/game/ui/screen/screens/menu/menus/newgame/customgameoptions/TabIsland.d.ts +15 -0
  92. package/definitions/game/ui/screen/screens/menu/menus/options/BindingsMenu.d.ts +23 -0
  93. package/definitions/game/ui/screen/screens/menu/menus/pause/ModesMenu.d.ts +22 -0
  94. package/definitions/game/utilities/collection/Arrays.d.ts +1 -0
  95. package/definitions/game/utilities/game/TileHelpers.d.ts +123 -0
  96. package/definitions/game/utilities/game/TilePosition.d.ts +12 -0
  97. package/definitions/game/utilities/random/generators/RandomItem.d.ts +26 -0
  98. package/definitions/game/utilities/random/generators/RandomRange.d.ts +26 -0
  99. package/definitions/hosts/shared/globals.d.ts +1 -1
  100. package/definitions/language-sync/language.d.ts +11 -0
  101. package/definitions/test/util/mochaNUnitReporter.d.ts +38 -0
  102. package/package.json +24 -24
  103. package/tsconfig.json +7 -7
  104. package/tsconfig.mod.base.json +45 -44
  105. /package/definitions/game/game/entity/action/actions/{PickUp.d.ts → Pickup.d.ts} +0 -0
  106. /package/definitions/game/game/entity/action/actions/{PickUpAllItems.d.ts → PickupAllItems.d.ts} +0 -0
  107. /package/definitions/game/game/entity/action/actions/{PickUpExcrement.d.ts → PickupExcrement.d.ts} +0 -0
  108. /package/definitions/game/game/entity/action/actions/{PickUpItem.d.ts → PickupItem.d.ts} +0 -0
@@ -22,6 +22,6 @@ export default class CreatureTamedInfoProvider extends InfoProvider {
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  constructor(creature: Creature);
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  getClass(): string[];
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  hasContent(): boolean;
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- get(): (LabelledValue | import("game/inspection/InfoProvider").SimpleInfoProvider)[];
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+ get(): (import("game/inspection/InfoProvider").SimpleInfoProvider | LabelledValue)[];
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  private getHappinessMessage;
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  }
@@ -0,0 +1,22 @@
1
+ /*!
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+ * Copyright 2011-2021 Unlok
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+ * https://www.unlok.ca
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+ *
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+ * Credits & Thanks:
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+ * https://www.unlok.ca/credits-thanks/
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+ *
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+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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+ * https://github.com/WaywardGame/types/wiki
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+ */
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+ import type Creature from "game/entity/creature/Creature";
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+ import { InfoProvider } from "game/inspection/InfoProvider";
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+ export default class HappinessInfoProvider extends InfoProvider {
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+ private readonly creature;
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+ private message;
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+ constructor(creature: Creature);
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+ getClass(): string[];
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+ hasContent(): boolean;
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+ get(): import("../../../../language/impl/TranslationImpl").default;
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+ onTickEnd(): void;
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+ private getHappinessMessage;
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+ }
@@ -19,7 +19,7 @@ export default class ItemDetailsInfoProvider extends InfoProvider {
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  private readonly description;
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  constructor(item: Item | ItemType);
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  getClass(): string[];
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- get(): (0 | LabelledValue | import("game/inspection/InfoProvider").SimpleInfoProvider | ItemWorthInfoProvider)[];
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+ get(): (0 | import("game/inspection/InfoProvider").SimpleInfoProvider | LabelledValue | ItemWorthInfoProvider)[];
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  private getInsulation;
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  private getPreservation;
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  private getGroupings;
@@ -23,35 +23,48 @@ export default class ItemUses extends Uses<Item> {
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  protected getUses(description: IItemDescription): ActionType[];
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  protected getUseDisplayLevel(action: ActionType, context: InfoProviderContext): InfoDisplayLevel;
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  protected getUseInfoHandlers(): (import("../UseInfo").default<{
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- doodadContainer: import("../../../doodad/IDoodad").IDoodadDescription | undefined;
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- civilizationScore: number | undefined;
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+ equip: import("../../../entity/IHuman").EquipType;
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  entityType: EntityType.Item;
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  value?: Item | undefined;
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  type: ItemType;
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  description: IItemDescription;
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  quality: import("../../../IObject").Quality;
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- action: ActionType.Build;
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- union: import("../UseInfo").IUseInfoBase<Item, ActionType.Build>;
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+ action: ActionType.Equip;
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+ union: import("../UseInfo").IUseInfoBase<Item, ActionType.Equip>;
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  details: Set<symbol>;
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- }, ActionType.Build, {
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- getWeightCapacity: () => import("../LabelledValue").default | undefined;
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+ }, ActionType.Equip, {
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+ getMagicalEquipTypes: () => Set<import("../../../magic/MagicalPropertyType").MagicalPropertyType>;
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  } & {
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- formatInsulation: (insulation: number, type?: import("../../../temperature/ITemperature").TempType | undefined) => import("../LabelledValue").default;
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+ getMagicalPropertyLabels: () => Map<import("../../../magic/MagicalPropertyType").MagicalPropertyType, UiTranslation>;
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  } & {
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- getInsulationOfType: (type: import("../../../temperature/ITemperature").TempType) => import("../LabelledValue").default | undefined;
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+ isMagicalPropertyPercentage: (property: import("../../../magic/MagicalPropertyType").MagicalPropertyType) => boolean;
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  } & {
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- getInsulation: () => (import("../LabelledValue").default | undefined)[];
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+ isMagicalPropertyPercentagePremultiplied: (property: import("../../../magic/MagicalPropertyType").MagicalPropertyType) => boolean;
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  } & {
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- getPreservationChance: () => import("../LabelledValue").default | undefined;
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+ getAttack: () => import("../MagicalPropertyValue").default | undefined;
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  } & {
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- getCivilizationScore: () => import("../LabelledValue").default | undefined;
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+ getDefense: () => (TranslationImpl | import("../MagicalPropertyValue").default)[];
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  } & {
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- getMagicalBuildTypes: () => Set<import("../../../magic/MagicalPropertyType").MagicalPropertyType>;
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+ formatInsulation: (insulation?: number | undefined, type?: import("../../../temperature/ITemperature").TempType | undefined) => import("../LabelledValue").default;
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+ } & {
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+ getInsulationOfType: (type: import("../../../temperature/ITemperature").TempType) => import("../LabelledValue").default | undefined;
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+ } & {
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+ getInsulation: () => (import("../LabelledValue").default | undefined)[];
50
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  } & {
51
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  getMagicEffect: (magic: import("../../../magic/MagicalPropertyManager").MagicalPropertyEntry) => import("../LabelledValue").default;
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  } & {
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- getDoodadSkill: () => import("../LabelledValue").default[];
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+ getMagic: () => import("../LabelledValue").default[];
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  }, Item> | import("../UseInfo").default<{
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+ dismantle: import("game/item/IItem").IDismantleDescription;
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+ entityType: EntityType.Item;
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+ value?: Item | undefined;
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+ type: ItemType;
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+ description: IItemDescription;
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+ quality: import("../../../IObject").Quality;
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+ action: ActionType.Dismantle;
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+ union: import("../UseInfo").IUseInfoBase<Item, ActionType.Dismantle>;
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+ details: Set<symbol>;
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+ }, ActionType.Dismantle, {}, Item> | import("../UseInfo").default<{
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  onConsume: [import("../../../entity/IStats").Stat, number][];
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  skill: import("../../../entity/IHuman").SkillType | undefined;
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  itemQuality: import("../../../IObject").Quality | undefined;
@@ -69,69 +82,35 @@ export default class ItemUses extends Uses<Item> {
69
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  }, ActionType.Eat | ActionType.DrinkItem | ActionType.Heal | ActionType.Cure | ActionType.HealOther, {
70
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  generateUseConsumeTooltip: () => (tooltip: import("../../../../ui/tooltip/Tooltip").default, stat: import("../../../entity/IStats").Stat, base: number) => import("../../../../ui/tooltip/Tooltip").default;
71
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  }, Item> | import("../UseInfo").default<{
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+ doodadContainer: import("../../../doodad/IDoodad").IDoodadDescription | undefined;
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+ civilizationScore: number | undefined;
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  entityType: EntityType.Item;
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  value?: Item | undefined;
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  type: ItemType;
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  description: IItemDescription;
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  quality: import("../../../IObject").Quality;
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- action: ActionType.Craft;
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- union: import("../UseInfo").IUseInfoBase<Item, ActionType.Craft>;
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- details: Set<symbol>;
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- }, ActionType.Craft, {}, Item> | import("../UseInfo").default<{
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- requiredItems: (ItemType | import("game/item/IItem").ItemTypeGroup)[];
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- entityType: EntityType.Item;
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- value?: Item | undefined;
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- type: ItemType;
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- description: IItemDescription;
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- quality: import("../../../IObject").Quality;
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- action: ActionType.Disassemble;
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- union: import("../UseInfo").IUseInfoBase<Item, ActionType.Disassemble>;
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- details: Set<symbol>;
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- }, ActionType.Disassemble, {
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- getRequiredItems: () => TranslationImpl[];
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- }, Item> | import("../UseInfo").default<{
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- dismantle: import("game/item/IItem").IDismantleDescription;
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- entityType: EntityType.Item;
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- value?: Item | undefined;
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- type: ItemType;
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- description: IItemDescription;
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- quality: import("../../../IObject").Quality;
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- action: ActionType.Dismantle;
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- union: import("../UseInfo").IUseInfoBase<Item, ActionType.Dismantle>;
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- details: Set<symbol>;
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- }, ActionType.Dismantle, {}, Item> | import("../UseInfo").default<{
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- equip: import("../../../entity/IHuman").EquipType;
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- entityType: EntityType.Item;
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- value?: Item | undefined;
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- type: ItemType;
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- description: IItemDescription;
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- quality: import("../../../IObject").Quality;
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- action: ActionType.Equip;
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- union: import("../UseInfo").IUseInfoBase<Item, ActionType.Equip>;
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+ action: ActionType.Build;
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+ union: import("../UseInfo").IUseInfoBase<Item, ActionType.Build>;
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  details: Set<symbol>;
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- }, ActionType.Equip, {
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- getMagicalEquipTypes: () => Set<import("../../../magic/MagicalPropertyType").MagicalPropertyType>;
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- } & {
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- getMagicalPropertyLabels: () => Map<import("../../../magic/MagicalPropertyType").MagicalPropertyType, UiTranslation>;
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- } & {
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- isMagicalPropertyPercentage: (property: import("../../../magic/MagicalPropertyType").MagicalPropertyType) => boolean;
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+ }, ActionType.Build, {
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+ getWeightCapacity: () => import("../LabelledValue").default | undefined;
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  } & {
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- isMagicalPropertyPercentagePremultiplied: (property: import("../../../magic/MagicalPropertyType").MagicalPropertyType) => boolean;
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+ formatInsulation: (insulation: number, type?: import("../../../temperature/ITemperature").TempType | undefined) => import("../LabelledValue").default;
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  } & {
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- getAttack: () => import("../MagicalPropertyValue").default | undefined;
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+ getInsulationOfType: (type: import("../../../temperature/ITemperature").TempType) => import("../LabelledValue").default | undefined;
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  } & {
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- getDefense: () => (TranslationImpl | import("../MagicalPropertyValue").default)[];
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+ getInsulation: () => (import("../LabelledValue").default | undefined)[];
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  } & {
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- formatInsulation: (insulation?: number | undefined, type?: import("../../../temperature/ITemperature").TempType | undefined) => import("../LabelledValue").default;
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+ getPreservationChance: () => import("../LabelledValue").default | undefined;
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  } & {
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- getInsulationOfType: (type: import("../../../temperature/ITemperature").TempType) => import("../LabelledValue").default | undefined;
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+ getCivilizationScore: () => import("../LabelledValue").default | undefined;
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  } & {
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- getInsulation: () => (import("../LabelledValue").default | undefined)[];
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+ getMagicalBuildTypes: () => Set<import("../../../magic/MagicalPropertyType").MagicalPropertyType>;
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  } & {
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  getMagicEffect: (magic: import("../../../magic/MagicalPropertyManager").MagicalPropertyEntry) => import("../LabelledValue").default;
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  } & {
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- getMagic: () => import("../LabelledValue").default[];
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- }, Item> | import("../UseInfo").default<{
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+ getDoodadSkill: () => import("../LabelledValue").default[];
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+ }, Item> | import("../UseInfo").default<import("../UseInfo").IUseInfoBase<Item, ActionType.Throw>, ActionType.Throw, {}, Item> | import("../UseInfo").default<{
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  entityType: EntityType.Item;
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  value?: Item | undefined;
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  type: ItemType;
@@ -141,16 +120,16 @@ export default class ItemUses extends Uses<Item> {
141
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  union: import("../UseInfo").IUseInfoBase<Item, ActionType.Offer>;
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  details: Set<symbol>;
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  }, ActionType.Offer, {}, Item> | import("../UseInfo").default<{
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- ranged: import("game/item/IItem").IRanged;
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+ stoke: number;
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  entityType: EntityType.Item;
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  value?: Item | undefined;
147
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  type: ItemType;
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  description: IItemDescription;
149
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  quality: import("../../../IObject").Quality;
150
- action: ActionType.Cast | ActionType.Fire;
151
- union: import("../UseInfo").IUseInfoBase<Item, ActionType.Cast | ActionType.Fire>;
129
+ action: ActionType.StokeFire;
130
+ union: import("../UseInfo").IUseInfoBase<Item, ActionType.StokeFire>;
152
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  details: Set<symbol>;
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- }, ActionType.Cast | ActionType.Fire, {}, Item> | import("../UseInfo").default<{
132
+ }, ActionType.StokeFire, {}, Item> | import("../UseInfo").default<{
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  civilizationScore: number | undefined;
155
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  growingSpeed: number | undefined;
156
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  entityType: EntityType.Item;
@@ -166,6 +145,16 @@ export default class ItemUses extends Uses<Item> {
166
145
  } & {
167
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  getGrowingSpeed: () => import("../LabelledValue").default | undefined;
168
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  }, Item> | import("../UseInfo").default<{
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+ ranged: import("game/item/IItem").IRanged;
149
+ entityType: EntityType.Item;
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+ value?: Item | undefined;
151
+ type: ItemType;
152
+ description: IItemDescription;
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+ quality: import("../../../IObject").Quality;
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+ action: ActionType.Cast | ActionType.Fire;
155
+ union: import("../UseInfo").IUseInfoBase<Item, ActionType.Cast | ActionType.Fire>;
156
+ details: Set<symbol>;
157
+ }, ActionType.Cast | ActionType.Fire, {}, Item> | import("../UseInfo").default<import("../UseInfo").IUseInfoBase<Item, ActionType.StartFire | ActionType.Ignite | ActionType.Equip>, ActionType.StartFire | ActionType.Ignite | ActionType.Equip, {}, Item> | import("../UseInfo").default<{
169
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  attack: number;
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  entityType: EntityType.Item;
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  value?: Item | undefined;
@@ -176,26 +165,28 @@ export default class ItemUses extends Uses<Item> {
176
165
  union: import("../UseInfo").IUseInfoBase<Item, ActionType.Shoot>;
177
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  details: Set<symbol>;
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  }, ActionType.Shoot, {}, Item> | import("../UseInfo").default<{
179
- stoke: number;
168
+ telescopy: number;
180
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  entityType: EntityType.Item;
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  value?: Item | undefined;
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171
  type: ItemType;
183
172
  description: IItemDescription;
184
173
  quality: import("../../../IObject").Quality;
185
- action: ActionType.StokeFire;
186
- union: import("../UseInfo").IUseInfoBase<Item, ActionType.StokeFire>;
174
+ action: ActionType.Equip;
175
+ union: import("../UseInfo").IUseInfoBase<Item, ActionType.Equip>;
187
176
  details: Set<symbol>;
188
- }, ActionType.StokeFire, {}, Item> | import("../UseInfo").default<{
189
- telescopy: number;
177
+ }, ActionType.Equip, {}, Item> | import("../UseInfo").default<{
178
+ requiredItems: (import("game/item/IItem").ItemTypeGroup | ItemType)[];
190
179
  entityType: EntityType.Item;
191
180
  value?: Item | undefined;
192
181
  type: ItemType;
193
182
  description: IItemDescription;
194
183
  quality: import("../../../IObject").Quality;
195
- action: ActionType.Equip;
196
- union: import("../UseInfo").IUseInfoBase<Item, ActionType.Equip>;
184
+ action: ActionType.Disassemble;
185
+ union: import("../UseInfo").IUseInfoBase<Item, ActionType.Disassemble>;
197
186
  details: Set<symbol>;
198
- }, ActionType.Equip, {}, Item> | import("../UseInfo").default<import("../UseInfo").IUseInfoBase<Item, ActionType.Throw>, ActionType.Throw, {}, Item> | import("../UseInfo").default<{
187
+ }, ActionType.Disassemble, {
188
+ getRequiredItems: () => TranslationImpl[];
189
+ }, Item> | import("../UseInfo").default<{
199
190
  damage: number;
200
191
  entityType: EntityType.Item;
201
192
  value?: Item | undefined;
@@ -205,7 +196,16 @@ export default class ItemUses extends Uses<Item> {
205
196
  action: ActionType.Build;
206
197
  union: import("../UseInfo").IUseInfoBase<Item, ActionType.Build>;
207
198
  details: Set<symbol>;
208
- }, ActionType.Build, {}, Item> | import("../UseInfo").default<import("../UseInfo").IUseInfoBase<Item, ActionType.StartFire | ActionType.Ignite | ActionType.Equip>, ActionType.StartFire | ActionType.Ignite | ActionType.Equip, {}, Item>)[];
199
+ }, ActionType.Build, {}, Item> | import("../UseInfo").default<{
200
+ entityType: EntityType.Item;
201
+ value?: Item | undefined;
202
+ type: ItemType;
203
+ description: IItemDescription;
204
+ quality: import("../../../IObject").Quality;
205
+ action: ActionType.Craft;
206
+ union: import("../UseInfo").IUseInfoBase<Item, ActionType.Craft>;
207
+ details: Set<symbol>;
208
+ }, ActionType.Craft, {}, Item>)[];
209
209
  protected getUse(description: IItemDescription, action: ActionType): TranslationImpl;
210
210
  }
211
211
  declare module "game/inspection/InfoProviderContext" {
@@ -12,7 +12,7 @@ import { ActionType } from "game/entity/action/IAction";
12
12
  import UseInfo from "game/inspection/infoProviders/UseInfo";
13
13
  import type Item from "game/item/Item";
14
14
  declare const _default: UseInfo<{
15
- requiredItems: (import("../../../../item/IItem").ItemType | import("../../../../item/IItem").ItemTypeGroup)[];
15
+ requiredItems: (import("../../../../item/IItem").ItemTypeGroup | import("../../../../item/IItem").ItemType)[];
16
16
  entityType: import("../../../../entity/IEntity").EntityType.Item;
17
17
  value?: Item | undefined;
18
18
  type: import("../../../../item/IItem").ItemType;
@@ -33,5 +33,5 @@ declare const _default: UseInfo<{
33
33
  action: ActionType.StartFire | ActionType.Ignite | ActionType.Equip;
34
34
  union: import("game/inspection/infoProviders/UseInfo").IUseInfoBase<Doodad, ActionType.StartFire | ActionType.Ignite | ActionType.Equip>;
35
35
  details: Set<symbol>;
36
- }, ActionType.StartFire | ActionType.Ignite | ActionType.Equip, {}, Doodad | Item>;
36
+ }, ActionType.StartFire | ActionType.Ignite | ActionType.Equip, {}, Item | Doodad>;
37
37
  export default _default;
@@ -12,7 +12,7 @@ import LabelledValue from "game/inspection/infoProviders/LabelledValue";
12
12
  import { StatInfo } from "game/inspection/infoProviders/stat/StatInfo";
13
13
  export default class AttackInfo extends StatInfo {
14
14
  getClass(): string[];
15
- get(): (LabelledValue | import("game/inspection/InfoProvider").SimpleInfoProvider)[];
15
+ get(): (import("game/inspection/InfoProvider").SimpleInfoProvider | LabelledValue)[];
16
16
  private getTactics;
17
17
  private getMainHand;
18
18
  private getOffHand;
@@ -24,5 +24,5 @@ export default class FerocityInfo extends StatInfo {
24
24
  readonly ticks: InfoProvider.Observer<number>;
25
25
  getTitle(stat: Stat): SimpleInfoProvider;
26
26
  getClass(): string[];
27
- get(): (LabelledValue | SimpleInfoProvider)[];
27
+ get(): (SimpleInfoProvider | LabelledValue)[];
28
28
  }
@@ -19,7 +19,7 @@ export default class CorpseInspection extends Inspection<Corpse> {
19
19
  static getFromTile(tile: Tile): CorpseInspection[];
20
20
  static handles(type: InspectType, corpse: unknown): boolean;
21
21
  constructor(corpse: Corpse);
22
- get(context: InfoProviderContext): (0 | LabelledValue | import("game/inspection/InfoProvider").SimpleInfoProvider)[];
22
+ get(context: InfoProviderContext): (0 | import("game/inspection/InfoProvider").SimpleInfoProvider | LabelledValue)[];
23
23
  private getDecay;
24
24
  private decay;
25
25
  private shouldRefreshDecay;
@@ -190,12 +190,11 @@ export default class Item extends EntityMovable<IItemDescription, ItemType, Item
190
190
  getPreservationDecayMultiplier(): number;
191
191
  getTemperatureDecayMultiplier(isClientSide: boolean): number;
192
192
  getTotalWeight(bypassContainer?: boolean, targetContainer?: IContainer): number;
193
- getDisassemblyWeight(): number;
194
193
  getDisassemblyItems(): IItemDisassembleResult | undefined;
195
194
  isNearby(executor: Entity, allowNearby?: boolean): boolean;
196
195
  /**
197
196
  * Fixes item issues.
198
- * Note: Be careful with what gets fixed in multiplayer!
197
+ * Note: This is not called by clients joining a mp game.
199
198
  */
200
199
  verifyAndFixItem(): void;
201
200
  /**
@@ -134,7 +134,7 @@ export default class ItemManager extends ObjectManager<Item, IItemManagerEvents>
134
134
  * @returns Tile or undefined
135
135
  */
136
136
  getTile(itemOrContainer?: Item | IContainer): Tile | undefined;
137
- resolveContainer(container?: IContainer): Doodad | Item | Player | NPC | IContainer | Tile | undefined;
137
+ resolveContainer(container?: IContainer): Item | Doodad | NPC | Player | Tile | IContainer | undefined;
138
138
  getContainerReference(containable: IContainable | undefined, source: ContainerReferenceSource | undefined): ContainerReference;
139
139
  derefenceContainerReference(containerReference: ContainerReference, showWarnings?: boolean): IContainable | undefined;
140
140
  hashContainer(containable: IContainable, containerReferenceSource?: ContainerReferenceSource): string;
@@ -358,6 +358,13 @@ export default class ItemManager extends ObjectManager<Item, IItemManagerEvents>
358
358
  * @returns number that corresponds to how much civilization score is contained within.
359
359
  */
360
360
  getCivilizationContentsScore(container: Item | Doodad): number;
361
+ /**
362
+ * Gets the item or doodad's weight based on disassembly.
363
+ * @param itemDoodad An Item or Doodad to get the weight for.
364
+ * @param itemType Pass an ItemType when checking for Doodads since reducedWeight is only available on item descriptions.
365
+ * @returns number equal to the weight.
366
+ */
367
+ getDisassemblyWeight(itemDoodad: Item | Doodad, itemType?: ItemType): number;
361
368
  /**
362
369
  * Runs a thing the container + parent containers
363
370
  */
@@ -99,13 +99,13 @@ export interface IMagicalPropertyManagerEvents {
99
99
  }
100
100
  export default class MagicalPropertyManager extends EventEmitter.Host<IMagicalPropertyManagerEvents> {
101
101
  private properties;
102
+ private inert?;
102
103
  private cachedCount?;
103
104
  private cachedEntries?;
104
105
  private cachedTypes?;
105
106
  private cachedNormalTypes?;
106
107
  private cachedSubTypes?;
107
108
  private cachedHash?;
108
- private inert?;
109
109
  static inherit(source: IHasMagic | MagicalPropertyManager | undefined, target: IHasMagic): void;
110
110
  constructor(properties?: Partial<Record<MagicalPropertyType, AnyMagicalProperty>>);
111
111
  setInert(inert?: boolean): this;
@@ -20,7 +20,7 @@ declare class MilestoneModifiersManager extends GameplayModifiersManager<Milesto
20
20
  isGlobal(milestone: Milestone): boolean;
21
21
  isNotGlobal(milestone: Milestone): boolean;
22
22
  getGroup(milestone: Milestone): import("game/options/modifiers/milestone/MilestoneModifier").MilestoneModifierGroup | undefined;
23
- sort(a: Milestone, b: Milestone): 1 | -1 | 0;
23
+ sort(a: Milestone, b: Milestone): 1 | 0 | -1;
24
24
  }
25
25
  declare const _default: MilestoneModifiersManager;
26
26
  export default _default;
@@ -70,7 +70,7 @@ export interface IReferenceTypeMap {
70
70
  }
71
71
  export type ReferenceContext = [number, ReferenceType?];
72
72
  type ReferenceId<REFTYPE extends ReferenceType> = IReferenceTypeMap[REFTYPE] extends [REFTYPE, infer IdType, any?] ? IdType : number;
73
- export type Reference<REFTYPE extends ReferenceType | undefined = ReferenceType | undefined> = REFTYPE extends ReferenceType ? [id: ReferenceId<REFTYPE>, type: REFTYPE, context?: ReferenceContext, islandId?: IslandId] : [number];
73
+ export type Reference<REFTYPE extends ReferenceType | undefined = ReferenceType | undefined> = REFTYPE extends ReferenceType ? [id: ReferenceId<REFTYPE>, type: REFTYPE, context?: ReferenceContext, islandId?: IslandId, objectId?: number] : [number];
74
74
  export type Referenceable = IReferenceTypeMap[ReferenceableReferenceTypes];
75
75
  export type ResolveReference<REFTYPE extends ReferenceType> = IReferenceTypeMap[REFTYPE];
76
76
  export type EnumReferenceResolved<REFTYPE extends EnumReferenceTypes = EnumReferenceTypes> = IReferenceTypeMap[REFTYPE];
@@ -21,7 +21,7 @@ import Island from "game/island/Island";
21
21
  import { ItemType } from "game/item/IItem";
22
22
  import Item from "game/item/Item";
23
23
  import { Milestone } from "game/milestones/IMilestone";
24
- import type { EnumReferenceTypes, IReferenceTypeMap, Referenceable, Reference } from "game/reference/IReferenceManager";
24
+ import type { EnumReferenceTypes, IReferenceTypeMap, Reference, Referenceable } from "game/reference/IReferenceManager";
25
25
  import { ReferenceType } from "game/reference/IReferenceManager";
26
26
  import ReferenceTooltipHandler from "ui/screen/screens/game/ReferenceTooltipHandler";
27
27
  import type Tooltip from "ui/tooltip/Tooltip";
@@ -31,10 +31,11 @@ export default class ReferenceManager {
31
31
  static get(thing: Referenceable): Reference | undefined;
32
32
  static getReferenceType(thing: Value<IReferenceTypeMap>): ReferenceType;
33
33
  private referenceCursor;
34
+ private readonly referencesCache;
34
35
  constructor(game: Game);
35
36
  create(): number;
36
37
  reset(): void;
37
- getList(type: ReferenceType, gameIsland?: Island): import("../entity/creature/corpse/CorpseManager").default | import("../entity/creature/CreatureManager").default | import("../doodad/DoodadManager").default | import("../item/ItemManager").default | import("../entity/npc/NPCManager").default | import("../tile/TileEventManager").default | Player[] | import("game/entity/IHuman").EquipType[] | readonly Milestone[] | readonly SkillType[] | IterableIterator<Island> | readonly Stat[] | readonly ItemType[] | (string | ActionType)[];
38
+ getList(type: ReferenceType, gameIsland?: Island): import("../item/ItemManager").default | import("../entity/creature/corpse/CorpseManager").default | import("../entity/creature/CreatureManager").default | import("../doodad/DoodadManager").default | import("../entity/npc/NPCManager").default | import("../tile/TileEventManager").default | readonly SkillType[] | readonly ItemType[] | Player[] | readonly Milestone[] | import("game/entity/IHuman").EquipType[] | readonly Stat[] | IterableIterator<Island> | (string | ActionType)[];
38
39
  get(thing: Item): Reference<ReferenceType.Item> | undefined;
39
40
  get(thing: Doodad): Reference<ReferenceType.Doodad> | undefined;
40
41
  get(thing: Creature): Reference<ReferenceType.Creature> | undefined;
@@ -109,18 +109,19 @@ declare enum Dictionary {
109
109
  Source = 97,
110
110
  Stat = 98,
111
111
  StatusEffect = 99,
112
- TeamMemberResponsibility = 100,
113
- TemperatureType = 101,
114
- Terrain = 102,
115
- TileEvent = 103,
116
- TooltipVisibilityOption = 104,
117
- Ui = 105,
118
- UiQuadrant = 106,
119
- UnableToJoinReason = 107,
120
- UnlockedRecipesStrategy = 108,
121
- UsableActionType = 109,
122
- Website = 110,
123
- WeightStatus = 111,
124
- WorldLayer = 112
112
+ SteamInputKeyboardPosition = 100,
113
+ TeamMemberResponsibility = 101,
114
+ TemperatureType = 102,
115
+ Terrain = 103,
116
+ TileEvent = 104,
117
+ TooltipVisibilityOption = 105,
118
+ Ui = 106,
119
+ UiQuadrant = 107,
120
+ UnableToJoinReason = 108,
121
+ UnlockedRecipesStrategy = 109,
122
+ UsableActionType = 110,
123
+ Website = 111,
124
+ WeightStatus = 112,
125
+ WorldLayer = 113
125
126
  }
126
127
  export default Dictionary;
@@ -68,7 +68,7 @@ import { ModProvide, ModType } from "mod/IModInfo";
68
68
  import { CanLoadState, ModLoadFailureReason } from "mod/IModManager";
69
69
  import { DisconnectReason, JoinServerRetryReason, UnableToJoinReason } from "multiplayer/IMultiplayer";
70
70
  import { SaveImportErrorReason, SaveSort } from "save/ISaveManager";
71
- import { MusicPlaylist, TooltipVisibilityOption } from "save/data/ISaveDataGlobal";
71
+ import { MusicPlaylist, SteamInputKeyboardPosition, TooltipVisibilityOption } from "save/data/ISaveDataGlobal";
72
72
  import { FontStyle } from "ui/IUi";
73
73
  import Bindable, { BindableType } from "ui/input/Bindable";
74
74
  import { SortType } from "ui/old/IOldUi";
@@ -191,19 +191,20 @@ declare const dictionaryMap: {
191
191
  97: typeof Source;
192
192
  98: typeof Stat;
193
193
  99: typeof StatusType;
194
- 100: typeof Responsibility;
195
- 101: typeof TempType;
196
- 102: typeof TerrainType;
197
- 103: typeof TileEventType;
198
- 104: typeof TooltipVisibilityOption;
199
- 105: typeof UiTranslation;
200
- 106: typeof Quadrant;
201
- 107: typeof UnableToJoinReason;
202
- 108: typeof UnlockedRecipesStrategy;
203
- 109: typeof UsableActionType;
204
- 110: typeof Website;
205
- 111: typeof WeightStatus;
206
- 112: typeof WorldZ;
194
+ 100: typeof SteamInputKeyboardPosition;
195
+ 101: typeof Responsibility;
196
+ 102: typeof TempType;
197
+ 103: typeof TerrainType;
198
+ 104: typeof TileEventType;
199
+ 105: typeof TooltipVisibilityOption;
200
+ 106: typeof UiTranslation;
201
+ 107: typeof Quadrant;
202
+ 108: typeof UnableToJoinReason;
203
+ 109: typeof UnlockedRecipesStrategy;
204
+ 110: typeof UsableActionType;
205
+ 111: typeof Website;
206
+ 112: typeof WeightStatus;
207
+ 113: typeof WorldZ;
207
208
  };
208
209
  export declare const strictDictionaries: {
209
210
  0: typeof ActionType;
@@ -306,19 +307,20 @@ export declare const strictDictionaries: {
306
307
  97: typeof Source;
307
308
  98: typeof Stat;
308
309
  99: typeof StatusType;
309
- 100: typeof Responsibility;
310
- 101: typeof TempType;
311
- 102: typeof TerrainType;
312
- 103: typeof TileEventType;
313
- 104: typeof TooltipVisibilityOption;
314
- 105: typeof UiTranslation;
315
- 106: typeof Quadrant;
316
- 107: typeof UnableToJoinReason;
317
- 108: typeof UnlockedRecipesStrategy;
318
- 109: typeof UsableActionType;
319
- 110: typeof Website;
320
- 111: typeof WeightStatus;
321
- 112: typeof WorldZ;
310
+ 100: typeof SteamInputKeyboardPosition;
311
+ 101: typeof Responsibility;
312
+ 102: typeof TempType;
313
+ 103: typeof TerrainType;
314
+ 104: typeof TileEventType;
315
+ 105: typeof TooltipVisibilityOption;
316
+ 106: typeof UiTranslation;
317
+ 107: typeof Quadrant;
318
+ 108: typeof UnableToJoinReason;
319
+ 109: typeof UnlockedRecipesStrategy;
320
+ 110: typeof UsableActionType;
321
+ 111: typeof Website;
322
+ 112: typeof WeightStatus;
323
+ 113: typeof WorldZ;
322
324
  };
323
325
  export type DictionaryEnum = (typeof dictionaryMap)[Dictionary];
324
326
  export type DictionaryEntryEnums = {
@@ -82,6 +82,10 @@ export declare enum MusicPlaylistTranslation {
82
82
  Name = 0,
83
83
  Tooltip = 1
84
84
  }
85
+ export declare enum SteamInputKeyboardPositionTranslation {
86
+ Name = 0,
87
+ Tooltip = 1
88
+ }
85
89
  export declare enum DifficultyTranslation {
86
90
  Name = 0,
87
91
  Description = 1