@wayward/types 2.13.4-beta.dev.20230704.1 → 2.13.4-beta.dev.20230705.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/definitions/game/game/IGame.d.ts +1 -1
- package/definitions/game/game/entity/EntityMovable.d.ts +9 -6
- package/definitions/game/game/entity/Human.d.ts +2 -2
- package/definitions/game/game/entity/action/usable/actions/UsableActionsMain.d.ts +1 -1
- package/definitions/game/game/entity/action/usable/actions/item/UsableActionsItemMove.d.ts +9 -2
- package/definitions/game/game/item/IItem.d.ts +4 -0
- package/definitions/game/game/magic/MagicalPropertyManager.d.ts +11 -0
- package/definitions/game/game/magic/MagicalPropertyType.d.ts +60 -0
- package/definitions/game/game/tile/Tile.d.ts +2 -4
- package/definitions/game/multiplayer/IMultiplayer.d.ts +22 -23
- package/definitions/game/renderer/context/RendererOrigin.d.ts +2 -9
- package/definitions/game/ui/screen/screens/game/static/ActionBar.d.ts +1 -1
- package/definitions/game/ui/screen/screens/game/static/actions/IActionBar.d.ts +3 -1
- package/definitions/game/utilities/math/IVector.d.ts +2 -1
- package/definitions/game/utilities/math/Math2.d.ts +6 -0
- package/package.json +1 -1
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@@ -24,7 +24,6 @@ import type { CanASeeBType } from "renderer/fieldOfView/IFieldOfView";
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import type { Direction } from "utilities/math/Direction";
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import type { IVector2 } from "utilities/math/IVector";
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import type Vector2 from "utilities/math/Vector2";
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-
import type { IVector4 } from "utilities/math/Vector4";
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export interface IEntityMovableEvents extends IEntityEvents {
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/**
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* Called before moving.
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@@ -43,10 +42,16 @@ export interface IEntityMovableEvents extends IEntityEvents {
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export default abstract class EntityMovable<DescriptionType = unknown, TypeType extends number = number, TagType = unknown, CounterType = unknown> extends Entity<DescriptionType, TypeType, TagType, CounterType> implements IRendererOrigin {
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event: IEventEmitter<this, IEntityMovableEvents>;
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/**
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*
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* Note: This might not be a whole number.
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*/
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fromX?: number;
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/**
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* Note: This might not be a whole number.
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*/
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fromY?: number;
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/**
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* Not guaranteed to be synced between the server and client for Human entities
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*/
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isMoving?: boolean;
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/**
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* Only used for Human entities
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@@ -90,10 +95,7 @@ export default abstract class EntityMovable<DescriptionType = unknown, TypeType
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* Regular entities don't have a direction so this will be the same as getTile()
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*/
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get facingTile(): Tile;
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canSeeObject(type: CanASeeBType, object:
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fromX: number;
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fromY: number;
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}, fieldOfView?: FieldOfView, customRadius?: number): boolean;
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canSeeObject(type: CanASeeBType, object: IRendererOrigin, fieldOfView?: FieldOfView, customRadius?: number): boolean;
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canSeeTile(type: CanASeeBType, tile: Tile, fieldOfView?: FieldOfView, customRadius?: number): boolean;
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canSeePosition(type: CanASeeBType, islandId: IslandId, x: number, y: number, z: number, fieldOfView?: FieldOfView | undefined, customRadius?: number): boolean;
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queueSoundEffectInFront(type: SfxType, delay?: number, speed?: number): void;
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@@ -117,6 +119,7 @@ export default abstract class EntityMovable<DescriptionType = unknown, TypeType
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*/
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animateBumpTowards(tile: Tile): void;
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protected setMoving(fromX: number, fromY: number, toZ?: number, options?: IMoveToOptions): void;
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protected setFromPosition(fromX?: number, fromY?: number): void;
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animateAttack(damageType: DamageType[] | undefined): void;
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getMovementPoint(timeStamp: number): IVector2;
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/**
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@@ -66,11 +66,11 @@ export default abstract class Human<TypeType extends number = number> extends En
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direction: Vector2;
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facingDirection: Direction.Cardinal;
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/**
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*
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* Note: This might not be a whole number.
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*/
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fromX: number;
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/**
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*
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* Note: This might not be a whole number.
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*/
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fromY: number;
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crafted: Record<number, ICrafted>;
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@@ -61,7 +61,7 @@ export declare const usableActionSets: {
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16: UsableActionGenerator<[]>;
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17: UsableActionGenerator<[]>;
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18: UsableActionGenerator<[]>;
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19: UsableActionGenerator<[]>;
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19: UsableActionGenerator<[moveTarget?: import("game/entity/action/usable/actions/item/UsableActionsItemMove").UsableActionsItemMoveTarget | undefined]>;
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20: UsableActionGenerator<[isDropMenu?: true | undefined]>;
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21: UsableActionGenerator<[]>;
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22: UsableActionGenerator<[]>;
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@@ -9,5 +9,12 @@
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* https://github.com/WaywardGame/types/wiki
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*/
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import { UsableActionGenerator } from "game/entity/action/usable/UsableActionRegistrar";
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declare
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-
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export declare enum UsableActionsItemMoveTarget {
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None = 0,
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Inventory = 1,
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ActiveNonTradingContainer = 2,
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TradeContainer = 3,
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FacingContainer = 4
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}
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declare const UsableActionsItemMove: UsableActionGenerator<[moveTarget?: UsableActionsItemMoveTarget | undefined]>;
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export default UsableActionsItemMove;
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@@ -282,6 +282,10 @@ export interface IItemDescription extends IObjectDescription, IModdable, ITemper
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* The amount of civilization score to give when placing item in a bookcase.
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*/
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civilizationContainerScore?: number;
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/**
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* Whether magical properties have no effect on this item.
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*/
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magicInert?: true;
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/**
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* The item name to display instead of the item's default translation
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*/
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@@ -105,8 +105,10 @@ export default class MagicalPropertyManager extends EventEmitter.Host<IMagicalPr
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private cachedNormalTypes?;
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private cachedSubTypes?;
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private cachedHash?;
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private inert?;
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static inherit(source: IHasMagic | MagicalPropertyManager | undefined, target: IHasMagic): void;
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constructor(properties?: Partial<Record<MagicalPropertyType, AnyMagicalProperty>>);
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setInert(inert?: boolean): this;
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/**
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* @returns the number of magical properties on this object
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*/
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@@ -128,6 +130,15 @@ export default class MagicalPropertyManager extends EventEmitter.Host<IMagicalPr
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*/
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has<T extends MagicalSubPropertyTypes>(type: T, subType: MagicalPropertyTypeSubTypeMap[T]): boolean;
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has(...identity: MagicalPropertyIdentity): boolean;
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/**
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* @returns a magical property on this object, if it exists
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*/
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getInert<T extends MagicalNormalPropertyTypes>(type: T): number | undefined;
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/**
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* @returns a magical sub-property on this object, if it exists
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*/
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getInert<T extends MagicalSubPropertyTypes>(type: T, subType: MagicalPropertyTypeSubTypeMap[T]): number | undefined;
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getInert(...identity: MagicalPropertyIdentity): number | undefined;
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/**
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* @returns a magical property on this object, if it exists
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*/
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@@ -14,25 +14,82 @@ import { Stat } from "game/entity/IStats";
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import type { IItemDescription, IMagicalPropertyInfo } from "game/item/IItem";
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import type Item from "game/item/Item";
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export declare enum MagicalPropertyType {
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/**
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* Increases attack value (for weapons and ammo).
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*/
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Attack = 0,
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/**
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* Increases defense value for anything equippable.
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*/
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Defense = 1,
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/**
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* Increases the illumination strength of torches/candles.
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*/
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Illumination = 2,
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/**
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* Increases the amount of weight/items that can be contained.
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*/
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WeightCapacity = 3,
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/**
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* Decreases item weight to a minimum of 0.1.
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*/
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ItemWeight = 4,
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/**
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* Increases a stat when equipped.
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*/
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Stat = 5,
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/**
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* Increases a skill when equipped.
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*/
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Skill = 6,
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/**
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* Increases malignity or benignity when equipped (and past the normal cap).
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*/
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Reputation = 7,
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Unused = 8,
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/**
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* Increases the range in which a weapon can shoot a projectile or fishing pole/net can be thrown.
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*/
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Range = 9,
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/**
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* Increases the stats normally gained when consuming/using an item.
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*/
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UseBenefits = 10,
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/**
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* Increases the merchant sell value on an item.
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*/
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Worth = 11,
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/**
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* Increases a trap's damage.
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*/
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TrapDamage = 12,
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/**
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* Increases the player's max weight when equipped.
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*/
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MaxWeight = 13,
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* Reduces the weight of each item contained within by a certain percentage.
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*/
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ContainerWeight = 14,
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/**
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* Increases the preservation rate of a container of all contained items.
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*/
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*/
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MaxDecay = 16,
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* Adds a chance in which an item does reduce in durability when taking damage.
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*/
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ItemDamage = 17,
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/**
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*/
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StokeValue = 18,
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/**
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* Increases the insulation effect of any equippable item or container.
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*/
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Insulation = 19,
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/**
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* Adds damage, range, and reduces stamina used when throwing items. It also removes the heavy item reduction when calculating the range.
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* Adds a property that emits skill bonus to anybody within range (3x3 square) of the doodad.
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*/
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DoodadSkill = 27,
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/**
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* Adds a cold or fire damage type to a weapon.
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ElementalDamage = 28
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}
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export interface IMagicalPropertyDescription {
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import type TileEvent from "game/tile/TileEvent";
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import Translation from "language/Translation";
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import Message from "language/dictionary/Message";
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import type { IRendererOrigin } from "renderer/context/RendererOrigin";
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import FieldOfView from "renderer/fieldOfView/FieldOfView";
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import type { IFieldOfViewOrigin } from "renderer/fieldOfView/IFieldOfView";
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import { CanASeeBType } from "renderer/fieldOfView/IFieldOfView";
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createPuddles(): void;
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addOrUpdateOverlay(overlay: IOverlayInfo): void;
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removeOverlay(overlay: IOverlayInfo): void;
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canSeeObject(type: CanASeeBType, object:
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}, fieldOfView?: FieldOfView, customRadius?: number): boolean;
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canSeeObject(type: CanASeeBType, object: IRendererOrigin, fieldOfView?: FieldOfView, customRadius?: number): boolean;
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canSeeTile(type: CanASeeBType, tile: Tile, fieldOfView?: FieldOfView, customRadius?: number): boolean;
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canSeePosition(type: CanASeeBType, islandId: IslandId, x: number, y: number, z: number, fieldOfView?: FieldOfView | undefined, customRadius?: number): boolean;
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messageIfVisible(callback: (manager: IMessageManager) => boolean): void;
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PenaltyFieldHashCode = 42,
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PlaceOnTile = 43,
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PlayerManager = 44,
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WorldUpdateTile = 67
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Players = 45,
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PlayerSetup = 46,
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Random = 47,
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Reputation = 48,
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Seed = 49,
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SeededGenerator = 50,
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SetPosition = 51,
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SetZ = 52,
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SkillGain = 53,
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StaminaChanges = 54,
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StatChange = 55,
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Stats = 56,
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StatusChange = 57,
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StatusEffect = 58,
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TemperatureManager = 59,
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Temporary = 60,
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Tick = 61,
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TileEvent = 62,
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Time = 63,
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UpdateDirection = 64,
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Weight = 65,
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WorldUpdateTile = 66
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}
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export declare const maxPlayers = 32;
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export declare const packetTickRate = 16;
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import FieldOfView from "renderer/fieldOfView/FieldOfView";
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import type { CanASeeBType, IFieldOfViewOrigin } from "renderer/fieldOfView/IFieldOfView";
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readonly asEntity: Entity;
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readonly asPlayer: Player | undefined;
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readonly asHuman: Human | undefined;
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}, fieldOfView: FieldOfView | undefined): boolean;
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+
canSeeObject(type: CanASeeBType, object: IRendererOrigin, fieldOfView: FieldOfView | undefined): boolean;
|
|
31
27
|
canSeePosition(type: CanASeeBType, islandId: IslandId, x: number, y: number, z: number, fieldOfView: FieldOfView | undefined): boolean;
|
|
32
28
|
getMovementProgress(timeStamp: number): number;
|
|
33
29
|
}
|
|
@@ -46,9 +42,6 @@ export declare class RendererOrigin implements IRendererOrigin {
|
|
|
46
42
|
constructor(islandId: IslandId, x: number, y: number, z: number);
|
|
47
43
|
get island(): Island;
|
|
48
44
|
getMovementProgress(_timeStamp: number): number;
|
|
49
|
-
canSeeObject(type: CanASeeBType, object:
|
|
50
|
-
fromX: number;
|
|
51
|
-
fromY: number;
|
|
52
|
-
}, fieldOfView: FieldOfView | undefined): boolean;
|
|
45
|
+
canSeeObject(type: CanASeeBType, object: IRendererOrigin, fieldOfView: FieldOfView | undefined): boolean;
|
|
53
46
|
canSeePosition(type: CanASeeBType, islandId: IslandId, x: number, y: number, z: number, fieldOfView: FieldOfView | undefined): boolean;
|
|
54
47
|
}
|
|
@@ -89,7 +89,7 @@ export default class ActionBar extends QuadrantComponent {
|
|
|
89
89
|
configure(number: number): void;
|
|
90
90
|
protected onResize(): void;
|
|
91
91
|
endConfiguration(): void;
|
|
92
|
-
hasFilledSlot(): boolean;
|
|
92
|
+
hasFilledSlot(predicate?: (slot: IActionBarSlotData) => any): boolean;
|
|
93
93
|
protected getContextMenuDescription(api: IBindHandlerApi): ContextMenuDescriptions;
|
|
94
94
|
protected onClearActionSlot(api: IBindHandlerApi): boolean;
|
|
95
95
|
protected onToggleUseWhileMoving(api: IBindHandlerApi): boolean;
|
|
@@ -10,6 +10,7 @@
|
|
|
10
10
|
*/
|
|
11
11
|
import type Tile from "game/tile/Tile";
|
|
12
12
|
import type { WorldZ } from "game/WorldZ";
|
|
13
|
+
import type { IRendererOrigin } from "renderer/context/RendererOrigin";
|
|
13
14
|
export interface IVector2 {
|
|
14
15
|
x: number;
|
|
15
16
|
y: number;
|
|
@@ -26,4 +27,4 @@ export declare module IVector3 {
|
|
|
26
27
|
export declare function objectIsOrWasInTile(tile: Tile, object: IVector3 & {
|
|
27
28
|
fromX?: number;
|
|
28
29
|
fromY?: number;
|
|
29
|
-
}): boolean;
|
|
30
|
+
} | IRendererOrigin): boolean;
|
|
@@ -30,6 +30,12 @@ declare module Math2 {
|
|
|
30
30
|
* Example: `roundNumber(1.24999999, 2): 1.25`
|
|
31
31
|
*/
|
|
32
32
|
function roundNumber(num: number, places: number): number;
|
|
33
|
+
/**
|
|
34
|
+
* Returns a number floored to a certain number of decimal places.
|
|
35
|
+
*
|
|
36
|
+
* Example: `roundNumber(1.24999999, 2): 1.24`
|
|
37
|
+
*/
|
|
38
|
+
function floorNumber(num: number, places: number): number;
|
|
33
39
|
/**
|
|
34
40
|
* Returns a number rounded to a multiple
|
|
35
41
|
*
|
package/package.json
CHANGED