@wayward/types 2.13.3-beta.dev.20230702.2 → 2.13.4-beta.dev.20230704.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/definitions/game/game/entity/Human.d.ts +6 -1
- package/definitions/game/game/entity/IHuman.d.ts +4 -0
- package/definitions/game/game/entity/creature/ICreature.d.ts +2 -0
- package/definitions/game/game/entity/player/IPlayer.d.ts +1 -1
- package/definitions/game/game/entity/player/Player.d.ts +5 -1
- package/definitions/game/ui/input/InputManager.d.ts +1 -0
- package/definitions/game/ui/screen/screens/GameScreen.d.ts +1 -1
- package/definitions/game/ui/screen/screens/game/component/ItemComponent.d.ts +4 -3
- package/definitions/game/ui/screen/screens/game/static/ActionBar.d.ts +6 -3
- package/definitions/game/ui/screen/screens/game/static/actions/IActionBar.d.ts +7 -0
- package/definitions/game/ui/screen/screens/game/util/movement/MovementHandler.d.ts +0 -3
- package/definitions/game/ui/screen/screens/game/util/movement/WalkToTileHandler.d.ts +0 -2
- package/definitions/game/ui/util/Draggable.d.ts +3 -0
- package/definitions/hosts/shared/globals.d.ts +1 -1
- package/package.json +1 -1
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@@ -30,6 +30,7 @@ import type { ISkillAttribute } from "game/entity/skill/ISkills";
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import SkillManager from "game/entity/skill/SkillManager";
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import type { StatChangeTimerFactory } from "game/entity/StatFactory";
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import { StatChangeCurrentTimerStrategy } from "game/entity/StatFactory";
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import StatusEffect from "game/entity/status/StatusEffect";
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import { FireType } from "game/IGame";
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import type { Quality } from "game/IObject";
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import type { IMobCheck, IMoveToIslandOptions, IslandId } from "game/island/IIsland";
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@@ -194,7 +195,10 @@ export default abstract class Human<TypeType extends number = number> extends En
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private getAttackSkillBonus;
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private getAttackSkill;
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damage(damageInfoOrAmount: IDamageInfo | number): number | undefined;
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-
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/**
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* @deprecated provide a full IDamageInfo object yourself you lazy fiend
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*/
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damage(damageInfoOrAmount: IDamageInfo | number, damageMessage?: Message | Translation, soundDelay?: number, causesBlood?: boolean, statusEffect?: StatusEffect): number | undefined;
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getEquippedItems(includeDisabled?: true): Item[];
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getEquippedItem(slot: EquipType, includeDisabled?: true): Item | undefined;
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isOffHandDisabled(): boolean;
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@@ -251,6 +255,7 @@ export default abstract class Human<TypeType extends number = number> extends En
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updateMovementIntent(movementIntent: IMovementIntent): boolean;
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hasWalkPath(): boolean;
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setWalkPath(path: IVector2[] | undefined, force?: boolean): void;
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protected onDie(): void;
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checkUnder(inFacingDirection?: boolean, options?: ICheckUnderOptions): ICheckUnderOptions;
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trampleFire(fireEvent: TileEvent): void;
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damageByInteractingWith(thing: Doodad | TileEvent, options: ICheckUnderOptions | undefined, damageLocation: EquipType): ICheckUnderOptions;
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@@ -257,6 +257,10 @@ export interface IHumanEvents extends Events<EntityWithStats>, ISkillEvents {
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* @return `false` to stop the human from dying
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*/
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shouldDie(): false | void;
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/**
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* Called when the human is killed.
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*/
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die(): any;
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/**
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* Called when the human position is set, from a teleport type of movement
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* @param tile Tile the human is now on
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@@ -18,6 +18,7 @@ import type { DamageType, Defense, ICausesStatusEffect, IStatChangeInfo, MoveTyp
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import { AiType } from "game/entity/IEntity";
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import type { IStat } from "game/entity/IStats";
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import type { IPackedMessage } from "game/entity/player/IMessageManager";
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import type StatusEffect from "game/entity/status/StatusEffect";
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import type { ItemType, ItemTypeGroup } from "game/item/IItem";
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import type Item from "game/item/Item";
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import type { LootGroupType } from "game/item/LootGroups";
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@@ -325,6 +326,7 @@ export interface IDamageInfo {
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damageMessage?: Message | Translation;
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soundDelay?: number;
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surpressAttackAnimation?: boolean;
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statusEffect?: StatusEffect;
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}
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export interface IDamageOutcomeInput {
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human?: Human;
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@@ -44,7 +44,7 @@ export interface IPlayerEvents extends Events<Human> {
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* Called when the player is killed.
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* @param showingGameEndScreen True if the game end screen will be shown
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*/
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die(showingGameEndScreen
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die(showingGameEndScreen?: boolean): any;
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/**
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* Called when the player will be respawned. If any handlers return `false` to stop the player from respawning,
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* no further handlers will be called.
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@@ -8,11 +8,12 @@
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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import type
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import { type IEventEmitter } from "event/EventEmitter";
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import { TileUpdateType } from "game/IGame";
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import Human from "game/entity/Human";
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import { EntityType } from "game/entity/IEntity";
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import { SkillType } from "game/entity/IHuman";
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import type { IDamageInfo } from "game/entity/creature/ICreature";
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import { CreatureType } from "game/entity/creature/ICreature";
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import type { IMovementIntent, IPlayerEvents } from "game/entity/player/IPlayer";
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import MessageManager from "game/entity/player/MessageManager";
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@@ -68,7 +69,10 @@ export default class Player extends Human implements IPreSerializeCallback, IUns
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*/
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addItemMilestones(item: Item): void;
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checkSkillMilestones(): void;
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private getUsableAction;
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protected onGetMovementIntent(): IMovementIntent | undefined;
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protected onCanMove(direction: Direction.Cardinal): false | undefined;
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protected onDamage(damageInfo: IDamageInfo): void;
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addMilestone(milestone: Milestone, data?: number | string, update?: boolean): void;
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updateMovementIntent(movementIntent: IMovementIntent): boolean;
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load(): void;
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@@ -96,6 +96,7 @@ export interface IInputManagerEvents {
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enabled(): any;
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rising(catalyst: InputCatalyst, info: InputInfo, modifiers: Set<Modifier>): any;
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falling(catalyst: InputCatalyst, info: InputInfo, modifiers: Set<Modifier>): any;
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loop(): any;
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}
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declare class InputManager extends EventEmitter.Host<IInputManagerEvents> {
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readonly mouse: GlobalMouseInfo;
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@@ -94,7 +94,7 @@ export default class GameScreen extends Screen {
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onOpenBook(human: Human, item: Item): void;
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protected onReadMap1(map: DrawnMap, item: Item, reader: Human): void;
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protected onSailOffMapEdge(player: Player, direction: Direction): void;
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protected onDie(player: Player, showingGameEndScreen
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protected onDie(player: Player, showingGameEndScreen?: boolean): void;
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protected onRespawn(): void;
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protected onItemMenu(api: IBindHandlerApi): boolean;
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protected onZoom(api: IBindHandlerApi): boolean;
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@@ -19,13 +19,13 @@ import type ContextMenu from "ui/component/ContextMenu";
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import Bindable from "ui/input/Bindable";
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import type ActionBar from "ui/screen/screens/game/static/ActionBar";
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import type { ActionSlot } from "ui/screen/screens/game/static/ActionBar";
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import type {
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import type { IDraggableEvents } from "ui/util/Draggable";
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import Draggable from "ui/util/Draggable";
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import Vector2 from "utilities/math/Vector2";
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export type ItemSlot = Omit<Component, "event"> & {
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event: IEventEmitter<Component, IItemSlotEvents>;
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};
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export interface IItemSlotEvents extends Events<Component
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export interface IItemSlotEvents extends Events<Component>, IDraggableEvents {
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pickUp(api: IItemPickUpApi): any;
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drop(api: IItemDropApi, intoSlot?: ItemSlot): any;
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}
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@@ -89,7 +89,7 @@ export declare enum ItemRefreshType {
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export default class ItemComponent extends Component {
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protected readonly handler: IItemHandler;
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static registerSlot(slot: ItemSlot): void;
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event: IEventEmitter<this,
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event: IEventEmitter<this, IItemSlotEvents>;
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readonly magicalIcon: Component<HTMLElement>;
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readonly protectedIcon: Component<HTMLElement>;
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readonly actionIcon: Component<HTMLElement> | undefined;
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@@ -129,4 +129,5 @@ export default class ItemComponent extends Component {
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private refreshDurabilityBar;
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private lastActionIcon?;
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private refreshActionIcon;
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protected onHoldingNotMoving(time: number): void;
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}
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@@ -30,7 +30,7 @@ import ItemComponent from "ui/screen/screens/game/component/ItemComponent";
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import QuadrantComponent from "ui/screen/screens/game/component/QuadrantComponent";
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import ActionsConfigurationDrawer from "ui/screen/screens/game/static/actions/ActionsDrawer";
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import ActionSlotTooltipHandler from "ui/screen/screens/game/static/actions/ActionSlotTooltip";
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import { IActionBarSlotData } from "ui/screen/screens/game/static/actions/IActionBar";
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import { ActionSlotUpdateReason, IActionBarSlotData } from "ui/screen/screens/game/static/actions/IActionBar";
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import type TooltipLocationHandler from "ui/tooltip/TooltipLocationHandler";
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export declare const MAX_SLOTS = 48;
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export declare enum ActionBarClasses {
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@@ -108,7 +108,7 @@ declare class ActionSlotSlottedContainer extends ItemComponent {
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protected onEnter(reason: "mouse" | "focus"): void;
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}
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export interface IActionSlotEvents extends Events<Button>, IItemSlotEvents {
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update(item
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update(item: Item | undefined, oldItem: Item | undefined, reason: ActionSlotUpdateReason): any;
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unequipItem(): any;
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}
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export declare class ActionSlot extends Button implements IRefreshable {
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private lastQuality?;
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usability: ReturnableUsableActionUsability;
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constructor(number: number, slotData: IActionBarSlotData);
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-
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private skipNextClick;
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private lastActivate;
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protected onHoldingNotDragging(time: number): void;
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refresh(_?: any, newItem?: Item, oldItem?: Item, reason?: ActionSlotUpdateReason): this;
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private onItemTransformed;
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private isUsable;
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clear(): void;
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@@ -55,3 +55,10 @@ export declare class ActionSlotContext extends InfoProviderContext {
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getActionType(): ActionType | undefined;
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displayLevelExtraUnlessActionType(actionType: ActionType): InfoDisplayLevel.Always | InfoDisplayLevel.Extra;
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}
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export declare enum ActionSlotUpdateReason {
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AutoUseToggle = 0,
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Replace = 1,
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Using = 2,
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Verify = 3,
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Used = 4
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}
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* https://github.com/WaywardGame/types/wiki
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*/
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import EventEmitter from "event/EventEmitter";
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import type { IDamageInfo } from "game/entity/creature/ICreature";
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import type Component from "ui/component/Component";
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import type { IBindHandlerApi } from "ui/input/Bind";
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import WalkToTileHandler from "ui/screen/screens/game/util/movement/WalkToTileHandler";
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deregister(): this;
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protected onMoveStart(): void;
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protected onMoveComplete(): void;
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protected onPlayerDamage(_: any, damageInfo: IDamageInfo): void;
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protected onPlayerDeath(): void;
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protected onFaceDown(api: IBindHandlerApi): boolean;
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faceTowardsMouse(api?: Pick<IBindHandlerApi, "mouse">): void;
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protected onFaceDirection(api?: Pick<IBindHandlerApi, "mouse" | "input">): boolean;
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* https://github.com/WaywardGame/types/wiki
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*/
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import EventEmitter from "event/EventEmitter";
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import type { IStat } from "game/entity/IStats";
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import type Player from "game/entity/player/Player";
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import type Tile from "game/tile/Tile";
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import type Component from "ui/component/Component";
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protected onCancelMoveToTile(_api: IBindHandlerApi): boolean;
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protected onHoldMoveToTilePreview(api: IBindHandlerApi): boolean;
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protected onReleaseMoveToTilePreview(): void;
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protected onStatChanged(player: Player, stat: IStat): void;
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protected onPostMove(player: Player, fromTile: Tile, toTile: Tile): void;
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protected onWalkPathChange(player: Player, walkPath: IVector2[] | undefined): void;
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private resetToMouse;
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moveStart(mouse: Vector2): false | void;
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move(offset: Vector2, mouse: Vector2): any;
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moveEnd(offset: Vector2, mouse: Vector2, bindable?: Bindable): any;
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holdingNotMoving(time: number): any;
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}
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export type WithDraggableEvents<EVENTS_OF> = Events<EVENTS_OF> & IDraggableEvents;
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export interface IDraggableComponent extends Component {
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export default class Draggable {
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private mouseStartPosition?;
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private dragStage;
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private dragStartTime?;
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private readonly hostRef;
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get host(): IDraggableComponent;
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constructor(host: IDraggableComponent, ...bindables: Bindable[]);
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dragStart(event: IDraggableInputEvent): boolean;
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private drag;
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dragEnd(event?: IDraggableInputEvent): boolean;
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private onInputLoop;
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private getMousePosition;
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}
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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export declare const gameVersionStage = "beta", gameVersionMajor = 2, gameVersionMinor = 13, gameVersionPatch =
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export declare const gameVersionStage = "beta", gameVersionMajor = 2, gameVersionMinor = 13, gameVersionPatch = 4, gameVersionName = "Beacon's Call";
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export declare const gameVersion: string;
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export declare const gameVersionTitleMajor: string;
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export declare const gameVersionTitleMinor: string;
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package/package.json
CHANGED