@wayward/types 2.13.3-beta.dev.20230702.2 → 2.13.4-beta
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +20 -20
- package/README.md +27 -27
- package/definitions/game/game/IGame.d.ts +1 -1
- package/definitions/game/game/entity/EntityMovable.d.ts +9 -6
- package/definitions/game/game/entity/Human.d.ts +8 -3
- package/definitions/game/game/entity/IHuman.d.ts +4 -0
- package/definitions/game/game/entity/action/usable/actions/UsableActionsMain.d.ts +1 -1
- package/definitions/game/game/entity/action/usable/actions/item/UsableActionsItemMove.d.ts +9 -2
- package/definitions/game/game/entity/creature/ICreature.d.ts +2 -0
- package/definitions/game/game/entity/player/IPlayer.d.ts +1 -1
- package/definitions/game/game/entity/player/Player.d.ts +5 -1
- package/definitions/game/game/item/IItem.d.ts +4 -0
- package/definitions/game/game/magic/MagicalPropertyManager.d.ts +11 -0
- package/definitions/game/game/magic/MagicalPropertyType.d.ts +60 -0
- package/definitions/game/game/tile/Tile.d.ts +2 -4
- package/definitions/game/multiplayer/IMultiplayer.d.ts +22 -23
- package/definitions/game/renderer/context/RendererOrigin.d.ts +2 -9
- package/definitions/game/ui/input/InputManager.d.ts +1 -0
- package/definitions/game/ui/screen/screens/GameScreen.d.ts +1 -1
- package/definitions/game/ui/screen/screens/game/component/ItemComponent.d.ts +4 -3
- package/definitions/game/ui/screen/screens/game/static/ActionBar.d.ts +7 -4
- package/definitions/game/ui/screen/screens/game/static/actions/IActionBar.d.ts +9 -0
- package/definitions/game/ui/screen/screens/game/util/movement/MovementHandler.d.ts +0 -3
- package/definitions/game/ui/screen/screens/game/util/movement/WalkToTileHandler.d.ts +0 -2
- package/definitions/game/ui/util/Draggable.d.ts +3 -0
- package/definitions/game/utilities/math/IVector.d.ts +2 -1
- package/definitions/game/utilities/math/Math2.d.ts +6 -0
- package/definitions/hosts/shared/globals.d.ts +1 -1
- package/package.json +24 -24
- package/tsconfig.json +7 -7
- package/tsconfig.mod.base.json +44 -44
package/LICENSE
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The MIT License (MIT)
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Copyright (c) 2019 Wayward
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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The MIT License (MIT)
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Copyright (c) 2019 Wayward
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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package/README.md
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# [Wayward Modding Guide](https://github.com/WaywardGame/types/wiki)
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Learn how to mod Wayward.
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## **[➡ New Modders Start Here! ⬅](https://github.com/WaywardGame/types/wiki)**
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## Documentation
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- [`+mod create` & `+mod update`](https://github.com/WaywardGame/types/wiki/mod-create-&-update) — Documentation on the commands used to generate starter files for modding, and updating script mods.
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- [`mod.json`](https://github.com/WaywardGame/types/wiki/mod.json) — Documentation on what all can be declared in the main mod metadata file.
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- [Extracting assets](https://github.com/WaywardGame/types/wiki/Extracting-Wayward-Assets) — A guide on extracting textures, sounds, and more from Wayward.
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## Mod Content
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- [Scripts](https://github.com/WaywardGame/types/wiki/Script-Mods) — Create mods that change the functionality of the game, or add new content
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- [Languages & Extensions](https://github.com/WaywardGame/types/wiki/Languages-&-Extensions) — Adding new languages to Wayward, or adding translatable strings to mods.
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- [Customizations](https://github.com/WaywardGame/types/wiki/Customizations) — Adding new hair styles, hair colours, and skin tones
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- [Image Overrides](https://github.com/WaywardGame/types/wiki/Image-Overrides) — Replacing default sprites & textures
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- [Stylesheets](https://github.com/WaywardGame/types/wiki/Stylesheets) — Changing the appearance of the UI
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# Other Useful Links
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## [Wayward Types Viewer](https://waywardgame.github.io/)
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A pretty, searchable list of all the type definitions in Wayward. This `types` repository is actually the same stuff you can find on this website, but it's the *raw* form of it!
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## [Modding Examples](https://github.com/WaywardGame)
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Every official mod created for Wayward, and some other Wayward-related projects.
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## [Steam Workshop](http://steamcommunity.com/app/379210/workshop/)
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Where Wayward mods are published.
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# [Wayward Modding Guide](https://github.com/WaywardGame/types/wiki)
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Learn how to mod Wayward.
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## **[➡ New Modders Start Here! ⬅](https://github.com/WaywardGame/types/wiki)**
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## Documentation
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- [`+mod create` & `+mod update`](https://github.com/WaywardGame/types/wiki/mod-create-&-update) — Documentation on the commands used to generate starter files for modding, and updating script mods.
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- [`mod.json`](https://github.com/WaywardGame/types/wiki/mod.json) — Documentation on what all can be declared in the main mod metadata file.
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- [Extracting assets](https://github.com/WaywardGame/types/wiki/Extracting-Wayward-Assets) — A guide on extracting textures, sounds, and more from Wayward.
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## Mod Content
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- [Scripts](https://github.com/WaywardGame/types/wiki/Script-Mods) — Create mods that change the functionality of the game, or add new content
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- [Languages & Extensions](https://github.com/WaywardGame/types/wiki/Languages-&-Extensions) — Adding new languages to Wayward, or adding translatable strings to mods.
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- [Customizations](https://github.com/WaywardGame/types/wiki/Customizations) — Adding new hair styles, hair colours, and skin tones
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- [Image Overrides](https://github.com/WaywardGame/types/wiki/Image-Overrides) — Replacing default sprites & textures
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- [Stylesheets](https://github.com/WaywardGame/types/wiki/Stylesheets) — Changing the appearance of the UI
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# Other Useful Links
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## [Wayward Types Viewer](https://waywardgame.github.io/)
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A pretty, searchable list of all the type definitions in Wayward. This `types` repository is actually the same stuff you can find on this website, but it's the *raw* form of it!
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## [Modding Examples](https://github.com/WaywardGame)
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Every official mod created for Wayward, and some other Wayward-related projects.
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## [Steam Workshop](http://steamcommunity.com/app/379210/workshop/)
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Where Wayward mods are published.
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@@ -24,7 +24,6 @@ import type { CanASeeBType } from "renderer/fieldOfView/IFieldOfView";
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import type { Direction } from "utilities/math/Direction";
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import type { IVector2 } from "utilities/math/IVector";
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import type Vector2 from "utilities/math/Vector2";
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import type { IVector4 } from "utilities/math/Vector4";
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export interface IEntityMovableEvents extends IEntityEvents {
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/**
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* Called before moving.
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export default abstract class EntityMovable<DescriptionType = unknown, TypeType extends number = number, TagType = unknown, CounterType = unknown> extends Entity<DescriptionType, TypeType, TagType, CounterType> implements IRendererOrigin {
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event: IEventEmitter<this, IEntityMovableEvents>;
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/**
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*
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* Note: This might not be a whole number.
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*/
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fromX?: number;
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/**
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*/
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fromY?: number;
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/**
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* Not guaranteed to be synced between the server and client for Human entities
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*/
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isMoving?: boolean;
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/**
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* Only used for Human entities
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*/
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get facingTile(): Tile;
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canSeeObject(type: CanASeeBType, object:
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fromX: number;
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}, fieldOfView?: FieldOfView, customRadius?: number): boolean;
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canSeeObject(type: CanASeeBType, object: IRendererOrigin, fieldOfView?: FieldOfView, customRadius?: number): boolean;
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canSeeTile(type: CanASeeBType, tile: Tile, fieldOfView?: FieldOfView, customRadius?: number): boolean;
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canSeePosition(type: CanASeeBType, islandId: IslandId, x: number, y: number, z: number, fieldOfView?: FieldOfView | undefined, customRadius?: number): boolean;
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queueSoundEffectInFront(type: SfxType, delay?: number, speed?: number): void;
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*/
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animateBumpTowards(tile: Tile): void;
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protected setMoving(fromX: number, fromY: number, toZ?: number, options?: IMoveToOptions): void;
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protected setFromPosition(fromX?: number, fromY?: number): void;
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animateAttack(damageType: DamageType[] | undefined): void;
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getMovementPoint(timeStamp: number): IVector2;
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/**
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import type { StatChangeTimerFactory } from "game/entity/StatFactory";
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import { StatChangeCurrentTimerStrategy } from "game/entity/StatFactory";
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import StatusEffect from "game/entity/status/StatusEffect";
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import { FireType } from "game/IGame";
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import type { Quality } from "game/IObject";
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import type { IMobCheck, IMoveToIslandOptions, IslandId } from "game/island/IIsland";
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direction: Vector2;
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facingDirection: Direction.Cardinal;
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fromX: number;
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fromY: number;
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crafted: Record<number, ICrafted>;
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private getAttackSkillBonus;
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private getAttackSkill;
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damage(damageInfoOrAmount: IDamageInfo | number): number | undefined;
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*/
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damage(damageInfoOrAmount: IDamageInfo | number, damageMessage?: Message | Translation, soundDelay?: number, causesBlood?: boolean, statusEffect?: StatusEffect): number | undefined;
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getEquippedItems(includeDisabled?: true): Item[];
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updateMovementIntent(movementIntent: IMovementIntent): boolean;
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hasWalkPath(): boolean;
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setWalkPath(path: IVector2[] | undefined, force?: boolean): void;
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protected onDie(): void;
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checkUnder(inFacingDirection?: boolean, options?: ICheckUnderOptions): ICheckUnderOptions;
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trampleFire(fireEvent: TileEvent): void;
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damageByInteractingWith(thing: Doodad | TileEvent, options: ICheckUnderOptions | undefined, damageLocation: EquipType): ICheckUnderOptions;
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*/
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*/
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19: UsableActionGenerator<[moveTarget?: import("game/entity/action/usable/actions/item/UsableActionsItemMove").UsableActionsItemMoveTarget | undefined]>;
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* https://github.com/WaywardGame/types/wiki
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export declare enum UsableActionsItemMoveTarget {
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None = 0,
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Inventory = 1,
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ActiveNonTradingContainer = 2,
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TradeContainer = 3,
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}
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declare const UsableActionsItemMove: UsableActionGenerator<[moveTarget?: UsableActionsItemMoveTarget | undefined]>;
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import type { IStat } from "game/entity/IStats";
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import type { IPackedMessage } from "game/entity/player/IMessageManager";
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import type StatusEffect from "game/entity/status/StatusEffect";
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import type { ItemType, ItemTypeGroup } from "game/item/IItem";
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import type Item from "game/item/Item";
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import type { LootGroupType } from "game/item/LootGroups";
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statusEffect?: StatusEffect;
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}
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export interface IDamageOutcomeInput {
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* @param showingGameEndScreen True if the game end screen will be shown
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*/
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die(showingGameEndScreen
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die(showingGameEndScreen?: boolean): any;
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/**
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* no further handlers will be called.
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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import type
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import { type IEventEmitter } from "event/EventEmitter";
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import { TileUpdateType } from "game/IGame";
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import Human from "game/entity/Human";
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import { EntityType } from "game/entity/IEntity";
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import { SkillType } from "game/entity/IHuman";
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import type { IDamageInfo } from "game/entity/creature/ICreature";
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import { CreatureType } from "game/entity/creature/ICreature";
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import type { IMovementIntent, IPlayerEvents } from "game/entity/player/IPlayer";
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@@ -68,7 +69,10 @@ export default class Player extends Human implements IPreSerializeCallback, IUns
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*/
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addItemMilestones(item: Item): void;
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checkSkillMilestones(): void;
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private getUsableAction;
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protected onGetMovementIntent(): IMovementIntent | undefined;
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protected onCanMove(direction: Direction.Cardinal): false | undefined;
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protected onDamage(damageInfo: IDamageInfo): void;
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addMilestone(milestone: Milestone, data?: number | string, update?: boolean): void;
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updateMovementIntent(movementIntent: IMovementIntent): boolean;
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load(): void;
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@@ -282,6 +282,10 @@ export interface IItemDescription extends IObjectDescription, IModdable, ITemper
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civilizationContainerScore?: number;
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magicInert?: true;
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@@ -105,8 +105,10 @@ export default class MagicalPropertyManager extends EventEmitter.Host<IMagicalPr
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private cachedNormalTypes?;
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private cachedHash?;
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static inherit(source: IHasMagic | MagicalPropertyManager | undefined, target: IHasMagic): void;
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constructor(properties?: Partial<Record<MagicalPropertyType, AnyMagicalProperty>>);
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setInert(inert?: boolean): this;
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@@ -128,6 +130,15 @@ export default class MagicalPropertyManager extends EventEmitter.Host<IMagicalPr
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has<T extends MagicalSubPropertyTypes>(type: T, subType: MagicalPropertyTypeSubTypeMap[T]): boolean;
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has(...identity: MagicalPropertyIdentity): boolean;
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*/
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getInert<T extends MagicalNormalPropertyTypes>(type: T): number | undefined;
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*/
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getInert<T extends MagicalSubPropertyTypes>(type: T, subType: MagicalPropertyTypeSubTypeMap[T]): number | undefined;
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getInert(...identity: MagicalPropertyIdentity): number | undefined;
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@@ -14,25 +14,82 @@ import { Stat } from "game/entity/IStats";
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import type { IItemDescription, IMagicalPropertyInfo } from "game/item/IItem";
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export declare enum MagicalPropertyType {
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/**
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* Increases attack value (for weapons and ammo).
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*/
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Attack = 0,
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/**
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* Increases defense value for anything equippable.
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*/
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Defense = 1,
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/**
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* Increases the illumination strength of torches/candles.
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*/
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/**
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* Increases the amount of weight/items that can be contained.
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/**
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* Decreases item weight to a minimum of 0.1.
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*/
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ItemWeight = 4,
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/**
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* Increases a stat when equipped.
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*/
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Stat = 5,
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/**
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* Increases a skill when equipped.
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*/
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Skill = 6,
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/**
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* Increases malignity or benignity when equipped (and past the normal cap).
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*/
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Reputation = 7,
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Unused = 8,
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/**
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* Increases the range in which a weapon can shoot a projectile or fishing pole/net can be thrown.
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*/
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Range = 9,
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/**
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* Increases the stats normally gained when consuming/using an item.
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*/
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UseBenefits = 10,
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/**
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* Increases the merchant sell value on an item.
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*/
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Worth = 11,
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/**
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* Increases a trap's damage.
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*/
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TrapDamage = 12,
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/**
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* Increases the player's max weight when equipped.
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*/
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MaxWeight = 13,
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/**
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* Reduces the weight of each item contained within by a certain percentage.
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*/
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ContainerWeight = 14,
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/**
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* Increases the preservation rate of a container of all contained items.
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*/
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PreservationRate = 15,
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/**
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* Increases an item's decay value, making it last longer.
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*/
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MaxDecay = 16,
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/**
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* Adds a chance in which an item does reduce in durability when taking damage.
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*/
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ItemDamage = 17,
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/**
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* Increases the stoking value of an item, adding more decay to a fire source.
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*/
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StokeValue = 18,
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/**
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* Increases the insulation effect of any equippable item or container.
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*/
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Insulation = 19,
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/**
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* Adds damage, range, and reduces stamina used when throwing items. It also removes the heavy item reduction when calculating the range.
|
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@@ -66,6 +123,9 @@ export declare enum MagicalPropertyType {
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* Adds a property that emits skill bonus to anybody within range (3x3 square) of the doodad.
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*/
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DoodadSkill = 27,
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/**
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+
* Adds a cold or fire damage type to a weapon.
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+
*/
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ElementalDamage = 28
|
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}
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export interface IMagicalPropertyDescription {
|
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@@ -27,6 +27,7 @@ import { TerrainType } from "game/tile/ITerrain";
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import type TileEvent from "game/tile/TileEvent";
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|
import Translation from "language/Translation";
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|
import Message from "language/dictionary/Message";
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+
import type { IRendererOrigin } from "renderer/context/RendererOrigin";
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import FieldOfView from "renderer/fieldOfView/FieldOfView";
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import type { IFieldOfViewOrigin } from "renderer/fieldOfView/IFieldOfView";
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import { CanASeeBType } from "renderer/fieldOfView/IFieldOfView";
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@@ -283,10 +284,7 @@ export default class Tile implements IVector4, Partial<ITileContainer>, IFieldOf
|
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283
284
|
createPuddles(): void;
|
|
284
285
|
addOrUpdateOverlay(overlay: IOverlayInfo): void;
|
|
285
286
|
removeOverlay(overlay: IOverlayInfo): void;
|
|
286
|
-
canSeeObject(type: CanASeeBType, object:
|
|
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|
-
fromX: number;
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|
288
|
-
fromY: number;
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|
289
|
-
}, fieldOfView?: FieldOfView, customRadius?: number): boolean;
|
|
287
|
+
canSeeObject(type: CanASeeBType, object: IRendererOrigin, fieldOfView?: FieldOfView, customRadius?: number): boolean;
|
|
290
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|
canSeeTile(type: CanASeeBType, tile: Tile, fieldOfView?: FieldOfView, customRadius?: number): boolean;
|
|
291
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|
canSeePosition(type: CanASeeBType, islandId: IslandId, x: number, y: number, z: number, fieldOfView?: FieldOfView | undefined, customRadius?: number): boolean;
|
|
292
290
|
messageIfVisible(callback: (manager: IMessageManager) => boolean): void;
|
|
@@ -82,29 +82,28 @@ export declare enum MultiplayerSyncCheck {
|
|
|
82
82
|
PenaltyFieldHashCode = 42,
|
|
83
83
|
PlaceOnTile = 43,
|
|
84
84
|
PlayerManager = 44,
|
|
85
|
-
|
|
86
|
-
|
|
87
|
-
|
|
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|
-
|
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|
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|
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|
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|
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|
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|
|
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|
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|
|
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|
-
|
|
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|
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|
|
104
|
-
|
|
105
|
-
|
|
106
|
-
|
|
107
|
-
WorldUpdateTile = 67
|
|
85
|
+
Players = 45,
|
|
86
|
+
PlayerSetup = 46,
|
|
87
|
+
Random = 47,
|
|
88
|
+
Reputation = 48,
|
|
89
|
+
Seed = 49,
|
|
90
|
+
SeededGenerator = 50,
|
|
91
|
+
SetPosition = 51,
|
|
92
|
+
SetZ = 52,
|
|
93
|
+
SkillGain = 53,
|
|
94
|
+
StaminaChanges = 54,
|
|
95
|
+
StatChange = 55,
|
|
96
|
+
Stats = 56,
|
|
97
|
+
StatusChange = 57,
|
|
98
|
+
StatusEffect = 58,
|
|
99
|
+
TemperatureManager = 59,
|
|
100
|
+
Temporary = 60,
|
|
101
|
+
Tick = 61,
|
|
102
|
+
TileEvent = 62,
|
|
103
|
+
Time = 63,
|
|
104
|
+
UpdateDirection = 64,
|
|
105
|
+
Weight = 65,
|
|
106
|
+
WorldUpdateTile = 66
|
|
108
107
|
}
|
|
109
108
|
export declare const maxPlayers = 32;
|
|
110
109
|
export declare const packetTickRate = 16;
|
|
@@ -16,7 +16,6 @@ import type { IslandId } from "game/island/IIsland";
|
|
|
16
16
|
import type Island from "game/island/Island";
|
|
17
17
|
import FieldOfView from "renderer/fieldOfView/FieldOfView";
|
|
18
18
|
import type { CanASeeBType, IFieldOfViewOrigin } from "renderer/fieldOfView/IFieldOfView";
|
|
19
|
-
import type { IVector4 } from "utilities/math/Vector4";
|
|
20
19
|
export interface IRendererOrigin extends IFieldOfViewOrigin {
|
|
21
20
|
readonly fromX?: number;
|
|
22
21
|
readonly fromY?: number;
|
|
@@ -24,10 +23,7 @@ export interface IRendererOrigin extends IFieldOfViewOrigin {
|
|
|
24
23
|
readonly asEntity: Entity;
|
|
25
24
|
readonly asPlayer: Player | undefined;
|
|
26
25
|
readonly asHuman: Human | undefined;
|
|
27
|
-
canSeeObject(type: CanASeeBType, object:
|
|
28
|
-
fromX: number;
|
|
29
|
-
fromY: number;
|
|
30
|
-
}, fieldOfView: FieldOfView | undefined): boolean;
|
|
26
|
+
canSeeObject(type: CanASeeBType, object: IRendererOrigin, fieldOfView: FieldOfView | undefined): boolean;
|
|
31
27
|
canSeePosition(type: CanASeeBType, islandId: IslandId, x: number, y: number, z: number, fieldOfView: FieldOfView | undefined): boolean;
|
|
32
28
|
getMovementProgress(timeStamp: number): number;
|
|
33
29
|
}
|
|
@@ -46,9 +42,6 @@ export declare class RendererOrigin implements IRendererOrigin {
|
|
|
46
42
|
constructor(islandId: IslandId, x: number, y: number, z: number);
|
|
47
43
|
get island(): Island;
|
|
48
44
|
getMovementProgress(_timeStamp: number): number;
|
|
49
|
-
canSeeObject(type: CanASeeBType, object:
|
|
50
|
-
fromX: number;
|
|
51
|
-
fromY: number;
|
|
52
|
-
}, fieldOfView: FieldOfView | undefined): boolean;
|
|
45
|
+
canSeeObject(type: CanASeeBType, object: IRendererOrigin, fieldOfView: FieldOfView | undefined): boolean;
|
|
53
46
|
canSeePosition(type: CanASeeBType, islandId: IslandId, x: number, y: number, z: number, fieldOfView: FieldOfView | undefined): boolean;
|
|
54
47
|
}
|
|
@@ -96,6 +96,7 @@ export interface IInputManagerEvents {
|
|
|
96
96
|
enabled(): any;
|
|
97
97
|
rising(catalyst: InputCatalyst, info: InputInfo, modifiers: Set<Modifier>): any;
|
|
98
98
|
falling(catalyst: InputCatalyst, info: InputInfo, modifiers: Set<Modifier>): any;
|
|
99
|
+
loop(): any;
|
|
99
100
|
}
|
|
100
101
|
declare class InputManager extends EventEmitter.Host<IInputManagerEvents> {
|
|
101
102
|
readonly mouse: GlobalMouseInfo;
|
|
@@ -94,7 +94,7 @@ export default class GameScreen extends Screen {
|
|
|
94
94
|
onOpenBook(human: Human, item: Item): void;
|
|
95
95
|
protected onReadMap1(map: DrawnMap, item: Item, reader: Human): void;
|
|
96
96
|
protected onSailOffMapEdge(player: Player, direction: Direction): void;
|
|
97
|
-
protected onDie(player: Player, showingGameEndScreen
|
|
97
|
+
protected onDie(player: Player, showingGameEndScreen?: boolean): void;
|
|
98
98
|
protected onRespawn(): void;
|
|
99
99
|
protected onItemMenu(api: IBindHandlerApi): boolean;
|
|
100
100
|
protected onZoom(api: IBindHandlerApi): boolean;
|
|
@@ -19,13 +19,13 @@ import type ContextMenu from "ui/component/ContextMenu";
|
|
|
19
19
|
import Bindable from "ui/input/Bindable";
|
|
20
20
|
import type ActionBar from "ui/screen/screens/game/static/ActionBar";
|
|
21
21
|
import type { ActionSlot } from "ui/screen/screens/game/static/ActionBar";
|
|
22
|
-
import type {
|
|
22
|
+
import type { IDraggableEvents } from "ui/util/Draggable";
|
|
23
23
|
import Draggable from "ui/util/Draggable";
|
|
24
24
|
import Vector2 from "utilities/math/Vector2";
|
|
25
25
|
export type ItemSlot = Omit<Component, "event"> & {
|
|
26
26
|
event: IEventEmitter<Component, IItemSlotEvents>;
|
|
27
27
|
};
|
|
28
|
-
export interface IItemSlotEvents extends Events<Component
|
|
28
|
+
export interface IItemSlotEvents extends Events<Component>, IDraggableEvents {
|
|
29
29
|
pickUp(api: IItemPickUpApi): any;
|
|
30
30
|
drop(api: IItemDropApi, intoSlot?: ItemSlot): any;
|
|
31
31
|
}
|
|
@@ -89,7 +89,7 @@ export declare enum ItemRefreshType {
|
|
|
89
89
|
export default class ItemComponent extends Component {
|
|
90
90
|
protected readonly handler: IItemHandler;
|
|
91
91
|
static registerSlot(slot: ItemSlot): void;
|
|
92
|
-
event: IEventEmitter<this,
|
|
92
|
+
event: IEventEmitter<this, IItemSlotEvents>;
|
|
93
93
|
readonly magicalIcon: Component<HTMLElement>;
|
|
94
94
|
readonly protectedIcon: Component<HTMLElement>;
|
|
95
95
|
readonly actionIcon: Component<HTMLElement> | undefined;
|
|
@@ -129,4 +129,5 @@ export default class ItemComponent extends Component {
|
|
|
129
129
|
private refreshDurabilityBar;
|
|
130
130
|
private lastActionIcon?;
|
|
131
131
|
private refreshActionIcon;
|
|
132
|
+
protected onHoldingNotMoving(time: number): void;
|
|
132
133
|
}
|
|
@@ -30,7 +30,7 @@ import ItemComponent from "ui/screen/screens/game/component/ItemComponent";
|
|
|
30
30
|
import QuadrantComponent from "ui/screen/screens/game/component/QuadrantComponent";
|
|
31
31
|
import ActionsConfigurationDrawer from "ui/screen/screens/game/static/actions/ActionsDrawer";
|
|
32
32
|
import ActionSlotTooltipHandler from "ui/screen/screens/game/static/actions/ActionSlotTooltip";
|
|
33
|
-
import { IActionBarSlotData } from "ui/screen/screens/game/static/actions/IActionBar";
|
|
33
|
+
import { ActionSlotUpdateReason, IActionBarSlotData } from "ui/screen/screens/game/static/actions/IActionBar";
|
|
34
34
|
import type TooltipLocationHandler from "ui/tooltip/TooltipLocationHandler";
|
|
35
35
|
export declare const MAX_SLOTS = 48;
|
|
36
36
|
export declare enum ActionBarClasses {
|
|
@@ -89,7 +89,7 @@ export default class ActionBar extends QuadrantComponent {
|
|
|
89
89
|
configure(number: number): void;
|
|
90
90
|
protected onResize(): void;
|
|
91
91
|
endConfiguration(): void;
|
|
92
|
-
hasFilledSlot(): boolean;
|
|
92
|
+
hasFilledSlot(predicate?: (slot: IActionBarSlotData) => any): boolean;
|
|
93
93
|
protected getContextMenuDescription(api: IBindHandlerApi): ContextMenuDescriptions;
|
|
94
94
|
protected onClearActionSlot(api: IBindHandlerApi): boolean;
|
|
95
95
|
protected onToggleUseWhileMoving(api: IBindHandlerApi): boolean;
|
|
@@ -108,7 +108,7 @@ declare class ActionSlotSlottedContainer extends ItemComponent {
|
|
|
108
108
|
protected onEnter(reason: "mouse" | "focus"): void;
|
|
109
109
|
}
|
|
110
110
|
export interface IActionSlotEvents extends Events<Button>, IItemSlotEvents {
|
|
111
|
-
update(item
|
|
111
|
+
update(item: Item | undefined, oldItem: Item | undefined, reason: ActionSlotUpdateReason): any;
|
|
112
112
|
unequipItem(): any;
|
|
113
113
|
}
|
|
114
114
|
export declare class ActionSlot extends Button implements IRefreshable {
|
|
@@ -123,7 +123,10 @@ export declare class ActionSlot extends Button implements IRefreshable {
|
|
|
123
123
|
private lastQuality?;
|
|
124
124
|
usability: ReturnableUsableActionUsability;
|
|
125
125
|
constructor(number: number, slotData: IActionBarSlotData);
|
|
126
|
-
|
|
126
|
+
private skipNextClick;
|
|
127
|
+
private lastActivate;
|
|
128
|
+
protected onHoldingNotDragging(time: number): void;
|
|
129
|
+
refresh(_?: any, newItem?: Item, oldItem?: Item, reason?: ActionSlotUpdateReason): this;
|
|
127
130
|
private onItemTransformed;
|
|
128
131
|
private isUsable;
|
|
129
132
|
clear(): void;
|
|
@@ -55,3 +55,12 @@ export declare class ActionSlotContext extends InfoProviderContext {
|
|
|
55
55
|
getActionType(): ActionType | undefined;
|
|
56
56
|
displayLevelExtraUnlessActionType(actionType: ActionType): InfoDisplayLevel.Always | InfoDisplayLevel.Extra;
|
|
57
57
|
}
|
|
58
|
+
export declare enum ActionSlotUpdateReason {
|
|
59
|
+
AutoUseToggle = 0,
|
|
60
|
+
Replace = 1,
|
|
61
|
+
Using = 2,
|
|
62
|
+
Verify = 3,
|
|
63
|
+
Used = 4,
|
|
64
|
+
ActionsDrawer = 5,
|
|
65
|
+
LoadOrUpdateDirection = 6
|
|
66
|
+
}
|
|
@@ -9,7 +9,6 @@
|
|
|
9
9
|
* https://github.com/WaywardGame/types/wiki
|
|
10
10
|
*/
|
|
11
11
|
import EventEmitter from "event/EventEmitter";
|
|
12
|
-
import type { IDamageInfo } from "game/entity/creature/ICreature";
|
|
13
12
|
import type Component from "ui/component/Component";
|
|
14
13
|
import type { IBindHandlerApi } from "ui/input/Bind";
|
|
15
14
|
import WalkToTileHandler from "ui/screen/screens/game/util/movement/WalkToTileHandler";
|
|
@@ -32,8 +31,6 @@ export default class MovementHandler extends EventEmitter.Host<IMovementHandlerE
|
|
|
32
31
|
deregister(): this;
|
|
33
32
|
protected onMoveStart(): void;
|
|
34
33
|
protected onMoveComplete(): void;
|
|
35
|
-
protected onPlayerDamage(_: any, damageInfo: IDamageInfo): void;
|
|
36
|
-
protected onPlayerDeath(): void;
|
|
37
34
|
protected onFaceDown(api: IBindHandlerApi): boolean;
|
|
38
35
|
faceTowardsMouse(api?: Pick<IBindHandlerApi, "mouse">): void;
|
|
39
36
|
protected onFaceDirection(api?: Pick<IBindHandlerApi, "mouse" | "input">): boolean;
|
|
@@ -9,7 +9,6 @@
|
|
|
9
9
|
* https://github.com/WaywardGame/types/wiki
|
|
10
10
|
*/
|
|
11
11
|
import EventEmitter from "event/EventEmitter";
|
|
12
|
-
import type { IStat } from "game/entity/IStats";
|
|
13
12
|
import type Player from "game/entity/player/Player";
|
|
14
13
|
import type Tile from "game/tile/Tile";
|
|
15
14
|
import type Component from "ui/component/Component";
|
|
@@ -50,7 +49,6 @@ export default class WalkToTileHandler extends EventEmitter.Host<IWalkToTileHand
|
|
|
50
49
|
protected onCancelMoveToTile(_api: IBindHandlerApi): boolean;
|
|
51
50
|
protected onHoldMoveToTilePreview(api: IBindHandlerApi): boolean;
|
|
52
51
|
protected onReleaseMoveToTilePreview(): void;
|
|
53
|
-
protected onStatChanged(player: Player, stat: IStat): void;
|
|
54
52
|
protected onPostMove(player: Player, fromTile: Tile, toTile: Tile): void;
|
|
55
53
|
protected onWalkPathChange(player: Player, walkPath: IVector2[] | undefined): void;
|
|
56
54
|
private resetToMouse;
|
|
@@ -30,6 +30,7 @@ export interface IDraggableEvents {
|
|
|
30
30
|
moveStart(mouse: Vector2): false | void;
|
|
31
31
|
move(offset: Vector2, mouse: Vector2): any;
|
|
32
32
|
moveEnd(offset: Vector2, mouse: Vector2, bindable?: Bindable): any;
|
|
33
|
+
holdingNotMoving(time: number): any;
|
|
33
34
|
}
|
|
34
35
|
export type WithDraggableEvents<EVENTS_OF> = Events<EVENTS_OF> & IDraggableEvents;
|
|
35
36
|
export interface IDraggableComponent extends Component {
|
|
@@ -38,6 +39,7 @@ export interface IDraggableComponent extends Component {
|
|
|
38
39
|
export default class Draggable {
|
|
39
40
|
private mouseStartPosition?;
|
|
40
41
|
private dragStage;
|
|
42
|
+
private dragStartTime?;
|
|
41
43
|
private readonly hostRef;
|
|
42
44
|
get host(): IDraggableComponent;
|
|
43
45
|
constructor(host: IDraggableComponent, ...bindables: Bindable[]);
|
|
@@ -58,5 +60,6 @@ export default class Draggable {
|
|
|
58
60
|
dragStart(event: IDraggableInputEvent): boolean;
|
|
59
61
|
private drag;
|
|
60
62
|
dragEnd(event?: IDraggableInputEvent): boolean;
|
|
63
|
+
private onInputLoop;
|
|
61
64
|
private getMousePosition;
|
|
62
65
|
}
|
|
@@ -10,6 +10,7 @@
|
|
|
10
10
|
*/
|
|
11
11
|
import type Tile from "game/tile/Tile";
|
|
12
12
|
import type { WorldZ } from "game/WorldZ";
|
|
13
|
+
import type { IRendererOrigin } from "renderer/context/RendererOrigin";
|
|
13
14
|
export interface IVector2 {
|
|
14
15
|
x: number;
|
|
15
16
|
y: number;
|
|
@@ -26,4 +27,4 @@ export declare module IVector3 {
|
|
|
26
27
|
export declare function objectIsOrWasInTile(tile: Tile, object: IVector3 & {
|
|
27
28
|
fromX?: number;
|
|
28
29
|
fromY?: number;
|
|
29
|
-
}): boolean;
|
|
30
|
+
} | IRendererOrigin): boolean;
|
|
@@ -30,6 +30,12 @@ declare module Math2 {
|
|
|
30
30
|
* Example: `roundNumber(1.24999999, 2): 1.25`
|
|
31
31
|
*/
|
|
32
32
|
function roundNumber(num: number, places: number): number;
|
|
33
|
+
/**
|
|
34
|
+
* Returns a number floored to a certain number of decimal places.
|
|
35
|
+
*
|
|
36
|
+
* Example: `roundNumber(1.24999999, 2): 1.24`
|
|
37
|
+
*/
|
|
38
|
+
function floorNumber(num: number, places: number): number;
|
|
33
39
|
/**
|
|
34
40
|
* Returns a number rounded to a multiple
|
|
35
41
|
*
|
|
@@ -8,7 +8,7 @@
|
|
|
8
8
|
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
9
|
* https://github.com/WaywardGame/types/wiki
|
|
10
10
|
*/
|
|
11
|
-
export declare const gameVersionStage = "beta", gameVersionMajor = 2, gameVersionMinor = 13, gameVersionPatch =
|
|
11
|
+
export declare const gameVersionStage = "beta", gameVersionMajor = 2, gameVersionMinor = 13, gameVersionPatch = 4, gameVersionName = "Beacon's Call";
|
|
12
12
|
export declare const gameVersion: string;
|
|
13
13
|
export declare const gameVersionTitleMajor: string;
|
|
14
14
|
export declare const gameVersionTitleMinor: string;
|
package/package.json
CHANGED
|
@@ -1,24 +1,24 @@
|
|
|
1
|
-
{
|
|
2
|
-
"name": "@wayward/types",
|
|
3
|
-
"description": "TypeScript declarations for Wayward, used for modding.",
|
|
4
|
-
"version": "2.13.
|
|
5
|
-
"license": "MIT",
|
|
6
|
-
"repository": {
|
|
7
|
-
"type": "git",
|
|
8
|
-
"url": "https://github.com/WaywardGame/types.git"
|
|
9
|
-
},
|
|
10
|
-
"scripts": {
|
|
11
|
-
"clean": "rimraf ./definitions ./*.tsbuildinfo",
|
|
12
|
-
"build": "tsc --build",
|
|
13
|
-
"build:mods": "tsc --build",
|
|
14
|
-
"watch": "tsc --build"
|
|
15
|
-
},
|
|
16
|
-
"dependencies": {
|
|
17
|
-
"@types/fs-extra": "^9.0.13",
|
|
18
|
-
"@types/node": "^17.0.5",
|
|
19
|
-
"@wayward/goodstream": "0.7.1"
|
|
20
|
-
},
|
|
21
|
-
"devDependencies": {
|
|
22
|
-
"@wayward/game": "^1.0.0"
|
|
23
|
-
}
|
|
24
|
-
}
|
|
1
|
+
{
|
|
2
|
+
"name": "@wayward/types",
|
|
3
|
+
"description": "TypeScript declarations for Wayward, used for modding.",
|
|
4
|
+
"version": "2.13.4-beta",
|
|
5
|
+
"license": "MIT",
|
|
6
|
+
"repository": {
|
|
7
|
+
"type": "git",
|
|
8
|
+
"url": "https://github.com/WaywardGame/types.git"
|
|
9
|
+
},
|
|
10
|
+
"scripts": {
|
|
11
|
+
"clean": "rimraf ./definitions ./*.tsbuildinfo",
|
|
12
|
+
"build": "tsc --build",
|
|
13
|
+
"build:mods": "tsc --build",
|
|
14
|
+
"watch": "tsc --build"
|
|
15
|
+
},
|
|
16
|
+
"dependencies": {
|
|
17
|
+
"@types/fs-extra": "^9.0.13",
|
|
18
|
+
"@types/node": "^17.0.5",
|
|
19
|
+
"@wayward/goodstream": "0.7.1"
|
|
20
|
+
},
|
|
21
|
+
"devDependencies": {
|
|
22
|
+
"@wayward/game": "^1.0.0"
|
|
23
|
+
}
|
|
24
|
+
}
|
package/tsconfig.json
CHANGED
|
@@ -1,8 +1,8 @@
|
|
|
1
|
-
{
|
|
2
|
-
"files": [],
|
|
3
|
-
"references": [
|
|
4
|
-
{
|
|
5
|
-
"path": "../../src"
|
|
6
|
-
}
|
|
7
|
-
]
|
|
1
|
+
{
|
|
2
|
+
"files": [],
|
|
3
|
+
"references": [
|
|
4
|
+
{
|
|
5
|
+
"path": "../../src"
|
|
6
|
+
}
|
|
7
|
+
]
|
|
8
8
|
}
|
package/tsconfig.mod.base.json
CHANGED
|
@@ -1,45 +1,45 @@
|
|
|
1
|
-
{
|
|
2
|
-
"compilerOptions": {
|
|
3
|
-
"target": "ES2021",
|
|
4
|
-
"module": "AMD",
|
|
5
|
-
"composite": true,
|
|
6
|
-
"experimentalDecorators": true,
|
|
7
|
-
"forceConsistentCasingInFileNames": true,
|
|
8
|
-
"inlineSourceMap": true,
|
|
9
|
-
"noImplicitOverride": true,
|
|
10
|
-
"noUnusedLocals": true,
|
|
11
|
-
"preserveConstEnums": true,
|
|
12
|
-
"removeComments": true,
|
|
13
|
-
"strict": true,
|
|
14
|
-
"strictPropertyInitialization": false,
|
|
15
|
-
// classic is required for auto imports to use the shortest path in vscode
|
|
16
|
-
"moduleResolution": "classic",
|
|
17
|
-
"paths": {
|
|
18
|
-
"*": [
|
|
19
|
-
"node_modules/@wayward/types/definitions/game/*"
|
|
20
|
-
],
|
|
21
|
-
"@cplusplus/*": [
|
|
22
|
-
"node_modules/@wayward/types/definitions/cplusplus/*"
|
|
23
|
-
],
|
|
24
|
-
"@hosts/*": [
|
|
25
|
-
"node_modules/@wayward/types/definitions/hosts/*"
|
|
26
|
-
],
|
|
27
|
-
// required when using classic module resolution
|
|
28
|
-
"@wayward/goodstream": [
|
|
29
|
-
"node_modules/@wayward/goodstream/Stream",
|
|
30
|
-
"node_modules/@wayward/types/node_modules/@wayward/goodstream/Stream"
|
|
31
|
-
],
|
|
32
|
-
"@wayward/goodstream/*": [
|
|
33
|
-
"node_modules/@wayward/goodstream/*",
|
|
34
|
-
"node_modules/@wayward/types/node_modules/@wayward/goodstream/*"
|
|
35
|
-
]
|
|
36
|
-
},
|
|
37
|
-
"types": [],
|
|
38
|
-
"lib": [
|
|
39
|
-
"DOM",
|
|
40
|
-
"DOM.Iterable",
|
|
41
|
-
"ES2021",
|
|
42
|
-
"WebWorker.ImportScripts",
|
|
43
|
-
]
|
|
44
|
-
}
|
|
1
|
+
{
|
|
2
|
+
"compilerOptions": {
|
|
3
|
+
"target": "ES2021",
|
|
4
|
+
"module": "AMD",
|
|
5
|
+
"composite": true,
|
|
6
|
+
"experimentalDecorators": true,
|
|
7
|
+
"forceConsistentCasingInFileNames": true,
|
|
8
|
+
"inlineSourceMap": true,
|
|
9
|
+
"noImplicitOverride": true,
|
|
10
|
+
"noUnusedLocals": true,
|
|
11
|
+
"preserveConstEnums": true,
|
|
12
|
+
"removeComments": true,
|
|
13
|
+
"strict": true,
|
|
14
|
+
"strictPropertyInitialization": false,
|
|
15
|
+
// classic is required for auto imports to use the shortest path in vscode
|
|
16
|
+
"moduleResolution": "classic",
|
|
17
|
+
"paths": {
|
|
18
|
+
"*": [
|
|
19
|
+
"node_modules/@wayward/types/definitions/game/*"
|
|
20
|
+
],
|
|
21
|
+
"@cplusplus/*": [
|
|
22
|
+
"node_modules/@wayward/types/definitions/cplusplus/*"
|
|
23
|
+
],
|
|
24
|
+
"@hosts/*": [
|
|
25
|
+
"node_modules/@wayward/types/definitions/hosts/*"
|
|
26
|
+
],
|
|
27
|
+
// required when using classic module resolution
|
|
28
|
+
"@wayward/goodstream": [
|
|
29
|
+
"node_modules/@wayward/goodstream/Stream",
|
|
30
|
+
"node_modules/@wayward/types/node_modules/@wayward/goodstream/Stream"
|
|
31
|
+
],
|
|
32
|
+
"@wayward/goodstream/*": [
|
|
33
|
+
"node_modules/@wayward/goodstream/*",
|
|
34
|
+
"node_modules/@wayward/types/node_modules/@wayward/goodstream/*"
|
|
35
|
+
]
|
|
36
|
+
},
|
|
37
|
+
"types": [],
|
|
38
|
+
"lib": [
|
|
39
|
+
"DOM",
|
|
40
|
+
"DOM.Iterable",
|
|
41
|
+
"ES2021",
|
|
42
|
+
"WebWorker.ImportScripts",
|
|
43
|
+
]
|
|
44
|
+
}
|
|
45
45
|
}
|