@wayward/types 2.13.3-beta.dev.20230619.1 → 2.13.3-beta.dev.20230621.1
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- package/definitions/game/game/entity/action/actions/Summon.d.ts +0 -2
- package/definitions/game/game/entity/action/usable/IUsableAction.d.ts +2 -1
- package/definitions/game/game/entity/action/usable/UsableAction.d.ts +1 -0
- package/definitions/game/game/entity/action/usable/actions/item/UsableActionsUseItem.d.ts +0 -1
- package/definitions/game/game/item/IItem.d.ts +2 -0
- package/package.json +1 -1
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@@ -11,11 +11,9 @@
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import { Action } from "game/entity/action/Action";
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import type { IActionUsable } from "game/entity/action/IAction";
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import { ActionArgument } from "game/entity/action/IAction";
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-
import type { ISummon } from "game/item/IItem";
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import type Tile from "game/tile/Tile";
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export interface ISummonAction extends IActionUsable {
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tile: Tile;
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creatureSummon: ISummon;
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}
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/**
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* Summon a creature (golem) from an item.
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@@ -24,6 +24,7 @@ import type { Quality } from "game/IObject";
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import type { ItemType } from "game/item/IItem";
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import type Item from "game/item/Item";
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import type ItemFinder from "game/item/ItemFinder";
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import type { IItemFinderOptions } from "game/item/ItemFinder";
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import type Message from "language/dictionary/Message";
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import Translation from "language/Translation";
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import type Bindable from "ui/input/Bindable";
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@@ -39,7 +40,7 @@ export interface IUsableActionRequirement<TYPE> {
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}
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export interface IUsableActionItemRequirement extends Omit<IUsableActionRequirement<Item>, "find"> {
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allowOnlyItemType?(player: Player, type: ItemType): boolean;
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finder?(player: Player): ItemFinder | undefined;
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finder?(player: Player, options?: IItemFinderOptions): ItemFinder | undefined;
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requiresQuality?: true;
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}
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export declare namespace IUsableActionRequirement {
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@@ -56,6 +56,7 @@ declare class UsableAction<REQUIREMENTS extends IUsableActionRequirements = IUsa
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getItem(player: Player, provided?: IUsableActionPossibleUsing, fullUsabilityCheck?: boolean): Item | false | undefined;
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private requirementsItemFinders?;
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private getItemFinder;
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private createItemFinder;
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private itemFinderFullCheck?;
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private itemFinderSimpleCheck?;
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private getItemByType;
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@@ -18,7 +18,6 @@ import type { IGetBestItemsOptions } from "game/item/IItemManager";
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import type Item from "game/item/Item";
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export interface IUseItemAction extends IUsableActionDynamicDefinition {
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canDamageItem?: true;
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allowProtectedItems?: true;
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allowAnyItems?: true;
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allowNoItem?: true;
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hasNoBestItem?: true;
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@@ -99,6 +99,8 @@ export interface IItemDisassembly {
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magic: MagicalPropertyManager | undefined;
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disassembly: Item[];
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tradedFrom: string[] | undefined;
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decay: number | undefined;
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startingDecay: number | undefined;
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}
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export declare enum ItemDamageResult {
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NoDamage = 0,
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package/package.json
CHANGED