@wayward/types 2.13.3-beta.dev.20230615.1 → 2.13.3-beta.dev.20230617.1

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@@ -456,7 +456,10 @@ export declare enum DoodadTypeGroup {
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  Last = 420
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  }
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  export declare enum DoorOrientation {
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- Default = 0,
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+ /**
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+ * Horizontal (handle on right)
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+ */
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+ Horizontal = 0,
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  Vertical = 1
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  }
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  export declare enum GrowingStage {
@@ -0,0 +1,30 @@
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+ /*!
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+ * Copyright 2011-2023 Unlok
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+ * https://www.unlok.ca
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+ *
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+ * Credits & Thanks:
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+ * https://www.unlok.ca/credits-thanks/
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+ *
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+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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+ * https://github.com/WaywardGame/types/wiki
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+ */
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+ import type { IOverlayInfo } from "game/tile/ITerrain";
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+ import type Tile from "game/tile/Tile";
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+ import GenericOverlay from "renderer/overlay/GenericOverlay";
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+ import Vector2 from "utilities/math/Vector2";
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+ export default abstract class UniversalOverlay<OVERLAY extends IOverlayInfo = IOverlayInfo> extends GenericOverlay<OVERLAY> {
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+ private readonly scheduledInvalidations;
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+ get minVector(): Vector2;
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+ get maxVector(): Vector2;
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+ register(): void;
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+ deregister(): void;
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+ protected onReset(): void;
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+ protected onPreMoveToIsland(): void;
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+ protected onLoadOnIsland(): void;
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+ protected onPostFieldOfView(): void;
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+ protected onChangeZOrIsland(): void;
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+ protected onTickEnd(): void;
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+ protected invalidate(tile: Tile, invalidateRange?: number): void;
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+ clear(): void;
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+ refresh(): void;
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+ }
@@ -57,7 +57,7 @@ export default class Dropdown<O = string | number> extends Component implements
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  retainLastFilter(retainLastFilter?: boolean): this;
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  open(): void;
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  close(input?: InputButton): boolean;
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- select(optionId: O | undefined): this;
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+ select(optionId: O | undefined, force?: boolean): this;
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  selectDefault(): this;
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  setRefreshMethod(refresh: () => IDropdownData<O>): this;
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  refresh(): this;
@@ -42,6 +42,7 @@ export default class SortRow<S extends number> extends LabelledRow implements IR
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  setDisabledSorts(val: S[], refresh?: boolean): this;
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  setRefreshMethod(refresh: () => SortRowData<S>): this;
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  refresh(): this;
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+ setSort(sort: S, direction: SortDirection): void;
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  toggleSortDirection(sortDirection?: SortDirection): void;
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  triggerSort(): void;
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  triggerSortAsync(): Promise<any[]>;
@@ -13,6 +13,10 @@ import Bindable from "ui/input/Bindable";
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  import { IInput } from "ui/input/IInput";
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  import type { GlobalInputInfo, GlobalMouseInfo, InputInfo } from "ui/input/InputManager";
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  export interface IBindHandlerApi {
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+ /**
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+ * You should never need this unless you expect the user to be trying to use a scroll binding for your bind handler.
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+ */
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+ preventDefault?: true;
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  /**
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  * The bindable this handler is called for.
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  */
@@ -10,7 +10,7 @@
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  */
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  import EventEmitter from "event/EventEmitter";
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  import Component from "ui/component/Component";
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- import type Bindable from "ui/input/Bindable";
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+ import Bindable from "ui/input/Bindable";
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  import { IInput, InputCatalyst, Modifier } from "ui/input/IInput";
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  import HashMap from "utilities/collection/map/HashMap";
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  import Vector2 from "utilities/math/Vector2";
@@ -16,9 +16,11 @@ import { MenuBarButtonType } from "ui/screen/screens/game/static/menubar/IMenuBa
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  export default class MilestonesDialog extends Dialog {
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  private readonly milestones;
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  private readonly sortRow;
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+ private sortData;
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  constructor();
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  getBindable(): Bindable;
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  getIcon(): MenuBarButtonType;
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+ protected onDialogLoad(): void;
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  onPlayerChangeTitle(player: Player, milestone?: Milestone): void;
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  onMilestoneUpdate(_: any, milestone: Milestone): void;
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  private sort;
@@ -15,9 +15,11 @@ export default class SkillsDialog extends Dialog {
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  private readonly skills;
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  private readonly inputFilter;
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  private readonly sortRow;
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+ private sortData;
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  constructor();
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  getBindable(): Bindable;
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  getIcon(): MenuBarButtonType;
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+ protected onDialogLoad(): void;
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  protected onDialogRemove(): void;
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  private updateSkill;
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  private sort;
@@ -11,7 +11,7 @@
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  import { Quality } from "game/IObject";
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  import type Island from "game/island/Island";
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  import type { IContainer, ItemType, ItemTypeGroup } from "game/item/IItem";
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- import Item from "game/item/Item";
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+ import type Item from "game/item/Item";
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  import Objects from "utilities/object/Objects";
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  import type { RandomInstance } from "utilities/random/IRandom";
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  import type { RandomReference } from "utilities/random/RandomReference";
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "@wayward/types",
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  "description": "TypeScript declarations for Wayward, used for modding.",
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- "version": "2.13.3-beta.dev.20230615.1",
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+ "version": "2.13.3-beta.dev.20230617.1",
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  "license": "MIT",
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  "repository": {
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  "type": "git",