@wayward/types 2.13.2-beta.dev.20230609.1 → 2.13.2-beta.dev.20230611.1

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@@ -27,6 +27,7 @@ export type IslandId = `${number},${number}`;
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  export declare module IslandPosition {
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  function toId(position: IVector2): IslandId;
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  function fromId(id: IslandId): IVector2 | undefined;
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+ function isTransient(id: IslandId): boolean;
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  function calculateBaseSeed(x: number, y: number, initialSeed: number): number;
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  }
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  export interface IIslandEvents {
@@ -75,15 +75,25 @@ export default class Island extends EventEmitter.Host<IIslandEvents> implements
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  readonly tileEvents: TileEventManager;
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  readonly time: TimeManager;
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  readonly world: World;
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- saveBuildTime?: number;
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+ /**
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+ * The version this island was originally made on
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+ */
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+ version: Version.String;
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+ /**
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+ * The version the mapgen for this island uses
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+ */
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+ mapGenVersion: Version.String;
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+ /**
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+ * The version this island was last loaded on
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+ */
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  saveVersion: Version.String;
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+ saveBuildTime: number;
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  biomeType: BiomeTypes;
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  civilizationScore: number;
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  civilizationScoreTiles: Record<number, number>;
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  contaminatedWater: IWaterContamination[];
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  creatureSpawnTimer: number;
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  loadCount: number;
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- mapGenVersion: Version.String;
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  name?: string;
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  position: IVector2;
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  readonly mapSize: number;
@@ -92,7 +102,6 @@ export default class Island extends EventEmitter.Host<IIslandEvents> implements
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  referenceId?: number;
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  templateBiomeOptions: ITemplateBiomeOptions | undefined;
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  tileContainers: ITileContainer[];
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- version: Version.String;
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  tileData: SaferNumberIndexedObject<SaferNumberIndexedObject<SaferNumberIndexedObject<ITileData[]>>>;
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  readonly seeds: ISeeds;
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  readonly seededRandom: Random<LegacySeededGenerator | PCGSeededGenerator>;
@@ -30,7 +30,7 @@ export interface IGetItemOptions {
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  * True to only include protected items if they pass an item.willBreakOnDamage() check.
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  * excludeProtectedItems must be set to true for this to work.
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  */
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- includeProtectedItemsThatWillNotBreak: ActionType;
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+ includeProtectedItemsThatWillNotBreak: ActionType | true;
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  /**
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  * Item will be ignored
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  */
@@ -13,7 +13,7 @@ export type CanvasImage = HTMLImageElement | HTMLCanvasElement | ImageBitmap;
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  export default class MapBackground {
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  private readonly seed?;
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  private readonly canvas;
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- constructor(radius: number, seed?: Uint16Array | undefined);
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+ constructor(radius: number, seed?: number | Uint16Array | undefined);
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  render(mapImage: CanvasImage, theme: DrawnMapTheme): Promise<HTMLCanvasElement>;
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  private lastTheme?;
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  private renderBackground;
@@ -23,6 +23,8 @@ import type { IPreSerializeCallback, IUnserializedCallback } from "save/serializ
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  import type { IVector2, IVector3 } from "utilities/math/IVector";
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  import { IRange } from "utilities/math/Range";
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  import Sampler from "utilities/math/Sampler";
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+ import { LegacySeededGenerator } from "utilities/random/generators/LegacySeededGenerator";
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+ import { PCGSeededGenerator } from "utilities/random/generators/PCGSeededGenerator";
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  import type { Random } from "utilities/random/Random";
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  export declare enum DrawnMapType {
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  Treasure = 0,
@@ -103,7 +105,7 @@ export default class DrawnMap extends EventEmitter.Host<IDrawnMapEvents> impleme
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  */
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  static initializeIslandTreasureMaps(island: Island, generationSettings: ITreasureMapGenerationSettings, mapGenOutput: IMapGenGenerateOutput): void;
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  static initializeIslandTreasureMapsDifferences(island: Island): void;
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- static plotRegion(island: Island, x: number, y: number, z: number, random?: Random, map?: DrawnMap, radius?: number): DrawnMap;
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+ static plotRegion(island: Island, x: number, y: number, z: number, random?: Random<PCGSeededGenerator | LegacySeededGenerator>, map?: DrawnMap, radius?: number): DrawnMap;
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  private static plotTreasure;
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  private static findValidTreasureLocation;
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  private static getMapTile;
@@ -13,7 +13,7 @@ import type { DrawnMapTheme } from "game/mapping/IMapRender";
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  export default class Obfuscation {
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  private readonly seed?;
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  private readonly canvas;
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- constructor(radius: number, seed?: Uint16Array | undefined);
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+ constructor(radius: number, seed?: number | Uint16Array | undefined);
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  obfuscate(mapImage: CanvasImage, obfuscation: number, theme: DrawnMapTheme): Promise<HTMLCanvasElement>;
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  private render;
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  }