@wayward/types 2.13.2-beta.dev.20230606.2 → 2.13.2-beta.dev.20230608.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (38) hide show
  1. package/definitions/game/game/biome/IBiome.d.ts +13 -0
  2. package/definitions/game/game/biome/arid/Arid.d.ts +16 -0
  3. package/definitions/game/game/biome/coastal/Coastal.d.ts +16 -0
  4. package/definitions/game/game/biome/iceCap/IceCap.d.ts +16 -0
  5. package/definitions/game/game/biome/volcanic/Volcanic.d.ts +16 -0
  6. package/definitions/game/game/biome/wetlands/Wetlands.d.ts +16 -0
  7. package/definitions/game/game/deity/IDeities.d.ts +68 -0
  8. package/definitions/game/game/entity/Entity.d.ts +2 -1
  9. package/definitions/game/game/entity/IEntity.d.ts +5 -5
  10. package/definitions/game/game/entity/action/actions/UpdateDirection.d.ts +3 -1
  11. package/definitions/game/game/entity/action/usable/IUsableAction.d.ts +1 -1
  12. package/definitions/game/game/inspection/InfoProvider.d.ts +10 -10
  13. package/definitions/game/game/inspection/infoProviders/stat/AttackInfo.d.ts +2 -5
  14. package/definitions/game/game/inspection/infoProviders/stat/DefenseInfo.d.ts +2 -5
  15. package/definitions/game/game/inspection/infoProviders/stat/FerocityInfo.d.ts +28 -0
  16. package/definitions/game/game/inspection/infoProviders/stat/StatInfo.d.ts +20 -0
  17. package/definitions/game/game/inspection/inspections/StatInspection.d.ts +4 -2
  18. package/definitions/game/game/meta/prompt/IPrompt.d.ts +38 -37
  19. package/definitions/game/game/meta/prompt/PromptDescriptions.d.ts +1 -0
  20. package/definitions/game/language/Dictionary.d.ts +81 -80
  21. package/definitions/game/language/DictionaryMap.d.ts +159 -156
  22. package/definitions/game/language/dictionary/UiTranslation.d.ts +620 -626
  23. package/definitions/game/language/english/game/FerocityLevels.d.ts +13 -0
  24. package/definitions/game/mod/IModManager.d.ts +4 -3
  25. package/definitions/game/steamworks/Steamworks.d.ts +3 -2
  26. package/definitions/game/ui/input/Bindable.d.ts +12 -0
  27. package/definitions/game/ui/input/Bindables.d.ts +3 -1
  28. package/definitions/game/ui/screen/screens/game/dialog/EquipmentDialog.d.ts +2 -2
  29. package/definitions/game/ui/screen/screens/game/static/ActionBar.d.ts +2 -2
  30. package/definitions/game/ui/screen/screens/game/static/stats/{Reputation.d.ts → Ferocity.d.ts} +5 -0
  31. package/definitions/game/ui/screen/screens/game/static/stats/IStatDisplayDescription.d.ts +2 -2
  32. package/definitions/game/ui/screen/screens/game/static/stats/component/Stat.d.ts +4 -4
  33. package/definitions/game/ui/screen/screens/menu/menus/multiplayer/ServerRow.d.ts +1 -1
  34. package/definitions/game/ui/util/Misc.d.ts +1 -0
  35. package/definitions/game/utilities/Version.d.ts +1 -0
  36. package/definitions/hosts/shared/interfaces.d.ts +3 -2
  37. package/package.json +1 -1
  38. /package/definitions/game/ui/screen/screens/game/component/{Item.d.ts → ItemComponent.d.ts} +0 -0
@@ -8,6 +8,8 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
+ import type { WorldZ } from "game/WorldZ";
12
+ import { type FerocityLevelThresholds } from "game/deity/IDeities";
11
13
  import type { IBiomeMapGen, MapGenVersions } from "game/mapgen/IMapGen";
12
14
  import type { IBiomeTemperature } from "game/temperature/ITemperature";
13
15
  import type { TerrainType } from "game/tile/ITerrain";
@@ -21,6 +23,17 @@ export interface IBiomeDescription extends IModdable {
21
23
  temperature?: IBiomeTemperature;
22
24
  mapGen: MapGenVersions<IBiomeMapGen>;
23
25
  fog?: IFogDescription;
26
+ /**
27
+ * A record defining maximum thresholds for each ferocity level.
28
+ *
29
+ * When a layer's ferocity thresholds are not set, thresholds for `WorldZ.Overworld` are used.
30
+ * When no thresholds are set *at all*, {@link DEFAULT_FEROCITY_LEVEL_THRESHOLDS} is used.
31
+ *
32
+ * The current ferocity level is equivalent to the level with the threshold *closest* to the current alignment value, without exceeding it.
33
+ *
34
+ * When no thresholds are applicable, `FerocityLevel.Minimal` is used.
35
+ */
36
+ ferocity?: PartialRecord<WorldZ, FerocityLevelThresholds>;
24
37
  }
25
38
  export interface IFogDescription {
26
39
  color: IRGB;
@@ -17,6 +17,22 @@ declare const _default: {
17
17
  readonly fog: {
18
18
  color: import("utilities/Color").IRGB;
19
19
  };
20
+ readonly ferocity: {
21
+ 1: {
22
+ 1: number;
23
+ 2: number;
24
+ 3: number;
25
+ 4: number;
26
+ 5: number;
27
+ };
28
+ 0: {
29
+ 1: number;
30
+ 2: number;
31
+ 3: number;
32
+ 4: number;
33
+ 5: number;
34
+ };
35
+ };
20
36
  mapGen: BiomeMapGen;
21
37
  temperature: IBiomeTemperature;
22
38
  };
@@ -17,6 +17,22 @@ declare const _default: {
17
17
  readonly fog: {
18
18
  color: import("utilities/Color").IRGB;
19
19
  };
20
+ readonly ferocity: {
21
+ 1: {
22
+ 1: number;
23
+ 2: number;
24
+ 3: number;
25
+ 4: number;
26
+ 5: number;
27
+ };
28
+ 0: {
29
+ 1: number;
30
+ 2: number;
31
+ 3: number;
32
+ 4: number;
33
+ 5: number;
34
+ };
35
+ };
20
36
  mapGen: BiomeMapGen;
21
37
  temperature: IBiomeTemperature;
22
38
  };
@@ -17,6 +17,22 @@ declare const _default: {
17
17
  readonly fog: {
18
18
  color: import("utilities/Color").IRGB;
19
19
  };
20
+ readonly ferocity: {
21
+ 1: {
22
+ 1: number;
23
+ 2: number;
24
+ 3: number;
25
+ 4: number;
26
+ 5: number;
27
+ };
28
+ 0: {
29
+ 1: number;
30
+ 2: number;
31
+ 3: number;
32
+ 4: number;
33
+ 5: number;
34
+ };
35
+ };
20
36
  mapGen: BiomeMapGen;
21
37
  temperature: IBiomeTemperature;
22
38
  };
@@ -17,6 +17,22 @@ declare const _default: {
17
17
  readonly fog: {
18
18
  color: import("utilities/Color").IRGB;
19
19
  };
20
+ readonly ferocity: {
21
+ 1: {
22
+ 1: number;
23
+ 2: number;
24
+ 3: number;
25
+ 4: number;
26
+ 5: number;
27
+ };
28
+ 0: {
29
+ 1: number;
30
+ 2: number;
31
+ 3: number;
32
+ 4: number;
33
+ 5: number;
34
+ };
35
+ };
20
36
  mapGen: BiomeMapGen;
21
37
  temperature: IBiomeTemperature;
22
38
  };
@@ -17,6 +17,22 @@ declare const _default: {
17
17
  readonly fog: {
18
18
  color: import("utilities/Color").IRGB;
19
19
  };
20
+ readonly ferocity: {
21
+ 1: {
22
+ 1: number;
23
+ 2: number;
24
+ 3: number;
25
+ 4: number;
26
+ 5: number;
27
+ };
28
+ 0: {
29
+ 1: number;
30
+ 2: number;
31
+ 3: number;
32
+ 4: number;
33
+ 5: number;
34
+ };
35
+ };
20
36
  mapGen: BiomeMapGen;
21
37
  temperature: IBiomeTemperature;
22
38
  };
@@ -0,0 +1,68 @@
1
+ /*!
2
+ * Copyright 2011-2023 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ export declare enum Deity {
12
+ Evil = 0,
13
+ Neutral = 1,
14
+ Good = 2
15
+ }
16
+ export type RuneChance = [alignment: Deity, chance: number];
17
+ /**
18
+ * The maximum chance of a rune dropping that can come from the base chance.
19
+ * IE, given a maxed chance (1.0), that results in an actual 30% chance of a rune dropping.
20
+ *
21
+ * The base chance is combined with the piety chance in the rune dropping calculation.
22
+ */
23
+ export declare const DEITY_RUNE_CHANCE_BASE_MAX = 0.3;
24
+ /**
25
+ * The maximum chance of a rune dropping that can come from the Piety skill.
26
+ * IE, if the skill is at 100%, that results in an actual 30% chance of a rune dropping.
27
+ *
28
+ * The piety chance is combined with the base chance in the rune dropping calculation.
29
+ */
30
+ export declare const DEITY_RUNE_CHANCE_PIETY_MAX = 0.3;
31
+ /**
32
+ * The chance that a rune drop is replaced with a neutral rune drop.
33
+ */
34
+ export declare const DEITY_RUNE_CHANCE_NEUTRAL = 0.1;
35
+ /**
36
+ * The range of evil alignment gained per night between at start and once it's ramped up.
37
+ */
38
+ export declare const DEITY_ALIGNMENT_EVIL_NIGHTLY_RAMP_RANGE: import("utilities/math/Range").IRange;
39
+ /**
40
+ * The number of days it takes for nightly evil alignment to fully ramp up.
41
+ */
42
+ export declare const DEITY_ALIGNMENT_EVIL_NIGHTLY_RAMP_TIME = 10;
43
+ export declare enum DeityAlignmentLevel {
44
+ Neutral = 0,
45
+ AlignedTo = 1,
46
+ ReverentTo = 2,
47
+ AcolyteOf = 3,
48
+ DevotedTo = 4,
49
+ ZealotOf = 5
50
+ }
51
+ export declare enum FerocityLevel {
52
+ Minimal = 0,
53
+ Low = 1,
54
+ Moderate = 2,
55
+ High = 3,
56
+ VeryHigh = 4,
57
+ Nightmare = 5
58
+ }
59
+ /**
60
+ *
61
+ * A record defining maximum thresholds for each alignment danger level.
62
+ *
63
+ * The current danger level is the first level above the current alignment value.
64
+ *
65
+ * When no thresholds are applicable, `AlignmentDangerLevel.Minimal` is used.
66
+ */
67
+ export type FerocityLevelThresholds = Record<Exclude<FerocityLevel, FerocityLevel.Minimal>, number>;
68
+ export declare const DEFAULT_FEROCITY_LEVEL_THRESHOLDS: FerocityLevelThresholds;
@@ -12,6 +12,7 @@ import type { SfxType } from "audio/IAudio";
12
12
  import EventEmitter from "event/EventEmitter";
13
13
  import type { TileUpdateType } from "game/IGame";
14
14
  import { FireType } from "game/IGame";
15
+ import type { WorldZ } from "game/WorldZ";
15
16
  import type Doodad from "game/doodad/Doodad";
16
17
  import type EntityMovable from "game/entity/EntityMovable";
17
18
  import type EntityWithStats from "game/entity/EntityWithStats";
@@ -45,7 +46,7 @@ export default abstract class Entity<DescriptionType = unknown, TypeType extends
45
46
  renamed?: string | ISerializedTranslation;
46
47
  x: number;
47
48
  y: number;
48
- z: number;
49
+ z: WorldZ;
49
50
  private _data?;
50
51
  private _tags?;
51
52
  islandId: IslandId;
@@ -61,17 +61,17 @@ export interface IStatChangeInfo<T = any> {
61
61
  important?: boolean;
62
62
  }
63
63
  export declare module IStatChangeInfo {
64
- /**
65
- * Creates a stat change info object
66
- * @param important Marked as "important" if true
67
- */
68
- function get<T = any>(important: boolean): IStatChangeInfo<T>;
69
64
  /**
70
65
  * Creates a stat change info object
71
66
  * @param reasonOrInfo A `StatChangeReason`, or an already created `IStatChangeInfo` object.
72
67
  * @param important Whether this change should be marked as important
73
68
  */
74
69
  function get<T = any>(reasonOrInfo: StatChangeReason | IStatChangeInfo, important?: boolean): IStatChangeInfo<T>;
70
+ /**
71
+ * Creates a stat change info object
72
+ * @param important Marked as "important" if true
73
+ */
74
+ function get<T = any>(important: boolean): IStatChangeInfo<T>;
75
75
  }
76
76
  export declare enum StatusType {
77
77
  Bleeding = 0,
@@ -10,8 +10,10 @@
10
10
  */
11
11
  import { Action } from "game/entity/action/Action";
12
12
  import { ActionArgument } from "game/entity/action/IAction";
13
+ import type Human from "game/entity/Human";
13
14
  import { Direction } from "utilities/math/Direction";
14
- declare const _default: Action<[ActionArgument.Direction, [ActionArgument.Integer32, ActionArgument.Undefined]], import("../../Human").default<number>, void, {
15
+ declare const _default: Action<[ActionArgument.Direction, [ActionArgument.Integer32, ActionArgument.Undefined]], Human<number>, void, {
15
16
  usable: true;
16
17
  }, [Direction.None | Direction.East | Direction.North | Direction.West | Direction.South, (number | undefined)?]>;
17
18
  export default _default;
19
+ export declare function UpdateDirectionInternal(human: Human, direction: Direction.Cardinal): void;
@@ -27,7 +27,7 @@ import type ItemFinder from "game/item/ItemFinder";
27
27
  import type Message from "language/dictionary/Message";
28
28
  import Translation from "language/Translation";
29
29
  import type Bindable from "ui/input/Bindable";
30
- import type { ItemDetailIconLocation } from "ui/screen/screens/game/component/Item";
30
+ import type { ItemDetailIconLocation } from "ui/screen/screens/game/component/ItemComponent";
31
31
  import type Tooltip from "ui/tooltip/Tooltip";
32
32
  import type { HighlightSelector } from "ui/util/IHighlight";
33
33
  import type HashSet from "utilities/collection/set/HashSet";
@@ -78,10 +78,10 @@ export declare abstract class InfoProvider extends EventEmitter.Host<IInfoProvid
78
78
  static create(...translations: TranslationGenerator[]): SimpleInfoProvider;
79
79
  static dynamic<T>(observer: InfoProvider.Observer<T>, supplier: (value: T) => InfoProvider | undefined): SimpleInfoProvider;
80
80
  static of(...classes: string[]): SimpleInfoProvider;
81
- static title(...translations: Array<TranslationGenerator | undefined>): SimpleInfoProvider;
82
- static subtitle(...translations: Array<TranslationGenerator | undefined>): SimpleInfoProvider;
83
- static description(...translations: Array<TranslationGenerator | undefined>): SimpleInfoProvider;
84
- static text(...translations: Array<TranslationGenerator | undefined>): SimpleInfoProvider;
81
+ static title(...translations: Array<InfoProvider | TranslationGenerator | undefined>): SimpleInfoProvider;
82
+ static subtitle(...translations: Array<InfoProvider | TranslationGenerator | undefined>): SimpleInfoProvider;
83
+ static description(...translations: Array<InfoProvider | TranslationGenerator | undefined>): SimpleInfoProvider;
84
+ static text(...translations: Array<InfoProvider | TranslationGenerator | undefined>): SimpleInfoProvider;
85
85
  static list(...translations: Array<InfoProvider | TranslationGenerator | undefined>): SimpleInfoProvider;
86
86
  static ofComponent(componentSupplier: () => Component): InfoProvider;
87
87
  private displayLevel?;
@@ -109,21 +109,21 @@ export declare abstract class InfoProvider extends EventEmitter.Host<IInfoProvid
109
109
  /**
110
110
  * Marks this info provider as to subscribe refresh events to the given host.
111
111
  * Note: Any existing initialized components will not be retroactively subscribed.
112
- * @param predicate A predicate function for whether or not this info provider should actually refresh when the event is hit
113
112
  */
114
- subscribeRefreshOn<E extends EmitterOrBus, K extends Event<E>>(emitterOrBus: E, ...args: [...events: K[], predicate: (...params: Parameters<Handler<E, K>>) => boolean]): this;
113
+ subscribeRefreshOn<E extends EmitterOrBus>(emitterOrBus: E, ...events: Array<Event<E>>): this;
114
+ subscribeRefreshOn<E extends Emitter, K extends Event<E>>(emitter: WeakRef<E>, ...events: Array<Event<E>>): this;
115
115
  /**
116
116
  * Marks this info provider as to subscribe refresh events to the given host.
117
117
  * Note: Any existing initialized components will not be retroactively subscribed.
118
- * @param observer An observer that will only trigger a refresh if the value has changed
118
+ * @param predicate A predicate function for whether or not this info provider should actually refresh when the event is hit
119
119
  */
120
- subscribeRefreshOn<E extends EmitterOrBus, K extends Event<E>>(emitterOrBus: E, ...args: [...events: K[], observer: InfoProvider.Observer<any>]): this;
120
+ subscribeRefreshOn<E extends EmitterOrBus, K extends Event<E>>(emitterOrBus: E, ...args: [...events: K[], predicate: (...params: Parameters<Handler<E, K>>) => boolean]): this;
121
121
  /**
122
122
  * Marks this info provider as to subscribe refresh events to the given host.
123
123
  * Note: Any existing initialized components will not be retroactively subscribed.
124
+ * @param observer An observer that will only trigger a refresh if the value has changed
124
125
  */
125
- subscribeRefreshOn<E extends EmitterOrBus, K extends Event<E>>(emitterOrBus: E, ...events: K[]): this;
126
- subscribeRefreshOn<E extends Emitter, K extends Event<E>>(emitter: WeakRef<E>, ...events: K[]): this;
126
+ subscribeRefreshOn<E extends EmitterOrBus>(emitterOrBus: E, ...args: [...events: Array<Event<E>>, observer: InfoProvider.Observer<any>]): this;
127
127
  /**
128
128
  * Call when this info provider should be refreshed.
129
129
  */
@@ -8,12 +8,9 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- import type Human from "game/entity/Human";
12
- import { InfoProvider } from "game/inspection/InfoProvider";
13
11
  import LabelledValue from "game/inspection/infoProviders/LabelledValue";
14
- export default class AttackInfo extends InfoProvider {
15
- private readonly human?;
16
- constructor(human?: Human<number> | undefined);
12
+ import { StatInfo } from "game/inspection/infoProviders/stat/StatInfo";
13
+ export default class AttackInfo extends StatInfo {
17
14
  getClass(): string[];
18
15
  get(): (import("game/inspection/InfoProvider").SimpleInfoProvider | LabelledValue)[];
19
16
  private getTactics;
@@ -8,12 +8,9 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- import type Human from "game/entity/Human";
12
- import { InfoProvider } from "game/inspection/InfoProvider";
13
11
  import LabelledValue from "game/inspection/infoProviders/LabelledValue";
14
- export default class DefenseInfo extends InfoProvider {
15
- private readonly human?;
16
- constructor(human?: Human<number> | undefined);
12
+ import { StatInfo } from "game/inspection/infoProviders/stat/StatInfo";
13
+ export default class DefenseInfo extends StatInfo {
17
14
  getClass(): string[];
18
15
  get(): LabelledValue[];
19
16
  private getInsulationSlots;
@@ -0,0 +1,28 @@
1
+ /*!
2
+ * Copyright 2011-2023 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import { Stat } from "game/entity/IStats";
12
+ import type { SimpleInfoProvider } from "game/inspection/InfoProvider";
13
+ import { InfoProvider } from "game/inspection/InfoProvider";
14
+ import LabelledValue from "game/inspection/infoProviders/LabelledValue";
15
+ import { StatInfo } from "game/inspection/infoProviders/stat/StatInfo";
16
+ export default class FerocityInfo extends StatInfo {
17
+ readonly averageReputation: InfoProvider.Observer<number | undefined>;
18
+ readonly reputation: InfoProvider.Observer<number>;
19
+ readonly benignity: InfoProvider.Observer<number>;
20
+ readonly malignity: InfoProvider.Observer<number>;
21
+ readonly score: InfoProvider.Observer<number>;
22
+ readonly civilizationScore: InfoProvider.Observer<number>;
23
+ readonly turns: InfoProvider.Observer<number>;
24
+ readonly ticks: InfoProvider.Observer<number>;
25
+ getTitle(stat: Stat): SimpleInfoProvider;
26
+ getClass(): string[];
27
+ get(): (SimpleInfoProvider | LabelledValue)[];
28
+ }
@@ -0,0 +1,20 @@
1
+ /*!
2
+ * Copyright 2011-2023 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import type Human from "game/entity/Human";
12
+ import type { Stat } from "game/entity/IStats";
13
+ import { InfoProvider } from "game/inspection/InfoProvider";
14
+ export declare abstract class StatInfo extends InfoProvider {
15
+ static getTitle(stat: Stat): import("game/inspection/InfoProvider").SimpleInfoProvider;
16
+ private readonly _human;
17
+ protected get human(): Human<number> | undefined;
18
+ constructor(human: Human);
19
+ getTitle(stat: Stat): import("game/inspection/InfoProvider").SimpleInfoProvider;
20
+ }
@@ -8,15 +8,17 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
+ import type Human from "game/entity/Human";
11
12
  import { Stat } from "game/entity/IStats";
12
13
  import { InspectType } from "game/inspection/IInspection";
13
- import { InfoProvider } from "game/inspection/InfoProvider";
14
+ import type { InfoProvider } from "game/inspection/InfoProvider";
14
15
  import type { InfoProviderContext } from "game/inspection/InfoProviderContext";
15
16
  import Inspection from "game/inspection/Inspection";
16
17
  import type { TranslationGenerator } from "ui/component/IComponent";
17
18
  export default class StatInspection extends Inspection<Stat> {
18
19
  static handles: (type: InspectType, value: unknown, context?: InfoProviderContext | undefined) => boolean;
19
- private readonly human?;
20
+ private readonly _human?;
21
+ protected get human(): Human<number> | undefined;
20
22
  constructor([, stat]: [any, Stat], context?: InfoProviderContext);
21
23
  getId(): string;
22
24
  getBorder(): string;
@@ -87,43 +87,44 @@ export declare enum Prompt {
87
87
  MenuModsUnloadableSaveGameMod = 70,
88
88
  MenuModsSubmenuEditInternalModsModsListChangeReload = 71,
89
89
  MenuMultiplayerCannotJoinFailedToLoadMods = 72,
90
- MenuNewGameTooManySaves = 73,
91
- MenuCustomGameOptionsConfirmImport = 74,
92
- MenuCustomGameOptionsImportFailure = 75,
93
- MenuMilestoneModifiersConfirmImport = 76,
94
- MenuMilestoneModifiersImportFailure = 77,
95
- MenuOptionsReloadGame = 78,
96
- MenuOptionsChangeReload = 79,
97
- MenuOptionsConfirmUnlockMilestones = 80,
98
- MenuOptionsConfirmDiscoverActions = 81,
99
- MenuOptionsConfirmUnlockRecipes = 82,
100
- MenuOptionsSaveDataClearAll = 83,
101
- MenuOptionsSaveDataClearCharacters = 84,
102
- MenuOptionsSaveDataClearHighscores = 85,
103
- MenuOptionsSaveDataClearMilestones = 86,
104
- MenuOptionsSaveDataClearOptions = 87,
105
- MenuOptionsSaveDataClearSaves = 88,
106
- MenuOptionsSaveDataClearCraftingRecipes = 89,
107
- MenuOptionsSaveDataClearBindings = 90,
108
- MenuOptionsConfirmImportGlobalData = 91,
109
- MenuPauseGhostKeepSave = 92,
110
- MenuPauseReturnToTitleScreen = 93,
111
- MenuPauseReturnToTitleScreenChallenge = 94,
112
- MenuPauseReturnToTitleScreenChallengeMultiplayer = 95,
113
- MenuPauseReturnToTitleScreenMultiplayer = 96,
114
- MultiplayerFailedToConnect = 97,
115
- MultiplayerRestartServerAfterLoadingSave = 98,
116
- MultiplayerDisconnect = 99,
117
- MultiplayerDisconnectRejoin = 100,
118
- SteamworksURLOpenedInBrowser = 101,
119
- SteamworksWorkshopOpenedInBrowser = 102,
120
- SteamworksModWithNameAlreadyExists = 103,
121
- SteamworksModImportSaveGameFailure = 104,
122
- SteamworksModImportedSaveGame = 105,
123
- SteamworksOpenFolderFailure = 106,
124
- SteamworksModPublishModJsonUpdateFailed = 107,
125
- SteamworksNotAvailableOnSteamDeck = 108,
126
- UiSaveDrop = 109
90
+ MenuMultiplayerCannotJoinMissingMods = 73,
91
+ MenuNewGameTooManySaves = 74,
92
+ MenuCustomGameOptionsConfirmImport = 75,
93
+ MenuCustomGameOptionsImportFailure = 76,
94
+ MenuMilestoneModifiersConfirmImport = 77,
95
+ MenuMilestoneModifiersImportFailure = 78,
96
+ MenuOptionsReloadGame = 79,
97
+ MenuOptionsChangeReload = 80,
98
+ MenuOptionsConfirmUnlockMilestones = 81,
99
+ MenuOptionsConfirmDiscoverActions = 82,
100
+ MenuOptionsConfirmUnlockRecipes = 83,
101
+ MenuOptionsSaveDataClearAll = 84,
102
+ MenuOptionsSaveDataClearCharacters = 85,
103
+ MenuOptionsSaveDataClearHighscores = 86,
104
+ MenuOptionsSaveDataClearMilestones = 87,
105
+ MenuOptionsSaveDataClearOptions = 88,
106
+ MenuOptionsSaveDataClearSaves = 89,
107
+ MenuOptionsSaveDataClearCraftingRecipes = 90,
108
+ MenuOptionsSaveDataClearBindings = 91,
109
+ MenuOptionsConfirmImportGlobalData = 92,
110
+ MenuPauseGhostKeepSave = 93,
111
+ MenuPauseReturnToTitleScreen = 94,
112
+ MenuPauseReturnToTitleScreenChallenge = 95,
113
+ MenuPauseReturnToTitleScreenChallengeMultiplayer = 96,
114
+ MenuPauseReturnToTitleScreenMultiplayer = 97,
115
+ MultiplayerFailedToConnect = 98,
116
+ MultiplayerRestartServerAfterLoadingSave = 99,
117
+ MultiplayerDisconnect = 100,
118
+ MultiplayerDisconnectRejoin = 101,
119
+ SteamworksURLOpenedInBrowser = 102,
120
+ SteamworksWorkshopOpenedInBrowser = 103,
121
+ SteamworksModWithNameAlreadyExists = 104,
122
+ SteamworksModImportSaveGameFailure = 105,
123
+ SteamworksModImportedSaveGame = 106,
124
+ SteamworksOpenFolderFailure = 107,
125
+ SteamworksModPublishModJsonUpdateFailed = 108,
126
+ SteamworksNotAvailableOnSteamDeck = 109,
127
+ UiSaveDrop = 110
127
128
  }
128
129
  export declare enum PromptType {
129
130
  Info = 0,
@@ -94,6 +94,7 @@ export declare const promptMenuModsConfirmUninstallMod: import("game/meta/prompt
94
94
  export declare const promptMenuModsUnloadableSaveGameMod: import("game/meta/prompt/IPrompt").IPromptInfoDescription<[folderName: string]>;
95
95
  export declare const promptMenuModsSubmenuEditInternalModsModsListChangeReload: import("game/meta/prompt/IPrompt").IPromptConfirmDescription<[]>;
96
96
  export declare const promptMenuMultiplayerCannotJoinFailedToLoadMods: import("game/meta/prompt/IPrompt").IPromptInfoDescription<[modErrors: Text[]]>;
97
+ export declare const promptMenuMultiplayerCannotJoinMissingMods: import("game/meta/prompt/IPrompt").IPromptConfirmDescription<[missingMods: Text[]]>;
97
98
  export declare const promptMenuNewGameTooManySaves: import("game/meta/prompt/IPrompt").IPromptInfoDescription<[]>;
98
99
  export declare const promptMenuCustomGameOptionsConfirmImport: import("game/meta/prompt/IPrompt").IPromptConfirmDescription<[]>;
99
100
  export declare const promptMenuCustomGameOptionsImportFailure: import("game/meta/prompt/IPrompt").IPromptInfoDescription<[]>;