@wayward/types 2.13.2-beta.dev.20230520.1 → 2.13.2-beta.dev.20230522.1

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@@ -54,7 +54,8 @@ export default abstract class EntityMovable<DescriptionType = unknown, TypeType
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  movementCompleteZ?: number;
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  anim?: number;
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  moveType?: MoveType;
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- stopNextMovement?: boolean;
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+ shouldSkipNextMovement?: true;
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+ protected shouldSkipNextUpdate?: true;
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  /**
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  * undefined = Vector2.ZERO for this
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  */
@@ -98,6 +99,15 @@ export default abstract class EntityMovable<DescriptionType = unknown, TypeType
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  queueSoundEffectInFront(type: SfxType, delay?: number, speed?: number): void;
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  getMovementDelay(): number;
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  moveTo(tile: Tile, options?: IMoveToOptions): boolean;
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+ /**
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+ * Skips the next update for this creature / npc
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+ */
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+ skipNextUpdate(): void;
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+ /**
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+ * Skips the next movement for this creature / npc
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+ */
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+ skipNextMovement(): void;
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+ overrideNextMovement(tile: Tile): void;
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  /**
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  * Faces the target tile
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  */
@@ -55,7 +55,6 @@ export default class Creature extends EntityWithStats<ICreatureDescription, Crea
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  id: number;
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  };
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  respawned?: number;
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- shouldSkipNextUpdate?: true;
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  tameTime?: number;
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  spawnAnimationTime: IMovementTime | undefined;
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  constructor(entityOptions?: IEntityConstructorOptions<CreatureType>, aberrant?: boolean);
@@ -89,9 +88,6 @@ export default class Creature extends EntityWithStats<ICreatureDescription, Crea
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  canTarget(target: Human | Creature | undefined): boolean;
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  moveToIsland(targetTile: Tile, owner: Human): void;
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  restore(targetTile: Tile, preventRendering?: boolean): void;
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- skipNextUpdate(): void;
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- overrideNextMovement(tile: Tile): void;
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- preventNextMovement(): void;
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  checkForBurn(moveType?: MoveType): boolean;
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  private setOwner;
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  tame(human: Human, bonus?: number): boolean;
@@ -55,7 +55,6 @@ export default abstract class NPC extends Human<NPCType> {
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  properties?: IProperties;
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  talked?: Map<string, number>;
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  interactions?: Map<string, Set<number>>;
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- private shouldSkipNextUpdate?;
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  static getRegistrarId(): number;
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  static setRegistrarId(id: number): void;
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  constructor(entityOptions?: IEntityConstructorOptions<NPCType>);
@@ -96,8 +95,6 @@ export default abstract class NPC extends Human<NPCType> {
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  * Allow swapping with npcs
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  */
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  canSwapWith(human: Human, source: string | undefined): boolean;
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- skipNextUpdate(): void;
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- overrideNextMovement(tile: Tile): void;
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  getPublicContainer(): IContainer | undefined;
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  /**
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  * The actions available to use with this npc
@@ -164,8 +164,8 @@ export default class Tile implements IVector4, Partial<ITileContainer>, IFieldOf
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  message: Message;
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  object: Translation;
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  } | false;
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- isPlayerOnTile(includeGhosts?: boolean, includeConnecting?: boolean): boolean;
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- getPlayersOnTile(includeGhosts?: boolean, includeConnecting?: boolean): Human[];
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+ isPlayerOnTile(includeGhosts?: boolean, includeConnecting?: boolean, includeZMovement?: boolean): boolean;
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+ getPlayersOnTile(includeGhosts?: boolean, includeConnecting?: boolean, includeZMovement?: boolean): Human[];
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  getPlayersThatSeeTile(): Human[];
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  /**
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  * Gets the nearest player based.
@@ -48,14 +48,14 @@ export declare enum MultiplayerSyncCheck {
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  CreatureMovement = 8,
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  CreatureNearestPlayer = 9,
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  CreatureOffer = 10,
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- CreaturePosition = 11,
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- CreatureStatChange = 12,
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- Damage = 13,
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- Dismantle = 14,
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- Doodad = 15,
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- DoodadManager = 16,
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- EncumberedStatus = 17,
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- Entity = 18,
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+ CreatureStatChange = 11,
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+ Damage = 12,
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+ Dismantle = 13,
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+ Doodad = 14,
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+ DoodadManager = 15,
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+ EncumberedStatus = 16,
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+ Entity = 17,
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+ EntityPosition = 18,
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  ExhaustedPreMove = 19,
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  FlowFieldHashCode = 20,
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  FlowFieldPenalty = 21,
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "@wayward/types",
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  "description": "TypeScript declarations for Wayward, used for modding.",
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- "version": "2.13.2-beta.dev.20230520.1",
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+ "version": "2.13.2-beta.dev.20230522.1",
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  "license": "MIT",
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  "repository": {
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  "type": "git",