@wayward/types 2.13.2-beta.dev.20230519.1 → 2.13.2-beta.dev.20230520.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -95,8 +95,8 @@ export default class Player extends Human implements IPreSerializeCallback, IUns
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/**
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* Send a packet to the server about the sort info for the container
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*/
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updateContainerSortInfo(dialogIndex: string | number): void;
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getDialogInfo(dialogIndex: string | number): IDialogInfo | undefined;
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updateContainerSortInfo(dialogIndex: string | number | undefined): void;
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getDialogInfo(dialogIndex: string | number | undefined): IDialogInfo | undefined;
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kill(): void;
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respawn(reset: boolean): void;
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/**
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@@ -8,6 +8,7 @@
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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import type { Reference } from "game/reference/IReferenceManager";
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export declare enum OldUiDialogId {
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Inventory = 0,
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Crafting = 1,
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@@ -24,6 +25,7 @@ export interface IUiScreen {
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}
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export interface IDialogInfo {
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fromReferenceId?: boolean;
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reference?: Reference;
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id?: string;
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title?: string;
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open?: boolean;
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@@ -8,8 +8,8 @@
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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import
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import
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import Doodad from "game/doodad/Doodad";
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import NPC from "game/entity/npc/NPC";
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import type NPCManager from "game/entity/npc/NPCManager";
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import { Quality } from "game/IObject";
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import type { ContainerReference, DisplayableItemType, IContainer, IDismantleComponent } from "game/item/IItem";
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@@ -17,6 +17,7 @@ import { ItemType } from "game/item/IItem";
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import type { IMoveItemOptions } from "game/item/IItemManager";
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import Item from "game/item/Item";
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import type ItemManager from "game/item/ItemManager";
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import { Reference, ReferenceType } from "game/reference/IReferenceManager";
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import Message from "language/dictionary/Message";
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import { SortDirection } from "save/ISaveManager";
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import Input from "ui/component/Input";
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@@ -36,6 +37,9 @@ export declare enum TextElementId {
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Defense = 2,
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Reputation = 3
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}
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export type DialogIndexStrings = "inventory" | "crafting-tabs";
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export type DialogIndex = DialogIndexStrings | Reference<ReferenceType.Item | ReferenceType.Doodad | ReferenceType.NPC>;
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export type DereferencedDialogIndex = DialogIndexStrings | number;
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declare global {
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interface JQuery {
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isVisible(): boolean;
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@@ -119,15 +123,19 @@ export default class InGameScreen extends BaseScreen {
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* Gets dialog index
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* @param dialogId Dialog id
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* @param containerReference Container reference when opening a container
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* @returns string if it's a named dialog,
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* @returns string if it's a named dialog, Reference if it's a container, undefined if no dialog index was retrievable
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*/
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getDialogIndex(dialogId: OldUiDialogId, containerReference?: ContainerReference):
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getDialogIndex(dialogId: OldUiDialogId, containerReference?: ContainerReference): DialogIndex | undefined;
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/**
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* Gets dialog index
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* @param containerElement Dialog container element
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* @returns string if it's a named dialog,
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* @returns string if it's a named dialog, Reference if it's a container, undefined if no dialog index was retrievable
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*/
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getDialogIndexByContainerElement(containerElement: JQuery):
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getDialogIndexByContainerElement(containerElement: JQuery): DialogIndex | undefined;
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/**
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* Dereferences a dialog index into a string, number, or undefined
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*/
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private derefenceDialogIndex;
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setupDialog(dialogId: OldUiDialogId, containerReference?: ContainerReference, highlightItemId?: number): JQueryUI.DialogOptions;
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highlightItemElementByItemId(itemId: number, highlight: boolean, force?: boolean, skipCount?: boolean): void;
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highlightItemElementByItemType(itemType: ItemType, highlight: boolean, force?: boolean, skipCount?: boolean): void;
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@@ -222,8 +230,8 @@ export default class InGameScreen extends BaseScreen {
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*/
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updateTablesDirty(which?: "crafting" | "dismantle"): void;
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createSortMenu(container: JQuery, messageType: Message, containerSortInfo?: IContainerSortInfo): SortRow<number>;
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getContainerSortInfo(
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getDefaultSortType(index:
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getContainerSortInfo(dialogIndex: DialogIndex | undefined): IContainerSortInfo;
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getDefaultSortType(index: DereferencedDialogIndex | undefined): SortType;
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sortItems(containerElement: JQuery, sortType: SortType, direction: SortDirection, messageType?: Message, activeSort?: boolean): void;
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onUpdateContainer(containerElement: JQuery, activeSort: boolean): void;
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updateSort(containerElement: JQuery, activeSort: boolean): void;
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package/package.json
CHANGED