@wayward/types 2.13.2-beta.dev.20230516.1 → 2.13.2-beta.dev.20230517.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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/*!
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* Copyright 2011-2023 Unlok
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* https://www.unlok.ca
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*
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* Credits & Thanks:
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* https://www.unlok.ca/credits-thanks/
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*
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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import type { IBiomeMapGen } from "game/mapgen/IMapGen";
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export declare const coastalMapGen2132: IBiomeMapGen;
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@@ -49,7 +49,7 @@ export default abstract class Entity<DescriptionType = unknown, TypeType extends
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private _tags?;
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islandId: IslandId;
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preventRendering?: boolean;
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private _humansWithinBound
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private _humansWithinBound?;
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/**
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* Cached tile the entity is on.
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* This should be cleared when x,y,z is changing.
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@@ -0,0 +1,20 @@
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/*!
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* Copyright 2011-2023 Unlok
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* https://www.unlok.ca
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*
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* Credits & Thanks:
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* https://www.unlok.ca/credits-thanks/
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*
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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import type { BiomeTypes } from "game/biome/IBiome";
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import type { ITemplateBiomeOptions } from "game/biome/template/Template";
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import type Island from "game/island/Island";
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import type IMapGen from "game/mapgen/IMapGen";
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import type { IMapGenGenerateOutput, IMapGenOptions } from "game/mapgen/IMapGen";
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import type { Load } from "game/meta/Loading";
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export default class MapGen2132 implements IMapGen {
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generateWorld({ island, generateNewWorld, biomeType, templateBiomeOptions, mapGenVersion, load, loadArgs }: IMapGenOptions): void;
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protected setupTiles(island: Island, generateNewWorld: boolean, biomeType: BiomeTypes, templateBiomeOptions: ITemplateBiomeOptions | undefined, load: Load | undefined, mapGenOutput: IMapGenGenerateOutput, tileGenArray: Uint16Array, tileGenQualityArray: Uint16Array, tileVariationArray: Uint16Array): void;
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}
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package/package.json
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