@wayward/types 2.13.1-beta.dev.20230513.3 → 2.13.1-beta.dev.20230514.1

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@@ -65,10 +65,15 @@ export interface IIslandEvents {
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  */
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  loadedReferences(): void;
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  /**
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- * Called when loading an island and the world is created
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+ * Called when the world is created
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  * @param world World object
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  */
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  createWorld(world: World): any;
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+ /**
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+ * Called when right before the world is loaded
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+ * @param world World object
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+ */
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+ preLoadWorld(world: World): any;
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  /**
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  * Called after the world is generating
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  * @param generateNewWorld True if a new world is being generated
@@ -73,6 +73,7 @@ export default class Island extends EventEmitter.Host<IIslandEvents> implements
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  readonly temperature: TemperatureManager;
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  readonly tileEvents: TileEventManager;
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  readonly time: TimeManager;
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+ readonly world: World;
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  saveBuildTime?: number;
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  saveVersion: string;
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  biomeType: BiomeTypes;
@@ -110,7 +111,6 @@ export default class Island extends EventEmitter.Host<IIslandEvents> implements
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  spawnPoint: IVector3;
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  private _loadedReferences;
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  private _tiles;
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- private _world;
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  modifiersCollection?: IslandModifiersCollection;
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  details?: IIslandDetails;
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  private _ranUpgrade;
@@ -128,7 +128,6 @@ export default class Island extends EventEmitter.Host<IIslandEvents> implements
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  get tiles(): Record<number, Tile | undefined>;
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  get hasLoadedItemReferences(): boolean;
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  get isLocalIsland(): boolean;
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- get world(): World;
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  /**
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  * Check if this island has players on it
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  */
@@ -60,6 +60,7 @@ export interface IMapGenGenerateInput {
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  getHeightMap(x: number, y: number): number;
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  getBiomeHeightMap(x: number, y: number): number;
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  getRandomQuality(tileType: number): number;
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+ getTileGen(x: number, y: number, z: number): number;
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  setTileGen(x: number, y: number, z: number, value: number): void;
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  setDoodad(type: MapGenDoodadTrees, compatOverride?: boolean): number;
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  setTileVein(x: number, y: number, z: number, value: number, terrainType: number): void;
@@ -150,7 +150,7 @@ export default class TemperatureManager extends EventEmitter.Host<ITemperatureMa
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  protected onPlayerIdChanged(player: Player): void;
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  protected onCreateOrRemoveObject(_: any, object: Doodad | TileEvent | Creature | NPC): void;
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  protected onEntityMove(object: EntityMovable, lastTile: Tile, tile: Tile): void;
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- protected onUpdateTile(island: Island, tile: Tile, oldType: TerrainType): void;
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+ protected onTerrainChange(island: Island, tile: Tile, oldType: TerrainType): void;
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  protected onItemContainerAdd(itemManager: ItemManager, items: Item[], container?: IContainer): void;
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  protected onItemContainerRemove(itemManager: ItemManager, items: Item[], container: IContainer | undefined, containerTile: Tile | undefined): void;
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  protected onItemFireUpdate(item: Item): void;