@wayward/types 2.13.0-beta.dev.20230504.1 → 2.13.0-beta.dev.20230505.2

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@@ -80,6 +80,7 @@ export default class Island extends EventEmitter.Host<IIslandEvents> implements
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  civilizationScoreTiles: Record<number, number>;
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  contaminatedWater: IWaterContamination[];
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  creatureSpawnTimer: number;
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+ loadCount: number;
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  mapGenVersion: string;
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  name?: string;
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  position: IVector2;
@@ -91,7 +92,6 @@ export default class Island extends EventEmitter.Host<IIslandEvents> implements
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  tileContainers: ITileContainer[];
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  version: string;
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  tileData: SaferNumberIndexedObject<SaferNumberIndexedObject<SaferNumberIndexedObject<ITileData[]>>>;
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- loadCount: number;
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  readonly seeds: ISeeds;
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  readonly seededRandom: Random<LegacySeededGenerator | PCGSeededGenerator>;
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  readonly game: Game;
@@ -23,7 +23,7 @@ import type QuadrantComponent from "ui/screen/screens/game/component/QuadrantCom
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  import { DialogId } from "ui/screen/screens/game/Dialogs";
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  import { QuadrantComponentId } from "ui/screen/screens/game/IGameScreenApi";
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  import type ActionBar from "ui/screen/screens/game/static/ActionBar";
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- import type MenuBar from "ui/screen/screens/game/static/MenuBar";
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+ import MenuBar from "ui/screen/screens/game/static/MenuBar";
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  import type Messages from "ui/screen/screens/game/static/Messages";
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  import type StatsQuadrant from "ui/screen/screens/game/static/Stats";
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  import MovementHandler from "ui/screen/screens/game/util/movement/MovementHandler";
@@ -99,6 +99,8 @@ export default class ItemComponent extends Component {
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  durabilityBar?: Component;
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  readonly draggable?: Draggable;
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  constructor(handler: IItemHandler);
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+ private registerTickEndHandlerForDecay;
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+ private deregisterTickEndHandlerForDecay;
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  private lastItem?;
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  private getItem;
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  protected onSlotUpdate(actionBar: ActionBar, slot: ActionSlot): void;
@@ -37,6 +37,6 @@ export default class MenuBar extends QuadrantComponent implements ISortableCompo
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  refresh(): void;
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  protected getContextMenuDescription(api: IBindHandlerApi): ContextMenuDescriptions;
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  private getMissingMenuBarButtons;
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- private registerButtonBindHandlers;
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+ static registerButtonBindHandlers(until: Promise<any>): void;
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  }
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  export {};
@@ -68,7 +68,7 @@ export default class Messages extends QuadrantComponent {
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  setShouldUnfocusOnSend(shouldUnfocusOnSend: boolean): this;
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  getMaxMessages(): number;
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  setMaxMessages(maxMessages: number): this;
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- scrollToNewest(): void;
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+ scrollToNewest(): Promise<void>;
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  sendPinnedMessage(pinnedMessage: PinnedMessage): PinnedMessage;
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  pinQuestRequirement(quest: QuestInstance, requirement?: RequirementInstance): IPinnedMessage | PinnedMessage | undefined;
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  unpinMessage(pinnedMessage: PinnedMessage, time?: number): Promise<void>;
@@ -0,0 +1,32 @@
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+ /*!
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+ * Copyright 2011-2021 Unlok
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+ * https://www.unlok.ca
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+ *
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+ * Credits & Thanks:
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+ * https://www.unlok.ca/credits-thanks/
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+ *
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+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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+ * https://github.com/WaywardGame/types/wiki
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+ */
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+ import Button from "ui/component/Button";
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+ import Component from "ui/component/Component";
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+ import Mods from "ui/launcher/Mods";
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+ import Resources from "ui/launcher/Resources";
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+ export declare enum LauncherUIClasses {
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+ Main = "launcher-app",
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+ LaunchRow = "launcher-launch-row",
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+ LaunchOptions = "launcher-launch-options",
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+ LaunchButton = "launcher-launch-button"
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+ }
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+ export default class LauncherUI extends Component {
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+ readonly resources: Resources;
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+ readonly mods: Mods;
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+ readonly launchRow: Component<HTMLElement>;
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+ readonly launchOptions: Component;
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+ readonly launchButton: Button & Component<HTMLElement>;
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+ constructor();
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+ private launch;
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+ private cleanUp;
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+ private makeLinks;
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+ private createId;
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+ }
@@ -8,12 +8,15 @@
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  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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  * https://github.com/WaywardGame/types/wiki
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  */
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- import Component from "ui/Component";
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+ import Component from "ui/component/Component";
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  export declare enum ArticleClasses {
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  Main = "launcher-article",
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- Title = "launcher-article-title"
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+ Title = "launcher-article-title",
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+ ScrollableContent = "launcher-article-scrollable-content"
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  }
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  export default class Article extends Component<HTMLElement> {
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  readonly title: Component<HTMLHeadingElement>;
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+ private _scrollableContent?;
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  constructor(headingLevel: "h1" | "h2" | "h3" | "h4" | "h5" | "h6");
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+ get scrollableContent(): Component<HTMLDivElement>;
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  }
@@ -8,7 +8,7 @@
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  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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  * https://github.com/WaywardGame/types/wiki
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  */
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- import Component from "ui/Component";
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+ import Component from "ui/component/Component";
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  export declare enum ButtonClasses {
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  Main = "button",
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  DisplayModeBlock = "button-block",
@@ -8,8 +8,8 @@
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  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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  * https://github.com/WaywardGame/types/wiki
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  */
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- import Button from "ui/Button";
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- import Component from "ui/Component";
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+ import Button from "ui/component/Button";
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+ import Component from "ui/component/Component";
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  export declare enum InputButtonClasses {
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  Main = "button-input",
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  Active = "button-input-active",
@@ -8,7 +8,7 @@
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  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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  * https://github.com/WaywardGame/types/wiki
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  */
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- import Component from "ui/Component";
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+ import Component from "ui/component/Component";
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  export declare enum SectionClasses {
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  Main = "launcher-section"
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  }
@@ -8,10 +8,10 @@
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  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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  * https://github.com/WaywardGame/types/wiki
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  */
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- import type { ComponentEventManager, ComponentEvents } from "ui/Component";
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- import Component from "ui/Component";
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- import InputButton from "ui/InputButton";
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- import type { IFolder } from "ui/main/FolderSelector";
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+ import type { ComponentEventManager, ComponentEvents } from "ui/component/Component";
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+ import Component from "ui/component/Component";
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+ import InputButton from "ui/component/InputButton";
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+ import type { IFolder } from "ui/launcher/FolderSelector";
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  export declare enum FolderButtonClasses {
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  Main = "button-folder",
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  Title = "button-folder-title",
@@ -8,10 +8,10 @@
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  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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  * https://github.com/WaywardGame/types/wiki
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  */
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- import type { ComponentEventManager, ComponentEvents } from "ui/Component";
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- import Component from "ui/Component";
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- import FolderButton from "ui/main/FolderButton";
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- import Section from "ui/Section";
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+ import type { ComponentEventManager, ComponentEvents } from "ui/component/Component";
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+ import Component from "ui/component/Component";
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+ import Section from "ui/component/Section";
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+ import FolderButton from "ui/launcher/FolderButton";
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  export interface IFolderSelectorEvents extends ComponentEvents<Section> {
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  addNew: {
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  folders: IFolder[];
@@ -28,9 +28,13 @@ export interface IFolder {
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  path: string;
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  }
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  export type Folders = Map<string, string>;
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- export default abstract class FolderSelector extends Section {
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+ export declare enum FolderSelectorClasses {
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+ Main = "folder-selector",
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+ AddNewButton = "folder-selector-add-new-button"
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+ }
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+ declare abstract class FolderSelector extends Section {
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  event: ComponentEventManager<this, IFolderSelectorEvents>;
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- readonly optionsWrapper: Component<HTMLDivElement>;
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+ readonly optionsWrapper: Component;
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  constructor();
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  getSelectedFolderPath(): string | null;
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  getFolders(): IFolder[];
@@ -46,3 +50,14 @@ export default abstract class FolderSelector extends Section {
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  save(folders: Folders | IFolder[]): void;
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  load(): Map<string, string>;
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  }
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+ declare namespace FolderSelector {
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+ abstract class WithDefault extends FolderSelector {
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+ readonly defaultButton: FolderButton;
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+ constructor();
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+ protected abstract getDefaultFolder(): IFolder;
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+ protected select(button?: FolderButton): void;
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+ getSelectedFolderPath(): string;
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+ getFolders(includeDefault?: boolean): IFolder[];
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+ }
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+ }
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+ export default FolderSelector;
@@ -8,13 +8,9 @@
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  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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  * https://github.com/WaywardGame/types/wiki
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  */
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- import FolderButton from "ui/main/FolderButton";
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- import FolderSelector from "ui/main/FolderSelector";
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- export default class Mods extends FolderSelector {
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- readonly steamButton: FolderButton;
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- constructor();
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+ import type { IFolder } from "ui/launcher/FolderSelector";
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+ import FolderSelector from "ui/launcher/FolderSelector";
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+ export default class Mods extends FolderSelector.WithDefault {
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  protected getName(): string;
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- protected select(button?: FolderButton): void;
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- getSelectedFolderPath(): string;
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- getFolders(includeSteam?: boolean): import("ui/main/FolderSelector").IFolder[];
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+ protected getDefaultFolder(): IFolder;
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  }
@@ -8,16 +8,11 @@
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  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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  * https://github.com/WaywardGame/types/wiki
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  */
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- import FolderButton from "ui/main/FolderButton";
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- import type { IFolder } from "ui/main/FolderSelector";
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- import FolderSelector from "ui/main/FolderSelector";
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- export default class Resources extends FolderSelector {
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- readonly steamButton: FolderButton;
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- constructor();
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+ import type { IFolder } from "ui/launcher/FolderSelector";
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+ import FolderSelector from "ui/launcher/FolderSelector";
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+ export default class Resources extends FolderSelector.WithDefault {
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  protected getName(): string;
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+ protected getDefaultFolder(): IFolder;
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  verifyFolder(folder: IFolder): Promise<boolean>;
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  protected verifyAddingFolders(verifyFolders: IFolder[]): Promise<IFolder[]>;
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- protected select(button?: FolderButton): void;
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- getSelectedFolderPath(): string;
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- getFolders(includeSteam?: boolean): IFolder[];
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  }
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "@wayward/types",
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  "description": "TypeScript declarations for Wayward, used for modding.",
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- "version": "2.13.0-beta.dev.20230504.1",
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+ "version": "2.13.0-beta.dev.20230505.2",
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  "license": "MIT",
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  "repository": {
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  "type": "git",