@wayward/types 2.13.0-beta.dev.20230430.2 → 2.13.0-beta.dev.20230501.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/definitions/game/game/entity/npc/NPC.d.ts +3 -3
- package/definitions/game/game/entity/npc/npcs/Merchant.d.ts +3 -3
- package/definitions/game/game/entity/npc/npcs/Shipper.d.ts +3 -3
- package/definitions/game/game/inspection/InfoProvider.d.ts +1 -1
- package/definitions/game/language/Translation.d.ts +1 -1
- package/definitions/game/multiplayer/IMultiplayer.d.ts +14 -1
- package/definitions/game/multiplayer/Multiplayer.d.ts +7 -3
- package/definitions/game/multiplayer/packets/server/ConnectPacket.d.ts +1 -1
- package/definitions/game/ui/screen/screens/game/dialog/BookDialog.d.ts +1 -1
- package/package.json +1 -1
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@@ -26,7 +26,7 @@ import { TileUpdateType } from "game/IGame";
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import type { IContainer, ItemType } from "game/item/IItem";
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import type Item from "game/item/Item";
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import type Tile from "game/tile/Tile";
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import
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import type TranslationImpl from "language/impl/TranslationImpl";
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import Translation from "language/Translation";
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export interface INPCEvents extends Events<Human> {
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/**
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@@ -116,7 +116,7 @@ export default abstract class NPC extends Human<NPCType> {
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/**
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* @param timeSinceLastChat The time it's been since the human last chatted with this NPC, or false if it's the first time.
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*/
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getGreeting(human: Human, timeSinceLastChat: number | false):
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getGreeting(human: Human, timeSinceLastChat: number | false): TranslationImpl | undefined;
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getDefaultInteraction(): number | undefined;
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isAlreadyInteracting(human: Human, interactType?: number): boolean;
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canInteract(human: Human, interactType?: number): IActionUsable | IActionNotUsable;
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@@ -134,7 +134,7 @@ export default abstract class NPC extends Human<NPCType> {
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* Sets the default weightCapacity of an NPC (based on their equipment and starting items).
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*/
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generateWeightCapacity(): void;
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getName(asKnownBy?: Human):
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getName(asKnownBy?: Human): TranslationImpl;
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/**
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* The name of the npc - called when created
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*/
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@@ -18,7 +18,7 @@ import NPC from "game/entity/npc/NPC";
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import type { IContainer } from "game/item/IItem";
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import { ItemType } from "game/item/IItem";
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import type Item from "game/item/Item";
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import
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import type TranslationImpl from "language/impl/TranslationImpl";
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export interface IMerchantBuyPrice {
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base: number;
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bonus: number;
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@@ -40,7 +40,7 @@ export default class MerchantNPC extends NPC {
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getPublicContainer(): IContainer | undefined;
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getSellPrice(human: Human, item: Item): number | undefined;
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getBuyPrice(human: Human, item: Item): IMerchantBuyPrice | undefined;
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getGreeting(human: Human, timeSinceLastChat: number | false):
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getGreeting(human: Human, timeSinceLastChat: number | false): TranslationImpl | undefined;
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canInteract(human: Human): IActionUsable | IActionNotUsable;
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interact(action: IActionHandlerApi<Human>, interactType?: number | undefined): void;
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/**
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@@ -48,7 +48,7 @@ export default class MerchantNPC extends NPC {
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*/
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closeContainerDialogs(): void;
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protected getReputationChangeOnDeath(): number;
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protected getDefaultName():
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protected getDefaultName(): TranslationImpl;
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protected initializeStats(): void;
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protected getDefaultEquipment(equipType: EquipType): Item | ItemType | undefined;
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protected getDefaultInventory(): Array<Item | ItemType>;
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@@ -21,7 +21,7 @@ import type { IContainer } from "game/item/IItem";
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import { ItemType } from "game/item/IItem";
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import type Item from "game/item/Item";
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import type Tile from "game/tile/Tile";
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import
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import type TranslationImpl from "language/impl/TranslationImpl";
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import type { IVector2 } from "utilities/math/IVector";
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interface IShipTarget {
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islandId: IslandId;
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@@ -33,7 +33,7 @@ export default class ShipperNPC extends NPC {
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constructor(options?: INPCConstructorOptions);
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spawn(): void;
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getActions(): ActionType[] | undefined;
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getGreeting(human: Human, timeSinceLastChat: number | false):
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getGreeting(human: Human, timeSinceLastChat: number | false): TranslationImpl | undefined;
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getDefaultInteraction(): number | undefined;
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canInteract(human: Human, interactType: number): IActionUsable | IActionNotUsable;
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interact(action: IActionHandlerApi<Human>, interactType: ShipperNPCInteractType): void;
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@@ -44,7 +44,7 @@ export default class ShipperNPC extends NPC {
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canSailTo(x: number, y: number): boolean;
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getPublicContainer(): IContainer | undefined;
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protected getReputationChangeOnDeath(): number;
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protected getDefaultName():
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protected getDefaultName(): TranslationImpl;
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protected initializeStats(): void;
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protected getDefaultEquipment(equipType: EquipType): Item | ItemType | undefined;
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protected getDefaultInventory(): Array<Item | ItemType>;
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@@ -163,7 +163,7 @@ export declare class SimpleInfoProvider extends InfoProvider {
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private childComponentClass;
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private validWhen?;
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constructor(...translations: Array<TranslationGenerator | InfoProvider>);
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get(): (import("../../language/
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get(): (import("../../language/impl/TranslationImpl").default | import("../../language/ITranslation").ISerializedTranslation | import("../../language/dictionary/UiTranslation").default | (() => import("../../language/impl/TranslationImpl").default | import("../../language/ITranslation").ISerializedTranslation | import("../../utilities/string/Interpolator").IStringSection[] | import("../../language/dictionary/UiTranslation").default | undefined) | InfoProvider)[];
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add(...translations: Array<TranslationGenerator | InfoProvider | Falsy>): this;
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onlyIfHasContents(): this | undefined;
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addInfoGetter(provider: () => InfoProvider | undefined): this;
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@@ -153,7 +153,7 @@ declare module Translation {
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translation?(translation: TranslationImpl | ISerializedTranslation): any;
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argument?(argument: TranslationArg): TranslationArg;
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}
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function upgrade(translation: ISerializedTranslation, id: `${keyof typeof Dictionary}:${string}`, dictionary: Dictionary, entry: number, upgrader?: ITranslationUpgrader):
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function upgrade(translation: ISerializedTranslation, id: `${keyof typeof Dictionary}:${string}`, dictionary: Dictionary, entry: number, upgrader?: ITranslationUpgrader): TranslationImpl | ISerializedTranslation;
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function upgradeTranslationArgument(argument: TranslationArg, id: string, dictionary: Dictionary, entry: number, upgrader?: ITranslationUpgrader): TranslationArg;
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}
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export default Translation;
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@@ -12,8 +12,9 @@ import { LobbyType } from "@hosts/shared/interfaces";
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import type { ICharacter } from "game/entity/IHuman";
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import type { PlayerState } from "game/entity/player/IPlayer";
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import type Player from "game/entity/player/Player";
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import type { ISynchronizeState } from "game/IGame";
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import type { ISynchronizeState, PauseSource } from "game/IGame";
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import { TurnMode } from "game/IGame";
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import type { Load } from "game/meta/Loading";
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import type { Milestone } from "game/milestones/IMilestone";
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import type { GameMode, IGameOptions } from "game/options/IGameOptions";
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import type { IMatchmakingInfo } from "multiplayer/matchmaking/IMatchmaking";
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@@ -213,3 +214,15 @@ export interface IJoinServerOptions {
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automaticallyRetry: boolean;
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enableSteamNetworkConnections: boolean;
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}
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export interface IMultiplayerRunSafelyOptions {
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isSynced: boolean;
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pauseGame?: PauseSource;
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pauseIncomingPacketProcessing?: boolean;
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showLoadingScreen?: {
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load: Load;
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args?: any[];
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excludeTargets?: PacketTarget;
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disableDelayAfter?: boolean;
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hostInitiatesHide?: boolean;
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};
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}
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@@ -11,7 +11,7 @@
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import EventEmitter from "event/EventEmitter";
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import Player from "game/entity/player/Player";
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import type Island from "game/island/Island";
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import type { IJoinServerOptions, IMultiplayerEvents, IMultiplayerOptions, PacketTarget, ServerInfo } from "multiplayer/IMultiplayer";
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import type { IJoinServerOptions, IMultiplayerEvents, IMultiplayerOptions, IMultiplayerRunSafelyOptions, PacketTarget, ServerInfo } from "multiplayer/IMultiplayer";
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import { DisconnectReason, JoinServerRetryReason, MultiplayerSyncCheck, MultiplayerSyncCheckLevel, UnableToJoinReason } from "multiplayer/IMultiplayer";
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import type { IMatchmakingInfo } from "multiplayer/matchmaking/IMatchmaking";
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import type { IConnection } from "multiplayer/networking/IConnection";
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@@ -146,10 +146,14 @@ export default class Multiplayer extends EventEmitter.Host<IMultiplayerEvents> {
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markCurrentProcessingPacket(packetId: number, processing: boolean): void;
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clearSyncPacketWaiting(packet: IPacket, wait: number): void;
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clearSyncPacketsWaiting(waitId?: string): void;
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pauseIncomingPacketProcessing
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private pauseIncomingPacketProcessing;
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/**
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* Execute an async function while applying some temporary state changes
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*/
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runSafely<T = void>(executor: () => Promise<T>, options: IMultiplayerRunSafelyOptions): Promise<T>;
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updatePlayerId(oldPid: number, newPid: number): void;
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suppressSyncChecks(suppress: boolean): void;
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syncGameState(): void
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syncGameState(): Promise<void>;
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isKeepAliveTimeoutPaused(): boolean;
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pauseKeepAliveTimeouts(): void;
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resumeKeepAliveTimeouts(): void;
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@@ -16,7 +16,7 @@ export default class BookDialog extends Dialog {
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private book?;
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private readonly text;
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constructor();
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getName(): import("../../../../../language/
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getName(): import("../../../../../language/impl/TranslationImpl").default | import("../../../../../language/ITranslation").ISerializedTranslation | import("../../../../../language/dictionary/UiTranslation").default | undefined;
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openBook(item: Item): void;
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private getText;
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protected onInventoryItemRemove(_: any, itemOrItems: Item | Item[]): void;
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package/package.json
CHANGED