@wayward/types 2.13.0-beta.dev.20230430.1 → 2.13.0-beta.dev.20230430.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/definitions/game/game/entity/action/IAction.d.ts +3 -0
- package/definitions/game/ui/input/Bindable.d.ts +178 -177
- package/definitions/game/ui/input/BindableManager.d.ts +2 -2
- package/definitions/game/ui/old/screens/InGameScreen.d.ts +1 -0
- package/definitions/game/ui/screen/Screen.d.ts +3 -0
- package/definitions/game/ui/screen/screens/game/dialog/IslandsShippingDialog.d.ts +1 -0
- package/definitions/game/ui/screen/screens/game/dialog/islands/IslandsDialog.d.ts +1 -0
- package/definitions/game/ui/screen/screens/game/util/movement/MovementHandler.d.ts +1 -1
- package/package.json +1 -1
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@@ -192,6 +192,9 @@ export interface IActionUsable {
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usableOnMove?: boolean;
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displayLevel?: ActionDisplayLevel;
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}
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export declare namespace IActionUsable {
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function usableOrPrintable(usability: IActionUsable | IActionNotUsable): boolean;
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}
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export interface IActionNotUsable extends Partial<IPackedMessage> {
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usable: false;
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alreadyUsing?: true;
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@@ -43,183 +43,184 @@ declare enum Bindable {
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GameItemDropAllByQuality = 24,
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GameItemEquipToggle = 25,
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GameItemProtectToggle = 26,
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GameItemOpen = 27,
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GameInspect = 28,
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GameInspectItem = 29,
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GameZoomIn = 30,
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GameZoomOut = 31,
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GamePause = 32,
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GameSave = 33,
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GameFullscreen = 34,
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GameScreenshotMode = 35,
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GameActionBarConfigure = 36,
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GameActionBarUseSlottedItem = 37,
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GameActionBarCopy = 38,
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GameActionBarToggleUseWhenMoving = 39,
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GameActionBarClear = 40,
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GameActions = 41,
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GameActionsItems = 42,
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GameActionEquip = 43,
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GameActionEquipLeft = 44,
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GameActionEquipRight = 45,
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GameActionUnequip = 46,
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GameActionCloseContainer = 47,
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GameActionOpenContainer = 48,
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GameActionButcher = 49,
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GameActionHarvest = 50,
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GameActionChop = 51,
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GameActionMine = 52,
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GameActionMelee = 53,
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GameActionGatherLiquid = 54,
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GameActionAttachContainer = 55,
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GameActionDetachContainer = 56,
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GameActionPour = 57,
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GameActionPourOnYourself = 58,
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GameActionDrink = 59,
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GameActionBuild = 60,
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GameActionCraft = 61,
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GameActionDisassemble = 62,
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GameActionDismantle = 63,
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GameActionOffer = 64,
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GameActionRepair = 65,
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GameActionThrow = 66,
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GameActionRename = 67,
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GameActionStartFire = 68,
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GameActionExtinguish = 69,
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GameActionDrop = 70,
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GameActionDropAll = 71,
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GameActionDropAllOfSameQuality = 72,
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GameActionDig = 73,
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GameActionTill = 74,
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GameActionPackGround = 75,
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GameActionEat = 76,
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GameActionCast = 77,
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GameActionRest = 78,
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GameActionSleep = 79,
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GameActionCure = 80,
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GameActionLockpick = 81,
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GameActionUseVehicle = 82,
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GameActionDismount = 83,
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GameActionGrasp = 84,
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GameActionAbsorb = 85,
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GameActionExude = 86,
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GameActionIgnite = 87,
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GameActionSetDown = 88,
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GameActionRubClockwise = 89,
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GameActionRubCounterclockwise = 90,
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GameActionRead = 91,
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GameActionLearn = 92,
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GameActionOpenBottle = 93,
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GameActionSqueeze = 94,
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GameActionGatherWithHands = 95,
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GameActionHarvestWithHands = 96,
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GameActionDigWithHands = 97,
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GameActionTillWithHands = 98,
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GameActionPickUpExcrementWithHands = 99,
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GameActionCageCreature = 100,
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GameActionPickUpItem = 101,
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GameActionPickUpAllItems = 102,
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GameActionPickUpDoodad = 103,
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GameActionTame = 104,
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GameActionRelease = 105,
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GameActionUncage = 106,
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GameActionPet = 107,
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GameActionHitch = 108,
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GameActionUnhitch = 109,
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GameActionToggleHitch = 110,
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GameActionCommandCreature = 111,
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GameActionCreatureFollowCloseAi = 112,
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GameActionCreatureFollowFarAi = 113,
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GameActionCreatureStayAi = 114,
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GameActionCreatureDefendAi = 115,
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GameActionCreatureAttackAi = 116,
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GameActionJump = 117,
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GameActionAttack = 118,
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GameActionPlant = 119,
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GameActionPlaceDown = 120,
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GameActionTrade = 121,
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GameActionShipToIsland = 122,
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GameActionShoot = 123,
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GameActionFire = 124,
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GameActionProtect = 125,
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GameActionUnprotect = 126,
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GameActionSmotherFire = 127,
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GameActionStokeFire = 128,
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GameActionHeal = 129,
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GameActionHealOther = 130,
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GameActionTestDepth = 131,
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GameActionReadMap = 132,
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GameActionPreserve = 133,
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GameActionReinforce = 134,
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GameActionTellTime = 135,
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GameActionEnchant = 136,
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GameActionSailToCivilization = 137,
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GameActionTeleport = 138,
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GameActionDrawMap = 139,
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GameActionApply = 140,
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GameActionRefine = 141,
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GameActionTransmogrify = 142,
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GameActionNavigate = 143,
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GameActionUpgrade = 144,
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GameActionEnhance = 145,
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GameActionAlter = 146,
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GameActionSummon = 147,
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GameActionExudeWithItem = 148,
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GameActionAbsorbWithItem = 149,
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GameActionIgniteWithItem = 150,
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GameActionAddFuelWithItem = 151,
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GameActionPreserveWithItem = 152,
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GameActionRefineWithItem = 153,
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GameActionAlterWithItem = 154,
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GameActionUpgradeWithItem = 155,
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GameActionTransmogrifyWithItem = 156,
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GameActionEnchantWithItem = 157,
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GameActionEnhanceWithItem = 158,
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GameActionReinforceWithItem = 159,
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GameActionRepairWithItem = 160,
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GameActionItemMove = 161,
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GameActionItemMoveAll = 162,
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GameActionItemMoveAllOfSameQuality = 163,
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GameActionItemMoveToInventory = 164,
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GameActionTradeBuyFromTrader = 165,
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GameActionTradeSellToTrader = 166,
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GameActionItemMoveToActiveContainer = 167,
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GameActionItemMoveToFacingContainer = 168,
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GameActionOpenDoor = 169,
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GameActionCloseDoor = 170,
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DialogCloseAll = 171,
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DialogOptions = 172,
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DialogHelp = 173,
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DialogMilestones = 174,
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DialogNotes = 175,
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DialogMessages = 176,
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DialogMessagesChatFocus = 177,
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DialogInventory = 178,
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DialogCrafting = 179,
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DialogDismantle = 180,
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DialogEquipment = 181,
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DialogSkills = 182,
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DialogQuests = 183,
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DialogIslands = 184,
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MenuEnter = 185,
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MenuSubmit = 186,
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MenuNext = 187,
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MenuPrevious = 188,
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MenuUp = 189,
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MenuDown = 190,
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MenuLeft = 191,
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MenuRight = 192,
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MenuCancel = 193,
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MenuNextOption = 194,
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MenuMoreInformation = 195,
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MenuPreviousOption = 196,
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MenuContextMenu = 197,
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MenuSelect = 198,
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DeveloperToggleDeveloperMode = 199,
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DeveloperToggleDeveloperTools = 200,
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DeveloperReloadGame = 201,
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DeveloperReloadAndContinueGame = 202,
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DeveloperReloadStylesheets = 203,
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DeveloperReloadVariableUIImages = 204
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}
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export default Bindable;
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export declare enum BindableType {
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private static needsUpdate;
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static getNames(): readonly ("None" | "GameMoveDirection" | "GameMoveUp" | "GameMoveLeft" | "GameMoveDown" | "GameMoveRight" | "GameMoveToTile" | "GameMoveToTilePreview" | "GameMoveToTileCancel" | "GameFaceDirection" | "GameFaceUp" | "GameFaceLeft" | "GameFaceDown" | "GameFaceRight" | "GameIdle" | "GameItemMove" | "GameItemMoveAll" | "GameItemMoveAllByQuality" | "GameItemMenu" | "GameItemQuickMove" | "GameItemQuickMoveAll" | "GameItemQuickMoveAllByQuality" | "GameItemDrop" | "GameItemDropAll" | "GameItemDropAllByQuality" | "GameItemEquipToggle" | "GameItemProtectToggle" | "GameInspect" | "GameInspectItem" | "GameZoomIn" | "GameZoomOut" | "GamePause" | "GameSave" | "GameFullscreen" | "GameScreenshotMode" | "GameActionBarConfigure" | "GameActionBarUseSlottedItem" | "GameActionBarCopy" | "GameActionBarToggleUseWhenMoving" | "GameActionBarClear" | "GameActions" | "GameActionsItems" | "GameActionEquip" | "GameActionEquipLeft" | "GameActionEquipRight" | "GameActionUnequip" | "GameActionCloseContainer" | "GameActionOpenContainer" | "GameActionButcher" | "GameActionHarvest" | "GameActionChop" | "GameActionMine" | "GameActionMelee" | "GameActionGatherLiquid" | "GameActionAttachContainer" | "GameActionDetachContainer" | "GameActionPour" | "GameActionPourOnYourself" | "GameActionDrink" | "GameActionBuild" | "GameActionCraft" | "GameActionDisassemble" | "GameActionDismantle" | "GameActionOffer" | "GameActionRepair" | "GameActionThrow" | "GameActionRename" | "GameActionStartFire" | "GameActionExtinguish" | "GameActionDrop" | "GameActionDropAll" | "GameActionDropAllOfSameQuality" | "GameActionDig" | "GameActionTill" | "GameActionPackGround" | "GameActionEat" | "GameActionCast" | "GameActionRest" | "GameActionSleep" | "GameActionCure" | "GameActionLockpick" | "GameActionUseVehicle" | "GameActionDismount" | "GameActionGrasp" | "GameActionAbsorb" | "GameActionExude" | "GameActionIgnite" | "GameActionSetDown" | "GameActionRubClockwise" | "GameActionRubCounterclockwise" | "GameActionRead" | "GameActionLearn" | "GameActionOpenBottle" | "GameActionSqueeze" | "GameActionGatherWithHands" | "GameActionHarvestWithHands" | "GameActionDigWithHands" | "GameActionTillWithHands" | "GameActionPickUpExcrementWithHands" | "GameActionCageCreature" | "GameActionPickUpItem" | "GameActionPickUpAllItems" | "GameActionPickUpDoodad" | "GameActionTame" | "GameActionRelease" | "GameActionUncage" | "GameActionPet" | "GameActionHitch" | "GameActionUnhitch" | "GameActionToggleHitch" | "GameActionCommandCreature" | "GameActionCreatureFollowCloseAi" | "GameActionCreatureFollowFarAi" | "GameActionCreatureStayAi" | "GameActionCreatureDefendAi" | "GameActionCreatureAttackAi" | "GameActionJump" | "GameActionAttack" | "GameActionPlant" | "GameActionPlaceDown" | "GameActionTrade" | "GameActionShipToIsland" | "GameActionShoot" | "GameActionFire" | "GameActionProtect" | "GameActionUnprotect" | "GameActionSmotherFire" | "GameActionStokeFire" | "GameActionHeal" | "GameActionHealOther" | "GameActionTestDepth" | "GameActionReadMap" | "GameActionPreserve" | "GameActionReinforce" | "GameActionTellTime" | "GameActionEnchant" | "GameActionSailToCivilization" | "GameActionTeleport" | "GameActionDrawMap" | "GameActionApply" | "GameActionRefine" | "GameActionTransmogrify" | "GameActionNavigate" | "GameActionUpgrade" | "GameActionEnhance" | "GameActionAlter" | "GameActionSummon" | "GameActionExudeWithItem" | "GameActionAbsorbWithItem" | "GameActionIgniteWithItem" | "GameActionAddFuelWithItem" | "GameActionPreserveWithItem" | "GameActionRefineWithItem" | "GameActionAlterWithItem" | "GameActionUpgradeWithItem" | "GameActionTransmogrifyWithItem" | "GameActionEnchantWithItem" | "GameActionEnhanceWithItem" | "GameActionReinforceWithItem" | "GameActionRepairWithItem" | "GameActionItemMove" | "GameActionItemMoveAll" | "GameActionItemMoveAllOfSameQuality" | "GameActionItemMoveToInventory" | "GameActionTradeBuyFromTrader" | "GameActionTradeSellToTrader" | "GameActionItemMoveToActiveContainer" | "GameActionItemMoveToFacingContainer" | "GameActionOpenDoor" | "GameActionCloseDoor" | "DialogCloseAll" | "DialogOptions" | "DialogHelp" | "DialogMilestones" | "DialogNotes" | "DialogMessages" | "DialogMessagesChatFocus" | "DialogInventory" | "DialogCrafting" | "DialogDismantle" | "DialogEquipment" | "DialogSkills" | "DialogQuests" | "DialogIslands" | "MenuEnter" | "MenuSubmit" | "MenuNext" | "MenuPrevious" | "MenuUp" | "MenuDown" | "MenuLeft" | "MenuRight" | "MenuCancel" | "MenuNextOption" | "MenuMoreInformation" | "MenuPreviousOption" | "MenuContextMenu" | "MenuSelect" | "DeveloperToggleDeveloperMode" | "DeveloperToggleDeveloperTools" | "DeveloperReloadGame" | "DeveloperReloadAndContinueGame" | "DeveloperReloadStylesheets" | "DeveloperReloadVariableUIImages")[];
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static getNames(): readonly ("None" | "GameMoveDirection" | "GameMoveUp" | "GameMoveLeft" | "GameMoveDown" | "GameMoveRight" | "GameMoveToTile" | "GameMoveToTilePreview" | "GameMoveToTileCancel" | "GameFaceDirection" | "GameFaceUp" | "GameFaceLeft" | "GameFaceDown" | "GameFaceRight" | "GameIdle" | "GameItemMove" | "GameItemMoveAll" | "GameItemMoveAllByQuality" | "GameItemMenu" | "GameItemQuickMove" | "GameItemQuickMoveAll" | "GameItemQuickMoveAllByQuality" | "GameItemDrop" | "GameItemDropAll" | "GameItemDropAllByQuality" | "GameItemEquipToggle" | "GameItemProtectToggle" | "GameItemOpen" | "GameInspect" | "GameInspectItem" | "GameZoomIn" | "GameZoomOut" | "GamePause" | "GameSave" | "GameFullscreen" | "GameScreenshotMode" | "GameActionBarConfigure" | "GameActionBarUseSlottedItem" | "GameActionBarCopy" | "GameActionBarToggleUseWhenMoving" | "GameActionBarClear" | "GameActions" | "GameActionsItems" | "GameActionEquip" | "GameActionEquipLeft" | "GameActionEquipRight" | "GameActionUnequip" | "GameActionCloseContainer" | "GameActionOpenContainer" | "GameActionButcher" | "GameActionHarvest" | "GameActionChop" | "GameActionMine" | "GameActionMelee" | "GameActionGatherLiquid" | "GameActionAttachContainer" | "GameActionDetachContainer" | "GameActionPour" | "GameActionPourOnYourself" | "GameActionDrink" | "GameActionBuild" | "GameActionCraft" | "GameActionDisassemble" | "GameActionDismantle" | "GameActionOffer" | "GameActionRepair" | "GameActionThrow" | "GameActionRename" | "GameActionStartFire" | "GameActionExtinguish" | "GameActionDrop" | "GameActionDropAll" | "GameActionDropAllOfSameQuality" | "GameActionDig" | "GameActionTill" | "GameActionPackGround" | "GameActionEat" | "GameActionCast" | "GameActionRest" | "GameActionSleep" | "GameActionCure" | "GameActionLockpick" | "GameActionUseVehicle" | "GameActionDismount" | "GameActionGrasp" | "GameActionAbsorb" | "GameActionExude" | "GameActionIgnite" | "GameActionSetDown" | "GameActionRubClockwise" | "GameActionRubCounterclockwise" | "GameActionRead" | "GameActionLearn" | "GameActionOpenBottle" | "GameActionSqueeze" | "GameActionGatherWithHands" | "GameActionHarvestWithHands" | "GameActionDigWithHands" | "GameActionTillWithHands" | "GameActionPickUpExcrementWithHands" | "GameActionCageCreature" | "GameActionPickUpItem" | "GameActionPickUpAllItems" | "GameActionPickUpDoodad" | "GameActionTame" | "GameActionRelease" | "GameActionUncage" | "GameActionPet" | "GameActionHitch" | "GameActionUnhitch" | "GameActionToggleHitch" | "GameActionCommandCreature" | "GameActionCreatureFollowCloseAi" | "GameActionCreatureFollowFarAi" | "GameActionCreatureStayAi" | "GameActionCreatureDefendAi" | "GameActionCreatureAttackAi" | "GameActionJump" | "GameActionAttack" | "GameActionPlant" | "GameActionPlaceDown" | "GameActionTrade" | "GameActionShipToIsland" | "GameActionShoot" | "GameActionFire" | "GameActionProtect" | "GameActionUnprotect" | "GameActionSmotherFire" | "GameActionStokeFire" | "GameActionHeal" | "GameActionHealOther" | "GameActionTestDepth" | "GameActionReadMap" | "GameActionPreserve" | "GameActionReinforce" | "GameActionTellTime" | "GameActionEnchant" | "GameActionSailToCivilization" | "GameActionTeleport" | "GameActionDrawMap" | "GameActionApply" | "GameActionRefine" | "GameActionTransmogrify" | "GameActionNavigate" | "GameActionUpgrade" | "GameActionEnhance" | "GameActionAlter" | "GameActionSummon" | "GameActionExudeWithItem" | "GameActionAbsorbWithItem" | "GameActionIgniteWithItem" | "GameActionAddFuelWithItem" | "GameActionPreserveWithItem" | "GameActionRefineWithItem" | "GameActionAlterWithItem" | "GameActionUpgradeWithItem" | "GameActionTransmogrifyWithItem" | "GameActionEnchantWithItem" | "GameActionEnhanceWithItem" | "GameActionReinforceWithItem" | "GameActionRepairWithItem" | "GameActionItemMove" | "GameActionItemMoveAll" | "GameActionItemMoveAllOfSameQuality" | "GameActionItemMoveToInventory" | "GameActionTradeBuyFromTrader" | "GameActionTradeSellToTrader" | "GameActionItemMoveToActiveContainer" | "GameActionItemMoveToFacingContainer" | "GameActionOpenDoor" | "GameActionCloseDoor" | "DialogCloseAll" | "DialogOptions" | "DialogHelp" | "DialogMilestones" | "DialogNotes" | "DialogMessages" | "DialogMessagesChatFocus" | "DialogInventory" | "DialogCrafting" | "DialogDismantle" | "DialogEquipment" | "DialogSkills" | "DialogQuests" | "DialogIslands" | "MenuEnter" | "MenuSubmit" | "MenuNext" | "MenuPrevious" | "MenuUp" | "MenuDown" | "MenuLeft" | "MenuRight" | "MenuCancel" | "MenuNextOption" | "MenuMoreInformation" | "MenuPreviousOption" | "MenuContextMenu" | "MenuSelect" | "DeveloperToggleDeveloperMode" | "DeveloperToggleDeveloperTools" | "DeveloperReloadGame" | "DeveloperReloadAndContinueGame" | "DeveloperReloadStylesheets" | "DeveloperReloadVariableUIImages")[];
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30
30
|
static getAll(): readonly Bindable[];
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31
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-
static getName(bindable: Bindable): "None" | "GameMoveDirection" | "GameMoveUp" | "GameMoveLeft" | "GameMoveDown" | "GameMoveRight" | "GameMoveToTile" | "GameMoveToTilePreview" | "GameMoveToTileCancel" | "GameFaceDirection" | "GameFaceUp" | "GameFaceLeft" | "GameFaceDown" | "GameFaceRight" | "GameIdle" | "GameItemMove" | "GameItemMoveAll" | "GameItemMoveAllByQuality" | "GameItemMenu" | "GameItemQuickMove" | "GameItemQuickMoveAll" | "GameItemQuickMoveAllByQuality" | "GameItemDrop" | "GameItemDropAll" | "GameItemDropAllByQuality" | "GameItemEquipToggle" | "GameItemProtectToggle" | "GameInspect" | "GameInspectItem" | "GameZoomIn" | "GameZoomOut" | "GamePause" | "GameSave" | "GameFullscreen" | "GameScreenshotMode" | "GameActionBarConfigure" | "GameActionBarUseSlottedItem" | "GameActionBarCopy" | "GameActionBarToggleUseWhenMoving" | "GameActionBarClear" | "GameActions" | "GameActionsItems" | "GameActionEquip" | "GameActionEquipLeft" | "GameActionEquipRight" | "GameActionUnequip" | "GameActionCloseContainer" | "GameActionOpenContainer" | "GameActionButcher" | "GameActionHarvest" | "GameActionChop" | "GameActionMine" | "GameActionMelee" | "GameActionGatherLiquid" | "GameActionAttachContainer" | "GameActionDetachContainer" | "GameActionPour" | "GameActionPourOnYourself" | "GameActionDrink" | "GameActionBuild" | "GameActionCraft" | "GameActionDisassemble" | "GameActionDismantle" | "GameActionOffer" | "GameActionRepair" | "GameActionThrow" | "GameActionRename" | "GameActionStartFire" | "GameActionExtinguish" | "GameActionDrop" | "GameActionDropAll" | "GameActionDropAllOfSameQuality" | "GameActionDig" | "GameActionTill" | "GameActionPackGround" | "GameActionEat" | "GameActionCast" | "GameActionRest" | "GameActionSleep" | "GameActionCure" | "GameActionLockpick" | "GameActionUseVehicle" | "GameActionDismount" | "GameActionGrasp" | "GameActionAbsorb" | "GameActionExude" | "GameActionIgnite" | "GameActionSetDown" | "GameActionRubClockwise" | "GameActionRubCounterclockwise" | "GameActionRead" | "GameActionLearn" | "GameActionOpenBottle" | "GameActionSqueeze" | "GameActionGatherWithHands" | "GameActionHarvestWithHands" | "GameActionDigWithHands" | "GameActionTillWithHands" | "GameActionPickUpExcrementWithHands" | "GameActionCageCreature" | "GameActionPickUpItem" | "GameActionPickUpAllItems" | "GameActionPickUpDoodad" | "GameActionTame" | "GameActionRelease" | "GameActionUncage" | "GameActionPet" | "GameActionHitch" | "GameActionUnhitch" | "GameActionToggleHitch" | "GameActionCommandCreature" | "GameActionCreatureFollowCloseAi" | "GameActionCreatureFollowFarAi" | "GameActionCreatureStayAi" | "GameActionCreatureDefendAi" | "GameActionCreatureAttackAi" | "GameActionJump" | "GameActionAttack" | "GameActionPlant" | "GameActionPlaceDown" | "GameActionTrade" | "GameActionShipToIsland" | "GameActionShoot" | "GameActionFire" | "GameActionProtect" | "GameActionUnprotect" | "GameActionSmotherFire" | "GameActionStokeFire" | "GameActionHeal" | "GameActionHealOther" | "GameActionTestDepth" | "GameActionReadMap" | "GameActionPreserve" | "GameActionReinforce" | "GameActionTellTime" | "GameActionEnchant" | "GameActionSailToCivilization" | "GameActionTeleport" | "GameActionDrawMap" | "GameActionApply" | "GameActionRefine" | "GameActionTransmogrify" | "GameActionNavigate" | "GameActionUpgrade" | "GameActionEnhance" | "GameActionAlter" | "GameActionSummon" | "GameActionExudeWithItem" | "GameActionAbsorbWithItem" | "GameActionIgniteWithItem" | "GameActionAddFuelWithItem" | "GameActionPreserveWithItem" | "GameActionRefineWithItem" | "GameActionAlterWithItem" | "GameActionUpgradeWithItem" | "GameActionTransmogrifyWithItem" | "GameActionEnchantWithItem" | "GameActionEnhanceWithItem" | "GameActionReinforceWithItem" | "GameActionRepairWithItem" | "GameActionItemMove" | "GameActionItemMoveAll" | "GameActionItemMoveAllOfSameQuality" | "GameActionItemMoveToInventory" | "GameActionTradeBuyFromTrader" | "GameActionTradeSellToTrader" | "GameActionItemMoveToActiveContainer" | "GameActionItemMoveToFacingContainer" | "GameActionOpenDoor" | "GameActionCloseDoor" | "DialogCloseAll" | "DialogOptions" | "DialogHelp" | "DialogMilestones" | "DialogNotes" | "DialogMessages" | "DialogMessagesChatFocus" | "DialogInventory" | "DialogCrafting" | "DialogDismantle" | "DialogEquipment" | "DialogSkills" | "DialogQuests" | "DialogIslands" | "MenuEnter" | "MenuSubmit" | "MenuNext" | "MenuPrevious" | "MenuUp" | "MenuDown" | "MenuLeft" | "MenuRight" | "MenuCancel" | "MenuNextOption" | "MenuMoreInformation" | "MenuPreviousOption" | "MenuContextMenu" | "MenuSelect" | "DeveloperToggleDeveloperMode" | "DeveloperToggleDeveloperTools" | "DeveloperReloadGame" | "DeveloperReloadAndContinueGame" | "DeveloperReloadStylesheets" | "DeveloperReloadVariableUIImages" | undefined;
|
|
31
|
+
static getName(bindable: Bindable): "None" | "GameMoveDirection" | "GameMoveUp" | "GameMoveLeft" | "GameMoveDown" | "GameMoveRight" | "GameMoveToTile" | "GameMoveToTilePreview" | "GameMoveToTileCancel" | "GameFaceDirection" | "GameFaceUp" | "GameFaceLeft" | "GameFaceDown" | "GameFaceRight" | "GameIdle" | "GameItemMove" | "GameItemMoveAll" | "GameItemMoveAllByQuality" | "GameItemMenu" | "GameItemQuickMove" | "GameItemQuickMoveAll" | "GameItemQuickMoveAllByQuality" | "GameItemDrop" | "GameItemDropAll" | "GameItemDropAllByQuality" | "GameItemEquipToggle" | "GameItemProtectToggle" | "GameItemOpen" | "GameInspect" | "GameInspectItem" | "GameZoomIn" | "GameZoomOut" | "GamePause" | "GameSave" | "GameFullscreen" | "GameScreenshotMode" | "GameActionBarConfigure" | "GameActionBarUseSlottedItem" | "GameActionBarCopy" | "GameActionBarToggleUseWhenMoving" | "GameActionBarClear" | "GameActions" | "GameActionsItems" | "GameActionEquip" | "GameActionEquipLeft" | "GameActionEquipRight" | "GameActionUnequip" | "GameActionCloseContainer" | "GameActionOpenContainer" | "GameActionButcher" | "GameActionHarvest" | "GameActionChop" | "GameActionMine" | "GameActionMelee" | "GameActionGatherLiquid" | "GameActionAttachContainer" | "GameActionDetachContainer" | "GameActionPour" | "GameActionPourOnYourself" | "GameActionDrink" | "GameActionBuild" | "GameActionCraft" | "GameActionDisassemble" | "GameActionDismantle" | "GameActionOffer" | "GameActionRepair" | "GameActionThrow" | "GameActionRename" | "GameActionStartFire" | "GameActionExtinguish" | "GameActionDrop" | "GameActionDropAll" | "GameActionDropAllOfSameQuality" | "GameActionDig" | "GameActionTill" | "GameActionPackGround" | "GameActionEat" | "GameActionCast" | "GameActionRest" | "GameActionSleep" | "GameActionCure" | "GameActionLockpick" | "GameActionUseVehicle" | "GameActionDismount" | "GameActionGrasp" | "GameActionAbsorb" | "GameActionExude" | "GameActionIgnite" | "GameActionSetDown" | "GameActionRubClockwise" | "GameActionRubCounterclockwise" | "GameActionRead" | "GameActionLearn" | "GameActionOpenBottle" | "GameActionSqueeze" | "GameActionGatherWithHands" | "GameActionHarvestWithHands" | "GameActionDigWithHands" | "GameActionTillWithHands" | "GameActionPickUpExcrementWithHands" | "GameActionCageCreature" | "GameActionPickUpItem" | "GameActionPickUpAllItems" | "GameActionPickUpDoodad" | "GameActionTame" | "GameActionRelease" | "GameActionUncage" | "GameActionPet" | "GameActionHitch" | "GameActionUnhitch" | "GameActionToggleHitch" | "GameActionCommandCreature" | "GameActionCreatureFollowCloseAi" | "GameActionCreatureFollowFarAi" | "GameActionCreatureStayAi" | "GameActionCreatureDefendAi" | "GameActionCreatureAttackAi" | "GameActionJump" | "GameActionAttack" | "GameActionPlant" | "GameActionPlaceDown" | "GameActionTrade" | "GameActionShipToIsland" | "GameActionShoot" | "GameActionFire" | "GameActionProtect" | "GameActionUnprotect" | "GameActionSmotherFire" | "GameActionStokeFire" | "GameActionHeal" | "GameActionHealOther" | "GameActionTestDepth" | "GameActionReadMap" | "GameActionPreserve" | "GameActionReinforce" | "GameActionTellTime" | "GameActionEnchant" | "GameActionSailToCivilization" | "GameActionTeleport" | "GameActionDrawMap" | "GameActionApply" | "GameActionRefine" | "GameActionTransmogrify" | "GameActionNavigate" | "GameActionUpgrade" | "GameActionEnhance" | "GameActionAlter" | "GameActionSummon" | "GameActionExudeWithItem" | "GameActionAbsorbWithItem" | "GameActionIgniteWithItem" | "GameActionAddFuelWithItem" | "GameActionPreserveWithItem" | "GameActionRefineWithItem" | "GameActionAlterWithItem" | "GameActionUpgradeWithItem" | "GameActionTransmogrifyWithItem" | "GameActionEnchantWithItem" | "GameActionEnhanceWithItem" | "GameActionReinforceWithItem" | "GameActionRepairWithItem" | "GameActionItemMove" | "GameActionItemMoveAll" | "GameActionItemMoveAllOfSameQuality" | "GameActionItemMoveToInventory" | "GameActionTradeBuyFromTrader" | "GameActionTradeSellToTrader" | "GameActionItemMoveToActiveContainer" | "GameActionItemMoveToFacingContainer" | "GameActionOpenDoor" | "GameActionCloseDoor" | "DialogCloseAll" | "DialogOptions" | "DialogHelp" | "DialogMilestones" | "DialogNotes" | "DialogMessages" | "DialogMessagesChatFocus" | "DialogInventory" | "DialogCrafting" | "DialogDismantle" | "DialogEquipment" | "DialogSkills" | "DialogQuests" | "DialogIslands" | "MenuEnter" | "MenuSubmit" | "MenuNext" | "MenuPrevious" | "MenuUp" | "MenuDown" | "MenuLeft" | "MenuRight" | "MenuCancel" | "MenuNextOption" | "MenuMoreInformation" | "MenuPreviousOption" | "MenuContextMenu" | "MenuSelect" | "DeveloperToggleDeveloperMode" | "DeveloperToggleDeveloperTools" | "DeveloperReloadGame" | "DeveloperReloadAndContinueGame" | "DeveloperReloadStylesheets" | "DeveloperReloadVariableUIImages" | undefined;
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32
32
|
static get(name: keyof typeof Bindable): Bindable | undefined;
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33
33
|
static getDefaultBindings(bindable: Bindable): Binding[] | undefined;
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34
34
|
static getTranslation(bindable: Bindable, which?: BindableTranslation): Translation;
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@@ -232,6 +232,7 @@ export default class InGameScreen extends BaseScreen {
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232
232
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onItemMove(api: IBindHandlerApi): boolean;
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233
233
|
onStopItemMove(api: IBindHandlerApi): void;
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234
234
|
onItemEquipToggle(api: IBindHandlerApi): boolean;
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235
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+
onItemOpen(api: IBindHandlerApi): boolean;
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235
236
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onItemProtectToggle(api: IBindHandlerApi): boolean;
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236
237
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onItemRename(api: IBindHandlerApi): boolean;
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237
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onDropItem(api: IBindHandlerApi): boolean;
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@@ -12,6 +12,7 @@ import type { Events, IEventEmitter } from "event/EventEmitter";
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12
12
|
import Component from "ui/component/Component";
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13
13
|
import type ContextMenu from "ui/component/ContextMenu";
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14
14
|
import type { IBindHandlerApi } from "ui/input/Bind";
|
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15
|
+
import Macros from "ui/input/Macros";
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15
16
|
import { Background, ScreenId } from "ui/screen/IScreen";
|
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16
17
|
import type Dialog from "ui/screen/screens/game/component/Dialog";
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17
18
|
import DialogManager from "ui/screen/screens/game/DialogManager";
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@@ -42,6 +43,8 @@ export default abstract class Screen extends Component {
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42
43
|
setBackground(background: Background): this;
|
|
43
44
|
removeBackground(): this;
|
|
44
45
|
hasContextMenu(): boolean;
|
|
46
|
+
getPartialContextMenuMacros(): Macros.IBindableMatch | undefined;
|
|
47
|
+
hasPartialContextMenuMacro(api: IBindHandlerApi, macroMatch?: Macros.IBindableMatch): boolean;
|
|
45
48
|
/**
|
|
46
49
|
* Remove the context menu from this element
|
|
47
50
|
*/
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|
@@ -25,6 +25,7 @@ export default class IslandsShippingDialog extends IslandsDialog {
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|
25
25
|
protected createExecuteButton(port?: IIslandPort): Button | undefined;
|
|
26
26
|
protected onChangedSelectedIsland(animate?: boolean): void;
|
|
27
27
|
protected shouldDisplayIsland(x: number, y: number, island?: Island): boolean;
|
|
28
|
+
protected shouldDisplayConstructLighthousesHint(): boolean;
|
|
28
29
|
protected isSelectedIslandValid(): boolean;
|
|
29
30
|
protected ship(port: IIslandPort): void;
|
|
30
31
|
protected onLoad(initial: boolean): Promise<void>;
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|
@@ -68,6 +68,7 @@ export default abstract class IslandsDialog extends CanvasDialog {
|
|
|
68
68
|
protected onSubmit(): boolean;
|
|
69
69
|
private moveSelectedIsland;
|
|
70
70
|
protected onChangedSelectedIsland(animate?: boolean): void;
|
|
71
|
+
protected shouldDisplayConstructLighthousesHint(): boolean;
|
|
71
72
|
private initializePortComponent;
|
|
72
73
|
protected abstract createExecuteButton(port?: IIslandPort): Button | undefined;
|
|
73
74
|
protected resetViewZoom(): void;
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|
@@ -36,7 +36,7 @@ export default class MovementHandler extends EventEmitter.Host<IMovementHandlerE
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|
36
36
|
protected onPlayerDeath(): void;
|
|
37
37
|
protected onFaceDown(api: IBindHandlerApi): boolean;
|
|
38
38
|
protected onFaceDirection(api: IBindHandlerApi): boolean;
|
|
39
|
-
protected onIdle(): boolean;
|
|
39
|
+
protected onIdle(api: IBindHandlerApi): boolean;
|
|
40
40
|
protected onMoveToTile(api: IBindHandlerApi): boolean;
|
|
41
41
|
protected onMove(api: IBindHandlerApi): boolean;
|
|
42
42
|
protected onMoveDirection(api: IBindHandlerApi): boolean;
|
package/package.json
CHANGED