@wayward/types 2.13.0-beta.dev.20230428.1 → 2.13.0-beta.dev.20230428.2

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@@ -12,11 +12,12 @@ import { Action } from "game/entity/action/Action";
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  import type { IActionUsable } from "game/entity/action/IAction";
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  import { ActionArgument } from "game/entity/action/IAction";
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  import type Creature from "game/entity/creature/Creature";
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+ import type { ICreatureDescription } from "game/entity/creature/ICreature";
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  import type Human from "game/entity/Human";
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  import { AiType } from "game/entity/IEntity";
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  export interface ISetCreatureAiCanUse extends IActionUsable {
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  creature: Creature;
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  }
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- export declare function hasSkillToSetCreatureAi(human: Human, ai: AiType): boolean;
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+ export declare function hasSkillToSetCreatureAi(human: Human, creatureDescription: ICreatureDescription | undefined, ai: AiType): boolean;
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  declare const _default: Action<[ActionArgument.Integer32], Human<number>, void, ISetCreatureAiCanUse, [number]>;
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  export default _default;
@@ -157,6 +157,10 @@ export interface ICreatureDescription extends IModdable, ITemperatureDescription
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  * Prevents the creature from spawning for the provided WorldZ's
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  */
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  preventSpawnZs?: Set<WorldZ>;
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+ /**
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+ * Prevents release the creature from its tamed state
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+ */
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+ preventRelease?: boolean;
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  fishable?: boolean;
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  blood?: IRGB;
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  aberrantBlood?: IRGB;
@@ -249,6 +253,10 @@ export interface ICreatureDescription extends IModdable, ITemperatureDescription
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  * If set, creature will only listen to certain commands.
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  */
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  allowedCommands?: AiType[];
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+ /**
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+ * When true, the player will always be able to command the creature, regardless of their taming skill.
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+ */
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+ alwaysAllowCommands?: boolean;
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  /**
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  * Called when a stat changes
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  */
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "@wayward/types",
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  "description": "TypeScript declarations for Wayward, used for modding.",
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- "version": "2.13.0-beta.dev.20230428.1",
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+ "version": "2.13.0-beta.dev.20230428.2",
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  "license": "MIT",
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  "repository": {
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  "type": "git",