@wayward/types 2.13.0-beta.dev.20230422.1 → 2.13.0-beta.dev.20230424.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/definitions/game/audio/Music.d.ts +1 -2
- package/definitions/game/audio/SoundEffects.d.ts +1 -1
- package/definitions/game/game/Game.d.ts +1 -0
- package/definitions/game/game/doodad/Doodad.d.ts +1 -1
- package/definitions/game/game/doodad/DoodadManager.d.ts +3 -4
- package/definitions/game/game/doodad/IDoodad.d.ts +2 -2
- package/definitions/game/game/entity/Entity.d.ts +4 -1
- package/definitions/game/game/entity/IHuman.d.ts +10 -10
- package/definitions/game/game/entity/action/actions/SetCreatureAi.d.ts +4 -1
- package/definitions/game/game/entity/action/usable/IUsableAction.d.ts +1 -1
- package/definitions/game/game/entity/action/usable/UsableActionType.d.ts +2 -1
- package/definitions/game/game/entity/action/usable/actions/UsableActionsDynamic.d.ts +3 -1
- package/definitions/game/game/entity/npc/npcs/Merchant.d.ts +7 -0
- package/definitions/game/game/entity/player/Customizations.d.ts +4 -4
- package/definitions/game/game/entity/player/IMessageManager.d.ts +2 -0
- package/definitions/game/game/entity/player/MessageManager.d.ts +3 -0
- package/definitions/game/game/entity/player/note/NoteManager.d.ts +1 -1
- package/definitions/game/game/entity/player/quest/Quests.d.ts +1 -2
- package/definitions/game/game/entity/player/quest/quest/Challenge.d.ts +2 -1
- package/definitions/game/game/entity/player/quest/quest/Quest.d.ts +1 -1
- package/definitions/game/game/inspection/handlers/TilePositionInspection.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/CivilizationScore.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/ContainedItems.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/DoodadSkill.d.ts +1 -1
- package/definitions/game/game/island/IIsland.d.ts +2 -3
- package/definitions/game/game/island/Island.d.ts +5 -6
- package/definitions/game/game/island/IslandManager.d.ts +1 -1
- package/definitions/game/game/island/Port.d.ts +43 -0
- package/definitions/game/game/item/IItem.d.ts +13 -5
- package/definitions/game/game/item/IItemManager.d.ts +16 -2
- package/definitions/game/game/item/ItemDescriptions.d.ts +2 -2
- package/definitions/game/game/item/ItemFinder.d.ts +2 -2
- package/definitions/game/game/item/ItemManager.d.ts +52 -30
- package/definitions/game/game/mapping/IRegion.d.ts +22 -0
- package/definitions/game/game/temperature/TemperatureManager.d.ts +2 -2
- package/definitions/game/language/Dictionary.d.ts +2 -1
- package/definitions/game/language/DictionaryMap.d.ts +17 -15
- package/definitions/game/language/Translation.d.ts +4 -1
- package/definitions/game/language/TranslationsProvider.d.ts +1 -1
- package/definitions/game/language/dictionary/Message.d.ts +333 -329
- package/definitions/game/language/dictionary/Misc.d.ts +5 -4
- package/definitions/game/language/dictionary/UiTranslation.d.ts +791 -786
- package/definitions/game/language/english/creature/AiTypes.d.ts +1 -1
- package/definitions/game/language/english/creature/Corpses.d.ts +1 -1
- package/definitions/game/language/english/game/Regions.d.ts +13 -0
- package/definitions/game/language/english/game/WorldLayers.d.ts +1 -1
- package/definitions/game/language/english/game/islandName/IslandNameBiomeNouns.d.ts +1 -1
- package/definitions/game/language/english/game/islandName/IslandNameOverrunWithCreatureDescriptors.d.ts +1 -1
- package/definitions/game/language/english/ui/ModLoadErrors.d.ts +1 -1
- package/definitions/game/language/english/ui/UsableActionTypes.d.ts +2 -2
- package/definitions/game/language/utility/TranslationSorter.d.ts +3 -3
- package/definitions/game/renderer/Overlays.d.ts +1 -1
- package/definitions/game/renderer/tile/atlas/TileAtlas.d.ts +15 -14
- package/definitions/game/resource/IResourcePath.d.ts +1 -1
- package/definitions/game/save/serializer/Serializer.d.ts +1 -1
- package/definitions/game/ui/IUi.d.ts +2 -1
- package/definitions/game/ui/component/dropdown/IslandPortsDropdown.d.ts +1 -1
- package/definitions/game/ui/old/OldUi.d.ts +0 -2
- package/definitions/game/ui/old/screens/InGameScreen.d.ts +11 -4
- package/definitions/game/ui/screen/screens/game/dialog/BookDialog.d.ts +2 -2
- package/definitions/game/ui/screen/screens/game/dialog/CraftingDialog.d.ts +4 -4
- package/definitions/game/ui/screen/screens/game/dialog/IslandsShippingDialog.d.ts +5 -0
- package/definitions/game/ui/screen/screens/game/dialog/MapDialog.d.ts +3 -3
- package/definitions/game/ui/screen/screens/game/dialog/islands/IslandsDialog.d.ts +5 -1
- package/definitions/game/ui/screen/screens/game/static/ActionBar.d.ts +1 -1
- package/definitions/game/ui/screen/screens/game/static/menubar/MenuBarButtonDescriptions.d.ts +1 -2
- package/definitions/game/ui/screen/screens/game/static/stats/StatDisplayDescriptions.d.ts +1 -2
- package/definitions/game/ui/screen/screens/menu/menus/character/Swatch.d.ts +1 -1
- package/definitions/game/utilities/Version.d.ts +15 -9
- package/definitions/game/utilities/enum/Enums.d.ts +1 -1
- package/package.json +1 -1
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@@ -16,9 +16,9 @@ import Human from "game/entity/Human";
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import type NPC from "game/entity/npc/NPC";
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import type Player from "game/entity/player/Player";
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import { Quality } from "game/IObject";
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import type { ContainerReference, IContainable, IContainer, IItemDescription, IItemWeightComponent,
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import type { ContainerReference, IContainable, IContainer, IItemDescription, IItemWeightComponent, IRecipe } from "game/item/IItem";
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import { ContainerType, CraftResult, ItemType, ItemTypeExtra, ItemTypeGroup } from "game/item/IItem";
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import type {
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import type { IAddToContainerResult, IDoodadsUsed, IGetBestItemsOptions, IGetItemOptions, IGetItemsOptions, IMoveItemOptions, IRequirementInfo } from "game/item/IItemManager";
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import { ContainerReferenceSource, CraftStatus, ICraftResultChances, WeightType } from "game/item/IItemManager";
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import Item from "game/item/Item";
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import { ObjectManager } from "game/ObjectManager";
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@@ -34,29 +34,32 @@ import type { Random } from "utilities/random/Random";
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export interface IItemManagerEvents {
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create(item: Item): any;
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remove(item: Item): any;
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canMoveItem(human: Human | undefined, item: Item, toContainer: IContainer): boolean | undefined;
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canMoveItems(human: Human | undefined, fromContainer: IContainer, toContainer: IContainer, itemType: ItemType | undefined, ofQuality: Quality | undefined): boolean | undefined;
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/**
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* Called
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-
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* Called before moving items to another container
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*/
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canMoveItems(human: Human | undefined, itemsToMove: Item[], fromContainer: IContainer | undefined, toContainer: IContainer, options?: IMoveItemOptions): boolean | undefined;
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/**
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* Called when items are removed from a container.
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* @param items The items.
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* @param container The container object the item was removed from.
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* @param containerTile The tile of that container when the remove occurred.
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*/
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containerItemRemove(
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containerItemRemove(items: Item[], container: IContainer | undefined, containerTile: Tile | undefined): any;
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/**
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* Called when
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* @param
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* @param containerFrom The container object the
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* Called when items are moved from one container to another.
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* @param items The items.
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* @param containerFrom The container object the items were moved from. This container might be inventory or a container within the inventory.
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* @param containerFromTile The tile of containerFrom when the update occurred.
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* @param containerTo The container object the
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* @param containerTo The container object the items were moved to. This container might be inventory or a container within the inventory.
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*/
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containerItemUpdate(
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containerItemUpdate(items: Item[], containerFrom: IContainer | undefined, containerFromTile: Tile | undefined, containerTo: IContainer): any;
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/**
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* Called when
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* @param
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* @param container The container object the
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* Called when items are added to a container.
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* @param items The items.
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* @param container The container object the items were added to. This container might be inventory or a container within the inventory.
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* @param options Move item options.
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*/
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containerItemAdd(
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containerItemAdd(items: Item[], container: IContainer, options?: IMoveItemOptions): any;
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/**
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* Called when an item is crafted
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* @param human The human object
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@@ -81,7 +84,7 @@ export default class ItemManager extends ObjectManager<Item, IItemManagerEvents>
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private static readonly cachedItemsThatAreUsedForGrowingPlants;
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private static readonly cachedItemsThatAreUsedInRecipes;
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private static readonly cachedWeights;
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static readonly cachedItemSpawns: Map<BiomeType,
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static readonly cachedItemSpawns: Map<BiomeType, Map<WorldZ, Map<TerrainType, Set<ItemType>>>>;
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static getItemTypes(): readonly ItemType[];
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static getItemsWithRecipes(): readonly ItemType[];
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static getBestItemForTier(item: ItemType | ItemTypeGroup): ItemType | undefined;
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static isInGroup(itemType: ItemType, itemGroup: ItemTypeGroup | ItemType): boolean;
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static isItemExtra(type: number): type is ItemTypeExtra;
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static getGroupItems(itemGroup: ItemType | ItemTypeGroup): Set<ItemType>;
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-
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/**
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* Gets a set of additional item types that belong to the specified group
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*/
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private static getAdditionalGroupItemsWithoutCache;
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static getItemTypeGroupName(itemType: ItemType | ItemTypeGroup, article?: Article, count?: number): Translation;
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static getGroupDefault(itemGroup: ItemTypeGroup, weightType?: WeightType, ancestorGroups?: ItemTypeGroup[]): ItemType;
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/**
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@@ -130,7 +136,34 @@ export default class ItemManager extends ObjectManager<Item, IItemManagerEvents>
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hashContainer(containable: IContainable, containerReferenceSource?: ContainerReferenceSource): string;
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hashContainerReference(containerReference: ContainerReference): string;
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updateContainedWithin(containable: IContainable, containedWithin: IContainer | undefined): void;
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/**
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* Moves an item into a container
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* @param human Human causing the item movement
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* @param item Item to move
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* @param toContainer Container to move the item to
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* @param options Item move options
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* @returns Result that tells you what moved
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*/
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moveItemToContainer(human: Human | undefined, item: Item, toContainer: IContainer, options?: IMoveItemOptions): IAddToContainerResult;
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/**
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* Moves items from one container into another container
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* @param human Human causing the item movement
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* @param fromContainer Source container
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* @param toContainer Destination container
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* @param options Item move options
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* @returns Result that tells you what moved
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*/
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moveItemsFromContainer(human: Human | undefined, fromContainer: IContainer, toContainer: IContainer, options?: IMoveItemOptions): IAddToContainerResult;
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/**
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* Moves items to a container.
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* Note: All the items must be contained within the same container.
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* @param human Human causing the item movement
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* @param item Items to move
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* @param toContainer Destination container
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* @param options Item move options
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* @returns Result that tells you what moved
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*/
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moveItemsToContainer(human: Human | undefined, items: Item[], toContainer: IContainer, options?: IMoveItemOptions): IAddToContainerResult;
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removeContainerItems(container: IContainer, removeContainedItems?: boolean): void;
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exists(item: Item): boolean;
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remove(item: Item, removeContainedItems?: boolean, extinguishTorches?: boolean): void;
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@@ -140,19 +173,8 @@ export default class ItemManager extends ObjectManager<Item, IItemManagerEvents>
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create(itemType: ItemType | ItemTypeGroup | Array<ItemType | ItemTypeGroup>, container: IContainer | undefined, quality?: Quality, human?: Human, updateTables?: boolean): Item;
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createFake(itemType: ItemType | ItemTypeGroup | Array<ItemType | ItemTypeGroup>, quality?: Quality, human?: Human): Item;
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getContainedContainers(container: IContainer): IContainer[];
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moveAllFromContainerToInventory(human: Human, container: IContainer, ofQuality?: Quality): Item[];
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computeContainerWeight(container: IContainer): number;
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getMagicalWeightCapacity(container: IContainer): number;
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moveAllFromContainerToContainer(human: Human | undefined, fromContainer: IContainer, toContainer: IContainer, itemType?: ItemType | undefined, ofQuality?: Quality | undefined, checkWeight?: boolean, filterText?: string | undefined, onMoveItem?: (item: Item) => void, moveToTileOptions?: IMoveToTileOptions): Item[];
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/**
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* Moves an item into a container when the container has enough room for it
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* @param human Human causing the item movement
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* @param item Item to move
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* @param container Container to move the item to
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* @param moveToTileOptions When set, the movement will be animated
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* @returns True if the item was moved, false if it wasn't
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*/
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moveToContainer(human: Human | undefined, item: Item, container: IContainer, moveToTileOptions?: IMoveToTileOptions): boolean;
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hasRoomInContainer(targetContainer: IContainer, itemToMove: Item): boolean;
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/**
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* Gets the name of a container
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/*!
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* Copyright 2011-2021 Unlok
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* https://www.unlok.ca
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*
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* Credits & Thanks:
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* https://www.unlok.ca/credits-thanks/
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*
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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import type Island from "game/island/Island";
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import Translation from "language/Translation";
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import { Direction } from "utilities/math/Direction";
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interface IRegion extends Record<Uppercase<Direction.CardinalNames>, boolean> {
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DIRECTION: Direction;
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REGION: Translation;
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}
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declare namespace IRegion {
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}
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export default IRegion;
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protected onCreateOrRemoveObject(_: any, object: Doodad | TileEvent | Creature | NPC): void;
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protected onEntityMove(object: EntityMovable, lastTile: Tile, tile: Tile): void;
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protected onUpdateTile(island: Island, tile: Tile, oldType: TerrainType): void;
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protected onItemContainerAdd(itemManager: ItemManager,
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protected onItemContainerRemove(itemManager: ItemManager,
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protected onItemContainerAdd(itemManager: ItemManager, items: Item[], container?: IContainer): void;
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protected onItemContainerRemove(itemManager: ItemManager, items: Item[], container: IContainer | undefined, containerTile: Tile | undefined): void;
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protected onItemFireUpdate(item: Item): void;
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protected onPlay(): void;
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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import { MilestoneSort } from "ui/screen/screens/game/dialog/IMilestonesDialog";
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import { SkillSort } from "ui/screen/screens/game/dialog/ISkillsDialog";
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import { Quality } from "game/IObject";
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import { WorldZ } from "game/WorldZ";
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import { DoodadType, DoodadTypeExtra, DoodadTypeGroup, GrowingStage } from "game/doodad/IDoodad";
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import { MapQuality } from "game/entity/action/actions/map/MapQuality";
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import { ActionType } from "game/entity/action/IAction";
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import { UsableActionType } from "game/entity/action/usable/UsableActionType";
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import { CreatureType } from "game/entity/creature/ICreature";
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import { AiType, DamageType, StatusType } from "game/entity/IEntity";
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import { MapQuality } from "game/entity/action/actions/map/MapQuality";
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import { UsableActionType } from "game/entity/action/usable/UsableActionType";
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import { CreatureType } from "game/entity/creature/ICreature";
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import { NPCType } from "game/entity/npc/INPCs";
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import { Source } from "game/entity/player/IMessageManager";
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import { InspectType } from "game/inspection/IInspection";
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import { DurabilityLevel } from "game/inspection/infoProviders/doodad/IDurability";
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import { Level } from "game/inspection/infoProviders/ILevel";
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import {
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import { DurabilityLevel } from "game/inspection/infoProviders/doodad/IDurability";
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import { BookType, EquipEffect, ItemType, ItemTypeExtra, ItemTypeGroup, RecipeLevel } from "game/item/IItem";
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import { CraftEfficacy } from "game/item/recipe/Crafter";
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import { MagicalPropertyType } from "game/magic/MagicalPropertyType";
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@@ -48,11 +47,10 @@ import { IslandModifierType } from "game/options/modifiers/island/IslandModifier
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import { MilestoneModifierGroup } from "game/options/modifiers/milestone/MilestoneModifier";
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import Riddle from "game/riddle/Riddle";
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import { TempType } from "game/temperature/ITemperature";
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import { FireStage } from "game/tile/events/IFire";
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import { TerrainType } from "game/tile/ITerrain";
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import { TileEventType } from "game/tile/ITileEvent";
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import { FireStage } from "game/tile/events/IFire";
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import { PartOfDay } from "game/time/ITimeManager";
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import { WorldZ } from "game/WorldZ";
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import Dictionary from "language/Dictionary";
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import { GameEndMessage } from "language/dictionary/GameEndMessage";
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import { Health, HealthAccuracy } from "language/dictionary/Health";
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@@ -63,27 +61,29 @@ import { MiscTranslation } from "language/dictionary/Misc";
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import { MultiplayerCompatibility } from "language/dictionary/MultiplayerCompatibility";
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import Note from "language/dictionary/Note";
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import UiTranslation from "language/dictionary/UiTranslation";
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import { IslandName } from "language/english/game/islandName/IslandName";
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import { LighthouseName } from "language/english/game/LighthouseName";
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import { IslandName } from "language/english/game/islandName/IslandName";
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import { ModProvide, ModType } from "mod/IModInfo";
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import { CanLoadState, ModLoadFailureReason } from "mod/IModManager";
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import { DisconnectReason, JoinServerRetryReason, UnableToJoinReason } from "multiplayer/IMultiplayer";
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import { MusicPlaylist, TooltipVisibilityOption } from "save/data/ISaveDataGlobal";
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import { SaveImportErrorReason, SaveSort } from "save/ISaveManager";
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import
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+
import { MusicPlaylist, TooltipVisibilityOption } from "save/data/ISaveDataGlobal";
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import { FontStyle } from "ui/IUi";
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+
import Bindable, { BindableType } from "ui/input/Bindable";
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import { SortType } from "ui/old/IOldUi";
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|
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import { Quadrant, QuadrantComponentContextMenuAction } from "ui/screen/screens/game/component/IQuadrantComponent";
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import { DialogId } from "ui/screen/screens/game/Dialogs";
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import { MessageTimestamp, QuadrantComponentId } from "ui/screen/screens/game/IGameScreenApi";
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import { MessageFilterDefault } from "ui/screen/screens/game/IMessages";
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+
import { Quadrant, QuadrantComponentContextMenuAction } from "ui/screen/screens/game/component/IQuadrantComponent";
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78
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+
import { MilestoneSort } from "ui/screen/screens/game/dialog/IMilestonesDialog";
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79
|
+
import { SkillSort } from "ui/screen/screens/game/dialog/ISkillsDialog";
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|
import { ActionSort } from "ui/screen/screens/game/static/actions/IActionsDrawer";
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|
import { MenuBarButtonType } from "ui/screen/screens/game/static/menubar/IMenuBarButton";
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82
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|
import { CharacterSort } from "ui/screen/screens/menu/menus/character/Character";
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import { HelpArticle } from "ui/screen/screens/menu/menus/help/HelpArticleDescriptions";
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|
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|
import { HighscoreSort } from "ui/screen/screens/menu/menus/highscores/IHighscoresMenu";
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|
85
|
-
import { Website } from "ui/screen/screens/menu/menus/main/component/IWebsite";
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|
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|
import { Responsibility } from "ui/screen/screens/menu/menus/main/IAbout";
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|
86
|
+
import { Website } from "ui/screen/screens/menu/menus/main/component/IWebsite";
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|
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87
|
import { ModSort } from "ui/screen/screens/menu/menus/mods/IModsMenu";
|
|
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|
import { Direction } from "utilities/math/Direction";
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|
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|
import { ChangeType } from "utilities/trello/ITrello";
|
|
@@ -112,6 +112,7 @@ declare const dictionaryMap: {
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|
|
112
112
|
19: typeof DamageType;
|
|
113
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|
20: typeof DialogId;
|
|
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|
21: typeof Direction;
|
|
115
|
+
110: typeof Direction;
|
|
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|
22: typeof InfoDisplayLevel;
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|
116
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|
23: typeof DoodadType;
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|
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|
24: typeof DoodadTypeExtra;
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|
@@ -224,6 +225,7 @@ export declare const strictDictionaries: {
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|
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|
19: typeof DamageType;
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|
225
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|
20: typeof DialogId;
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|
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|
21: typeof Direction;
|
|
228
|
+
110: typeof Direction;
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|
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|
22: typeof InfoDisplayLevel;
|
|
228
230
|
23: typeof DoodadType;
|
|
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|
24: typeof DoodadTypeExtra;
|
|
@@ -21,7 +21,7 @@ import { EquipSlotTranslation, MiscTranslation } from "language/dictionary/Misc"
|
|
|
21
21
|
import type UiTranslation from "language/dictionary/UiTranslation";
|
|
22
22
|
import type { DictionaryEntryEnums } from "language/DictionaryMap";
|
|
23
23
|
import TranslationImpl from "language/impl/TranslationImpl";
|
|
24
|
-
import type { ISerializedTranslation } from "language/ITranslation";
|
|
24
|
+
import type { ISerializedTranslation, TranslationArg } from "language/ITranslation";
|
|
25
25
|
import { formatListTranslation } from "language/segment/FormatListSegment";
|
|
26
26
|
import ITranslationSorter from "language/utility/TranslationSorter";
|
|
27
27
|
import type { IStringSection } from "utilities/string/Interpolator";
|
|
@@ -117,6 +117,8 @@ declare module Translation {
|
|
|
117
117
|
const damage: (damageTypes: ArrayOr<DamageType>, colorize?: boolean, reformatter?: TranslationImpl | ((type: DamageType) => Translation) | undefined) => TranslationImpl;
|
|
118
118
|
function growthStage(stage: GrowingStage, spores?: boolean): TranslationImpl;
|
|
119
119
|
function growthStage(stage?: GrowingStage, spores?: boolean): TranslationImpl | undefined;
|
|
120
|
+
function merge(...content: TranslationArg[]): TranslationImpl;
|
|
121
|
+
function mergeSpaced(...content: TranslationArg[]): TranslationImpl;
|
|
120
122
|
const getString: typeof TranslationImpl.getString;
|
|
121
123
|
const resolve: typeof TranslationImpl.resolve;
|
|
122
124
|
function colorizeQuality(quality: Quality | string | undefined): Translation;
|
|
@@ -147,5 +149,6 @@ declare module Translation {
|
|
|
147
149
|
function reformatSingularNoun(article: Article): Translation;
|
|
148
150
|
function reformatSingularNoun(count: number, article: Article): Translation;
|
|
149
151
|
function reformatSingularNoun(count?: number | Article, article?: Article): Translation;
|
|
152
|
+
function upgrade(translation: ISerializedTranslation, id: `${keyof typeof Dictionary}:${string}`, dictionary: Dictionary, entry: number): void;
|
|
150
153
|
}
|
|
151
154
|
export default Translation;
|
|
@@ -43,7 +43,7 @@ export default abstract class TranslationsProvider {
|
|
|
43
43
|
readonly contextRules: IContextRules;
|
|
44
44
|
constructor(language: string);
|
|
45
45
|
getTranslation(dictionaryName: string, entry: string): string[] | undefined;
|
|
46
|
-
setDictionary(dictionary: string, translations: Record<string, string | string[]>): this;
|
|
46
|
+
setDictionary(dictionary: string, translations: Record<string, string | string[]> | Map<any, string | string[]>): this;
|
|
47
47
|
setIrregularRules(...rules: Array<[string, string]>): this;
|
|
48
48
|
setPluralizationRules(...rules: Array<PluralRule | [string, string]>): this;
|
|
49
49
|
setSingularizationRules(...rules: Array<SingularRule | [string, string]>): this;
|