@wayward/types 2.13.0-beta.dev.20230418.1 → 2.13.0-beta.dev.20230420.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/definitions/game/game/IGame.d.ts +2 -1
- package/definitions/game/game/doodad/Doodad.d.ts +2 -2
- package/definitions/game/game/doodad/IDoodad.d.ts +1 -0
- package/definitions/game/game/entity/Entity.d.ts +9 -8
- package/definitions/game/game/entity/Stats.d.ts +1 -1
- package/definitions/game/game/entity/action/usable/actions/UsableActionsWorld.d.ts +1 -1
- package/definitions/game/game/inspection/InfoProvider.d.ts +18 -0
- package/definitions/game/game/inspection/infoProviders/creature/CreatureTamedInfo.d.ts +7 -4
- package/definitions/game/game/inspection/infoProviders/item/ItemDetails.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/stat/AttackInfo.d.ts +1 -1
- package/definitions/game/game/inspection/inspections/CorpseInspection.d.ts +1 -1
- package/definitions/game/game/item/ItemManager.d.ts +1 -1
- package/definitions/game/game/reference/ReferenceManager.d.ts +1 -1
- package/definitions/game/language/Dictionary.d.ts +42 -40
- package/definitions/game/language/DictionaryMap.d.ts +86 -80
- package/definitions/game/language/dictionary/UiTranslation.d.ts +787 -784
- package/definitions/game/language/english/ui/sort/MilestoneSorts.d.ts +13 -0
- package/definitions/game/language/english/ui/sort/SkillSorts.d.ts +13 -0
- package/definitions/game/renderer/world/WorldRenderer.d.ts +1 -1
- package/definitions/game/ui/screen/screens/game/dialog/IMilestonesDialog.d.ts +14 -0
- package/definitions/game/ui/screen/screens/game/dialog/ISkillsDialog.d.ts +14 -0
- package/definitions/game/ui/screen/screens/game/dialog/IslandsSailDialog.d.ts +3 -3
- package/definitions/game/ui/screen/screens/game/dialog/IslandsShippingDialog.d.ts +4 -2
- package/definitions/game/ui/screen/screens/game/dialog/islands/IslandsDialog.d.ts +23 -4
- package/definitions/game/ui/screen/screens/game/static/Messages.d.ts +2 -1
- package/package.json +1 -1
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@@ -242,7 +242,8 @@ export declare enum PauseSource {
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PlayerMoveToIsland = 3,
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SyncGameState = 4,
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WebGlContextLost = 5,
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-
MultiplayerConnect = 6
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MultiplayerConnect = 6,
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StartGame = 7
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}
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/**
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* For items and terrain that can decay, the temperature range that controls the rate of decay.
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@@ -9,8 +9,7 @@
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* https://github.com/WaywardGame/types/wiki
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*/
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import type { IEventEmitter } from "event/EventEmitter";
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import type { DisplayableDoodadType, DoodadTag, DoorOrientation, IDoodadDescription, IDoodadOptions, IHasBuilder } from "game/doodad/IDoodad";
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import type { DoodadTypeExtra } from "game/doodad/IDoodad";
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import type { DisplayableDoodadType, DoodadTag, DoodadTypeExtra, DoorOrientation, IDoodadDescription, IDoodadOptions, IHasBuilder } from "game/doodad/IDoodad";
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import { DoodadType, DoodadTypeGroup, GrowingStage } from "game/doodad/IDoodad";
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import { ActionType } from "game/entity/action/IAction";
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import type Creature from "game/entity/creature/Creature";
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@@ -257,6 +256,7 @@ export default class Doodad extends Entity<IDoodadDescription, DoodadType, Dooda
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set durability(value: number);
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get durabilityMax(): number;
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set durabilityMax(value: number);
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canInspect(human: Human): boolean;
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private processSpecials;
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/**
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* Check for items on top of lit/fire doodads, set them on fire
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@@ -194,6 +194,7 @@ export interface IDoodadDescription extends IObjectDescription, IModdable, ICaus
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* Item groups of this type in the container will provide skill bonuses to adjacent players.
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*/
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containedItemGroupProvidesSkill?: IProvidesSkill;
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alwaysInspectable?: true;
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}
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export interface IItemStackRegion {
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xMin?: number;
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*/
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import type { SfxType } from "audio/IAudio";
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import EventEmitter from "event/EventEmitter";
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import type { TileUpdateType } from "game/IGame";
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import { FireType } from "game/IGame";
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import type Doodad from "game/doodad/Doodad";
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import type
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import type
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import type EntityMovable from "game/entity/EntityMovable";
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import type EntityWithStats from "game/entity/EntityWithStats";
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import type Human from "game/entity/Human";
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import type { IEntityConstructorOptions, IEntityEvents } from "game/entity/IEntity";
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import { EntityType } from "game/entity/IEntity";
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import type Creature from "game/entity/creature/Creature";
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import type Corpse from "game/entity/creature/corpse/Corpse";
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import type NPC from "game/entity/npc/NPC";
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import type Player from "game/entity/player/Player";
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import { FireType } from "game/IGame";
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import type { TileUpdateType } from "game/IGame";
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import type { IInspector } from "game/inspection/IInfoProvider";
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import type { IslandId } from "game/island/IIsland";
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import type Item from "game/item/Item";
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import type { IReferenceable, Reference } from "game/reference/IReferenceManager";
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import type { ITemperatureSource } from "game/temperature/ITemperature";
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import type Tile from "game/tile/Tile";
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import type TileEvent from "game/tile/TileEvent";
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import type { ISerializedTranslation } from "language/ITranslation";
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import type Translation from "language/Translation";
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import type { RenderSource, UpdateRenderFlag } from "renderer/IRenderer";
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import type { INotificationLocation, ItemNotifierType, StatNotificationType } from "renderer/notifier/INotifier";
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import type { IVector3 } from "utilities/math/IVector";
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import type EntityWithStats from "game/entity/EntityWithStats";
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import type Tile from "game/tile/Tile";
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import type EntityMovable from "game/entity/EntityMovable";
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import type { RenderSource, UpdateRenderFlag } from "renderer/IRenderer";
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import type { IVector4 } from "utilities/math/Vector4";
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export default abstract class Entity<DescriptionType = unknown, TypeType extends number = number, TagType = unknown, CounterType = unknown> extends EventEmitter.Host<IEntityEvents> implements IReferenceable, IInspector, ITemperatureSource, INotificationLocation, IVector4 {
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abstract readonly entityType: EntityType;
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@@ -102,6 +102,7 @@ export default abstract class Entity<DescriptionType = unknown, TypeType extends
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notifyStat(type: StatNotificationType, value: number): void;
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getProducedTemperature(): number | undefined;
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setName(renamed: string | ISerializedTranslation | undefined): void;
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canInspect(human: Human): boolean;
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hasTag(tag: TagType): boolean;
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addTag(tag: TagType): void;
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removeTag(tag: TagType): void;
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@@ -155,7 +155,7 @@ export default class Stats<T extends IStatHost> {
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* @param amt The amount to increase the change timer by. Defaults to the stat's `changeTimerSpeed`.
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*/
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increaseChangeTimer(stat: Stat | IStat, amt?: number): T;
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getTimeUntilChange(stat: Stat | IStat, allowFailure?: boolean): number
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getTimeUntilChange(stat: Stat | IStat, allowFailure?: boolean): number;
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removeChangeTimer(stat: Stat | IStat): T;
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/**
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* Passes the "turn" for stats, decrements their `changeTimer`s. If a stat's timer reaches `0`,
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@@ -17,7 +17,7 @@ export declare enum WorldContextMenuClasses {
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OptionText = "world-context-menu-option-text"
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}
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export declare namespace WorldContextMenuClasses {
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const OptionSpecific: (enumValue: UsableActionType) => "world-context-menu-option-none" | "world-context-menu-option-actions" | "world-context-menu-option-move" | "world-context-menu-option-use" | "world-context-menu-option-
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const OptionSpecific: (enumValue: UsableActionType) => "world-context-menu-option-none" | "world-context-menu-option-actions" | "world-context-menu-option-move" | "world-context-menu-option-use" | "world-context-menu-option-quickslotremove" | "world-context-menu-option-quickslotadd" | "world-context-menu-option-quickslotaddtofree" | "world-context-menu-option-quickslotaddtoslot" | "world-context-menu-option-movetoinventory" | "world-context-menu-option-dropmenu" | "world-context-menu-option-dropall" | "world-context-menu-option-dropallofsamequality" | "world-context-menu-option-repairwithitem" | "world-context-menu-option-reinforcewithitem" | "world-context-menu-option-enhancewithitem" | "world-context-menu-option-enchantwithitem" | "world-context-menu-option-transmogrifywithitem" | "world-context-menu-option-upgradewithitem" | "world-context-menu-option-alterwithitem" | "world-context-menu-option-refinewithitem" | "world-context-menu-option-preservewithitem" | "world-context-menu-option-addfuelwithitem" | "world-context-menu-option-ignitewithitem" | "world-context-menu-option-absorbwithitem" | "world-context-menu-option-exudewithitem" | "world-context-menu-option-movetoinventorymenu" | "world-context-menu-option-movetoactivecontainermenu" | "world-context-menu-option-movetofacingcontainermenu" | "world-context-menu-option-moveall" | "world-context-menu-option-moveallofsamequality" | "world-context-menu-option-tradetradersell" | "world-context-menu-option-tradetraderbuy" | "world-context-menu-option-itemactions" | "world-context-menu-option-gatherwithhands" | "world-context-menu-option-harvestwithhands" | "world-context-menu-option-digwithhands" | "world-context-menu-option-tillwithhands" | "world-context-menu-option-pickupexcrementwithhands" | "world-context-menu-option-equipheld" | "world-context-menu-option-equiplegs" | "world-context-menu-option-equipchest" | "world-context-menu-option-equiphead" | "world-context-menu-option-equipwaist" | "world-context-menu-option-equipfeet" | "world-context-menu-option-equipneck" | "world-context-menu-option-equiphands" | "world-context-menu-option-equipback" | "world-context-menu-option-equipmainhand" | "world-context-menu-option-equipoffhand" | "world-context-menu-option-restonground" | "world-context-menu-option-sleeponground" | "world-context-menu-option-commandmenu" | "world-context-menu-option-commandfollowclose" | "world-context-menu-option-commandfollowfar" | "world-context-menu-option-commandstay" | "world-context-menu-option-commanddefend" | "world-context-menu-option-commandattack";
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}
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export declare const UsableActionsWorldActions: UsableActionGenerator<[]>;
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export declare const UsableActionsWorldItemActions: UsableActionGenerator<[]>;
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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import { EventBus } from "event/EventBuses";
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import EventEmitter from "event/EventEmitter";
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import type { Emitter, EmitterOrBus, Event, Handler } from "event/EventManager";
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import { InfoDisplayLevel } from "game/inspection/IInfoProvider";
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static multiTextParagraph: string;
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private static uniqueInitializationId;
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static create(...translations: TranslationGenerator[]): SimpleInfoProvider;
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static dynamic<T>(observer: InfoProvider.Observer<T>, supplier: (value: T) => InfoProvider | undefined): SimpleInfoProvider;
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static of(...classes: string[]): SimpleInfoProvider;
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static title(...translations: Array<TranslationGenerator | undefined>): SimpleInfoProvider;
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static subtitle(...translations: Array<TranslationGenerator | undefined>): SimpleInfoProvider;
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setSynchronous(): this;
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init(): void;
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private readonly refreshEvents;
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subscribeRefreshOnTick(observer: InfoProvider.Observer<any>): this;
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subscribeRefreshOnTick(predicate: (...params: Parameters<Handler<EventBus.Game, "tickEnd">>) => boolean): this;
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/**
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* Marks this info provider as to subscribe refresh events to the given host.
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* Note: Any existing initialized components will not be retroactively subscribed.
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* @param predicate A predicate function for whether or not this info provider should actually refresh when the event is hit
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*/
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subscribeRefreshOn<E extends EmitterOrBus, K extends Event<E>>(emitterOrBus: E, ...args: [...events: K[], predicate: (...params: Parameters<Handler<E, K>>) => boolean]): this;
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/**
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* Marks this info provider as to subscribe refresh events to the given host.
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* Note: Any existing initialized components will not be retroactively subscribed.
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* @param observer An observer that will only trigger a refresh if the value has changed
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*/
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subscribeRefreshOn<E extends EmitterOrBus, K extends Event<E>>(emitterOrBus: E, ...args: [...events: K[], observer: InfoProvider.Observer<any>]): this;
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/**
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* Marks this info provider as to subscribe refresh events to the given host.
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};
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protected initChildTextComponent(text: TranslationGenerator): Text;
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}
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export declare namespace InfoProvider {
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class Observer<T> {
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private readonly _observe;
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value: T;
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constructor(_observe: () => T);
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observe(): boolean;
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}
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}
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export declare class SimpleInfoProvider extends InfoProvider {
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private readonly classes;
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private readonly contents;
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import LabelledValue from "game/inspection/infoProviders/LabelledValue";
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export default class CreatureTamedInfoProvider extends InfoProvider {
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private readonly creature;
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private
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private readonly tamed;
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private readonly mood;
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private readonly tameTime;
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private readonly ai;
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private readonly pet;
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private readonly milk;
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constructor(creature: Creature);
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get(): (import("game/inspection/InfoProvider").SimpleInfoProvider
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onTickEnd(): void;
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get(): (LabelledValue | import("game/inspection/InfoProvider").SimpleInfoProvider)[];
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}
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private readonly description;
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constructor(item: Item | ItemType);
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get(): (0 | LabelledValue | import("game/inspection/InfoProvider").SimpleInfoProvider | ItemWorthInfoProvider)[];
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private getInsulation;
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private readonly human?;
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constructor(human?: Human<number> | undefined);
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static handles(type: InspectType, corpse: unknown): boolean;
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private getDecay;
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private decay;
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private static getDefaultWeightRange;
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load(): void;
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getPoint(itemOrContainer?: Item | IContainer): Vector3 | undefined;
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resolveContainer(container?: IContainer): Doodad | Item | Player | NPC |
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resolveContainer(container?: IContainer): Doodad | Item | Player | NPC | IContainer | Tile | undefined;
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getContainerReference(containable: IContainable | undefined, source: ContainerReferenceSource | undefined): ContainerReference;
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derefenceContainerReference(containerReference: ContainerReference, showWarnings?: boolean): IContainable | undefined;
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reset(): void;
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getList(type: ReferenceType, gameIsland?: Island): import("../entity/creature/corpse/CorpseManager").default | import("../entity/creature/CreatureManager").default | import("../doodad/DoodadManager").default | import("../item/ItemManager").default | import("../entity/npc/NPCManager").default | import("../tile/TileEventManager").default | Player[] | import("game/entity/IHuman").EquipType[] | readonly
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getList(type: ReferenceType, gameIsland?: Island): import("../entity/creature/corpse/CorpseManager").default | import("../entity/creature/CreatureManager").default | import("../doodad/DoodadManager").default | import("../item/ItemManager").default | import("../entity/npc/NPCManager").default | import("../tile/TileEventManager").default | Player[] | import("game/entity/IHuman").EquipType[] | readonly SkillType[] | readonly Milestone[] | IterableIterator<Island> | readonly Stat[] | readonly ItemType[] | (string | ActionType)[];
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get(thing: Item): Reference<ReferenceType.Item> | undefined;
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get(thing: Doodad): Reference<ReferenceType.Doodad> | undefined;
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get(thing: Creature): Reference<ReferenceType.Creature> | undefined;
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Milestone = 66,
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MilestoneSort = 68,
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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import { MilestoneSort } from "ui/screen/screens/game/dialog/IMilestonesDialog";
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};
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109: typeof WorldZ;
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};
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|
export type DictionaryEnum = (typeof dictionaryMap)[Dictionary];
|
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317
|
export type DictionaryEntryEnums = {
|