@wayward/types 2.13.0-beta.dev.20230414.1 → 2.13.0-beta.dev.20230416.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/definitions/game/event/EventEmitter.d.ts +1 -8
- package/definitions/game/game/doodad/Doodad.d.ts +1 -1
- package/definitions/game/game/entity/EntityMovable.d.ts +1 -0
- package/definitions/game/game/entity/Human.d.ts +2 -1
- package/definitions/game/game/entity/IEntity.d.ts +2 -1
- package/definitions/game/game/entity/action/ActionsRegistration.d.ts +3 -3
- package/definitions/game/game/entity/action/actions/Noclip.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/ShipToIsland.d.ts +3 -1
- package/definitions/game/game/entity/action/usable/actions/UsableActionsWorld.d.ts +1 -1
- package/definitions/game/game/entity/action/usable/actions/doodad/IUsableActionsDoodad.d.ts +2 -2
- package/definitions/game/game/entity/creature/Creature.d.ts +3 -3
- package/definitions/game/game/entity/creature/CreatureManager.d.ts +2 -1
- package/definitions/game/game/entity/creature/ICreature.d.ts +5 -0
- package/definitions/game/game/entity/npc/NPC.d.ts +8 -1
- package/definitions/game/game/entity/npc/NPCManager.d.ts +5 -0
- package/definitions/game/game/entity/npc/npcs/Shipper.d.ts +9 -3
- package/definitions/game/game/entity/player/PlayerManager.d.ts +1 -1
- package/definitions/game/game/entity/player/quest/quest/Challenge.d.ts +5 -0
- package/definitions/game/game/inspection/InfoProvider.d.ts +1 -1
- package/definitions/game/game/inspection/Inspection.d.ts +1 -3
- package/definitions/game/game/island/IIsland.d.ts +3 -0
- package/definitions/game/game/item/ItemManager.d.ts +8 -8
- package/definitions/game/language/DictionaryMap.d.ts +1 -110
- package/definitions/game/language/dictionary/Message.d.ts +755 -957
- package/definitions/game/language/dictionary/Misc.d.ts +7 -9
- package/definitions/game/language/dictionary/UiTranslation.d.ts +812 -868
- package/definitions/game/mod/Mod.d.ts +2 -6
- package/definitions/game/mod/ModRegistry.d.ts +47 -47
- package/definitions/game/save/data/ISaveDataGlobal.d.ts +1 -3
- package/definitions/game/ui/component/Dropdown.d.ts +13 -1
- package/definitions/game/ui/component/EnumContextMenu.d.ts +1 -3
- package/definitions/game/ui/input/Bind.d.ts +7 -21
- package/definitions/game/ui/screen/screens/game/DialogManager.d.ts +3 -3
- package/definitions/game/ui/screen/screens/game/DialogMap.d.ts +2 -2
- package/definitions/game/ui/screen/screens/game/Dialogs.d.ts +1 -1
- package/definitions/game/ui/screen/screens/game/component/CanvasDialog.d.ts +1 -1
- package/definitions/game/ui/screen/screens/game/component/Dialog.d.ts +2 -1
- package/definitions/game/ui/screen/screens/game/component/Item.d.ts +1 -1
- package/definitions/game/ui/screen/screens/game/component/QuadrantComponent.d.ts +1 -1
- package/definitions/game/ui/screen/screens/game/dialog/BookDialog.d.ts +1 -1
- package/definitions/game/ui/screen/screens/game/dialog/IslandsSailDialog.d.ts +3 -0
- package/definitions/game/ui/screen/screens/game/dialog/{IslandsSelectionDialog.d.ts → IslandsShippingDialog.d.ts} +6 -3
- package/definitions/game/ui/screen/screens/game/dialog/islands/IslandsDialog.d.ts +3 -1
- package/definitions/game/utilities/class/Inject.d.ts +2 -6
- package/definitions/game/utilities/enum/EnumCursor.d.ts +1 -3
- package/definitions/game/utilities/enum/Enums.d.ts +5 -15
- package/definitions/game/utilities/object/Objects.d.ts +1 -1
- package/definitions/game/utilities/typesglobal/Descriptions.d.ts +1 -3
- package/package.json +1 -1
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@@ -44,7 +44,6 @@ type Handler<H, F> = (host: H, ...args: ArgsOf<F>) => ReturnOf<F>;
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type WeakHandler<H, F> = WeakRef<Handler<H, F>>;
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type UndefinedFromVoid<V> = V extends void ? undefined : V;
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export interface IEventEmitter<H = any, E = any> {
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event: IEventEmitter<this, IEventEmitterEvents<H, E>>;
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emit<K extends keyof E>(event: K, ...args: ArgsOf<E[K]>): H;
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/**
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* Emit an event only to the subscribers of this emitter instance.
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@@ -70,17 +69,11 @@ export interface IEventEmitter<H = any, E = any> {
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export interface IUntilSubscriber<H, E> {
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subscribe<K extends ArrayOr<keyof E>>(event: K, handler: IterableOr<Handler<H, K extends any[] ? E[K[number]] : E[Extract<K, keyof E>]>>, priority?: number): H;
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}
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-
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subscribe<K extends keyof E>(event: keyof E, handler: Iterable<(keyof H) | Handler<H, K extends any[] ? E[K[number]] : E[Extract<K, keyof E>]>>): any;
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unsubscribe<K extends keyof E>(event: keyof E, handler: Iterable<(keyof H) | Handler<H, K extends any[] ? E[K[number]] : E[Extract<K, keyof E>]>>): any;
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}
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-
declare class EventEmitter<H, E> implements IEventEmitter<H, E> {
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declare class EventEmitter<H, E> {
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private readonly host;
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private readonly hostClass;
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private readonly subscriptions;
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private readonly cachedEmitSelfHandlers;
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private eventEmitterMeta?;
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get event(): IEventEmitter<this, IEventEmitterEvents<H, E>>;
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constructor(host: H);
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raw(): IEventEmitter<H, E>;
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emitSelf<K extends keyof E>(event: K, ...args: ArgsOf<E[K]>): H;
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@@ -85,6 +85,7 @@ export default class Doodad extends Entity<IDoodadDescription, DoodadType, Dooda
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minDur: number;
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private fireStage?;
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aberrant?: boolean;
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bonusAttack?: number;
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builderIdentifier?: string;
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containedItems?: Item[];
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crafterIdentifier?: string;
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@@ -104,7 +105,6 @@ export default class Doodad extends Entity<IDoodadDescription, DoodadType, Dooda
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stillContainer?: Item;
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tradedFrom?: string[];
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weight?: number;
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bonusAttack?: number;
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private _tileId?;
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/**
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* Separate property just for wells because isInGroup is still expensive for processWell()
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@@ -117,4 +117,5 @@ export default abstract class EntityMovable<DescriptionType = unknown, TypeType
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get isFlying(): boolean;
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getMoveType(): MoveType;
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setMoveType(moveType: MoveType): void;
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canSwapWith(entity: EntityMovable, source: string | undefined): boolean;
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}
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@@ -47,6 +47,7 @@ import type Tile from "game/tile/Tile";
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import type { ICanSailAwayResult } from "game/tile/Tile";
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import type TileEvent from "game/tile/TileEvent";
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import Message from "language/dictionary/Message";
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import type { ISerializedTranslation } from "language/ITranslation";
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import Translation from "language/Translation";
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import type FieldOfView from "renderer/fieldOfView/FieldOfView";
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import { CanASeeBType } from "renderer/fieldOfView/IFieldOfView";
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@@ -72,7 +73,7 @@ export default abstract class Human<TypeType extends number = number> extends En
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fromY: number;
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crafted: Record<number, ICrafted>;
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customization: ICustomizations;
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deathBy:
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deathBy: ISerializedTranslation;
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defense: PlayerDefense;
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defenses: number[];
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equippedOffHandDisabled?: ItemReference;
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@@ -78,7 +78,8 @@ export declare const actionDescriptionsSlow: {
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84: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<number>, void, {
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usable: true;
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}, [import("../../item/Item").default]>;
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118: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.
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118: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.Human], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [import("../Human").default<number>]>;
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125: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.NPCNearby, [import("game/entity/action/IAction").ActionArgument.Undefined, import("game/entity/action/IAction").ActionArgument.Integer32]], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [import("../npc/NPC").default, (number | undefined)?]>;
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55: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<number>, void, import("game/entity/action/actions/Offer").IOfferCanUse, [import("../../item/Item").default]>;
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31: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<number>, void, {
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usable: true;
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@@ -125,7 +126,7 @@ export declare const actionDescriptionsSlow: {
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122: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.Integer32], import("../Human").default<number>, void, import("game/entity/action/actions/SetCreatureAi").ISetCreatureAiCanUse, [number]>;
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6: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<number>, void, import("game/entity/action/actions/SetDown").ISetDownCanUse, [import("../../item/Item").default]>;
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123: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.Undefined, import("game/entity/action/IAction").ActionArgument.Integer32]], import("../player/Player").default, void, import("game/entity/action/IAction").IActionUsable, [(number | undefined)?]>;
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119: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.NPCNearby, [import("game/entity/action/IAction").ActionArgument.Island, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Integer32, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/ShipToIsland").IShipToIslandCanUse, [import("../npc/NPC").default, (import("../../island/Island").default | undefined)?, (number | undefined)?]>;
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119: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.NPCNearby, [import("game/entity/action/IAction").ActionArgument.Island, import("game/entity/action/IAction").ActionArgument.Vector2, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Integer32, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/ShipToIsland").IShipToIslandCanUse, [import("../npc/NPC").default, (import("../../island/Island").default | import("../../../utilities/math/IVector").IVector2 | undefined)?, (number | undefined)?]>;
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94: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<number>, void, import("game/entity/action/actions/Shoot").IShootCanUse, [import("../../item/Item").default]>;
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11: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.RestType, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Rest").IRestCanUse, [(import("../../doodad/Doodad").default | import("../../item/Item").default | undefined)?, (import("../IHuman").RestType | undefined)?]>;
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72: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<number>, void, import("game/entity/action/actions/SmotherFire").ISmotherFireCanUse, [import("../../item/Item").default]>;
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105: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.String, import("game/entity/action/IAction").ActionArgument.Object], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [string, any?]>;
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107: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.Vector2Array, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [(import("../../../utilities/math/IVector").IVector2[] | undefined)?, (boolean | undefined)?]>;
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92: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, [import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Upgrade").IUpgradeCanUse, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
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125: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.NPCNearby, [import("game/entity/action/IAction").ActionArgument.Undefined, import("game/entity/action/IAction").ActionArgument.Integer32]], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [import("../npc/NPC").default, (number | undefined)?]>;
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};
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*/
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import { Action } from "game/entity/action/Action";
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import { ActionArgument } from "game/entity/action/IAction";
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declare const _default: Action<[ActionArgument.
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declare const _default: Action<[ActionArgument.Human], import("../../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [import("../../Human").default<number>]>;
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export default _default;
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import { ActionArgument } from "game/entity/action/IAction";
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import type ShipperNPC from "game/entity/npc/npcs/Shipper";
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import type { IIslandPort } from "game/island/IIsland";
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import type Island from "game/island/Island";
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import type { IVector2 } from "utilities/math/IVector";
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export interface IShipToIslandCanUse extends IActionUsable {
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shipper: ShipperNPC;
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path?: IVector2[];
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island?: Island;
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}
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declare const _default: Action<[ActionArgument.NPCNearby, [ActionArgument.Island, ActionArgument.Undefined], [ActionArgument.Integer32, ActionArgument.Undefined]], Human<number>, void, IShipToIslandCanUse, [import("../../npc/NPC").default, (
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declare const _default: Action<[ActionArgument.NPCNearby, [ActionArgument.Island, ActionArgument.Vector2, ActionArgument.Undefined], [ActionArgument.Integer32, ActionArgument.Undefined]], Human<number>, void, IShipToIslandCanUse, [import("../../npc/NPC").default, (Island | IVector2 | undefined)?, (number | undefined)?]>;
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export default _default;
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}
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export declare namespace WorldContextMenuClasses {
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const OptionSpecific: (enumValue: UsableActionType) => "world-context-menu-option-none" | "world-context-menu-option-actions" | "world-context-menu-option-
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const OptionSpecific: (enumValue: UsableActionType) => "world-context-menu-option-none" | "world-context-menu-option-actions" | "world-context-menu-option-move" | "world-context-menu-option-use" | "world-context-menu-option-commandattack" | "world-context-menu-option-commanddefend" | "world-context-menu-option-commandfollowclose" | "world-context-menu-option-commandfollowfar" | "world-context-menu-option-commandstay" | "world-context-menu-option-quickslotremove" | "world-context-menu-option-quickslotadd" | "world-context-menu-option-quickslotaddtofree" | "world-context-menu-option-quickslotaddtoslot" | "world-context-menu-option-movetoinventory" | "world-context-menu-option-dropmenu" | "world-context-menu-option-dropall" | "world-context-menu-option-dropallofsamequality" | "world-context-menu-option-repairwithitem" | "world-context-menu-option-reinforcewithitem" | "world-context-menu-option-enhancewithitem" | "world-context-menu-option-enchantwithitem" | "world-context-menu-option-transmogrifywithitem" | "world-context-menu-option-upgradewithitem" | "world-context-menu-option-alterwithitem" | "world-context-menu-option-refinewithitem" | "world-context-menu-option-preservewithitem" | "world-context-menu-option-addfuelwithitem" | "world-context-menu-option-ignitewithitem" | "world-context-menu-option-absorbwithitem" | "world-context-menu-option-exudewithitem" | "world-context-menu-option-movetoinventorymenu" | "world-context-menu-option-movetoactivecontainermenu" | "world-context-menu-option-movetofacingcontainermenu" | "world-context-menu-option-moveall" | "world-context-menu-option-moveallofsamequality" | "world-context-menu-option-tradetradersell" | "world-context-menu-option-tradetraderbuy" | "world-context-menu-option-itemactions" | "world-context-menu-option-gatherwithhands" | "world-context-menu-option-harvestwithhands" | "world-context-menu-option-digwithhands" | "world-context-menu-option-tillwithhands" | "world-context-menu-option-pickupexcrementwithhands" | "world-context-menu-option-equipheld" | "world-context-menu-option-equiplegs" | "world-context-menu-option-equipchest" | "world-context-menu-option-equiphead" | "world-context-menu-option-equipwaist" | "world-context-menu-option-equipfeet" | "world-context-menu-option-equipneck" | "world-context-menu-option-equiphands" | "world-context-menu-option-equipback" | "world-context-menu-option-equipmainhand" | "world-context-menu-option-equipoffhand" | "world-context-menu-option-restonground" | "world-context-menu-option-sleeponground" | "world-context-menu-option-commandmenu";
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export declare const UsableActionsWorldActions: UsableActionGenerator<[]>;
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const requireFacing: (filter?: ((doodad: Doodad, player: Player) => any) | undefined) => {
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const requireUnderOrFacing: (filter?: ((doodad: Doodad, player: Player) => any) | undefined) => {
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import type { CreatureAttackOutcome, CreatureType, ICreatureAttackOutcomeAttack, ICreatureDescription, ICreatureEvents, IDamageInfo, IHitch } from "game/entity/creature/ICreature";
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import type { CreatureAttackOutcome, CreatureType, ICreatureAttackOutcomeAttack, ICreatureCheckMoveOptions, ICreatureDescription, ICreatureEvents, IDamageInfo, IHitch } from "game/entity/creature/ICreature";
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import EntityWithStats from "game/entity/EntityWithStats";
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import type { IEntityConstructorOptions, IStatChangeInfo } from "game/entity/IEntity";
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@@ -89,6 +89,7 @@ export default class Creature extends EntityWithStats<ICreatureDescription, Crea
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canTarget(target: Human | Creature | undefined): boolean;
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moveToIsland(targetTile: Tile, owner: Human): void;
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restore(targetTile: Tile, preventRendering?: boolean): void;
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skipNextUpdate(): void;
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overrideNextMovement(tile: Tile): void;
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preventNextMovement(): void;
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checkForBurn(moveType?: MoveType): boolean;
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getEnemy(): Human | Creature | undefined;
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setEnemy(enemy: Human | Creature | undefined): void;
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private incrementEnemyAttempts;
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skipNextUpdate(): void;
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getMoveType(): MoveType;
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queueSoundEffect(type: SfxType, delay?: number, speed?: number): void;
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update(playingHumans: Human[]): boolean;
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* @param willMove Set to true if the object is about to move to this tile. This method will confirm if theres an existing npc/creature there and return false if so
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* @returns 0 if the creature can move, otherwise an error code
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*/
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checkCreatureMove(isClientside: boolean, tile: Tile, moveType: MoveType, willMove: boolean,
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checkCreatureMove(isClientside: boolean, tile: Tile, moveType: MoveType, willMove: boolean, options?: Partial<ICreatureCheckMoveOptions>): number;
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/**
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* Returns the times a creature has been tamed.
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* @returns number if the creature has been tamed and undefined if it has never been tamed.
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import type { Events, IEventEmitter } from "event/EventEmitter";
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import CombatStrengthManager from "game/entity/CombatStrengthManager";
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import Creature from "game/entity/creature/Creature";
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import type { ICreatureCheckMoveOptions } from "game/entity/creature/ICreature";
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import { CreatureType, SpawnGroup, TileGroup } from "game/entity/creature/ICreature";
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import EntityManager from "game/entity/EntityManager";
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import type Human from "game/entity/Human";
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* @param willMove Set to true if the object is about to move to this tile. This method will confirm if theres an existing npc/creature there and return false if so
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* @return Blocked penalty - Do no return 0!
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*/
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getMovePenalty(moveType: MoveType, tile: Tile, willMove: boolean,
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getMovePenalty(moveType: MoveType, tile: Tile, willMove: boolean, options?: Partial<ICreatureCheckMoveOptions>): number;
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/**
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* wasm calls this when calculating penalties for flow fields
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*/
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@@ -421,3 +421,8 @@ export interface ICreatureAttackOutcomeAttack extends ICreatureAttackOutcomeBase
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damageScale: number;
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}
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export type CreatureAttackOutcome = ICreatureAttackOutcomeNoAttack | ICreatureAttackOutcomeHidden | ICreatureAttackOutcomeAttack;
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export interface ICreatureCheckMoveOptions {
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ignoreHuman: Human;
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ignoreScareCrow: boolean;
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ignoreMoveTypeNone: boolean;
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}
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@@ -48,6 +48,7 @@ export default abstract class NPC extends Human<NPCType> {
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weightCapacity: number;
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properties?: IProperties;
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talked?: Set<string>;
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private shouldSkipNextUpdate?;
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static getRegistrarId(): number;
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static setRegistrarId(id: number): void;
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constructor(entityOptions?: IEntityConstructorOptions<NPCType>);
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@@ -84,6 +85,12 @@ export default abstract class NPC extends Human<NPCType> {
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isWaiting(): boolean;
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getDamageModifier(): number;
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makeHostile(): void;
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/**
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* Allow swapping with npcs
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*/
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canSwapWith(human: Human, source: string | undefined): boolean;
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skipNextUpdate(): void;
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overrideNextMovement(tile: Tile): void;
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getPublicContainer(): IContainer | undefined;
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/**
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* The actions available to use with this npc
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@@ -149,7 +156,7 @@ export default abstract class NPC extends Human<NPCType> {
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protected changeZ(toZ: number, fromZ: number): boolean | void | undefined;
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protected updateTile(fromTile: Tile, toTile: Tile): boolean;
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protected postMove(): void;
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canMoveToTile(moveType: MoveType, tile: Tile): -1 | 0 | -2 | -3 | -4 | -5 | -6;
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canMoveToTile(moveType: MoveType, tile: Tile, ignoreHuman?: Human): -1 | 0 | -2 | -3 | -4 | -5 | -6;
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getWeightOrStaminaMovementPenalty(): number;
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get asMerchant(): MerchantNPC | undefined;
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get asShipper(): ShipperNPC | undefined;
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@@ -13,6 +13,7 @@ import type { IEntityCanCreateOptions } from "game/entity/EntityManager";
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import EntityManager from "game/entity/EntityManager";
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import type { NPCType } from "game/entity/npc/INPCs";
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import NPC from "game/entity/npc/NPC";
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+
import type ShipperNPC from "game/entity/npc/npcs/Shipper";
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import type Tile from "game/tile/Tile";
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export interface INPCCanCreateOptions extends IEntityCanCreateOptions {
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uniqueNpcType?: string;
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@@ -44,4 +45,8 @@ export default class NPCManager extends EntityManager<NPC> {
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addPlayerLike(npc: NPC): void;
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removePlayerLike(npc: NPC): void;
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updateAll(): void;
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+
/**
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+
* Get an array of shippers that are in the process of shipping things to another island
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+
*/
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+
getPendingOutboundShippers(): ShipperNPC[];
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}
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@@ -15,7 +15,7 @@ import { AiType, MoveType } from "game/entity/IEntity";
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import { EquipType } from "game/entity/IHuman";
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import type { INPCConstructorOptions } from "game/entity/npc/INPC";
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import NPC from "game/entity/npc/NPC";
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-
import type { IIslandPort } from "game/island/IIsland";
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+
import type { IIslandPort, IslandId } from "game/island/IIsland";
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import type Island from "game/island/Island";
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import type { IContainer } from "game/item/IItem";
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import { ItemType } from "game/item/IItem";
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@@ -26,8 +26,12 @@ export declare enum ShipperNPCInteractType {
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OpenContainer = 0,
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ShipToIsland = 1
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}
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+
interface IShipTarget {
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+
islandId: IslandId;
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portId: number;
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+
}
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export default class ShipperNPC extends NPC {
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+
shipTarget: IShipTarget | undefined;
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private nearbyPortId;
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|
constructor(options?: INPCConstructorOptions);
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spawn(): void;
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@@ -39,6 +43,7 @@ export default class ShipperNPC extends NPC {
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* Closes container dialogs
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*/
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closeContainerDialogs(): void;
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+
canSailTo(x: number, y: number): boolean;
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getPublicContainer(): IContainer | undefined;
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protected getReputationChangeOnDeath(): number;
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protected getDefaultName(): import("../../../../language/impl/TranslationImpl").default;
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@@ -55,7 +60,8 @@ export default class ShipperNPC extends NPC {
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get asMerchant(): undefined;
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get asShipper(): ShipperNPC;
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getShipContainerItem(): (Item & IContainer) | undefined;
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|
-
canMoveToTile(moveType: MoveType, tile: Tile): -1 | 0 | -2 | -3 | -4 | -5 | -6;
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canMoveToTile(moveType: MoveType, tile: Tile, ignoreHuman?: Human): -1 | 0 | -2 | -3 | -4 | -5 | -6;
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shipToPort(island: Island, port: IIslandPort, pathToEdge: IVector2[]): void;
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private moveToPort;
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}
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+
export {};
|
|
@@ -66,7 +66,7 @@ export default class PlayerManager extends EventEmitter.Host<IPlayerManagerEvent
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* Support loading single player saves in dedicated servers
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* All while not losing data for any players - regardless of if the player was in the server or not at the time of the backup
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*/
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|
-
repair(options: Partial<IPlayOptions>): void
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+
repair(options: Partial<IPlayOptions>): Promise<void>;
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/**
|
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71
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* Removes and deletes a player.
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* Use with caution!
|
|
@@ -41,6 +41,11 @@ export default class Challenge extends Quest {
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41
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protected createRequirements(island: Island): Array<IQuestRequirement<any, any>>;
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protected onUpdate(quest: QuestInstance): void;
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43
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protected onRequirementComplete(quest: QuestInstance, completedRequirement: RequirementInstance): void;
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|
+
/**
|
|
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|
+
*
|
|
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|
+
* @param island
|
|
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|
+
* @returns Technically a IQuestRequirement<any, any>, but specifying the exact types makes the typing much faster
|
|
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|
+
*/
|
|
44
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|
private createRandomRequirement;
|
|
45
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|
private getSpawnableCreatures;
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|
46
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|
}
|
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@@ -141,7 +141,7 @@ export declare class SimpleInfoProvider extends InfoProvider {
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private childComponentClass;
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private validWhen?;
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|
constructor(...translations: Array<TranslationGenerator | InfoProvider>);
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|
-
get(): (import("../../language/
|
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+
get(): (import("../../language/impl/TranslationImpl").default | import("../../language/ITranslation").ISerializedTranslation | import("../../language/dictionary/UiTranslation").default | (() => import("../../language/impl/TranslationImpl").default | import("../../language/ITranslation").ISerializedTranslation | Iterable<import("../../utilities/string/Interpolator").IStringSection> | import("../../language/dictionary/UiTranslation").default | undefined) | InfoProvider)[];
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add(...translations: Array<TranslationGenerator | InfoProvider | Falsy>): this;
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|
onlyIfHasContents(): this | undefined;
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addInfoGetter(provider: () => InfoProvider | undefined): this;
|
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@@ -20,9 +20,7 @@ import type { IVector3 } from "utilities/math/IVector";
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export default abstract class Inspection<O> extends InfoProvider {
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21
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|
readonly type: InspectType;
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|
readonly value: O;
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|
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static createEnumReferenceHandler<R extends ReferenceType, E, K extends string>(referenceType: R, enumObject:
|
|
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|
-
[key in K]: E;
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|
-
}, predicate?: (reference: [R, E], context?: InfoProviderContext) => any): (type: InspectType, value: unknown, context?: InfoProviderContext) => boolean;
|
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|
+
static createEnumReferenceHandler<R extends ReferenceType, E, K extends string>(referenceType: R, enumObject: Record<K, E>, predicate?: (reference: [R, E], context?: InfoProviderContext) => any): (type: InspectType, value: unknown, context?: InfoProviderContext) => boolean;
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|
static createAnyHandler(...handlers: Array<Exclude<InspectionClass["handles"], undefined>>): (type: InspectType, ...args: any[]) => boolean;
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|
static createReferenceHandler<REFTYPE extends EnumReferenceTypes>(referenceType: REFTYPE, handler?: (resolvedReference: EnumReferenceResolved<REFTYPE>, context?: InfoProviderContext) => any): (type: InspectType, value: unknown, context?: InfoProviderContext) => boolean;
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static verifyHumanity(_: any, context?: InfoProviderContext): boolean;
|
|
@@ -113,6 +113,7 @@ export interface IIslandLoadOptions {
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pauseAndShowLoadingScreen?: boolean;
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|
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|
multiplayerLoadingDescription?: MultiplayerLoadingDescription;
|
|
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|
newIslandOverrides?: Partial<INewIslandOverrides>;
|
|
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|
+
disableLoadingScreen?: boolean;
|
|
116
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|
}
|
|
117
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|
export interface IMoveToIslandOptions {
|
|
118
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|
spawnPosition: IVector2;
|
|
@@ -122,6 +123,8 @@ export interface IMoveToIslandOptions {
|
|
|
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respawn: boolean;
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newIslandOverrides: Partial<INewIslandOverrides>;
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targetPortId: number;
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|
+
disableLoadingScreen: boolean;
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|
+
nestedTravelCount: number;
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|
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|
}
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|
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|
export interface INewIslandOverrides {
|
|
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biomeType: BiomeType;
|
|
@@ -66,22 +66,22 @@ export interface IItemManagerEvents {
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|
|
66
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}
|
|
67
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export default class ItemManager extends ObjectManager<Item, IItemManagerEvents> {
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readonly worldContainer: IContainer;
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|
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|
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private static cachedBestItemForTier;
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|
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|
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private static cachedDefaultItemForGroup;
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|
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|
-
private static cachedEquippables;
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|
72
|
-
private static cachedHighestItemActionTierForAction;
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|
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|
-
private static cachedItemGroups;
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|
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69
|
private static cachedItemTypeGroups;
|
|
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70
|
private static cachedItemTypes;
|
|
76
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|
private static cachedItemTypesWithRecipes;
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|
77
|
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private static
|
|
72
|
+
private static cachedUseItemActions;
|
|
73
|
+
private static readonly cachedBestItemForTier;
|
|
74
|
+
private static readonly cachedDefaultItemForGroup;
|
|
75
|
+
private static readonly cachedEquippables;
|
|
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|
private static readonly cachedGroupItems;
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|
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|
+
private static readonly cachedHighestItemActionTierForAction;
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|
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|
+
private static readonly cachedItemGroups;
|
|
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|
private static readonly cachedItemGroupsUsedInRecipes;
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|
80
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|
private static readonly cachedItemsThatAreAcceptedAsOffer;
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|
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|
private static readonly cachedItemsThatAreUsedForGrowingPlants;
|
|
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|
private static readonly cachedItemsThatAreUsedInRecipes;
|
|
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|
-
private static
|
|
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|
-
static cachedItemSpawns:
|
|
83
|
+
private static readonly cachedWeights;
|
|
84
|
+
static readonly cachedItemSpawns: Map<BiomeType, OptionalDescriptions<WorldZ, OptionalDescriptions<TerrainType, ItemType[]>>>;
|
|
85
85
|
static getItemTypes(): readonly ItemType[];
|
|
86
86
|
static getItemsWithRecipes(): readonly ItemType[];
|
|
87
87
|
static getBestItemForTier(item: ItemType | ItemTypeGroup): ItemType | undefined;
|
|
@@ -312,116 +312,7 @@ export type DictionaryEntryEnums = {
|
|
|
312
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|
[DICTIONARY in keyof typeof dictionaryMap]: (typeof dictionaryMap)[DICTIONARY] extends infer ENTRY_ENUM ? ENTRY_ENUM[keyof ENTRY_ENUM] : never;
|
|
313
313
|
};
|
|
314
314
|
declare function getByEnum(enumObject: DictionaryEnum): Dictionary;
|
|
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|
-
declare const dictionaries: {
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|
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|
-
0: typeof SYMBOL_ANY_DICTIONARY | Enum;
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|
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|
-
1: typeof SYMBOL_ANY_DICTIONARY | Enum;
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|
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|
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2: typeof SYMBOL_ANY_DICTIONARY | Enum;
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|
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|
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3: typeof SYMBOL_ANY_DICTIONARY | Enum;
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|
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|
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4: typeof SYMBOL_ANY_DICTIONARY | Enum;
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|
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|
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5: typeof SYMBOL_ANY_DICTIONARY | Enum;
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|
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|
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6: typeof SYMBOL_ANY_DICTIONARY | Enum;
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|
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|
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7: typeof SYMBOL_ANY_DICTIONARY | Enum;
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|
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|
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8: typeof SYMBOL_ANY_DICTIONARY | Enum;
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|
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|
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9: typeof SYMBOL_ANY_DICTIONARY | Enum;
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|
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|
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10: typeof SYMBOL_ANY_DICTIONARY | Enum;
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|
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|
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11: typeof SYMBOL_ANY_DICTIONARY | Enum;
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|
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|
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12: typeof SYMBOL_ANY_DICTIONARY | Enum;
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|
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|
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13: typeof SYMBOL_ANY_DICTIONARY | Enum;
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|
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|
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14: typeof SYMBOL_ANY_DICTIONARY | Enum;
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|
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|
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15: typeof SYMBOL_ANY_DICTIONARY | Enum;
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|
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|
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16: typeof SYMBOL_ANY_DICTIONARY | Enum;
|
|
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|
-
17: typeof SYMBOL_ANY_DICTIONARY | Enum;
|
|
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|
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18: typeof SYMBOL_ANY_DICTIONARY | Enum;
|
|
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|
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19: typeof SYMBOL_ANY_DICTIONARY | Enum;
|
|
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|
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20: typeof SYMBOL_ANY_DICTIONARY | Enum;
|
|
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|
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21: typeof SYMBOL_ANY_DICTIONARY | Enum;
|
|
338
|
-
22: typeof SYMBOL_ANY_DICTIONARY | Enum;
|
|
339
|
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23: typeof SYMBOL_ANY_DICTIONARY | Enum;
|
|
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|
-
24: typeof SYMBOL_ANY_DICTIONARY | Enum;
|
|
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|
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25: typeof SYMBOL_ANY_DICTIONARY | Enum;
|
|
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|
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26: typeof SYMBOL_ANY_DICTIONARY | Enum;
|
|
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|
-
27: typeof SYMBOL_ANY_DICTIONARY | Enum;
|
|
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|
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28: typeof SYMBOL_ANY_DICTIONARY | Enum;
|
|
345
|
-
29: typeof SYMBOL_ANY_DICTIONARY | Enum;
|
|
346
|
-
30: typeof SYMBOL_ANY_DICTIONARY | Enum;
|
|
347
|
-
31: typeof SYMBOL_ANY_DICTIONARY | Enum;
|
|
348
|
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32: typeof SYMBOL_ANY_DICTIONARY | Enum;
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349
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33: typeof SYMBOL_ANY_DICTIONARY | Enum;
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350
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34: typeof SYMBOL_ANY_DICTIONARY | Enum;
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351
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35: typeof SYMBOL_ANY_DICTIONARY | Enum;
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36: typeof SYMBOL_ANY_DICTIONARY | Enum;
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37: typeof SYMBOL_ANY_DICTIONARY | Enum;
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38: typeof SYMBOL_ANY_DICTIONARY | Enum;
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355
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39: typeof SYMBOL_ANY_DICTIONARY | Enum;
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356
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40: typeof SYMBOL_ANY_DICTIONARY | Enum;
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357
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41: typeof SYMBOL_ANY_DICTIONARY | Enum;
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358
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42: typeof SYMBOL_ANY_DICTIONARY | Enum;
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359
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43: typeof SYMBOL_ANY_DICTIONARY | Enum;
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360
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44: typeof SYMBOL_ANY_DICTIONARY | Enum;
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361
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45: typeof SYMBOL_ANY_DICTIONARY | Enum;
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362
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46: typeof SYMBOL_ANY_DICTIONARY | Enum;
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363
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47: typeof SYMBOL_ANY_DICTIONARY | Enum;
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364
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48: typeof SYMBOL_ANY_DICTIONARY | Enum;
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365
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49: typeof SYMBOL_ANY_DICTIONARY | Enum;
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366
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50: typeof SYMBOL_ANY_DICTIONARY | Enum;
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367
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51: typeof SYMBOL_ANY_DICTIONARY | Enum;
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368
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52: typeof SYMBOL_ANY_DICTIONARY | Enum;
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369
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53: typeof SYMBOL_ANY_DICTIONARY | Enum;
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370
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54: typeof SYMBOL_ANY_DICTIONARY | Enum;
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371
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55: typeof SYMBOL_ANY_DICTIONARY | Enum;
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56: typeof SYMBOL_ANY_DICTIONARY | Enum;
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57: typeof SYMBOL_ANY_DICTIONARY | Enum;
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58: typeof SYMBOL_ANY_DICTIONARY | Enum;
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375
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59: typeof SYMBOL_ANY_DICTIONARY | Enum;
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376
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60: typeof SYMBOL_ANY_DICTIONARY | Enum;
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377
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61: typeof SYMBOL_ANY_DICTIONARY | Enum;
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378
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62: typeof SYMBOL_ANY_DICTIONARY | Enum;
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379
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63: typeof SYMBOL_ANY_DICTIONARY | Enum;
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380
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64: typeof SYMBOL_ANY_DICTIONARY | Enum;
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381
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65: typeof SYMBOL_ANY_DICTIONARY | Enum;
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382
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66: typeof SYMBOL_ANY_DICTIONARY | Enum;
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383
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67: typeof SYMBOL_ANY_DICTIONARY | Enum;
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384
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68: typeof SYMBOL_ANY_DICTIONARY | Enum;
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385
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69: typeof SYMBOL_ANY_DICTIONARY | Enum;
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386
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70: typeof SYMBOL_ANY_DICTIONARY | Enum;
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387
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71: typeof SYMBOL_ANY_DICTIONARY | Enum;
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388
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-
72: typeof SYMBOL_ANY_DICTIONARY | Enum;
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389
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73: typeof SYMBOL_ANY_DICTIONARY | Enum;
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390
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74: typeof SYMBOL_ANY_DICTIONARY | Enum;
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391
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75: typeof SYMBOL_ANY_DICTIONARY | Enum;
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392
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76: typeof SYMBOL_ANY_DICTIONARY | Enum;
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77: typeof SYMBOL_ANY_DICTIONARY | Enum;
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394
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78: typeof SYMBOL_ANY_DICTIONARY | Enum;
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395
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79: typeof SYMBOL_ANY_DICTIONARY | Enum;
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396
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-
80: typeof SYMBOL_ANY_DICTIONARY | Enum;
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397
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-
81: typeof SYMBOL_ANY_DICTIONARY | Enum;
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398
|
-
82: typeof SYMBOL_ANY_DICTIONARY | Enum;
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399
|
-
83: typeof SYMBOL_ANY_DICTIONARY | Enum;
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400
|
-
84: typeof SYMBOL_ANY_DICTIONARY | Enum;
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401
|
-
85: typeof SYMBOL_ANY_DICTIONARY | Enum;
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402
|
-
86: typeof SYMBOL_ANY_DICTIONARY | Enum;
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403
|
-
87: typeof SYMBOL_ANY_DICTIONARY | Enum;
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404
|
-
88: typeof SYMBOL_ANY_DICTIONARY | Enum;
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405
|
-
89: typeof SYMBOL_ANY_DICTIONARY | Enum;
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406
|
-
90: typeof SYMBOL_ANY_DICTIONARY | Enum;
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407
|
-
91: typeof SYMBOL_ANY_DICTIONARY | Enum;
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408
|
-
92: typeof SYMBOL_ANY_DICTIONARY | Enum;
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409
|
-
93: typeof SYMBOL_ANY_DICTIONARY | Enum;
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410
|
-
94: typeof SYMBOL_ANY_DICTIONARY | Enum;
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411
|
-
95: typeof SYMBOL_ANY_DICTIONARY | Enum;
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412
|
-
96: typeof SYMBOL_ANY_DICTIONARY | Enum;
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413
|
-
97: typeof SYMBOL_ANY_DICTIONARY | Enum;
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414
|
-
98: typeof SYMBOL_ANY_DICTIONARY | Enum;
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415
|
-
99: typeof SYMBOL_ANY_DICTIONARY | Enum;
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416
|
-
100: typeof SYMBOL_ANY_DICTIONARY | Enum;
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417
|
-
101: typeof SYMBOL_ANY_DICTIONARY | Enum;
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418
|
-
102: typeof SYMBOL_ANY_DICTIONARY | Enum;
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419
|
-
103: typeof SYMBOL_ANY_DICTIONARY | Enum;
|
|
420
|
-
104: typeof SYMBOL_ANY_DICTIONARY | Enum;
|
|
421
|
-
105: typeof SYMBOL_ANY_DICTIONARY | Enum;
|
|
422
|
-
106: typeof SYMBOL_ANY_DICTIONARY | Enum;
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423
|
-
107: typeof SYMBOL_ANY_DICTIONARY | Enum;
|
|
424
|
-
} & Record<number, typeof SYMBOL_ANY_DICTIONARY | Enum | undefined> & {
|
|
315
|
+
declare const dictionaries: Record<Dictionary, typeof SYMBOL_ANY_DICTIONARY | Enum> & Record<number, typeof SYMBOL_ANY_DICTIONARY | Enum | undefined> & {
|
|
425
316
|
getByEnum: typeof getByEnum;
|
|
426
317
|
};
|
|
427
318
|
export default dictionaries;
|