@wayward/types 2.13.0-beta.dev.20230413.1 → 2.13.0-beta.dev.20230414.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (24) hide show
  1. package/definitions/game/game/doodad/Doodad.d.ts +1 -0
  2. package/definitions/game/game/doodad/IDoodad.d.ts +8 -0
  3. package/definitions/game/game/entity/action/ActionsRegistration.d.ts +1 -0
  4. package/definitions/game/game/entity/action/IAction.d.ts +2 -1
  5. package/definitions/game/game/entity/action/actions/NPCInteract.d.ts +14 -0
  6. package/definitions/game/game/entity/npc/NPC.d.ts +6 -1
  7. package/definitions/game/game/entity/npc/npcs/Merchant.d.ts +3 -0
  8. package/definitions/game/game/entity/npc/npcs/Shipper.d.ts +9 -0
  9. package/definitions/game/game/entity/player/Player.d.ts +1 -1
  10. package/definitions/game/game/inspection/InfoProviderContext.d.ts +10 -6
  11. package/definitions/game/game/item/IItem.d.ts +10 -2
  12. package/definitions/game/game/item/Item.d.ts +2 -1
  13. package/definitions/game/language/Dictionary.d.ts +51 -50
  14. package/definitions/game/language/DictionaryMap.d.ts +104 -100
  15. package/definitions/game/language/dictionary/Message.d.ts +409 -411
  16. package/definitions/game/language/dictionary/Misc.d.ts +2 -1
  17. package/definitions/game/language/dictionary/UiTranslation.d.ts +832 -827
  18. package/definitions/game/language/english/game/LighthouseName.d.ts +15 -0
  19. package/definitions/game/save/data/ISaveDataGlobal.d.ts +1 -0
  20. package/definitions/game/save/data/SaveDataGlobal.d.ts +1 -1
  21. package/definitions/game/ui/component/Text.d.ts +5 -1
  22. package/definitions/game/ui/screen/screens/game/component/Dialog.d.ts +1 -1
  23. package/definitions/game/ui/screen/screens/game/dialog/IslandsSelectionDialog.d.ts +4 -1
  24. package/package.json +1 -1
@@ -104,6 +104,7 @@ export default class Doodad extends Entity<IDoodadDescription, DoodadType, Dooda
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  stillContainer?: Item;
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  tradedFrom?: string[];
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  weight?: number;
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+ bonusAttack?: number;
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  private _tileId?;
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  /**
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  * Separate property just for wells because isInGroup is still expensive for processWell()
@@ -26,6 +26,7 @@ import type { IInsulationDescription, ITemperatureDescription } from "game/tempe
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  import type { TerrainType } from "game/tile/ITerrain";
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  import type { TileEventType } from "game/tile/ITileEvent";
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  import type Tile from "game/tile/Tile";
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+ import type Translation from "language/Translation";
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  import type { IModdable } from "mod/ModRegistry";
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  import type { ISpriteAnimation } from "renderer/ISpriteInfo";
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  import type { TileLayerType } from "renderer/world/IWorldRenderer";
@@ -45,6 +46,7 @@ export interface IDoodadOptions extends IObjectOptions {
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  aberrant?: boolean;
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  meltDecay?: number;
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  inheritMagic?: MagicalPropertyManager;
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+ bonusAttack?: number;
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  }
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  type MagicalPropertyOld = Exclude<IItemOld["magicalProperties"], undefined> extends Array<infer T> ? T : never;
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  export type IDoodadOld = Partial<Doodad> & {
@@ -171,6 +173,12 @@ export interface IDoodadDescription extends IObjectDescription, IModdable, ICaus
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  */
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  columns: number;
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  }>;
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+ /**
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+ * Called when the doodad is built via templates
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+ * @param doodad Doodad
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+ * @returns Name to set the doodad to or undefined to not name it.
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+ */
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+ getRandomNameOnTemplateSpawn?: (doodad: Doodad) => Translation | undefined;
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  /**
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  * The doodad type to display instead of the describe doodad type.
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  */
@@ -164,4 +164,5 @@ export declare const actionDescriptionsSlow: {
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  105: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.String, import("game/entity/action/IAction").ActionArgument.Object], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [string, any?]>;
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  107: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.Vector2Array, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [(import("../../../utilities/math/IVector").IVector2[] | undefined)?, (boolean | undefined)?]>;
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  92: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, [import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Upgrade").IUpgradeCanUse, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
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+ 125: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.NPCNearby, [import("game/entity/action/IAction").ActionArgument.Undefined, import("game/entity/action/IAction").ActionArgument.Integer32]], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [import("../npc/NPC").default, (number | undefined)?]>;
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  };
@@ -159,7 +159,8 @@ export declare enum ActionType {
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  Summon = 121,
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  SetCreatureAi = 122,
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  SetTitle = 123,
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- Uncage = 124
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+ Uncage = 124,
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+ NPCInteract = 125
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  }
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  export declare const ACTIONS_RECOMMENDED: ActionType[];
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  export declare enum ActionUsability {
@@ -0,0 +1,14 @@
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+ /*!
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+ * Copyright 2011-2021 Unlok
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+ * https://www.unlok.ca
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+ *
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+ * Credits & Thanks:
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+ * https://www.unlok.ca/credits-thanks/
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+ *
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+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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+ * https://github.com/WaywardGame/types/wiki
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+ */
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+ import { Action } from "game/entity/action/Action";
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+ import { ActionArgument } from "game/entity/action/IAction";
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+ declare const _default: Action<[ActionArgument.NPCNearby, [ActionArgument.Undefined, ActionArgument.Integer32]], import("../../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [import("../../npc/NPC").default, (number | undefined)?]>;
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+ export default _default;
@@ -9,6 +9,7 @@
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  * https://github.com/WaywardGame/types/wiki
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  */
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  import type { Events, IEventEmitter } from "event/EventEmitter";
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+ import type { IActionHandlerApi, IActionNotUsable, IActionUsable } from "game/entity/action/IAction";
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  import { ActionType } from "game/entity/action/IAction";
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  import Human from "game/entity/Human";
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  import type { IEntityConstructorOptions, IProperties, Property } from "game/entity/IEntity";
@@ -98,7 +99,11 @@ export default abstract class NPC extends Human<NPCType> {
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  * @returns true if this is the first time the NPC has been talked to
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  */
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  talkTo(human: Human): boolean;
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- hasTalkedTo(human: Human): boolean;
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+ hasTalkedTo(human?: Human): boolean;
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+ getDefaultInteraction(): number | undefined;
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+ canInteract(human: Human, interactType?: number): IActionUsable | IActionNotUsable;
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+ confirmInteract(human: Human, interactType?: number): Promise<boolean>;
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+ interact(action: IActionHandlerApi<Human>, interactType?: number): void;
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  /**
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  * Closes container dialogs
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  */
@@ -8,6 +8,7 @@
8
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  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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9
  * https://github.com/WaywardGame/types/wiki
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  */
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+ import type { IActionHandlerApi, IActionNotUsable, IActionUsable } from "game/entity/action/IAction";
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  import { ActionType } from "game/entity/action/IAction";
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  import type Human from "game/entity/Human";
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  import { AiType } from "game/entity/IEntity";
@@ -31,6 +32,8 @@ export default class MerchantNPC extends NPC {
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  getPublicContainer(): IContainer | undefined;
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  getSellPrice(human: Human, item: Item): number | undefined;
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  getBuyPrice(human: Human, item: Item): IMerchantBuyPrice | undefined;
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+ canInteract(human: Human, interactType?: number | undefined): IActionUsable | IActionNotUsable;
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+ interact(action: IActionHandlerApi<Human>, interactType?: number | undefined): void;
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  /**
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  * Closes container dialogs
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  */
@@ -8,7 +8,9 @@
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  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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  * https://github.com/WaywardGame/types/wiki
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  */
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+ import type { IActionHandlerApi, IActionNotUsable, IActionUsable } from "game/entity/action/IAction";
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  import { ActionType } from "game/entity/action/IAction";
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+ import type Human from "game/entity/Human";
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  import { AiType, MoveType } from "game/entity/IEntity";
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  import { EquipType } from "game/entity/IHuman";
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  import type { INPCConstructorOptions } from "game/entity/npc/INPC";
@@ -20,12 +22,19 @@ import { ItemType } from "game/item/IItem";
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  import type Item from "game/item/Item";
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  import type Tile from "game/tile/Tile";
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  import type { IVector2 } from "utilities/math/IVector";
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+ export declare enum ShipperNPCInteractType {
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+ OpenContainer = 0,
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+ ShipToIsland = 1
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+ }
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  export default class ShipperNPC extends NPC {
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  private shipTarget;
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  private nearbyPortId;
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  constructor(options?: INPCConstructorOptions);
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  spawn(): void;
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  getActions(): ActionType[] | undefined;
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+ getDefaultInteraction(): number | undefined;
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+ canInteract(human: Human, interactType: number): IActionUsable | IActionNotUsable;
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+ interact(action: IActionHandlerApi<Human>, interactType: ShipperNPCInteractType): void | Promise<void>;
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  /**
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  * Closes container dialogs
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  */
@@ -89,7 +89,7 @@ export default class Player extends Human implements IPreSerializeCallback, IUns
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  prompt(type: Prompt, ...args: any[]): Promise<boolean | InterruptChoice>;
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  updateActionSlots(slots: number[], data: IActionBarSlotData[], enabled?: boolean): void;
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  updateDialogInfo(dialogIndex: string | number | undefined): void;
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- getDialogInfo(dialogIndex: string | number): IDialogInfo;
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+ getDialogInfo(dialogIndex: string | number): IDialogInfo | undefined;
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  kill(): void;
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  respawn(reset: boolean): void;
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  /**
@@ -8,15 +8,19 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
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  * https://github.com/WaywardGame/types/wiki
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  */
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- import type { IInspector, InfoDisplayLevel } from "game/inspection/IInfoProvider";
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- import { TextContext } from "language/ITranslation";
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+ import type { IInspector } from "game/inspection/IInfoProvider";
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+ import { InfoDisplayLevel } from "game/inspection/IInfoProvider";
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+ export declare enum InfoProviderContextType {
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+ Tooltip = 0,
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+ Generic = 1
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+ }
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  export declare class InfoProviderContext {
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- static readonly UI: new (inspector: IInspector, maxDisplayLevel: InfoDisplayLevel) => InfoProviderContext;
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- static readonly RAW: new (inspector: IInspector, maxDisplayLevel: InfoDisplayLevel) => InfoProviderContext;
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+ static readonly GENERIC: new (inspector?: IInspector | undefined, maxDisplayLevel?: InfoDisplayLevel | undefined) => InfoProviderContext;
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+ static readonly TOOLTIP: new (inspector?: IInspector | undefined, maxDisplayLevel?: InfoDisplayLevel | undefined) => InfoProviderContext;
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  protected readonly _inspector: WeakRef<IInspector>;
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- readonly textContext: TextContext;
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+ readonly type: InfoProviderContextType;
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  readonly maxDisplayLevel: InfoDisplayLevel;
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  constructor(context: InfoProviderContext);
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- constructor(textContext: TextContext, inspector: IInspector, maxDisplayLevel: InfoDisplayLevel);
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+ constructor(type: InfoProviderContextType, inspector?: IInspector, maxDisplayLevel?: InfoDisplayLevel);
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  get inspector(): IInspector | undefined;
22
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  }
@@ -32,6 +32,7 @@ import type { TileEventType } from "game/tile/ITileEvent";
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  import type Tile from "game/tile/Tile";
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  import type Message from "language/dictionary/Message";
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  import type TranslationImpl from "language/impl/TranslationImpl";
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+ import type Translation from "language/Translation";
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  import type { IModdable } from "mod/ModRegistry";
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  import type { IRGB } from "utilities/Color";
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  import type { IVector3 } from "utilities/math/IVector";
@@ -271,9 +272,16 @@ export interface IItemDescription extends IObjectDescription, IModdable, ITemper
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  */
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  civilizationContainerScore?: number;
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  /**
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- * The item name to display instead of the described item name
275
+ * The item name to display instead of the item's default translation
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  */
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- displayNameArgs?: (item: Item) => TranslationImpl[] | undefined;
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+ getName?: (item: Item, article?: false | "definite" | "indefinite", count?: number, showCount?: boolean, showQuality?: boolean, showRenamedQuotes?: boolean, showMagicalType?: boolean) => TranslationImpl | {
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+ translation: TranslationImpl;
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+ noReference?: boolean;
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+ } | undefined;
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+ /**
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+ * Extra arguments to pass to the item's name translation
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+ */
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+ getNameArgs?: (item: Item) => Translation[] | undefined;
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  /**
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  * The item type to display instead of the described item type
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  */
@@ -35,6 +35,7 @@ import { MagicalPropertyType } from "game/magic/MagicalPropertyType";
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  import type { IHasInsulation, TempType } from "game/temperature/ITemperature";
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  import { FireStage } from "game/tile/events/IFire";
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  import type Tile from "game/tile/Tile";
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+ import TranslationImpl from "language/impl/TranslationImpl";
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  import type { IUnserializedCallback } from "save/serializer/ISerializer";
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  import type { Direction } from "utilities/math/Direction";
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  import type Vector3 from "utilities/math/Vector3";
@@ -160,7 +161,7 @@ export default class Item extends EntityMovable<IItemDescription, ItemType, Item
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  * - `item.getName(false)` // "stone axe"
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  * - `item.getName(undefined, 3)` // "stone axes"
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  */
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- getName(article?: false | "definite" | "indefinite", count?: number, showCount?: boolean, showQuality?: boolean, showRenamedQuotes?: boolean, showMagicalType?: boolean): import("../../language/impl/TranslationImpl").default;
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+ getName(article?: false | "definite" | "indefinite", count?: number, showCount?: boolean, showQuality?: boolean, showRenamedQuotes?: boolean, showMagicalType?: boolean): TranslationImpl;
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  protected getDescription(): IItemDescription | undefined;
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  isTransient(): boolean;
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  isValid(): boolean;
@@ -66,55 +66,56 @@ declare enum Dictionary {
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  ItemGroup = 54,
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  JoinServerRetryReason = 55,
68
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  Level = 56,
69
- Loading = 57,
70
- Macro = 58,
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- MagicalPropertyType = 59,
72
- MapQuality = 60,
73
- MenuBarButton = 61,
74
- Message = 62,
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- MessagesDefaultFilter = 63,
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- MessagesTimestampMode = 64,
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- Milestone = 65,
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- MilestoneModifierGroup = 66,
79
- Misc = 67,
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- ModLoadError = 68,
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- ModLoadFailureReason = 69,
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- ModProvide = 70,
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- ModSort = 71,
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- ModType = 72,
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- MultiplayerCompatibility = 73,
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- MultiplayerDisconnectReason = 74,
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- MusicPlaylist = 75,
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- Note = 76,
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- Npc = 77,
90
- Number = 78,
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- PartOfDay = 79,
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- Prompt = 80,
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- QuadrantComponent = 81,
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- QuadrantComponentContextMenuAction = 82,
95
- Quality = 83,
96
- Quest = 84,
97
- QuestRequirement = 85,
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- RecipeLevel = 86,
99
- Riddle = 87,
100
- SaveImportErrorReason = 88,
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- SaveSlotSort = 89,
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- Skill = 90,
103
- Source = 91,
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- Stat = 92,
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- StatusEffect = 93,
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- TeamMemberResponsibility = 94,
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- TemperatureType = 95,
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- Terrain = 96,
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- TileEvent = 97,
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- TooltipVisibilityOption = 98,
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- Ui = 99,
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- UiQuadrant = 100,
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- UnableToJoinReason = 101,
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- UnlockedRecipesStrategy = 102,
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- UsableActionType = 103,
116
- Website = 104,
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- WeightStatus = 105,
118
- WorldLayer = 106
69
+ LighthouseName = 57,
70
+ Loading = 58,
71
+ Macro = 59,
72
+ MagicalPropertyType = 60,
73
+ MapQuality = 61,
74
+ MenuBarButton = 62,
75
+ Message = 63,
76
+ MessagesDefaultFilter = 64,
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+ MessagesTimestampMode = 65,
78
+ Milestone = 66,
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+ MilestoneModifierGroup = 67,
80
+ Misc = 68,
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+ ModLoadError = 69,
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+ ModLoadFailureReason = 70,
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+ ModProvide = 71,
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+ ModSort = 72,
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+ ModType = 73,
86
+ MultiplayerCompatibility = 74,
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+ MultiplayerDisconnectReason = 75,
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+ MusicPlaylist = 76,
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+ Note = 77,
90
+ Npc = 78,
91
+ Number = 79,
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+ PartOfDay = 80,
93
+ Prompt = 81,
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+ QuadrantComponent = 82,
95
+ QuadrantComponentContextMenuAction = 83,
96
+ Quality = 84,
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+ Quest = 85,
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+ QuestRequirement = 86,
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+ RecipeLevel = 87,
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+ Riddle = 88,
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+ SaveImportErrorReason = 89,
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+ SaveSlotSort = 90,
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+ Skill = 91,
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+ Source = 92,
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+ Stat = 93,
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+ StatusEffect = 94,
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+ TeamMemberResponsibility = 95,
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+ TemperatureType = 96,
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+ Terrain = 97,
110
+ TileEvent = 98,
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+ TooltipVisibilityOption = 99,
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+ Ui = 100,
113
+ UiQuadrant = 101,
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+ UnableToJoinReason = 102,
115
+ UnlockedRecipesStrategy = 103,
116
+ UsableActionType = 104,
117
+ Website = 105,
118
+ WeightStatus = 106,
119
+ WorldLayer = 107
119
120
  }
120
121
  export default Dictionary;
@@ -62,6 +62,7 @@ import { MultiplayerCompatibility } from "language/dictionary/MultiplayerCompati
62
62
  import Note from "language/dictionary/Note";
63
63
  import UiTranslation from "language/dictionary/UiTranslation";
64
64
  import { IslandName } from "language/english/game/islandName/IslandName";
65
+ import { LighthouseName } from "language/english/game/LighthouseName";
65
66
  import { ModProvide, ModType } from "mod/IModInfo";
66
67
  import { CanLoadState, ModLoadFailureReason } from "mod/IModManager";
67
68
  import { DisconnectReason, JoinServerRetryReason, UnableToJoinReason } from "multiplayer/IMultiplayer";
@@ -144,56 +145,57 @@ declare const dictionaryMap: {
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  54: typeof ItemTypeGroup;
145
146
  55: typeof JoinServerRetryReason;
146
147
  56: typeof Level;
147
- 57: typeof Load;
148
- 58: symbol;
149
- 59: typeof MagicalPropertyType;
150
- 60: typeof MapQuality;
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- 61: typeof MenuBarButtonType;
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- 62: typeof Message;
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- 63: typeof MessageFilterDefault;
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- 64: typeof MessageTimestamp;
155
- 65: typeof Milestone;
156
- 66: typeof MilestoneModifierGroup;
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- 67: typeof MiscTranslation;
158
- 68: typeof CanLoadState;
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- 69: typeof ModLoadFailureReason;
160
- 70: typeof ModProvide;
161
- 71: typeof ModSort;
162
- 72: typeof ModType;
163
- 73: typeof MultiplayerCompatibility;
164
- 74: typeof DisconnectReason;
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- 75: typeof MusicPlaylist;
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- 76: typeof Note;
167
- 77: typeof NPCType;
168
- 78: symbol;
169
- 79: typeof PartOfDay;
170
- 80: typeof Prompt;
171
- 81: typeof QuadrantComponentId;
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- 82: typeof QuadrantComponentContextMenuAction;
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- 83: typeof Quality;
174
- 84: typeof QuestType;
175
- 85: typeof QuestRequirementType;
176
- 86: typeof RecipeLevel;
177
- 87: typeof Riddle;
178
- 88: typeof SaveImportErrorReason;
179
- 89: typeof SaveSort;
180
- 90: typeof SkillType;
181
- 91: typeof Source;
182
- 92: typeof Stat;
183
- 93: typeof StatusType;
184
- 94: typeof Responsibility;
185
- 95: typeof TempType;
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- 96: typeof TerrainType;
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- 97: typeof TileEventType;
188
- 98: typeof TooltipVisibilityOption;
189
- 99: typeof UiTranslation;
190
- 100: typeof Quadrant;
191
- 101: typeof UnableToJoinReason;
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- 102: typeof UnlockedRecipesStrategy;
193
- 103: typeof UsableActionType;
194
- 104: typeof Website;
195
- 105: typeof WeightStatus;
196
- 106: typeof WorldZ;
148
+ 57: typeof LighthouseName;
149
+ 58: typeof Load;
150
+ 59: symbol;
151
+ 60: typeof MagicalPropertyType;
152
+ 61: typeof MapQuality;
153
+ 62: typeof MenuBarButtonType;
154
+ 63: typeof Message;
155
+ 64: typeof MessageFilterDefault;
156
+ 65: typeof MessageTimestamp;
157
+ 66: typeof Milestone;
158
+ 67: typeof MilestoneModifierGroup;
159
+ 68: typeof MiscTranslation;
160
+ 69: typeof CanLoadState;
161
+ 70: typeof ModLoadFailureReason;
162
+ 71: typeof ModProvide;
163
+ 72: typeof ModSort;
164
+ 73: typeof ModType;
165
+ 74: typeof MultiplayerCompatibility;
166
+ 75: typeof DisconnectReason;
167
+ 76: typeof MusicPlaylist;
168
+ 77: typeof Note;
169
+ 78: typeof NPCType;
170
+ 79: symbol;
171
+ 80: typeof PartOfDay;
172
+ 81: typeof Prompt;
173
+ 82: typeof QuadrantComponentId;
174
+ 83: typeof QuadrantComponentContextMenuAction;
175
+ 84: typeof Quality;
176
+ 85: typeof QuestType;
177
+ 86: typeof QuestRequirementType;
178
+ 87: typeof RecipeLevel;
179
+ 88: typeof Riddle;
180
+ 89: typeof SaveImportErrorReason;
181
+ 90: typeof SaveSort;
182
+ 91: typeof SkillType;
183
+ 92: typeof Source;
184
+ 93: typeof Stat;
185
+ 94: typeof StatusType;
186
+ 95: typeof Responsibility;
187
+ 96: typeof TempType;
188
+ 97: typeof TerrainType;
189
+ 98: typeof TileEventType;
190
+ 99: typeof TooltipVisibilityOption;
191
+ 100: typeof UiTranslation;
192
+ 101: typeof Quadrant;
193
+ 102: typeof UnableToJoinReason;
194
+ 103: typeof UnlockedRecipesStrategy;
195
+ 104: typeof UsableActionType;
196
+ 105: typeof Website;
197
+ 106: typeof WeightStatus;
198
+ 107: typeof WorldZ;
197
199
  };
198
200
  export declare const strictDictionaries: {
199
201
  0: typeof ActionType;
@@ -253,56 +255,57 @@ export declare const strictDictionaries: {
253
255
  54: typeof ItemTypeGroup;
254
256
  55: typeof JoinServerRetryReason;
255
257
  56: typeof Level;
256
- 57: typeof Load;
257
- 58: symbol;
258
- 59: typeof MagicalPropertyType;
259
- 60: typeof MapQuality;
260
- 61: typeof MenuBarButtonType;
261
- 62: typeof Message;
262
- 63: typeof MessageFilterDefault;
263
- 64: typeof MessageTimestamp;
264
- 65: typeof Milestone;
265
- 66: typeof MilestoneModifierGroup;
266
- 67: typeof MiscTranslation;
267
- 68: typeof CanLoadState;
268
- 69: typeof ModLoadFailureReason;
269
- 70: typeof ModProvide;
270
- 71: typeof ModSort;
271
- 72: typeof ModType;
272
- 73: typeof MultiplayerCompatibility;
273
- 74: typeof DisconnectReason;
274
- 75: typeof MusicPlaylist;
275
- 76: typeof Note;
276
- 77: typeof NPCType;
277
- 78: symbol;
278
- 79: typeof PartOfDay;
279
- 80: typeof Prompt;
280
- 81: typeof QuadrantComponentId;
281
- 82: typeof QuadrantComponentContextMenuAction;
282
- 83: typeof Quality;
283
- 84: typeof QuestType;
284
- 85: typeof QuestRequirementType;
285
- 86: typeof RecipeLevel;
286
- 87: typeof Riddle;
287
- 88: typeof SaveImportErrorReason;
288
- 89: typeof SaveSort;
289
- 90: typeof SkillType;
290
- 91: typeof Source;
291
- 92: typeof Stat;
292
- 93: typeof StatusType;
293
- 94: typeof Responsibility;
294
- 95: typeof TempType;
295
- 96: typeof TerrainType;
296
- 97: typeof TileEventType;
297
- 98: typeof TooltipVisibilityOption;
298
- 99: typeof UiTranslation;
299
- 100: typeof Quadrant;
300
- 101: typeof UnableToJoinReason;
301
- 102: typeof UnlockedRecipesStrategy;
302
- 103: typeof UsableActionType;
303
- 104: typeof Website;
304
- 105: typeof WeightStatus;
305
- 106: typeof WorldZ;
258
+ 57: typeof LighthouseName;
259
+ 58: typeof Load;
260
+ 59: symbol;
261
+ 60: typeof MagicalPropertyType;
262
+ 61: typeof MapQuality;
263
+ 62: typeof MenuBarButtonType;
264
+ 63: typeof Message;
265
+ 64: typeof MessageFilterDefault;
266
+ 65: typeof MessageTimestamp;
267
+ 66: typeof Milestone;
268
+ 67: typeof MilestoneModifierGroup;
269
+ 68: typeof MiscTranslation;
270
+ 69: typeof CanLoadState;
271
+ 70: typeof ModLoadFailureReason;
272
+ 71: typeof ModProvide;
273
+ 72: typeof ModSort;
274
+ 73: typeof ModType;
275
+ 74: typeof MultiplayerCompatibility;
276
+ 75: typeof DisconnectReason;
277
+ 76: typeof MusicPlaylist;
278
+ 77: typeof Note;
279
+ 78: typeof NPCType;
280
+ 79: symbol;
281
+ 80: typeof PartOfDay;
282
+ 81: typeof Prompt;
283
+ 82: typeof QuadrantComponentId;
284
+ 83: typeof QuadrantComponentContextMenuAction;
285
+ 84: typeof Quality;
286
+ 85: typeof QuestType;
287
+ 86: typeof QuestRequirementType;
288
+ 87: typeof RecipeLevel;
289
+ 88: typeof Riddle;
290
+ 89: typeof SaveImportErrorReason;
291
+ 90: typeof SaveSort;
292
+ 91: typeof SkillType;
293
+ 92: typeof Source;
294
+ 93: typeof Stat;
295
+ 94: typeof StatusType;
296
+ 95: typeof Responsibility;
297
+ 96: typeof TempType;
298
+ 97: typeof TerrainType;
299
+ 98: typeof TileEventType;
300
+ 99: typeof TooltipVisibilityOption;
301
+ 100: typeof UiTranslation;
302
+ 101: typeof Quadrant;
303
+ 102: typeof UnableToJoinReason;
304
+ 103: typeof UnlockedRecipesStrategy;
305
+ 104: typeof UsableActionType;
306
+ 105: typeof Website;
307
+ 106: typeof WeightStatus;
308
+ 107: typeof WorldZ;
306
309
  };
307
310
  export type DictionaryEnum = (typeof dictionaryMap)[Dictionary];
308
311
  export type DictionaryEntryEnums = {
@@ -417,6 +420,7 @@ declare const dictionaries: {
417
420
  104: typeof SYMBOL_ANY_DICTIONARY | Enum;
418
421
  105: typeof SYMBOL_ANY_DICTIONARY | Enum;
419
422
  106: typeof SYMBOL_ANY_DICTIONARY | Enum;
423
+ 107: typeof SYMBOL_ANY_DICTIONARY | Enum;
420
424
  } & Record<number, typeof SYMBOL_ANY_DICTIONARY | Enum | undefined> & {
421
425
  getByEnum: typeof getByEnum;
422
426
  };