@wayward/types 2.13.0-beta.dev.20230413.1 → 2.13.0-beta.dev.20230414.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/definitions/game/game/doodad/Doodad.d.ts +1 -0
- package/definitions/game/game/doodad/IDoodad.d.ts +8 -0
- package/definitions/game/game/entity/action/ActionsRegistration.d.ts +1 -0
- package/definitions/game/game/entity/action/IAction.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/NPCInteract.d.ts +14 -0
- package/definitions/game/game/entity/npc/NPC.d.ts +6 -1
- package/definitions/game/game/entity/npc/npcs/Merchant.d.ts +3 -0
- package/definitions/game/game/entity/npc/npcs/Shipper.d.ts +9 -0
- package/definitions/game/game/entity/player/Player.d.ts +1 -1
- package/definitions/game/game/inspection/InfoProviderContext.d.ts +10 -6
- package/definitions/game/game/item/IItem.d.ts +10 -2
- package/definitions/game/game/item/Item.d.ts +2 -1
- package/definitions/game/language/Dictionary.d.ts +51 -50
- package/definitions/game/language/DictionaryMap.d.ts +104 -100
- package/definitions/game/language/dictionary/Message.d.ts +409 -411
- package/definitions/game/language/dictionary/Misc.d.ts +2 -1
- package/definitions/game/language/dictionary/UiTranslation.d.ts +832 -827
- package/definitions/game/language/english/game/LighthouseName.d.ts +15 -0
- package/definitions/game/save/data/ISaveDataGlobal.d.ts +1 -0
- package/definitions/game/save/data/SaveDataGlobal.d.ts +1 -1
- package/definitions/game/ui/component/Text.d.ts +5 -1
- package/definitions/game/ui/screen/screens/game/component/Dialog.d.ts +1 -1
- package/definitions/game/ui/screen/screens/game/dialog/IslandsSelectionDialog.d.ts +4 -1
- package/package.json +1 -1
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@@ -104,6 +104,7 @@ export default class Doodad extends Entity<IDoodadDescription, DoodadType, Dooda
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stillContainer?: Item;
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tradedFrom?: string[];
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weight?: number;
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bonusAttack?: number;
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private _tileId?;
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/**
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* Separate property just for wells because isInGroup is still expensive for processWell()
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@@ -26,6 +26,7 @@ import type { IInsulationDescription, ITemperatureDescription } from "game/tempe
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import type { TerrainType } from "game/tile/ITerrain";
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import type { TileEventType } from "game/tile/ITileEvent";
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import type Tile from "game/tile/Tile";
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import type Translation from "language/Translation";
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import type { IModdable } from "mod/ModRegistry";
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import type { ISpriteAnimation } from "renderer/ISpriteInfo";
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import type { TileLayerType } from "renderer/world/IWorldRenderer";
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@@ -45,6 +46,7 @@ export interface IDoodadOptions extends IObjectOptions {
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aberrant?: boolean;
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meltDecay?: number;
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inheritMagic?: MagicalPropertyManager;
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bonusAttack?: number;
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}
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type MagicalPropertyOld = Exclude<IItemOld["magicalProperties"], undefined> extends Array<infer T> ? T : never;
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export type IDoodadOld = Partial<Doodad> & {
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@@ -171,6 +173,12 @@ export interface IDoodadDescription extends IObjectDescription, IModdable, ICaus
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*/
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columns: number;
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}>;
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/**
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* Called when the doodad is built via templates
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* @param doodad Doodad
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* @returns Name to set the doodad to or undefined to not name it.
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*/
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getRandomNameOnTemplateSpawn?: (doodad: Doodad) => Translation | undefined;
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/**
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* The doodad type to display instead of the describe doodad type.
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*/
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@@ -164,4 +164,5 @@ export declare const actionDescriptionsSlow: {
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105: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.String, import("game/entity/action/IAction").ActionArgument.Object], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [string, any?]>;
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107: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.Vector2Array, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [(import("../../../utilities/math/IVector").IVector2[] | undefined)?, (boolean | undefined)?]>;
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92: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, [import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Upgrade").IUpgradeCanUse, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
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125: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.NPCNearby, [import("game/entity/action/IAction").ActionArgument.Undefined, import("game/entity/action/IAction").ActionArgument.Integer32]], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [import("../npc/NPC").default, (number | undefined)?]>;
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};
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@@ -159,7 +159,8 @@ export declare enum ActionType {
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Summon = 121,
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SetCreatureAi = 122,
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SetTitle = 123,
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Uncage = 124
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Uncage = 124,
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NPCInteract = 125
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}
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export declare const ACTIONS_RECOMMENDED: ActionType[];
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export declare enum ActionUsability {
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@@ -0,0 +1,14 @@
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/*!
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* Copyright 2011-2021 Unlok
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* https://www.unlok.ca
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*
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* Credits & Thanks:
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* https://www.unlok.ca/credits-thanks/
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*
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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import { Action } from "game/entity/action/Action";
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import { ActionArgument } from "game/entity/action/IAction";
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declare const _default: Action<[ActionArgument.NPCNearby, [ActionArgument.Undefined, ActionArgument.Integer32]], import("../../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [import("../../npc/NPC").default, (number | undefined)?]>;
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export default _default;
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@@ -9,6 +9,7 @@
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* https://github.com/WaywardGame/types/wiki
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*/
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import type { Events, IEventEmitter } from "event/EventEmitter";
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import type { IActionHandlerApi, IActionNotUsable, IActionUsable } from "game/entity/action/IAction";
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import { ActionType } from "game/entity/action/IAction";
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import Human from "game/entity/Human";
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import type { IEntityConstructorOptions, IProperties, Property } from "game/entity/IEntity";
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@@ -98,7 +99,11 @@ export default abstract class NPC extends Human<NPCType> {
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* @returns true if this is the first time the NPC has been talked to
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*/
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talkTo(human: Human): boolean;
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hasTalkedTo(human
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hasTalkedTo(human?: Human): boolean;
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getDefaultInteraction(): number | undefined;
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canInteract(human: Human, interactType?: number): IActionUsable | IActionNotUsable;
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confirmInteract(human: Human, interactType?: number): Promise<boolean>;
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interact(action: IActionHandlerApi<Human>, interactType?: number): void;
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/**
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* Closes container dialogs
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*/
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@@ -8,6 +8,7 @@
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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import type { IActionHandlerApi, IActionNotUsable, IActionUsable } from "game/entity/action/IAction";
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import { ActionType } from "game/entity/action/IAction";
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import type Human from "game/entity/Human";
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import { AiType } from "game/entity/IEntity";
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getPublicContainer(): IContainer | undefined;
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getSellPrice(human: Human, item: Item): number | undefined;
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getBuyPrice(human: Human, item: Item): IMerchantBuyPrice | undefined;
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canInteract(human: Human, interactType?: number | undefined): IActionUsable | IActionNotUsable;
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interact(action: IActionHandlerApi<Human>, interactType?: number | undefined): void;
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/**
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* Closes container dialogs
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*/
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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import type { IActionHandlerApi, IActionNotUsable, IActionUsable } from "game/entity/action/IAction";
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import { ActionType } from "game/entity/action/IAction";
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import type Human from "game/entity/Human";
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import { AiType, MoveType } from "game/entity/IEntity";
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import { EquipType } from "game/entity/IHuman";
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import type { INPCConstructorOptions } from "game/entity/npc/INPC";
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import type Item from "game/item/Item";
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import type Tile from "game/tile/Tile";
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import type { IVector2 } from "utilities/math/IVector";
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export declare enum ShipperNPCInteractType {
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OpenContainer = 0,
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ShipToIsland = 1
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}
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export default class ShipperNPC extends NPC {
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private shipTarget;
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private nearbyPortId;
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constructor(options?: INPCConstructorOptions);
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spawn(): void;
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getActions(): ActionType[] | undefined;
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getDefaultInteraction(): number | undefined;
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canInteract(human: Human, interactType: number): IActionUsable | IActionNotUsable;
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interact(action: IActionHandlerApi<Human>, interactType: ShipperNPCInteractType): void | Promise<void>;
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/**
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prompt(type: Prompt, ...args: any[]): Promise<boolean | InterruptChoice>;
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updateActionSlots(slots: number[], data: IActionBarSlotData[], enabled?: boolean): void;
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getDialogInfo(dialogIndex: string | number): IDialogInfo;
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getDialogInfo(dialogIndex: string | number): IDialogInfo | undefined;
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kill(): void;
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respawn(reset: boolean): void;
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/**
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* https://github.com/WaywardGame/types/wiki
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import type { IInspector
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import type { IInspector } from "game/inspection/IInfoProvider";
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import { InfoDisplayLevel } from "game/inspection/IInfoProvider";
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export declare enum InfoProviderContextType {
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Tooltip = 0,
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Generic = 1
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}
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export declare class InfoProviderContext {
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static readonly GENERIC: new (inspector?: IInspector | undefined, maxDisplayLevel?: InfoDisplayLevel | undefined) => InfoProviderContext;
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static readonly TOOLTIP: new (inspector?: IInspector | undefined, maxDisplayLevel?: InfoDisplayLevel | undefined) => InfoProviderContext;
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protected readonly _inspector: WeakRef<IInspector>;
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readonly
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readonly type: InfoProviderContextType;
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readonly maxDisplayLevel: InfoDisplayLevel;
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constructor(context: InfoProviderContext);
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constructor(
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constructor(type: InfoProviderContextType, inspector?: IInspector, maxDisplayLevel?: InfoDisplayLevel);
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get inspector(): IInspector | undefined;
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}
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import type Tile from "game/tile/Tile";
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import type Message from "language/dictionary/Message";
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import type TranslationImpl from "language/impl/TranslationImpl";
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import type Translation from "language/Translation";
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import type { IModdable } from "mod/ModRegistry";
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/**
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getName?: (item: Item, article?: false | "definite" | "indefinite", count?: number, showCount?: boolean, showQuality?: boolean, showRenamedQuotes?: boolean, showMagicalType?: boolean) => TranslationImpl | {
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translation: TranslationImpl;
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noReference?: boolean;
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} | undefined;
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/**
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import TranslationImpl from "language/impl/TranslationImpl";
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import type { IUnserializedCallback } from "save/serializer/ISerializer";
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getName(article?: false | "definite" | "indefinite", count?: number, showCount?: boolean, showQuality?: boolean, showRenamedQuotes?: boolean, showMagicalType?: boolean): TranslationImpl;
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LighthouseName = 57,
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Loading = 58,
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Macro = 59,
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MagicalPropertyType = 60,
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MapQuality = 61,
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MenuBarButton = 62,
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Message = 63,
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MessagesDefaultFilter = 64,
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MessagesTimestampMode = 65,
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Milestone = 66,
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MilestoneModifierGroup = 67,
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Misc = 68,
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ModLoadError = 69,
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ModLoadFailureReason = 70,
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ModProvide = 71,
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ModSort = 72,
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ModType = 73,
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MultiplayerCompatibility = 74,
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MultiplayerDisconnectReason = 75,
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MusicPlaylist = 76,
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Note = 77,
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Npc = 78,
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Number = 79,
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PartOfDay = 80,
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Prompt = 81,
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QuadrantComponent = 82,
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Quality = 84,
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Quest = 85,
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QuestRequirement = 86,
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RecipeLevel = 87,
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Riddle = 88,
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SaveImportErrorReason = 89,
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SaveSlotSort = 90,
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Skill = 91,
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Source = 92,
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Stat = 93,
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StatusEffect = 94,
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TeamMemberResponsibility = 95,
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TemperatureType = 96,
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Terrain = 97,
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TileEvent = 98,
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TooltipVisibilityOption = 99,
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Ui = 100,
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UiQuadrant = 101,
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UnableToJoinReason = 102,
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UnlockedRecipesStrategy = 103,
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UsableActionType = 104,
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Website = 105,
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WeightStatus = 106,
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WorldLayer = 107
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|
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|
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|
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0: typeof ActionType;
|
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@@ -253,56 +255,57 @@ export declare const strictDictionaries: {
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80: typeof PartOfDay;
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81: typeof Prompt;
|
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|
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82: typeof QuadrantComponentId;
|
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|
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|
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|
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85: typeof QuestType;
|
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|
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86: typeof QuestRequirementType;
|
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|
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87: typeof RecipeLevel;
|
|
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|
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88: typeof Riddle;
|
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|
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89: typeof SaveImportErrorReason;
|
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|
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90: typeof SaveSort;
|
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|
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91: typeof SkillType;
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|
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|
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|
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|
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94: typeof StatusType;
|
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|
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95: typeof Responsibility;
|
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|
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|
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|
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97: typeof TerrainType;
|
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|
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98: typeof TileEventType;
|
|
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|
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99: typeof TooltipVisibilityOption;
|
|
301
|
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100: typeof UiTranslation;
|
|
302
|
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101: typeof Quadrant;
|
|
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|
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102: typeof UnableToJoinReason;
|
|
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|
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103: typeof UnlockedRecipesStrategy;
|
|
305
|
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104: typeof UsableActionType;
|
|
306
|
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105: typeof Website;
|
|
307
|
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106: typeof WeightStatus;
|
|
308
|
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107: typeof WorldZ;
|
|
306
309
|
};
|
|
307
310
|
export type DictionaryEnum = (typeof dictionaryMap)[Dictionary];
|
|
308
311
|
export type DictionaryEntryEnums = {
|
|
@@ -417,6 +420,7 @@ declare const dictionaries: {
|
|
|
417
420
|
104: typeof SYMBOL_ANY_DICTIONARY | Enum;
|
|
418
421
|
105: typeof SYMBOL_ANY_DICTIONARY | Enum;
|
|
419
422
|
106: typeof SYMBOL_ANY_DICTIONARY | Enum;
|
|
423
|
+
107: typeof SYMBOL_ANY_DICTIONARY | Enum;
|
|
420
424
|
} & Record<number, typeof SYMBOL_ANY_DICTIONARY | Enum | undefined> & {
|
|
421
425
|
getByEnum: typeof getByEnum;
|
|
422
426
|
};
|