@wayward/types 2.13.0-beta.dev.20230409.2 → 2.13.0-beta.dev.20230411.1

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@@ -12,8 +12,10 @@ import { Action } from "game/entity/action/Action";
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  import type { IActionUsable } from "game/entity/action/IAction";
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  import { ActionArgument } from "game/entity/action/IAction";
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  import type Creature from "game/entity/creature/Creature";
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+ import type { ItemType } from "game/item/IItem";
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  export interface ICageCreature extends IActionUsable {
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  creature: Creature;
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+ changeInto: ItemType;
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  }
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  declare const _default: Action<[ActionArgument.ItemInventory], import("../../Human").default<number>, void, ICageCreature, [import("../../../item/Item").default]>;
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  export default _default;
@@ -104,6 +104,7 @@ export default class Creature extends EntityWithStats<ICreatureDescription, Crea
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  */
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  getEnemy(): Human | Creature | undefined;
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  setEnemy(enemy: Human | Creature | undefined): void;
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+ private incrementEnemyAttempts;
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  skipNextUpdate(): void;
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  getMoveType(): MoveType;
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  queueSoundEffect(type: SfxType, delay?: number, speed?: number): void;
@@ -139,7 +140,7 @@ export default class Creature extends EntityWithStats<ICreatureDescription, Crea
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  protected updateDoodadOverHiddenStateForCurrentTile(hidden?: boolean): void;
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  protected updateTile(fromTile: Tile, toTile: Tile): boolean;
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  protected onStatChange(stat: IStat, oldValue: number, info: IStatChangeInfo): void;
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- findPath(target: Tile, maxNodesChecked?: number, ignoreHuman?: Human): Tile[] | undefined;
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+ findPath(target: Tile, moveType: MoveType, maxNodesChecked?: number, ignoreHuman?: Human): Tile[] | undefined;
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  getHitchingPostsAround(): IHitch;
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  /**
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  * Check creature move with a multiplayer sync check
@@ -15,7 +15,7 @@ import { CreatureType, SpawnGroup, TileGroup } from "game/entity/creature/ICreat
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  import EntityManager from "game/entity/EntityManager";
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  import type Human from "game/entity/Human";
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  import { MoveType } from "game/entity/IEntity";
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- import type Tile from "game/tile/Tile";
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+ import Tile from "game/tile/Tile";
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  import type { IVector3 } from "utilities/math/IVector";
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  export interface ICreatureManagerEvents extends Events<EntityManager<Creature>> {
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  /**
@@ -55,6 +55,7 @@ export default class CreatureManager extends EntityManager<Creature> {
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  */
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  spawn(type: CreatureType, tile: Tile, bypass?: boolean, forceAberrant?: boolean, spawnTiles?: TileGroup, bypassCreatureLimit?: boolean): Creature | undefined;
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  spawnFromGroup(creatureGroup: SpawnGroup, tile: Tile, bypass?: boolean, bypassCreatureLimit?: boolean): Creature | undefined;
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+ createFake(type: CreatureType, aberrant: boolean, tile?: Tile, id?: number): Creature;
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  exists(creature: Creature): boolean;
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  maybeSpawnClawWorm(target: Human | Creature): void;
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  /**
@@ -282,6 +282,8 @@ export interface IItemDescription extends IObjectDescription, IModdable, ITemper
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  onUnequip?(item: Item): void;
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  onContainerItemAdd?(container: Item & IContainer, item: Item): void;
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  onContainerItemRemove?(container: Item & IContainer, item: Item): void;
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+ onCreate?(item: Item): void;
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+ onChangeInto?(item: Item, fromItemType: ItemType): void;
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  }
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  export type ConsumeItemStatsTuple = [health: number, stamina: number, hunger: number, thirst: number];
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  export interface IItemOnUse {
@@ -478,6 +480,14 @@ export interface ICreateOnBreak {
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  tileEventType?: TileEventType;
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  }
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  export type IDismantleComponent = Record<number, number>;
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+ export interface IItemChangeIntoOptions {
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+ disableNotify: boolean;
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+ disableEmitTransformation: boolean;
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+ addCreature: {
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+ creature: Creature;
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+ remainTamed: boolean;
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+ };
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+ }
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  export interface IRanged {
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  range: number;
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  attack: number;
@@ -25,7 +25,7 @@ import { TileUpdateType } from "game/IGame";
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  import type { IObject, IObjectOptions } from "game/IObject";
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  import { Quality } from "game/IObject";
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  import type { IslandId } from "game/island/IIsland";
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- import type { ContainerReference, DisplayableItemType, IConstructedInfo, IContainable, IContainer, IItemDescription, IItemDisassembleResult, IItemUsed, IMagicalPropertyInfo, IMoveToTileOptions, ItemCounter, ItemTag, ItemTypeExtra } from "game/item/IItem";
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+ import type { ContainerReference, DisplayableItemType, IConstructedInfo, IContainable, IContainer, IItemChangeIntoOptions, IItemDescription, IItemDisassembleResult, IItemUsed, IMagicalPropertyInfo, IMoveToTileOptions, ItemCounter, ItemTag, ItemTypeExtra } from "game/item/IItem";
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  import { BookType, ItemDamageResult, ItemType, ItemTypeGroup, ItemWeightChange, SYMBOL_CONTAINER_CACHED_REFERENCE } from "game/item/IItem";
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  import type { IPlaceOnTileOptions } from "game/item/IItemManager";
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  import ItemMapManager from "game/item/ItemMapManager";
@@ -206,7 +206,7 @@ export default class Item extends EntityMovable<IItemDescription, ItemType, Item
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  getEquippedHuman(): Human | undefined;
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  isEquipped(includeDisabled?: true): boolean;
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  getEquipSlot(includeDisabled?: true): EquipType | undefined;
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- changeInto(type: ItemType, disableNotify?: boolean, emitTransformation?: boolean): void;
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+ changeInto(type: ItemType, options?: Partial<IItemChangeIntoOptions>): void;
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  /**
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  * Verifies an item has a proper weight combined with its magical item weight (featherweight) property and changes it if not.
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  * @returns A type of change via ItemWeightChange for showing a new magical property was added or a new magical weight was added. If no change happened, it will return undefined.
@@ -77,6 +77,10 @@ export default class Tile implements IVector4, Partial<ITileContainer>, IFieldOf
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  */
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  containedItems?: Item[];
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  private _description;
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+ /**
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+ * Creates a fake tile
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+ */
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+ static createFake(island: Island): Tile;
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  /**
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  * Constructed during map gen
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  */
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "@wayward/types",
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  "description": "TypeScript declarations for Wayward, used for modding.",
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- "version": "2.13.0-beta.dev.20230409.2",
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+ "version": "2.13.0-beta.dev.20230411.1",
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  "license": "MIT",
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  "repository": {
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  "type": "git",