@wayward/types 2.13.0-beta.dev.20230408.2 → 2.13.0-beta.dev.20230410.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -37,7 +37,7 @@ export default class WAudio extends EventEmitter.Host<IAudioEvents> {
37
37
  private readonly _musicInfo;
38
38
  private readonly _sfxInfo;
39
39
  private readonly _soundQueue;
40
- private readonly _recentlyPlayedSounds;
40
+ private readonly _recentlyPlayedGameSounds;
41
41
  private readonly _fileFormat;
42
42
  private _onInitializedPromise;
43
43
  private _audioContext;
@@ -73,7 +73,7 @@ export default class WAudio extends EventEmitter.Host<IAudioEvents> {
73
73
  /**
74
74
  * Plays a ui sound effect (a sound effect with no position)
75
75
  */
76
- playUiSoundEffect(sfxType: SfxType, speed?: number): void;
76
+ playUiSoundEffect(sfxType: SfxType, speed?: number): Promise<void>;
77
77
  /**
78
78
  * Plays a sound effect (game / location based)
79
79
  */
@@ -180,7 +180,7 @@ export default abstract class Human<TypeType extends number = number> extends En
180
180
  addTamedCreature(creature: Creature): void;
181
181
  removeTamedCreature(creature: Creature): boolean;
182
182
  resetMovementIntent(): void;
183
- createItemInInventory(itemType: ItemType | ItemTypeGroup | Array<ItemType | ItemTypeGroup>, quality?: Quality, updateTables?: boolean, movingMultiple?: boolean): Item;
183
+ createItemInInventory(itemType: ItemType | ItemTypeGroup | Array<ItemType | ItemTypeGroup>, quality?: Quality, updateTables?: boolean): Item;
184
184
  damageRandomEquipment(): void;
185
185
  getDamageModifier(): number;
186
186
  calculateDamageAmount(attackType: AttackType, weapon?: Item, ammoItem?: Item): number;
@@ -502,6 +502,10 @@ export interface IMagicalPropertyInfo {
502
502
  * Generates the random sub-property to use for this magical property, if this magical property is a magical property with subtypes.
503
503
  */
504
504
  subType?: MagicalSubPropertySubTypes | (() => MagicalSubPropertySubTypes);
505
+ /**
506
+ * Set to true if the value can be expanded beyond its normal maximum (in the case of relic items).
507
+ */
508
+ expandable?: boolean;
505
509
  }
506
510
  export interface IItemUsed {
507
511
  usedBy?: string[];
@@ -90,13 +90,11 @@ export interface IDoodadsUsed {
90
90
  group: DoodadType | DoodadTypeGroup;
91
91
  }
92
92
  export interface IAddToContainerOptions {
93
- movingMultiple?: boolean;
94
93
  skipMessage?: boolean;
95
94
  skipUpdateTables?: boolean;
96
95
  skipTileUpdate?: boolean;
97
96
  }
98
97
  export interface IPlaceOnTileOptions {
99
- movingMultiple?: boolean;
100
98
  force?: boolean;
101
99
  skipMessage?: boolean;
102
100
  skipTileUpdate?: boolean;
@@ -137,7 +137,7 @@ export default class ItemManager extends ObjectManager<Item, IItemManagerEvents>
137
137
  getDisassemblyComponents(description: IItemDescription, quality: Quality | undefined): Item[];
138
138
  getDisassemblyComponentsAsItemTypes(description: IItemDescription): Array<ItemType | ItemTypeGroup>;
139
139
  getWeightCapacity(container: IContainer, includeMagic?: boolean): number | undefined;
140
- create(itemType: ItemType | ItemTypeGroup | Array<ItemType | ItemTypeGroup>, container: IContainer | undefined, quality?: Quality, human?: Human, movingMultiple?: boolean, updateTables?: boolean): Item;
140
+ create(itemType: ItemType | ItemTypeGroup | Array<ItemType | ItemTypeGroup>, container: IContainer | undefined, quality?: Quality, human?: Human, updateTables?: boolean): Item;
141
141
  createFake(itemType: ItemType | ItemTypeGroup | Array<ItemType | ItemTypeGroup>, quality?: Quality, human?: Human): Item;
142
142
  getContainedContainers(container: IContainer): IContainer[];
143
143
  moveAllFromContainerToInventory(human: Human, container: IContainer, ofQuality?: Quality): Item[];
@@ -0,0 +1,16 @@
1
+ /*!
2
+ * Copyright 2011-2021 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import type { IContainer } from "game/item/IItem";
12
+ import type Item from "game/item/Item";
13
+ export declare class WorldContainer implements IContainer {
14
+ readonly containedItems: Item[];
15
+ toString(): string;
16
+ }
@@ -51,8 +51,9 @@ export default class OldUi {
51
51
  closeContainer(container: IContainer): void;
52
52
  refreshContainerName(container: IContainer): void;
53
53
  isContainerOpen(value: unknown): boolean;
54
- addItemToContainer(item: Item, container: IContainer, internal?: boolean, isAddingMultipleItems?: boolean, updateTables?: boolean): void;
55
- afterAddingMultipleItemsToContainer(container: IContainer, itemsToSync?: Item[]): void;
54
+ startAddingMultipleItemsToContainer(container: IContainer): void;
55
+ addItemToContainer(item: Item, container: IContainer, internal?: boolean, updateTables?: boolean): void;
56
+ completeAddingMultipleItemsToContainer(container: IContainer, itemsToSync?: Item[]): void;
56
57
  removeItemFromContainer(item: Item, container: IContainer): void;
57
58
  getDialogInfo(dialogId: OldUiDialogId): IDialogInfo;
58
59
  setVersionExtra(msg: string): void;
@@ -144,10 +144,18 @@ export default class InGameScreen extends BaseScreen {
144
144
  private readonly SYMBOL_LAST_NEARLY_DECAYED;
145
145
  private readonly SYMBOL_LAST_DECAY;
146
146
  syncDecayBar(item: Item, force?: boolean, element?: HTMLElement | null): void;
147
- addItemToContainer(item: Item, container: IContainer, _internal?: boolean, isAddingMultipleItems?: boolean, updateTables?: boolean, containerElement?: JQuery): void;
147
+ addItemToContainer(item: Item, container: IContainer, _internal?: boolean, updateTables?: boolean, containerElement?: JQuery): void;
148
148
  insertItemStringToContainer(itemElement: string | JQuery, containerElement: JQuery): void;
149
149
  onAddItemsToContainer(containerElement: JQuery, containerDialogElement: JQuery | undefined, isInventoryContainer: boolean, updateTables?: boolean): void;
150
- afterAddingMultipleItemsToContainer(container: IContainer, itemsToSync?: Item[], saveItemOrder?: boolean, updateTables?: boolean): void;
150
+ /**
151
+ * Call this before starting to add items to a container
152
+ */
153
+ startAddingMultipleItemsToContainer(container: IContainer): void;
154
+ /**
155
+ * Call this after adding multiple items to a container.
156
+ * You must also call startAddingMultipleItemsToContainer before adding any items
157
+ */
158
+ completeAddingMultipleItemsToContainer(container: IContainer, itemsToSync?: Item[], saveItemOrder?: boolean, updateTables?: boolean): void;
151
159
  removeItemFromContainer(item: Item, container: IContainer): void;
152
160
  refreshContainerName(container: IContainer, nestedUpdate?: boolean): void;
153
161
  getInventoryItemsInOrder(): any[];
@@ -154,7 +154,6 @@ declare abstract class Dialog extends Component implements IDialog {
154
154
  */
155
155
  close(): Promise<boolean>;
156
156
  protected onRemove1(): void;
157
- protected onAppend1(): void;
158
157
  addPanel(id: string | number): Component<HTMLElement>;
159
158
  showPanel(id: string | number): Component<HTMLElement> | undefined;
160
159
  getPanel(id: string | number): Component<HTMLElement> | undefined;
@@ -15,6 +15,7 @@ export default class IslandsSailDialog extends IslandsDialog {
15
15
  closeOnTravel: boolean;
16
16
  readonly sailButton: Button;
17
17
  constructor();
18
+ protected onAppend(): void;
18
19
  protected initializeSettingsPanel(panel: Component): void;
19
20
  protected onChangedSelectedIsland(animate?: boolean): void;
20
21
  protected onMouseMoveWhileOver(): void;
@@ -42,6 +42,7 @@ export interface ILaunchOptions {
42
42
  width: "max" | number;
43
43
  x: number | null;
44
44
  y: number | null;
45
+ lastGameVersion: string;
45
46
  lastElectronVersion: string;
46
47
  }
47
48
  export declare const launchOptionsDefault: ILaunchOptions;
package/package.json CHANGED
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "name": "@wayward/types",
3
3
  "description": "TypeScript declarations for Wayward, used for modding.",
4
- "version": "2.13.0-beta.dev.20230408.2",
4
+ "version": "2.13.0-beta.dev.20230410.1",
5
5
  "license": "MIT",
6
6
  "repository": {
7
7
  "type": "git",