@wayward/types 2.13.0-beta.dev.20230407.1 → 2.13.0-beta.dev.20230408.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/definitions/game/audio/Audio.d.ts +21 -11
- package/definitions/game/audio/IAudio.d.ts +0 -15
- package/definitions/game/event/EventBuses.d.ts +2 -2
- package/definitions/game/event/EventEmitter.d.ts +5 -1
- package/definitions/game/event/EventManager.d.ts +1 -1
- package/definitions/game/game/entity/Entity.d.ts +1 -1
- package/definitions/game/game/entity/EntityMovable.d.ts +1 -1
- package/definitions/game/game/entity/Human.d.ts +4 -1
- package/definitions/game/game/entity/action/usable/actions/UsableActionsWorld.d.ts +1 -1
- package/definitions/game/game/entity/player/IMessageManager.d.ts +4 -4
- package/definitions/game/game/entity/player/MessageManager.d.ts +5 -4
- package/definitions/game/game/inspection/InfoProvider.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/LabelledValue.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/creature/CreatureTamedInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/ItemDetails.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/stat/AttackInfo.d.ts +1 -1
- package/definitions/game/game/inspection/inspections/CorpseInspection.d.ts +1 -1
- package/definitions/game/game/reference/ReferenceManager.d.ts +1 -1
- package/definitions/game/game/tile/Tile.d.ts +1 -1
- package/definitions/game/language/ITranslation.d.ts +6 -1
- package/definitions/game/language/dictionary/Message.d.ts +908 -907
- package/definitions/game/language/dictionary/UiTranslation.d.ts +878 -876
- package/definitions/game/language/impl/TranslationImpl.d.ts +3 -4
- package/definitions/game/renderer/world/WorldRenderer.d.ts +1 -1
- package/definitions/game/ui/old/screens/InGameScreen.d.ts +3 -2
- package/definitions/game/ui/screen/screens/game/IMessages.d.ts +1 -1
- package/definitions/game/ui/screen/screens/game/dialog/BookDialog.d.ts +1 -1
- package/definitions/game/ui/screen/screens/game/dialog/EquipmentDialog.d.ts +2 -1
- package/definitions/game/ui/screen/screens/game/dialog/IslandsSailDialog.d.ts +0 -1
- package/definitions/game/ui/screen/screens/game/dialog/MessagesEditFiltersDialog.d.ts +7 -0
- package/definitions/game/ui/screen/screens/game/static/Messages.d.ts +3 -2
- package/definitions/game/utilities/math/Rectangle.d.ts +3 -1
- package/definitions/hosts/electron/main/launchOptions.d.ts +1 -0
- package/package.json +1 -1
|
@@ -8,11 +8,10 @@
|
|
|
8
8
|
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
9
|
* https://github.com/WaywardGame/types/wiki
|
|
10
10
|
*/
|
|
11
|
-
import type IAudio from "audio/IAudio";
|
|
12
11
|
import { Music, SfxType } from "audio/IAudio";
|
|
13
12
|
import EventEmitter from "event/EventEmitter";
|
|
14
|
-
import type Island from "game/island/Island";
|
|
15
13
|
import type EnumCursor from "utilities/enum/EnumCursor";
|
|
14
|
+
import type { IVector4 } from "utilities/math/Vector4";
|
|
16
15
|
export declare enum Fading {
|
|
17
16
|
None = 0,
|
|
18
17
|
In = 1,
|
|
@@ -21,16 +20,20 @@ export declare enum Fading {
|
|
|
21
20
|
export interface IAudioEvents {
|
|
22
21
|
init(): any;
|
|
23
22
|
/**
|
|
24
|
-
* Called when a sound effect is
|
|
23
|
+
* Called when a ui sound effect is played
|
|
25
24
|
* @param type The sound effect type
|
|
26
|
-
* @param x The x location in the world for the effect
|
|
27
|
-
* @param y The y location in the world for the effect
|
|
28
|
-
* @param z The z location in the world for the effect
|
|
29
25
|
* @returns False to cancel the sound effect, a sound effect to play instead of the given one, or undefined to use the default logic
|
|
30
26
|
*/
|
|
31
|
-
|
|
27
|
+
playUiSoundEffect?(type: SfxType): SfxType | boolean | undefined;
|
|
28
|
+
/**
|
|
29
|
+
* Called when a game sound effect is queued
|
|
30
|
+
* @param type The sound effect type
|
|
31
|
+
* @param position The position of the sound effect
|
|
32
|
+
* @returns False to cancel the sound effect, a sound effect to play instead of the given one, or undefined to use the default logic
|
|
33
|
+
*/
|
|
34
|
+
queueGameSoundEffect?(type: SfxType, position: IVector4): SfxType | boolean | undefined;
|
|
32
35
|
}
|
|
33
|
-
export default class WAudio extends EventEmitter.Host<IAudioEvents>
|
|
36
|
+
export default class WAudio extends EventEmitter.Host<IAudioEvents> {
|
|
34
37
|
private readonly _musicInfo;
|
|
35
38
|
private readonly _sfxInfo;
|
|
36
39
|
private readonly _soundQueue;
|
|
@@ -67,11 +70,18 @@ export default class WAudio extends EventEmitter.Host<IAudioEvents> implements I
|
|
|
67
70
|
updateMusicSpeed(speed: number): Promise<void>;
|
|
68
71
|
updateVolume(): void;
|
|
69
72
|
updatePosition(): Promise<void>;
|
|
70
|
-
|
|
71
|
-
|
|
73
|
+
/**
|
|
74
|
+
* Plays a ui sound effect (a sound effect with no position)
|
|
75
|
+
*/
|
|
76
|
+
playUiSoundEffect(sfxType: SfxType, speed?: number): void;
|
|
77
|
+
/**
|
|
78
|
+
* Plays a sound effect (game / location based)
|
|
79
|
+
*/
|
|
80
|
+
queueGameSoundEffect(type: SfxType, position: IVector4, delay?: number, speed?: number): void;
|
|
81
|
+
processGameSounds(): void;
|
|
72
82
|
private _stopMusic;
|
|
73
83
|
private _playMusic;
|
|
74
|
-
private
|
|
84
|
+
private _playSound;
|
|
75
85
|
private _isComparableSound;
|
|
76
86
|
private _getAudioBuffer;
|
|
77
87
|
private initializeAudio;
|
|
@@ -8,21 +8,6 @@
|
|
|
8
8
|
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
9
|
* https://github.com/WaywardGame/types/wiki
|
|
10
10
|
*/
|
|
11
|
-
import type Island from "game/island/Island";
|
|
12
|
-
import type EnumCursor from "utilities/enum/EnumCursor";
|
|
13
|
-
export interface IAudio {
|
|
14
|
-
resetMusicHandler(): void;
|
|
15
|
-
getMusicHandler(): EnumCursor<Music>;
|
|
16
|
-
setMusicHandler(handler: EnumCursor<Music>): void;
|
|
17
|
-
playMusic(): void;
|
|
18
|
-
stopMusic(): void;
|
|
19
|
-
processEffects(): void;
|
|
20
|
-
queueEffect(soundEffect: SfxType, island: Island | undefined, x: number, y: number, z: number, delay?: number, speed?: number, noPosition?: boolean): void;
|
|
21
|
-
updateMusicSpeed(speed: number): void;
|
|
22
|
-
updatePosition(): void;
|
|
23
|
-
updateVolume(): void;
|
|
24
|
-
}
|
|
25
|
-
export default IAudio;
|
|
26
11
|
export declare enum SfxType {
|
|
27
12
|
Boat = 0,
|
|
28
13
|
Bow = 1,
|
|
@@ -127,8 +127,8 @@ export interface IEventBusRegistration {
|
|
|
127
127
|
export default eventBuses;
|
|
128
128
|
export declare module EventBus {
|
|
129
129
|
function register<E extends EventBus>(eventBus: E, classOrHost: ReturnType<(typeof eventBuses)[E]>): void;
|
|
130
|
-
function register(eventBus: EventBus): (constructor: AbstractNullaryClass<any>) =>
|
|
131
|
-
function unregister(eventBus: EventBus):
|
|
130
|
+
function register(eventBus: EventBus): (constructor: AbstractNullaryClass<any>) => any;
|
|
131
|
+
function unregister(eventBus: EventBus): boolean;
|
|
132
132
|
function onEventBusRegistration(eventBus: EventBus, registration: IEventBusRegistration): void;
|
|
133
133
|
}
|
|
134
134
|
export type EventBusHost<E extends EventBus> = ReturnType<(typeof eventBuses)[E]>;
|
|
@@ -18,6 +18,7 @@ export declare enum Priority {
|
|
|
18
18
|
}
|
|
19
19
|
export declare const SYMBOL_SUBSCRIPTIONS: unique symbol;
|
|
20
20
|
export declare const SYMBOL_SUPERCLASSES: unique symbol;
|
|
21
|
+
export declare const SYMBOL_SUBSCRIPTION_STATE_IDS: unique symbol;
|
|
21
22
|
type Abstract<T> = Function & {
|
|
22
23
|
prototype: T;
|
|
23
24
|
};
|
|
@@ -32,6 +33,7 @@ export type EventPriorityMap = PriorityMap<Set<ReadonlyArray<string | Handler<an
|
|
|
32
33
|
export interface ITrueEventEmitterHostClass<E> extends Class<any> {
|
|
33
34
|
[SYMBOL_SUPERCLASSES]: Array<ITrueEventEmitterHostClass<E>>;
|
|
34
35
|
[SYMBOL_SUBSCRIPTIONS]: Map<any, Map<keyof E, EventPriorityMap>>;
|
|
36
|
+
[SYMBOL_SUBSCRIPTION_STATE_IDS]: Map<keyof E, number>;
|
|
35
37
|
}
|
|
36
38
|
export interface ISelfSubscribedEmitter<E> {
|
|
37
39
|
[SYMBOL_SUBSCRIPTIONS]: Array<[ISelfSubscribedEmitter<any>, keyof E, string | number | symbol, number?]>;
|
|
@@ -39,6 +41,7 @@ export interface ISelfSubscribedEmitter<E> {
|
|
|
39
41
|
type ArgsOf<F> = ArgumentsOf<Extract<F, AnyFunction>>;
|
|
40
42
|
type ReturnOf<F> = ReturnType<Extract<F, AnyFunction>>;
|
|
41
43
|
type Handler<H, F> = (host: H, ...args: ArgsOf<F>) => ReturnOf<F>;
|
|
44
|
+
type WeakHandler<H, F> = WeakRef<Handler<H, F>>;
|
|
42
45
|
type UndefinedFromVoid<V> = V extends void ? undefined : V;
|
|
43
46
|
export interface IEventEmitter<H = any, E = any> {
|
|
44
47
|
event: IEventEmitter<this, IEventEmitterEvents<H, E>>;
|
|
@@ -95,7 +98,8 @@ declare class EventEmitter<H, E> implements IEventEmitter<H, E> {
|
|
|
95
98
|
until(promise: Promise<any>): IUntilSubscriber<H, E>;
|
|
96
99
|
hasHandlersForEvent(...events: Array<keyof E>): boolean;
|
|
97
100
|
private copyFrom;
|
|
98
|
-
|
|
101
|
+
private readonly cachedClassHandlers;
|
|
102
|
+
protected handlersForEvent<K extends keyof E>(event: K, ignoreClassSubscriptions?: true): Array<keyof H | WeakHandler<any, any>>;
|
|
99
103
|
}
|
|
100
104
|
declare module EventEmitter {
|
|
101
105
|
class Host<E> implements IEventEmitterHost<E> {
|
|
@@ -10,8 +10,8 @@
|
|
|
10
10
|
*/
|
|
11
11
|
import type { EventBusHost } from "event/EventBuses";
|
|
12
12
|
import { EventBus } from "event/EventBuses";
|
|
13
|
-
import type { Events, IEventEmitterHost, IEventEmitterHostClass } from "event/EventEmitter";
|
|
14
13
|
import type EventEmitter from "event/EventEmitter";
|
|
14
|
+
import type { Events, IEventEmitterHost, IEventEmitterHostClass } from "event/EventEmitter";
|
|
15
15
|
type HostOrHostClass = IEventEmitterHost<any> | IEventEmitterHostClass<any>;
|
|
16
16
|
type HostFromHostOrHostClass<H> = H extends {
|
|
17
17
|
event: EventEmitter<null, any>;
|
|
@@ -95,7 +95,7 @@ export default abstract class Entity<DescriptionType = unknown, TypeType extends
|
|
|
95
95
|
isInFov(): boolean;
|
|
96
96
|
setInFov(inFov: boolean): void;
|
|
97
97
|
isOnFire(): FireType;
|
|
98
|
-
queueSoundEffect(type: SfxType, delay?: number, speed?: number
|
|
98
|
+
queueSoundEffect(type: SfxType, delay?: number, speed?: number): void;
|
|
99
99
|
updateRender(source: RenderSource, flag: UpdateRenderFlag): void;
|
|
100
100
|
updateView(source: RenderSource, updateFov?: boolean | UpdateRenderFlag.FieldOfView | UpdateRenderFlag.FieldOfViewSkipTransition): void;
|
|
101
101
|
notifyItem(itemNotifierType: ItemNotifierType, item: Item): void;
|
|
@@ -95,7 +95,7 @@ export default abstract class EntityMovable<DescriptionType = unknown, TypeType
|
|
|
95
95
|
}, fieldOfView?: FieldOfView, customRadius?: number): boolean;
|
|
96
96
|
canSeeTile(type: CanASeeBType, tile: Tile, fieldOfView?: FieldOfView, customRadius?: number): boolean;
|
|
97
97
|
canSeePosition(type: CanASeeBType, islandId: IslandId, x: number, y: number, z: number, fieldOfView?: FieldOfView | undefined, customRadius?: number): boolean;
|
|
98
|
-
queueSoundEffectInFront(type: SfxType, delay?: number, speed?: number
|
|
98
|
+
queueSoundEffectInFront(type: SfxType, delay?: number, speed?: number): void;
|
|
99
99
|
getMovementDelay(): number;
|
|
100
100
|
moveTo(tile: Tile, options?: IMoveToOptions): boolean;
|
|
101
101
|
/**
|
|
@@ -173,7 +173,10 @@ export default abstract class Human<TypeType extends number = number> extends En
|
|
|
173
173
|
loadUi(): void;
|
|
174
174
|
startResting(restData: IRestData): void;
|
|
175
175
|
cancelResting(reason: RestCancelReason): boolean;
|
|
176
|
-
findPathToPort(portId: number,
|
|
176
|
+
findPathToPort(portId: number, options?: Partial<{
|
|
177
|
+
startReversed: boolean;
|
|
178
|
+
requireBoat: boolean;
|
|
179
|
+
}>): Tile[] | undefined;
|
|
177
180
|
addTamedCreature(creature: Creature): void;
|
|
178
181
|
removeTamedCreature(creature: Creature): boolean;
|
|
179
182
|
resetMovementIntent(): void;
|
|
@@ -17,7 +17,7 @@ export declare enum WorldContextMenuClasses {
|
|
|
17
17
|
OptionText = "world-context-menu-option-text"
|
|
18
18
|
}
|
|
19
19
|
export declare namespace WorldContextMenuClasses {
|
|
20
|
-
const OptionSpecific: (enumValue: UsableActionType) => "world-context-menu-option-none" | "world-context-menu-option-actions" | "world-context-menu-option-use" | "world-context-menu-option-move" | "world-context-menu-option-
|
|
20
|
+
const OptionSpecific: (enumValue: UsableActionType) => "world-context-menu-option-none" | "world-context-menu-option-actions" | "world-context-menu-option-use" | "world-context-menu-option-move" | "world-context-menu-option-commandattack" | "world-context-menu-option-commanddefend" | "world-context-menu-option-commandfollowclose" | "world-context-menu-option-commandfollowfar" | "world-context-menu-option-commandstay" | "world-context-menu-option-digwithhands" | "world-context-menu-option-dropall" | "world-context-menu-option-dropallofsamequality" | "world-context-menu-option-gatherwithhands" | "world-context-menu-option-harvestwithhands" | "world-context-menu-option-movetoinventory" | "world-context-menu-option-pickupexcrementwithhands" | "world-context-menu-option-restonground" | "world-context-menu-option-tillwithhands" | "world-context-menu-option-quickslotremove" | "world-context-menu-option-quickslotadd" | "world-context-menu-option-quickslotaddtofree" | "world-context-menu-option-quickslotaddtoslot" | "world-context-menu-option-dropmenu" | "world-context-menu-option-repairwithitem" | "world-context-menu-option-reinforcewithitem" | "world-context-menu-option-enhancewithitem" | "world-context-menu-option-enchantwithitem" | "world-context-menu-option-transmogrifywithitem" | "world-context-menu-option-upgradewithitem" | "world-context-menu-option-alterwithitem" | "world-context-menu-option-refinewithitem" | "world-context-menu-option-preservewithitem" | "world-context-menu-option-addfuelwithitem" | "world-context-menu-option-ignitewithitem" | "world-context-menu-option-absorbwithitem" | "world-context-menu-option-exudewithitem" | "world-context-menu-option-movetoinventorymenu" | "world-context-menu-option-movetoactivecontainermenu" | "world-context-menu-option-movetofacingcontainermenu" | "world-context-menu-option-moveall" | "world-context-menu-option-moveallofsamequality" | "world-context-menu-option-tradetradersell" | "world-context-menu-option-tradetraderbuy" | "world-context-menu-option-itemactions" | "world-context-menu-option-equipheld" | "world-context-menu-option-equiplegs" | "world-context-menu-option-equipchest" | "world-context-menu-option-equiphead" | "world-context-menu-option-equipwaist" | "world-context-menu-option-equipfeet" | "world-context-menu-option-equipneck" | "world-context-menu-option-equiphands" | "world-context-menu-option-equipback" | "world-context-menu-option-equipmainhand" | "world-context-menu-option-equipoffhand" | "world-context-menu-option-sleeponground" | "world-context-menu-option-commandmenu";
|
|
21
21
|
}
|
|
22
22
|
export declare const UsableActionsWorldActions: UsableActionGenerator<[]>;
|
|
23
23
|
export declare const UsableActionsWorldItemActions: UsableActionGenerator<[]>;
|
|
@@ -11,9 +11,9 @@
|
|
|
11
11
|
import type Stream from "@wayward/goodstream";
|
|
12
12
|
import type Human from "game/entity/Human";
|
|
13
13
|
import type Island from "game/island/Island";
|
|
14
|
-
import type
|
|
15
|
-
import type { ISerializedTranslation } from "language/ITranslation";
|
|
14
|
+
import type { ISerializedTranslation, TranslationArg } from "language/ITranslation";
|
|
16
15
|
import type Translation from "language/Translation";
|
|
16
|
+
import type Message from "language/dictionary/Message";
|
|
17
17
|
import type { IVector4 } from "utilities/math/Vector4";
|
|
18
18
|
import type { IStringSection } from "utilities/string/Interpolator";
|
|
19
19
|
export declare enum Source {
|
|
@@ -116,9 +116,9 @@ export interface IMessageManager {
|
|
|
116
116
|
type(type?: MessageType): this;
|
|
117
117
|
ifVisible(canSee?: IVector4): this;
|
|
118
118
|
ifOnIsland(island: Island): this;
|
|
119
|
-
send(message: Message | Translation, ...args:
|
|
119
|
+
send(message: Message | Translation, ...args: TranslationArg[]): boolean;
|
|
120
120
|
sendPacked(pack: Partial<IPackedMessage>, ...extraSources: Source[]): boolean;
|
|
121
|
-
pruneMessageHistory(): boolean;
|
|
121
|
+
pruneMessageHistory(isLocalPlayer: boolean): boolean;
|
|
122
122
|
ifIs(human: Human): this;
|
|
123
123
|
ifIsNot(human: Human): this;
|
|
124
124
|
addToHistory(messageHistoryItem: IMessageHistoryItem): void;
|
|
@@ -15,6 +15,7 @@ import { MessageType, Source } from "game/entity/player/IMessageManager";
|
|
|
15
15
|
import type Player from "game/entity/player/Player";
|
|
16
16
|
import type Island from "game/island/Island";
|
|
17
17
|
import Message from "language/dictionary/Message";
|
|
18
|
+
import type { TranslationArg } from "language/ITranslation";
|
|
18
19
|
import Translation from "language/Translation";
|
|
19
20
|
import type { IVector4 } from "utilities/math/Vector4";
|
|
20
21
|
export declare class MessageManagerNoOp implements IMessageManager {
|
|
@@ -30,13 +31,13 @@ export declare class MessageManagerNoOp implements IMessageManager {
|
|
|
30
31
|
send(): boolean;
|
|
31
32
|
sendPacked(): boolean;
|
|
32
33
|
sentToAll(sentToAll?: boolean): this;
|
|
33
|
-
pruneMessageHistory(): boolean;
|
|
34
|
+
pruneMessageHistory(isLocalPlayer: boolean): boolean;
|
|
34
35
|
addToHistory(messageHistoryItem: IMessageHistoryItem): void;
|
|
35
36
|
}
|
|
36
37
|
export interface IMessageManagerOptions {
|
|
37
38
|
shouldDisplayMessage(message: IMessage, id: number): boolean | undefined;
|
|
38
39
|
onDisplayMessage(message: IMessage): void;
|
|
39
|
-
getMessageStorageMax(): number;
|
|
40
|
+
getMessageStorageMax(isLocalPlayer: boolean): number;
|
|
40
41
|
}
|
|
41
42
|
export default class MessageManager implements IMessageManager {
|
|
42
43
|
private readonly options;
|
|
@@ -70,7 +71,7 @@ export default class MessageManager implements IMessageManager {
|
|
|
70
71
|
/**
|
|
71
72
|
* Cuts the message history down to the correct bounds (preferring the more recent messages)
|
|
72
73
|
*/
|
|
73
|
-
pruneMessageHistory(): boolean;
|
|
74
|
+
pruneMessageHistory(isLocalPlayer: boolean): boolean;
|
|
74
75
|
/**
|
|
75
76
|
* Clears the entire message history.
|
|
76
77
|
*/
|
|
@@ -114,7 +115,7 @@ export default class MessageManager implements IMessageManager {
|
|
|
114
115
|
*
|
|
115
116
|
* Note: After sending a message, the message source, type, and human (if any) are reset.
|
|
116
117
|
*/
|
|
117
|
-
send(message: Message | Translation, ...args:
|
|
118
|
+
send(message: Message | Translation, ...args: TranslationArg[]): boolean;
|
|
118
119
|
sendPacked(pack: Partial<IPackedMessage>, ...extraSources: Source[]): boolean;
|
|
119
120
|
addToHistory(messageHistoryItem: IMessageHistoryItem): void;
|
|
120
121
|
/**
|
|
@@ -141,7 +141,7 @@ export declare class SimpleInfoProvider extends InfoProvider {
|
|
|
141
141
|
private childComponentClass;
|
|
142
142
|
private validWhen?;
|
|
143
143
|
constructor(...translations: Array<TranslationGenerator | InfoProvider>);
|
|
144
|
-
get(): (import("../../language/ITranslation").ISerializedTranslation | import("../../language/impl/TranslationImpl").default | import("../../language/dictionary/UiTranslation").default | (() => import("../../language/ITranslation").ISerializedTranslation | import("../../language/impl/TranslationImpl").default | import("../../
|
|
144
|
+
get(): (import("../../language/ITranslation").ISerializedTranslation | import("../../language/impl/TranslationImpl").default | import("../../language/dictionary/UiTranslation").default | (() => import("../../language/ITranslation").ISerializedTranslation | import("../../language/impl/TranslationImpl").default | Iterable<import("../../utilities/string/Interpolator").IStringSection> | import("../../language/dictionary/UiTranslation").default | undefined) | InfoProvider)[];
|
|
145
145
|
add(...translations: Array<TranslationGenerator | InfoProvider | Falsy>): this;
|
|
146
146
|
onlyIfHasContents(): this | undefined;
|
|
147
147
|
addInfoGetter(provider: () => InfoProvider | undefined): this;
|
|
@@ -38,7 +38,7 @@ export default class LabelledValue extends InfoProvider {
|
|
|
38
38
|
getClass(): string[];
|
|
39
39
|
addClasses(...classes: string[]): this;
|
|
40
40
|
private getLabel;
|
|
41
|
-
get():
|
|
41
|
+
get(): Array<Translation | InfoProvider>;
|
|
42
42
|
protected initChildTextComponent(text: TranslationGenerator): Text;
|
|
43
43
|
setDisplayMode(mode: keyof typeof LabelledValueDisplayMode): this;
|
|
44
44
|
setDisplayMode(mode: keyof typeof LabelledValueDisplayMode): this;
|
|
@@ -18,7 +18,7 @@ export default class CreatureTamedInfoProvider extends InfoProvider {
|
|
|
18
18
|
constructor(creature: Creature);
|
|
19
19
|
getClass(): string[];
|
|
20
20
|
hasContent(): boolean;
|
|
21
|
-
get(): (
|
|
21
|
+
get(): (import("game/inspection/InfoProvider").SimpleInfoProvider | LabelledValue)[];
|
|
22
22
|
onTickEnd(): void;
|
|
23
23
|
private getHappinessMessage;
|
|
24
24
|
}
|
|
@@ -19,7 +19,7 @@ export default class ItemDetailsInfoProvider extends InfoProvider {
|
|
|
19
19
|
private readonly description;
|
|
20
20
|
constructor(item: Item | ItemType);
|
|
21
21
|
getClass(): string[];
|
|
22
|
-
get(): (0 |
|
|
22
|
+
get(): (0 | import("game/inspection/InfoProvider").SimpleInfoProvider | LabelledValue | ItemWorthInfoProvider)[];
|
|
23
23
|
private getInsulation;
|
|
24
24
|
private getPreservation;
|
|
25
25
|
private getGroupings;
|
|
@@ -15,7 +15,7 @@ export default class AttackInfo extends InfoProvider {
|
|
|
15
15
|
private readonly human?;
|
|
16
16
|
constructor(human?: Human<number> | undefined);
|
|
17
17
|
getClass(): string[];
|
|
18
|
-
get(): (
|
|
18
|
+
get(): (import("game/inspection/InfoProvider").SimpleInfoProvider | LabelledValue)[];
|
|
19
19
|
private getTactics;
|
|
20
20
|
private getMainHand;
|
|
21
21
|
private getOffHand;
|
|
@@ -19,7 +19,7 @@ export default class CorpseInspection extends Inspection<Corpse> {
|
|
|
19
19
|
static getFromTile(tile: Tile): CorpseInspection[];
|
|
20
20
|
static handles(type: InspectType, corpse: unknown): boolean;
|
|
21
21
|
constructor(corpse: Corpse);
|
|
22
|
-
get(context: InfoProviderContext): (0 |
|
|
22
|
+
get(context: InfoProviderContext): (0 | import("game/inspection/InfoProvider").SimpleInfoProvider | LabelledValue)[];
|
|
23
23
|
private getDecay;
|
|
24
24
|
private decay;
|
|
25
25
|
private shouldRefreshDecay;
|
|
@@ -33,7 +33,7 @@ export default class ReferenceManager {
|
|
|
33
33
|
constructor(game: Game);
|
|
34
34
|
create(): number;
|
|
35
35
|
reset(): void;
|
|
36
|
-
getList(type: ReferenceType, gameIsland?: Island): import("../entity/creature/corpse/CorpseManager").default | import("../entity/creature/CreatureManager").default | import("../doodad/DoodadManager").default | import("../item/ItemManager").default | import("../entity/npc/NPCManager").default | import("../tile/TileEventManager").default | Player[] | import("game/entity/IHuman").EquipType[] | readonly
|
|
36
|
+
getList(type: ReferenceType, gameIsland?: Island): import("../entity/creature/corpse/CorpseManager").default | import("../entity/creature/CreatureManager").default | import("../doodad/DoodadManager").default | import("../item/ItemManager").default | import("../entity/npc/NPCManager").default | import("../tile/TileEventManager").default | Player[] | import("game/entity/IHuman").EquipType[] | readonly Milestone[] | readonly SkillType[] | IterableIterator<Island> | readonly Stat[] | readonly ItemType[] | (string | ActionType)[];
|
|
37
37
|
get(thing: Item): Reference<ReferenceType.Item> | undefined;
|
|
38
38
|
get(thing: Doodad): Reference<ReferenceType.Doodad> | undefined;
|
|
39
39
|
get(thing: Creature): Reference<ReferenceType.Creature> | undefined;
|
|
@@ -206,7 +206,7 @@ export default class Tile implements IVector4, Partial<ITileContainer>, IFieldOf
|
|
|
206
206
|
* @returns TerrainType that we should switch the tile into.
|
|
207
207
|
*/
|
|
208
208
|
private canSwitchCave;
|
|
209
|
-
queueSoundEffect(type: SfxType, delay?: number, speed?: number
|
|
209
|
+
queueSoundEffect(type: SfxType, delay?: number, speed?: number): void;
|
|
210
210
|
createParticles(particle: IRGB | undefined, count?: number, intensity?: number): void;
|
|
211
211
|
/**
|
|
212
212
|
* Finds either lava or water ajacent to either lava or water, and cools the lava down based its findings.
|
|
@@ -9,6 +9,7 @@
|
|
|
9
9
|
* https://github.com/WaywardGame/types/wiki
|
|
10
10
|
*/
|
|
11
11
|
import type { Reference } from "game/reference/IReferenceManager";
|
|
12
|
+
import type Translation from "language/Translation";
|
|
12
13
|
import type { Segment } from "language/segment/Segments";
|
|
13
14
|
import type { IInterpolationOptions, IStringSection } from "utilities/string/Interpolator";
|
|
14
15
|
export declare enum ListEnder {
|
|
@@ -28,7 +29,7 @@ export interface ISerializedTranslation {
|
|
|
28
29
|
id: string;
|
|
29
30
|
context?: TextContext;
|
|
30
31
|
normalize?: true;
|
|
31
|
-
args?:
|
|
32
|
+
args?: TranslationArg[];
|
|
32
33
|
failWith?: string | ISerializedTranslation | IStringSection[];
|
|
33
34
|
reformatters?: ISerializedTranslation[];
|
|
34
35
|
reference?: Reference;
|
|
@@ -39,3 +40,7 @@ export interface ISerializedInterpolator {
|
|
|
39
40
|
options?: IInterpolationOptions;
|
|
40
41
|
segments?: Segment[];
|
|
41
42
|
}
|
|
43
|
+
export type TranslationArg = string | number | boolean | Translation | ISerializedTranslation | IStringSection | Iterable<IStringSection> | TranslationArg[] | ITranslationArgRecord | (() => TranslationArg) | undefined | null;
|
|
44
|
+
export interface ITranslationArgRecord {
|
|
45
|
+
[key: string]: ITranslationArgRecord | TranslationArg;
|
|
46
|
+
}
|