@wayward/types 2.13.0-beta.dev.20230403.1 → 2.13.0-beta.dev.20230405.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/definitions/game/event/EventManager.d.ts +4 -1
- package/definitions/game/game/doodad/Doodad.d.ts +4 -0
- package/definitions/game/game/entity/Entity.d.ts +2 -1
- package/definitions/game/game/entity/IHuman.d.ts +5 -0
- package/definitions/game/game/entity/action/ActionsRegistration.d.ts +4 -4
- package/definitions/game/game/entity/action/actions/Chop.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Dig.d.ts +1 -0
- package/definitions/game/game/entity/action/actions/Gather.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Harvest.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Mine.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/helper/ConfirmGatherHarvest.d.ts +2 -1
- package/definitions/game/game/entity/npc/npcs/Merchant.d.ts +2 -3
- package/definitions/game/game/entity/player/IPlayer.d.ts +0 -6
- package/definitions/game/game/inspection/infoProviders/creature/ResistancesAndVulnerabilities.d.ts +6 -1
- package/definitions/game/game/island/IIsland.d.ts +2 -2
- package/definitions/game/game/island/Island.d.ts +0 -7
- package/definitions/game/game/item/IItemManager.d.ts +2 -2
- package/definitions/game/game/options/modifiers/milestone/modifiers/Multidisciplined.d.ts +2 -1
- package/definitions/game/game/tile/Tile.d.ts +14 -0
- package/definitions/game/game/tile/TileEventManager.d.ts +4 -1
- package/definitions/game/ui/component/Dropdown.d.ts +8 -3
- package/definitions/game/ui/component/dropdown/ItemDropdown.d.ts +3 -1
- package/definitions/game/ui/old/screens/InGameScreen.d.ts +2 -0
- package/package.json +1 -1
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@@ -11,8 +11,11 @@
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import type { EventBusHost } from "event/EventBuses";
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import { EventBus } from "event/EventBuses";
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import type { Events, IEventEmitterHost, IEventEmitterHostClass } from "event/EventEmitter";
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import type EventEmitter from "event/EventEmitter";
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type HostOrHostClass = IEventEmitterHost<any> | IEventEmitterHostClass<any>;
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type HostFromHostOrHostClass<H> = H extends
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type HostFromHostOrHostClass<H> = H extends {
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event: EventEmitter<null, any>;
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} ? H : H extends IEventEmitterHostClass<any> ? InstanceOf<H> : H;
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export type Emitter = HostOrHostClass;
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export type EmitterOrBus = EventBus | Emitter;
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export type Event<E extends EmitterOrBus> = keyof Events<E extends EventBus ? EventBusHost<E> : E>;
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@@ -189,6 +189,10 @@ export default class Doodad extends Entity<IDoodadDescription, DoodadType, Dooda
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unhitch(): void;
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damage(forceBreak?: boolean, skipDropAsItem?: boolean, skipSound?: boolean, skipResources?: boolean): void;
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getDefaultDurability(random?: import("../../utilities/random/Random").Random<import("../../utilities/random/generators/LegacySeededGenerator").LegacySeededGenerator | import("../../utilities/random/generators/PCGSeededGenerator").PCGSeededGenerator>): number;
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/**
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* Gets the container to use for doodad executed actions
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*/
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getTargetContainer(): IContainer | undefined;
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addTreasureChestLoot(): void;
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attachStillContainer(item: Item): void;
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detachStillContainer(human: Human): Item | undefined;
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@@ -34,7 +34,8 @@ import type EntityWithStats from "game/entity/EntityWithStats";
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import type Tile from "game/tile/Tile";
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import type EntityMovable from "game/entity/EntityMovable";
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import type { RenderSource, UpdateRenderFlag } from "renderer/IRenderer";
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import type { IVector4 } from "utilities/math/Vector4";
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export default abstract class Entity<DescriptionType = unknown, TypeType extends number = number, TagType = unknown, CounterType = unknown> extends EventEmitter.Host<IEntityEvents> implements IReferenceable, IInspector, ITemperatureSource, INotificationLocation, IVector4 {
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abstract readonly entityType: EntityType;
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abstract readonly tileUpdateType: TileUpdateType;
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id: number;
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@@ -191,6 +191,11 @@ export interface IHumanEvents extends Events<EntityWithStats>, ISkillEvents {
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* @returns The amount of damage the player should take (the player will take this damage)
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*/
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damage(damageInfo: IDamageInfo): number | void;
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/**
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* Called when an doodad is picked up
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* @param doodad The doodad object
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*/
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pickUpDoodad?(doodad: Doodad): any;
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/**
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* Called when the player tick starts
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*/
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@@ -23,7 +23,7 @@ export declare const actionDescriptionsSlow: {
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5: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<number>, void, import("game/entity/action/actions/Butcher").IButcherCanUse, [import("../../item/Item").default]>;
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120: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<number>, void, import("game/entity/action/actions/CageCreature").ICageCreature, [import("../../item/Item").default]>;
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16: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<number>, void, import("game/entity/action/actions/Cast").ICastCanUse, [import("../../item/Item").default]>;
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99: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Gather").IGatherCanUse, [(import("../../item/Item").default | undefined)?]>;
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99: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Tile, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../../doodad/Doodad").default | import("../Human").default<number>, void, import("game/entity/action/actions/Gather").IGatherCanUse, [(import("../../item/Item").default | undefined)?, (import("../../tile/Tile").default | undefined)?]>;
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71: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.Container, import("game/entity/action/IAction").ActionArgument.NPCNearby, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/ToggleContainer").IToggleContainerCanUse, [(import("../npc/NPC").default | import("../../item/IItem").IContainer | undefined)?, (boolean | undefined)?]>;
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50: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, true | undefined, import("game/entity/action/actions/ToggleDoor").IToggleDoorCanUse, [(import("../../doodad/Doodad").default | undefined)?, (boolean | undefined)?]>;
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26: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [import("../../item/Item").default]>;
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@@ -49,11 +49,11 @@ export declare const actionDescriptionsSlow: {
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38: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.Undefined, import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Doodad]], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [(import("../../doodad/Doodad").default | import("../../item/Item").default | undefined)?]>;
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110: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory, [import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Exude").IExudeCanUse, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
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36: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<number>, void, import("game/entity/action/actions/Attack").IAttackCloseUpCanUse | import("game/entity/action/actions/Attack").IAttackThrowItemCanUse | import("game/entity/action/actions/Attack").IAttackRangedWeaponCanUse, [import("../../item/Item").default]>;
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22: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Gather").IGatherCanUse, [(import("../../item/Item").default | undefined)?]>;
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22: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Tile, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../../doodad/Doodad").default | import("../Human").default<number>, void, import("game/entity/action/actions/Gather").IGatherCanUse, [(import("../../item/Item").default | undefined)?, (import("../../tile/Tile").default | undefined)?]>;
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15: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<number>, void, import("game/entity/action/actions/GatherLiquid").IGatherLiquidCanUse, [import("../../item/Item").default]>;
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86: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearbyIncludingTradeContainer, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Container, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.ItemType, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Quality, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.String, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/MoveItem").MoveItemCanUse, [(import("../../item/Item").default | undefined)?, (import("../../item/IItem").IContainer | undefined)?, (import("../../item/IItem").ItemType | undefined)?, (import("../../IObject").Quality | undefined)?, (string | undefined)?]>;
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52: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<number>, void, import("game/entity/action/actions/Grasp").IGraspCanUse, [import("../../item/Item").default]>;
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69: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Harvest").IHarvestCanUse, [(import("../../item/Item").default | undefined)?]>;
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69: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Tile, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../../doodad/Doodad").default | import("../Human").default<number>, void, import("game/entity/action/actions/Harvest").IHarvestCanUse, [(import("../../item/Item").default | undefined)?, (import("../../tile/Tile").default | undefined)?]>;
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12: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<number>, void, import("./actions/ConsumeItem").IConsumeItemCanUse, [import("../../item/Item").default]>;
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46: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<number>, void, import("game/entity/action/actions/HealOther").IHealOtherCanUse, [import("../../item/Item").default]>;
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76: import("./Action").Action<[], import("../Human").default<number>, void, import("game/entity/action/actions/ToggleHitch").IToggleHitchCanUse, []>;
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@@ -67,7 +67,7 @@ export declare const actionDescriptionsSlow: {
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}, [import("../../item/Item").default]>;
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17: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<number>, void, import("game/entity/action/actions/Lockpick").ILockpickCanUse, [import("../../item/Item").default]>;
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85: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.AttackType, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Attack").IAttackCanUse, [(import("../../item/Item").default | undefined)?, (import("../IEntity").AttackType | undefined)?, (import("../../item/Item").default | undefined)?]>;
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100: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Gather").IGatherCanUse, [(import("../../item/Item").default | undefined)?]>;
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100: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Tile, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../../doodad/Doodad").default | import("../Human").default<number>, void, import("game/entity/action/actions/Gather").IGatherCanUse, [(import("../../item/Item").default | undefined)?, (import("../../tile/Tile").default | undefined)?]>;
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usable: true;
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}, [import("../../../utilities/math/Direction").Direction.None | import("../../../utilities/math/Direction").Direction.East | import("../../../utilities/math/Direction").Direction.North | import("../../../utilities/math/Direction").Direction.West | import("../../../utilities/math/Direction").Direction.South]>;
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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declare const _default: import("../Action").Action<[[import("../IAction").ActionArgument.ItemInventory, import("../IAction").ActionArgument.Undefined]], import("../../Human").default<number>, void, import("game/entity/action/actions/Gather").IGatherCanUse, [(import("../../../item/Item").default | undefined)?]>;
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declare const _default: import("../Action").Action<[[import("../IAction").ActionArgument.ItemInventory, import("../IAction").ActionArgument.Undefined], [import("../IAction").ActionArgument.Tile, import("../IAction").ActionArgument.Undefined]], import("../../../doodad/Doodad").default | import("../../Human").default<number>, void, import("game/entity/action/actions/Gather").IGatherCanUse, [(import("../../../item/Item").default | undefined)?, (import("../../../tile/Tile").default | undefined)?]>;
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export default _default;
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@@ -17,6 +17,7 @@ import { TerrainType } from "game/tile/ITerrain";
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import type Tile from "game/tile/Tile";
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export interface IDigGenericCanUse extends IActionUsable {
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type: "PickUpExcrement" | "PickUp" | "Gather";
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tile: Tile;
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}
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export interface IDigTileCanUse extends IActionUsable {
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}
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export interface IGatherDoodadHarvestCanUse extends
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export interface IGatherDoodadHarvestCanUse extends IGatherBaseCanUse {
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gatherType: GatherType.DoodadHarvest;
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tool?: Item;
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}
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}
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export type IGatherCanUse = IGatherTileEventCanUse | IGatherDoodadCanUse | IGatherDoodadHarvestCanUse | IGatherTerrainCanUse;
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declare const _default: Action<[[ActionArgument.ItemInventory, ActionArgument.Undefined]], import("../../Human").default<number>, void, IGatherCanUse, [(Item | undefined)?]>;
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declare const _default: Action<[[ActionArgument.ItemInventory, ActionArgument.Undefined], [ActionArgument.Tile, ActionArgument.Undefined]], Doodad | import("../../Human").default<number>, void, IGatherCanUse, [(Item | undefined)?, (Tile | undefined)?]>;
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}
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declare const _default: Action<[[ActionArgument.ItemInventory, ActionArgument.Undefined]], import("../../Human").default<number>, void, IHarvestCanUse, [(Item | undefined)?]>;
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declare const _default: Action<[[ActionArgument.ItemInventory, ActionArgument.Undefined], [ActionArgument.Tile, ActionArgument.Undefined]], Doodad | import("../../Human").default<number>, void, IHarvestCanUse, [(Item | undefined)?, (import("../../../tile/Tile").default | undefined)?]>;
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declare const _default: import("../Action").Action<[[import("../IAction").ActionArgument.ItemInventory, import("../IAction").ActionArgument.Undefined]], import("../../Human").default<number>, void, import("game/entity/action/actions/Gather").IGatherCanUse, [(import("../../../item/Item").default | undefined)?]>;
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declare const _default: import("../Action").Action<[[import("../IAction").ActionArgument.ItemInventory, import("../IAction").ActionArgument.Undefined], [import("../IAction").ActionArgument.Tile, import("../IAction").ActionArgument.Undefined]], import("../../../doodad/Doodad").default | import("../../Human").default<number>, void, import("game/entity/action/actions/Gather").IGatherCanUse, [(import("../../../item/Item").default | undefined)?, (import("../../../tile/Tile").default | undefined)?]>;
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import type Doodad from "game/doodad/Doodad";
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import type { IActionConfirmerApi } from "game/entity/action/IAction";
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import type Human from "game/entity/Human";
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export default function (action: IActionConfirmerApi<Human>): Promise<boolean>;
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export default function (action: IActionConfirmerApi<Human | Doodad>): Promise<boolean>;
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import type { INPCConstructorOptions } from "game/entity/npc/INPC";
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import NPC from "game/entity/npc/NPC";
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import type Player from "game/entity/player/Player";
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import type { IContainer } from "game/item/IItem";
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import { ItemType } from "game/item/IItem";
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import type Item from "game/item/Item";
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modifyCustomerCredit(customer: Human, creditChange: number): number;
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getActions(): ActionType[] | undefined;
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getPublicContainer(): IContainer | undefined;
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getSellPrice(
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getBuyPrice(
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|
+
getSellPrice(human: Human, item: Item): number | undefined;
|
|
33
|
+
getBuyPrice(human: Human, item: Item): IMerchantBuyPrice | undefined;
|
|
35
34
|
/**
|
|
36
35
|
* Closes container dialogs
|
|
37
36
|
*/
|
|
@@ -9,7 +9,6 @@
|
|
|
9
9
|
* https://github.com/WaywardGame/types/wiki
|
|
10
10
|
*/
|
|
11
11
|
import type { Events } from "event/EventEmitter";
|
|
12
|
-
import type Doodad from "game/doodad/Doodad";
|
|
13
12
|
import type Human from "game/entity/Human";
|
|
14
13
|
import type { HairColor, HairStyle, SkinColor } from "game/entity/IHuman";
|
|
15
14
|
import type { IMessage } from "game/entity/player/IMessageManager";
|
|
@@ -86,11 +85,6 @@ export interface IPlayerEvents extends Events<Human> {
|
|
|
86
85
|
* @param id The id of the note that was read.
|
|
87
86
|
*/
|
|
88
87
|
readNote(id: number): any;
|
|
89
|
-
/**
|
|
90
|
-
* Called when an doodad is picked up
|
|
91
|
-
* @param doodad The doodad object
|
|
92
|
-
*/
|
|
93
|
-
pickUpDoodad?(doodad: Doodad): any;
|
|
94
88
|
/**
|
|
95
89
|
* Called when a player sails to civilization.
|
|
96
90
|
*/
|
package/definitions/game/game/inspection/infoProviders/creature/ResistancesAndVulnerabilities.d.ts
CHANGED
|
@@ -8,6 +8,7 @@
|
|
|
8
8
|
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
9
|
* https://github.com/WaywardGame/types/wiki
|
|
10
10
|
*/
|
|
11
|
+
import EventEmitter from "event/EventEmitter";
|
|
11
12
|
import type Creature from "game/entity/creature/Creature";
|
|
12
13
|
import type { CreatureType } from "game/entity/creature/ICreature";
|
|
13
14
|
import type Human from "game/entity/Human";
|
|
@@ -15,9 +16,13 @@ import { InfoDisplayLevel } from "game/inspection/IInfoProvider";
|
|
|
15
16
|
import { InfoProvider } from "game/inspection/InfoProvider";
|
|
16
17
|
import type { InfoProviderContext } from "game/inspection/InfoProviderContext";
|
|
17
18
|
import type { TranslationGenerator } from "ui/component/IComponent";
|
|
19
|
+
export interface IResistancesAndVulnerabilitiesInfoProviderClassEvents {
|
|
20
|
+
shouldDisplayUndiscoveredResistsAndVulns(skill: number, human: Human): boolean | undefined;
|
|
21
|
+
}
|
|
18
22
|
export default class ResistancesAndVulnerabilitiesInfoProvider extends InfoProvider {
|
|
19
23
|
private readonly creature;
|
|
20
|
-
static
|
|
24
|
+
static event: EventEmitter<null, IResistancesAndVulnerabilitiesInfoProviderClassEvents>;
|
|
25
|
+
static get(creatureType: CreatureType, human?: Human): import("game/inspection/InfoProvider").SimpleInfoProvider[];
|
|
21
26
|
private static translateVulnOrResist;
|
|
22
27
|
constructor(creature: Creature);
|
|
23
28
|
getClass(): string[];
|
|
@@ -13,7 +13,7 @@ import type Doodad from "game/doodad/Doodad";
|
|
|
13
13
|
import type Creature from "game/entity/creature/Creature";
|
|
14
14
|
import type { CreatureType, IDamageOutcome, IDamageOutcomeInput } from "game/entity/creature/ICreature";
|
|
15
15
|
import type Human from "game/entity/Human";
|
|
16
|
-
import type { Defense } from "game/entity/IEntity";
|
|
16
|
+
import type { DamageType, Defense } from "game/entity/IEntity";
|
|
17
17
|
import type NPC from "game/entity/npc/NPC";
|
|
18
18
|
import type { IIslandTemplate, TickFlag, TileUpdateType } from "game/IGame";
|
|
19
19
|
import type { MultiplayerLoadingDescription } from "game/meta/Loading";
|
|
@@ -89,7 +89,7 @@ export interface IIslandEvents {
|
|
|
89
89
|
* @param doodad Doodad that caused the change
|
|
90
90
|
*/
|
|
91
91
|
portsChanged(doodad: Doodad): any;
|
|
92
|
-
getDefense(defense: Defense | undefined, target: Human | Creature | CreatureType): Defense | undefined;
|
|
92
|
+
getDefense(defense: Defense | undefined, target: Human | Creature | CreatureType, damageType?: DamageType): Defense | undefined;
|
|
93
93
|
calculateAttackOutcome(damageOutcome: IDamageOutcome, input: IDamageOutcomeInput, attackValue: number, defenseValue: number): IDamageOutcome | undefined;
|
|
94
94
|
}
|
|
95
95
|
export interface ILegacySeeds {
|
|
@@ -179,8 +179,6 @@ export default class Island extends EventEmitter.Host<IIslandEvents> implements
|
|
|
179
179
|
createTile(x: number, y: number, z: number, index: number): Tile;
|
|
180
180
|
setTile(x: number, y: number, z: number, tile: Tile): Tile;
|
|
181
181
|
getOrCreateTile(index: number, x: number, y: number, z: number): Tile;
|
|
182
|
-
makeLavaPassage(human: Human): TerrainType | undefined;
|
|
183
|
-
makeCaveEntrance(human: Human, chance?: number): TerrainType | undefined;
|
|
184
182
|
updateFlowFieldTile(tile: Tile, tileUpdateType: TileUpdateType, updatedRenderer?: boolean): void;
|
|
185
183
|
/**
|
|
186
184
|
* Checks if island.tileData is synced with Tile.data
|
|
@@ -215,11 +213,6 @@ export default class Island extends EventEmitter.Host<IIslandEvents> implements
|
|
|
215
213
|
checkForTargetInRange(tile: Tile, direction: Direction.Cardinal, range: number, includePlayers?: boolean): IMobCheck;
|
|
216
214
|
fireBreath(x: number, y: number, z: number, facingDirection: Direction, itemName?: Translation, player?: boolean): void;
|
|
217
215
|
coolFires(requirements: IRequirementInfo, human: Human): void;
|
|
218
|
-
/**
|
|
219
|
-
* Create puddles around a point and limit them (so they can't expand infinitely).
|
|
220
|
-
* @param point x/y/z of the splash/puddle source.
|
|
221
|
-
*/
|
|
222
|
-
createPuddles(point: IVector3): void;
|
|
223
216
|
/**
|
|
224
217
|
* Resets & recalculates the civilization score
|
|
225
218
|
*/
|
|
@@ -15,9 +15,9 @@ import type Creature from "game/entity/creature/Creature";
|
|
|
15
15
|
import type { Quality } from "game/IObject";
|
|
16
16
|
import type { IMoveToTileOptions, ItemType, ItemTypeGroup } from "game/item/IItem";
|
|
17
17
|
import type Item from "game/item/Item";
|
|
18
|
+
import type Tile from "game/tile/Tile";
|
|
18
19
|
import type TileEvent from "game/tile/TileEvent";
|
|
19
20
|
import type { Direction } from "utilities/math/Direction";
|
|
20
|
-
import type { IVector3 } from "utilities/math/IVector";
|
|
21
21
|
/**
|
|
22
22
|
* Includes all protected items by default
|
|
23
23
|
*/
|
|
@@ -81,7 +81,7 @@ export interface IRequirementInfo {
|
|
|
81
81
|
missingDoodads?: Set<DoodadType | DoodadTypeGroup>;
|
|
82
82
|
fireSourceDoodad?: Doodad;
|
|
83
83
|
fireSourceTileEvent?: TileEvent;
|
|
84
|
-
|
|
84
|
+
fireSourceLavaTile?: Tile;
|
|
85
85
|
faceDirection?: Direction.Cardinal;
|
|
86
86
|
actionNotUsable?: IActionNotUsable;
|
|
87
87
|
}
|
|
@@ -23,10 +23,11 @@ export default class Multidisciplined extends MilestoneModifier {
|
|
|
23
23
|
instantiate(id: Milestone, player?: Player): MultidisciplinedMilestoneModifierInstance | undefined;
|
|
24
24
|
}
|
|
25
25
|
declare class MultidisciplinedMilestoneModifierInstance extends MilestoneModifierInstance<Record<string, Map<CreatureType, Set<DamageType>>>> {
|
|
26
|
-
protected getDefense(island: Island, defense: Defense | undefined, target: Human | Creature | CreatureType): Defense | undefined;
|
|
26
|
+
protected getDefense(island: Island, defense: Defense | undefined, target: Human | Creature | CreatureType, damageType?: DamageType): Defense | undefined;
|
|
27
27
|
protected calculateAttackOutcome(island: Island, outcome: IDamageOutcome, input: IDamageOutcomeInput, attackValue: number, defenseValue: number): IDamageOutcome | undefined;
|
|
28
28
|
protected hasDiscoveredVulnOrResist(player: Player, creature: CreatureType, damageType: DamageType): boolean | undefined;
|
|
29
29
|
protected discoverVulnOrResist(player: Player, creature: CreatureType, damageType: DamageType): void;
|
|
30
30
|
protected getDiscoveredVulnsAndResists(player: Player): Map<CreatureType, Set<DamageType>>;
|
|
31
|
+
protected shouldDisplayUndiscoveredResistsAndVulns(host: any, skill: number, human: Human): boolean | undefined;
|
|
31
32
|
}
|
|
32
33
|
export {};
|
|
@@ -235,6 +235,20 @@ export default class Tile implements IVector4, Partial<ITileContainer>, IFieldOf
|
|
|
235
235
|
* Decrease the depth of a water tile if under 6 connected tiles
|
|
236
236
|
*/
|
|
237
237
|
consumeWaterTile(): void;
|
|
238
|
+
/**
|
|
239
|
+
* Used to check if lava exists below, then create a passage above
|
|
240
|
+
* @returns True if it created a lava passage
|
|
241
|
+
*/
|
|
242
|
+
makeLavaPassage(source: Human | undefined): boolean;
|
|
243
|
+
/**
|
|
244
|
+
* Used to genererate and find appropriate cave entrances
|
|
245
|
+
* @returns True if it created cave entrances
|
|
246
|
+
*/
|
|
247
|
+
makeCaveEntrance(source: Human | undefined, chance?: number): boolean;
|
|
248
|
+
/**
|
|
249
|
+
* Create puddles around a point and limit them (so they can't expand infinitely)
|
|
250
|
+
*/
|
|
251
|
+
createPuddles(): void;
|
|
238
252
|
addOrUpdateOverlay(overlay: IOverlayInfo): void;
|
|
239
253
|
removeOverlay(overlay: IOverlayInfo): void;
|
|
240
254
|
canSeeObject(type: CanASeeBType, object: IVector4 & {
|
|
@@ -47,7 +47,10 @@ export default class TileEventManager extends ObjectManager<TileEvent, ITileMana
|
|
|
47
47
|
getPuddles(tile: Tile): TileEvent[] | undefined;
|
|
48
48
|
canGather(tile: Tile): TileEvent | undefined;
|
|
49
49
|
updateAll(): void;
|
|
50
|
-
|
|
50
|
+
/**
|
|
51
|
+
* Overflow fire around the tile
|
|
52
|
+
*/
|
|
53
|
+
fireOverflow(tile: Tile): boolean;
|
|
51
54
|
canPickUp(tile: Tile): TileEvent | undefined;
|
|
52
55
|
blocksTile(tile: Tile): boolean;
|
|
53
56
|
/**
|
|
@@ -34,10 +34,14 @@ export interface IDropdownData<OptionId = string | number> {
|
|
|
34
34
|
}
|
|
35
35
|
export default class Dropdown<O = string | number> extends Component implements IRefreshableValue<IDropdownData<O>> {
|
|
36
36
|
event: IEventEmitter<this, IDropdownEvents<O>>;
|
|
37
|
-
|
|
37
|
+
private using?;
|
|
38
|
+
private readonly _options;
|
|
39
|
+
get options(): Map<O, Button>;
|
|
38
40
|
readonly inputButton: InputButton;
|
|
39
|
-
protected
|
|
40
|
-
private
|
|
41
|
+
protected _optionsWrapper: Component;
|
|
42
|
+
private get optionsWrapper();
|
|
43
|
+
private readonly _optionsWrapperWrapper;
|
|
44
|
+
private get optionsWrapperWrapper();
|
|
41
45
|
private refreshMethod;
|
|
42
46
|
private visibleOptions;
|
|
43
47
|
private defaultOption?;
|
|
@@ -49,6 +53,7 @@ export default class Dropdown<O = string | number> extends Component implements
|
|
|
49
53
|
private hovered;
|
|
50
54
|
private shouldRetainLastFilter;
|
|
51
55
|
constructor();
|
|
56
|
+
use(dropdown?: Dropdown<O>): this;
|
|
52
57
|
retainLastFilter(retainLastFilter?: boolean): this;
|
|
53
58
|
open(): void;
|
|
54
59
|
close(input?: InputButton): boolean;
|
|
@@ -12,7 +12,9 @@ import { ItemType, ItemTypeGroup } from "game/item/IItem";
|
|
|
12
12
|
import type { IDropdownOption } from "ui/component/Dropdown";
|
|
13
13
|
import GroupDropdown from "ui/component/GroupDropdown";
|
|
14
14
|
export default class ItemDropdown<OTHER_OPTIONS extends string = never> extends GroupDropdown<typeof ItemType, OTHER_OPTIONS, ItemTypeGroup, Exclude<ItemType, ItemType.None>> {
|
|
15
|
-
|
|
15
|
+
private canRefresh;
|
|
16
|
+
constructor(defaultOption: OTHER_OPTIONS | Exclude<ItemType, ItemType.None>, options?: Iterable<IDropdownOption<OTHER_OPTIONS>>, inherit?: boolean);
|
|
17
|
+
refresh(): this;
|
|
16
18
|
protected filterEnum(value: ItemType): boolean;
|
|
17
19
|
protected getGroupName(group: ItemTypeGroup): string;
|
|
18
20
|
protected isInGroup(item: ItemType, group: ItemTypeGroup): boolean;
|
|
@@ -205,6 +205,8 @@ export default class InGameScreen extends BaseScreen {
|
|
|
205
205
|
*/
|
|
206
206
|
updateTablesDirty(which?: "crafting" | "dismantle"): void;
|
|
207
207
|
createSortMenu(container: JQuery, messageType: Message, containerSortInfo?: IContainerSortInfo): SortRow<number>;
|
|
208
|
+
getContainerSortInfo(index: "inventory" | "crafting-tabs" | number): IContainerSortInfo;
|
|
209
|
+
getDefaultSortType(index: "inventory" | "crafting-tabs" | number): SortType;
|
|
208
210
|
sortItems(containerElement: JQuery, sortType: SortType, direction: SortDirection, messageType?: Message, activeSort?: boolean): void;
|
|
209
211
|
onUpdateContainer(containerElement: JQuery, activeSort: boolean): void;
|
|
210
212
|
updateSort(containerElement: JQuery, activeSort: boolean): void;
|
package/package.json
CHANGED