@wayward/types 2.13.0-beta.dev.20230401.1 → 2.13.0-beta.dev.20230403.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (39) hide show
  1. package/definitions/game/game/Game.d.ts +1 -0
  2. package/definitions/game/game/entity/EntityMovable.d.ts +2 -1
  3. package/definitions/game/game/entity/Human.d.ts +9 -4
  4. package/definitions/game/game/entity/IEntity.d.ts +16 -1
  5. package/definitions/game/game/entity/IHuman.d.ts +5 -2
  6. package/definitions/game/game/entity/action/ActionsRegistration.d.ts +2 -2
  7. package/definitions/game/game/entity/action/actions/Build.d.ts +1 -1
  8. package/definitions/game/game/entity/action/actions/PlaceDown.d.ts +1 -1
  9. package/definitions/game/game/entity/action/actions/helper/TreasureGathering.d.ts +3 -3
  10. package/definitions/game/game/entity/creature/ICreature.d.ts +1 -0
  11. package/definitions/game/game/entity/player/IPlayer.d.ts +2 -1
  12. package/definitions/game/game/inspection/InfoProvider.d.ts +1 -1
  13. package/definitions/game/game/inspection/InspectionTypeMap.d.ts +2 -2
  14. package/definitions/game/game/inspection/infoProviders/creature/ResistancesAndVulnerabilities.d.ts +4 -3
  15. package/definitions/game/game/island/IIsland.d.ts +4 -0
  16. package/definitions/game/game/island/Island.d.ts +0 -4
  17. package/definitions/game/game/milestones/IMilestone.d.ts +2 -1
  18. package/definitions/game/game/milestones/MilestoneManager.d.ts +4 -0
  19. package/definitions/game/game/options/modifiers/GameplayModifier.d.ts +4 -1
  20. package/definitions/game/game/options/modifiers/milestone/MilestoneModifier.d.ts +2 -2
  21. package/definitions/game/game/options/modifiers/milestone/modifiers/Multidisciplined.d.ts +32 -0
  22. package/definitions/game/game/options/modifiers/milestone/modifiers/Retailer.d.ts +0 -2
  23. package/definitions/game/language/Dictionary.d.ts +2 -2
  24. package/definitions/game/language/DictionaryMap.d.ts +4 -4
  25. package/definitions/game/language/dictionary/Message.d.ts +317 -316
  26. package/definitions/game/language/dictionary/UiTranslation.d.ts +721 -715
  27. package/definitions/game/renderer/IRenderer.d.ts +53 -53
  28. package/definitions/game/renderer/particle/ParticleRenderer1.d.ts +2 -1
  29. package/definitions/game/renderer/particle/ParticleRenderer2.d.ts +2 -1
  30. package/definitions/game/renderer/spriteBatch/SpriteBatch1.d.ts +1 -0
  31. package/definitions/game/renderer/spriteBatch/SpriteBatch2.d.ts +1 -0
  32. package/definitions/game/renderer/spriteBatch/SpriteBatchBase.d.ts +1 -0
  33. package/definitions/game/renderer/tile/TileLayer.d.ts +4 -0
  34. package/definitions/game/renderer/world/IWorldLayerRenderer.d.ts +0 -1
  35. package/definitions/game/renderer/world/World.d.ts +1 -1
  36. package/definitions/game/ui/old/IOldUi.d.ts +2 -1
  37. package/definitions/game/ui/old/screens/InGameScreen.d.ts +3 -0
  38. package/definitions/game/ui/screen/screens/game/component/TileInspectionsList.d.ts +1 -1
  39. package/package.json +1 -1
@@ -72,59 +72,59 @@ export declare enum RenderSource {
72
72
  GamePassTurn = 10,
73
73
  GameResumed = 11,
74
74
  GameTick = 12,
75
- HiddenMob = 13,
76
- HumanRest = 14,
77
- HumanRestStart = 15,
78
- HumanRestStop = 16,
79
- HumanSetPosition = 17,
80
- HumanVehicle = 18,
81
- InspectOverlay = 19,
82
- IslandLoad = 20,
83
- IslandTravel = 21,
84
- ItemEquip = 22,
85
- ItemEquipEffect = 23,
86
- ItemMovement = 24,
87
- ItemUnequip = 25,
88
- Loop = 26,
89
- Mod = 27,
90
- MovementCreature = 28,
91
- MovementNPC = 29,
92
- MovementPlayer = 30,
93
- MovementPlayerPost = 31,
94
- MovementPlayerZPost = 32,
95
- MovementTileEvent = 33,
96
- MultiplayerDisconnect = 34,
97
- Notifier = 35,
98
- NotifierAddCreature = 36,
99
- NotifierAddItem = 37,
100
- NotifierAddNotifierIcon = 38,
101
- NotifierAddStat = 39,
102
- NotifierAddStatusType = 40,
103
- OptionEquipment = 41,
104
- OptionVisionMode = 42,
105
- OptionZoomLevel = 43,
106
- Particles = 44,
107
- ParticleSpawn = 45,
108
- PlayerAdd = 46,
109
- PlayerKill = 47,
110
- PlayerNoclip = 48,
111
- PlayerProcessMovement = 49,
112
- PlayerReady = 50,
113
- PlayerRemove = 51,
114
- PlayerRespawn = 52,
115
- PlayerWalkToTilePath = 53,
116
- PlayerWalkToTilePathOverburdened = 54,
117
- PlayerWalkToTilePathPreview = 55,
118
- PlayerWalkToTilePathReset = 56,
119
- RemoveBlood = 57,
120
- Resize = 58,
121
- SetupGl = 59,
122
- SpawnAnimationStart = 60,
123
- StartGame = 61,
124
- Steamworks = 62,
125
- Thumbnail = 63,
126
- WorldLayerRendererFlush = 64,
127
- GenericOverlay = 65
75
+ GenericOverlay = 13,
76
+ HiddenMob = 14,
77
+ HumanRest = 15,
78
+ HumanRestStart = 16,
79
+ HumanRestStop = 17,
80
+ HumanSetPosition = 18,
81
+ HumanVehicle = 19,
82
+ InspectOverlay = 20,
83
+ IslandLoad = 21,
84
+ IslandTravel = 22,
85
+ ItemEquip = 23,
86
+ ItemEquipEffect = 24,
87
+ ItemMovement = 25,
88
+ ItemUnequip = 26,
89
+ Loop = 27,
90
+ Mod = 28,
91
+ MovementCreature = 29,
92
+ MovementNPC = 30,
93
+ MovementPlayer = 31,
94
+ MovementPlayerPost = 32,
95
+ MovementPlayerZPost = 33,
96
+ MovementTileEvent = 34,
97
+ MultiplayerDisconnect = 35,
98
+ Notifier = 36,
99
+ NotifierAddCreature = 37,
100
+ NotifierAddItem = 38,
101
+ NotifierAddNotifierIcon = 39,
102
+ NotifierAddStat = 40,
103
+ NotifierAddStatusType = 41,
104
+ OptionEquipment = 42,
105
+ OptionVisionMode = 43,
106
+ OptionZoomLevel = 44,
107
+ Particles = 45,
108
+ ParticleSpawn = 46,
109
+ PlayerAdd = 47,
110
+ PlayerKill = 48,
111
+ PlayerNoclip = 49,
112
+ PlayerProcessMovement = 50,
113
+ PlayerReady = 51,
114
+ PlayerRemove = 52,
115
+ PlayerRespawn = 53,
116
+ PlayerWalkToTilePath = 54,
117
+ PlayerWalkToTilePathOverburdened = 55,
118
+ PlayerWalkToTilePathPreview = 56,
119
+ PlayerWalkToTilePathReset = 57,
120
+ RemoveBlood = 58,
121
+ Resize = 59,
122
+ SetupGl = 60,
123
+ SpawnAnimationStart = 61,
124
+ StartGame = 62,
125
+ Steamworks = 63,
126
+ Thumbnail = 64,
127
+ WorldLayerRendererFlush = 65
128
128
  }
129
129
  export declare function calculateAmbientLightLevel(origin: IFieldOfViewOrigin, z: number): number;
130
130
  export declare const ZOOM_LEVEL_MIN = 1;
@@ -9,10 +9,11 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import type RendererContext from "renderer/context/RendererContext";
12
+ import type { IParticleRenderer } from "renderer/particle/IParticleRenderer";
12
13
  /**
13
14
  * Particle renderer for webgl 1
14
15
  */
15
- export declare class ParticleRenderer1 {
16
+ export declare class ParticleRenderer1 implements IParticleRenderer {
16
17
  private readonly context;
17
18
  private readonly positionSizeData;
18
19
  private readonly colorData;
@@ -9,10 +9,11 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import type RendererContext from "renderer/context/RendererContext";
12
+ import type { IParticleRenderer } from "renderer/particle/IParticleRenderer";
12
13
  /**
13
14
  * Particle renderer for webgl 2
14
15
  */
15
- export declare class ParticleRenderer2 {
16
+ export declare class ParticleRenderer2 implements IParticleRenderer {
16
17
  private readonly context;
17
18
  private readonly dataArray;
18
19
  private readonly colorArray;
@@ -14,5 +14,6 @@ import { SpriteBatchBase } from "renderer/spriteBatch/SpriteBatchBase";
14
14
  */
15
15
  export default class SpriteBatch1 extends SpriteBatchBase {
16
16
  setup(): void;
17
+ bindBuffers(): void;
17
18
  render(x: number, y: number, tileScale: number, viewportWidth: number, viewportHeight: number): void;
18
19
  }
@@ -18,5 +18,6 @@ export default class SpriteBatch2 extends SpriteBatchBase {
18
18
  constructor(context: RendererContext, capacity: number, depthOffset: number, yOffset: number, enableAlphaMultiplcation: boolean, enforceBeginAndEnd: boolean);
19
19
  setup(): void;
20
20
  delete(): void;
21
+ bindBuffers(): void;
21
22
  render(x: number, y: number, tileScale: number, viewportWidth: number, viewportHeight: number): void;
22
23
  }
@@ -39,6 +39,7 @@ export declare abstract class SpriteBatchBase implements ISpriteBatch {
39
39
  static initializePrograms(webGlContext: WebGlContext): Promise<void>;
40
40
  constructor(context: RendererContext, capacity: number, depthOffset: number, yOffset: number, enableAlphaMultiplcation: boolean, enforceBeginAndEnd: boolean);
41
41
  abstract setup(): void;
42
+ protected abstract bindBuffers(): void;
42
43
  abstract render(x: number, y: number, tileScale: number, viewportWidth: number, viewportHeight: number): void;
43
44
  delete(): void;
44
45
  begin(): void;
@@ -32,6 +32,10 @@ export default class TileLayer {
32
32
  static initializePrograms(webGlContext: WebGlContext): Promise<void>;
33
33
  private readonly texTileSprites;
34
34
  private readonly inverseTileSpriteTextureSize;
35
+ /**
36
+ * Allow overriding the tile layer ticks, used for animation frames
37
+ */
38
+ ticks?: number;
35
39
  readonly renderLayerFlag: RenderLayerFlag;
36
40
  private readonly tileShaderProgram;
37
41
  private readonly singleTileData;
@@ -12,7 +12,6 @@ import type RendererContext from "renderer/context/RendererContext";
12
12
  import type { RenderLayerFlag } from "renderer/world/IWorldRenderer";
13
13
  export declare const jitRenderingExtraRenderRange = 2;
14
14
  export declare const jitRenderingMaxTileUpdates = 4096;
15
- export declare const jitRenderingPerTileFlush = false;
16
15
  export interface IWorldLayerRendererEvents {
17
16
  /**
18
17
  * Called when rendering the world
@@ -34,7 +34,7 @@ export default class World extends EventEmitter.Host<IWorldEvents> implements IS
34
34
  load(): void;
35
35
  suspendLayerUpdates(): void;
36
36
  resumeLayerUpdates(): void;
37
- updateTile(tile: Tile, tileUpdateType: TileUpdateType, updateNeighbors?: boolean, flush?: boolean): void;
37
+ updateTile(tile: Tile, tileUpdateType: TileUpdateType, updateNeighbors?: boolean, flush?: boolean, skipFlowFieldUpdate?: boolean): void;
38
38
  updateTileLayer(tile: Tile, updateNeighbors?: boolean, flush?: boolean): void;
39
39
  startUpdateTileBatch(): void;
40
40
  endUpdateTileBatch(): void;
@@ -54,7 +54,8 @@ export declare enum SortType {
54
54
  DiscoveredTime = 9,
55
55
  Worth = 10,
56
56
  BestForCrafting = 11,
57
- Magical = 12
57
+ Magical = 12,
58
+ CraftableOnly = 13
58
59
  }
59
60
  export interface IContainerSortInfo {
60
61
  sortType: SortType;
@@ -86,6 +86,9 @@ export default class InGameScreen extends BaseScreen {
86
86
  private craftingDialogDirty;
87
87
  private dismantleDialogDirty;
88
88
  private invalidatingTargets;
89
+ private updateCraftsDiscovery;
90
+ private updateCraftsSort;
91
+ private updateCraftsDirection;
89
92
  constructor();
90
93
  selector(): string;
91
94
  bindElements(): void;
@@ -15,7 +15,7 @@ import InspectionsList from "ui/screen/screens/game/component/InspectionsList";
15
15
  export default class TileInspectionsList extends InspectionsList<TilePositionInspection> {
16
16
  private tile?;
17
17
  getTile(): Tile | undefined;
18
- setTile(tile: Tile): this;
18
+ setTile(tile: Tile | undefined): this;
19
19
  isValid(): boolean;
20
20
  protected getInvalidTranslation(): UiTranslation;
21
21
  protected initializeInspections(): TilePositionInspection;
package/package.json CHANGED
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "name": "@wayward/types",
3
3
  "description": "TypeScript declarations for Wayward, used for modding.",
4
- "version": "2.13.0-beta.dev.20230401.1",
4
+ "version": "2.13.0-beta.dev.20230403.1",
5
5
  "license": "MIT",
6
6
  "repository": {
7
7
  "type": "git",