@wayward/types 2.13.0-beta.dev.20230401.1 → 2.13.0-beta.dev.20230403.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/definitions/game/game/Game.d.ts +1 -0
- package/definitions/game/game/entity/EntityMovable.d.ts +2 -1
- package/definitions/game/game/entity/Human.d.ts +9 -4
- package/definitions/game/game/entity/IEntity.d.ts +16 -1
- package/definitions/game/game/entity/IHuman.d.ts +5 -2
- package/definitions/game/game/entity/action/ActionsRegistration.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Build.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/PlaceDown.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/helper/TreasureGathering.d.ts +3 -3
- package/definitions/game/game/entity/creature/ICreature.d.ts +1 -0
- package/definitions/game/game/entity/player/IPlayer.d.ts +2 -1
- package/definitions/game/game/inspection/InfoProvider.d.ts +1 -1
- package/definitions/game/game/inspection/InspectionTypeMap.d.ts +2 -2
- package/definitions/game/game/inspection/infoProviders/creature/ResistancesAndVulnerabilities.d.ts +4 -3
- package/definitions/game/game/island/IIsland.d.ts +4 -0
- package/definitions/game/game/island/Island.d.ts +0 -4
- package/definitions/game/game/milestones/IMilestone.d.ts +2 -1
- package/definitions/game/game/milestones/MilestoneManager.d.ts +4 -0
- package/definitions/game/game/options/modifiers/GameplayModifier.d.ts +4 -1
- package/definitions/game/game/options/modifiers/milestone/MilestoneModifier.d.ts +2 -2
- package/definitions/game/game/options/modifiers/milestone/modifiers/Multidisciplined.d.ts +32 -0
- package/definitions/game/game/options/modifiers/milestone/modifiers/Retailer.d.ts +0 -2
- package/definitions/game/language/Dictionary.d.ts +2 -2
- package/definitions/game/language/DictionaryMap.d.ts +4 -4
- package/definitions/game/language/dictionary/Message.d.ts +317 -316
- package/definitions/game/language/dictionary/UiTranslation.d.ts +721 -715
- package/definitions/game/renderer/IRenderer.d.ts +53 -53
- package/definitions/game/renderer/particle/ParticleRenderer1.d.ts +2 -1
- package/definitions/game/renderer/particle/ParticleRenderer2.d.ts +2 -1
- package/definitions/game/renderer/spriteBatch/SpriteBatch1.d.ts +1 -0
- package/definitions/game/renderer/spriteBatch/SpriteBatch2.d.ts +1 -0
- package/definitions/game/renderer/spriteBatch/SpriteBatchBase.d.ts +1 -0
- package/definitions/game/renderer/tile/TileLayer.d.ts +4 -0
- package/definitions/game/renderer/world/IWorldLayerRenderer.d.ts +0 -1
- package/definitions/game/renderer/world/World.d.ts +1 -1
- package/definitions/game/ui/old/IOldUi.d.ts +2 -1
- package/definitions/game/ui/old/screens/InGameScreen.d.ts +3 -0
- package/definitions/game/ui/screen/screens/game/component/TileInspectionsList.d.ts +1 -1
- package/package.json +1 -1
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@@ -72,59 +72,59 @@ export declare enum RenderSource {
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GamePassTurn = 10,
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GameResumed = 11,
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GameTick = 12,
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GenericOverlay = 13,
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HiddenMob = 14,
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HumanRest = 15,
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HumanRestStart = 16,
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HumanRestStop = 17,
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HumanSetPosition = 18,
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HumanVehicle = 19,
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InspectOverlay = 20,
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IslandLoad = 21,
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IslandTravel = 22,
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ItemEquip = 23,
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ItemEquipEffect = 24,
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ItemMovement = 25,
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ItemUnequip = 26,
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Loop = 27,
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Mod = 28,
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MovementCreature = 29,
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MovementNPC = 30,
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MovementPlayer = 31,
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MovementPlayerPost = 32,
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MovementPlayerZPost = 33,
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MovementTileEvent = 34,
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MultiplayerDisconnect = 35,
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Notifier = 36,
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NotifierAddCreature = 37,
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NotifierAddItem = 38,
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NotifierAddNotifierIcon = 39,
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NotifierAddStat = 40,
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NotifierAddStatusType = 41,
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OptionEquipment = 42,
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OptionVisionMode = 43,
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OptionZoomLevel = 44,
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Particles = 45,
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ParticleSpawn = 46,
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PlayerAdd = 47,
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PlayerKill = 48,
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PlayerNoclip = 49,
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PlayerProcessMovement = 50,
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PlayerReady = 51,
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PlayerRemove = 52,
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PlayerRespawn = 53,
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PlayerWalkToTilePath = 54,
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PlayerWalkToTilePathOverburdened = 55,
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PlayerWalkToTilePathPreview = 56,
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PlayerWalkToTilePathReset = 57,
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RemoveBlood = 58,
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Resize = 59,
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SetupGl = 60,
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SpawnAnimationStart = 61,
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StartGame = 62,
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Steamworks = 63,
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Thumbnail = 64,
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WorldLayerRendererFlush = 65
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}
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export declare function calculateAmbientLightLevel(origin: IFieldOfViewOrigin, z: number): number;
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export declare const ZOOM_LEVEL_MIN = 1;
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* https://github.com/WaywardGame/types/wiki
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*/
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import type RendererContext from "renderer/context/RendererContext";
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import type { IParticleRenderer } from "renderer/particle/IParticleRenderer";
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/**
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* Particle renderer for webgl 1
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*/
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export declare class ParticleRenderer1 {
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export declare class ParticleRenderer1 implements IParticleRenderer {
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private readonly context;
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private readonly positionSizeData;
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private readonly colorData;
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* https://github.com/WaywardGame/types/wiki
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*/
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import type RendererContext from "renderer/context/RendererContext";
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import type { IParticleRenderer } from "renderer/particle/IParticleRenderer";
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/**
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* Particle renderer for webgl 2
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*/
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export declare class ParticleRenderer2 {
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export declare class ParticleRenderer2 implements IParticleRenderer {
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private readonly context;
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private readonly dataArray;
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private readonly colorArray;
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*/
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export default class SpriteBatch1 extends SpriteBatchBase {
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setup(): void;
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bindBuffers(): void;
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render(x: number, y: number, tileScale: number, viewportWidth: number, viewportHeight: number): void;
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}
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constructor(context: RendererContext, capacity: number, depthOffset: number, yOffset: number, enableAlphaMultiplcation: boolean, enforceBeginAndEnd: boolean);
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setup(): void;
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delete(): void;
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bindBuffers(): void;
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render(x: number, y: number, tileScale: number, viewportWidth: number, viewportHeight: number): void;
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}
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static initializePrograms(webGlContext: WebGlContext): Promise<void>;
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constructor(context: RendererContext, capacity: number, depthOffset: number, yOffset: number, enableAlphaMultiplcation: boolean, enforceBeginAndEnd: boolean);
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abstract setup(): void;
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protected abstract bindBuffers(): void;
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abstract render(x: number, y: number, tileScale: number, viewportWidth: number, viewportHeight: number): void;
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delete(): void;
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begin(): void;
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static initializePrograms(webGlContext: WebGlContext): Promise<void>;
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private readonly texTileSprites;
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private readonly inverseTileSpriteTextureSize;
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/**
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* Allow overriding the tile layer ticks, used for animation frames
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*/
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ticks?: number;
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readonly renderLayerFlag: RenderLayerFlag;
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private readonly tileShaderProgram;
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private readonly singleTileData;
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import type { RenderLayerFlag } from "renderer/world/IWorldRenderer";
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export declare const jitRenderingExtraRenderRange = 2;
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export declare const jitRenderingMaxTileUpdates = 4096;
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export declare const jitRenderingPerTileFlush = false;
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export interface IWorldLayerRendererEvents {
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/**
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* Called when rendering the world
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load(): void;
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suspendLayerUpdates(): void;
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resumeLayerUpdates(): void;
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updateTile(tile: Tile, tileUpdateType: TileUpdateType, updateNeighbors?: boolean, flush?: boolean): void;
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updateTile(tile: Tile, tileUpdateType: TileUpdateType, updateNeighbors?: boolean, flush?: boolean, skipFlowFieldUpdate?: boolean): void;
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updateTileLayer(tile: Tile, updateNeighbors?: boolean, flush?: boolean): void;
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startUpdateTileBatch(): void;
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endUpdateTileBatch(): void;
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private craftingDialogDirty;
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private dismantleDialogDirty;
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private invalidatingTargets;
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private updateCraftsDiscovery;
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private updateCraftsSort;
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private updateCraftsDirection;
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constructor();
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selector(): string;
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bindElements(): void;
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export default class TileInspectionsList extends InspectionsList<TilePositionInspection> {
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private tile?;
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getTile(): Tile | undefined;
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setTile(tile: Tile): this;
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setTile(tile: Tile | undefined): this;
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isValid(): boolean;
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protected getInvalidTranslation(): UiTranslation;
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protected initializeInspections(): TilePositionInspection;
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package/package.json
CHANGED