@wayward/types 2.13.0-beta.dev.20230331.1 → 2.13.0-beta.dev.20230402.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/definitions/game/event/EventEmitter.d.ts +6 -1
- package/definitions/game/game/entity/EntityMovable.d.ts +2 -1
- package/definitions/game/game/entity/Human.d.ts +3 -3
- package/definitions/game/game/entity/IEntity.d.ts +11 -0
- package/definitions/game/game/entity/action/ActionsRegistration.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Build.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/PlaceDown.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/helper/TreasureGathering.d.ts +3 -3
- package/definitions/game/game/entity/player/IPlayer.d.ts +2 -18
- package/definitions/game/game/inspection/InspectionTypeMap.d.ts +2 -2
- package/definitions/game/game/island/IIsland.d.ts +16 -0
- package/definitions/game/game/island/Island.d.ts +2 -5
- package/definitions/game/game/item/IItem.d.ts +7 -2
- package/definitions/game/game/temperature/TemperatureManager.d.ts +7 -0
- package/definitions/game/game/tile/ITerrain.d.ts +2 -1
- package/definitions/game/game/tile/Tile.d.ts +11 -3
- package/definitions/game/game/tile/events/IFire.d.ts +4 -5
- package/definitions/game/language/Dictionary.d.ts +2 -2
- package/definitions/game/language/DictionaryMap.d.ts +4 -4
- package/definitions/game/language/dictionary/Message.d.ts +317 -316
- package/definitions/game/renderer/IRenderer.d.ts +53 -53
- package/definitions/game/renderer/particle/ParticleRenderer1.d.ts +2 -1
- package/definitions/game/renderer/particle/ParticleRenderer2.d.ts +2 -1
- package/definitions/game/renderer/spriteBatch/SpriteBatch1.d.ts +1 -0
- package/definitions/game/renderer/spriteBatch/SpriteBatch2.d.ts +1 -0
- package/definitions/game/renderer/spriteBatch/SpriteBatchBase.d.ts +1 -0
- package/definitions/game/renderer/tile/TileLayer.d.ts +4 -0
- package/definitions/game/renderer/world/IWorldLayerRenderer.d.ts +0 -1
- package/definitions/game/renderer/world/World.d.ts +1 -1
- package/definitions/game/ui/old/IOldUi.d.ts +2 -1
- package/definitions/game/ui/screen/screens/game/component/TileInspectionsList.d.ts +1 -1
- package/definitions/game/utilities/collection/map/PriorityMap.d.ts +1 -2
- package/package.json +1 -1
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@@ -43,6 +43,10 @@ type UndefinedFromVoid<V> = V extends void ? undefined : V;
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export interface IEventEmitter<H = any, E = any> {
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event: IEventEmitter<this, IEventEmitterEvents<H, E>>;
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emit<K extends keyof E>(event: K, ...args: ArgsOf<E[K]>): H;
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/**
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* Emit an event only to the subscribers of this emitter instance.
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*/
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emitSelf<K extends keyof E>(event: K, ...args: ArgsOf<E[K]>): H;
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emitFirst<K extends keyof E>(event: K, ...args: ArgsOf<E[K]>): UndefinedFromVoid<ReturnOf<E[K]>> | undefined;
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emitFirstDefault<K extends keyof E, D>(event: K, generateDefault: () => D, ...args: ArgsOf<E[K]>): Exclude<ReturnOf<E[K]>, null | undefined> | D;
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emitCollect<K extends keyof E>(event: K, ...args: ArgsOf<E[K]>): Array<ReturnOf<E[K]>>;
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@@ -75,6 +79,7 @@ declare class EventEmitter<H, E> implements IEventEmitter<H, E> {
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get event(): IEventEmitter<this, IEventEmitterEvents<H, E>>;
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constructor(host: H);
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raw(): IEventEmitter<H, E>;
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emitSelf<K extends keyof E>(event: K, ...args: ArgsOf<E[K]>): H;
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emit<K extends keyof E>(event: K, ...args: ArgsOf<E[K]>): H;
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emitFirst<K extends keyof E>(event: K, ...args: ArgsOf<E[K]>): any;
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emitFirstDefault<K extends keyof E, D>(event: K, generateDefault: () => D, ...args: ArgsOf<E[K]>): any;
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@@ -89,7 +94,7 @@ declare class EventEmitter<H, E> implements IEventEmitter<H, E> {
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until(promise: Promise<any>): IUntilSubscriber<H, E>;
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hasHandlersForEvent(...events: Array<keyof E>): boolean;
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private copyFrom;
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-
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protected handlersForEvent<K extends keyof E>(event: K, ignoreClassSubscriptions?: true): (string | Handler<any, any>)[];
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}
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declare module EventEmitter {
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class Host<E> implements IEventEmitterHost<E> {
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@@ -12,6 +12,7 @@ import type { SfxType } from "audio/IAudio";
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import type { IEventEmitter } from "event/EventEmitter";
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import Entity from "game/entity/Entity";
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import type { IEntityConstructorOptions, IEntityEvents, IMoveToOptions } from "game/entity/IEntity";
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import { MoveFlag } from "game/entity/IEntity";
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import { DamageType, MoveType } from "game/entity/IEntity";
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import { MovingClientSide } from "game/entity/IHuman";
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import type { IMovementTime } from "game/IGame";
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@@ -34,7 +35,7 @@ export interface IEntityMovableEvents extends IEntityEvents {
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/**
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* Called after moving.
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*/
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postMove(fromTile: Tile, toTile: Tile): void;
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postMove(fromTile: Tile, toTile: Tile, flags: MoveFlag): void;
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}
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/**
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* Entity class that allows movement
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@@ -20,7 +20,7 @@ import { EquipType, RestCancelReason, SkillType } from "game/entity/IHuman";
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import type { IStat } from "game/entity/IStats";
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import { Stat } from "game/entity/IStats";
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import type { IMessageManager } from "game/entity/player/IMessageManager";
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import type {
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import type { IMovementIntent, IWalkPath } from "game/entity/player/IPlayer";
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import { PlayerState, TurnTypeFlag, WeightStatus } from "game/entity/player/IPlayer";
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import type { INoteManager } from "game/entity/player/note/NoteManager";
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import PlayerDefense from "game/entity/player/PlayerDefense";
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@@ -30,7 +30,7 @@ import type { StatChangeTimerFactory } from "game/entity/StatFactory";
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import { StatChangeCurrentTimerStrategy } from "game/entity/StatFactory";
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import { FireType } from "game/IGame";
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import type { Quality } from "game/IObject";
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import type { IMoveToIslandOptions, IslandId } from "game/island/IIsland";
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import type { IMobCheck, IMoveToIslandOptions, IslandId } from "game/island/IIsland";
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import type Island from "game/island/Island";
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import type { EquipEffectByType, EquipEffects, IContainer, IRanged, RecipeLevel } from "game/item/IItem";
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import { EquipEffect, ItemType, ItemTypeGroup } from "game/item/IItem";
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@@ -249,7 +249,7 @@ export default abstract class Human<TypeType extends number = number> extends En
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unequip(item: Item, internal?: boolean, skipMessage?: boolean, skipRevertItem?: boolean): void;
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private updateOffHandState;
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unequipAll(): void;
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-
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getJumpTile(): Tile | undefined;
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hasDelay(): boolean;
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addDelay(delay: number, replace?: boolean, addStaminaDelay?: boolean): void;
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/**
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@@ -276,9 +276,20 @@ export interface IMoveToOptions {
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movementDelay?: Delay | number;
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animation?: MoveAnimation;
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onMoveCompletedParticles?: IRGB;
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/**
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* What caused the move?
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*/
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flags?: MoveFlag;
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}
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export declare enum MoveAnimation {
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Normal = 0,
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Jump = 1
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}
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export declare enum MoveFlag {
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None = 0,
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/**
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* Skips damage due to movement
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*/
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SkipEncumberedChecks = 1
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}
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export {};
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@@ -19,7 +19,7 @@ export declare const actionDescriptionsSlow: {
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75: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<number>, void, import("./actions/ConsumeItem").IConsumeItemCanUse, [import("../../item/Item").default]>;
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78: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<number>, void, import("game/entity/action/actions/AttachContainer").IAttachContainerCanUse, [import("../../item/Item").default]>;
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3: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.AttackType, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Attack").IAttackCanUse, [(import("../../item/Item").default | undefined)?, (import("../IEntity").AttackType | undefined)?, (import("../../item/Item").default | undefined)?]>;
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28: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, [import("game/entity/action/IAction").ActionArgument.
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28: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, [import("game/entity/action/IAction").ActionArgument.Tile, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Build").IBuildCanUse, [import("../../item/Item").default, (import("../../tile/Tile").default | undefined)?]>;
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5: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<number>, void, import("game/entity/action/actions/Butcher").IButcherCanUse, [import("../../item/Item").default]>;
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16: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<number>, void, import("game/entity/action/actions/Cast").ICastCanUse, [import("../../item/Item").default]>;
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54: import("./Action").Action<[], import("../Human").default<number>, void, import("game/entity/action/actions/PickUpAllItems").IPickUpAllItemsCanUse, []>;
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81: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/PickUpExcrement").IPickUpExcrementCanUse, [(import("../../item/Item").default | undefined)?]>;
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74: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, [import("game/entity/action/IAction").ActionArgument.Tile, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Build").IBuildCanUse, [import("../../item/Item").default, (import("../../tile/Tile").default | undefined)?]>;
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25: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<number>, void, import("game/entity/action/actions/Plant").IPlantCanUse, [import("../../item/Item").default]>;
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24: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<number>, void, import("game/entity/action/actions/Pour").IPourCanUse, [import("../../item/Item").default]>;
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41: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<number>, void, import("game/entity/action/actions/PourOnYourself").IPourOnYourselfCanUse, [import("../../item/Item").default]>;
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tile: Tile;
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buildInfo: IItemBuild;
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}
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declare const _default: Action<[ActionArgument.ItemNearby, [ActionArgument.
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declare const _default: Action<[ActionArgument.ItemNearby, [ActionArgument.Tile, ActionArgument.Undefined]], import("../../Human").default<number>, void, IBuildCanUse, [import("../../../item/Item").default, (Tile | undefined)?]>;
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export default _default;
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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declare const _default: import("../Action").Action<[import("../IAction").ActionArgument.ItemNearby, [import("../IAction").ActionArgument.
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declare const _default: import("../Action").Action<[import("../IAction").ActionArgument.ItemNearby, [import("../IAction").ActionArgument.Tile, import("../IAction").ActionArgument.Undefined]], import("../../Human").default<number>, void, import("game/entity/action/actions/Build").IBuildCanUse, [import("../../../item/Item").default, (import("../../../tile/Tile").default | undefined)?]>;
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export default _default;
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import type Item from "game/item/Item";
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import type DrawnMap from "game/mapping/DrawnMap";
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import type { ITreasure } from "game/mapping/DrawnMap";
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import type
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import type Tile from "game/tile/Tile";
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declare namespace TreasureGathering {
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interface IGatherable {
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maxRange?: number;
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treasure: ITreasure;
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}
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enum GatherablesResult {
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}
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interface IGatherResult {
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}
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function gather(action: IActionHandlerApi<Human>, itemRange: number, requireMap: boolean, tool?: Item, canGather?: ICanGather): IGatherResult;
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import type { Events } from "event/EventEmitter";
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import type Doodad from "game/doodad/Doodad";
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import type Creature from "game/entity/creature/Creature";
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import type Human from "game/entity/Human";
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import type { HairColor, HairStyle, SkinColor } from "game/entity/IHuman";
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import type NPC from "game/entity/npc/NPC";
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import type { IMessage } from "game/entity/player/IMessageManager";
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import type MessageManager from "game/entity/player/MessageManager";
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import type { INote } from "game/entity/player/note/NoteManager";
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import { ItemType } from "game/item/IItem";
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import type { Prompt } from "game/meta/prompt/IPrompt";
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import type { Milestone } from "game/milestones/IMilestone";
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import type Tile from "game/tile/Tile";
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import type InterruptChoice from "language/dictionary/InterruptChoice";
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import { Direction } from "utilities/math/Direction";
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export interface IAttackHand {
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}
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export interface IMobCheck extends IVector3 {
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}
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export declare const setupWaterItems: ItemType[];
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export declare const setupToolItems: ItemType[];
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import StatInspection from "game/inspection/inspections/StatInspection";
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import TileEventInspection from "game/inspection/inspections/TileEventInspection";
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import TileInspection from "game/inspection/inspections/TileInspection";
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import type
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import type Tile from "game/tile/Tile";
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declare const inspectionTypeMap: {
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@@ -56,7 +56,7 @@ declare const inspectionTypeMap: {
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};
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export type InspectionClass = Class<Inspection<any>> & {
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isWorldInspection?(inspectType: InspectType): boolean;
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getFromTile?(
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getFromTile?(tile: Tile, context: InfoProviderContext, inspectType: InspectType): ArrayOr<Inspection<any>>;
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/**
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* Whether or not this inspection class can handle the given arguments.
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* @param args A list of arguments that an inspection can be provided
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@@ -10,7 +10,9 @@
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*/
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import type { BiomeType } from "game/biome/IBiome";
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import type Doodad from "game/doodad/Doodad";
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import type Creature from "game/entity/creature/Creature";
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import type Human from "game/entity/Human";
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import type NPC from "game/entity/npc/NPC";
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import type { IIslandTemplate, TickFlag, TileUpdateType } from "game/IGame";
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import type { MultiplayerLoadingDescription } from "game/meta/Loading";
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import type { TerrainType } from "game/tile/ITerrain";
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@@ -157,3 +159,17 @@ export interface IIslandPort {
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name: string | ISerializedTranslation;
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position: IVector3;
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}
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export interface IMobCheck extends IVector3 {
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tile: Tile;
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creature?: Creature;
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player?: Human;
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npc?: NPC;
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obstacle?: boolean;
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water?: boolean;
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freshWater?: boolean;
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shallowWater?: boolean;
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swampWater?: boolean;
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noTile?: boolean;
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waterTiles?: number;
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voidTiles?: number;
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}
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@@ -25,7 +25,7 @@ import type { Game } from "game/Game";
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import type { IGameOld } from "game/IGame";
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import { TickFlag, TileUpdateType } from "game/IGame";
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import { Quality } from "game/IObject";
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import type { IIslandEvents, IIslandLoadOptions, IIslandPort, ISeeds, IslandId, IWaterContamination, IWaterFill, IWell } from "game/island/IIsland";
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import type { IIslandEvents, IIslandLoadOptions, IIslandPort, IMobCheck, ISeeds, IslandId, IWaterContamination, IWaterFill, IWell } from "game/island/IIsland";
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import { WaterType } from "game/island/IIsland";
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import type { ILiquidGather } from "game/item/IItem";
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import type { IRequirementInfo } from "game/item/IItemManager";
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@@ -172,10 +172,6 @@ export default class Island extends EventEmitter.Host<IIslandEvents> implements
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* @returns The default terrain type with a fallback to dirt (which shouldn't happen without mods or bugs).
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*/
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getDefaultTerrainType(tile: Tile): TerrainType;
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/**
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* Ensures a point is valid and is not the edge of the map
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*/
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ensureValidPoint<T extends IVector2>(point?: T): T | undefined;
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getDirectionFromMovement(x: number, y: number): Direction.East | Direction.North | Direction.West | Direction.South;
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getTileFromPoint(point: IVector3): Tile;
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getTile(x: number, y: number, z: number, disableLog?: boolean): Tile;
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@@ -216,6 +212,7 @@ export default class Island extends EventEmitter.Host<IIslandEvents> implements
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*/
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calculateTileLightLevel(tile: Tile): number;
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getLightSourceAt(x: number, y: number, z: number): number;
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checkForTargetInRange(tile: Tile, direction: Direction.Cardinal, range: number, includePlayers?: boolean): IMobCheck;
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fireBreath(x: number, y: number, z: number, facingDirection: Direction, itemName?: Translation, player?: boolean): void;
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coolFires(requirements: IRequirementInfo, human: Human): void;
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/**
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@@ -73,11 +73,16 @@ export interface IContainable {
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containerType?: ContainerType;
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[SYMBOL_CONTAINER_CACHED_REFERENCE]?: ContainerReference;
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}
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-
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containedItems: Item[];
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interface IBaseContainer extends IContainable {
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transientItems?: Item[];
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itemOrders?: number[];
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}
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export interface IContainer extends IBaseContainer {
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containedItems: Item[];
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}
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export interface IMaybeContainer extends IBaseContainer {
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containedItems?: Item[];
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}
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export interface IItemDisassembleResult {
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items: IItemDisassembly[];
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itemsBroken: number;
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@@ -33,7 +33,14 @@ import Vector2 from "utilities/math/Vector2";
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export declare const TEMPERATURE_BOUNDARY_MIN_VEC2: Vector2;
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export declare const TEMPERATURE_INVALID = 255;
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export interface ITemperatureManagerEvents {
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/**
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* Note: This event can only be listened for by subscribing directly to `temperatureManager.event`
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*/
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updateProducedTile(tile: Tile, invalidateRange?: number): any;
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/**
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* Note: This event can only be listened for by subscribing directly to `temperatureManager.event`
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*/
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recalculate(x: number, y: number, z: number, type: TempType): any;
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}
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export default class TemperatureManager extends EventEmitter.Host<ITemperatureManagerEvents> implements IPreSerializeCallback {
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private readonly island;
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@@ -16,7 +16,7 @@ import type { SkillType } from "game/entity/IHuman";
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import type { IDecayTemperatureRange } from "game/IGame";
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import type { Quality } from "game/IObject";
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import type { WaterType } from "game/island/IIsland";
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import type { IContainer, ItemType } from "game/item/IItem";
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import type { IContainer, IMaybeContainer, ItemType } from "game/item/IItem";
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import type Item from "game/item/Item";
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import type MagicalPropertyManager from "game/magic/MagicalPropertyManager";
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import type { MapTile } from "game/mapping/IMapTile";
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@@ -146,6 +146,7 @@ export interface ITileOld {
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event?: TileEvent[];
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}
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export type ITileContainer = IContainer & IVector3;
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export type IMaybeTileContainer = IMaybeContainer & IVector3;
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export interface ITileData {
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type: TerrainType;
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minDur?: number;
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@@ -18,9 +18,8 @@ import type { IMessageManager } from "game/entity/player/IMessageManager";
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import { FireType } from "game/IGame";
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import { Quality } from "game/IObject";
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import type { IslandId } from "game/island/IIsland";
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-
import type { IContainer } from "game/item/IItem";
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import type Item from "game/item/Item";
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-
import type { IOverlayInfo, ITerrainDescription, ITileContainer, ITileData } from "game/tile/ITerrain";
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+
import type { IMaybeTileContainer, IOverlayInfo, ITerrainDescription, ITileContainer, ITileData } from "game/tile/ITerrain";
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import { TerrainType } from "game/tile/ITerrain";
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import type TileEvent from "game/tile/TileEvent";
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import { WorldZ } from "game/WorldZ";
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@@ -103,10 +102,19 @@ export default class Tile implements IVector4, Partial<ITileContainer>, IFieldOf
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set doodadAnimationDisabled(value: boolean);
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get variation(): number;
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get isMapEdge(): boolean;
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+
/**
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* Check if this Tile containers some items
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*/
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get hasTileContainer(): boolean;
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/**
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* Gets/creates tile container
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*/
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get tileContainer():
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get tileContainer(): ITileContainer;
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/**
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* Gets a tile container.
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* It will not create one when called.
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*/
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get maybeTileContainer(): IMaybeTileContainer;
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/**
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* Checks for:
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* Passable
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@@ -11,10 +11,9 @@
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import type { ILootItem } from "game/ILoot";
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import type { Quality } from "game/IObject";
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import type Island from "game/island/Island";
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import type { IContainer } from "game/item/IItem";
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import { ItemType } from "game/item/IItem";
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import type Item from "game/item/Item";
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-
import type
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import type Tile from "game/tile/Tile";
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import type TileEvent from "game/tile/TileEvent";
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export declare enum FireStage {
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Extinguished = 0,
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@@ -33,7 +32,7 @@ export declare module FireStage {
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function getTemperature(stage: FireStage, min: number, max: number): number;
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}
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export declare module IFire {
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function dissassemblyBurn(island: Island, item: Item,
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function harvestGatherBurn(step: number, resources: ILootItem[] | undefined,
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-
function burnsLike(burnsLikeItem: ItemType, tileEvent: TileEvent,
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+
function dissassemblyBurn(island: Island, item: Item, tile: Tile, disassembly: boolean): Item[];
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+
function harvestGatherBurn(step: number, resources: ILootItem[] | undefined, tile: Tile, quality: Quality | undefined, tileEvent: TileEvent): void;
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+
function burnsLike(burnsLikeItem: ItemType, tileEvent: TileEvent, tile: Tile, quality: Quality | undefined): Item[];
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}
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@@ -100,8 +100,8 @@ declare const dictionaryMap: {
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10: typeof Challenge;
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11: typeof ChangeType;
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12: typeof CharacterSort;
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-
13: typeof
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14: typeof
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+
13: typeof CombatDangerLevel;
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14: typeof CombatStrength;
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15: typeof Command;
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16: typeof CreatureType;
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17: typeof CraftEfficacy;
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@@ -209,8 +209,8 @@ export declare const strictDictionaries: {
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10: typeof Challenge;
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11: typeof ChangeType;
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12: typeof CharacterSort;
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212
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-
13: typeof
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213
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-
14: typeof
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+
13: typeof CombatDangerLevel;
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+
14: typeof CombatStrength;
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15: typeof Command;
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16: typeof CreatureType;
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17: typeof CraftEfficacy;
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